Train2Game News: Injustice Gods Among Us – Quarter Finals

Green Arrow and Solomon GrundyIt is the quarter finals of the Injustice: Gods Among Us battle arena!! Train2Game students vote on who you want to win the latest matches of the week.

Warner Bros. Interactive Entertainment and DC Entertainment reveal the fifth week of challengers in this week’s Injustice Battle Arena, kicking off the quarterfinal round of matches that will pit previous weeks’ preliminary tournament victors against each other to determine who will advance to the semifinals.

This week, first round champions Batman and Wonder Woman collide as technological prowess and peak physical condition meet superhuman strength and speed, while in another ring, the fastest man in the world takes on perhaps the most mischievous, as the lightning-quick Flash faces off against the unpredictable villain, The Joker. Additional matches this week include a brutal clash between preliminary round champions Aquaman and Green Lantern, and finally, a bout of raw Krypton power versus deadly precision as Superman takes on Green Arrow.

They should be epic battles with great destruction in them all!

You can view these all-new Injustice Battle Arena videos below, analyzing each contender’s strengths, offering celebrity commentary on the matches.

To cast your vote and be eligible to win prizes, visit: http://ema.io/MzAz

The victors of these legendary match-ups will be announced soon, with all new game play videos featuring the winning contenders.

Voice your opinion via Facebook, YouTube or Twitter and join the debate!

Train2Game News: Sim City server issues

SimCityAs you may know if you tried to play the new Sim City game when it first came out it had terribly bad server issues. Train2Game has been sent a press release from EA about the issues:

Here’s a quick update on the problems we were experiencing with SimCity – and a little something extra for people who bought the game.

The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we’re working fast to address.

So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.

OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.

So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.

Something Special for Your Trouble

The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can’t get a stable connection, you’re NOT having a good experience. So we’re not going to rest until we’ve fixed the remaining server issues.

And to get us back in your good graces, we’re going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game.

I know that’s a little contrived – kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent.

SimCity is a GREAT game and the people who made it are incredibly proud.

Since sending out this press release the problems seem to have been sorted. Players have been able to connect to their cities in the game for nearly 8 million hours of game play time and game crashes have reduced by 92% from day one.

Train2Game News: Train2Game Radio interviews Michael Bird

Michael BirdTrain2Game radio interviewed Michael Bird last week. Michael has very nearly finished the Train2Game Art & Animation course. He tells about how he grew up and became the artist he is today with help from his parents. He also has a valuable bit of advice for all students!

You can listen to the interview with Michael here: http://audioboo.fm/boos/1260505-train2game-student-michael-bird-on-t2g-student-radio

Or read the transcript below:

Hello my name is Michael Bird, I live in Kettering which is in Northamptonshire and the course I’m doing is the Art & Animation course.

Hi Michael, how you doing?

Hi, Mark, I’m all right thank you.

 

Excellent, So what’s your story? What are the past experiences that have shaped your life?

Well I’ve always been an artist. I was never taught how to be an artist, I inherited it from my parents. When they discovered I could draw from drawing on walls and stuff, they pushed me to do it and I’ve exhibited my work throughout my life, when I was at school and times after that. I have always had it as a passion and I’ve always played Video Games from the day the first Video Games came out like Pong and Pacman that we could play at home. Since then it’s been two passions, parallel with each other and this came along and I’ve had a chance to combine the two. Hopefully I can prosper doing them both!

 

So where as most people were told off for drawing on walls, you were encouraged!?

Yeah, yeah, basically yeah! Well you know, I wasn’t encouraged to draw all over the walls but they felt he has obviously got something, let’s give him some paper and pencil and let him just scribble. They guided me where I needed to be guided and yeah! I’m just blessed with being able to do it without being taught how to do it.

 

So are your parents quite good artists as well then I assume?

Yeah yeah, my Dad’s had art sold all over the world, commissions sold all over the world. My Mum is more of a colourist. She’s excellent with colour and I’ve picked it up off both of them. They’ve had all their work exhibited everywhere so yeah, it’s all good!

 

You said you’d exhibited some of your work somewhere, where have you exhibited your work?

My work has been exhibited locally around the Northamptonshire area. It’s been in the local press, this is going back to when I was about twelve, I think I had my first exhibition. I say, it got in the news because it was very different to everyone else. I was very fantasy art then, swords and dungeons and dragons and all that stuff and since then since I’ve done continuous exhibitions people have come up to me and say “I’d like to know if you can do this for me” and it’s commission pieces. Most of my work is actually all around my house.

