Train2Game News In app purchases for charity

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Multiple leading developers will be donating all money generated by microtransactions to charity for the next two weeks.

The initiative is part of the Apps for Red drive, which is supporting Product Red, the organisation founded by U2 vocalist Bono and activist Bobby Shriver. The money raised will go to the Global Fund fighting HIV, AIDS, tuberculosis and malaria in Africa.

Many of the mobile games involved have rebranded to highlight the campaign, with the money spent on any in-app purchases going straight to charity, reports Polygon.

Slogans supporting the movement include Angry Birds’ “Fling Birds. Save Lives” and Clash of Clans’ “Raid Friends. Save Lives”. Monument Valley has even released a brand new chapter named Ida’s (Red) Dream to help raise money.

The games involved include:

    Angry Birds
    Bubble Witch 2 Saga
    Clash of Clans
    CSR Racing
    Cut the Rope 2
    Despicable Me: Minion Rush
    Farmville 2: Country Escape
    FIFA 15: Ultimate Team
    Frozen Free Fall
    Kim Kardashian: Hollywood
    Monument Valley
    Puzzle & Dragons
    Rayman Fiesta Run
    The Sims FreePlay
    Threes!

Source: Develop

Train2Game News Flawless Studios recruiting

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New Train2Game student studio on the hunt for team members

Flawless Studios looking for Train2Game students to join existing young team and work on The Damned One

The Flawless Studios team are working on a British set survival horror game called: The Damned One. It is about a village where people are mysteriously going missing, after the lead character summons a demon through a Ouija board. The hero then goes through the game searching for his family, closely pursued by the demon.

Flawless Studios is made up of three members: Lead Designer and CEO: Aaron Miles, Ashley Miles: Audio engineer and composer and Artist: Mike Cahill. The team is looking for dedicated artists and developers. The successful applicant will be someone who can commit time to a project all the way to its completion. The team are currently looking for Artists and Developers. But they are open to interest from all Developers, if you are skilled, they want you in the team. It’s an unpaid opportunity but the experience will be great for students portfolios.

The team are relatively early into the course but they have the enthusiasm and dedication to get making games. Long term they plan to launch a successful games on to the Playstation Store and Xbox Live, they want to create a dedicated fan base of gamers following the work they create.

To apply all you need to do is get in touch with the team and be able to dedicate your time to a project. Apply by emailing aaronmilescontact@gmail.com

Train2Game News Clan of the Cloud

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Clan Of The Cloud has today unveiled its new ‘platform agnostic’ CloudBuilder framework for any developer to incorporate social elements into their app, game or any program they are working on, whether for corporate content to social gaming.

The company is already partnered with and speaking to many indie game developers, medium sized studios and healthcare companies including Pastagames, The Game Bakers, Astraware & Advanced Mobile Applications.

The launch of this new version for the framework sees these libraries come out of Beta and phased into general release and can be accessed here:

https://account.clanofthecloud.com

Clan of Cloud is truly disrupting the social experience – with only one line of code you can add many features such as:

    Social Features – Chat, Twitter & Facebook sharing, Leaderboards, Challenges, Push Notifications, Offer Rewards/Gifts and more.

    Monetisation – IAP, Set your own virtual currency, view sales/ROI, Virtual items on the fly, Rewards & promotions all in real-time.

There’s also a full CRM system, which gives developers complete data collection & control per user in real-time including data export/bulk push notifications.

Whether you’re working on Mobile (Android, iPhone, BB, Windows Phone), web (HTML5) or desktop to third- party middleware including STEAM, Unity3D, Marmalade, all these features are available and cross pollinated seamlessly with all of these platforms.

The features the cloud-based framework offers would usually take developers a minimum of four months to create via dedicated programmers – Clan of the Cloud are already there.

The latest version of the framework is online from today via http://cloudbuilder.clanofthecloud.mobi/

Train2Game News Unity asset store expected to reach 1mil

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Unity Technologies is proud to announce that the company’s Asset Store is expected to exceed one million users by the end of the year and celebrates its fourth birthday with the Birthday Bonanza Madness Sale.

Today, it offers more than 15,000 content packages and apps – available from nearly 3,800 creators – to developers, delivering exciting content packages for 2D and 3D models, plus other tools and services such as animation, audio, editor extensions, shaders, scripting, textures, and materials.

Unity’s Asset Store is a marketplace designed to give all developers the opportunity to compete in today’s crowded gaming market by increasing quality and lowering costs. It launched in November 2010 and has continued to be a unique, robust resource that offers content, tools, and services like no other engine. Unity estimates that the Asset Store ecosystem, empowering Unity developers to create games and apps with a more efficient and effective production process, saves developers six million workdays over a 12-month period, which roughly equals a savings of $1.4 billion.

