Train2Game News: EA dropping Online Pass

ea-logoEA have listened to their customers and have decided to stop the Online Pass it releases with most of it’s new games.

The Online Pass was something intended to reward those who purchased new copies of games and punish those who picked up used copies. It was met with disdain by the community and the press as it was needed to enjoy the full game, meaning those who bought a copy and then some how lost their pass were then punished.

Venture Beat have published an article where they talk to EA Senior Director of Corporate Communications, John Reseburg, about EA’s Online Pass program and he confirms that it is gone by saying, “Yes, we’re discontinuing Online Pass. None of our new EA titles will include that feature.”

As to why the Online Pass is being scrapped, Reseburg said “Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”

Whether something else will replace the Online Pass system is yet to be seen, but perhaps EA know something we don’t about the next generation of consoles. We will have to wait and see.

EA isn’t the only company who used this Online Pass program, but for the moment EA is the only one who has said they aren’t going to use it any more. The other publishers and developers that currently use it are: Ubisoft, Activision, 505 Games, SOE and Warner Bros. Interactive.

We can only hope that in this case, EA are trend setters.

Train2Game News: The future’s a game as Nicola’s incredible journey across Europe pays off

Nicola When Nicola Valcasara faced nothing but dead-end jobs in his home-town of Verona, he went on an incredible journey which ended on the doorstep of one of the world’s biggest companies.

The ambitious Italian rode almost 2000 miles through Italy, France and the UK on his Honda motorbike to seek his fortune.

Nicola, aged 26, of Lowerstoft Close, south east London, said: “I was delivering pizzas in Italy and working in an amusement park, anything to get by really, but then I found myself out of work for a year…

“I’d always had the ambition to work in the games industry but there are no real opportunities anywhere in Italy. I’d spent months applying to companies but got no response.

“I couldn’t see any future at home and one day I just jumped on my motorbike and rode off into the night with my heart set on finding work.”

After five days of travelling across Europe Nicola finally arrived in London. “It wasn’t that I believed the streets were paved with gold but I knew it was a major centre for the games industry and that’s all I wanted to get in to.”

David Cameron has made the video games and apps industry one of his main focuses of the UK’s economic recovery offering major tax breaks to companies offering new jobs and opportunities to talented people and financial support to major organisations. But Nicola’s arrival in the capital was a nightmare – within 24 hours a gang tried to steal his motorbike and a few days later he was conned out of £300 by a company which promised to get him into the games industry.

“It was terrible, I’d parked my bike in the street and five men tried to steal it – the police woke me up at 3am. The next blow was meeting up with a man who convinced me that his firm could teach me what I needed to know to realise my techy ambitions. They ripped me off. I was pretty despondent.”

Nicola and chefs

“I didn’t know he was in the competition. When he told us he had won we were in shock. He’s a very quiet guy, then out of nowhere he told us he had won £10,000”, head chef Sandro Jaupi

But within ten days Nicola had found himself a job as a chef in one of London’s top restaurants.

“Things were looking up and I have always enjoyed cooking – but it still wasn’t what I was looking for. I knew Microsoft’s London offices weren’t far from where I was working and I’d always wanted the chance to prove my abilities to them in particular. It was like I was standing on the doorstep of a dream.”

Nicola started burning the midnight oil in a bid to break in to the games industry. “I used my wages to pay for aTrain2Game course, one of the biggest training colleges in the UK, and right away I began making games and apps.”

It was then he entered the national Rapid2D development competition to find the best apps created for Microsoft’s Windows 8. Nicola was amazed to hear he’d won the top prize of £10,000. Part of the prize was to see his work go up on line, a visit to Microsoft’s new centre in London and to receive mentoring from Gurus.

Myra and Andrew presenting the cheque

“I can’t believe it – it was worth that incredible journey through the nights on a motorbike from Italy. Now I have money in the bank, I’m learning to build games which is my real ambition and I’ve got an introduction to Microsoft. I feel like I’m really on top of life.”

