Train2Game News Rift available next year

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Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, Oculus are incredibly excited to announce that the Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, further details around hardware, software, input, and many of the other unannounced made-for-VR games and experiences coming to the Rift. Next week, more of the technical specifications will be released on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

Train2Game News Student developing game to aid Alzhemiers

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The emotional impact of Alzheimer’s disease has been explored by a student computer game project, which will be revealed to the public at the Abertay Digital Graduate Show this Friday (8 May).

Alexander Tarvet developed the idea during his Game Design & Production Management degree, looking at how a game can give a unique first-person experience of a debilitating and distressing medical condition.

He was keen to raise awareness both of the impact memory loss has for the individual patient as familiar objects and people become distant, but also for the immediate family.

There will be 850,000 people living with some form of dementia in the UK by the end of 2015 according to the Alzheimer’s Society, showing how widespread this condition has become.

Alexander said: “Computer games are one of the greatest ways to let people safely explore a situation they’ve never experienced, as you’re creating a whole new world to explore. Many games deal with fantasy and fiction, but I wanted to look at something much more serious.

“Alzheimer’s disease is a devastating condition for everyone affected and their loved ones, and through playing Forget-Me-Knot the player gets an immediate sense of the confusion the character feels.

“They’re in their living room, which should be a safe and comforting space, but it has become hostile and unsettling as they’ve lost memories of the personal objects all around the room.

“The player is in exactly the same position as the person with Alzheimer’s – both have to explore the room and try and piece together an understanding of photos and letters through clues left on shelves and in drawers.

“I hope the project will help anyone who plays the game to understand more about Alzheimer’s disease. Putting yourself into the shoes of the person with the disease gives a very immediate, visceral sense of how disorientating and terrifying it must be to live with long-term memory loss.”

Alexander is one of 170 students showing their final year projects in Abertay University’s main Kydd Building and the Hannah Maclure Centre art gallery, on the top floor of the Student Centre.

Train2Game News gameit making adverts fun

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gameit, the free mobile trivia app that rewards consumers with prizes and shopping deals for engaging with brands, today announced it has a successfully closed $1.6 million seed funding round from a number of private angel investors along with DAK Capital. 

The news comes on the heels of the app’s official launch as one of the only platforms to increase mobile ad engagement, and provide even more opportunities for consumers to win amazing prizes and shop for one-of-a-kind deals from top brands like Kate Spade, Lululemon, Nikon and Sephora. In its beta launch alone, gameit has already exceeded 380K games played and hundreds of prizes shipped. The funding will be used for customer acquisition, research and development, continued growth and additional brand relationships.

“72 percent of Americans ignore ads completely, yet companies continue to spend billions on advertising each year to try and reach them. By gamifying mobile advertising, gameit is changing this paradigm,” said Bryce Johnson, CEO of gameit. “gameit creates a true value exchange between advertisers and their audiences – incentivizing consumers to engage with brands, while driving a higher level of brand knowledge and retention. It’s a win-win for everyone involved.”

gameit makes advertising a part of the mobile gaming experience, rather than an interruption, by building trivia games around branded videos and giving consumers a chance to win the featured product. Players are provided with 5,000 free coins from gameit to start, which they can use to gain access to specific games and prizes. With every correct answer, users earn more in-app coins. The top scorer in each game wins the product for free, but everyone who plays gains access to a deal on the item – ranging from 10 to 65 percent off, depending on how well they do in the game. Players can also “steal” the top spot from their competitors, using their coins to play additional games and capture the win. Thanks to gameit’s new built-in m-commerce capabilities, consumers can make their purchase from directly within the app.

Future updates to the app will include new game formats with increased social engagement to encourage team play among friends, and enhanced tracking capabilities for brands to measure ROI through consumer engagement and retention.

gameit is available now on both iOS and Android for free. To learn more, visit www.gameit.us

Train2Game News UK Top 20 Games – 05.05.15

Mortal Kombat xFollowing the bank holiday the new game charts are out with no new games what so ever and very little change in the order. Mortal Kombat X is still in the number one spot.

All formats

Week ending 2 May 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 MORTAL KOMBAT X WARNER BROS. INTERACTIVE 1
2 GRAND THEFT AUTO V ROCKSTAR 2
3 BATTLEFIELD HARDLINE EA GAMES 3
4 FIFA 15 EA SPORTS 5
5 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 4
6 DYING LIGHT WARNER BROS. INTERACTIVE 8
7 MINECRAFT: XBOX EDITION MICROSOFT 6
8 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 7
9 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 14
10 WWE 2K15 2K SPORTS 10
11 DISNEY INFINITY 2.0 DISNEY INFINITY 13
12 TERRARIA XBOX 360 CLASSICS 15
13 FAR CRY 4 UBISOFT 11
14 BORDERLANDS: THE HANDSOME COLLECTION 2K GAMES 9
15 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 16
16 DESTINY ACTIVISION 13
17 FORZA HORIZON 2 MICROSOFT 17
18 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE
19 SKYLANDERS TRAP TEAM SKYLANDERS
20 ASSASSIN’S CREED: UNITY UBISOFT
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Commodore Amiga: A Visual Commpendium

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Europe’s Number One Retro Gaming Destination, Funstock.co.uk, announce the release of Commodore Amiga: A Visual Commpendium by Bitmap Books.

