Train2Game Fabble’s Adventure Development Update

image

Train2Game student James Mahon updates on Fabble’s Adventure, his progress on the course and plans for the future

James Mahon and team are working on Children’s platformer Fabble’s Adventure, and its progressing nicely. He plans to use his experience making the game to learn more about creating games and as a platform to develop more games in the future.

The development of Fabble’s Adventure is going really well. In the game Fabble and Minx are on a quest to find lost rice grains. It’s a traditional platformer aimed at young players with a cute yet exciting storyline. There are now six worlds for players to explore. Rewards have been introduced and replay-value added.

Current focus is programming and getting levels right, which has taken a great deal of time. The team is finding it a challenge making a game but ultimately very rewarding. At this point James is working with another Train2Game student who has taken up a position of head of QA and they are not looking for any additional help until the game launches.

James is enjoying the course, he sees it as a great chance to learn and socialise with people that have a common goal. He’s now working on portfolio projects having successfully completed course work. In the future wants to continue making similar games that have a positive effect on kids.

Train2Game student James Mahon: ‘We’ve made massive progress on the game’s environments and challenges. It’s a platformer that embraces traditional gameplay in with a cartoon look and feel. There are six different worlds for players to explore. In them, collecting items is a major part of the game flow and finding the hidden objectives are the main goal. When goals are accomplished, the player will set their own personal achievements for them to beat again, allowing for replay-ability and extended gameplay time.’

‘The game story features Fabble and Minx who are on a quest to find the lost rice grains throughout the different worlds in their universe. Their ultimate goal is to defeat Ghosthead, a mutant bug that terrorized the lost rice grains into fleeing their home. There are a variety of monsters, big and small, to defeat and a good range of challenges to overcome on their quest.’

‘The current focus is in programming to make the game’s challenges work as planned. There a numerous obstacles and pitfalls that we have to get functional in order start creating levels. We’re a small team with a big project and it’s very time consuming especially programming so that’s where a large part of the workforce is currently.’

‘The journey so far has been challenging but a lot of fun nonetheless. Taking a concept from paper to a working product is hard work but a rewarding experience. I’ve learned to appreciate game-making much like playing a game. There’s always a personal sense of accomplishment when overcoming a challenge and that’s what motivates me to continue.’

‘I’ve successfully interviewed a candidate who is also a student of Train2Game on the QA game tester course. He’s currently providing much needed support with the programming tasks and has the major role as head of QA throughout development.’

‘The recruitment drive is over for now. We have enough workers to get the project done and on time. There will be a new recruitment drive when the game enters QA in the later stages of development. We’ll be on the lookout for beta testers and even testers that fit within the game’s target audience. The most preferable skill is a working knowledge of programming concepts to be able to break the game and find bugs that could ruin the game experience.’

‘Level design is next on the list for the game, as soon as the game’s challenges are implemented. My studies as a designer will help out with this most important aspect. I want to create simple but fun gameplay with a variety of challenges while embracing the traditional platformer gameplay style.’

‘I’m currently halfway through with my Train2Game portfolio projects after having successfully completed my tutor marked assignments. I enjoy reading through my course work and applying what I’ve learned. Also, being a part of Train2Game’s community seeing as I have somewhere to hang out and socialize with people that have a similar passion. There’s also the much needed support for students from staff to help make our ambitions become a reality.’

‘In the future, I want to start an independent videogame company to specialize in creating mobile and PC games for kids. Fabble’s Adventure is the only game I’m committed to at the moment. I have other games for kids in the concept stage waiting to be created. I want to finish what I’m doing with this game before I take on another project.’

‘It’s still important for me to create games for kids. I wouldn’t want to turn down a good opportunity to create video game products, I believe, they will love. I also believe video games are a great learning tool and that means a lot more for me to create games that have a positive influence on kids.’

https://www.facebook.com/Fabbles-Adventure-937004039692461

For more information contact: mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.gamatier.com

Train2Game Develop VR Panel

image

Tandem Events has confirmed the creation of a new advisory board for its new VR conference and expo taking place in November.

The advisory board is made up of seven VR professionals who will help the team at Tandem Events to curate a conference that is both compelling and informative.

