Train2Game News: Assassin’s Creed Pirates out on mobile

AC PiratesToday Ubisoft announced that the next game in the award-winning Assassin’s Creed franchise, Assassin’s Creed Pirates, is now available on iOS and Android.

The year is 1716, the dawn of the Golden Age of piracy in the Caribbean. Players take on the role of Alonzo Batilla, a young and ambitious Captain who is embarking on an epic quest to find La Buse’s legendary treasure. Along his way Alonzo will cross paths with famous buccaneers including Blackbeard, Bellamy and Hornigold and find himself caught in the middle of the ancestral fight between Assassins and Templars.

In Assassin’s Creed Pirates, players will be tasked to manage their crew, upgrade their ship, recruit new crew members and engage in massive and brutal real-time naval battles to become the most feared pirate in the Caribbean.

Ubisoft Paris has developed a brand new mobile engine to bring groundbreaking 3D visuals to Assassin’s Creed Pirates. This engine is responsible for the breathtaking moving waters, lush islands, and gorgeous graphics that set new visual standards for mobile platforms.

This is definitely becoming a trend with the big franchise games to have a smaller mobile game. It shows that the big developers even see the mobile market as a strong and healthy platform.

Train2Game News: Nokia Lumia 2520 Tablet

Nokia Lumia 2520Nokia has announced their very first tablet. The Nokia Lumia 2520 which runs Microsoft’s Windows RT 8.1

The Nokia Lumia 2520 is ideal for life on the move, with high definition 1080p, 10.1-inch screen is made using Gorilla Glass 2 for toughness, and has been made to give less reflection than other tablets in the marketplace, a superior brightness range to see your content in different lighting environments, as well as a wide-viewing angle, for sharing or presenting.

The components, including the Qualcomm Snapdragon 800 processor, were selected for flawless performance from the touch-screen OS, without soaking up the battery. The system is designed to selectively cut down power consumption when it’s not needed.

While it’s running a full computer operating system, the Lumia 2520’s battery is capable of such feats as playing video for ten hours non-stop without a charge. The battery also offers a quick start with its ultra-fast charging time. It can go from zero to 80 per-cent charged in an hour.

On the back, there’s a high quality 6.7-megapixel camera with ZEISS optics and an f1.9 aperture that delivers great low light performance. This is supported by two new apps from Nokia – Storyteller and Video Director, which will help you make the most of the media you capture and create. On the front, a secondary 2-megapixel camera allows for crystal clear video calls.

The Windows RT 8.1 operating system offers a complete Microsoft Outlook and Office experience, preinstalled, at no extra cost. Also, from Nokia, you’ll find a new version of HERE Maps, making this the first tablet with a true offline mapping capability. There’s also Nokia Music onboard, for free streaming and offline Mixes.

The Nokia Lumia 2520 is estimated to be £399 and be released this quarter but nothing has yet been confirmed.

Train2Game News: New Apple iPad’s

Apple LogoApple has unveiled their new iPad Air and the latest version of its smaller iPad Mini line, both of which sport Apple’s 64-bit A7 processor.

The new iPad Air’s biggest selling point is it a smaller form factor and is about 20 per cent thinner than the fouth generation iPad, but still boasts a 9.7 inch screen. It is one of the lightest tablets in the world at only one pound in weight.

The A7 chip made its debut with the iPhone 5S, and Apple claims it provides “twice the CPU and graphics performance” of the last iPad. The new processor also supports OpenGL ES version 3.0.

Both models also have the same M7 motion coprocessor as the iPhone 5S, which tracks accelerometer, gyroscope, and compass data, and a 2048×1536 resolution retina display. Both new devices also come with an iSight 5 megapixel camera, and run iOS 7.

The iPad Air is due on shelves November 1st at a $399-to-$699 price tag. The iPad mini should follow later in the month for $529. Apple have also dropped the price of the current iPad mini to $299.