The Unity Asset Store was instrumental in empowering Nicolas Liatti to create Stealth, a new mobile game. “Thanks to the Asset Store, I was able to single-handedly develop my first mobile game, Stealth, which offers players a high-quality production value that can compete with larger studios that have multi-million dollar production budgets,” said Liatti. “The content, technology, and tools that Unity has available in its marketplace have made it possible for me to offer unique experiences in the game, which surpass the stealth-based gameplay that have come before it.”

The Unity Asset Store offers a huge array of production ready assets like environment art and Hollywood -quality music and sound effects, as well as cutting-edge technology i ncluding editor extensions and sop h i sticated  shaders. Developers come to Unity first to help them make huge strides forward in their projects. With the Asset Store, Unity is enabling innovative workflows to emerge, attracting avid users like Richard Garriott’s Portalarium and Brian Fargo’s inXile Entertainment to the system. Unity’s extensibility empowers developers to create tools and utilities to extend the functionality of the editor itself and roll their own tools and features into Unity. As a result, developers can easily resell their products in the Asset Store, which makes it a fertile ground for game-enhancing technology, tools, and content.

For many asset creators, the Asset Store has become a primary source of income. “The Asset Store and community have made the continued development of Shader Forge possible to the point where I’ve now been working on it full time for about a year,” said Joachim Holmér, creator of Shader Forge. “It’s absolutely amazing to see what people create with a tool of your own making and watch how an actively helpful community forms around it. You rarely have a chance to add an extra tool in an application and you rarely have the chance to distribute it to so many people.”

“We envisioned the Asset Store as a democratic marketplace that would give developers, especially indies, a way to acquire high quality assets and technology cheaply while also providing a way to make some extra money on the side,” said David Helgason, Founder and EVP, Unity Technologies. “Because Unity is used by so many developers, inside and outside of gaming, around the world, the Asset Store has become a big part of the success the Unity developer community. It’s saving developers time and resources, providing access to assets and tools that would otherwise have been out of reach, and has created incredible new streams of revenue for many. We are very proud of what it’s turned into just four years after launch.”

Train2Game News Halloween Hackathon

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WewanaPlay is going to show you how to make a game quickly by challenging coders to make a game in just 30 hours with their Halloween Hackathon which is supported by big name companies such as Unity.

WewanaPlay, an innovative Birmingham based gaming startup is now turning startup creator. This weekend WewanaPlay is offering a fantastic chance to see how a Hackathon works thanks to their Halloween themed event which will take place in their head office and will also be streamed live on Twitch for everyone to follow along.

The Hackathon will be streamed at http://www.twitch.tv/wewanaplay

The stream will be live between Sat 25th Oct, 9am until Sun 26th , 4pm UK time, supported by the tens of thousands of users of their smartphone application. WewanaPlay was actually started on a weekend hackathon and now they want to give back that experience to new gaming companies.

Talented individuals making up 3 or more teams will be tasked with developing a working Halloween themed game in just 30 hours. The teams are free to use whatever software they wish and develop for whatever chosen platform.

The event is being live streamed on Twitch and is open to anyone who wants to view it. If you are interested in seeing what games can be produced in 30 hours and how it can be done, come watch.  The WewanaPlay team will be there to welcome you!

WewanaPlay hopes this event will show how fun coding can be and hopefully show how within a short time, someone with coding experience can create something which the whole world can enjoy. Well… that’s the aim anyway! Remember Flappy Birds was said to have been made in just 3 hours.

WewanaPlay would love you to follow the event on the live stream and even challenge you to take part from your own homes.  If you think you can produce an awesome game in the same time frame as them, either on your own or as part of a team, then join virtually!

All you have to do is send a tweet to @Wewana_Play along with regular updates and perhaps even your own live stream. It will be interesting to see what games are made and remember there is a year subscription to Unity3D Pro up for grabs for the winner.

The teams will also be wanting feedback from those who just love to play games, so be sure to tune in and play test some awesome new games.

Tain2Game News Android Retro Gaming Tablet

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The JXD S7800b has introduced itself as the ultimate Android retro gaming tablet. Capable of playing PS1, Dreamcast, MAME, N64 (and pretty much everything before it) the handheld has quickly become a favourite amongst the retro gaming scene.

Built on the Android operating system, the system is user friendly and intuitive, enabling you to navigate around your favourite retro games with ease using the touch screen or game controllers.

With 8GB internal memory the console is capable of holding thousands of your favourite retro games right out of the box. A Mini-SD slot enables you to expand the memory with up to an additional 64GB.

The HDMI port gives you the option of playing your games on your TV.