The panel is a mixture of developers from inside and outside the games industry and steer the conference programme that will include sessions on the VR and AR opportunities outside of games.

The seven advisory board members are:

Patrick O’Luanaigh, CEO, nDreams
Sam Watts, Operations Lead, Make Real
Jonathan Newth, CEO, Focal Point
Solomon Rogers, Rewind:VR
Jamie Macdonald, Co-Founder, Mindwave Ventures
Keith Russell, VR Consultant
Steve Jelly, Joint MD, Hammerhead VR

“At Mindwave Ventures we see great potential in the use of VR for amplifying the impact of existing therapies in mental healthcare,” commented Jamie Macdonald, co-founder at Mindwave Ventures. “Develop:VR recognises that VR is not just about games and brings together the wider VR community from different industry sectors. If you’re doing VR you’ve got to be at Develop:VR.”

Patrick O’Luanaigh, CEO of nDreams added, “Develop:VR is a great opportunity for virtual reality developers to share their insights and expertise with the community, and it’s fantastic that Develop recognises the importance of VR as an emerging medium by giving it such prominence at the conference. I’m delighted to be speaking about developing for the next generation of mobile VR at this event, and we look forward to dissecting our two original games for Daydream, Google’s platform for high-performance mobile VR.”

Andy Lane, managing director, Tandem Events commented, “From our years of organising Develop:Brighton we know what makes for a great event so we’re really excited about Develop:VR. With our advisory board we’ve got a stellar line up to help us cultivate a conference programme that’ll help our delegates realise the potential of VR and AR both inside and outside the games industry.”

Develop:VR is brand new event focusing on new commercial opportunities that Virtual and Augmented Reality present to today’s game developers, together with highlighting the tools and techniques needed to produce chart-topping VR and AR content.

Train2Game News BAME in Games Network

Tanya_Laird_Kish_Hirani_Adam_CampbellThe United Kingdom games industry today launches an advocacy group to encourage more diverse talent to work in the games and wider entertainment industry.

The group will manage a professional network to encourage discussion and collaboration on diversity and make available speakers for conferences and events.

The network is free to join and open to everyone interested in the entertainment sector at https://www.linkedin.com/groups/BAME-in-Games-8459302/about .

Creative Skillset’s Employment Census 2015 for games and other Creative Media sectors published in March showed that the representation of Black, Asian and Minority Ethnic (BAME) groups remains disappointingly low at 4.0% down from 4.7% in 2012. The UK average for BAME employment across all industries is 30% in London and 10% nationally.

David Smith, Founder of Women in Games and now BAME in Games, explained “We would like to provide some focus on the talent that the games industry is failing to attract. Games and the wider entertainment industry should attract the very best from all backgrounds. We want to nurture more talent from minority groups. We can also do more to promote the benefits of a diverse workforce.”
The first Chair of the group is Kish Hirani who has worked at the BBC, THQ, Microsoft and most recently, Sony Computer Entertainment Europe. He is supported by two vice chairs, Tanya Laird of Digital Jam and Adam Campbell of Hopster.

Kish Hirani, Chair of BAME in Games commented “Diversity brings so many advantages. It makes creative sense. It makes business sense. And games creators can truly represent the diversity of those who play games. Help us build a network that makes the games industry a place that attracts talented people from all walks of life. We want everyone in games to join us in any capacity they feel comfortable, starting with simply joining our professional network on LinkedIn.”

Train2Game News New Women in Games CEO

Marie-Claire_Isaaman_WIGJ_CEOWomen in Games, the not for profit, games industry diversity organisation, is pleased to announce the appointment of Marie Claire Isaaman as its new Chief Executive.

A long standing member of the WIGJ executive team, Marie Claire is an Artist, as well as Researcher and Education Consultant of eight years at Norwich University of the Arts, serving as Course Leader on the BA (Hons) Games Art and Design course and Subject Leader on the MA Games course. As Course Leader Marie-Claire grew the course to 40% female, both in student cohort and teaching staff, and last September was the first educator to be inducted into the EA sponsored European Women in Games Hall of Fame.