Dr. Jan Telensky senior JV of Train2Game where Nicola is learning said: “We think Nicola has done really well and what a journey he went on to get here. We wish him all the best. This really is an exciting time to get into the industry, particularly with the Government tax breaks and the support of major organisations. Our students are becoming main players in games design.”

Nicola coaching Andrew

Nicola coaching Andrew Weber, Microsoft at Le Mercury {deuxiéme}

Nicola chefs and cheque

Sandro Jaupi, head chef (Nicola’s boss)

How do you feel about Nicola winning?

Absolutely amazing,

He has worked for us for around 5 months.

He really likes gaming; all he talks about is gaming in the kitchen.

He works in the kitchen for a job but his heart is set on making games, this is like a dream come true for him.

Nicolas cheque

Train2Game News: Train2Game Students helping Help for Heroes

Help for HeroesA few of our Train2Game Students have taken it upon themselves to help out Help For Heroes. They will be attempting to break the world record for a gaming marathon.

Christopher Edwards and his friends contacted me a while ago with their plan and they have since got in touch with Guinness. They have had their record accepted and they have the support of Help For Heroes.

They are planning on playing Battlefield 3 for a total of 150 hours, beating the current record of 135 hours. In total, there will be five people competing to beat the time, the game will be played online so other members of the public can join and play with them.

They will rent a server where they will place a banner and a friendly message for players to see before they enter the game, mentioning their pledge to Help for Heroes and the fact it is a Guinness World Records attempt.

The Guinness World Records rules state that the group are allowed a 10 minute break every hour which can be saved up to use when they choose. The location is not yet decided, however, where ever it is staged the attempt is going to be live streamed online and will include a link to make donations.

Chris said “I hope that you find my cause a worthy one and that myself and my friend’s can count on your support and sponsorship. We hope to make a lot of money for charity, if not we may just make it over the hundreds, however we believe any amount could be a great asset to Help for Heroes.”

If you wish to support Chris and his friends you can do so by visiting http://www.bmycharity.com/150hoursgaming4charity

You can also like and follow their progress at https://www.facebook.com/150HoursOfGaming4Charity

I wish Chris and his friends the best of luck!

Train2Game News: Train2Game Radio – Muir Halleron

Muir HalleronI got the pleasure of interviewing a young man named Muir recently who is just coming to the end of section 1 of his course. You may have seen Muir on Twitter or the Train2Game Forum as he is always very active on there. Now you can find out more about him!

You can here the interview here: http://audioboo.fm/boos/1391947-train2game-student-muir-halleron-talks-to-t2g-radio

Or read the transcript below:

Hi my name is Muir, I’m a Games Development student with Train2Game and I live in Widnes, Cheshire.

Hi Muir, how you doing mate?

I’m alright thanks Mark, how are you?

I’m good cheers buddy. So tell me, how did you get into Games Development?

Well, I’ve always loved games. My first games console was when I was like four years old and it was an Odyssey 2, if you can remember back that far! Showing my age. I’ve just been really interested in games going all the way up to Nintendo, Xbox360 and PlayStation. When I saw the Train2Game thing online I went on the website, filled out a form and didn’t think twice about it really.

Was there any particular game that made you want to get in to development its self?

Probably the Elder Scrolls series. I had a play with the Elder Scrolls, Skrim it was, there game engine that they use that they have opened up to allow people to mod the game. I was just absolutely gob smacked by it and everything that goes in to making a game. I’d say that’s probably the biggest series that’s worked.

Yeah. Were you into coding before that or is it something you have learnt through Train2Game entirely?

It’s pretty much something I am learning just through Train2Game. I remember when I was really little, about five or six years old, my Dad bought a home computer and I actually had a go at learning BASIC on that. It got to the point where I could make a really, really simple game on BASIC and that was about it.

So what have you been up to with your games development at the minute?

Well right now I’m nearly finished with Section one in the course and I’ve lately been doing the one game a month challenge that’s online. That’s www.onegameamonth.com

Oh yeah? How’s that going?

