Train2Game News Prey now available


Bethesda Softworks®, a ZeniMax® Media company, today announced Prey®, the first-person sci-fi action game from Arkane® Studios, is now available worldwide for the Xbox One, PlayStation® 4 computer entertainment system and PC.

The alien forces have escaped containment, so step into your TranStar uniform, board Talos I, and prepare to fight the invasion.

“Prey is set in an immersive world that layers in shooter and RPG elements. Players can craft their own playstyle based on gameplay choices, while incorporating alien abilities and unique skills,” said Creative Director Raphael Colantonio. “We’re excited to show off the sci-fi world of Prey to players worldwide.”

When you awaken aboard the Talos I space station, you find that you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force that’s now hunting down any surviving crew members, including you. As mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. You must stop the Typhon threat from destroying humanity – should these creatures reach Earth, life as you know it will end. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

Prey is the latest game from Arkane Studios, the creators of the award-winning Dishonored series which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2. Embracing its signature style, Arkane developed Prey as an “open space station game,” complete with the studio’s characteristic freedom, player choice and deep story.

For more information about the game visit: prey.bethesda.net.

Train2Game News Rogue Trooper Redux

ROGUE TROOPER REDUX will once again bring to life the adventures of iconic 2000 AD® hero Rogue Trooper, remastering his classic 2006 shooter for a new generation.
With new fans in mind, independent UK developer Rebellion® have released “Who is Rogue Trooper?” – a video feature detailing the blue-skinned soldier’s fascinating origins and offering an exclusive glimpse at his new remastered, in-game character model.

Watch the “Who is Rogue Trooper?” trailer
Rogue is one of the Genetic Infantrymen (‘GIs’), an army of bio-engineered soldiers, created by Southers to fight their all out war against the colonial Nort regime. Not only can GIs survive the poisonous surface of Nu Earth unharmed, but their enhanced abilities make them a phenomenal force.

And yet, Rogue is the last GI standing following a devastating massacre that all but wipes out his kind. Carrying the consciousnesses of three fallen comrades as biochips implanted in his equipment, enhancing his powers further, Rogue transforms from super soldier into a one-man squad of death and destruction. He knows no allegiance but to his own mission, and he is hell-bent on completing it. That mission is REVENGE.

Today’s new ROGUE TROOPER REDUX trailer also reveals for the first time the game’s new, fully remastered Rogue model, offering a glimpse of the extensively updated visuals coming to the remaster.

Rogue has been completely remade from the ground up using current-gen quality materials and higher resolution geometry. He sports a new look, based on the classic style of the original 2000 AD® Rogue Trooper comics.

ROGUE TROOPER REDUX is coming soon to PlayStation®4, Xbox One, Nintendo Switch™ and PC.

Train2Game News Darksiders III

​THQ Nordic today announced that hack-n-slash action adventure Darksiders® III is currently in development for PC, PlayStation®4 computer entertainment system and Xbox® One, and is slated for release in 2018. 
“As promised, we have taken our time to ensure that this next Darksiders will be everything action-adventure gamers and especially Darksiders loyalists could dream of and more,” said Lars Wingefors, Co-Founder and Group CEO, THQ Nordic AB. 

The company also announced that it is working with the team at Gunfire Games, which is largely comprised of the original creators of the Darksiders franchise, on development of the long and highly-anticipated project. 

“The Gunfire team brings an intimate involvement with every aspect of the Darksiders franchise since its inception,” said Reinhard Pollice, Director of Business and Product Development, THQ Nordic. “There is simply no team better qualified to create Darksiders III, beginning with our unpredictable and enigmatic hero FURY – a mage who is considered the most powerful of the Four Horsemen of the Apocalypse!”

Meet FURY in the trailer: http://bit.ly/2pyxmbH

For more information check: http://darksiders.com

Train2Game News Jagex Charitable Giving

​Jagex, the creators of RuneScape, today announced a partnership with three key charities to support mental health awareness, with a focus on affecting change for young people, as part of a two-year fundraising programme.