David Smith, Founder of Women in Games said, “We welcome Marie-Claire to this busy role as the demands for more diversity in the games industry grow. We thank Jenny Richards-Stewart for all her hard work and congratulate her for her fantastic achievements over the last 18 months.”

Marie-Claire Isaaman commented, “I am delighted to be named as the new CEO of Women in Games, an inspirational and increasingly influential organization. I recognise the many achievements of my predecessors in the role and am fully committed to realising the organization’s vision of doubling the percentage of women working in the UK game industries by 2025. Ultimately, I want the UK to be a global exemplar for gender equality in making games.”

Train2Game News Student Studio lands lucrative contract

LDP OnlineAppatier Limited has begun a project for a training provider; creating a Pizzeria to teach employees about ‘Kaizan’

John Esslemont and his team are designing a game for online training provider LDP-Online as part of a paid contract. The art of Japanese organisation is combining with the modern phenomenon of videogames (and pizza), as Appatier Limited design an app to teach employees about management. John also used the opportunity to say he supports Train2Game and the work it does for students.

The team is currently working on a pizza game that teaches people about ‘Kaizan’ which is Japanese for organisation. The educational game lets people learn about management and perfect running a team. It sounds simple but designing a game where multiple actions have to time together to the second, has been a challenge. It’s the first game of its kind that John is aware of, but he expects lots more in the future.

John has had a good experience with Train2Game and loves the staff; he learnt lots about games development and self-motivation. Says some students don’t get the most out of Train2Game and they are to blame for not applying themselves. That many students have gone on to setup indie studios and work at AAA Developers. Extremely appreciative of the staff at Train2Game and grateful to them for getting him where he is today.

John is using all his own project management skills to get the job done, and working with his team on the project. The job came through his Train2Game network of contacts. His advice to other students looking to get professional contracts is get out there and ‘work your butt off.’

John Esslemont, Director, Appatier Limited: ‘The experience was good with Train2Game and the staff that work for them are amazing! With Train2Game I learnt a lot of aspects of game development through the course and other students along with a load of self-study which is essential to learning in any field.’

‘I see some people feeling disgruntled with Train2Game that they haven’t learnt anything or haven’t progressed and feel the need to blame Train2Game. That is complete rubbish, I know a tonne of students who are now into AAA games, or indie games studios, it all takes self-discipline to get anywhere in this field. Sorry just felt like I needed to get that in there.’

‘Without train2Game and I sincerely mean this, I doubt I would be where I am, the staff there I have got to know over the past couple years have been amazing with me, especially Harry & Eric, those guys are the boyo’s.’

‘Right now we are working on a restaurant style game that is designed to help people learn Kaizan, which is a Japanese term for organisation essentially. The client is LDP-Online. It will but will be available via LDP-Online and the App Stores. We hope this will be the first of many projects.’

‘The point of the game is for you to think like a manager, you must position your staff and give them jobs to complete. The app will be used for training purposes on the Kaizan principle.

‘If your staff do a terrible job that is of course down to you, and you must learn how to adapt to this fast to get your staff in a rhythm, which will in turn generate you more profit and help you complete the game. It is in terms of thought a small game, turns out all the inner workings like timings, staff jobs, etc are a little more complicated than we first thought.’

‘The job came through a contact of Train2Game, part of the training providers network. As a student they were aware of me and then I got put forward for the job, and was lucky enough to get it. I haven’t seen very many of games like this, mostly because I haven’t searched for them, but I 100% believe that this sort of thing will grow exponentially in the training markets.’

‘The biggest thing I feel that is helping me personally is my ability to manage a team and understand the whole process while being involved in every aspect of the game’s design and development. I am a programmer, but also project manager along with the director so I have to organise everything and make sure everyone is working to deadlines and plans, if they are not that needs to be changed or adapted to the current situation.’

‘I’ve not worked on anything like this at all, in fact it was our first 2D game so we had to learn a lot of the basics and setups to get this right. Once you feel comfortable making games you tend to throw yourself into it really. It has gone really good up to now, some hiccups but nothing serious which is always good.’