It’s going pretty good, this month has been pretty slow, I’ve had a mental block with coding for some reason this month but the last 3 months I’ve made one game a month. The first one was something based on one of the Game Maker tutorials in the intro booklet for the Train2Game course and the other two were ones I came up with, on myself. The last one being completely done in C++. I’m actually really proud of that one!

Nice, so it sounds like you are progressing quite well then?

Yeah and I just recently I’ve also been accepted with Road Hog Games. Doing there student initiative.

Ah very nice and what are you doing with them?

Well right now it’s a group of two developers, two designers and two artists I believe. We are in the process of making a game under the tutelage and support of Road Hog Games.

Finally, What is your greatest ambition for your career?

Well I am hoping eventually to be able to get to a point where I can either work for a well developed gaming company as a developer or go in as an indie dev and make my own games.

Is there any company in particular that you’d want to work for?

Well in this area, just in Widnes, there’s actually Sony Evolution Studios is in Runcorn which is real close to where I live. So I’ve been feeling the waters with them a bit and there’s a few other small gaming companies in Liverpool and Manchester as well.

Excellent. Well thank you very much Muir!

Thank you Mark!

Train2Game News: Son of Nor makes Telekinesis a reality

Son of NorStillalive studios, creators of upcoming game Son of Nor today announced a ground breaking partnership with the makers of Emotiv EPOC – a revolutionary personal interface for human computer interaction; a Brain Computer Interface (BCI).

The partnership will allow players to control character actions, such as telekinesis, terraforming and magic with the power of their minds.

Son of Nor, which has recently launched on Kickstarter, is the brainchild of Julian Mautner, CEO of stillalive studio and has been in production of over two years with developers from all over the globe investing their time and expertise.

The game is set in a desert world and sees players take on the role of the powerful mages fighting to pull back humanity from the brink of extinction at the hands of the Sarahul; an evil race of reptilian creatures bent on the destruction of human civilisation.

Players command unique force and magic abilities with which they must use to fight, solve puzzles and ultimately stay alive. These abilities include telekinesis, powerful magic spells and terraforming; manipulation of the game world itself.

The inclusion of the EPOC controls strengthens what is already deemed an incredible ground breaking 3rd person action adventure title and will push the boundaries of single player and multiplayer PC, Mac and Linux gaming.

The Emotiv EPOC uses a set of 14 sensors plus 2 references to tune into electric signals produced by the brain to detect the user´s thoughts, feelings and expressions in real time.

“We are so incredibly excited to have partnered with Emotiv to allow our players to be able to perform telekinesis, terraforming and magic with the power of thought. Our game is based around the characters having such powers within the game and now they can do it for real and fully immerse themselves by genuinely be given such abilities. It is phenomenal!” Mr Mautner said.

“Son of Nor´s game play integration with the Emotiv EPOC takes gaming to the next level. Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction. The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless neuroheadset that allows users to experience the fantasy of having supernatural powers and controlling the world with your mind. Sons of Nor, through the magic of your mind, will be yours to command!” -Kim Du, Vice President of Emotiv

Backers to the Kickstarter campaign can now also pledge to have the EPOC headset included in the package; when bidding $300 backers will get the EPOC device plus a digital edition of Son of Nor, a $530 pledge will secure backers an EPOC device plus a physical collectors edition of Son of Nor. Plus as an add on, pledging $290 more than the reward you have already chosen will get you an EPOC device added to your reward.

If Son of Nor is successfully funded through Kickstarter, the team anticipate a release in Q2, 2014.

You can enjoy a video of the EPOC system being used below

You can pledge to the Kickstarter here, http://www.kickstarter.com/projects/stillalivestudios/son-of-nor-the-world-is-your-weapon

Train2Game News: CD Projekt RED releases game creation tools

REDKit BetaCD Projekt RED have announced the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures.

Available for free via its official website, REDkit is based on the development tools used to create CD Projekt RED’s award-winning game, The Witcher 2: Assassins of Kings.

