Train2Game News: More Xbox One Changes

Xbox OneAs has been common lately, Microsoft has changed some more of the policies on the Xbox One.

The Xbox One now will not need Kinect to function. The system still comes with the Kinect but it means that if anything happens to your Kinect sensor then it will not cripple your console. However some of the features such as face recognition and voice commands won’t work without it. There is also the ability to turn the Kinect sensor off in the settings of the console if you so desire.

It has also come to light that you will require an Xbox Live gold membership for some of the features on the Xbox One such asthe DVR and the Skype calling. Only Gold members will get access to the new OneGuide system, which curates TV and other entertainment based on viewing patterns. Existing functionality, such as Netflix support, web browsing, and other features familiar from the Xbox 360 will still demand Xbox Gold membership as well.

Finally the more recent update to come to light is Xbox One launch has been delayed until 2014 in eight countries. These include: Russia, Belgium, Netherlands, Switzerland, Sweden, Norway, Finland, and Denmark. Xbox One will launch first in the US, Canada, Mexico, Brazil, Australia, New Zealand, United Kingdom, France, Germany, Spain, Italy, Ireland and Austria in November 2013. Microsoft has said they will give a free game to those who are affected by the delay who have already pre ordered the console.

With just over three months to go before the console is released in most places, what other aspects could Microsoft change?

Train2Game News: Call of Duty Infographic

Call of Duty GhostsAhead of the Call of Duty: Ghosts Multiplayer Reveal Activision have released an infographic containing some stats on the Call of Duty franchise.

The reveal will be streamed live from LA at 10:30 am today.

You can view the infographic in the link below

Call of Duty Franchise Infographic

Train2Game News: WWE 2K14 30 years of Wrestlemania mode annouced

ultimate-warrior-wwe2k142K announced that WWE 2K14, the forthcoming release in the WWE flagship video game franchise, will include the 30 Years of WrestleMania Mode.

This will be an unprecedented single-player campaign featuring iconic WrestleMania matches and an unparalleled roster spanning three decades of WWE history.

Commencing with the inaugural WrestleMania, the nostalgic journey takes players through more than 45 matches, including the legendary match between Hulk Hogan vs. Andre the Giant for the WWE Championship at WrestleMania 3; WWE 2K14 cover Superstar Dwayne “The Rock” Johnson vs. “Hollywood” Hulk Hogan in an “Icon vs. Icon” match at WrestleMania 18; and the much-anticipated WrestleMania 28 main event featuring The Rock vs. John Cena.

The 30 Years of WrestleMania Mode is inspired by the forthcoming WWE milestone – WrestleMania 30, scheduled for Sunday, April 6, 2014 at the Mercedes-Benz Superdome in New Orleans.

“For nearly three decades, WWE has inspired millions worldwide through the historic, cultural and undeniable phenomenon that is WrestleMania,” said Chris Snyder, Senior Director of Marketing at 2K. “Through the 30 Years of WrestleMania Mode in WWE 2K14, players can now relive their favorite nostalgic and recent WrestleMania moments – from an incredible roster to authentic presentation and match play – in a unique and engaging way.”

WWE 2K14’s 30 Years of WrestleMania Mode will organize matches into a progressive single-player campaign, with the format curated by five distinct eras in WWE history. Unique presentation elements transport players through the different eras, including authentically recreated arenas, WWE Superstar entrances and ring attires, as well as era-specific graphics, screen filters and other presentation elements. In addition, extensive WWE-produced video packages and in-game, cinematic cut scenes set the stage and provide detailed background information on key matches.

Historical objectives encourage players to authentically replicate popular match moments, while completing objectives will unlock a host of rewards, including additional playable WWE Superstars, alternate attire options, new arenas and WWE archive photography.

In celebration of the 30 Years of WrestleMania Mode announcement, 2K also disclosed the Company and Twitch.TV will present the WWE 2K14 30 Years of WrestleMania Mode Roster Reveal – live on www.twitch.tv/2K from WWE SummerSlam Axxess on Saturday, August 17, 2013 at 12:30 p.m. PDT. The reveal will be hosted by WWE Hall of Famer Jim Ross, WWE Hall of Famer Jerry “The King” Lawler and WWE Superstar Damien Sandow.

WWE 2K14 is out on October 29, 2013 in North America and November 1, 2013 internationally.

Train2Game News: Train2Game Radio talks to Richard Hoffman

Game_Jam_T2GI had the pleasure of talking to Richard Hoffman who has recently released his game, Man Alive on iOS and Android. Richard spoke to me about his career history and where the idea for the game came from.

