Train2Game News: Rapid2D Competition

Rapid2DRapid2D Launches TEN THOUSAND POUND App Competition!

But that’s not all; there will also be runners up prizes of Xbox 360 consoles and bundles taking the total prize fund way beyond £10,000

Windows 8, has teamed up with industry sponsor Microsoft Corp. to launch an app competition with a first prize of £10,000.

Aimed at start-ups and student studios, while being open to anyone to enter, teams will be required to submit apps to the Windows  Store. The judging will be based on overall app quality submitted by a studio/team.

Myra Smallman, of Rapid2D, also announced, “To create a level playing field for those who are just starting out in the industry, Rapid2D has produced a range of templates for use with our exciting new engine, all available for free to competition entrants.”

Anand Krishnan, Senior Director, Developer and Platform Group, Microsoft UK, added, “We are proud to support and sponsor this amazing initiative. It offers opportunities for hobby builders, students and startups to bring their ideas to life. We are excited to see what the next generation of developers, designers, artists and coders can do with the Rapid2D game engine.”

The competition will launch at 15.00pm (UK) on Wednesday 23rd January 2013 via the Rapid2D web site. The first of the 10 templates will also be made available at the same time as will the latest version of the Rapid2D engine, Rapid2D V1.2.

Registration via the Rapid2D website also opens 23rd January. The closing date for the collections of apps being published is 2nd April 2013.  All Apps which are to be considered for the competition must be submitted to the Windows Store for approval by 12 midnight on 2nd April 2013.

Rapid2D competition more

It is not a prerequisite of entry to use the Rapid2D engine – entrants can develop a Windows 8 game with any language or middleware platform, whilst we recommend the Rapid 2D engine to utilize the templates and accelerate the game app development.

Individuals can enter, but obviously teams can share the demanding workload

Full terms and conditions available via , however entry is restricted to the UK.

Train2Game News: Monkeytastic action on Windows 8

ChimpactTrain2Game has the pleasure of announcing an exciting new game coming to the Windows 8 and Windows mobile platform.

Chimpact, a brand new title which is taking the mobile market by storm is showing gamers and games developers what is possible on Windows 8 and Windows Phone. The Yippee! Entertainment team have created exclusive features for the latest version of the game, which highlight some of the unique tools developers can utilise when creating games for Windows 8 and Windows Phone.

Gamers will now be able to play through the game, with orientation flipping to increase enjoyment and playability. They can play the game on their desktop, tablet and mobile, with the game being synched across devices, and their current game status updated on Window’s new tile desktop layout. You can also share your game status with friends through: data in text, html and image file formats.

In the game you meet the lovable chimp, Chuck as he springs into action throughout the jungle in this one-touch control game that’s filled with mischief and mayhem. The aim of the game is to collect bunches of bananas in each stage, as well as exploring every nook and cranny to find the hidden gems but beware the nasty jungle critters lurking where you least expect them.

You get the pleasure of discovering secret paths, avoiding obstacles and time your jumps to perfection in this gorgeous jungle adventure. Grab the bonus bananas on your way to enable special abilities in the shop, unlock new costumes and characters to play as one of the other characters in Chuck’s adorable family.

Game features

  • Simple, one-touch gameplay with universal appeal
  • Stunning visuals and character design
  • Four worlds to explore with 12 levels each.
  • Two different game modes to beat: Gem Quest and Totem Trail
  • Bananas and hidden gems to collect and achievements to unlock
  • Eight abilities and four cool chimps to unlock
  • Over 150 challenge medallions to earn
  • Available on all major mobile platforms
  • Exclusive content now available on Windows 8

Exclusive features to Windows 8 and Windows Phone

  • Dynamic landscape or portrait view – for Win8 tablets we still allow portrait mode as well as the new landscape mode and respond to orientation events to dynamically switch between them
  • Landscape mode – reworked levels, camera + rendering to support landscape view for desktop
  • Live tile update showing current game progress
  • Roaming save data – save data stored on cloud (if using Microsoft account) and automatically synced across laptop and tablet devices
  • Share current game status via the share charm (over 60 images, 50 different states – share data in text, html and image files formats)
  • Access in game options any time via Settings charm

As well as the new features Yippee! Entertainment will also be rolling out a PR push for the title on Windows 8 and Windows Mobile, including a major competition and other significant PR initiatives to be announced in the near future.

