Train2Game News Pokémon Super Bowl Ad

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The Pokémon Company International today unveiled a new TV commercial that will air during Super Bowl 50 on Sunday, February 7.

The ad, shot in Rio de Janeiro, celebrates the millions of Pokémon fans around the world, encourages them to enjoy the Pokémon references hidden in the ad and Train On. A 30-second version of the ad will be aired at the beginning of the third quarter of Super Bowl 50. An extended version can be viewed at http://bit.ly/1KzQloU.

“For 20 years, the Pokémon world has inspired fans to train hard and have fun,” said J.C. Smith, senior director of Consumer Marketing at The Pokémon Company International. “This ad is reflective of that passion, and I can’t think of a bigger stage to share this story than the Super Bowl.”

The ad is part of a yearlong campaign celebrating 20 years of Pokémon. First introduced in Japan in 1996 with the video games Pokémon Red and Pokémon Green for the Nintendo Game Boy system, Pokémon has delighted fans of all ages around the world for two decades. With more than 275 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 18 seasons, Pokémon is one of the most successful entertainment brands in the world.

Be sure to visit Pokemon.co.uk/20 for more information about Pokémon 20, Train On projects and join the conversation using #Pokemon20.

Pokémon. Twenty Years. Train On.

Train2Game News Train2Game student creating Harry Potter character

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Murthy Upadhyayula has designed his own Dobby the House Elf for his wife.

Former student from India who studied the Art and Animation course with Train2Game is working on his portfolio and creating his favourite characters to show off his work.

Murthy enjoyed the course and said it gave him a base of knowledge to build upon.  He studied alongside both of his brothers and they have created games together. His brother Srinath is now studying at a prestigious university in the US. Murthy is currently working in customer services but gaming is still his dream.

Murthy is working on the VFX Model of Dobby the House Elf from the Harry Potter films,  he’s also creating other pieces for a demo reel. Murthy’s dream is to work in the games industry and he says a strong portfolio is essential in getting recognised.

He told Train2Game that he created the character as it is a favourite of his and his wife told him to! When we asked if he wanted his own house elf, he said ‘A that is really handy but unethical. I’d rather have a house-elf as a friend.’ Which we agree with and we promised EA and JK Rowling about his project.

Murthy Upadhyayula , Train2Game student: ‘My Name is Murthy Upadhyayula (Rambo 85 on the forums). I am from India, currently living in Luton. I am studying the art and animation course.’

‘The course is quite good for beginners trying to understand how the game pipleline works. It gives students a solid foundation which they can use to build upon. I have discontinued the course half-way through. But it must be noted that I had to do it because of reasons beyond my control. After a long gap, I am now back into the scheme of things, and somewhere down the line I may try and finish the course if the opportunity presents itself.’

‘The knowledge I gained from the first two sections of the course proved to be very useful in some of my personal projects as well as making an android games with my brothers titled “Chimping”.’

‘Both my Bros (Bhanu and Srinath) had signed up for the developer course. Srinath was forced to leave the country mid-way through his course as his Visa expired, and he didn’t have enough investment to apply for a Business Visa which was the only option given to him at the time. Thankfully, he got accepted in a prestigious university in United States (Texas), and his experience with Train2Game had played a big part in it. Bhanu continues to study at his own pace.’

‘For the past couple of months I have been working on a VFX model, Dobby from the Harry Potter films. I am also doing some motion graphics, and character animations, all to be compiled into a demo reel.’

‘I simply wanted to create a VFX character that would fit well into modern games as well as film and TV. I thought it is best to show as many skills as I can in one project rather than creating separate portfolios for Games and Film/TV. This way, I can diversify my portfolio.’

‘When I said I was going to create an elf-like character, my wife suggested Dobby as its one of her favourite characters. I jumped on the idea, as I too love the character in the books and in the movies. Besides, anyone who’s married knows that you never say no to your missus.’

‘I have learnt a great deal with this one project. I have been able touch several aspects of the pipeline: sculpting, re-topologising, texturing, shading, compositing, rigging, posing, storytelling, and animation.  I have also researched and came across some useful shortcuts that speed up the creation workflow.’

‘A strong portfolio is the single most important thing according to many of the experts in the industry. I have never heard anyone saying they got a job because a great reading CV. As an artist you are judged based on your portfolio and if you have one that stands out, nothing else really matters.’

‘I would love a full-time position at a games studio. I have tried and failed a lot in the past couple of years, but I am looking forward to another push this year, and hopefully someone notices my latest demo reel and offers me a position. Fingers crossed. I will be updating the website with Dobby images and latest demo reel once it’s ready.’