The book celebrates the visual side of the glorious Amiga computer and Amiga games. Each spread features a beautiful image and insight from prominent Amiga developers, artists and journalists; ranging from a mini review from an ex-journalist such as Gary Penn or Steve Jarratt, to illustrations from renowned artists such as Roger Dean (Psygnosis) and Bob Wakelin (Ocean) printed in all their full-colour glory. The book also feature game maps, loading screens and stunning artwork.

The book is over 420 pages long, printed lithographically in magnificent quality with an elegant design and layout.

Industry legends such as David Perry (Supremacy), Dino Dini (Kick Off, Goal!), Jon Hare (Sensible Software), Ron Gilbert (LucasArts) and many, many more contributed to the writing of the book.

This is the second book by high-end computer game artwork specialists Bitmap Books – their first, Commodore 64: A Visual Commpendium, is currently available to purchase.

The foreword has been written by ex-Sensible Software graphic artist Stoo Cambridge, who made his name creating the artwork for classic games such as Cannon Fodder and Sensible Soccer.

The book, titled “Commodore Amiga: A Visual Commpendium” by Bitmap Books is available to buy now, exclusively at www.funstock.co.uk

Train2Game News Prescription for Sleep: Game Music Lullabies Volume II

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Scarlet Moon Records is pleased to announce the availability of its highly-anticipated arrangement album, Prescription for Sleep: Game Music Lullabies Volume II.

This follow-up to 2014’s acclaimed first volume presents many of gaming’s greatest melodies arranged to sooth and relax, performed live by GENTLE LOVE featuring saxophonist Norihiko Hibino (known for his contributions to the Bayonetta and Metal Gear Solid series, including the iconic “Snake Eater” theme) and pianist AYAKI. The album is fully licensed and is now available via LOUDR and other digital retailers:
Prescription for Sleep: Game Music Lullabies Volume II on LOUDR

The themes featured on Prescription for Sleep: Game Music Lullabies Volume II include pieces from classic titles like Final Fantasy and DuckTales alongside newer favorites such as Shovel Knight and The Elder Scrolls V: Skyrim. An original composition is also featured to highlight Norihiko Hibino’s recent endavor to bring healing music to the world through his work with Hibino Sound Therapy Lab. The full track list is as follows:

01. Kids Run Through The City Corner (Final Fantasy VI)
02. Troian Beauty (Final Fantasy IV)
03. The Streets of Whiterun (The Elder Scrolls V: Skyrim)
04. The One Who Is Torn Apart (Xenogears)
05. Courage Under Fire (Shovel Knight)
06. The Moon (DuckTales)
07. Scattering Blossoms (Chrono Trigger)
08. Oath to Order (The Legend of Zelda: Majora’s Mask)
09. Snake Eater (Metal Gear Solid 3: Snake Eater)
10. Close Up (Original Composition)

“I just had to create a second volume! There were just too many tracks I still wanted to hear from GENTLE LOVE,” reflects Scarlet Moon Records Producer Jayson Napolitano. “In my notes to Hibino-san, I described the peaceful town of elves from Final Fantasy IV, the heaviness and melancholy of the call of the giants from Majora’s Mask, and the majesty of outer space and the universal love people have for ‘The Moon’ from DuckTales. They were able to capture the essense of each track while still adhering to the goal of inducing relaxation and sleep. Given the curve balls I threw them, I couldn’t be more impressed with the result. I hope listeners are too.”

Norihiko Hibino and pianist AYAKI, known as GENTLE LOVE when performing together, have toured throughout Japan, bringing their unique therapeutic approach featuring live saxophone and piano to those in need after the 2011 earthquake and tsunami. They’ve performed at a number of charity functions, and continue to explore the therapeutic applications of music as a part of the Hibino Sound Therapy Lab.

Visit the official Prescription for Sleep: Game Music Lullabies website for information on both albums and to see their launch trailers:
Prescription for Sleep: Game Music Lullabies Official Website

Train2Game News Drink and MEGA DRIVE

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REZtron Ltd., today announced they will be hosting an event at the Far Rockaway bar,Shoreditch, dedicated to SEGA’s best-selling console, the SEGA Mega Drive.

Guests will be transported into the 16-BIT era of SEGA gaming, mixed with drinks,networking,80s/90s music, Karaoke and much more…all under the roof of the ‘Beastie Boys’ of bars.

The bar will be filled with nothing but iconic Mega Drive games displayed on 6-8 HUGE Projector screens and CRT TVs.

