Train2Game News Resonate festival Glasgow

ResonateScotland’s newest and largest gaming festival, Resonate Total Gaming, is set to power its way into Glasgow for the first time this summer.

From 29–31 July 2016, the highly anticipated festival of eSports and gaming will take over the SECC offering an exciting range of programming to satisfy all ages. From the casual player to diehard gamer, there will be something for everyone so prepare to poise those gaming thumbs.

With eSports giants Gfinity, Versus Scotland and Xtreme Gaming on board, visitors will enjoy participating in exciting gaming tournament action with games including Halo, TrackMania, Street Fighter V and FIFA.

The ‘Bring Your Own Computer’ (BYOC) LAN area provides an inclusive gaming-focused environment for gamers who just want to game! Visitors can plug in their own kit and play pre-set games or catch some of the live action on screens around the Festival. The Resonate Game Jam hosted by Glasgow Caledonian University will also be held alongside the Festival and will see students create brand new games following a pre-set theme in just 48 hours.

Children aged 12 and under can enjoy the dedicated Resonate Juniors area designed with 110% Gaming. As an interactive zone, it will let kids ‘live the games’ while they learn tactics, compete and win prizes. From Super Mario to Temple Run and Minecraft to Lego – it’s all to play for as the kids let loose and explore their favourite characters and challenges.

There will also be the chance to meet YouTubers from Yogscast and Hat Films hosting signings, live Q&As and promotions, alongside the bespoke, custom-made Razer GamerBus that has unique on-site gaming facilities.

To top it all off, visitors will be able to get their hands on the latest kit and check out the Indie specialist showcase before heading to the purpose built MEGAbytes Café to relax, relive and enjoy retro arcade games while indulging in some Festival food and drink.

Set in a high-tempo, exciting environment, festival-goers will explore new, retro and indie games while competing alongside their peers on Scotland’s biggest gaming stage! They’ll also meet their favourite YouTube & broadcast champions plus the developers responsible for creating some of the world’s leading games.

Families and friends can spend hours, or days, playing their favourite games and meeting their gaming heroes. With both day and weekend tickets available it’s going to be a three-day celebration of all things gaming that will mark Glasgow and Scotland as a global leader in the gaming industry.

For more information and ticket bookings please visit www.resonatetotalgaming.com .

Train2Game News WESA Founded

WESAThe foundation of the World Esports Association (WESA) has been announced today, as the result of joint efforts between industry-leading professional esports teams and ESL, the world’s largest esports company.

Based on similar traditional sports associations, WESA is an open and inclusive organization that will further professionalize esports by introducing elements of player representation, standardized regulations, and revenue sharing for teams. WESA will seek to create predictable schedules for fans, players, organizers and broadcasters, and for the first time bring all stakeholders to the discussion table. The formation of WESA concludes over a year of negotiation between many teams and organizers, and it aims to bring much needed structure to a crowded esports ecosystem. The ESL Pro League for Counter-Strike: Global Offensive will be the first professional esports competition that will be played under WESA regulations.

A total of eight teams have contributed to the formation of WESA, with founding teams including some of the world’s most well-known multi-gaming brands: Fnatic, Natus Vincere, EnVyUs, Virtus.Pro, G2 Esports, Faze, mousesports and Ninjas in Pyjamas. WESA aims to add more members and is continuing talks with a number of organizations in Europe and North America.

“We’ve established Fnatic across numerous games over the past twelve years, and we welcome an organization like WESA to help speak to the interests of teams and players,” said Wouter Sleijffers, CEO of Team Fnatic. Mike Rufail, Managing Director of Team EnVyUs continued: “Our team has worked hard with organizers, like ESL, in the past to provide feedback and ensure a positive evolution for the events specifically and the industry. Team EnVyUs players welcome both the challenge and responsibility that WESA brings with it.”

On the topic of responsibility, Natus Vincere Team Owner Alexander Kokhanovskyy, said: “We welcome the inclusion that WESA offers in the decision-making process for competitions like the ESL CS:GO Pro League. The partnership, if I can call it that, goes one step further as well: Natus Vincere, along with all WESA teams, share in the profits when it comes to the WESA and their sanctioned events. That’s a huge step for the industry.” Owner and CEO of FaZe Clan, Thomas Oliveira, echoed the sentiment: “The incentive was certainly there to get involved in WESA. Not just financially, but intrinsically: this is a sign of the industry recognizing the value and role that teams play. We look forward to working with WESA to make a difference in the scene.”

