Train2Game News: Train2Game radio talks to Neil Gorman

Neil GormanLast week I got to talk to Train2Game student, Neil Gorman. Neil is a full time plumber who has had an incredibly busy games industry career so far and his hard work has paid off! Neil is now on his way to Birmingham University to do a Masters degree in Games Development.

You can listen to part 1 of the interview here: http://audioboo.fm/boos/1249949-train2game-student-neil-gorman-talks-to-t2g-radio-part-1

and part 2 here: http://audioboo.fm/boos/1249947-train2game-student-neil-gorman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hi, I’m Neil Gorman, I’m from Worcester and I am on the Art & Animation course.

Hi Neil, how you doing mate?

Not so bad Mark, how are you?

I’m very well ta buddy! So we’ve got quite a bit to cover with you haven’t we?

Oh right! I do try to keep me hand in!

So tell me about all the stuff you’ve been up to lately.

Lately? Uh, well. Over Christmas I did a couple of weeks for Lightwood Studios and Microsoft, doing a little bit of illustration but it was for fifty apps, so I got a bit of a sweat on with that! I had a word with Myra Smallman and she got Cat Forsyth and a lad called Malik involved as well. We managed to plough through them, it went really well, it was a good experience. Before that we did a Game Jam which was a World Record which was really good. I’m doing a little bit for Team Dart, done a little bit of work for Derp, as you know and I’ve just been accepted to Birmingham University on a Masters Games Development course as well.

And I also do life drawing on a Tuesday!

Just to add that little bit extra because you weren’t busy enough!

Yeah that’s right, yeah! Oh I also work full time!

That it now, you sure?

Yeah!

What do you do full time?

I’m a plumber.

How long you been doing that for?

I’ve been doing it for… Well a bit too long really! I’ve been doing it for twenty years.

What made you go from Plumbing to Game Design and Art instead?

Well I’ve always been in to games, since I was about 4 years old when my Uncle got an Intellivision with Pong and all that on it. I always used to go down the arcades and play 1942. I’ve basically seen the games change through to all the console like the Commodore 64, Sinclair Spectrum and all that. Then a few years ago I got a card through the door for Train2Game, it was just a post card saying what Train2Game did and I think it was just a time in my life where I thought, “yeah I’m going to do this! I’m going to try this course out and see how I do.” Before that I never even dreamed about trying to design assets or anything like that, when I first fired up 3DS Max I couldn’t even model a box! So it’s how it came about really and it’s the best thing I ever did.

Excellent! So the Train2Game course has certainly helped you a lot if you are now going for a Masters degree?

It’s been absolutely unbelievable really. The people I met along the way, including yourself and all the lads at Derp, everyone I’ve met along the way. I’ve made so many friends it’s great, it’s been fantastic!

How did the Masters Degree come about, how did you end up going for that?

Well it was just a punt really! When I finish work, I do my coursework and subsidise with digital tutors and other game stuff and I just love it! It’s my hobby as well as my love. So I saw this advertised on the internet and I also saw at Eurogamer for Gamer Camp. I filled it all in, put my details in for what I’ve done in the past, I’ve done BTEC in Engineering and NVQ’s and what not, told them I was with Train2Game, I sent them an email as well and they got back in touch with me and gave me an art test.

Very nice and I assume you passed that with flying colours?

Yeah, it was a bit of a stretch but it was over 2 weeks and you had so many Polygons you had to adhere too and do textures and what not. So I sent it in and then I had an interview, so I had an interview at Birmingham University. So I went and the lecturer got snowed in so I had to do It over Skype. It went really well and a few days later he sent me an email saying I was accepted, unconditionally!

Excellent! So when do you start doing the course or have you started already?

No I start in September for a year, it’s full time.

For a year full time is it? So I imagine you’ll have to give the plumbing up a bit then will you?

A little bit yeah! I’ll still do a little bit, I’ve still got to pay the bills at the end of the day.

So what other things are you doing, you said you were also working with Derp Studios as well at the minute?

Yeah, ever since the Make Something Unreal and the first Game Jam we did I’ve always loved the lads from Derp as they’re a really good laugh and they really get their heads down and work. I went to Nigel’s 30th birthday and I got talking to Chris and he said “Do I fancy doing some Animation and Modelling for him” and I said “Yeah, no problem!”. I’d give up any time for the Derp lads.