You will find some of Murthy’s work at http://murthy85.wix.com/artbymurthy

For more information contact mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News UK Top 20 Games – 25.01.16

cod_blackops3Call of duty Black ops 3 is still number one in the charts this week but there are some new games! Resident Evil Origins collection has entered the charts at number six and just behind at number seven is Life is Strange.

All formats
Week ending 23 January 2016

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 CALL OF DUTY: BLACK OPS III ACTIVISION 1
2 FIFA 16 EA SPORTS 3
3 GRAND THEFT AUTO V ROCKSTAR 2
4 TOM CLANCY’S RAINBOW 6: SIEGE UBISOFT 5
5 STAR WARS BATTLEFRONT EA GAMES 4
6 RESIDENT EVIL ORIGINS COLLECTION CAPCOM
7 LIFE IS STRANGE SQUARE ENIX
8 JUST CAUSE 3 SQUARE ENIX 6
9 FALLOUT 4 BETHESDA SOFTWORKS 8
10 DISHONORED: DEFINITIVE EDITION BETHESDA SOFTWORKS
11 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 9
12 MINECRAFT: XBOX EDITION MICROSOFT 10
13 MINECRAFT: STORY MODE TELLTALE GAMES 13
14 DISNEY INFINITY 3.0 DISNEY INFINITY 12
15 DESTINY: THE TAKEN KING ACTIVISION 20
16 THE EVIL WITHIN BETHESDA SOFTWORKS
17 TERRARIA 505 GAMES
18 NEED FOR SPEED EA GAMES 19
19 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 11
20 FORZA MOTORSPORT 6 MICROSOFT 18
< previous week

Leisure software charts compiled by Chart Track, (C)2016 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News New amiibo’s and functions

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The Nintendo games launching in the first part of the year are going to include some fun amiibo functionality.

Games like The Legend of Zelda: Twilight Princess HD for the Wii U console and Mario & Sonic at the Rio 2016 Olympic Games™ for the Nintendo 3DS family of systems, both launching in March, use a wide variety of different compatible amiibo figures. Some new amiibo figures will also launch in March, including the legendary Wolf Link amiibo that is included in every physical version of The Legend of Zelda: Twilight Princess HD, as well as three new figures in the Animal Crossing amiibo series, featuring fan-favorite characters like Timmy & Tommy, Kapp’n and Rover. The previously announced Ryu, Roy and R.O.B. (Famicom Colors) amiibo figures will also launch in March.

“New amiibo figures and functionality will keep surprising fans in 2016,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “All the upcoming amiibo prove that the must-have figures are continuing to evolve in unexpected and fun ways.”

When the physical version of The Legend of Zelda: Twilight Princess HD launches on March 4 at a suggested retail price of $59.99, it will include a beautiful Wolf Link amiibo figure based on the same character from the classic game. Purchasing The Legend of Zelda: Twilight Princess HD and Wolf Link amiibo bundle will currently be the only way to get this amiibo figure. When tapped to the Wii U GamePad controller, this legendary lupine opens the Cave of Shadows, a challenging new bonus dungeon in the game. After completing the Cave of Shadows, players can save their remaining hearts to the Wolf Link amiibo, and then use those hearts inside the Cave of Shadows to replenish life energy. After conquering the cave, players can save a record of their remaining hearts to the Wolf Link amiibo and attempt to beat their score at any time. Some of the data stored on the Wolf Link amiibo figure can also be used with The Legend of Zelda game for Wii U, which launches this year. More details about this functionality will be revealed in the future.

In addition to the Wolf Link amiibo, other amiibo figures in the Super Smash Bros. series like Link, Toon Link, Zelda, Sheik and Ganondorf will work with The Legend of Zelda: Twilight Princess HD. By tapping the Link or Toon Link amiibo, players can replenish their arrows. Tapping Zelda or Sheik will refill the player’s hearts, while, in a devious twist, tapping the Ganondorf figure will actually make Link take double the damage!

On March 18, new amiibo figures in the Animal Crossing series will launch in stores, including characters like Timmy & Tommy, Kapp’n and Rover. Digby will also be made available as a stand-alone amiibo. The next series of Animal Crossing amiibo cards also launches in March, bringing the grand total of available amiibo cards to be used in games like Animal Crossing: amiibo Festival for Wii U and Animal Crossing: Happy Home Designer for Nintendo 3DS to a whopping 300. Let the collecting begin!

