Train2Game News: Intel CodeFest

Intel SoftwareOn 6 February 2014, Intel Developer Zone invites developers to come to its Intel CodeFest, taking place in London at Skills Matter.

At the event you’ll get the chance to network with fellow coders as well as hear some great talks from Intel’s engineers and experts on Android development.

The evening will kick off with an Intel dev expert giving you the low down on what Intel is doing in the Android ecosystem, an overview of Intel’s Android devices and an introduction to the range of development options. After that we will dive into the details of Dalvik development, followed by how to get the most out of WiDi and the APIs for a second screen experience.

Up next you’ll find out how to get the best out of Android’s Native Development Kit (NDK) and finally you’ll learn about how to effectively test your applications through both virtual device testing and real device testing – with lots of devices at the event for you to go hands on with.

If that’s not enough, we’ll also have some extra special guests in the form of Intel partner Marmalade, who will be at the CodeFest to reveal all you need to know about getting the best performance out of the Marmalade SDK for games development on Intel-based devices.

All of this and plenty of food and drink – there’ll even be a prize giveaway of a Lenovo K900 as well, so you might come away with more than just Android knowledge!

To guarantee your place, RSVP here!

Train2Game News: Microsoft buy Gears of War

Gears Of WarMicrosoft have announced that they have purchased the Gears of War intellectual property from Epic.

Microsoft purchased the Gears franchise from Epic to allow the unreal engine creators to concentrate on other projects that are already in the pipelines.

Microsoft have also announced that Canadian studio, Black Tusk will be in charge of creating the next game with Gears of War veteran Rod Fergusson in charge of overseeing the project. He was former director of production at Epic Games before leaving to help BioShock Infinite get out of the door. He said his new job “really feels like a homecoming”.

Clifford Bleszinski has confirmed that he will not be working on the next Gears game in any capacity.

“I’m not going to move to Vancouver and work on it,” Bleszinski said on his Clifford Unchained blog. “I’m not going to consult on it. 343 knocked it out of the park with Halo and I think Black Tusk will do a fantastic job with Gears”

Microsoft and Black Tusk will release more news on the next Gears of War game later on in the year.

Train2Game News: Borderlands 2 colour-blind mode

Borderlands 2 colourblind modeBorderlands 2 is set to receive a ‘colorblind mode’ in an upcoming patch, developer Gearbox has announced.

When enabled via the Video Options menu, the mode will display the name of the colour of each item via text on its stats card, programmer Jeffrey Broome said on the developer’s blog.

All items will have this line of text when colorblind mode is enabled, including items dropped in the world, items found in a chest or vending machine, and items in the player inventory.

Players will be able to select from the three types of colour vision deficiency (Deuteranopia, Protanopia, or Tritanopia) or select “Off” to turn colour-blind mode off.

“If you aren’t sure which type of colour vision deficiency you have, you can just try them out one by one until you find the one that works best for you,” wrote Broome.

The programmer noted that Protanopia mode will carry a small bug when the patch is released, which will cause red and green to show up as very similar for protanopes.

“This bug was detected too late to change it in the update so it will have to be fixed in a future update (it can’t be “hot fixed”). For now, people with protanomaly or protanopia should just use the ‘deuteranopia’ colour-blind setting instead.”

Source: CVG

Train2Game News: Final Fantasy XIV: A Realm Reborn PS4 release date

PS2CoverSheet108Square Enix, Inc. have announced that FINAL FANTASY XIV: A Realm Reborn will be released on the Sony PlayStation 4 on April 14, 2014 with official service beginning on the same day.

FINAL FANTASY XIV: A Realm Reborn on PlayStation 4 system will be available in either a Standard Edition or Collector’s Edition with pre-orders for both starting January 27. Pre-orders for either edition will include two in-game items (Mog Cap & Cait Sith Doll minion) and the ability to participate in Early Access starting on April 11. The limited Collector’s Edition comes packaged with an art book, music CD, art cards, a themed security token, and several special in-game bonus items.

Existing players who have registered a copy of the FINAL FANTASY XIV Collector’s Edition or FINAL FANTASY XIV: A Realm Reborn Collector’s Edition, or who utilized the digital Collector’s Edition upgrade service, will automatically receive the two new in-game items (Fat Chocobo Mount & Wind-up Moogle minion) that are making their debut in the new PlayStation 4 system Collector’s Edition for free.