So you really just don’t like sleep any more, you just have to do everything don’t you?

I’m just trying to learn as much as I can really!

Yeah, you also said you are doing a life drawing course, is that helping you a lot?

Oh it is! It really is. It’s all naked models, one week it’s a woman and one week it’s a fella and for anatomy and getting the light and the forms and everything it’s just really good. I suggest any artist to go on a life drawing course, it really helps.

What would be your biggest ambition for your career?

For my career? I would love to work for a big AAA company, possibly as a Technical Artist or Rigger or along those lines and just being involved in the games industry as a whole. Early last week I went to the Animex Festival in Middlesbrough and you just get an energy off of people in the games industry, they’re so enthusiastic, it’s addictive!

Yeah I definitely know what you mean there! It does the same for me. What about your own studio, would you ever be interested in making up your own one?

I think when I’ve got more experience, I know there are lads who have started their own studio but I want to get to a point where I am happy with what I am doing with my art and be at a certain level. At the moment I’m still just learning and that’s why I do so much, just trying to learn as much as I can. When I get to a certain level, I might contemplate it but if someone came alone and said “Hey Neil, how would you fancy starting out our own studio” yeah, I would always give it a go because I just love it!

So if a new student came up to you and asked you what your best bit of advice would be, what would you say?

If you’re going to go in to Games Development or Art or Design or anything like that, don’t go in to it half cocked. If you’re going to do it you have got to be 100% focused because there is so many people out there, if you look on the forums or on polycount, there are so many people out there who are good competition, if you really want to do this you have to get your head down and work! But enjoy it! It is great, there is nothing better than getting home from work, getting on the PC and doing any Art & Animation but to do it as a career, that’s what I am really aiming for!

That’s perfect! I think that’s all we’ve got time for today Neil, thank you very much buddy!

No problem Mark, I’ll talk to you soon!

Talk to you soon mate, bye!

Ok, bye!

Train2Game News: Games Industry News – 01.03.13

It’s the end of the week so it is time for a round up of news from Train2Game!

Ubisoft revealed the name of the next instalment in the Assassin’s Creed saga, Assassin’s Creed IV: Black Flag. The evidence is all pointing towards a Pirate theme but whether the Assassin is a Pirate or battling Pirates waits to be seen. Ubisoft are releasing more information on Monday.

Two weeks ago, 11 bit studios offered gamers a chance to buy its secret next game at half price. Today, that secret game was unveiled as 11 bit studios announces Anomaly 2, the sequel to the award-winning strategy game, Anomaly Warzone Earth. Anomaly 2 will deliver a hardcore real-time strategy experience with exceptional tactical variety, intense multiplayer and remarkable visuals. You can view the trailer, here.

2K and Gearbox Software announced today that the Borderlands 2: Add-On Content Pack is now available in stores. The pack is a single packaged product that adds hours of additional gameplay with Borderlands 2’s first two add-on campaigns, Captain Scarlett and Her Pirate’s Booty and Mr. Torgue’s Campaign of Carnage, as well as a fifth playable character, Gaige the Mechromancer. In addition, bundled in the pack is The Creature Slaughter Dome battle arena, unique weapons including the Gearbox Gun Pack and Skyrocket Grenade, some extra heads and skins for your character and a Golden Key to unlock the chest in Sanctuary.

The previously canadian-exclusive console, the Wii Mini, has found its way to UK online retailers. Both Amazon and Game are listing the console at £79.99. The Wii Mini is essentially a stripped Wii in that online functionality and Gamecube games support has been removed. The console only supports disc-based games. It will be released in Europe on March 22.

Finally Microsoft are having a huge games sale at the moment. The sale started on February 26 and will run to March 4. The sale is seeing up to 75% off big games such as the Halo, Resident Evil and Call of Duty titles. The games on sale change daily so make sure you keep an eye on it or you might miss something you want at a low, low price.

Train2Game News: Chimpact competition!

ChimpactIt could be you! Realise your dream of creating the next big gaming character

Yippee! Entertainment launches competition to design a chimp to join Chuck’s family in Chimpact

Calling all: crayonists, felt tippers, doodlers, painters, artists, designers, games animation enthusiasts and children who like to draw on their parent’s walls. Yippee! Entertainment is launching a competition to design a character to feature in the Windows version of its on-going games series; Chimpact. Entries are required to create a chimp similar to those in the game and any level of artistic ability will be considered for the top prize.