Train2Game News: AppsWorld Reminder for T2G Students

AppsworldThe academic team will be at AppsWorld 2013. So if you need some one-to-one tuition or simply need a little help come to Stand M6.

The added bonus is this year’s Earls Court 2 event is set to be the biggest yet with over 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

AppsWorld 22-23 October 2013 at Earls Court 2 Train2Game STAND NUMBER M6

To see more information about the event visit http://www.apps-world.net/

Train2Game News: Marmalde SDK helping Windows 8 developers

MarmaladeMarmalade, in partnership with Microsoft is giving you the opportunity to get a free 3-month Marmalade license extension and a Free Windows Phone 8 Device when you get apps approved on the Windows Developer Center.

When you sign up for this program you will receive a free Windows Developer Center token. You’ll need this token to submit your beta app and get your free Windows Phone and activate a free one-year membership for the Windows Developer Center.

After registering at the Windows Developer Center, you can submit your beta WP8 app and then tell Marmalade.

You have 30 days to submit your app in beta mode to the Windows Developer Center. Beta apps are reviewed to ensure that they are suitable for listing on the App Store (once complete) and that they are made with Marmalade. It doesn’t matter if it is not 100% complete, just as long as it shows how your app works. If you are porting an existing app, make sure to mention that.

Once your beta app is submitted on the store, letting Marmalade know can flag it for priority review by Microsoft.

When you’re ready, submit your final working app to the Windows Developer Center and inform Marmalade of the live URL, so they can issue your free Marmalade license or extension, and you can keep your Windows Phone 8 device.

The offer closes on the 31st December 2013 so make sure your app is approved on the Windows Developer Center by then!

To get in contact with Marmalade and start this great opportunity you can visit http://www.madewithmarmalade.com/wp8-hub

Train2Game News: Help for Heroes mobile game

Hero BearsHelp for Heroes launched a new game on mobile devices to help aid their charity featuring the voices of Jeremy Clarkson and Lorraine Kelly.

The game, Hero Bears was launched today and Help for Heroes is aiming to break the record for the fastest downloaded charity game app to help raise money so it can provide support for Service personnel and veterans who have suffered life-changing injuries and illnesses. The previous record holder, Comic Relief in 2013 had 75,000 downloads in three months.

Players of the game will guide two Help for Heroes bear mascots as they hold a stretcher carrying a third bear across an obstacle course. With the nostalgic military tune The Colonel Bogey March playing in the background, the aim of the app is to collect as many tokens along the route while jumping over gaps, changing levels and squeezing through gaps.

The game also has videos featuring patrons of the charity Jeremy Clarkson and Lorraine Kelly. Clarkson gives scathing put-downs to players with low scores while Kelly offers positive encouragement to help spur them on. As fans of the charity, both Kelly and Clarkson thank the public for downloading the app.

The app is the brain-child of Bryn Parry, Co-Founder of Help for Heroes. A former professional cartoonist, Bryn drew the iconic hero bear characters which are used in the app. A rolling water-colour styled background creates a unique gameplay theme.

Hero Bears is available now on iOS and Android and costs £1.99 with £1 of every sale going to Help For Heroes

Train2Game News: Train2Game Radio talks to Phil Langdon

Phil LangdonI spoke to Phil Langdon yesterday who has lead quite a varied life in his lead up to joining Train2Game.

Phil spoke to me about his past careers, how Train2Game has helped him and his new game which you can download from here.

To listen to part one of the interview go here: https://audioboo.fm/boos/1640536-train2game-student-phil-langdon-talks-to-t2g-radio-part-1

Part two is here: https://audioboo.fm/boos/1640517-train2game-student-phil-langdon-talks-to-t2g-radio-part-2

OR read the transcript below:

Hello my name’s Phil Langdon, I’m doing a games designer course and I’m from London.

Hi Phil. How you doing mate?

Yeah very well thanks Mark. How are you doing?

I’m good cheers bud. So tell me a little about yourself then?