FINAL FANTASY XIV: A Realm Reborn PlayStation 4 system Collector’s Edition Includes:

  • Special box featuring artwork by Yoshitaka Amano
  • Art Book – The Art of Eorzea: A Realm Reimagined
  • Special Soundtrack -The Sounds of Eorzea-
  • Seventh Umbral Era Special Movie Content Disc – The Waning of the Sixth Sun
  • Art Card Set
  • Themed Security Token
  • In-Game Items – Coeurl Mount, Behemoth Barding, Baby Behemoth minion, Helm of Light, Fat Chocobo Mount and Wind-up Moogle minion

PlayStation 4 system owners will be able to join the FINAL FANTASY XIV: A Realm Reborn Beta Test at no charge starting on February 22. Players who own the PlayStation 3 computer entertainment system version of FINAL FANTASY XIV: A Realm Reborn will be able to transfer their accounts to the PlayStation 4 system version for free starting April 11. Once transferred, PlayStation 4 system players will no longer be able to access the PlayStation 3 system version. To play both versions, a player must purchase the PlayStation 4 system version separately. Additional account transfer details will be announced at a later date.

FINAL FANTASY XIV: A Realm Reborn Standard Edition for the PlayStation 4 system will be available for $39.99. FINAL FANTASY XIV: A Realm Reborn Collector’s Edition for the PlayStation 4 system will be available exclusively on the Square Enix Online Store for $79.99. A digital version of the FINAL FANTASY XIV: A Realm Reborn Collector’s Edition will be available for $59.99 through the PlayStation Network. PlayStation 3 system and PlayStation 4 system Standard Edition owners can also choose to upgrade to a digital Collector’s Edition to receive the in-game items through the FINAL FANTASY XIV Account Management System, Mog Station. A free 30-day trial is included for new accounts, with monthly subscriptions starting at $12.99.

Train2Game News: Wearable headset improves your game

foc.usAn entrepreneur has developed a headset that will improve your concentration and your ability at playing games.

Wearable technology is a burgeoning market as proved by the plethora of goods at the latest CES Tradeshow in Las Vegas this January. Forbes having predicted “2014 Will Be The Year of Wearable Technology” and the battle for space on your body is underway, with a host of wearable inventions to measure and improve lifestyle.

With wristbands that can charge your phone on-the-go, smartwatches that display messages from your smart phone and Internet connected glasses, the possibilities for always being connected are endless. However, most monitor and deliver information whereas one product, the foc.us headset, for gamers, is blazing a trail with wearable technology that improves mental skills. The headset amps up the brain, improves memory, vigilance and enables people to think faster.

Developed by entrepreneur Michael Oxley, the foc.us headset is the first wearable transcranial Direct Current Stimulation (tDCS) technology on the market. Gamers are taking up the product in their droves, as it allows them to experience new levels of achievement.

Transcranial direct current stimulation (tDCS) uses a constant, low current, delivered directly to the brain area via small electrodes. Tests on healthy adults demonstrated that tDCS can increase cognitive performance in a variety of tasks, depending on the area of the brain being stimulated. tDCS has been utilised to enhance language and mathematical ability, attention span, problem solving, memory and coordination.

The futuristic headset rests neatly on the back of the head with four space-age electrode pads placed at the front. Michael Oxley says: “The force of controlled electricity excites the brain’s neurons into firing faster, enabling gamers to respond quickly. It’s a smart piece of wearable technology that shows people that you are really serious about your game and in achieving the utmost concentration”.

The foc.us headset, available in red or black, is controlled manually by using a touch sensor or people can connect via Bluetooth 4.0 from a compatible mobile device, such as an iPhone, iPod touch or iPad. It looks pretty revolutionary too and is available from foc.us for £179.00 ($249.00)

Train2Game News: 9 tips for getting a games industry job

Miles JacobsonSports Interactive studio director Miles Jacobson offers advice in this blog on getting a foot in the game industry.

Here at SI the whole area of job applications is something which is very much at the front of our minds at the moment as we’ve just publicised roughly 20 new positions and we’ve been dealing with what can only be described as a torrent of applications ever since.

Here are some learnings we’ve had from this process.