The competition is open from the 25th February to the 12th April. The final judging decision will be made on the 3rd May. Entrants can be submitted in physical form in the UK or digitally; drawings, photos or any type of picture, will be accepted. Though in the US, only digital images can be submitted via the competition’s website.

The competition is open to all ages and backgrounds: enthusiasts, students, gamers, artists, children of any age and even grandparents, anyone in the UK and the US can enter. Winning entries will be chosen from both the UK and the US and will appear in respective versions of the game. The winners will be decided by the Yippee! Entertainment team and the judging criteria will include: Originality, Use of Colour and costume design.

The winning competition entries will be created by the Yippee Entertainment team and put into future versions of Chimpact on Windows 8 and Windows Phone via an update. The UK based winner will have the opportunity to visit the Yippee! Entertainment studio in Manchester, to see how the game is made and to meet the team.

Full details of the competition and submit your entry, here: www.chimpact.com/competition

Facebook: www.facebook.com/chimpact

Twitter: @chimpact_chuck

Chimpact is currently available on the Windows 8 store here

Train2Game News: Microsoft offers points for Windows Store apps

W8CompThis is another great opportunity for Train2Game students who have a game idea and just want an excuse to get working on it! From now until 30 April, Microsoft will give you points towards a prize of your choice for every app you upload to the Windows Store.

Who is eligible to participate in the UK App Builder Reward Programme?

Open to individuals who are eighteen years or over at the date of entry and who have the applicable UK Windows Store and/or Windows Phone Developer Account.

What is the timeframe of the UK App Builder Reward Programme?

The programme is open for apps that are published between Monday 4th Feb 2013 to Tuesday 30th April 2013. App builders will have up to Sunday 19th May 2013 to claim points for their app(s) (see the “How Do I Claim My Points” section). The points must be redeemed for rewards by Tuesday 31st May 2013 (see the “Redeeming Points For Rewards” section).

What apps are eligible for the UK App Builder Reward Programme?

Windows Store and Windows Phone apps published between Monday 4th Feb and Tuesday 30th April 2013 are eligible for the programme. Furthermore, in order to earn points for your app, it must certain requirements. Click here for full details.

How do I earn the additional bonus point by incorporating Windows Azure Services:

  • Compute – Web/Worker Role, Azure Mobile Services and Azure Media Services.
  • Storage – Blobs, Tables, Queries.
  • Database – Windows Azure SQL Database

To validate that you are using one of the Windows Azure Services, please provide your Windows Azure Subscription ID and Live ID so this can be verified when you are claiming your apps for points.

How do I claim my points?

  • Firstly, develop and publish your Windows Store and/or Windows Phone app.
  • Secondly, register and sign in to the UK App Builder Reward Programme
  • Then, submit your app in the ‘claim points’ section. Be sure to include the name, URL of your app. In order to claim bonus points, be sure to include your Windows Azure details and/or existing Windows Phone or Windows Store app details if ported.

What happens to the points that I don’t use?

Any unused and remaining points earned in this reward programme that are not used before Friday 31st May cannot be carried forward to any future reward programmes and will, therefore, be lost. So, make sure you use your points before the programme finishes. App builders will have up to Sunday 14th April 2013 to claim points for their app(s). The points must be redeemed for rewards by Sunday 28th April 2013.

How do I ensure the points I claim are updated on the UK App Builder Reward Programme?

To ensure that your points are allocated effectively and efficiently, please ensure that you accurately input your Windows Store and/or Windows Phone developer details (publisher details, full name, and email according to the developer account).

When will I receive my points once I have claimed them on the website?

Please note that processing time is not immediate and not in real time. Points will be awarded after 5-10 working days. We will do our best to turn this around as soon as possible. But please bear with us and only contact us if you have not received your points after 10 working days you have claimed your point online. As outlined before, you can help by ensuring your publisher name, for the Windows Store and/or Windows Phone details are correct.

What is the maximum number of points I can earn?

There is no maximum in the number of points you can earn but all points earned must be redeemed by 31st May, and, there is a maximum number of points we have on offer for each point category. See below for the maximum of points we will allocate to each category.