 

To display to all the people who come in and see you I guess?

Yes! I do have comments like “What’s that?” or “Who did that?” and I say “Well I did!”. They then just stand there or sit there and stare at it and usually they come up and say “Oh. Can you do something for me then?”.

 

That’s got to feel nice when people come up and say that to you?

Yeah! They go through “well what inspired you to do that piece?” I say it’s just in my head so I do it! They say “What does it mean” well what do you think it means? Because what it means to me is different to what it means to them. When you do a picture or a piece of art it’s what a person thinks when they look at it.

 

So where are you in the course now?

I’ve just completed assignment 42, so I’m right near the very end. I’ve got one more portfolio piece to do and then I’ve got one more lesson and then I think it’s on to do a demo reel.

 

So that’s got to feel pretty exciting hasn’t it?

Yeah! I’ve gone through the waves and the troughs to do the course. You get so far and then you’re brain can’t take it any more and you wonder, can I really carry on with this course? Or you’ll have big failures and you think well I’ve got to carry on! What’s the point in doing it if you get half way through and can’t be doing it any more?

 

So you said you had a bit of trouble going through with the course, so what made you say you will keep going with everything, what made you push through?

Determination. Just the will to get it done! If you do it and you fail, you may as well not even have tried. You do get these bad points and you have to carry on. You do have these bad bits, you just pick yourself up and start again.

 

Well that’s perfect! Thank you very much for your time today Michael.

It’s a pleasure. Thank you very much for letting me do it!

 

It’s my pleasure, I will talk to you soon.

OK, thank you very much!

Train2Game News: UK Top 20 Games – 11.03.13

Tomb RaiderTrain2Game brings you the games chart again this week with 4 new games sitting right on the top! Tomb Raider has taken the number 1 spot and has become the best selling game of 2013 to date. In second place, despite its server issues, is the new Sim City game. Third place has gone to a new Naruto game and fourth place is a new Sims 3 expansion. EA has two brand new games in the new top four.

All Formats

Week ending 9 March 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TOMB RAIDER SQUARE ENIX
2 SIMCITY EA GAMES
3 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 3 NAMCO BANDAI GAMES
4 THE SIMS 3: UNIVERSITY LIFE EA GAMES
5 FIFA 13 EA SPORTS 2
6 CRYSIS 3 EA GAMES 1
7 CALL OF DUTY: BLACK OPS II ACTIVISION 4
8 FAR CRY 3 UBISOFT 5
9 METAL GEAR RISING: REVENGEANCE KONAMI 3
10 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 11
11 ASSASSIN’S CREED III UBISOFT 9
12 NEED FOR SPEED MOST WANTED EA GAMES 6
13 SKYLANDERS GIANTS SKYLANDERS 12
14 HITMAN ABSOLUTION SQUARE ENIX 10
15 ALIENS: COLONIAL MARINES SEGA 7
16 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
17 HALO 4 MICROSOFT 13
18 GRAND THEFT AUTO IV XBOX 360 CLASSICS 17
19 DEAD SPACE 3 EA GAMES 8
20 FORZA HORIZON MICROSOFT

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

Train2Game News: Games Industry News – 08.03.13

UE4It’s the end of the week so it is time for another Train2Game News round up.

Epic announced earlier this week that the Unreal Engine 4 is available for PlayStation 4. In addition to showcasing the new Unreal Engine 4 “Elemental” demo running live and in real time on PlayStation 4 at the PlayStation Meeting 2013, Epic is providing the resources PlayStation 4 developers need to harness the full power of its Unreal Engine 4 technology and realize all facets of their creativity using Epic’s revolutionary new toolset now and in the future.

Multiplay, a leading provider of community gaming, game server hosting, events management and broadcast services, is pleased to announce Insomnia 48. Taking place on 22nd-25th March at the Telford International Centre, i48 pits 1,000 of the best gamers against each other to compete for prize funds of up to £10,000 per tournament. The event will give UK gamers their first hands on experience with Injustice: Gods Among Us. Find out more about the event by going to http://iseries.multiplay.co.uk/

High Moon studio and Marvel have released a new trailer for the upcoming game featuring every bodies favourite “Merc with a mouth”, Deadpool. If you know the insane Marvel character, you will know what to expect. If you don’t know him, prepare for a shock! If you are over 18, you can watch the trailer here: http://www.youtube.com/watch?v=MaCBD7NPhCQ&feature=player_embedded

Sony Computer Entertainment UK MD Fergal Gara announced that PlayStation VITA sales absolutely exploded over the holiday period. When asked how he rated the handheld’s performance in its first year on the market, the executive said: “Vita really, really responded as we went into Christmas. We had a pre-Christmas lull where sales were quite low. But that absolutely exploded 20-fold from that low-point into the peak of Christmas. That’s very encouraging and shows that with the right promotion and software we can light that fire.” Mr Gara also admitted that the system’s software release schedule currently appears light, but promised: “It looks bare in terms of what we have announced. The cupboard won’t be bare.”