Fans who are ready to compete in Rio de Janeiro with Mario, Sonic and the gang in Mario & Sonic at the Rio 2016 Olympic Games will also have to warm up their amiibo-tapping fingers. When the action-filled game launches for Nintendo 3DS on March 18 at a suggested retail price of $39.99, both Mario and Sonic amiibo figures will be compatible. By tapping the Mario or Sonic amiibo figures to the New Nintendo 3DS system (or on a Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS system using the NFC Reader/Writer accessory), players can boost Mario and Sonic’s outfits with that character’s power for the day.

To celebrate the 20th anniversary of Pokémon, some of the Pokémon amiibo will be made available again at select retailers. Fans should be on the lookout for Charizard, Jigglypuff, Greninja and Lucario to once again return to shelves right next to Pikachu.

Finally, Star Fox Zero delivers a new beginning for the classic shooter series. With a unique control scheme that uses both the TV screen and the screen on the GamePad, players pilot multiple vehicles through intergalactic levels with Fox and his classic crew. The game launches exclusively for Wii U on April 22 and will feature amiibo compatibility. More details will be revealed at a later time.

For more information about amiibo, visit http://www.nintendo.com/amiibo.

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.

Train2Game News UKIE teaming with Player Research

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UK games trade body agrees deal with leading user research company to provide new player experience reports

Industry-leading playtesting and user research specialists Player Research are introducing a series of new reports focussing on usability and player experience. Ukie have been appointed exclusive seller and distributor of these reports.

The reports, collated by Player Research using their expert knowledge and practical experience from watching and analysing real players, gives unrivalled insight and guidance to games companies to help understand how games are actually being played.

Dr Graham McAllister, Director of Player Research, said, “Competing with, and surpassing, the most successful games in the world to deliver an engaging and accessible player experience is difficult, but can be achieved. Our first report on the base builder genre will help studios assess how the UX of their game compares to the industry leaders, and detail how to deliver a best-in-class experience”.

The reports are both extensive and highly detailed and yet also published in an easily digestible way for games designers, programmers, producers, UI artists and the game development community at large.

The first report is for Base Builder games, focusing on four leading games in the genre; Clash of Clans, Star Wars Commander, Boom Beach, and Game of War: Fire Age.

The report is a result of hundreds of man-hours of expert analysis covering all aspects of game design, including user experience, usability, and social features and will be vital for any company working in this genre or considering entering it.

Dr Jo Twist, CEO of Ukie, said, “Understanding a player’s experiences and motivations is vital for any games business. If you truly understand your consumer you can grow your own games community and support your business growth. We’re proud to be able to deliver such high quality and robust reports from such a well-respected research company.”

Train2Game News GDC Industry Survey Results

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The Game Developers Conference® (GDC) has released the fourth annual State of the Industry Survey, revealing trends in the games industry based on the feedback of more than 2,000 North American game developers ahead of GDC 2016 in March.

The survey has revealed that development of Virtual Reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR, up from the 7 percent of developers were working on VR projects in last year’s survey.

The 2016 State of the Industry Survey marks the fourth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC 2016 in San Francisco. Organized by the UBM Tech Game Network, GDC 2016 takes place March 14th-18th at the Moscone Convention Center in San Francisco, California.

VR’s popularity is growing fast, but PC and mobile are still the top platforms among developers

The emergence of upcoming Virtual Reality (VR) devices like Oculus Rift, Sony’s PlayStation VR and Samsung’s Gear VR, among others, has proven to be alluring for developers on the bleeding edge, with the survey revealing that development of VR titles has more than doubled among participating developers. This year’s survey has shown that 16 percent of developers are currently creating titles for VR, up from the 7 percent of developers who replied in the affirmative in last year’s survey. Projecting further into the future, 15 percent of participating developers have affirmed that their next game will incorporate VR, up from the 6 percent who affirmed their VR ambitions last year.

The platform wars continue unabated, with 52 percent of developers currently working on a game for PC, down from 56 percent from last year. 44 percent of developers are currently working on smartphone and tablet games, down from the 50 percent of developers working on these titles last year.

The consoles continue to be popular platforms for developers, with 27 percent of respondents affirming ongoing work on a title for PlayStation 4, compared to 26 percent last year. The Xbox One has revealed a similarly consistent level of development, with 23 percent of developers working on Xbox One, up from 22 percent last year.  Developer interest in Nintendo platforms have dipped slightly since last year, with 5 percent of respondents affirming that they are working on Wii U projects, down from 6 percent last year. 2 percent of developers have stated that they are working on titles for 3DS, compared to 3 percent in the previous year.

Most game makers believe VR/AR is a sustainable business, but 27 percent don’t believe VR/AR device adoption will ever match current console install-base

Still in its infancy, the current generation of VR/AR platforms has garnered strong developer confidence, with 75% of respondents agreeing that VR/AR is a long-term sustainable business to be in.