Mike Delves, Managing Director, Yippee! Entertainment said: “Adapting Chimpact for Windows 8 and Windows Phone we’ve started to see what is possible on these platforms, of particular interest is the ability to seamlessly sync across devices. This multiple platform gaming is going to be the future and Windows 8 and Windows Phone make developing for this market incredible simple. Gamers can now play Chimpact on mobile, tablet or desktop devices, and it’s all saved and backed up with cloud support from Microsoft.”

You can find out more about the game by going to

Train2Game News: Student Studio forum page

T2G ForumStudent studios invited to share experiences and advice in new group created on the Train2Game forum

Train2Game students who have created or joined indie studios are invited to join a specific student studios group and all students will be able to read contributions to this new forum page

The group has been designed for student studios to share experiences and advice on operating small independent studios. Train2Game will also work with the group to encourage discussions and pass on information about the work Train2Game does with start-up studios.

Train2Game will work to create PR for the studios based around projects they are working on, with press releases and  interviews on Train2Game Radio to coincide with when their games coming out, where it will be listened to by hundreds of thousands of listeners.

All students will be encouraged to follow the group but contributions will only be accepted after an approval process. This is to maintain the group as specifically for student studios, though all students can read and therefore benefit from the discussions.

To qualify as a student studio you will need to be a registered company, with a website. Individuals and groups are both welcome to apply. All applications will be considered, so feel free to get in touch,

If you are not in a studio and would like to create or join one, you can visit the forum groups: student project recruitment and student project showcase. Here you will be able to find others who are in similar situation, and once you are part of a studio you  can join the student studio group.

The group will be maintained by student administrator Lee Sainsbury and Train2Game PR Harry Cole. If you would like to join the group or discuss anything about the group, please feel free to contact either of the guys through the forum, contact names: Calibur and harrycole

Train2Game News: Wildman needs your help!

WildmanGas Powered Games has reached out on Kickstarter to help its game Wildman. Train2Game students can help them!

Gas Powered Games have worked on many great games such as Age of Empires and Orcs Must Die. They are currently working on a new IP, Wildman.

Wildman seems like an interesting and new project which is a mixture of RTS and RPG. You control your armies and send them in to battle like with any RTS but after the battle you take a small group to adventure around to earn bonuses and become stronger.

Despite its successes with previous games the studio is in trouble and they may have to axe the kickstarter. They have had to lay off about 40 people recently.

Chris Taylor, CEO of Gas Powered Games said “I think everyone agrees better to have a few bucks to find the next job that run this train to the end and have nothing left to work with. It’s one thing for me to bet the company, but I can’t bet their last severance money, that’s not cool.”

Taylor has posted a very sincere video update on the Wildman Kickstarter campaign, letting everyone know what’s going on with the company and explaining his actions. He has also reached out to the Kickstarter community and Wildman backers, asking them to help him decide what to do about the campaign: should he let it run through to the end and reassemble the team if it succeeds, or should he shut it down right away.

So far the update has been seeing an overwhelmingly encouraging response, with fans urging Taylor to continue the Kickstarter. Many point out that the numbers have been promising, and that at least this will give Taylor and everyone at Gas Powered Games a chance.

With the support of the fans Gas Powered Games has managed to hire back some of its key staff. The kickstarter is helping people get there jobs back so we can just hope it continues.

On the support that the game is receiving Chris Taylor said “The outpouring of support this past few days has been unlike anything I could have imagined. I can’t thank everyone enough, and can only hope that one day I will return the favor to each and every person who reached out to help”

You can help the kickstarter here:

Train2Game News: UK Top 20 – 21.01.13

Devil May CryTrain2Game again brings you the latest game charts and this week FIFA 13 has been toppled from the number one spot by Capcom’s reboot of Devil May Cry. NBA 2K13 has hit number 19 and with the release of the latest DLC Borderlands 2 has risen back up to number 20.
Week ending 19 January 2013
12 WWE ’13 THQ 12

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

Train2Game students invited to take part in Tamarex Beta

TamarexStudents studying with Train2Game are invited to troubleshoot title created by student studio Icey Monty.