    Multiplayer using local Wi-Fi
    Play on your TV using HDMI
    Save and load your progress
    Add your own games via USB or downloading via the web browser
    Assign keys to your favourite touch screen games and use the controller
    Connect a USB controller for even easier use (including Xbox 360 controllers)

The full list of supported consoles/systems currently on the Android platform are: PS1, MAME, Dreamcast, N64, NeoGeo, Atari, NES, SNES, Gameboy, Gameboy Colour, Gameboy Advance, SEGA Master System, SEGA Mega Drive, CPS1, CPS2, Amiga, Commodore 64, ZX Spectrum and many more!

The JXD S7800b is available now at Europe’s Number One Gaming Destination, Funstock.co.uk.

Train2Game News Gauntlet Released

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Warner Bros. Interactive Entertainment today released Gauntlet, a fully modernized reboot of the celebrated dungeon crawler, on Steam for PC, offering full support for SteamOS and the upcoming Steam Machines shipping next year. Developed by Arrowhead Game Studios, the game is available for an M.S.R.P. of £14.99.

“This new digital version of Gauntlet innovates on past titles while staying true to the brand’s legendary four-player format,” said David Haddad, Executive Vice President, Publishing Operations, Warner Bros. Interactive Entertainment. “Multiplayer gameplay is at the core of Gauntlet’s appeal and now gamers have the option to play with friends and family locally and online.”

Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf.  Each character has its own distinctive play style and unique strengths and weaknesses.  Upon selecting a playable character, the gameplay is set within dungeons where the object is to fight through the chambers slaying evil creatures and completing challenges.  An assortment of special items can be located in each dungeon that can restore the player’s health, unlock doors, and shift the odds in the player’s favor with magical relics which can aid the player in surviving longer in the Gauntlet. The enemies are a vast assortment of fantasy-based monsters, including ghosts, grunts, demons, spiders, sorcerers and skeleton warriors.

Players can improve their heroes’ abilities and powers by unlocking achievements called “perks.” Multiple difficulty settings add to the game’s replayability.

“The Gauntlet franchise has always been a great source of inspiration to us and we’re extremely proud to work with Warner Bros. Interactive Entertainment to bring back this classic,” said Johan Pilestedt, CEO of Arrowhead Game Studios.  “We wanted to create a Gauntlet that was true to the original, with updated visuals and a feature set that resonates with what the original game could have been, had it not been for the technical limitations at the time.”

Gauntlet consists of environments like dusty crypts, dark caves, and fiery dungeons, each with varying styles of gameplay. Some dungeon maps allow players to explore and fight their way through chambers slaying evil creatures, completing challenges and discovering hidden secrets and gold.  In other levels, Death itself chases players through an unpredictable labyrinth. There are also endurance maps where players must defeat waves of monsters to survive.

Gauntlet is rated PEGI 16 for Violence, Blood and Gore, with a setting to disable the game’s gore. You can enjoy the launch trailer below.

Train2Game News Marmalade 7.4 update

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Marmalade Technologies Ltd, providers of the free, top-rated cross-platform app development tool, today announced the release of Marmalade 7.4.

The updated SDK includes a wealth of new features to assist developers in deploying their apps to a broad range of platforms, maximizing their potential reach and revenue streams.

Harvey Elliott, CEO, Marmalade Technologies Ltd: “The release of Marmalade 7.4 is yet another milestone met for Marmalade and the fast growing Marmalade Community, which has more than doubled over the past year. By making continuous improvements to our core C++ tool, we give game developers of all shapes and sizes the ability to publish native performance games on the app stores that matter, without expensive reworking and consuming valuable development time.”

Marmalade 7.4 Key Features
·        Windows Phone 8.1 platform support
Developers can now extend apps and games to take advantage of WP8.1 features. For example there is now  no need to pre-compile shaders
·        iOS 8 and Xcode 6 support
Update and submit your Marmalade apps ahead of public release – use the latest Xcode IDE. The release includes fixes which will ensure Marmalade apps continue to work with iOS8.
·        In-app purchase support for Roku
Easily monetise Roku apps
·        Marmalade Web support for Firefox OS
Bring your Marmalade Web apps to the Firefox OS marketplace
·        Facebook Support
Marmalade 7.4 includes updated Facebook SDKs
·        Plus more useful fixes and updates that can be explored further  here.

LittleBigPlanet 2 review scores are in, Train2Game students take note!

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Reviews for LittleBigPlanet 2 – the game that all Train2Game students should be interested in – have started to appear online and the good news for is that it’s apparently fantastic.

Plenty of 9 and 10 scores indicate that LittleBigPlanet 2 is a must have, and of course this is even more the case for Train2Game students looking for future careers in the industry. Why? Well, because developers Media Molecule have previously revealed that they’ve hired people who’ve made excellent levels using the original games community creation tools.