General Points for Apps
Publish a Windows Store App 50 Points
Maximum of 60,000 points available across the whole rewards programme.
Publish a Windows Phone App 25 Points
Maximum of 12,500 points available across the whole rewards programme.
Bonus Points
Your Windows Store or Phone App incorporate one or more Windows Azure Services 25 Points
Maximum of 12,500 points available across the whole rewards programme.
Your app Windows Store app is ported from Windows Phone or Windows Phone app is ported from Windows Store. 25 Points
Maximum of 12,500 bonus points available across the whole rewards programme for WP>W8.
Maximum of 6,250 bonus points available across the whole rewards programme for W8>WP.

When will I receive my reward once I have redeemed my points?

You will receive your reward within 6 weeks of redeeming your points

What if I am a Windows Store or Windows Phone developer residing outside of the UK?

Sorry, but this programme is available to residents in the UK only (Northern Ireland excluded).

Is there a discussion forum I can join?

Yes, join us on the UK App Builder LinkedIn group here http://linkd.in/ukw8apps.

I have more questions, who can I ask?

Please email us on enquiries@my-rewards.com.

Train2Game News: Train2Game radio talks to Terri Mardel

Terri MardelI got the pleasure of talking to Terri Mardel last week about her work with Road Hog Games. She tells me about how her love of gaming grew from being a young child and the work she does with Road Hog.

You can listen to the interview here: http://audioboo.fm/boos/1222192-train2game-student-terri-mardel-speaks-to-mark-on-t2g-radio

Or read the transcript below

Hello my name’s Terri Mardel, I’m on the Designer course and I’m from St Albans.

Hiya Terri, how you doing?
I’m OK thank you

Good! So what’s your story? What are the past experiences that have shaped your life to who you are now?
Well I have been a gamer since my Dad introduced me to games, say from about the age of 6. 5, 6, 7 maybe. I have very early memories of a sports game on a Spectrum which involved wiggling a joystick really fast. I think from there I’ve always played games. I had a Master System in my bedroom and I used to love playing Sonic and stuff like that, so I’d say it’s something I’ve grown up with and at the moment I work in Blockbuster so I’m constantly trying all the news games out and I’ve just loved games my whole life! Then a couple of years ago, I saw an advert in the paper about Train2Game and I was like “Yeah, why don’t I make games?”

Excellent! So you are quite a fan of the old classic games then?
Yeah, yeah as I say, I have very good memories of childhood, spent in my bedroom playing on Sonic and Alex Kidd and various other games like that!

So you’re now part of Road Hog Games, how did you get involved with that?
Well me, Gareth and Izzi all met at the Game Jam. I’d actually been talking to Gareth before hand, we met over the forums and stuff but the three of us met face to face at the Game Jam and we decided we work together so well that we were going to carry on afterwards and so its just grown from there really!

So What is it you do for Road Hog Games?
I’m the design director, that’s my official title, and basically myself and with Gareth’s input as well we basically design the games and come up with the story lines and all the attributes and features that we want to have. Then communicate that to Izzi the developer and Amy the artist and then it all comes together to make a game!

With Road Hog Games, you are working on Little Green Dude, what was the idea behind that?
It actually came out of wanting to make a game quick sharp and Gareth came up with the idea of doing like a Pong style game and then from there I suggested elements of other games that we could then bring in to make it more interesting, instead of just a single Pong game and its grown from there!

So it was quite a lot of influence from all those classic games you used to play then?
Yeah, yeah! There’s quite a few games I’ve designed through the course and for other things which are based on mechanics in games which I used to love as a kid.

So I know that Road Hog Games has input from an industry veteran, what’s it like working with him?
It’s really good! Just the wealth  of experience and knowledge that he has and that he is willing to impart that on us, it’s just amazing!  

You’re learning a lot from him then?
Yeah!

What is your greatest ambition in your personal career?
Wow, uh, one of several! I guess I’d like to create the next million dollar franchise, character and story behind it. I’d like Road Hog to take off and make something of ourselves that way. There’s tons of dreams!

Always good to dream big! Well I think that’s all we have time for today Terri, so thank you very much!
Ok then!

Train2Game News: Search for a Star, last chance to sign up!

Aardvark Swift’s Search For A Star 2013 set to be the biggest year in the competition’s history

Students looking to showcase their work to the industry are joining Search For A Star competition in record numbers as registration closing date (the first of March) approaches.