1. Make sure you have both a covering letter and CV – or at least put some text into your email about why you want the role. I was very surprised how many people just sent a CV with a blank email. Which brings me nicely onto…

2. Stand out from the crowd

Getting a job in any business is difficult. Getting a job in a business that’s perceived to be as exciting and (dare I say it) glamorous as games is very difficult indeed. Before you can even think about getting a job, though, you have to get your face in front of the people who are doing the hiring, and to do this you’ll have to find a way to make yourself stand out from the crowd.

In our most recent round of recruitment we had more than 500 applications for what were two relatively junior positions. These came from a massive variety of candidates, but one thing they had in common was that most kicked off by saying how much they loved our game/company and how it was their life’s ambition to work for us. That’s very nice to hear, of course, but you have to understand that if you’re saying it then everyone else is probably saying it too.

There’s simply no way that any employer can take the time to meet everyone that applies for a position, so try to find something that makes your application stand out from the crowd. This won’t get you the job, but it may just get you an interview.

3. Pay attention

All employers have their own methods for hiring new staff, but most will kick off the process in a similar fashion – by sifting through the initial applications in an attempt to reduce the list of candidates under consideration to a manageable number.

In other words, most employers will start off by looking for an excuse to remove as many candidates as they can from the ‘possible’ pile. One easy way to do this is to remove any candidates who didn’t read the job ad properly. So read it once, then read it again and make sure that you deliver everything that’s asked for – and that it’s appropriate for your current skill levels. A DBA is not someone who enters details about footballers into a database, for example.

4. And pay attention to detail

Another ‘easy win’ for employers looking to reduce their workload is a sloppily-presented CV. If your CV is riddled with spelling errors, missing vital information or just badly presented then you’ll be unlikely to make it past stage one.

On its own your CV is unlikely to get you a job… but it could very easily lose you one.

5. Don’t say it… show it

Modern technology offers job seekers so many ways to showcase their abilities that a well-written and well presented CV on its own may not be enough. If you’re really keen on getting into a creative industry, then take some of the opportunities that are open to you to demonstrate your creativity.

For programming positions, let us know where we can see a demo of some of your work – or detail of the kind of work you’ve been doing. Artists or animators need a link to a portfolio. QA roles should point out some issues with our last title, and potential solutions. We don’t have designer roles at the studio, but would expect the same as the QA roles would be a good way to get someone to take notice.

On the comms side of things (which more and more developers have in-house nowadays), write a blog, set up a YouTube channel or even just maintain an active Twitter account. It doesn’t matter what it is, just do something to show that you not only have ideas, but that you also have the initiative to express them

6. Do your research

The internet is a bonus to any employer as it allows them to do a little background research on any prospective candidate before they even meet. That, however, works both ways. If you do manage to make it past stage one and find yourself invited in for interview, make sure that you know every piece of publicly-available information on your prospective employer. If you don’t, one of your competitors will.

Also make sure that you’ve cleared your social networks of any idiocy. Or, even better, don’t be an idiot in the first place. Some of the applicants for our current open roles are people who have been banned from our forums or social networking platforms (which aren’t easy to get banned from) and when we’re looking for people to not interview, those come very high in that pile.

7. Be prepared

If applying for a programming position, it’s likely that you are going to have a programming test at some point. If the studio is advertising C++ positions, and you’ve been using C# for the last couple of years, brush up on your C++.

And always answer the way that you think is the right way to do it, not necessarily what you learnt at school/university. Often with the programming tests there is more than one answer, and they are more tests to find out how you approach issues.

8. Be yourself

When you do eventually find yourself face-to-face with a prospective employer, don’t try to be the person that you think they’re looking for… just be yourself. After all, it was you who impressed them enough to get you to the interviewee’s chair, so why be someone different now?

9. And finally….

Apply for roles at studios whose work you admire and want to be part of. Passion for what you’ll be working on (even if it’s the tech, and not the games) is very important – if you don’t have passion for the work, you may as well get a job doing programming outside of the game industry as you’ll likely make more money that way…

That’s probably enough to start with. Best of luck with your job hunt.

Source: Develop – written by Miles Jacobson

Train2Game News: Amazon leaks GTA V for PC

Grand Theft Auto V Amazon has added fuel to the rumour mill and listed GTA V for PC for pre order. This adds to many strong rumours the port is coming.