Remember the Tamagotchi? Well Train2Game student studio Icey Monty are inviting you to try there take on the classic virtual pet, only this time the pet isn’t so cute and cuddly. On this title which is soon to be available on iOS, you take care of a hungry T-Rex; feeding, playing and also cleaning up after it, as it grows! Train2Game students will be the first to play the game in an online version which will be available to all students who register an interest and are kind enough to give the team feedback on what they think.

The Beta

The Beta testing stage will be the final step towards releasing the game on to iOS and will be open to students for around two weeks. Those who sign up for the Beta will be asked to create their own pet dinosaur and reply to the Icey Monty team with their feedback over the period.

This is a great chance to see what students on the course are producing and also to take part in a closed preview where you can contribute to a game soon to hit the market.

To sign up to the Beta, contact:


  • Tamarex is a fresh new take on the Tamagotchi games, combining enticing 3D environments with an engaging and unique pet dinosaur.
  • Bring your Tamarex to life through feeding, various forms of play, and even cleaning up after it!
  • Customisation options! Choose the name, and unique colour of your Tamarex.
  • Your Tamarex lives persistently, even while you are offline.

Icey Monty

The team is made up of three Train2Game students: Lee Sainsbury, Nick Walker and John Esslemont.

To find out more about Tamarex go to:


Tamarex will be released for iOS early in 2013

Train2Game News: Train2Game radio talks to Phil Stevens

Phil StevensTrain2Game radio spoke to Phil Stevens today who is the Developer for Savage Seas Studios. You can find out more about the studio at their website here:

You can listen to the interview here:

Or read the transcript below:

Hello everyone, I’m Philip Stevens. I’m from Paignton and I am on the Game Development course with Train2Game.

Hi Phil, how you doing?
I’m fine thanks Mark and yourself?

I’m very well cheers buddy
Good, Good

So tell me what’s your story? What are the past experiences that have shaped your life?
Well, I have quite a few. It’s a fairly long story that I will divulge in to a shorter one. I didn’t exactly have a good Secondary school life, so I spent a lot of my time playing computer games. I kind of felt it was the direction I wanted to go in, nothing at school really felt right. I mean I.T felt more like an Admin course than it did anything proper. There was no coding involved. There wasn’t even mention of code when I was at school. It wasn’t really until I got to college that I discovered I liked coding and Visual Basic. So when my mate said there was a games course called Train2Game that he’d seen on TV, he recommended I should have a look into it. I called them up and they came around a couple of months later and here I am now.

Yeah I can definitely relate to how you feel about I.T at school. I felt the same way, it really wasn’t anything.
It’s terrible.

What started you off coding then, was it just something you were doing at college was it?
Yeah it was one of the 3 courses we were doing over the terms and I was doing HTML, Visual Basic and Databases. My programming teacher, who was called Lydia, was extremely helpful and she gave me a few extra bits of code on paper for me to do in my spare time really. I got so in to it by the end of it, I was able to produce a game, cheatingly using game maker at the time for the games course. I got so in to it that I just couldn’t stop. I think it was during my second year at college that I started Train2Game as well and I was able to breeze through the advanced programming lessons thanks to the combination of College and Train2Game.

Ah that’s good.  You’re happy that you’ve got in to something you have a proper passion for then.
Yeah, Yeah definitely.

So what do you think is the most dramatic or exciting thing you have done in your life?
Um, in my life, not really much. Joining the course was definitely a leap obviously with so many people saying it’s a scam and all the problems that come with that and you realise oh I have just become part of a scam which thankfully, Train2Game isn’t. That was quite a relief when you do the research and you find out it’s not and you can calm down not worry about it and get back on with your work.

The second thing is what Jo mentioned. Me and Joanna both co-created Savage Seas Studios which is a small indie game studio consisting of Myself, Joanna, Chris Straver, Kieron Baker and Luke Jackson. We currently have one project under way which we are doing in our spare time.