You can listen to part one here: https://audioboo.fm/boos/1544558-train2game-student-richard-hoffman-talks-to-t2g-radio-part-1

and part two here: https://audioboo.fm/boos/1544556-train2game-student-richard-hoffman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hello, my name is Richard Hoffman, I am an indie game developer and I am on theGame Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and publishing on different platforms including Apple’s iOS and the Google Play Store.

Hi Richard, how you doing mate?

I’m alright thank, yourself?

I’m good cheers buddy. So tell us a bit about yourself, what’ve you been up too lately?

We have just finalised our game Man Alive which is now out for two platforms, iOS and Android. We also intend to publish it on Windows 8, so that will be out quite soon with a little bit of help with Microsoft’s tech team.

Yeah and how was it working on Man Alive?

It took a long time actually because we are working full time and doing this in our spare time. We started two years ago at the Global Gamejam and we saw it’s a really cool game which emerged after those two days and we just continued working and getting it to the stage it’s at now and we are quite proud of it.

Yeah, I’ve had a bit of a play of it myself on my tablet and it is quite a good different idea. Where did the idea come from?

The idea came from the Global Gamejam that we were in two years ago where we had a theme set and we had to do something around an ancient symbol of a snake that eats its own tail. This round shaped form, I’ve forgotten the name of it.

The Ouroboros.

That’s the one! My Greek or Latin is a bit limited! So with that theme in mind, we just bounced a few ideas off of each other and that’s basically what came out of it. We thought, we like playing Mario Brothers and platform games like Limbo for instance and we saw that every game has the same pattern; it’s all about survival and you have your set lives and that’s it. We were kind of bored with this, I’ve played games for about thirty years now, and it’s always the same pattern so we thought we’d do something different. With this theme we just twisted the whole platform game paradigm on it’s head, so it’s not about surviving but you have to die at least once in each level to get to the next level or the next stage. It’s an encouragement to throw yourself in to a river and jump up over your corpses which is kind of fun because it has a cute quirky graphic style which doesn’t look too serious at all because if I explain it to people sometimes they kind of get a bit anxious about the subject but it is quite funny.

Yeah it is quite good. It’s along the same sort of line is Limbo where it doesn’t look so bad to die, it doesn’t shock you or anything, it’s just something that happens.

Exactly except that in Limbo, the first time I played it my friends didn’t tell me you could die so I had a kind of shock moment, I thought it was forever and my friends were just laughing at me for not knowing that!

So what is the company your working with to create Man Alive?

It’s my own company called Global Empire Soft which I created three years ago and just started creating apps and games during that time.

Yeah, is it all Train2Game people working with you now or have you got a mixture?

I have a mixture actually, I have people I know from other universities plus Train2Game students. We work on different game projects whenever they have time as well.

So do you work in one place or are you a virtual team?

We are a virtual team but we come together occasionally but mostly we do everything over Skype and organise everything over Skype.

So whilst you are doing that in your spare time, what do you do for a living?

I’m an apps and games developer so usually I work on projects whether it be contract or a permanent position. My last contract or my last employer was Penguin Books which is quite a big publisher. We worked on some games and did occasional apps as well.

Excellent. So you’ve had quite a lot of experience already then?

Yeah I’ve had fifteen years working in the IT industry and working on apps and games on all different platforms. So I probably know most programming languages and in the last thirty years I’ve played a lot of games on all platforms, whatever came out at the time, from home computers to consoles and PC’s, now Mac as well.

So what brought you to Train2Game?

I was just curious to know more about game design because I never learnt it from Start to finish. I did a degree in Computer Science and before that I already was a programmer so it seems to be like I jumped in to the river and start swimming and then I am trying to understand where it starts and where it ends and what the whole spectrum of an education is. So because I am very passionate about game design and very creative and have a lot of ideas, I want to learn more about that the proper way and I thought the best way of doing that is with Train2Game.

So have you found Train2Game has helped you along in this then?

Definitely it’s a really good guide and has a good curriculum to starting from the simple mechanics of game design and platforms and game design and everything so I already got a good idea ready about the game design part. I am still in the middle of it but I am still keen to do the exercises at the end and just finish the TMA’s and just get to the next one.

Perfect. So finally then what are you working on next?

Next we are working on a few title, something called AVA which is an archaic flight simulator. So we are quite excited about that as we are all fans of Top Gun in our team and good old flight movies! We want to create something with a similar feel of the whole subject from landing, to starting from the Aircraft carrier and having all kinds of Airplanes and also using 3D instead of 2D. Our last game was quite an interesting and challenging approach.

Excellent, sounds like it’s going to be fun!

Definitely

Well I think that’s all we’ve got time for today Richard so thank you very much for your time!