I’m forty three at the moment and I’ve done quite a few things in my life. I started off as a graphics designer in the eighties but lost touch with the computing side of it, I was doing the manual side of it, screen printing and sign writing. Then because the industry kind of died I thought to change what I was doing so I went to University and did a Maths and Physics degree, hoping that would get me a better job! It didn’t really work out like that and I am still doing bits and pieces of grafting just to make some money. Since then I was working for a firm exporting diesel engine parts and it gave me a back injury so basically it left me in my flat by myself, well I’m living with a girlfriend but I’m basically by myself. I thought to do a game designer course with Train2Game because I had what I thought was a really good idea for a game and with my design and mathematical background I thought it would be OK to get in to games, so Train2Game gave me that opportunity and that’s where I find myself today.

How have you been finding the course then since moving on to it?

To be honest, I find it quite easy in general. It’s probably because I’ve got a Mathematical background, I know graphics, I know visual communication and advertising and I’ve been in to games since I was eight years old I suppose, 1978 when Space Invaders came out and there was a massive explosion. I remember it vividly and I absolutely loved it to be honest. I saw the way games have gone over the years, I’ve been analysing it all the time and I never really thought I could get into it because in the late eighties, the issue went from being a hands on graphic designer with pen and paper to somebody who uses great computer programmes that I didn’t have access to. I always thought I’d never be able to get in to it but that’s completely changed. I find the course to be extremely relevant, everything is purtenant, I recognise everything in the course so far as being purtenant to the course. For me it’s quite but maybe that’s because I’m forty three, I don’t know. I find it very enjoyable, really enjoyable and I just get straight in to it whenever I get it out.

Excellent. It sounds like you’ve had quite a bit of experience and stuff with it then so is it coming in to your games design, those past experiences you’ve had?

Yeah, I just made a game purely based on an idea I had in spring just after I finished learning how to use Game Maker in the first part of the course. That was absolutely invaluable because they gave me an instant hands on means of creating something from my own imagination using my own skill. I think that was probably the best part of the course for me, a huge learning curve in terms of what goes in to a game, how it’s made, how you put things together, how you create the illusions.

Did you use Game Maker to create the game you had been designing then did you?

Well I’ve got four or five different game ideas but I just had one when I was going to sleep one night and I suddenly realised I could actually create it using Game Maker. What I saw in my mind, I thought that would be a fun little game and I know that Game Maker can produce that sort of a game because it is a combination of three different styles that Game Maker is really good at: Platformers, Top Down Shooting and the maze idea. I thought to combine all three, it’s a tendency of mine to use everything a programme has got and combine it in a way I’ve never seen before.

It gets the most potential out of something if you use everything.

Exactly! It’s not something good just to do that for the sake of it but if it’s required by your game idea then you’ve gotta do it.

So have you started creating that now have you with Game Maker?

Yeah it’s basically finished. I’ve got, in my opinion, an Alpha version so I put it out on the forum and I’ve already got some really interesting feedback on it and I’ve tweaked it as a result. Something was said that was really interesting that when you play your own game over and over again because you need to play test it before you present it to anyone, you end up making it really difficult because it becomes to easy as you know where everything is, you know how to defeat everything etcetera etcetera. So you need the feedback to bring you back down to Earth a little and make it some what easier which is what I’ve done.

What are your future plans for the game?

For this game the original intention would be this would be perfect for an iPad game or a mobile phone game and that’s the intention for it. Even though I’m a graphic artist and designer I can’t do really beautiful computer graphic as that’s something I’m still learning to do. So I’d want someone else to come in and help publish it and develop it a little in another studio.

So are you going to look in to the Train2Game well of students to try and find a nice artist for yourself?

Yeah, I didn’t know how far to go with that because my sister works in the industry already, She’s an animator, she’s been doing that for twenty years and she is working on adverts, doing graphics for adverts but she went to art college and had the qualifications to get in to that which I didn’t. So I’ve seen it from the inside and I know that a lot of people expect to be paid.

So finally, what do you want the future to hold for yourself?