So how did you and Jo meet up and decide to start to do it?
Playing on the Minecraft server that I think Craig Moore started on the forums and that’s how I met Sam Welsh, otherwise known as Indie and Jo and a couple of others. We got talking and we played Xbox a lot together, me Jo and Indie. That’s when we decided to create a texture pack for Gears Of War for Minecraft and whilst me and Jo were working on that we decided to take it one step further than a texture pack and start a studio since we worked quite well together.

Excellent, so Minecraft brings you together to make games together.

Very nice, well I think that’s all we have time for today Phil so thank you very much for your time.
That’s alright, thank you very much for interviewing me.

My pleasure!

Train2Game News: Deadpool gives you a preview

DeadpoolHey internet, it’s the one and only Deadpool and I’m here to tell you fine *website name* readers about my brand new video game ‘Deadpool’. Great name, right?

Originally some hack writer was going to do this preview/interview thing but, after careful consideration, I’ve decided to hold him hostage at gunpoint and do it myself. The lawyers aren’t happy about it but I like to think of it as ‘brand preservation’. And yes, I can type with one hand… thank you Playboy!

Does anyone even read things with this many words on the internet? It’s the internet! People are knocking themselves out, there’s pictures of adorable cats everywhere, and do you know how easy it is to find chicks naked? Anyways, let’s get this show on the road.

Obviously this is a game about yours truly; Wade Wilson, the Merc with a Mouth. I’ve been in a few games over the years: X-Men Legends 2, Marvel Ultimate Alliance, X-Men Origins: Wolverine (I was voiced by Goku in that one), and most recently I kicked all kinds of ass in Marvel Vs. Capcom 3. But this is the first game all about me. And it’s about. damn. time.

If you’re wondering why the skeletons at Marvel are finally letting me be the star of my own show, I think it might be have something to do with that movie that may or may not be happening. *Wink* *Wink*. And of course, they figured out they can make mucho dinero by cashing in on my popularity.

So, my game is a third-person action thing being made by the boffins at High Moon Studios. The same dudes that did the Transformers games you all expected to be complete garbage, but were actually quite good. Go out and buy them, these programmers could do with more money.

I’ve got High Moon’s Sean Miller, who is creative director on this here piece of software, with me for quotes. Apparently you video game journalist people like padding out these things with hokey quotes for context, flavour and that kinda crap. I got some! Hit it Sean.

“With Deadpool, Activision has this relationship with Marvel, I am a lifelong X-Men fan, I’ve loved them since I was a kid. When I saw there was an opportunity to play in that universe, we seized at it. But what we didn’t want to do was something that had been done over and over.

Says the man making a third-person action game… AMIRITE guys?

“If you do games based on Wolverine it has to be that character, you’re kind of limited because everybody knows that character.”

Careful buddy, you’re basically saying I’m a nobody…

“Here we had this character who was this flawed superhero, that was interesting. The idea that he was insane created this mixture of comedy and really visceral action. I love the visceral action but I also like to laugh, I don’t think we do that enough in games.

Obviously he hasn’t played Daikatana.

“We found that there were elements to Deadpool that we related to in that he’s flawed and I think there are elements of him that touch me as gamer, both in what he does and his kind of combat.”

WOAH! WOAH! WOAH there Mr. Game Developer. Lets not talk about me touching you. What he’s trying to say is that my game has ass whoopin’ parts, and I’ll bring the funnies too. It’s the classic Deadpool formula.

For example in one mission I have to go to Genosha, the mutant utopia that Magneto set up. Things have gone pretty sour over there, Mister Sinister is going all crazy scientist, talking about “purifying the mutant race” and other crazy crap that always earns him a beating. That techno vampire looking chump loves his clones, and Genosha has lots of mutant DNA laying about. Not good.

On the way there the X-Jet crash lands on the island, I don’t know who had their feet on that thing’s pedals but based on my flight experience I’m guessing Professor X; that joke is funny because he’s a paraplegic. Don’t be offended he’s a fictional character, and an asshole.

After the dust clears I notice the X-Babes are out cold, and you know what that means: creepshot time!

