Train2Game News: Nintendo open to the idea of Free-to-play

Satoru IwataCompany President, Satoru Iwata has revealed Nintendo is open to the idea of using a free-to-play business model for new franchises.

Nintendo’s leader pledged that he won’t add free-to-play or micro-transaction elements to existing series such as Mario or Pokémon, during an interview with Japanese newspaper Nikkei.

“We, as an industry, can now do distribution by digital means as well as micro-transactions, and the ways to obtain money through supporting entertainment have increased.

“I have no intention of denying charged games or the free-to-play model. If we were to talk about if Nintendo were to do that, however, I do not have much inclination to do that with Nintendo’s established well-known products.

“We will not have a proverbial door to full enjoyment that can only be unlocked via payment. However, this is separate from, say, having something where because there are people who want more stages to play in Mario games, we will create new courses for those people and charge for them.”

This all changes for new game franchises, though. Iwata said that for fresh ideas he is open to the idea of other methods of payment.

“For new titles with no established base, if, in the process of development, we found it to suit the free-to-play model, we might follow that route, or we might do something like ‘cheap-to-play'” he explained.

“Our sales methods have been freed up and I have no desire to extinguish that freedom. If we were to release something like that, it is not a betrayal but the birth of an interesting idea through our new found freedom, that’s all. I am not talking about changing how we sell Mario or Pokémon.”

It seems that Nintendo have seen how powerful Free-to-play can be but most certainly doesn’t want to risk their well established franchises on the new business plan.

Train2Game News: Dire Consequences for App Store

After eleven months in development, Derp Studios game has hit the App Store. The game was made for the Make Something Unreal Live contest in April this year.

Following on from the 2011 Game Jam four teams went on to compete in the Make Something Unreal live which took place at The Gadget show in April. The four teams were the winners of the contest, Commando Kiwi, A team I was a part of, Digital Mage, Indigo Jam and Derp Studios.

From January to April the teams worked relentlessly on their games which were based on the Fighting Fantasy IP of Ian Livingstone and Steve Jackson. The books from the series in particular that were chosen was: The Warlock Of Firetop Mountain, Armies Of Death, Deathtrap Dungeon and Citadel of Chaos. The last of these is the book Derp Studios worked on.

The game, Dire Consequences, is a first-person action game by Derp Studios, and sees players take on waves of enemies to collect souls and progress their character for new spells. The game is currently only available for iOS devices.

The Gadget Show Live was a life defining moment for many of the Train2Game students involved, including myself and having to do some research in to the whole event to fill in some gaps in my memory was a lovely journey. I am so pleased one of the teams got their game uploaded as they were all amazing games and the whole event really kick-started our careers.

A massive congratulations to Derp Studios and I urge all those with access to an iOS device to go and download the free game immediately!

Train2Game News: Minecraft meets guns

Jagex, the team behind RuneScape, have developed a new free-to-play first person shooter that has been described as Minecraft meets Team Fortress.

Jagex, Europe’s largest independent games studio, today formally unveiled details of its previously unannounced innovative shooter, Ace of Spades. Ace of Spades is the latest title from the multi-awarding UK studio behind the leading free-to-play browser MMO RuneScape.

Ace of Spades is a retro-looking intelligent creative shooter that gives players complete strategic freedom over a battlefield they can evolve and built on throughout a game session.  Featuring up to 32 players, Ace of Spades destructible environments are only limited by the imagination of the players creating them. The game provides players with all the ‘world-building’ freedom of a voxel-based sandbox, but with the addition of competitive, team-based multiplayer FPS gunplay.

Creativity is key to succeeding in Ace of Spades as the game gives players the freedom to construct anything from simple bunkers to elaborate fortresses and tunnel networks. This adds a new and innovative component to the game giving players unrestricted freedom to plan their own battles, construct purpose-built defences, and adapt the environment in real-time, changing the course of the battle.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

“Despite keeping this game under the radar during development, it has still proved to be hugely viral with more than two and half a million players entering the prototype phase. Ace of Spades is set to take FPS to the next level, adding evolving tactics and strategy to twitch FPS gameplay. We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge.”