You’re welcome, Thanks for having me.

My pleasure Richard, talk to you again

Train2Game News: UK Top 20 Games – 12.08.13

MinecraftIt’s the start of the week which means the games industry charts are out. Still sitting at the top is Minecraft: Xbox360 Edition. Tales of Xillia entered the charts at number four and Saints Row: The Third – Full Package has come into the charts at number with people purchasing the game in anticipation of the fourth installment being released.

All formats

Week ending 10 August 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 MINECRAFT: XBOX 360 EDITION MICROSOFT 1
2 FIFA 13 EA SPORTS 4
3 THE SMURFS 2 UBISOFT 5
4 TALES OF XILLIA NAMCO BANDAI GAMES
5 ANIMAL CROSSING: NEW LEAF NINTENDO 3
6 THE LAST OF US SONY COMPUTER ENT. 2
7 CALL OF DUTY: BLACK OPS II ACTIVISION 8
8 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 7
9 TOMB RAIDER SQUARE ENIX 9
10 ASSASSIN’S CREED III XBOX 360 CLASSICS 10
11 FAR CRY 3 UBISOFT 6
12 NEED FOR SPEED MOST WANTED EA GAMES 16
13 GRAND THEFT AUTO IV XBOX 360 CLASSICS 14
14 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 12
15 MAX PAYNE 3 ROCKSTAR 13
16 THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 19
17 MARIO AND LUIGI: DREAM TEAM BROS. NINTENDO 11
18 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 18
19 BATTLEFIELD 3 EA GAMES 17
20 SAINTS ROW: THE THIRD – THE FULL PACKAGE XBOX 360 CLASSICS
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Games Industry News – 09.08.13

Call of Duty Black Ops IIIt’s the end of the week and time for the industry news round up!

The epic climax of Activision and Treyarch’s Call of Duty: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Available first on the Xbox Live online entertainment network from Microsoft on August 27, the game’s fourth and final DLC Pack delivers four thrilling, diverse multiplayer maps and the all-new wildly creative Zombies experience – “Origins”. In addition one of my favourite bands, Avenged Sevenfold, will be again lending their musical talent to the game with their song, Shepherd of Fire, from their upcoming album Hail to the King, featuring in the opening cinematic.

Marvelous Games, the European division of the Harvest Moon publisher MarvelousAQL, has today unveiled more details on RunBot – the first title to emerge from the recently announced five-game publishing agreement with Touch Racing Nitro developer Bravo Game Studios. Due for release worldwide on iOS on August 22nd, RunBot is a brilliant Parkour/freerunning twist on the endless runner genre, offering phenomenal 3D visuals across a constantly evolving course.

Sources say that Amazon is working on producing its own android based games console, for release later this year possibly around the US thanksgiving season. There’s no real news about what the console will consist of, other than ‘it’s coming’, but given that Amazon has a pretty healthy stock of games and a download service already in place, it could already be one up on the Ouya, whose exclusive developers have been struggling to turn a profit on the system.

The Suikoden Revival Movement has launched the next phase of its campaign entitled ‘Operation Blinking Mirror.’ Between December 10 and December 12, 2013, the Suikoden Revival Movement will be inundating Konami Japan with Suikoden-related paraphernalia such as letters, artwork, cosplay photographs and sculptures. Operation Blinking Mirror – an ode to a teleportation device found throughout the series – has launched its own Facebook page where fans can find out more.

Finally videos have surfaced from Microsoft and Sony unboxing the Xbox One and PlayStation 4. You can view the Xbox One – here and the PlayStation 4 – here.

Train2Game News: Cyber psychologist talks about game addiction

gamerA cyber psychologist has called on the developers of massively multiplayer online role-playing games to help prevent addiction by tweaking their design.

Dr Zaheer Hussain, a lecturer in psychology at the University of Derby, called on MMORPG designers to look into the structure of their games, and suggested shortening long quests. The recommendation was made in “Social responsibility in online videogaming: What should the videogame industry do?”, a new study authored by Dr Hussain, Dr Shumaila Yousafzai from the Cardiff Business School and Professor Mark Griffiths, of Nottingham Trent University and director of the International Gaming Research Unit.

The study said some gamers play up to 90 hours a session, developing a “pathological” addiction. A distinction was made between video games with an ending and MMORPGs, which do not. The researchers said around seven to 11 per cent of players were considered “pathological” gamers.

Dr Hussain said: “As a first step online game developers and publishers need to look into the structural features of the game design, for example the character development, rapid absorption rate, and multiplayer features which could make them addictive and or problematic for some gamers.

“One idea could be to shorten long quests to minimise the time spent in the game obtaining a certain prized item.”