Wolverine’s unconscious too, so I slapped him about to wake him. He didn’t come to. So I slapped him around a bit more. Because I can, and because I get a bit aroused when I slap people. Each to their own. The slapping is a button-bashing quick time event, do gamers still hate those? I can’t keep up with what you people hate and don’t hate.

When the fun and games are over Deadpool takes care of business, and that means shooting and stabbing stuff. In my game combat is a seamless blend of styles, I’ve got my trusty swords – for stabby stabby – and more guns than I have licenses for. Each of these bad boys can be upgraded and has its own moves. You should see some of the moves I pull off, I’ve given them awesome names like “The Equaliser” and “Suck it Gravity”. If that doesn’t crack you up I make “pew pew” sounds when I fire my gun and kick people in the balls.

Tagging in Sean.

“Then there’s the more vulnerable state; he’s a guy that cracks wise. Why do people make people laugh? Because they want to be liked. There’s an element of that in the comics and it was fascinating to me.

“So we put together a pitch for what we thought would be a good Deadpool game and found that Marvel was interested in it too. When we did our prototype and showed them the mature take they dug in with both feet, which was fantastic. For me that’s been one of the best parts, I get to play in a universe that I’ve loved for 25 years.”

Jeez, short and sharp next time motor mouth.

Back to my adventures on Genosha! That place is littered with bullets, it’s almost like a trail leading me somewhere. Eventually I ran into Cable, who told me some stuff about the world ending and how it was all up to me to save everyone. I don’t really remember the specifics, I tune him out, or blow my own head off and hope that when I come too he’s gone. I have a crazy healing factor so it grows back as ugly as ever.

I woke up to find a note pinned to my chest telling me to meet him at the north end of the Island, where a large breasted, naked girl claiming to be my biggest fan was waiting for me. The next few minutes went something like this, except with more goons getting murdered:

There was no babe, but I did get to do a hilarious gag where I pilot a Sentinel’s boot and crush some enemies with it, then say “yo dawg, I heard you like boots, so I put my boots in this boot, so I can stomp ya, while I stomp ya”.

Aha, ha, ha. Ahhh Xzibit.. You had to be there. Sean, I’m losing them, give them some video game mumbo jumbo.

“Rocksteady grasped who Batman was, that’s why those games were so awesome. They made sure everything in the game supported who Batman was. In Bayonetta they had really smooth, slick mechanics, even though they were second or third generation mechanics, and they’d been developing them for a while.”

“I don’t necessarily look at them as competition as much as I do inspiration in creating experiences. I love the idea of creating an experience that’s more than just a single mechanic. That’s what we’re striving for with Deadpool, I think we’re achieving some success with that.

Batman? What the hell is a Batman? To Wikipedia!

WikipediaWait, he doesn’t have any powers? Just money? What. A. Loser.

Sean. SPEAK!

“It has to be a good action game, if it isn’t, you can have all the jokes in the world but it would get old fast. We’re gamers, we like to play, we need that feel, it needs to feel good, feel right.

“Batman is an icon, was well before I was born. I don’t think you can compare a character like that to one that started in the 90s. I want to attract new fans, but we’ve got to take baby steps in terms of that.

Again with the Batman! I don’t think we’ve spent enough time talking about me in this interview, Sean.

“Deadpool has a broader appeal than you might imagine, because he’s made cameos across genres. He’s hugely popular in Marvel Vs. Capcom 3, he resonated with people. So we’re appealing to a broader market of gamers, I don’t know if we’re going to drag in movie people and others, maybe we will but our Deadpool isn’t that movie guy anyway.”

Remember Two Guys, a Girl and a Pizza Place? That was the last thing Ryan Reynolds did that didn’t make me want to kill him.

“On the first outing with a character like this you have to start with the essence of that character, appeal to the people that know that character. Together that becomes a base. Deadpool is a character that’s fun to talk about, it’s almost infectious, that’s why he’s risen in popularity recently. There’s a decent amount of recognition among gamers, those are the people we want to reach out to and have show up.”

“He’s a character that was genetically engineered to kick Wolverine and Spider-Man’s ass in a battle of brawn and wit.”