Despite this growing confidence, developers disagree on the future sales rates for these devices. When asked when they believe VR/AR devices will exceed the adoption rate (roughly 40 percent) of game consoles in the U.S. in 2015, 27 percent of respondents said they didn’t believe VR/AR hardware would ever surpass that level of adoption. Just 1 percent of those surveyed said they expected it to happen by 2018, the earliest time period available for selection. 44 percent of respondents expected it to happen by 2026, and a total of 54 percent believed it would happen by 2030.

In a separate, more conservative VR/AR install base question, 38 percent of respondents predicted that VR/AR hardware would be in 10 percent of U.S. households by 2020. 86 percent figure it’ll happen by 2030, and roughly 9 percent figure it will never happen.
       
Nearly 90 percent of developers believe that eSports is a sustainable, long-term business

As competitive gaming enters the mainstream consciousness, the developer survey reflects a growing confidence in eSports. 88 percent of developer respondents have affirmed their confidence in the sustainability of long-term business of eSports. This represents an 8 percent jump from the 79 percent of respondents who affirmed the same position last year.

The full survey results also reflected developer confidence in VR/AR, with 75 percent of respondents agreeing that the emerging technologies represented a sustainable business to be in. On the mobile front, Android and iOS are now neck and neck in ongoing app development, with 55 percent of respondents making Android games and 56 percent saying they are making games for the iOS. For the survey participants, self-publishing was still the predominant means of distributing titles, with 57 percent of responding developers working without a publisher, versus 24 percent who are (20 percent said they work at a publisher).

A more detailed analysis of the survey can be found at http://www.gdconf.com/news/ . For more information about the 2016 Game Developers Conference or to register online, visit www.gdconf.com

Train2Game News Crytek VR First Program

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Seeking to nurture grassroots virtual reality development worldwide, Crytek today announced the launch of its new VR First program.

Under the initiative, Crytek will partner with academic institutions to provide state-of-the-art technology and facilities for students and researchers looking to explore the power and potential of VR.

Beneficiaries of the VR First program will not only enjoy full source code access to Crytek’s CRYENGINE development suite, but also free use of hardware from VR First affiliates.

VR First seeks to empower the development talent of tomorrow by ensuring academic institutions around the world are equipped to support their ambitions in this exciting new field. The initial VR First Lab opens its doors today at Istanbul’s Bahçeşehir University and will act as a pilot destination for the scheme. Crytek and the program’s affiliates hope to ensure every VR First lab facilitates users to play a key part in shaping the future of VR.    

For more information on VR First, and details of how to become an affiliate or academic partner, please visit http://vrfirst.cryengine.com.

Train2Game News Free EA Access

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Starting yesterday, Xbox Live Gold members can play more than a dozen EA games as much as they want in The Vault, for free without subscription on EA Access, only on Xbox One. The weeklong EA Access Free Play Days promotion ends on January 24.

As part of the promotion, players can explore The Vault, a growing collection of full EA games available to EA Access members to play as much as they want.

The Vault currently includes more than a dozen games such as Dragon Age™: Inquisition, EA SPORTS™ FIFA 15, Titanfall™, Plants vs. Zombies™ Garden Warfare, Battlefield™ Hardline, Madden NFL 15, EA SPORTS™ UFC® and Need for Speed™ Rivals. To get started players can download the EA Access hub App by clicking on the Gold Member area on the home dashboard.

When the EA Access Free Play Days conclude, players can continue playing games in The Vault and enjoy more perks by signing up for an EA Access membership. All progress and Achievements unlocked carry over when players become EA Access members. Benefits also include playing upcoming EA games before they’re released for a limited time and 10% discounts on all digital EA purchases on Xbox One. EA Access membership costs $4.99 (USD) per month or $29.99 (USD) for a full year. All progress players make in Vault games also carry over when full games are purchased.

EA Access is the real deal and available exclusively on Xbox One. Free Play Days invites all Xbox Live Gold members to see what EA Access is all about. For the current list of titles in the growing Vault library and more information about EA Access, visit www.ea.com/eaaccess .

Train2Game News Iron Maiden mobile game

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Roadhouse Interactive, 50cc Games and Metal legends Iron Maiden are pleased to announce that Iron Maiden: Legacy of the Beast, an action-packed, free-to-play RPG steeped in Iron Maiden mythology, will launch worldwide this summer on iOS and Android platforms.

Following a series of hit action sports titles for Red Bull Media House, Warhammer 40,000: Carnage, a Games Workshop ARPG, and Food Battle: The Game for YouTube sensations SMOSH, Roadhouse Interactive’s development and publishing divisions have been working hand in hand with Iron Maiden and their Phantom Music Management team, who have granted unparalleled access to the vaults in order to create a truly authentic Iron Maiden game.

Developed in close collaboration with Iron Maiden’s management, players take on the role of the band’s iconic mascot, Eddie, in his many forms – each with unique abilities. Players explore new worlds, travel through time, and battle a cast of dramatic and engaging characters drawn from the expansive catalogue of Maiden’s albums and art. Gameplay is enhanced with a soundtrack using songs spanning the band’s entire career, including previously unheard live recordings of Iron Maiden classics adapted for the game by engineer Tony Newton under the close scrutiny of bassist and founding member Steve Harris.

“We always thought Maiden’s music and imagery with Eddie could be perfect for gaming and it’s something we have been looking at doing again since Ed Hunter in 1999. Now in 2016 it can all be done on a smartphone which makes it even more accessible for all our fans and also all the gamers out there,” comments Harris.

Iron Maiden’s latest album, The Book of Souls, was released in September 2015 to popular and critical acclaim, hitting the #1 spot in over 40 countries and reinforcing their position as one of the most relevant and influential bands in music today. This year they will embark on the The Book of Souls World tour and with fan excitement at fever pitch it’s the perfect time to expand Iron Maiden’s legend into gaming.

Iron Maiden: Legacy of the Beast will be available later this year on iOS and Android platforms. See http://www.ironmaidenlegacy.com for ongoing releases about the game.

Train2Game News Games London

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London’s games and interactive entertainment industry is set for a £1.2m boost with the launch of Games London, a ground breaking new programme to make the city the games capital of the world, tapping into a market that globally is worth around $81bn.
 
Funded by the London Enterprise Panel (LEP), Games London is being delivered by Film London, the capital’s strategic agency for film and media, and games trade body Ukie and will build on recent growth in the games sector, which generated £2.8bn in revenue in 2015.
 
The three year programme will capitalise on the Video Games Tax Relief (VGTR), which was introduced in 2014. It will attract investment to the UK and help businesses based in the capital generate £35million in new revenue, adding nearly £10million, as well as creating hundreds of jobs and boosting skills and training.
 
The plan was announced today via an in-game press conference featuring Mayor of London Boris Johnson in one of the biggest video games in the world: Minecraft.
 
Mayor of London and Chair of the LEP Boris Johnson said ‘London is already a star player when it comes to games and interactive entertainment, but international competition is fierce and we need to ensure our city can compete with our global gaming rivals. Through Games London we are supercharging an increasingly important sector for our economy, one that exemplifies the capital’s reputation for creativity and innovation. From design to banking and civil engineering to film, games technology is being used in a host of different sectors. We are investing in a dynamic and constantly evolving industry to take London to another level as a world-leading capital for games and interactive entertainment.’
 
The Games London programme will deliver:
 
·         A new annual London Games Festival – with the first taking place in April 2016 – to showcase and celebrate the industry’s huge cultural and economic impact

·         A new international business-to-business networking event to attract top investment to the UK

·         Inbound and outbound trade missions to promote the tax relief and the sector overseas, in conjunction with London’s official promotional company London & Partners

·         A range of training and skills initiatives
 

The 2016 London Games Festival takes place 1 April to 10 April, and will include 15 official events across 10 different venues in the capital. Highlights include:

·         Now Play This (1 April – 3 April), a weekend festival of games and play at Somerset House, as part of Utopia 2016: A Year of Imagination and Possibility

·         The brand-new Games Finance Market (5 April – 7 April), a first of its kind event that recreates the successful formula delivered by Film London in matching film finance to film projects during the London Film Festival. The Games Finance Market will connect interactive content talent with global investors and partners from across sectors

·         A series of insightful ‘LGF @ BFI’ talks (4 April) programmed and presented by London Games Festival in partnership with BFI Southbank

·         The inclusion of already influential global events: British Academy Games Awards (7 April) and EGX Rezzed (7 April – 9 April)

·         An inspiring cultural programme that helps change perceptions of video games and champions the medium as a cutting-edge art form – plus a London Games Fringe of alternative and exciting smaller events

Games London is being led by Michael French who was appointed in September 2015. French has been working in the games sector for 13 years as a journalist and publisher, building brands and events that support and grow the games industry. Partners include BAFTA, London & Partners, Gamer Events, Somerset House and the BFI.

More details about Games Festival will be announced soon. Further information can be found at www.games.london