Finally Eidos Montreal have confirmed they are working on a reboot of Thief. The game is scheduled for a 2014 release and will be coming to PC and Next Gen consoles. The official blurb for the game is “Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the many possible paths through each of the game’s levels.” Sound familiar?

Train2Game News: Superman: Red Son

AquamanIf you have been Train2Game News recently you may have noticed I have been putting out the results for a battle arena that has been taking place in the new game, Injustice: Gods Among Us.

This week will be no different! Instead of posting a video from the battle arena however this week I will be showing you a developer diary for the DLC for the game. This DLC is based on the Red Son Superman story which asks the question, what if Superman had landed in soviet Russia instead of the small USA country town of Smallville.

You can enjoy the developer diary below:

The Red Son DLC is free if you order the special edition of Injustice: Gods Among us.

Train2Game Student Radio Featured Programmes

T2G RadioTrain2Game student radio has gone LIVE! This service will play all the best Train2Game interviews around on a loop so you never miss anything good.

The schedule for the interviews the service plays is as follows:

Phil Cross Audience Marketing Manager at Microsoft UK Mentors Train2Game Students: Phil answers questions from students and explains how Train2Game students can gain many areas of on-going support free from Microsoft.

On BBC Oxford Mike Gamble from Epic advises Parents: Mike shares how parents can help youngsters wanting a career in the gaming industry.

BBC Radio Derby talks to Train2Game Student Daniel Gent: An inspirational interview with Daniel who following a car accident is now Quadriplegic, Daniel says if he can do a Train2Game course anyone can.

On Juice FM Mike Gamble from Epic advises Parents: Mike gives further advice to parents and would be students.

Steve Lindsay from the Princes’ Trust: shares how Train2Game often mirrors the aims of the Princes’ Trust with young people.

Train2Game Student Amy Methven from Scotland: explains how she has already started working with a student studio group.

Train2Game Student Dan Rutter explains: how Train2Game has given him the skills to become a published games studio and start his own games company with his wife.

Train2game student Gareth Brook shares: how an ex-Army communication technician has now joined a games studio.

Train2Game Student Neil Gorman details:how he has already gained work from Microsoft and further his Train2Game course has inspired him to now take a Masters Degree in games. Neil said of the course and the Train2game academic team “it’s been great, it’s been fantastic”.

Ken Gains from City and Guilds shares: how Train2Game works with City and Guilds.

Tune in via Train2Game Student Radio or more information via www.train2game.com

Train2Game News: 2013 BAFTA Video Game Awards

BAFTAThe video game BAFTAs were held earlier this week and Train2Game has the results for you. It was an excellent night for PlayStation exclusive, Journey, in particular.

The list of winners is as follows:

Audio Achievement – Journey

  • Steve Johnson, Austin Wintory, Keith Leary

Best Action Game 2013 – Far Cry 3

  • Dan Hay, Patrick Plourde, Patrik Methe

Best Game – Dishonored

  • Arkane Studios/Bethesda Softworks

British Game – The Room

  • Fireproof Games/Fireproof Games

Debut Game – The Unfinished Swan

  • Ian Dallas, Nathan Gary
  • Giant Sparrow/Sony Computer Entertainment Europe

Family – LEGO Batman 2: DC Super Heroes

  • Jon Burton, Jonathan Smith, John Hodskinson
  • TT Games/Warner Brothers Interactive Entertainment

Game Design – Journey

  • That Game Company/Sony Computer Entertainment Europe

Game Innovation – The Unfinished Swan

  • Ian Dallas, Nathan Gary
  • Giant Sparrow/Sony Computer Entertainment Europe

Mobile & Handheld – The Walking Dead

  • Dan Connors, Kevin Bruner, Kevin Boyle
  • Telltale Games/Telltale

Online (Browser) – SongPop

  • Olivier Michon, Thibaut Crenn, Daouna Jeong
  • FreshPlanet/FreshPlanet

Online-Multiplayer – Journey

  • That Game Company/Sony Computer Entertainment Europe

Original Music – Journey

  • Austin Wintory, Keith Leary, Mony Mudd
  • That Game Company/Sony Computer Entertainment Europe