Games include….

•Golden Axe, Mortal Kombat, Street Fighter II, Streets of Rage 2,Alien Storm, California Games, Sonic 2, Road Rash II, Thunderforce III,Moonwalker,Shadow Dancer, Italia ’90, 8 – player Micro Machines 2…and many many more…
•DJ playing some of the greatest Hip Hop and House music from the 80s/90s…on the coolest DJ booth ever!
•80s/90s KARAOKE booth!

The 16-BIT RETROTAINMENT will take place on Thursday 7th May,5.30pm til 11.30pm. The FREE tickets can be registered through Eventbrite.

Train2Game News Site to bring indies together

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Los Angeles based Pie Powered Productions launched their new website today, IndieDeveloper.com.

The website is aimed at the Independent Game Development community, and caters to all skill levels, from student to hobbyist to professional.

IndieDeveloper.com is primarily a social oriented community, providing tools and resources to developers to find, share, communicate, and collaborate with each other.

One of the more compelling features of the site, is a matchmaking search engine that allows Members to find other developers based on what their proficiencies and disciplines are, and what they are looking for from a collaborator.

The site features activity feeds, media sharing, public and private groups, forums and a blog, amongst other things.  Future features include exclusive deals with middleware and tools providers, game jam and creator competitions and much more.

Train2Game News Students smash Kickstarter target

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Ten days into Kickstarter campaign Train2Game Students successfully clear target with over £5,000 of additional investment

Ben Cooper and Rich Clark have smashed their target for card game Beardy Vikings on crowd funding platform Kickstarter. The pair operating under the name Rounded Squarish have so far raised £7,855 of their original £2,000 target and are only ten days into their month long campaign.

Ruddy Vikings is a simple, fun, 2-4 player strategic card game in which players try and destroy each other’s hands using cunning strategies and epic Vikings. It usually takes between 5-30 minutes to play, depending on the number of players.

Ben Cooper, Rounded Squarish: “I came up with the idea of Ruddy Vikings, developing the core aspects and theme of the game in a hotel room in Milton Keynes! The game was then developed further by myself and Rich Clark. The artwork has been created by both myself and Rich Clark.”

“There were several games that inspired Ruddy Vikings. Although mechanically very different, games like Zombie dice shone out and appealed to the simplistic fun that we are so keen to promote. ”

“We felt that Vikings were an incredibly fun and varied race in which people could relate to. We also felt that our art style would fit Vikings perfectly. We love beards and this only helped make the choice of Vikings even easier. You can’t not have bearded Vikings!”

“Rounded Squarish was founded by myself and Rich Clark in 2011 whilst training with Train2Game. Our aim was to create small games that were incredibly fun and to try and infuse our humour into each title.”

“Studying with T2G gave me a core knowledge of how to go about creating great artwork for games. It also gave me the opportunity to work with other passionate, like minded individuals and enabled me to grow as an artist and designer.”

“I feel that other students would love this game and that supporting this combination of industries may unleash ideas from others. This community, from our experience, lives on the support of other creative minds. That is how we all progress and discover new opportunities.”

“The public, like others in the games industry, are becoming more and more aware of games and not just mobile, video games. Supporting this game and others like it allows for new games and more fun to be developed!”

“The long term plan for the card game is to enter the retail market. We plan to stock the game in shops around the country and, with luck, the world. We also plan to continue to expand the game further with different races. Rounded Squarish are continuing work on our first mobile game Print Jam, which should be out in a couple of months!”

“It is incredibly rewarding to see people getting behind the project and letting us know what they love and don’t love. That is how Ruddy Vikings is growing and I only hope that that never stops! The most amazing thing is knowing that people want this game to be created and we couldn’t be prouder.”

For more information on Ruddy Vikings and to support the game’s development, visit https://www.kickstarter.com/projects/roundedsquarish/ruddy-vikings-the-beardiest-card-game-ever

Train2Game bringing City & Guilds qualifications to the games industry

Train2Game News Play-Asia aiding Nepal

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As many of you may know, on the 25th of April, a 7.8 magnitude earthquake struck Nepal, and current reports have estimated that over 8 million people have been affected, displaced by the quake and are in dire need of aid.

Even though International aid has already started to mobilize, with a quarter of the country’s population facing immediate shortages of water, food, and electricity, as well as fears for an outbreak of disease, Nepal needs as much help as possible from the global community. According to the United Nations, at least 1.4 million people currently require food aid.

From today until May 10th, at Play-Asia.com, they are starting their own donation drive in efforts to help the Nepal Earthquake 2015 Relief Operation.

To do this, for every order made one dollar will be made within this time frame to the Hong Kong Red Cross  for relief & recovery work in the Nepal Earthquake 2015 Relief Operation. Hopefully with your help, we can unite together and help allievate the hardships of the people of Nepal.

For more information about the Hong Kong Red Cross and their efforts, please click here.