Search For A Star the nationwide competition for student games developers and programmers will soon reach the final stages of its registration process. With 100 entries so far, this year will set the record for the most entries to the competition and is set to be the biggest year in the competition’s history. The final opportunity to register for the competition is the first of March.

Search for a Star is a nationwide competition designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education (universities, blended learning courses and colleges) and is an excellent chance to shine the spotlight on students studying video games related subjects (including computer science and computer games programming) and also highlight the UK’s leading courses.

The register and find out more about the competition go to www.aswift.com/searchforastar/

Daniel Collinson, last year’s Search For A Star Winner and now an employee at Sony Evolution, said: “I’m happy to hear that more and more people are interested in the Search for a Star competition. People who are passionate about getting into the industry MUST take part as it makes such a huge difference.

Even just taking part looks good on your CV as you are keen to try other things outside of your University modules. Employers want people that not only study hard, but demonstrate that they really are passionate and keen to get into the industry, this is done by doing personal projects in their spare time, taking part in game jams and of course competitions such as Search for a Star.

The competition will teach candidates the type of interviewing processes that real studios do. I personally never had a real interview before so the skills I learnt from the competition helped me land my dream job working for Sony Evolution. I will be following this year’s competition and can’t wait to see the games from stage 2, good luck to all, it’s a very nerve wrecking and exciting process.”

Created by Aardvark Swift the competition is contributed to by some of the UK Games Industry’s most respected video games developers. Included in the judging panel are representatives from: The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

All entrants receive CV and Portfolio advice from Aardvark Swift, up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

The register for the competition and find out more about the competition go to www.aswift.com/searchforastar/

Train2Game News: Next Xbox could eliminate pre-owned games

XBOX720One of the latest reports to come out in regards to the next Xbox suggests that you will need a constant internet connection to play games.

The report announces that Microsoft will move to make Xbox Live an integral rather than optional feature of the next Xbox, with retail games being made available for download. Physical boxed titles will remain on sale in shops via 50GB Blu-ray discs, but “activation codes” will require verification online, the report adds. Once verified, discs will have no function beyond the initial users – effectively eliminating the second-hand games market as it’s currently known.

The information is said to come from sources with first-hand experience of Microsoft’s next generation console.

“Given its experience with 70 million-plus 360 console stats, Microsoft has accumulated enough user data to make the decision to go online-only with its successive hardware one that adds up,” the report states.

“Microsoft’s hand has been guided by the PC gaming landscape, and viewed through a particular lens it makes sense, even if unbelievers will take some convincing.

“Ultimately, Microsoft has asked itself a simple question: who wants to play games on a next-generation Xbox and yet doesn’t have access to the internet? The answer: not enough to make a considerable difference.”

The next Xbox, codename Durango, is said to utilise an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM but to date the consoles hard drive capacity is said to be undecided.

Both next-gen consoles are said to be set for release before this Christmas, although PS4 is unlikely to launch in Europe until “early 2014”.

Train2Game News: Gareth Brook having great success

Gareth BrookTrain2Game Student Gareth Brook has had an excellent start to the year. He has had some individual success and team success with Road Hog Games.

Gareth Brook from Leeds, West Yorkshire, is a Train2Game student on the games design course who has recently started his own studio, Road Hog Games with fellow Train2Game students, Amy Methven, Terri Mardel, Matthew (Izzy) Greenwood, in addition he has enlisted Justin French to create audio and Jonathan Parker to do extra coding work. They are currently working on a project known as Little Green Dude.

Recently, Gareth and Road Hog Games had an article featured in the Yorkshire Post after getting financial support from Microsoft. This article caught the eye of a games industry veteran who is now aiding them in their journey to create Little Green Dude.

The industry veteran, who can only be known as Ian, has previously worked on titles such as Pure Football, Academy of Champions and Manhunt 2. He has been in the industry for over 14 years so he is bringing a wealth of knowledge to Road Hog Games.

In addition to the success his company is having, Gareth is also making strides in his personal career in to the gaming industry. He has recently uploaded a game template which is being used at an educational facility to aid in the teaching of computer games design and computer science.

Gareth said about his recent success “2013 is going to be a very exciting year, and I’m already proud of what I have achieved in a short period of time. Train2Game has provided fantastic support for all involved at our studio and since starting the course last April it has opened many doors for me. New ones are still opening!”