Performer – Danny Wallace

  • (The Narrator) Thomas Was Alone

Sports/Fitness – New Star Soccer

  • Simon Read
  • New Star Games/New Star Games

Story – The Walking Dead

  • Telltale Games/Telltale

Strategy – XCOM: Enemy Unknown

  • Firaxis/2K Games

BAFTA Ones to Watch Award in association with Dare to Be Digital

  • Starcrossed
  • Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

 

At the end of the event Valve CEO and BAFTA Fellowship winner, Gabe Newell, come to the stage with a standing ovation and said “On behalf of everyone at Valve, and all of the gamers who have gone with us on this adventure over the last few years – thank you very much,”

If you want to watch the event you can do so here: http://www.bafta.org/games/awards/watch-live,3664,BA.html

Train2Game News: Games Industry Jobs – 06.03.13

It’s the time of the week again for Train2Game to post some entry level jobs in the hope that it will help get you in to the games industry!

Art

Job Title 2D Flash Artist
Job Category Art / Animation
Skills Required Art / Animation
Location South
Job Description 2D Flash Artist

Stainless Games requires a 2D Flash artist with a wide range of skills at our studio on the South Coast of England to work on high-profile projects. We offer excellent conditions and a competitive package in a fun working environment.

Role and responsibilities:

  • Work closely with Art, Design and Programming to concept and then create compelling user interface experiences.
  • Create artwork and animations for the HUD/UI.
  • Prototype interface functionality and aesthetics.
  • Create high quality 2D game art assets using industry standard packages such as Adobe Photoshop and Flash.
  • Fast turnaround of 2D look and feel concepts using Photoshop and Flash.

Skills Required:

  • Passionate about art for games with a strong appreciation of graphic design in games.
  • Good eye for graphic and interface design
  • Professional attitude and work ethic.
  • Good written and verbal communication skills.
  • Self-motivation and organised

Desirable:

  • Formal qualifications in related fields such as graphic design, visual communication or multimedia design.
  • Traditional art skills
  • Basic scripting

You can apply by emailing : jobs@stainlessgames.com

 

Developer

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply here.

 

Design

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

 

QA

Area:
South East
Location:
Oxford
Start Date:
ASAP
Recruiter:
NaturalMotion Games

Role Summary:
NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:
– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.
– Self-motivation and enthusiasm.
– Diligence in conducting sometimes-repetitive tests and bug isolation.
– Ability to quickly learn new software tools.
– Knowledge of current generation games and hardware.
– Knowledge and use of mobile platforms (such as iOS and Android)
– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:
– Experience of software testing on several different titles.
– Familiarity with testing on the iOS and Android platforms.
– Experience in using bug-tracking and test management tools.
– Experience testing in an Agile environment.
– Understanding of and design of Test Cases.
-Working knowledge of a programming or scripting language.

You can apply here.

Train2Game News: Train2Game radio talks to Neil Gorman

Neil GormanLast week I got to talk to Train2Game student, Neil Gorman. Neil is a full time plumber who has had an incredibly busy games industry career so far and his hard work has paid off! Neil is now on his way to Birmingham University to do a Masters degree in Games Development.

You can listen to part 1 of the interview here: http://audioboo.fm/boos/1249949-train2game-student-neil-gorman-talks-to-t2g-radio-part-1

and part 2 here: http://audioboo.fm/boos/1249947-train2game-student-neil-gorman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hi, I’m Neil Gorman, I’m from Worcester and I am on the Art & Animation course.

Hi Neil, how you doing mate?

Not so bad Mark, how are you?

I’m very well ta buddy! So we’ve got quite a bit to cover with you haven’t we?

Oh right! I do try to keep me hand in!

So tell me about all the stuff you’ve been up to lately.

Lately? Uh, well. Over Christmas I did a couple of weeks for Lightwood Studios and Microsoft, doing a little bit of illustration but it was for fifty apps, so I got a bit of a sweat on with that! I had a word with Myra Smallman and she got Cat Forsyth and a lad called Malik involved as well. We managed to plough through them, it went really well, it was a good experience. Before that we did a Game Jam which was a World Record which was really good. I’m doing a little bit for Team Dart, done a little bit of work for Derp, as you know and I’ve just been accepted to Birmingham University on a Masters Games Development course as well.

And I also do life drawing on a Tuesday!

Just to add that little bit extra because you weren’t busy enough!

Yeah that’s right, yeah! Oh I also work full time!

That it now, you sure?

Yeah!

What do you do full time?

I’m a plumber.