‘The timings and how everything is structured has been difficult, the game is designed in such a way that the timings need to be near perfect for it to work. For example is a guy is walking from point A to point B but he needs to take 7 seconds to arrive there, we then need to dynamically change his speed so that it only takes him 7 seconds to get there. Simple math but lots of things like this piling up and all intertwining can become a bit of a brain dead moment.’

‘My advice for other students looking for their first paying client: Put yourself out there; go to the Unity forums, Unreal forums, UpWork and more. Honestly apply for everything within your skill set or what you think you can do. Do not ever be put off by someone asking for something you don’t know what to do right now as that is part of learning. So if you see a job you like the look off and have say a basic understanding of what needs to be done and how you would roughly do it, then go for it!’

‘Once you have your client, work your butt off for them, but also remember to not let them think they own you, define what your work will involve and work to what you both agreed. If they want changes, that is fine, if they want more features or something similar charge them for your time!’

‘I learnt that the hard way!’

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.gamatier.com

Train2Game News Global Top Round Accelerator Program

Global Top RoundGlobal Top Round is accepting applications from game developers for its 2016 Accelerator Program from May 11 – June 24, 2016.

Each studio in the 2016 GTR Accelerator cohort will receive up to $90,000 in direct investment in exchange for studio equity and 10 percent of the project’s net revenue once it generates more than $200,000. 2016 Cohort studios will also each receive $10,000 in marketing support for their games at launch.

In addition to financial support, Global Top Round supplies its partners with an accessible network of mentors actively engaged in the game industry, marketing data on current trends, direct connections to global publishers, investor relations, and fundraising support.

After reviewing submissions, 20 teams will be invited to participate in the GTR Conference, which will take place on August 15 and 16 in Cologne, Germany, immediately prior to Gamescom. At the conference, GTR will select up to 10 teams to participate in the 2016 program.

Developers interested in the GTR Accelerator Program can submit an application at http://2016.globaltopround.com/

“In today’s crowded market, oftentimes startups are only as valuable as their liquid assets and revenue from their last game,” said Peter Van Dyke, Director, GTR. “Our goal is to help 10 brilliant developers gain initial momentum to fund development of their debut game and future project while growing the value of the company to ensure a sustainable creative future.

Train2Game News Soldier uses experience for games career

image

Soldier will use his military experience as he embarks on career in gaming

Former soldier and Train2Game student now focusing on a career in gaming, plans to use military experience as inspiration for making games

Train2Game student and former soldier, Daniel Smith (Smudge) has left the army to embark full time on his games making journey. He plans to use his unique insight into warfare to develop military strategy and RPG games.

The course is going very well for Dan. Train2Game has been very understanding, when he embarked on the course he was still serving. It was tough to balance getting through the course alongside the requirements of military training for the 28 year old.

Dan gained extensive experience and training in the army, he had many roles including; Sapper, Medic, Combat Engineer and Searcher. Dan served in Afghanistan 2011. Dan enjoyed the travel, camaraderie and the accomplishments during his time serving.

He’s since left the army to pursue life dreams as a games designer. He’s studying computer games design with Train2Game. He plans to use his army experience as inspiration for games.

Train2Game student, Daniel Smith: ‘I’m 28, from Newark (near Nottingham), although I have just moved to Preston. I’m studying the Computer Game Designers Course with Train2Game. It’s going well at the moment, but it was quite sporadic while I was in the Army. Sometimes I would be able to get into a good study pattern, other times there was a lot going on, from additional training, which can be long and intense, to exercises aboard and deployments. This meant I would have to spend a lot of effort catching up.’

‘I’ve just started Section 2 Part C. The experience has been very positive, they’ve been very understanding of my situation and have given me lots of support and advice. I’ve wanted to become a Game Designer for some time, before taking the course I had no idea what was required to become one, so taking the course to make sure I have all the skills and knowledge I need.’

‘I was a Sapper in the Royal Engineers, After completing Basic Training I was trained as a Combat Engineer, learning such skills as Water Supply, Field Fortifications and Demolitions. I then went on to being trained as an Electrician. I had many roles after I had finished my training, I was given the responsibility of looking after a store, and being trained as a Team Medic, I volunteered to be trained in EOD (Explosive Ordinance Disposal) and further trained as a Searcher.’ 