With LittleBigPlanet 2 offering even more in the community creation department, the fact that it has seemingly been implemented in an even better and more diverse way than the first game really will get Train2Game students creative juices flowing. In fact, in Eurogamers’ 9/10 review, they say the new features in LittleBigPlanet 2 are invaluable to aspiring Games Designers:

“The key here is flexibility. The boundaries of game creation have been significantly widened in the sequel, so that creating a side-scrolling shoot-’em-up or a top-down twin-stick shooter, or even building a makeshift musical instrument is less a case of working around the toolset than working with it. For budding game designers, the overhaul is invaluable.”

Meanwhile, CVG give LittleBigPlanet 2 a massive 9.4 and say the simpler tools offer loads of opportunity for creation:

“LBP1 virtuosos will find plenty here to justify a purchase, if they can tear themselves away from the now-established classic they’ve invested such time in.

But for those who harboured a wealth of affection – if not expertise – for Media Molecule’s first game, LittleBigPlanet 2 truly offers a whole new world of opportunity.”

Other big scores in reviews for LittleBigPlanet 2 come from NowGamer and IGN which give the game a perfect 10 and a 9 respectively. The reviews really do suggest that LittleBigPlanet 2 is a must own game for Train2Game students.

The sky really seems to be the limit when it comes to creating not only whole new levels, but whole new games using the LittleBigPlanet 2 creation tools, as can be seen in a number of past posts on the Train2Game blog.

We’ve seen classic first person shooter Wolvenstein 3D recreated using LittleBigPlanet 2, and also a different type of shooter in Sackfighter Dogfight.  The advanced nature of the creation tools available to any Train2Game student who invests in LittleBigPlanet 2 are also evident in a recreation of Portal and a remake of indie game Flower.

Train2Game students can start making their own creations in LittleBigPlanet 2 when it’s released  for the PlayStation 3 on January 21st.

So Train2Game, what do you think about the LittleBigPlanet 2 review scores? Are they higher or lower than expected? Will you be making levels using the creation tools?

You can leave your thoughts here on the Train2Game blog or on the Train2Game forum.

Minecraft entering Beta December 20th

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Indie game sensation Minecraft – well loved on the Train2Game forum – is entering its Beta testing phase.  The news was announced by Minecraft creator Marcus ‘Notch’ Persson on his blog.

The biggest news, that is if you haven’t yet bought the Alpha version, is that the price will be rising from €9.95 to €14.95. The Beta version of Minecraft will also change the license to remove the line that all future versions of the game will be free. So if any Train2Game students want to invest in Minecraft before it moves out of the Alpha stage – and therefore get it for the cheapest price – you have until December 20th to purchase it from Minecraft.net.

The Minecraft Beta will also come with “a larger focus on polish and content” and Notch says he’d like input from modders on this – it could be a great experience of Train2Game students! The Beta will also see the introduction of a story mode.

Train2Game students can read the full post from Notch below:

“With Beta comes a larger focus on polish and content, and we’ll start early on with adding proper modding support with a stable API, and we’d love all input we can get on this from the modders out there. We’ll also add some kind of non-intrusive narrative to the game to help drive the game experience early on, and to provide some kind of late game goal. There will be a bigger focus on testing and stability as well, with more time between updates.

When the game enters beta, the price will rise to 14.95 Euro.

We will also change the license to remove the line that promises all future versions of the game for free. Please note that this change only affects people who buy the game after December 20, so if you got the game for during alpha, you will still get all future updates for free, despite this change. A promise is a promise.

Buying the game during beta will include all updates up until release, of course, and bug patches will be free.

Soon, you will be able to buy gift codes for Minecraft, perfectly timed for the holidays! Even better, if you buy those before December 20, accounts created from these codes will count as alpha accounts, and will receive all future updates for free”.

Minecraft is a brilliant example of an indie developer producing a hit game that provides huge amounts of inspiration on students on the Games Design, Games Developer and Games Artist & Animation courses.  The game has been purchased digitally over 750,000 times and brought in over $10 million.

You can see a more in depth look into the history of Minecraft and the games development in this post on the Thoughts of Train2Game blog. You can also get involved with the ongoing discussion about Minecraft on the Train2Game forum where many Train2Game students have been sharing their experiences of the sandbox game.

So Train2Game, if you’re yet to purchase Minecraft, are you tempted to do so before the game enters Beta on December 20th? What are your thoughts on the price increase? And if you’re already playing Minecraft, what are you looking forward to in the Beta?

You can leave your thoughts about Minecraft entering Beta stage here on the Train2Game blog, or on the Train2Game forum.