How long you been doing that for?

I’ve been doing it for… Well a bit too long really! I’ve been doing it for twenty years.

What made you go from Plumbing to Game Design and Art instead?

Well I’ve always been in to games, since I was about 4 years old when my Uncle got an Intellivision with Pong and all that on it. I always used to go down the arcades and play 1942. I’ve basically seen the games change through to all the console like the Commodore 64, Sinclair Spectrum and all that. Then a few years ago I got a card through the door for Train2Game, it was just a post card saying what Train2Game did and I think it was just a time in my life where I thought, “yeah I’m going to do this! I’m going to try this course out and see how I do.” Before that I never even dreamed about trying to design assets or anything like that, when I first fired up 3DS Max I couldn’t even model a box! So it’s how it came about really and it’s the best thing I ever did.

Excellent! So the Train2Game course has certainly helped you a lot if you are now going for a Masters degree?

It’s been absolutely unbelievable really. The people I met along the way, including yourself and all the lads at Derp, everyone I’ve met along the way. I’ve made so many friends it’s great, it’s been fantastic!

How did the Masters Degree come about, how did you end up going for that?

Well it was just a punt really! When I finish work, I do my coursework and subsidise with digital tutors and other game stuff and I just love it! It’s my hobby as well as my love. So I saw this advertised on the internet and I also saw at Eurogamer for Gamer Camp. I filled it all in, put my details in for what I’ve done in the past, I’ve done BTEC in Engineering and NVQ’s and what not, told them I was with Train2Game, I sent them an email as well and they got back in touch with me and gave me an art test.

Very nice and I assume you passed that with flying colours?

Yeah, it was a bit of a stretch but it was over 2 weeks and you had so many Polygons you had to adhere too and do textures and what not. So I sent it in and then I had an interview, so I had an interview at Birmingham University. So I went and the lecturer got snowed in so I had to do It over Skype. It went really well and a few days later he sent me an email saying I was accepted, unconditionally!

Excellent! So when do you start doing the course or have you started already?

No I start in September for a year, it’s full time.

For a year full time is it? So I imagine you’ll have to give the plumbing up a bit then will you?

A little bit yeah! I’ll still do a little bit, I’ve still got to pay the bills at the end of the day.

So what other things are you doing, you said you were also working with Derp Studios as well at the minute?

Yeah, ever since the Make Something Unreal and the first Game Jam we did I’ve always loved the lads from Derp as they’re a really good laugh and they really get their heads down and work. I went to Nigel’s 30th birthday and I got talking to Chris and he said “Do I fancy doing some Animation and Modelling for him” and I said “Yeah, no problem!”. I’d give up any time for the Derp lads.

So you really just don’t like sleep any more, you just have to do everything don’t you?

I’m just trying to learn as much as I can really!

Yeah, you also said you are doing a life drawing course, is that helping you a lot?

Oh it is! It really is. It’s all naked models, one week it’s a woman and one week it’s a fella and for anatomy and getting the light and the forms and everything it’s just really good. I suggest any artist to go on a life drawing course, it really helps.

What would be your biggest ambition for your career?

For my career? I would love to work for a big AAA company, possibly as a Technical Artist or Rigger or along those lines and just being involved in the games industry as a whole. Early last week I went to the Animex Festival in Middlesbrough and you just get an energy off of people in the games industry, they’re so enthusiastic, it’s addictive!

Yeah I definitely know what you mean there! It does the same for me. What about your own studio, would you ever be interested in making up your own one?

I think when I’ve got more experience, I know there are lads who have started their own studio but I want to get to a point where I am happy with what I am doing with my art and be at a certain level. At the moment I’m still just learning and that’s why I do so much, just trying to learn as much as I can. When I get to a certain level, I might contemplate it but if someone came alone and said “Hey Neil, how would you fancy starting out our own studio” yeah, I would always give it a go because I just love it!

So if a new student came up to you and asked you what your best bit of advice would be, what would you say?

If you’re going to go in to Games Development or Art or Design or anything like that, don’t go in to it half cocked. If you’re going to do it you have got to be 100% focused because there is so many people out there, if you look on the forums or on polycount, there are so many people out there who are good competition, if you really want to do this you have to get your head down and work! But enjoy it! It is great, there is nothing better than getting home from work, getting on the PC and doing any Art & Animation but to do it as a career, that’s what I am really aiming for!

That’s perfect! I think that’s all we’ve got time for today Neil, thank you very much buddy!

No problem Mark, I’ll talk to you soon!

Talk to you soon mate, bye!

Ok, bye!