To be honest I’d like to have my own studio with a bunch of guys and girls creating some really fun games, that’s what I’m into. I’m a bit of an indulger so when it comes to gaming it’s got to be great fun and engaging no matter what style or format it is. It’s enthusiasm to play it, that’s what I want to bring to the game. So I’d like a little studio with a bunch of people and go from there, that would be fantastic.

Yeah well good luck with everything in the future then Phil and we will talk to you soon!

OK thank you so much Mark, appreciate your time.

Train2Game News: SpecialEffect Windows Phone 8 app released

SpecialEffect SpecialEffect, the UK charity that helps people with disabilities to play computer games, have released a free Windows Phone 8 app.

The charity are confident that the app, designed at no charge to the charity by Des Gayle of Altered Gene Studios (http://alteredgenestudios.com), will form a vital part of their communications strategy in spreading the word about how they raise the quality of life for gamers with disabilities.

Des is an ambassador of SpecialEffect and has taken part in many fundraising activities for them, including the British 10K run and several footballing events.

“With gaming getting bad press in some quarters it’s even more important that we can increase our communication channels about how gaming can be a force for good,” said the charity’s Communications Officer Mark Saville. “The app contains news, information and links to many wonderful video case studies that show how we’re bringing families together through video games. It’s targeting something that often gets overlooked – that people with disabilities have lives beyond simply ‘being disabled’ and want to enjoy themselves with everyone else.”

The app can be downloaded at
http://www.windowsphone.com/s?appid=e2802437-3a6c-49b2-91eb-fe5499575b9f

Train2Game News: Derp Studios in The Radio Magazine

RadMag MS AdvertTrain2Game Student Studio, Derp Studios, has been featured in The Radio Magazine. The Radio Magazine is the only Radio magazine left in print.

Derp Studios is a studio primarily based in Cheltenham Gloucestershire, and they have been working on a project recently to bring small radio stations on to Windows 8 devices. The first radio app that was developed was for RTI which is Eric Wiltshers very own station.

Eric used his own connections in the radio world and mentioned it to The Radio Magazine who loved the idea so much that they have done a two page spread on the story. The Radio Magazine is then shipped out to every major and minor radio station around the country.

Derp Studios has also been heavily supported by Microsoft themselves as they saw this as an incredible opportunity for their Windows 8 platform and have given the team an incredible amount of help.

You can read the magazine at the following link from page 18: www.theradiomagazine.co.uk

Train2Game would like to wish Derp Studios a massive congratulations and good luck for the future.

You can find out more about Derp at their website: www.derpstudios.com

Train2Game News: Hero of Shaolin

Hero of ShaolinHero of Shaolin, an interactive movie style game for Android mobile phones, is now available worldwide on the Google Play Store and was developed by Bitmash Labs.

In the game, the player controls the movie’s main character, Tuta Shen, in a fast-paced, live-action, kung fu match. A player’s accuracy and reaction times dynamically determine the outcome of the movie. Faithful to the chop-sockey genre, the game includes mild profanity and realistic depictions of violence.

Hero of Shaolin is the first Android game based on live-action, martial arts cinema footage. During a match, the game plays a fight scene video. The player must press buttons in sync with the kung fu moves Tuta Shen performs in the movie. Otherwise, the movie transitions to one of several “You Lose” cutscenes.

Theatrical sound effects, retro kung fu music and synchronized haptic feedback add dimension to the overall chop-sockey experience. The game’s melodramatic, English-dubbed dialogues pay tongue-in-cheek homage to the kung fu films of the 1970s.

“Traditional action movies force viewers into an entirely passive role. They exclude viewers from participating in the action or being a real stakeholder in the outcome. The idea behind Hero of Shaolin is to provide the ability to step inside the movie and experience the action first-hand.” said Eric Egalite, the game’s developer.

Hero of Shaolin is now available for free download on the Google Play Store.

Please visit http://www.heroofshaolin.com for additional information about the game.