Damn right, but thanks to Dan Slott I don’t have to anymore. Spoilers: Peter Parker is a vegetable! Cry fanboys. Cry.

Alright Sean, wrap it up, my hand does get tired eventually you know.

“Deadpool is a guy that actually wants people to like him, and he likes other people. That personality is what defines him, it’s not just about making jokes. For me that’s what we need to develop, at the end of the day if you don’t like and want to hang out with Deadpool – despite the fact that he’s socially inappropriate, awkward, certifiably insane – we’ve failed.”

In short: Game is action game, stars best hero ever Deadpool, has shooting and cutting, is funny. I’m just going to go ahead and assume reviews will be brilliant and you’ll all be coughing up the cash come release day. I’ll get to work on my Game of the Year award acceptance speech. Deadpool out!

Train2Game News: Mid-week round up – 16.01.13

Valve logoIt is that time of week for the Train2Game mid-week round up!

Valve has announced plans to to discuss a port of Team Fortress 2 to virtual reality goggles. The first talk will be programmer Joe Ludwig’s ‘What We Learned Porting Team Fortress 2 to Virtual Reality’ and it will explore the efforts of several employees over the last year to get the game to run in virtual reality goggles. In addition, Valve’s Michael Abrash will discuss the hardware challenges that lie ahead and possible solutions for virtual and augmented reality in ‘Why Virtual Reality is Hard (And Where it Might be Going).’

Square Enix have launched a new website to tease all fans of an upcoming iOS game. More information is to be released on January 17. The site has an image of what looks like a front end menu for the game which is called, Final Fantasy: All The Bravest. You can check out the website for yourself here:

Since Activision brought out Skylanders it has done very well and now Disney has seen it’s potential. They are now doing their own version with the announcement of Disney Infinity. Infinity will work in the same way as Skylanders, needing action figures and a “toy box” base to give players access to different worlds. Disney fans will recognize plenty of familiar faces, like Captain Jack Sparrow, the cast of the Incredibles, and Sully from Monsters Inc.

Surreal game creator Suda51 has revealed details of his next game, Killer is Dead. The game stars Mondo Zappa, a 35 year old American executioner that abides by a strict suit-and-tie policy and his left hand is a gun that can also transform into a drill and is used primarily to absorb an enemy’s blood for an “Adrenalin Burst” attack. The game’s antagonist is Victor, who can manipulate emotions through song. He’s appropriately styled to look like classic composer, except has a green face and glowing eyes.

Online and mobile are spearheading the game industry’s growth to a potential total valuation of $83 billion by 2016, according to new research. Conducted by Digi-Capital, the global games investment review states that online and mobile could have a revenue share of $48 billion in 2016, 55 per cent of the entire game industry. The biggest driver in mobile and tablet app revenue meanwhile will be free-to-play, which could deliver 55 per cent of revenue in the sector and account for 93 per cent of app downloads by 2016.

Train2Game News: Games Industry Jobs – 16.01.13


Job Title Graduate Programmer
Job Category Programming
Skills Required Programming
Location Yorkshire, North West

Job Description
Are you looking to join a creative games studio? Then look no further…

My client offers a relaxed and creatively charged atmosphere where talent can flourish. They pride themselves above all on the games they create and their appreciation of the people who create them.

Due to their recent success they are looking to add to their talented team with the addition of a Graduate Programmer.

Responsible For:
– Writing, debugging and maintaining computer code, often in, but not limited to, C/C++.
– Writing code in a human-readable style, using descriptive and accurate class, function and variable names, and comments where necessary.
– Carrying out other technical aspects of a project (for example running and maintaining build processes, setting up installers, providing technical information)
– Clearly and accurately communicating progress on, and problems with, your assigned tasks, and the project in general, to your lead programmer and / or producer.
– Assisting in the production of project milestones and schedules
– Carrying out assigned tasks within the time scheduled for them as agreed with your lead programmer / producer.
– Ensuring that your work integrates well with the work of other team members, and functions correctly as a part of the whole project.