As an organization promoting, supporting and strengthening players’ roles in building leagues, WESA will be the first institution to feature an operative Player Council. The player-elected Council will advocate on behalf of the pro gamers in relation to league policies, rulesets, player transfers and more, empowering players when it comes to decision-making in regards to tournaments operated under WESA regulations. By bringing players to the discussion table, the Council will give them important insight into the balances of league decision making as well as the formation and adjustment of rules which directly affect player careers.

“WESA offers many opportunities to the Member Teams and their Players, but we’re most excited about the esports’s first official player representative finally becoming a reality” said Wiktor “TaZ” Wojtas, Player for Team Virtus.Pro. “For the first time in the history of esports, players will come together to organize themselves, and that will enable all of us to get a real say in decisions that directly influence us. With a Player Council sitting at the table with the rest of the decision makers, we’re going to continue improve the tournament and league organization”.

“It’s an incredibly exciting time to be a part of the esports industry, and its rapid growth in just a few years has made it very clear: there’s growing and more pressing need to structurize it, both on the tournament organizer’s side as well as on the players’ side” said Christopher “GeT_RiGhT” Alesund of team Ninjas in Pyjamas. “WESA will offer us a platform to do just that – organize our work and careers, build a network of safety, and offer a solution to business and legal disputes.”

WESA teams will participate in offline events based on their scheduling and standards developed through the Association. Additionally, WESA teams will participate in other leagues, whose schedules have been balanced prior to today’s announcement with ESL Pro League.

“The formation of WESA is a critical milestone on our way to grow esports globally, and we’re incredibly excited to work with some of the world’s best professional teams” said Ralf Reichert, Managing Director at ESL. “Their continuous support to the formation and structuring of the Association only further cemented our belief that esports is well on its way to become the leading source of entertainment of gaming fans around the world.”

The Player Council will work alongside WESA representatives and in keeping with the League Commissioner. Pietro Fringuelli will take on the role of the Interim League Commissioner, bringing a wealth of experience from the sports industry, including expertise gained during his time as advisor for some of the biggest sports organizations in Europe.

“I’m incredibly honored and excited to join the World Esports Association today, and am looking forward to bringing my years of experience from traditional sports into the world of electronic sports” said Pietro Fringuelli, Interim WESA League Commissioner. “The formation of WESA, and the growth of the Association in the coming years, will be the critical performance indicators for the entire esports industry – and a real game changer for its every stakeholder.”

Train2game News Gfinity’s Tournament Builder

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Gfinity’s Tournament Builder is out now as a free download, exclusively for Xbox One – putting the power of eSports straight into your hands.

Gfinity have crafted a brand new app that give more power to you, the player. As part of a £1m investment in the world’s most advanced competitive gaming platform, the Tournament Builder app allows Xbox One players of any skill level to run or compete in player made eSports competitions.

For the first time, Xbox One gamers worldwide who want to play competitively can choose what, how and with whom they play. Gfinity Tournament Builder can be downloaded for free from the Xbox Marketplace, starting today.

Neville Upton CEO says “We are incredibly excited to launch our Tournament Builder app on Xbox One because like Microsoft, we are passionate about creating technology that is accessible to everyone – of all ages and abilities. Find out who is the best Rocket League player in the office in a head-to-head knockout cup; set up a Halo ladder for you and your mates to play in for bragging rights; or run your own FIFA league for your school…. It’s free and easy to use and perfectly compliments Xbox One’s Multiplayer features and we believe will make playing Xbox One games with friends even more fun!”

To celebrate the launch and get things started, Gfinity are also launching a Rocket League Tournament for Europe and North America – exclusively on Xbox One – with over $2,000 up for grabs in total prize money. Players simply need to download the Gfinity Tournament Builder app from the Xbox Marketplace to find out how to take part.