The PC version of the high selling Grand Theft Auto V went live on France and Germany’s Amazon pages and I am sure they will get a strong worded letter from developers Rocksteady asking for this not to happen again. Amazon France has already taken the product down. Neither page had a release date for the game so there wasn’t too much damage done.

Multiple industry sources had already said a PC version of GTA5 would happen, and they said by 31st March 2014 – roughly six months after the Xbox 360 and PS3 versions. Grand Theft Auto 4, by comparison, added a PC version eight months after the console release.

With the game being all but confirmed for PC what does this mean for an Xbox One or PlayStation 4 port? Will it happen so they can take advantage of the higher processing power or will Rockstar start work on something else? Time will tell.

Train2Game News: Norwegian class using game to teach ethics

The Walking DeadThe teacher of a high school ethics class in Bergen, Norway is using Telltale’s the Walking Dead to help drive discussion about morality and choices.

Tobias Staaby is certainly not the first to notice that the Zombie game forces players to make some gut-wrenching decisions, but the religion lecturer may well be the first to make it part of a curriculum for an ethics course.

“I thought I would get angry phone calls from a mother or father,” Staaby told Norwegian news publication NRK.no, “but so far I have not gotten it.”

Students at the Nordahl Grieg school vote on which path to take when a moral quandary presents itself in the game, discussing both the theory behind their decision and the results their actions have within the game.

“I want a good catalyst for discussions about ethical theories or ethical dilemmas,” Staaby explained.

“This game provides students with a space they can navigate and discuss within according to the curriculum.”

Students say that the shared experience of the subject matter as presented in the game has helped them to learn the complex subject of modern ethics

Staaby says he hopes other instructors will follow on his classroom successes.

“In five years I hope there are more people who use this similarly,” he said.

This is a great example of games being able to do more than just bring enjoyment. Video games can challenge each of our moral ethics if done well and much more.

Train2Game News: Indielicious

IndieliciousIndieMedia officially launches www.Indielicious.com, a website dedicated to promoting small independent game projects.

Founded by Chris Shrigley, a veteran game developer, the site aims to provides free, promotional coverage to small independent game developers, hoping to publicize their games to a growing audience. The site is a mixture of previews, reviews, interviews, news, and editorials, aimed at smaller developers, who often find it difficult to find a voice.

The site will focus on smaller indies and students, trying to get their small projects noticed. There are so many fantastic and creative games out there that just don’t get the publicity they deserve, and Indielicious wants to change that. The site will give these passionate, creative individuals a platform to publicize their projects, from the initial early stages, all the way through to completion, totally free of charge.

Indielicious will also feature interviews and editorials from established independent developers, hoping to inspire new developers just setting out to pursue their game making dreams, and offer advice and their thoughts on making those dreams a reality.

This could be an excellent tool for some of our Train2Game Students to get their work the attention that it deserves!

Train2Game News: Derp Studios release Spectrum style game

DerpmanTrain2Game Student Studio, Derp Studios, has released a game on Windows 8! Derpman and the Code Monkey conundrum.

The game is an endless runner, similar to Temple Run and Subway Surfers, where you must run, jump, slide and attack the Code Monkeys that are attacking you to get as much score as you can get. It has a good nostalgia trip for those slightly older gamers among us who remember playing the ZX Spectrum as the graphics and soundtrack are made in that style.

The game was created in a single week for an online event known as a Speccy Jam. The rules of the jam were simple, create a game in the style of a ZX spectrum, simple yet different!

The studio has recently been creating a series of comics, in what little spare time they have, known as Derpman which is a parody series of your favourite superheroes. Following on from the comic series it seemed a logical step to create a game on the bumbling green clad hero.

Chris Ledger, CEO of Derp Studios said “The team really enjoyed Speccy Jam, one of the most fun jams we’ve participated in so we’ll definitely be up for the next one!  The time limit was a week and we worked virtually.  Everyone performed really well!  We’re hoping to get our candidate on all the major mobile stores as soon as possible for all to play!”

The game is out now on the Windows 8 mobile store and downloadable for your PC. If you wish to find out more about the studio or read the comics that lead to this game you can visit www.derpstudios.com

Congratulations on the games release guys.