‘I have a lot of positive memories from the Army. I’ve visited many places, like Petra in Jordan and Bosnia. I’ve been parachuting, white water rafting and scuba diving. But my best memories have to be with the friends I made and the (now legendary) things we all got up to. I’ve also achieved a lot, even completing some of the training courses were huge accomplishments. I served in Afghanistan in 2011 as a Searcher, which involved clearing IEDs (Improvised Explosive Devices) routes and buildings.’

‘I’ve now left the military, Army life was starting to get in the way of where I wanted my life to go. I’ve always been interested in gaming. I prefer playing computer games over reading books or watching TV. I’m also an avid wargamer and have been since I was in my early teens. it seemed logical to start studying the subject.’ 

‘I have written a set of rules for a squad-sized tabletop game that draws from my army experience of firefights, being fast and chaotic events that can easily devolve into a confusing mess if not controlled well. I also have an idea for a war inspired game that involves the use of infantry tactics, as well having to manage what equipment you take with you on missions. I am a fan on RTS, TBS and RPGs games and would really enjoy creating games in there genres.’

‘I’ll predominantly draw from the fighting side of my time in the army for war-style games, but this sense of conflict and overcoming obstacles will translate to other genres, particularly RPGs. Soldiers also have a very unique sense of humour that will inevitably find its way into my games.’

‘I hope to work my way up to the position of Senior Designer and Lead Designer. I hope to create games that people will love to play and that will be looked on as classics.’

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2game News Southampton Game Fest

image

The Southampton Game Fest has confirmed that both the HTC Vive and Samsung’s Gear VR will be showcased by Virtual Umbrella at the Southampton Game Fest 2016.

Along with VR, several tournaments have been added to the lineup including the Pokegym challenge, Mario Kart, Fifa 2016 and more. There have also been some interesting unique exhibitors such as a DOOM workshop added, where DOOM fans can create their own DOOM inspired masks.

The Southampton Game Fest is Hampshire’s only large scale dedicated gaming event, which hopes to bring all the gaming talent in Hampshire under one roof, while raising money for the local hospital’s play fund.

Finally The Hampshire Gaming Hub has been added, a website supported by Hampshire County Council which brings together all things gaming in Hampshire, from gaming lounges to local tournament hosts and streamers.

Founder Patrick Day-Childs said:

“Hampshire (UK) is a brilliant county for gaming. We have industry giants like Multiplay and GAME here, and hundreds of gaming fanatics that host their own tournaments or events. Wherever you go in Hampshire you’ll run into gaming”

Southamptongamefest.com
Hampshiregaminghub.org.uk

Train2game News GameFounders

image

GameFounders has over 150 game executives in its global mentor network from Blizzard to Valve, Ketchapp to Rovio, Unity to Google.

Ten lucky teams get to spend 3 months learning from these industry giants and tapping into their vast networks while living in the gorgeous city of Kuala Lumpur. Which young game studio would not want that?

Since 2012, GameFounders has made 46 investments into young game studios from 22 different countries. There are no rules as to the games the teams make- so far they have targeted mobile, PC and VR platforms, made F2P, premium and ad-based games as well as targeted all regions of the world. The main criteria of the evaluation to get into GameFounders are the team composition, the vision and the quality the team can produce.

The success stories of GameFounders portfolio teams so far include: Bad Seed Entertainment from Italy that went on to raise investment from Mind the Bridge and United Ventures; IMGNATION Studio from Brazil that went on to raise investment and get accepted to the US based VR accelerator Boost VC; Tiny Lab Productions from Lithuania that was awarded Google Top Developer for the quality of games they produce; Interactive Fate from Estonia that raised investment from a crowd investment platform; Bitcake Studio from Brazil that went on to launch their game Holodrive and grew their players from 10k to a million.

All game studios around the world can apply through gamefounders.com/apply until June 10, 2016. If selected to the program, the studio will have access to over 150 gaming mentors, partners and intros. Besides that, GameFounders is providing the start-ups with seed capital of up to 15k euros in exchange for a moderate share of equity. Teams are expected to have beta version, prototype or slice of their game, but also to be ready to set up a business. The upcoming 3-month cycle, already sixth for GameFounders, takes off in August 2016 in Kuala Lumpur, Malaysia.