Tournament Builder gives players access to the following features;

–       Choose the game you want to build a competition for
–       Select a tournament format (Cup, League, Ladder) and name
–       Pick a tournament template using Gfinity rules or customizing your own
–       Decided whether to make your tournament public or invite only
–       Choose to make it an individual or team tournament and set the number of players
–       Create a dedicated tournament page with brackets and tournament details
–       Invite players and teams to take part in the tournament and accept or reject invites to a tournament
–       Post tournament results immediately online and resolve results conflicts
–       See all your tournaments in My Tournaments
–       View all your fixtures in My Fixture
–       Search for public tournaments or sign up to Gfinity Official tournaments

Train2game News The eGames

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Launched today as part of the London Games Festival, the eGames is an international gaming tournament where national pride is the prize.

Speaking at the event, Minster for Culture Ed Vaizey said “The eGames promises to be an exciting venture that will give eSports competitors across the UK even more opportunities to showcase their talents on an international stage. I welcome the ambitions of the IEGC and their efforts to promote the UK as a leading nation in the eSports sector.”

In line with other globally established sporting events, the eGames will be a medal only competition, with no prize money, but the opportunity to take home gold for your country.

The IEGC is a not for profit initiative, and has been set up with the aim of positively shaping the future of competitive gaming . They will set up an International Advisory Board to assist in running the eGames and assist it with: instilling good governance, responsible gaming and ensuring the competition is inclusive and diverse.

Each country will have the opportunity to enter their eTeam. Currently eTeam Britain, eTeam Canada, eTeam Brazil and eTeam USA are already on board.

The first planned event is a two-day pop up in Rio during the Olympics to showcase the eGames to the world of competitive gaming and attract further partners.

“We plan to take the very best practice from the sports world and bring it to competitive gaming. Our ambition is to bring credibly to the sector, dignity to the players and inspiration to the spectators.” – Chester King, Chief Marketing Officer, International eGames Group.

Jules Robinson Head of Business Development at Pinewood Group, where the IECG will operate from, added “We are delighted to be welcoming this exciting new initiative to our growing gaming community here at Pinewood. This bolsters our ambitions for Pinewood Games to become the leading games hub and go to location for the British games industry looking for state of the art facilities and a cluster of likeminded companies to work alongside. The IEGC will also be able to take advantage of outstanding venues for hosting events as well as our industry leading broadcasting services, which will prove essential in delivering all the action that the eSports community demands.”

For more info please go to www.egames.org

Train2game News ESL Streaming

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The world’s largest esports company, ESL, is happy to announce that it will be bringing its core content to multiple global streaming platforms.

Starting with the Intel® Extreme Masters World Championship in Katowice from March 4-6, the broadcast of ESL’s content will be available on Twitch, Azubu, Hitbox and Yahoo streaming platforms.

ESL’s events have consistently broken viewership records, among them the record for the highest number of concurrent viewers on a single channel, when 1.3 million people tuned in for the Counter-Strike: Global Offensive competition during ESL One Cologne 2015.

Welcoming three new additions to our streaming channels will enable ESL to open up its world class esports competition content to a larger and broader audience worldwide, maximizing the reach and growing the global audience. The company continues to deliver the most legendary esports moments across multiple games and platforms, further growing its offering by expanding to new regions and adding new games to its Leagues and events.

“The most important aspect to keep in mind when creating an esports broadcast is the audience,” said Nik Adams, Senior Vice President Global Sales & Business Development at ESL. “Expanding our distribution channels was done with this very audience in mind. Now viewers all across the world have greater flexibility in choosing how to consume ESL content – a first step with many more to follow.”

All competition can also be followed through IEM’s central broadcasting hub over at live.intelextrememasters.com, which also features streams in multiple languages.

Train2game News eSports Industry Awards

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MBN Events, industry leaders in the provision of high profile sporting lunches and dinners have teamed up with games industry powerhouse NewBay Media, owner of MCV and Develop, to launch the eSports Industry Awards, a brand new ceremony that recognises all of those who have contributed to the sector’s incredible growth across the globe over the past 12 months.

The event will take place on November 21 at The Brewery, London and will be hosted by BBC Radio 1’s gaming expert, Julia Hardy and Jason Bradbury from Channel 5’s The Gadget Show, in order to acknowledge and reward outstanding achievement from the world of eSports, with awards presented across 18 categories including: Team of the Year; Game of the Year; eSports Journalist of the Year and Best Live Event. All of the individual categories can be found here www.esportsindustryawards.com .

Nominations for the eSports Industry Awards 2016 open today, with the final short-list announced on Friday April 8. An international judging panel consisting of respected professionals from a cross section of the eSports industry including ex-players, media and broadcasters will then determine the overall winners in each of the categories.

“I’m really honoured to be invited to help co-host the first ever UK awards dedicated solely to eSports. It reflects just how huge the eSports world is and how quickly it is growing that we can now have a whole awards ceremony dedicated to the people who have strived tirelessly to get it where it is,” stated Julia Hardy, who added “eSports are well and truly here to stay and I’m looking forward to congratulating the winners and the nominees on the night for all their hard work in such a passionate part of gaming.”

The eSports Industry Awards 2016 has already received the backing of Gfinity, who will bring their expertise in streaming live events, as official broadcast partner. Confirmation of further high profile partnerships are expected in the coming weeks.

CEO of Gfinity, Neville Upton commented: “Gfinity is delighted to be the broadcast partner and helping to raise the profile of esports within the UK while recognising the achievements of people throughout the industry.”

www.esportsindustryawards.com

Train2game News Insomnia 57 eSports

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Multiplay, organiser of the UK’s largest gaming festival, Insomnia, and a subsidiary of GAME Digital plc (“GAME Digital”), the UK’s leading video gaming specialist, will be hosting a number of popular eSports tournaments at Insomnia57 from 25-27 March.

Returning to Insomnia, the Halo 5 tournament sponsored by Plantronics, will sport a £3,000 prize pool. Teams of four will be able to compete for a share of the prize on both the Saturday and Sunday of Insomnia57, in which day visitors gain access to the Tournament Zone area for the very first time to watch live matches. For more information and to enter please visit the official site.

There will also be plenty of other tournaments for BYOC Ticket holders to try their luck in, such as Football Manager, SMITE, Heroes of the Storm, and StarCraft II: Legacy of the Void, as well as many more. For a full list of tournaments taking place, please visit the Insomnia57 Tournament page.

The Hearthstone Insomnia Truesilver Championship sponsored by GAME and Ballistix returns to the NEC with a completely revamped format as 200 players battle it out for a share of a $30,000 prize pool. For further details please visit the official Insomnia Gaming Festival website.

“After the success of our first major Hearthstone tournament at Insomnia56, we are delighted to once again be hosting the Hearthstone Insomnia Truesilver Championship. With up to 200 players competing for the $30,000 prize pool, we expect to see some competitive and compelling games.” said Craig Fletcher, Founder and CEO of Multiplay. “We’ve also added to the eSports experience at Insomnia57 by providing day visitors access to the area surrounding the Tournament Zone in the Exhibition Hall. We wanted to add more to the atmosphere, as onlookers get a closer look to watch players battle it out to be crowned champion.”

To ensure that you don’t miss out on the Insomnia experience, make sure you purchase your tickets to Insomnia57, which will give you access to the action packed Exhibition Hall, as well as Live interactive stage shows, Cosplay, Tabletop games, Retro zones and much more. Tickets are available to purchase from your local GAME store or online: https://insomniagamingfestival.com/tickets/.

Train2Game News BBC Three showing eSports in Wembley

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For the first time, BBC Three will be offering live coverage of the League of Legends World Championships live from Wembley. Beginning on Thursday 15 October, action from all four days of the quarter finals will be available online.

Coverage will be hosted by Radio 1 DJ and avid gamer Dev Griffin. Julia Hardy will be interviewing players and fans in the arena with gaming casters Leigh ‘Deman’ Smith and James ‘Stress’ O’Leary offering their expert commentary.

BBC Three and BBC Sport are teaming up to deliver all the action using the platform previously used for live sporting events and Glastonbury coverage, where live video, pre-recorded video, text, audio and social commentary can sit side by side.

Damian Kavanagh, Controller of BBC Three, says: “We jumped at the chance to collaborate with BBC Sport and bring this massive UK event to a wider audience. BBC Three will always experiment with new ways to deliver content that young people want, in ways they want. I think this is an exciting way to cover something millions of young Brits love, in a BBC Three way.”

Leigh ‘Deman’ Smith, commentator, says: “I’m delighted to be part of the BBC’s coverage at Wembley Arena. Worlds has been amazing so far and it’s great to see the BBC getting involved and raising awareness of esports in the UK.”

League Of Legends has over 27 million gamers playing the game every day, with over 70 million hours of last year’s championships watched by fans across the globe.

Train2Game News Betmedia eSports portal

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The world of eSport and gaming is growing as Betmedia have got in on the action.

Betmedia, the supplier of online services based on sports information, announced today that it is launching Gaming eSports, a new portal devoted to the world of electronic sports.

This website will operate as an information platform focusing on the new digital pastime that has become a veritable craze amongst young people. Users will be able to discover all of the latest news regarding national and international eSports, as well as gaining access to up-to-date information regarding tournaments, not to mention feature articles and debates. They will also be able to view recorded broadcasts of their favorite games.

In the words of Daniel Fernández, the CEO and co-founder of Betmedia, “the creation of Gaming eSports is the company’s strategic initiative within the eSports sector and our first step in this line of business, which we hope will be highly prolific given the strong projection of this business in the Spanish-speaking world”.

Electronic sports constitute a mass phenomenon that encompasses some nine million people. eSports are currently witnessing an unprecedented degree of growth and development.

Based on new technologies, the potential of the social media and online broadcasting platforms such as Twitch, these sports have already achieved record audience figures that surpass those of the leading TV channels in the United States. According to recent studies, the World Finals of the “League of Legends” achieved an audience figure of 27 million viewers, whilst the DotA2 International achieved 20 million, far surpassing the Finals of the NBA and the Baseball World Series.

According to the specialized consultant, Newzoo, in 2014 there were a total of 205 million online players throughout the world in the different games and competitions that currently exist, featuring audiences that accounted for 3.7 billion viewing hours.

Train2Game News Peterborough hosts CityLAN event

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Peterborough is set to be transformed into a mecca for UK gamers this August as 20,000 people descend on the inaugural  CityLAN event in the city, featuring some of the biggest stars in European gaming.

Held at the ABAX Stadium (home to Peterborough Football club) and Future Business Centre the event will feature key players in the European Gaming League (EGL) and UbiSoft Lead Game Designer Tim Browne (currently developing the new Assassin’s Creed Syndicate), who will join via video link from France to deliver a keynote address.

Other attendees include renowned Peterborough e-Gamer Ash Dubh who has close to 500,000 YouTube subscribers and Dr Mata Haggis, Professor of Creative and Entertainment Games at Breda University of Applies Sciences in The Netherlands.

There will also be a strong focus on careers in technology, with an active push to engage with students and younger people. Local organisation Digital People in Peterborough (DPiP) will be using hardware from robotics firm Arduino to teach visitors how to build a robot as part of this section of the event. There will be further talks and Q&As on computing, app design and development and wearable technology.

With a exhibitors, gamers and attendees alike expected to gobble through terabytes of data between August 20th and 23rd, CityLAN is being powered by four dedicated, pure fibre gigabit speed network connections provided by  CityFibre. The connections are part of CityFibre’s recently completed 90km network installation in Peterborough called the Peterborough CORE.

Along with hundreds of gaming demos, live play sessions and high profile exhibits, all reliant on a strong network connection, live gaming sessions, streamed speaker slots and demonstrations will be live-streamed to a big screen in Cathedral Square in Peterborough city centre and around the world.

Both CityLAN and CityFibre have worked in close partnership and consultation to ensure the network is able to support all the demands of running an event that is amongst the most data hungry in the world. An experienced team of engineers will closely monitor the connections throughout the event.

Terry Harris, Director at CityLAN said: “Bringing an event of this size to Peterborough is massively exciting. Some of the names attending are superstars in their own right and there is a huge appetite from the British gaming community to attend.

“Having CityFibre as a partner is something we are most thankful for – as many gamers know exceptional Internet and ultra-low latency is a must and with so many people in attendance a robust connection is one of  the most important ingredient to CityLANs success. We’re confident all our attendees – from gamers to those watching key note addresses from overseas will enjoy a high quality experience throughout.”

CityFibre City Development Manager, Andrew Starnes added: “ We’ve been turning Peterborough into a ‘Gigabit City’ and the response we’ve had from local businesses shows just how digitally focused this region is. We’re very proud to be able to bring these dedicated lines, which will provide some of the fastest speeds in the world, to the CityLAN event to ensure it’s a true Gigabit Games.”

To find out more and book tickets go to http://www.citylan.co.uk/live/