Standards of Performance:

– All work should be performed accurately and in a timely fashion
– Producing good quality human readable code as noted above.
– Being pro-active with regards to problem solving
– Communicating progress accurately
– Taking an active interest in a project so as to ensure a smooth and error free development process.
– The improvement of the quality of the content required for Team 17 software, including but not limited to iterative play testing, reporting problems and addressing any quality shortfalls as requested.

Key Skills:
– Having the ability to solve technical problems
– Having an excellent working knowledge of programming language(s), particularly C/C++
– Have the personal skills and the desire to work as part of a team
– Be able to communicate clearly especially when relating to technical issues

How to Apply
For more details please contact Mark at: or 01709 834777


Job Title Quality Assurance Tester – London
Job Category QA / Localisation
Skills Required QA Tester
Location Hammersmith, London, UK & Europe

Job Description
Capcom, Beeline is currently seeking a motivated QA Tester to join our London studio.The successful candidate will work with the QA team and the development team to ensure high quality bug free releases of our market leading games.

Required Skills:
Excellent attention to details, highly analytical
Self motivated with a professional work ethic
An excellent communicator both orally and written
Excellent organisational skills
Flexible (in regard to hours of work)
Proven decision making ability under pressure
Good understanding of business software applications (Excel, Word, Outlook)Familiarity with bug tracking software
Good command of the English language
Interest in games is essential

Desired Skills:
Previous experience in gaming QA whether console or mobile phones is desirable but not essential

Applicants must be able to start ASAP and will work from our studio in Hammersmith.

Please send applications with your CV to


Job Title 2D Artist for Smartphone Games – London
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist
Location Hammersmith, London, UK & Europe

Job Description
Capcom, Beeline is currently seeking a talented 2D graphic designer and animator to join our London studio. The successful candidate will work with the Lead Graphic Designer and Producer to design, create and animate graphical content for freemium social games.

Required Skills:
Ability to design appealing and original 2D game content.
Highly skilled in 2D animation.
High proficiency with Adobe Photoshop & Illustrator (or similar software).
Experience with isometric perspective.

Desired Skills
Adobe/Macromedia Flash.
Previous experience with graphics for mobile devices.
Previous experience working with a game development team or similar.
Audio experience; proficient with audio editing software.
3D modelling/animation skills: Maya or Blender.

High creativity and attention to detail.
Strong background in sketching, drawing and illustration.
Ability to work within a schedule.
Genuine passion for the video games industry, design and animation.
Team player with strong social and communication skills.
Willing to learn, cooperate with the developers and open to feedback.
Good English language skills.

Applicants must be able to start ASAP and will work from our studio in Hammersmith.

Please send applications with your portfolio to


Job Category: Games and Level Design, Graduate, Web Development
Area: South East, East Midlands
Location: Chipston-on-Stour, CV36 4BA

Entry-Level Game and App Developer

We are looking for two full-time developers, designers, and programmers with an interest in game, web or app development. If successful you will join our small team working at the Gazoob offices in Shipston-on-Stour. This is a flexible role which will involve varied tasks and the ability to learn new skills while working. This will give any graduate the perfect opportunity to start building apps, games, websites as well as a job for themselves at a growing company.

About Us
Gazoob is a UK developer and publisher of education and young person friendly digital apps, eBooks and games. Based in the small town of Shipston-on-Stour we provide non-contentious and reliable content for young people from age five upwards. We want to provide a resource where parents can be sure of getting access to content that doesn’t contain anything inappropriate, is educationally sound or just plain fun. We’ve built a team of experts in their field to develop the best products as well as continually looking for new and exciting content to add to our portfolio.

About You
• You may have an interest in game design and experience using engines such as Unity,
• You might be a keen web or graphic designer with skills in Photoshop and Dreamweaver,
• Or you may have experience building professional quality mobile applications.
• You must be confident, enthusiastic, and a positive thinker.
• You will be able to see any job through to completion independently.
• You will have a degree level qualification in any field.
• You will have good time management and communication skills.
• You must be able to travel to the offices in Shipston-on-Stour on a daily basis.
Salary and working hours are negotiable.
We are not looking to work with agencies to fill these vacancies.

To apply
Please submit a full covering letter with supporting material, and CV to: