Train2Game HyperX eSports Truck

A 21 metre American style truck, known as Big Betty, will be making its Scottish debut at Glasgow’s Resonate Gaming Festival on 20-21 July at the SEC, as it hosts the final of Esport Scotland’s Scottish Esports League Live.

The HyperX Esports truck, brought to Resonate by Currys PC World and Legion by Lenovo was created to allow esports fans the chance to experience multi-player games and boasts a rooftop VIP area and players’ lounge with 20 gaming stations. The 2019 league final will be the first to be held live on the Big Betty truck, where contestants can battle it out to get their hands on an amazing £5,000 prize pool.

Alongside the tournament, show guests will be able to take part in live games on board the world’s first self-contained Esports facility, such as Super Smash Bros, Rainbow Six Siege, CS:GO and Rocket League.

James Hood, Esports Scotland owner, said: “We were over the moon to be a part of Resonate last year and this year we are coming back with a bang and we can’t wait for our teams to experience our finals live on Big Betty.”

Resonate is the largest gaming exhibition in Scotland, showcasing the latest games, software and gadgets. Spread across six fully-interactive zones; including the 18+; Indie Games; Kids; Retro and Esports Zone as well as the all-new Careers and Education Zone, the ultimate gaming experience will display some of the biggest brands in the industry.

Tickets are priced from £12.50 and available to buy from http://www.resonatetotalgaming.com (online tickets are subject to booking fee). Doors open from 10am – 6pm.

Train2Game News BAFTA Young Game Designers 2019 Winners

The British Academy of Film and Television Arts (BAFTA) has announced the winners of the 2019 BAFTA Young Game Designers (YGD) competition at an awards ceremony last night at its headquarters, BAFTA 195 Piccadilly.

Four aspiring game designers aged between 10 and 18, as well as an inspirational teacher, have all been honoured with BAFTA YGD awards.

The BAFTA YGD competition, now in its ninth year, presents awards in two main categories: The Game Concept Award, for a written idea for a new game; and the Game Making Award, for a game made using computer software. The 2019 winners, chosen by a jury of industry experts, are:

  • Jesse Waymont for ‘I Seek Death’ – Game Concept Award (10-14 years)
  • Elizabeth Orji-Smith for ‘Creatively Bankrupt’ – Game Concept Award (15-18 years)
  • Maximillian Robinson for ‘LASERASE: Demolition in the future’ – Game Making Award (10-14 years)
  • Adam Pace for ‘Wip’ – Game Making Award (15-18 years)

Matthew Applegate, founder of the Creative Computing Club, was awarded the YGD Mentor Award.

This Award is presented to an individual nominated by the public for their involvement in the education of young game designers.

In a written message to attendees and the young finalists, HRH The Duke of Cambridge and President of BAFTA, said: “This year the entries have an overwhelming social purpose to them, focusing on issues including mental health, climate change, conservation, disability, bereavement, and transgender rights. Many of the game ideas strive to educate players of all ages on the social issues they address, hoping to prompt real change in people’s lives. I think it is fantastic to see young people using games to express themselves and purposes that they identify with.”

The ceremony was hosted by Alysia Judge (games journalist and presenter) and Aoife Wilson (writer, presenter and video producer for Eurogamer), with notable industry figures presenting the awards to the winners, including YouTuber Dean Dobbs, game developer and co-founder of Media Molecule Siobhan Reddy, and BAFTA Games Vice President David Gardner. BAFTA-winning game designer Mike Bithell delivered the closing speech for the ceremony, praising the young designers’ creativity and talent.

The annual YGD competition, which began in 2010, aims to demonstrate the creativity that goes in to game design and give young people, and their teachers, an understanding of the rewarding careers available within the industry. The four winners, chosen from 53 finalists, received a host of prizes, including tours of games studios, software licenses, games and a mentor from the games industry to help them develop their skills further.

Previous winners have gone on to have successful careers within the industry. Dan Pearce was part of BAFTA’s flagship new talent scheme ‘Breakthrough Brits’, before becoming BAFTA nominated for his work. Dan Smith released his game The Spectrum Retreat with Ripstone Games Publishers last year. The game went on to be nominated at the Writers’ Guild of Great Britain Awards.

Dr. Jo Twist OBE, Chair of Games Committee at BAFTA, said: “It is fantastic to see such a high calibre of games from upcoming creative talent being rewarded. It’s been another great year for the competition, and with previous winners having gone on to be BAFTA nominated, I can’t wait to see this year’s winners go out and make their own mark on the industry.”

Supporting partners of BAFTA Young Game Designers include: Creative Assembly (SEGA), Criterion (EA), Jagex, King, PlayStation, Ubisoft, and WB Games.

For more information visit http://ygd.bafta.org/

Train2Game News Nintendo E3 2019

Nintendo opened its activities at E3 2019 by showcasing multiple Nintendo Switch games scheduled to launch in 2019 and beyond.

During its Nintendo Direct presentation, Nintendo revealed new information for games, including Pokémon Sword and Pokémon Shield, Luigi’s Mansion 3, The Legend of Zelda: Link’s Awakening, MARVEL ULTIMATE ALLIANCE 3: The Black Order, Fire Emblem:
Three Houses, Animal Crossing: New Horizons, ASTRAL CHAIN and Super Smash Bros.
Ultimate.

The Nintendo Direct also revealed upcoming Nintendo Switch games, including The Witcher 3: Wild Hunt – Complete Edition from CD PROJEKT RED, The Dark Crystal: Age of Resistance Tactics from BonusXP and En Masse Entertainment, CONTRA ROGUE CORPS from Konami and TRIALS of MANA from SQUARE ENIX.

Nintendo also revealed two new paid downloadable fighters coming to the Super Smash Bros. Ultimate game: Hero from the DRAGON QUEST series to be available this summer, and Banjo-Kazooie for this fall. The Nintendo Direct presentation concluded with the reveal of the sequel to The Legend of Zelda: Breath of the Wild, which is currently in development for Nintendo Switch.

“After more than two years on the market, Nintendo Switch has appealed to every kind of player with its ever-growing library of games, including notables like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Super Smash Bros. Ultimate,” said Nintendo of America President Doug Bowser. “At E3 we’re giving fans a look at what’s in store for the rest of the year and beyond by demonstrating the widespread support for the system from both Nintendo and a wide range of indie and bigname development partners.”

Nintendo followed its presentation with a Nintendo Treehouse: Live segment that gave fans their first look at live gameplay of the new Pokémon games in development for Nintendo Switch. The games are scheduled to launch Nov. 15. Nintendo Treehouse: Live, which provides closer looks at Nintendo Switch games featured at E3, will continue with daily programming through Thursday. Wednesday and Thursday’s livestreams will start at 9 a.m. For the first time, Thursday’s show will be dedicated entirely to new indie games coming to Nintendo Switch.

To celebrate E3 2019, Nintendo eShop is offering savings on select digital games.

Between now and 11:59 p.m. PT on June 18, more than 60 Nintendo Switch and Nintendo 3DS digital games are discounted 30%, 50% or even more.

These include games in well-known franchises and indie games. My Nintendo members will also earn My Nintendo points on eligible purchases. The full list of sale items can be found in Nintendo eShop on the respective systems and at https://e3.nintendo.com/sale.
To watch Nintendo Treehouse: Live, learn game details or see the most up-to-date information about Nintendo’s presence at E3 2019, keep an eye on https://e3.nintendo.com/.

Train2Game News Video Game Market Estimated To Hit Over $179 Billion

The “Video Game Market Report: Trends, Forecast and Competitive Analysis” report has been added to ResearchAndMarkets.com‘s offering.

The global video game market is expected to reach an estimated $179.1 billion by 2024 with a CAGR of 6.4% from 2019 to 2024.

The future of the global video game market looks promising with opportunities in the smartphones, tablets, PCs, and consoles market. Mobile and online distribution of games are driving the growth of video game industries.

Emerging trends, which have a direct impact on the dynamics of the video game industry, include the development of augmented reality (AR) and virtual reality (VR) based head mounted displays (HMD) and heads-up display (HUD) products and development of games for academic and skill development.

The shooting game will remain the largest segment due to increasing interest towards action-packed video games across all age groups. Constant improvement in graphics quality which provides real life like the mission is driving the market for shooting games.

Within the video game market, smartphone-based games will remain the largest segment and it is also expected to witness the highest growth over the forecast period due to new launches of smartphone-based games, such as PUBG, Battlelands Royale, and War Robots and due to the high usage of these games in emerging nations.

Asia Pacific will remain the largest region and it is also expected to witness the highest growth over the forecast period due to increasing smartphone users and rapid internet growth in the emerging nations. The growing internet users have enabled a steady rise in the online video game market, as it allows gamers to increase the gaming experience with a high-speed internet connection.

Some of the video game companies profiled in this report Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco and others.

To download a copy of the report click here

Train2Game News Escape Studios Game Jam

The Future is Creative and it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam.

This year in partnership with mobile games developer Outplay, games studio Creative Assembly and industry publication 3DWorld Magazine. Taking place on 31st May – 2nd June 2019 at 190 High Holborn, London.

This is not to be missed.

Escape Studios, Europe’s leading creative academy, part of Pearson College London, are calling on all budding game designers to take part in the Escape Studios Game Jam 2019. Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its fourth year.

The Escape Studios Game Jam is an opportunity for you to put your skills to the test against the clock to create the best game to fit the brief, as a way to build your experience. Running from Friday to Sunday, each team will have to create and present their game to a panel of judges; the winning team will be awarded an exclusive prize package by the end of the weekend.

Escape Studios has teamed up with Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel. Leading mobile games developer, Outplay has also supplied an exclusive prize for the winning team.

Additional judges also include Escape Studios’ Head of Games, Simon Fenton, who has more than 24 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance across the weekend. In addition to Simon’s expertise, jammers will be joined by Juriaan Van Linschoten, Escape Studios’ alumni and currently an Associate Tutor at the institution.

You can sign up for the event via Eventbrite.

Train2Game News Codemasters Opens Birmingham Studio

Codemasters® today opened the doors to its new state-of-the-art development studio in the heart of Birmingham, UK.

The new office in the Grade II listed Alpha Tower, formerly the headquarters of regional television company ATV, is now home to the BAFTA award-winning F1® game development team which currently boasts 108 employees. The office space spans 14,000 square feet and has been equipped with the latest technology including a D-Box race simulator which delivers the ultimate driving experience. The new studio replaces The Custard Factory, where the company spent three years having previously been based in Tricorn House.

Codemasters’ ties to Birmingham dates back to the mid-1990s, as a development studio for the now defunct Rage Software. The studio lived-on as independent developer Swordfish Studios and was acquired by Codemasters in 2008, collaborating on titles including Jonah Lomu Rugby and World Championship Rugby. The studio’s first F1® game was the BAFTA award-winning F1® 2010 and the studio has produced F1® video games through to the present day.

“Birmingham continues to be a hub for attracting talented developers and, as our studio continues to expand, making Alpha Tower our new home is a testament to the quality of the people who want to work for Codemasters in this incredible city,” commented Ian Flatt, Head of Studio, Codemasters Birmingham. “Creativity is at the heart of every decision we make and we wanted a new home that inspires people, offers our employees the best working facilities and enables them to fulfil their potential.”

For more information on Codemasters go to http://www.codemasters.com/

Train2Game News Devs.Tv eSports Show

Devs.tv is a new game developer specific social platform.

The main goal is for the platform to become an all-around social toolkit for game developers and give them the necessary resources to keep on creating awesome games and to succeed in a growing industry.

With the Devs.tv platform, they are aiming to close the gap between educational institutes, employers and individual developers.

For this first version of open beta, Devs.tv released the first set of free tools to use, including portfolio tools, a jobs board, and a bunch of different social features so developers can share their creations and start making meaningful connections.

DevsTalk esports

DevsTalk is a new gaming industry talk show hosted by Devs.tv and produced in collaboration with IGDA Finland.

DevsTalk is a gaming industry oriented talk show with new themes and guests each month.

The idea is to share the knowledge and produce an entertaining but educating format for the gaming professionals and for the new aspiring developers.

The next show on April 18th 2019 will be produced in Helsinki, Finland at the Music Theater Kapsäkki in front of a live audience.

The live stream and the event itself are both free of charge and if the time doesn’t fit your schedule, you can watch the recording later on from Devs.tv.

Guests at the second DevsTalk are experienced professionals from the industry. Covering multiple aspects related to the esports scheme.

The panellists are:

  • Antti Hätinen – Founder and President, PHZ Full Stack & Team PHZ
  • Joona “natu” Leppänen – Founder and Marketing Director, ENCE
  • Janus Pitkänen – Programme Coordinator, Esports Business, KAMK University

The panel is hosted by Eirik Manne – Community Manager, Devs.tv

To find out more visit https://devs.tv/

Train2Game News Sold Out Offering Developers Investment

Video games publisher Sold Out has launched an exciting new initiative for the Unreal Engine development community. Called ‘The Unreal Box Offer,’ it’s designed to offer financial support and to provide the benefits of releasing a digital game in a retail box.

Developers can secure funding of up to $500,000 and the opportunity for their titles to be released to the physical market, providing an additional revenue stream along with the competitive advantage of increased visibility.

“This is a great way for us to recognize up-and-coming titles and to optimize their success through physical release,” said James Cato, COO of Sold Out. “The Unreal Box Offer represents a modern opportunity for retail game sales, and Sold Out looks forward to publishing fantastic new Unreal Engine titles.”

“At Epic we support programs that help Unreal Engine developers get their games into the hands of as many players as possible,” said Mike Gamble, Head of Unreal Engine games licensing for Europe. “We applaud Sold Out’s efforts to bring promising independent titles market with even more prosperity.”

The Unreal Box Offer is open to anyone developing a game using Unreal Engine that is scheduled for release in 2019 and 2020. Interested developers can find out more at www.soldout.unrealboxoffer.com

Train2Game News Develop Brighton Announces First Keynote Speakers

Tandem Events, organisers of Develop:Brighton has announced that Rebellion Developments co-founders Jason Kingsley OBE and Chris Kingsley OBE as the first keynote speakers for the conference taking place 9 – 11 July at the Brighton Hilton Metropole.

In a fireside chat, the brothers will discuss Rebellion’s 26 year history as an independent studio, the creation of standout games including Sniper Elite 4 and Strange Brigade, as well as its ownership of comic brand 2000 AD and the recent opening of a $100 million film and television studio.

Titled ‘Rebellion: The Path to Independence’ the keynote will take place on the final day of the conference on Thursday, 11 July.

“My brother and I are really looking forward to joining the community in Brighton,” said Chris Kingsley OBE. “We’re thrilled to have the chance to talk about Rebellion’s history and our exciting plans for the future.”
Jason Kingsley OBE added: “It’s a fantastic story how Rebellion became one of Europe’s largest independent studios and how we’ve reached a place where we’re not just making games, but comics, books, TV shows and even movies, all while staying independent.”

Andy Lane, managing director of Tandem Events, said: “We’re delighted to welcome Chris and Jason to Develop:Brighton, and look forward to hearing them discuss the origins, history and future of one of Britain’s most famed and beloved studios.

“We’ve got some great speakers lined up and together with all the networking events, including the Develop:Star Awards on Wednesday night, it’s shaping up to be an unmissable few days.”

Conference passes are available at a Super Early Bird rate offering up to £330 off a three-day pass until midnight on Wednesday, 3 April, after which passes will be available at our Early Bird rate for a limited time.
Tandem Events recently announced the first round of speakers hosting talks at the conference, including representatives from BioWare, Microsoft, Riot Games and Eidos Montreal.

Additional speakers, including further keynotes, will be announced in due course. Exact dates and times for each session will be announced in spring.

For a full list of announced speakers, head to: www.developconference.com/whats-on/2019-speakers

Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.

Registration is now live for Develop:Brighton, with delegates able to save up to £330 on a three-day Super Early Bird pass bought on or before Wednesday, 3 April at: www.developconference.com.

Train2Game News Global Gamification to Reach $40 Billion

The Global gamification market was valued at $ 6.8 billion in 2018 and is projected to grow at an impressive CAGR of 32% to reach $ 40 billion by 2024 on account of growing demand for customer experience enrichment and improved engagement of employees.

In a business context, gamification refers to the integration of game mechanics into an internal business process, website, or marketing campaign so as to encourage the participation of the target audience.

The increasing number of smartphones and mobile devices is positively influencing the growth of the market. Moreover, social media platforms are further contributing to the growth of gamification market as they allow users to share their experiences with friends and co-workers, thereby elevating the effectiveness of the platform.

The Global gamification market can be categorized based on the solution, deployment, organization size, application, end-user vertical and regional analysis. In terms of a solution, the market for gamification can be bifurcated into enterprise driven and consumer driven.

The demand for the consumer-driven solution is increasing as companies catering to the various field are introducing various gamification techniques such as discounts and loyalty point in order to retain consumers, due to which the segment is expected to witness the fastest growth during the forecast period. Based on the deployment, cloud segment is expected to grow at the fastest pace as it allows small and medium enterprises to implement gamification without incurring extra cost.

The market for gamification is gaining traction and expanding to various regions including Asia-Pacific, North America, Europe, South America and Middle East & Africa.

North America and Europe are the leaders in the global gamification market owing to early adoption by economies such as the US and UK to enrich their marketing activities with better customer interaction and advertising.

Major players operating in the global gamification market include Microsoft Corporation, SAP SE, Salesforce.com, Inc. Leveleleven LLC and Bunchball Inc., among others.

Major companies are developing advanced technologies and launching new products in order to stay competitive in the market.

For instance, Microsoft launched Microsoft Dynamics 365 that enables employees to participate in individual and team-based competitions that motivate them to achieve certain pre-defined KPIs (Key Performance Indicators) by offering prizes, awards, privileges, and recognition. Other competitive strategies include mergers & acquisitions and new product developments.

Read the full report here: https://www.reportlinker.com/p05762137/?utm_source=PRN