In a BBC report, UKIE boss Dr Jo Twist responded to the study, saying: “There is no medical diagnosis of game addiction but like anything enjoyable in life, some people play games excessively.”

This is not the first time Video Game addicition has been in the news but it is the same as anything enjoyable. People will use it to escape their own lives.

I, personally, don’t believe any blame can be placed on the developers as the majority don’t spend 90+ hours playing these games non stop. It is down to the individual to control themselves and have a healthy balance in their life.

Train2Game News: Google Play downloads surpass App Store

Google PlayThe number of downloads on Google Play was ten per cent higher than on iOS during the last quarter, according to research.

Stats from analytics firm App Annie claimed that India, Russia and Brazil were helping drive increased downloads on Android devices.

Despite getting more downloads however, the iOS App Store was generating over twice as much revenue as its Google Play counterpart. Games were said to dominate revenue share for both app stores, representing 75 per cent of revenue on iOS, and 80 per cent on Google Play.

The UK, along with the USA and Japan, were ranked as the top countries by revenue on iOS during Q2 2013. Japan, South Korea and the USA meanwhile drove revenue on Google Play, accounting for 70 per cent of total spend. The UK ranked fifth behind Germany.

This information may help influence a mobile game any Train2Game student studio is currently creating. It also does show that the games industry is still constantly growing and has taken over the mobile market.

Train2Game News: WWE 2K14 Phenom Edition

Undertaker2K announced that enigmatic WWE Superstar Undertaker will be featured through the “Phenom Edition” of WWE 2K14, the forthcoming release in the WWE flagship video game franchise.

Available for the Xbox 360 games and entertainment system from Microsoft and PlayStation3 computer entertainment system, while supplies last, the WWE 2K14 “Phenom Edition” is scheduled to include the following items:

  • Exclusive tin coffin box;
  • Exclusive collectible art card personally autographed by Undertaker;
  • Exclusive Undertaker playable character: “American Badass”;
  • Exclusive Undertaker-themed controller skin;
  • “WWE Undertaker – The Streak”: Disc #1 (on Blu-Ray/DVD);
  • Access to WWE 2K14 global pre-order offer: Ultimate Warrior playable character;
  • Copy of WWE 2K14 video game.

“The Deadman. The Lord of Darkness. The American Badass. The Phenom. In every aspect of his career, Undertaker has commanded the admiration and respect of WWE fans and newcomers alike for more than two decades,” said Chris Snyder, Senior Director of Marketing at 2K. “His unequivocal legacy will be fully realized in the WWE 2K14 ‘Phenom Edition’ and is a must-have item for any collector.”

With captivating ring entrances and looming, omnipresent appeal, Undertaker is WWE’s longest-tenured current Superstar and holder of several WWE titles throughout his storied 20-year career. He is best known for his unrivaled winning streak at WrestleMania, WWE’s biggest event of the year, where he boasts a 21-0 record. Whether he took on Hulk Hogan and Ultimate Warrior early in his career, aligned in tag team competition with his brother Kane, delivered career-defining matches against WWE Superstar Triple H and WWE Hall of Famer Shawn Michaels or squared off against his most recent WrestleMania opponent CM Punk, Undertaker is responsible for some of WWE’s most prolific and memorable moments.

You can pick up the game on November 1.

Train2Game News: Microsoft’s Accelerator Programme

Microsoft VenturesTrain2Game are looking for a team or studio that might be suitable to take part in Microsoft’s pilot for their Accelerator programme, www.microsoftventures.com.

This is aimed at promising early-stage start ups. For 8 weeks the new studio would receive strong mentoring, technical guidance and connections to other start ups.

This is a highly sought after programme so your team (studio) would need to be already established and have collectively produced at least one game. The game may not have been published, but we will need to see at least one game that you’ve made.

The team should have between 2 and 5 members with at least one member of the team able to attend the Microsoft Accelerator offices in tech city, central London, Monday to Friday from 1st September for 8 weeks. Other members can work remotely but one member of the team must work from tech city.

Microsoft will work with the team to develop them into a fully fledged studio. The team, for example, may be one which has previously taken part in one of our game jams and has stayed together since, although this is just an example. All members of the team must be Train2Game students.

It is essential that all teams who wish to be considered apply to us through the correct route; please see Student World for more details of how to enter. Your entry must be in by 3pm on 14th August; entries received after this date cannot be considered.

We cannot guarantee that any team will be accepted into the Microsoft Accelerator programme but suitable teams will be put forward by us. Teams which we feel may be suitable will be contacted by us by 16th August 2013.

Good luck to all those who enter!