Jagex will link up with CPSL Mind, The Prince’s Trust, and YMCA Right Here on a local, national, and international level and has a target of raising £150,000 in 2017 to support their programmes. The games developer and publisher has raised hundreds of thousands of pounds for good causes in recent years, including over £100,000 for SpecialEffect in 2016.
The Prince’s Trust Macquarie Youth Index report, released at the start of the year, revealed that young people’s happiness and confidence are at their lowest levels since the organisation launched its study eight years ago. Over a third – 37 percent – of young people aged 16-25 admitted to feeling stressed about coping with work and school, while NEET young people (those not in employment, education or training) are more likely to feel worried about their circumstances and their future. These burdens impact the mental health of young people and increase their chances of not fulfilling their potential.
Throughout 2017, Jagex will host a series of in-game and real-world events to support the charities and promote mental health awareness. During Mental Health Awareness Week (8th-14th May), RuneScape will run a two-week long charity-specific in-game event – Gielinorian Giving – in which any currency purchased by players will be donated to the causes; in return players will receive exclusive rewards, such as an amour set and in-game pet.
Jagex will also participate in several key initiatives driven by the charities, including The Prince’s Trust career introduction programme, Get Started in Games Design, which will see young people participate in game design workshops hosted by Jagex in addition to a company game jam during Mental Health Awareness Week.
Additionally, the company will become one of the first commercial companies to join the likes of the local police service, some local NHS services, and Cambridgeshire County Council to sign a pledge supporting CPSL Mind’s ‘STOP Suicide’ campaign in Jagex’s home city. Working with YMCA Right Here, Jagex will support the organisation’s ‘Find, Get, Give’ initiative.

The programme will help young people aged 13-25 years old to find and receive support, and then give feedback around the mental health services they’ve accessed. Jagex will be assisting YMCA Right Here in the development of a mental health support networking app.
Phil Mansell, COO and Acting CEO of Jagex, said, “Our passionate and generous RuneScape community has helped raise hundreds of thousands of pounds for some incredible causes over the last few years. By focusing on supporting the mental health and wellbeing of young people through partnering with these three charities, we hope they will once again come together and help people receive the backing they need to cope with the turbulence of the world today.”
Ben Marson, Director of Corporate Partnerships at The Prince’s Trust, said: “Here at The Prince’s Trust, we’ve recently seen an increase in the need for mental health support amongst the young people coming to us for help, so the focus of this partnership with Jagex couldn’t be more timely. By hosting Get Started in Games Design with Jagex, we can develop young people’s confidence and skills to improve their wellbeing and help them get a job.”

Cat Dyson, YMCA Right Here Project Manager, said, “We are thrilled to be working in partnership with Jagex as part of their charitable strategy. YMCA DownsLink Group is focused on supporting young people to belong, contribute and thrive. The YMCA Right Here Project champions this approach by working closely with young people; empowering them to influence mental health work, educate others around health and wellbeing and campaign for change.   We are incredibly excited about the opportunities that this partnership presents, both for the YMCA and young people across the country.”

Aly Anderson, Interim CEO of CPSL Mind said: “We are delighted that Jagex has chosen CPSL Mind – and the STOP Suicide Campaign in particular – as one of their three charities to support this year.  Suicide is the biggest killer of men under 50 and the female suicide rate in England is at its highest since 2005.  However, most suicides are preventable and we are very much looking forward to working with Jagex to train more local people in suicide prevention, to raise awareness of potential suicide warning signs and to encourage everyone to talk more openly about this important subject.”

Further information on the three charities and the Jagex Charitable Giving initiative can be found at https://www.jagex.com/charitable-giving .

Train2Game News Call of Duty World War II

Call of Duty® is making a dramatic return to the greatest military conflict in history and where the franchise first began, World War II.  
On Friday, November 3rd, Call of Duty®: WWII players will enlist in an unforgettable journey of brotherhood across the European theatre in a mission vital to the success of the Allied powers.  The all-new Call of Duty delivers gritty realism, authenticity and cinematic intensity on an epic scale.  In addition to the game’s boots-on-the-ground combat, Multiplayer offers a host of new mode, system and gameplay innovations across iconic map locations; while an all-new Nazi Zombies Cooperative mode unleashes a startling, new storyline and adrenaline filled experience.  Published by Activision and developed by Sledgehammer Games, Call of Duty: WWII defines the World War II game experience for a new generation of consoles.