The game, which has been developed by Jagex and a small team of talented independent developers, has been running a massively successful prototype since April last year which has been downloaded in excess of 2.5 million times and currently has 550,000 active monthly users.

The full version Ace of Spades featuring an improved graphics engine and an armoury of new weapons will be available to download from Steam in December 2012 for a small one off fee.

You can watch the trailer for the game below:

 

 

Train2Game News: Mid-week round up – 31.10.11

Possibly the biggest news this week is that Disney has purchased LucasArts for $4.05 billion. In doing so Disney now has the rights to everything in the Star Wars vaults. The plan is to release Star Wars episode VII in a couple of years time. LucasArts also makes some of the games in the Star Wars universe so this could mean changes in future games from the company. We will have to wait and see.

Grand Theft Auto V has finally had a release date confirmed. The highly anticipated fifth part of the saga will be coming to PS3 and Xbox360 in Spring 2013. There has been no mention of a PC release as of yet but it is common for Rockstar to release their PC versions several months later.

Another release date has been announced this time for Peter Molyneux’s Curiosity: What’s inside the cube. The release date has been given as November 7 for iOS and Android. The app will be free to download and play.

One of my most favourite games of this year is Borderlands 2 and it has just surpassed five million sales. The sales include retail and digital sales. Take-Two said it has become “one of the most successful releases in [subsidiary] 2K’s history”. In addition Borderlands Legends has been released for iOS today.

The Call Of Duty: Black Ops 2 trailer hit the world on Monday. The trailer was directed by Guy Ritchie and has a cameo from Robert Downey Jr. You can watch the trailer here.

Kickstarter, the most popular vehicle for crowdfunding games development projects, is now available in the UK. Previously UK-based developers could only pledge, but not create projects, now they can seek funding on the platform.

A sequel to the terrifying Amnesia: Dark Descent has been announced with a creepy trailer to get you in the Halloween spirit. Frictional games have always asked for fans to record screams, whimpers and blood curdling shrieks to be put in to the game. You can email your screams to piggies@thechineseroom.co.uk. The trailer can be seen here.

Lastly in more worrying news the terrible storm, Hurricane Sandy, that has hit the US has knocked out Activisions data centers and shut down online play for a number of games including Call Of Duty and Guitar Hero. My best wishes go out to all those affected by the storm.

Train2Game News: Minecraft Builds its way to the top

More people are playing Minecraft on Xbox Live Arcade than Call of Duty: Modern Warfare 3 or FIFA 13.

The latest Microsoft Live activity chart shows Minecraft: Xbox 360 Edition at the top for the first time, rsing ahead of acclaimed retail games Call of Duty: Modern Warfare 3 and FIFA 13. The Call of Duty games have been at the top of the chart for much of the past four years.

It is another impressive milestone for Minecraft. Earlier this month, developer 4J Studios revealed it had sold over four million copies becoming the best-selling XBLA game ever, beating titles such as Trials, Trials Evolution and Castle Crashers.

Other games Minecraft is more popular than are Call of Duty: Black Ops, Borderlands 2, Halo: Reach, Battlefield 3 and Call of Duty: Modern Warfare 2.

Interestingly GTA IV is still in the top twenty and it is nice to see the free-to-play title, Happy Wars, in at eleven.

Microsoft’s Live Activity chart is based on unique users – that is, game playing while connected to Xbox Live. You can see the top twenty below:

  • 1. Minecraft: Xbox 360 Edition
  • 2. Call of Duty: Modern Warfare 3
  • 3. FIFA 13
  • 4. Call of Duty: Black Ops
  • 5. Borderlands 2
  • 6. Halo: Reach
  • 7. Battlefield 3
  • 8. Modern Warfare 2
  • 9. Madden NFL 13
  • 10. NBA 2K13
  • 11. Happy Wars
  • 12. Skyrim
  • 13. Gears of War 3
  • 14. RESIDENT EVIL 6
  • 15. GTA IV
  • 16. FIFA 12
  • 17. Forza Motorsport 4
  • 18. Dishonored
  • 19. EA SPORTS NHL13
  • 20. Halo 3

As you’d expect, Minecraft is also the top Arcade title, ahead of The Walking Dead, Sonic Adventure 2 and Trials Evolution.