The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of the series and create new, amazing content or just play around with other modders’ creations.

REDkit gives modders of all skill levels the tools, they need to tell non-linear tales full of branching plots, believable characters and far-reaching consequences for player actions. Without learning to program or wrangling with opaque editors, game creators can use the top-quality art and assets from The Witcher 2: Assassins of Kings or import their own, as well as intuitive tools for environment creation, to craft their own unique role-playing adventures.

“For CD Projekt RED, RPGs are all about telling amazing stories,” said Adam Badowski, head of CD Projekt RED. “We want to give players the power to tell the same kind of non-linear, branching stories that made The Witcher games so popular. Our fans have helped us for years to make our games the best they can be, and REDkit is part of embracing our community as a partner in game development.”

REDKit features:

• Intuitive tools developed for all would-be storytellers and game designers
• Complex and user-friendly terrain tools, including the SpeedTree foliage system
• Utilize the astonishing graphics and visuals that power The Witcher 2: Assassins of Kings
• Create a realistic and dynamic day and night cycle in a few clicks
• Implement non-linear stories and quests with a unique quest system that allows player decisions to impact the game world and plot
• Build believable characters, NPCs, and entire communities and set their interactions with the player
• Place dialogue cameras automatically or manually to create a film-like experience

This is excellent news for Train2Game students who want to test what they have learnt on an already established game or just use already created tools to see what your knowledge can create!

Train2Game News: UK Top 20 Games – 13.05.13

Dead Island RiptideDead Island: Riptide goes one week better than its predecessor by holding on to number one for a third consecutive week, despite a 55% drop in sales.  Bioshock Infinite is the only other title so far this year to record three consecutive weeks at number one.  Competition for top spot comes in the form of an unexpected familiar face, Call of Duty: Black Ops II which climbs four places to number two, boosted by strong retailer price promotions only two weeks after dropping out of the Top Ten for the first time. The Walking Dead from Telltale Games and Avanquest – now available on disc has entered at number nine and Luigi’s Mansion 2 being at number ten keeps this week’s only other new entry out of the Top Ten with PQube’s critically acclaimed Persona 4 Arena having to settle for a debut at number eleven.

All formats

Week ending 11 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DEAD ISLAND: RIPTIDE DEEP SILVER 1
2 CALL OF DUTY: BLACK OPS II ACTIVISION 6
3 TOMB RAIDER SQUARE ENIX 3
4 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 2
5 FIFA 13 EA SPORTS 4
6 BIOSHOCK INFINITE 2K GAMES 7
7 ASSASSIN’S CREED III UBISOFT 11
8 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
9 THE WALKING DEAD TELLTALE GAMES
10 LUIGI’S MANSION 2 NINTENDO 9
11 PERSONA 4 ARENA PQUBE
12 FAR CRY 3 UBISOFT 12
13 DRAGON’S DOGMA: DARK ARISEN CAPCOM 5
14 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 16
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
16 DEFIANCE TRION WORLDS 13
17 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 14
18 NEED FOR SPEED MOST WANTED EA GAMES 17
19 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 19
20 GRAND THEFT AUTO IV XBOX 360 CLASSICS 20
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Games Industry News – 10.05.13

WolfensteinIt is the end of the week so it is the time for the Train2Game industry news round up.

Bethesda Softworks announced a new title, Wolfenstein: The New Order, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGames, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularise the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience. The official announcement trailer can be seen at GameSpot.com. The game will be released on PlayStation 3, Xbox360 and next generation consoles.

Another new game release, Maxis and Electronic Arts have announced that The Sims 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans. To stay up to date with the latest information you can visit www.thesims.com/thesims4

The Closed Beta phase for Infinite Crisis began on Wednesday. Select players chosen from the pool of registrants will get their first chance to dive into the multiplayer online battle arena (MOBA) PC game from Warner Bros. Interactive Entertainment and developed by Turbine. You can still sign-up for the beta if you want to be part of the fun.