“More than two and a-half years ago we made the decision to return this franchise to its roots, and Call of Duty: WWII does so in epic fashion,” said Eric Hirshberg, Activision CEO. “The team at Sledgehammer Games is delivering an authentic, gritty, cinematic experience that honours both the epic scale, and the human struggle of the greatest war the world has ever known.  This game will let longtime fans experience World War II like never before, and will introduce this historic conflict to a whole new generation of gamers in the process.”

“Call of Duty: WWII has been a journey of inspiration and passion for everyone at Sledgehammer Games. The team is dedicated to delivering on the intense nature of war that focuses on the heroism and sacrifice of soldiers in WWII. Our rich narrative driven, action-packed campaign, and engaging and innovative multiplayer experience immerse players into the boots of a soldier fighting for freedom in a world on the brink of tyranny.  And, our co-operative mode delivers a unique storyline that’s an all-new take on Nazi Zombies that we think fans are going to love,” said Michael Condrey, Studio Head and Co-Founder of Sledgehammer Games. 

Added Glen Schofield, Studio Head and Co-Founder of Sledgehammer Games, “the story we’re telling is unlike anything that we’ve tackled before.  It’s such an amazing journey of common everyday people who became heroes. We want to respect this great generation of soldiers, tell a realistic story set in a true inflection point in human history, and deliver the best experience of our careers.”

Call of Duty: WWII takes the franchise back to its roots in a bold cinematic experience that captures the unforgettable heroism of the soldiers who fought together in a war that changed the world forever.  Activision’s gripping new title is an honest portrayal of World War II from the perspective of the famed 1st Infantry Division, with an ensemble cast of global and diverse characters. Through stunning visuals and intense audio, players storm the beaches of Normandy on D-Day, march across France to liberate Paris and ultimately push forward into Germany in some of the most monumental battles of all-time.

Call of Duty: WWII Multiplayer combat immerses players in grounded, fast-paced action featuring an arsenal of authentic weapons and equipment, set in some of the most iconic locations in World War II’s European theatre.  Multiplayer also delivers a new approach to character and create-a-class through Divisions, War, an all-new narrative multiplayer mode of play, and Headquarters, a first of its kind for the Call of Duty social community, designed for players to interact and socialise with friends.  The definitive World War II next generation experience also introduces Nazi Zombies, an all-new cooperative mode featuring a unique standalone storyline set during World War II that’s full of unexpected, adrenaline-pumping action.  Look for more information about Multiplayer at E3 and the Nazi Zombies cooperative experience at a later date.

Call of Duty: WWII pre-orders at participating retailers includes access to the Private Beta, available first on PlayStation®4, scheduled for later this year.  Call of Duty: WWII is available for pre-order in the following editions:

    Base Edition and Digital Base Edition

    Digital Deluxe Edition – Season Pass and more

    Pro Edition – Season Pass, collectible SteelbookTM and more

https://www.youtube.com/watch?app=desktop&persist_app=1&noapp=1&v=uVcqKcaLO3A

Train2Game News Video Game Development The Rock and Roll Years

Never before has a book been written about the reality of working for computer games companies, from the early 8 bit days onwards, until now.
This book, Video Game Development – The Rock and Roll Years – By Shaun McClure, is a warts and all account of what it was really like; frequently not getting paid, living under desks, dealing with addiction, and self harming. This book is a first hand account of working on games for some of the biggest companies in computer game history.

Shaun McClure had his first artwork published in computer games whilst still at school, growing up in Yorkshire, in the mid 1980’s. He progressed from working from his bedroom to fulltime employment, all around the UK’s fledgling games industry companies, meeting a few of the more famous game developers of the time along the way, and working on some of the best, and worst, games of that era.