The applications will be evaluated by the very same mentors, that will be working with the teams. “We have now seen over 1000 applications from around 80 countries in our 4 years of operations, so we can already see from the applications who is taking their business seriously and who wants to try their luck,” noted Kadri Ugand, co-founder of the accelerator. “Fortunately for us we see a huge number of teams that have thought beyond needing money to finish the game and have a plan to grow into a real business.”

GameFounders, created in early 2012, is a global start-up accelerator that is purely focused on gaming. The accelerator offers young game companies high-level mentors, partnership deals and a global contact network with a sprinkle of start-up capital.

GameFounders Asia was launched in 2015 in alliance with MDeC, a Malaysian government agency, which drives the National ICT Initiative; MSC Malaysia and the National Digital Economy Initiative; Digital Malaysia. MSC Malaysia is the platform to nurture the growth of Malaysian Small and Medium Enterprises (SMEs) in the ICT industry while attracting participation from global ICT companies to invest and develop cutting-edge digital and creative solutions in Malaysia.

Train2game News Second Keynote for Develop Brighton

image

Today, Tandem Events, organisers of Develop:Brighton, Europe’s leading game developer conference, announced their latest keynote to be delivered by London based, Bossa Studios.

The announcement comes just one day before the Super Early Bird deadline on Wednesday. 

Entitled ‘Reach for the Sky: Why Disruptive Technology Deserves Disruptive Design’ the talk will take place directly after the opening keynote, delivered by Hideo Kojima and Mark Cerny, on Wednesday 13 July.

CTO Sylvain Cornillon, COO Vince Farquharson and co-founder Imre Jele will take to the stage to discuss how breakthroughs in technology have surprised, inspired, helped and sometimes annoyed Bossa Studios; how modern technologies has given the studio a way to make better games and to make games in a better way.

The biggest portion of the talk will focus on the lessons learnt whilst creating their latest and most ambitious game; Worlds Adrift and will delve deeper into why Bossa Studios is one of the most creative and pioneering UK studios.

“We’re delighted to announce Bossa Studios’ keynote talk at Develop:Brighton,” commented managing director of Tandem Events, Andy Lane. “The programme is shaping up to be one of our strongest to date and with this double keynote special it offers a fantastic opportunity for our delegates to hear from some of the industry’s leading pioneers.”

Develop:Brighton takes place from 12-14 July at the Hilton Brighton Metropole. Highlights from a growing programme include:

Opening Keynote: Legends on the Future:
Hideo Kojima in Conversation with Mark Cerny

Indie Keynote: Funomenal Feel Engineering
Robin Hunicke, Funomena

VR: Don’t Go Alone – Take Me! How to Make a Social VR Experience
Katie Goode and John Campbell, Triangular Pixels

VR: Building Great Games in VR – What We’ve Learnt Through Three Years of VR Development
Simon Harris, Supermassive Games

Marketing: Spending Millions Doesn’t Mean Top Grossing: How Rival Kingdom’s Launch Transformed Our Marketing Approach
Simon Hade, Space Ape Games

Marketing: Find the Right Users, Find Success
Bruce Kerr-Peterson, Google

Funding: Second Generation Crowdfunding: How to Make Crowdfunding & Kickstarter Work for You
Tomas Rawlings, Auroch Digital

Funding: How to Access Video Game Tax Relief
Anna Mansi, BFI

Coding: Research and Development: A Rational Approach
Ray Dey, Sony Computer Entertainment

Business: Merchandising in Games: Effectively Monetising Your Virtual IP as Physical Goods
Joe Stevens, Whispering Gibbon

Design: Let’s Talk Narrative with Rhianna Pratchett
Rhianna Pratchett, Writer

Evolve: Don’t Forget the Eyeballs: Developing Compelling Games for eSports Audiences
Ian Sharpe, Azubu

Tickets are on sale now at www.developconference.com with a super early bird rate running until 23.59 on Wednesday 27 April