Until May 31, Pokémon Trainers across the country can look to the sky as not one, but two strains of the Mythical DNA Pokémon Deoxys make a rare return trip from outer space to players of both the Pokémon video games and official Trading Card Game (TCG). Players of Pokémon Black 2 or Pokémon White 2 can add Deoxys to their Pokédex in a special distribution event via the Nintendo Wi-Fi Connection service, while TCG players and collectors can find the new Pokémon TCG: Black & White — Plasma Freeze expansion, which includes the powerful Deoxys-EX card, at retail stores nationwide.

Finally, Warner Bros. and NetherRealm have unleashed a trailer showing Batgirl pummeling the Joker. This is for the announcement that Batgirl will be the next DLC character for Injustice: Gods Among Us. While there are a lot of Batman characters in Injustice already, if they’re going to include another “Bat” character, it’s only fitting they include Batgirl. Batgirl is available to buy as a standalone character for 400 MS points and £3.99 on PSN. No release date has been announced yet. You can view Batgirls beating on the Man that crippled her in the following trailer. http://www.youtube.com/watch?v=cq719Rp17B8

Train2Game News: Details for Magic 2014 – Duels of the Planeswalkers

Magic 2014Wizards of the Coast have announced two exciting new features coming to Magic 2014 – Duels of the Planeswalkers!

Sealed Play and a new take on the popular Slivers creature type will both make their debut in the Duels of the Planeswalkers franchise with Magic 2014.

The addition of Sealed Play will allow players to open booster packs and build decks to play against the AI and other players. Each sealed pool is comprised of 84 cards, mimicking paper TCG booster packs. The PvE experience includes a six-deck ladder where players take on mono-colored Sealed decks each corresponding with a particular Planeswalker, and finally facing a ‘boss’ Sealed deck.

Another feature debuting in Magic 2014 is a new take on the popular Slivers creature type. A fan-favorite, new playable Slivers in Magic 2014 decks. For the Magic fans who know the cards, the decks will include:

−     Sliver Construct

−     Predatory Sliver

−     Groundshaker Sliver

−     Megantic Sliver

−     Blur Sliver

−     Striking Sliver

−     Thorncaster Sliver

−     Battle Sliver

−     Sentinel Sliver

−     Bonescythe Sliver

In addition, Hive Stirrings, a sorcery that creates Sliver tokens, will also be included in Magic 2014.

The Magic 2014 – Duels of the Planeswalkers video game will be available for PC, Xbox Live Arcade, PSN, iPad, and Android tablet for the first time when it launches this summer. The Magic 2014 product line-up also includes the Magic 2014 – Core Set for the paper trading card game and Magic Online.

You can enjoy a gallery of shots from the upcoming game below.

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Train2Game News: Sony waiving publishing fee for PlayStation Mobile

PlayStation MobileThis was brought to my attention yesterday and it is amazing news for Train2Game students creating mobile games. Sony have announced they are waiving the publishing fee for PlayStation Mobile.

Those who are developing mobile titles now have a new strong market to publish for, including the hand held Sony device, the PS Vita. The PS Vita has new interesting control functions which opens up a whole new way of thinking of game mechanics using the touch pads on the front and back of the device.

Sony already have a number of popular mobile titles such as Haunt the House: Switch Galaxy and Beats Trellis. A game you are creating can now sit along side these and other great titles.

PS Vita owners can download these games and the new games soon to be arriving from amateur developers from the PlayStation Mobile section of PlayStation Store. Owners of PlayStation certified devices can obtain them through the PlayStation Mobile Store – click here for full instructions.

You can see everything you need to know about PlayStation Mobile on the PlayStation Mobile website which has a key game highlights, a direct link to the Dev Portal, and a link to download the PlayStation Mobile application for Android to your PlayStation certified device.

Sony seem to be strongly embracing the indie market with this and the introduction of an Indie store on the PlayStation 3.

This is a great time to start developing titles and to be a Train2Game student.