The book is available on Amazon as either a kindle download, or paperback. It is 250 pages long and is packed with some of the original illustrations, game designs, photos, and magazine articles from the era.

https://www.amazon.co.uk/Video-Game-Development-Years-Pixels/dp/1521085595
https://www.amazon.com/Video-Game-Development-Years-Pixels-ebook/dp/B071YC3FL1

Train2Game News Xenko Games Engine

Game maker and middleware pioneer, Silicon Studio, today releases the Xenko game engine, giving developers more options than ever before in creating projects of all sizes, from mobile games to realistic VR experiences and beyond. Xenko is free for educational use, small studios and individual users, with larger studios paying a nominal monthly fee. To celebrate the launch, Silicon Studio is offering all users access to the engine’s unrestricted Pro plan at no cost and with no registration requirements through July 31, 2017.
“We worked with developers to create a tool that lets them explore their creativity without running into some of the limitations they may find with other game engines,” said Terada Takehiko, CEO of Silicon Studio. “By offering advantages like C# and photorealistic rendering, we’re positioning Xenko as the top choice for creators working in 3D, VR and everything in between.”

Xenko was designed by an international team of developers, for developers. Using the latest version of C#, the open source engine features high-end realistic rendering, multithreading with support for the latest graphic APIs (Vulkan & DirectX 12), nested prefabs, particle effects, a built-in script editor and more.

Compared to the beta version, the commercial release boasts major improvements including VR support – with features such as binaural audio, single pass rendering, multi-sampling anti-aliasing (MSAA), one-click VR setup – scene streaming management, a pipeline rendering editor, and light probes (a first step to global illumination), along with greatly improved stability.

“I’ve been developing with the Xenko engine for over two years now,” said beta user and game developer Filip Dusek, creator of the game Children of the Galaxy. “I’m really pleased with the performance and stability of the engine. The renderer is remarkable – both in terms of use and the visual results.”

Xenko represents a new option for developers that want more flexibility from game engines, and this release is just the first step. Silicon Studio will continue to offer new features and updates, including a much more advanced rendering pipeline editor, a visual scripting system, and more.

To celebrate the launch, Silicon Studio is introducing the Xenko Welcome Campaign, allowing unfettered access to the Pro and Personal plans without registration and at no cost until July 31, 2017. Following the conclusion of the welcome program, users that took advantage of the Pro Plan who wish switch to the Personal Plan can simply register their account and select the Personal option (studio size restrictions apply). For more details, see the campaign page.

Pricing, availability, and welcome campaign

Pricing for Xenko is broken into four tiers:

    Xenko Personal – Free for small studios, personal, and students

    Xenko Pro – Designed for small to medium-sized studios; $75 per month (free until July 31, 2017)

    Xenko Pro Plus – Designed for larger studios; $150 per month

    Xenko Custom – Available to accommodate teams with a variety of special needs, projects, and requirements.  

For full details, see the Xenko license plan page.

A Xenko Education version is free for students and universities for use in non-commercial education uses.

During the Welcome Campaign, registration options for the Xenko Pro Plus plan will only be available to corporate customers upon request. When the campaign ends, the Pro Plus plan will be made available to all users through the Xenko store. For details, please contact Silicon Studio.

Xenko is available for PC, and allows developers to build games for Windows, iOS, Android and Xbox One, with Supporting for other consoles coming soon. Xenko can be downloaded directly through the Xenko website.

Train2Game News Get Schwifty in VR


Adult Swim Games and Owlchemy Labs present Rick and Morty: Virtual Rick-ality available for HTC Vive and Oculus + Touch. Get it now on Steam and Oculus Home.
Watch the Launch Trailer on YouTube:

https://www.youtube.com/watch?v=ZsCGXcpa3Qw&feature=youtu.be
Rick and Morty: Virtual Rick-ality smashes together the absolute VR chaos of the award-winning Job Simulator with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty.

Rick and Morty have teleported into your living room for a cutting-edge VR adventure from Adult Swim Games and Owlchemy Labs (Job Simulator).

Experience life as a clone of Morty and all the trauma that comes with it. Step through portals to strange worlds, help Rick with his bizarre experiments, and use your hands in VR to pick up and play in an interaction-filled 3D Rick-ality. 