I wish Gareth and Road Hog Games the very best of luck with everything and I look forward to the games he produces.

If you want to find out more about Road Hog games you can like there Facebook at: https://www.facebook.com/RoadHogGames

and if you would like to look at Gareth’s personal portfolio you can find that here, including the template he had made: www.gbrookdesign.com

Train2Game News: Mid-week round up – 30.01.13

It’s time for another Train2Game mid-week round up!

As the Kickstarter draws to a close for the Gamestick console, images of the android gaming machine have been released. You can visit the Kickstarter site to view the console and add to the cause if it takes your interest. http://www.kickstarter.com/projects/872297630/gamestick-the-most-portable-tv-games-console-ever

In previous Bioshock games, the moral decisions have been to choose whether the Little Sisters lived or died. In Bioshock Infinite, the decisions you have to make are more powerful and less commonplace. BioShock Infinite will still present plenty of moral quandaries, but these are not tied to a specific system that in turn determines what ending you’ll get.

Google is to provide UK schools with 15,000 free Raspberry Pi Model B computers. Qualifications awarding body OCR will also create free teaching and learning packs to go with each Raspberry Pi. Responding to the news, games industry veteran Ian Livingstone said: “Putting Raspberry Pis into the hands of children on this scale is potentially the most positive initiative to spur digital creativity since the advent of the BBC Micro in the 1980s.”

Lifetime Xbox 360 sales look certain to overtake those of current-gen leader Nintendo Wii in the UK. Microsoft’s console was less than 200,000 sales behind Wii at the end of December, having sold over four times more units than Wii in 2012. Nintendo UK confirmed before Christmas that around 8 million Wii consoles had been sold in the UK. Despite a reported 33% decline in video game console sales last year, Xbox 360 is said to have outsold its current-gen rivals by a “significant margin” in Britain during 2012. Nintendo DS and PlayStation 2 remain the UK’s first and second best selling games consoles respectively, with Wii and Xbox 360 currently in third and fourth spots.

Temple Run 2 has been released for iOS and now Android. The sequel to the hit game has hit 20,000 downloads on iOS alone. Developed by Imangi Studios, the app rushed to the top of the free App charts on iOS in just eight hours, and also hit number three in the Top Grossing chart. In its first week on sale, Temple Run 2 racked up 210 million sessions and 1,775 years of gameplay.

Train2Game News: Rapid2D Competition

Rapid2DRapid2D Launches TEN THOUSAND POUND App Competition!

But that’s not all; there will also be runners up prizes of Xbox 360 consoles and bundles taking the total prize fund way beyond £10,000

Windows 8, has teamed up with industry sponsor Microsoft Corp. to launch an app competition with a first prize of £10,000.

Aimed at start-ups and student studios, while being open to anyone to enter, teams will be required to submit apps to the Windows  Store. The judging will be based on overall app quality submitted by a studio/team.

Myra Smallman, of Rapid2D, also announced, “To create a level playing field for those who are just starting out in the industry, Rapid2D has produced a range of templates for use with our exciting new engine, all available for free to competition entrants.”

Anand Krishnan, Senior Director, Developer and Platform Group, Microsoft UK, added, “We are proud to support and sponsor this amazing initiative. It offers opportunities for hobby builders, students and startups to bring their ideas to life. We are excited to see what the next generation of developers, designers, artists and coders can do with the Rapid2D game engine.”

The competition will launch at 15.00pm (UK) on Wednesday 23rd January 2013 via the Rapid2D web site. The first of the 10 templates will also be made available at the same time as will the latest version of the Rapid2D engine, Rapid2D V1.2.

Registration via the Rapid2D website also opens 23rd January. The closing date for the collections of apps being published is 2nd April 2013.  All Apps which are to be considered for the competition must be submitted to the Windows Store for approval by 12 midnight on 2nd April 2013.

Rapid2D competition more

It is not a prerequisite of entry to use the Rapid2D engine – entrants can develop a Windows 8 game with any language or middleware platform, whilst we recommend the Rapid 2D engine to utilize the templates and accelerate the game app development.

Individuals can enter, but obviously teams can share the demanding workload

Full terms and conditions available via www.rapid2d.com , however entry is restricted to the UK.