Train2Game News: Jonny Robinson’s Blog

Train2Game Student Jonny Robinson has been writing his own blog. He talks about his experiences on being a fledgling games designer. He covers subject such as his time at DR Studios and his work with Commando Kiwi, the winning team of the Make Something Unreal Live at the Gadget Show Live earlier this year.

You can read Jonny’s blog below:

http://ironcore1.wordpress.com/

Train2Game News: Xbox360’s first free-to-play MMO

The first free-to-play MMO is coming to Xbox360 next week. The game looks action packed, fun and very cute.

The game, Happy Wars, has been developed by ToyLogic who have previously assisted in the development of Nintendo’s Super Smash Brothers Brawl. You can certainly see the Smash Bros. influences in this game.

The 30 player strategy/action title pits two teams of up to 15 players against each other as they attempt to lay siege to enemy castles and defend their terrain. Each player’s character will be completely customizable with thousands of items, including outfits, weapons, and shields. In addition to the large-scale multiplayer battles, the game will also feature an offline single-player campaign mode, co-op mode with computer-controlled adversaries and more.

You must be an Xbox Live Gold subscriber to get the game but it is free to download and play. You can purchase ‘Happy Tickets’ from within the game to spend in the in game shop.

Although the ToyLogic developed title is Xbox Live’s first foray into free-to-play, it isn’t planned to be the last. Signal Studios’ Ascend: New Gods will rely on micro-transactions for its money, and is set to launch next year.

The free-to-play business model has been long used in the mobile industry but this is the first time it has been used on an Xbox title. Time will show how it plays out.

You can watch the trailer for Happy Wars below:

Train2Game News: World Record Certificate

We have been sent our Guiness  world record certificate! The certificate was awarded for most participants at a 48 hour Game Jam. Well done everyone once again! It is a huge achievement.

Train2Game News: Craig Moore Student diaries: week 43

Craig Moore

Student Diary

Week 43

So, I must apologise for the radio silence as of late. With the combination of the upcoming Game Jam, my heavy concentration on Train2Game coursework and a consistently frantic day at work, occasionally things will slip my mind.

I blame my age, since I am now the oh-so lofty age of 30! I collect my pension soon …

So last time I left you I was heavy in to UI work and really learning Unity and getting to grips with the tech. Not much has changed to be honest; there is simply so much UI work that needs to go into games of this type that it’s a lofty job for anyone. That being said it is coming along very well, elements of the game are fully implemented with just some polish required and it’s actually becoming a product!

I was able to get a build on my phone, which is one of my favourite moments, to see it actually on device and I was very pleased. Taking all I had learnt from my work on Sea Park and how I feel I have naturally grown; really shows. It has made a much cleaner UI and it just generally feels much more accomplished. Each little icon I have been doing has become a little art piece in its self, it makes me incredibly proud whenever I can see these little things and how they look in the game. It’s those moments that remind you why you are doing this in the first place and why you have made the decision to follow this path!

As the first submission draws ever closer there is no let down on the work that needs doing, as each task generally leads to more tasks it often balloons before it gets completed. I foresee a few late nights as we go forward but it should make for a much better game and something I am genuinely excited to play myself!.

Hopefully I should be back rolling with proper updates after this weekend’s Game Jam, without that on my plate and my recent submission of coursework for Train2Game I have a little extra free time so things won’t slip.

Until next time!

Craig

Train2Game News: Students talking about the Game Jam

This is a video of students talking about Train2Game and the Game Jam from the weekend!