Follow Rick’s directions (or don’t!) to solve puzzles and complete missions in this fully voice acted adventure.

Train2Game News Reservoir Dogs Game

Lionsgate (NYSE: LGF.A, LGF.B), a premier next-generation global content leader, and up-and-coming video game publisher Big Star Games today announced a May 18 release date for the top-down strategic shooter Reservoir Dogs: Bloody Days. 

Based on the cult-favorite film, the game will launch first on Steam (PC), with an Xbox One version coming later this year.

A new trailer released today explains Reservoir Dogs: Bloody Days’ original “Time Rewind” gameplay mechanic, a time-bending twist that lets players turn back the clock and control each member of the team in overlapping bursts of action. Time Rewind adds a new level of strategy to every heist, creating unique opportunities for careful tactics and improvised chaos that can turn the tide in a firefight.

The all-new Reservoir Dogs: Bloody Days cinematic trailer can be viewed here: https://youtu.be/xyobAib4GlU

Starring the six iconic characters from the movie, Reservoir Dogs: Bloody Days features insane single-player cooperative gameplay that plays out across 18 different levels, including banks, docks, nightclubs and more. The result is a shockingly violent, addictive, adrenaline-filled masterpiece that toys with time, just as Quentin Tarantino’s landmark film did 25 years ago.

For more information, visit the official Reservoir Dogs: Bloody Days website at http://www.reservoirdogsvideogame.com

Train2Game News Micro Machines World Series Trailer


Codemasters & Deep Silver today released the first gameplay trailer for the hotly anticipated return of the classic gaming franchise, Micro Machines ahead of the release on PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, and Windows PC via Steam on June 23. 
You can watch the miniature mayhem unfold in the first Micro Machines World Series gameplay trailer at https://youtu.be/-4VwzxQZOmk

Whether driving the Spy Car destroying a Hovercraft with a NERF Blaster in the Games Room, or the Dump Truck blowing up a Tank with a Dynamite Launcher in the garden, Micro Machines World Series will have players of all ages smiling from ear-to-ear while delivering absolute carnage.

Executive Producer Chris Gray said, “Micro Machines World Series is a fresh new take on the franchise that is great fun for previous players and those new to Micro Machines. It’s a firm fan favorite and we are delighted to be bringing it to the PS4, Xbox One and PC. In addition to the return of the classic Race and Elimination modes, we are extremely excited by the new Battle Arenas. Having 12 players in the same match, all fighting it out with a variety of vehicles and crazy weapons is great fun. Gamers are going to love it.”  

Players will take on a whole new way of racing in Micro Machines World Series. Not only will players be able to burn rubber across the Kitchen table in familiar 4 player ‘sofa style’ local races but also enter into larger 12 player online races. With such a large number of players on one screen, gamers can look forward to seeing 12 vehicles jostling for position and hurtling toward each corner to every map.

In addition to the core racing modes are the Battle Modes which pit up to 12 players into the same arena for frantically competitive multiplayer games including Capture the Flag and Territory as well as 6v6 Team Deathmatch. All of these are set to the varied interactive backdrop of 15 battle arenas including The Laser Lab, Buzzsaw Battle and the evergreen fun of navigating the Hungry Hungry Hippos board without being eaten.

Players can personalize their Battles with 12 new vehicles including the Spy Car, Hovercraft, Monster Truck or G. I. Joe H.I.S.S Tank, each with their own strengths and weapons. Players will set off trying to crush, smash, and destroy opponents with numerous new weapons including the Dynamite Launcher, Tidal Wave, Cobra Turret and NERF Blasters. Every vehicle also has a level of customization with new skins, completely changing the original look. The inclusion of Emotes, Victory Poses, and Grave Stamps also add to the camaraderie and bragging rights at the end of a match.

Adding to the hilarity and fun of Micro Machines, the release is narrated by the one and only Brian Blessed. In his own, recognizable and unique style Brian bursts forth announcing the start of races as well as “ENEMY FLAG TAKEN” and “MICRO MACHINES IS ALIVE!”

Follow updates from the Micro Machines team on Facebook at https://www.facebook.com/MicroMachinesHQ