Train2Game News: Help SpecialEffect get a charity bucket at Chelsea F.C

SpecialEffect Train2Game’s friends at SpecialEffect have had an amazing opportunity put forward to them. They have the chance of getting a charity bucket at Chelsea F.C’s grounds.

SpecialEffect has been chosen in the Military Charity category for its work with injured military personnel and it would be great if you can donate a few seconds to click and fill in a few basic details to vote for SpecialEffect. The gaming charity is up against some really stiff competition and this sort of cash contribution is exactly what the charity needs.

Excellent causes like Help For Heroes are in the running to receive the opportunity and although equally as deserving, SpecialEffect needs the games industry’s support to make sure its niche area of life changing charity work receives this funding.

To give you an idea of the work SpecialEffect does, SpecialEffect has worked hard to help some of the more unfortunate members of the military such as Lloyd. Lloyd is a young war hero who lost both legs and some of the fingers on his right hand while serving in Afghanistan. One of his passions was playing computer games with his friends, but he found that his injuries had devastated his ability to use a controller.

SpecialEffect loaned him a range of one-handed games controllers to try, and after finding one that’s just right, he’s been back in the game and competing with his mates ever since!

Mark Saville, Communications, SpecialEffect: “We’re dealing with something that’s often overlooked but that’s essential for rehabilitation, the fact that injured service personnel want to enjoy themselves, and in doing so regain the sort of quality of life that we take for granted. Time and time again we’ve seen hardcore-gamer servicemen who are desperate to regain a sense of normality, and regaining the ability to play video games competitively again is one of the very few activities that can absolutely level the playing field. It can be a huge step to increasing self-esteem and inclusion.”

If you would like to help SpecialEffect to get their charity bucket at Chelsea F.C then please click here to cast your vote: Vote for SpecialEfffect

Train2Game News: Games Industry Jobs – 07.05.13

It is Wednesday so it is time for a job blog in the hopes we can help you get in to the industry we all love!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Gameplay, Mobile / iOS / Android, Core Technology, UI / Front End, Flash / Actionscript / HTML5, Mac / OSX
Location warwick, Midlands
Job Description Founded in 1996, Full Fat is an independent company that is proud, passionate and tirelessly dedicated in making innovative, world-class games that surprise, entertain and delight players.

Over the past 15 years, we’ve helped create and build some of the biggest game franchises in games; Harry Potter, The Sims, Spore, Sid Meier’s Pirates, Littlest Pet Shop, Dave Mirra and Sim City.
We’ve developed over 75 games (more than 100 across all formats), and we continue to be an accomplished partner to publishers wishing to build new IP for handheld, mobile and emerging digital markets.

In the last 3 years, we’ve developed and self-published 11 games on the App Store, all brand-new intellectual properties, achieving worldwide Apple features and fantastic chart successes, Metacritic and player ratings. To date, our games have been downloaded by over 25 million people, with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Full Fat is looking for an iphone programmer. Joining the programming team, the candidate must be a team player, with awareness of all aspects of Game related Programming. The candidate will get the opportunity to work in all code disciplines within the Game development environment. The Candidate will be joining our experienced teams and will have the chance to progress and learn within FullFat.

-Objective-C, XCode
-MAC-OS
-C++
-C#

Experience with any of the following iPhone technologies is beneficial:

+Maps and GPS integration
+Push notifications
+Calendar and Contacts integration
+Data Visualisation

If you’re interested in the above position, then please forward your CV’s to Job Enquiries

 

ART

Job Title Game Marketing Artist
Job Category Art / Animation
Skills Required Environment Artist, 2D / Concept / Texture Artist
Location Oxford
Job Description Rebellion Oxford is currently seeking a Marketing Artist who is passionate about creating world-class promotional graphic artwork. The successful applicant will be talented, highly motivated and enthusiastic with a genuine interest in playing games and being part of the games industry.

The marketing artist will work with both the game art team and our marketing team to create stunning artwork for press releases, print & web articles, box art, logos, icons and other supporting artwork. The role will require the creation of both original materials and an ability to work within the existing art style defined by the game. The successful candidate will have a strong creative vision, realized through their outstanding 2d and 3d skills.  This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.

*Important* In order to be considered for this role, we require:
– A completed Rebellion application form
– A portfolio or samples of your work – please provide the address of your website/portfolio if applicable

Qualifications & Experience:
A degree-level education would be preferred. Video games industry experience is not essential but you must have experience in producing promotional 2D and 3D artwork in various styles suitable for games.

Responsibilities:
– Working with the Art Director and Marketing team to produce promotional artwork to support our games marketing strategies
– Working closely with the development team in the production of screenshots and promotional video work
– Creating logos and key art for Rebellions forthcoming game titles
– Creating printed materials including final box art

Skills:
– Excellent artistic ability, with an excellent eye for colour and composition
– Ability to take the initiative, be highly disciplined to produce impeccable artwork
– Highly experienced and knowledgeable in Photoshop
– Experience of using other 2d packages such as Illustrator and InDesign
– Experience creating a large variety of online media, including flash banners, HTML email templates and website assets
– Highly experienced in using and rendering from 3d software such as 3dMax/Maya
– A familiarity with animation either independently or working alongside an animation team
– A knowledge of graphic/visual/stylistic trends through art, film, games…
– Additional knowledge of other software – Zbrush, After Effects, video editing, etc – may further support your application, as would any additional knowledge of photography, traditional arts, sculpting, etc.

To Apply:
Our application form is available at our jobs pages www.rebellion.co.uk/jobs/ along with details of other opportunities at our UK offices.

Please apply to vacancies@rebellion.co.uk quoting “Games Marketing Artist GI214CP” – remember to include your CV, completed application form and a link to your portfolio.

Rebellion can only consider applicants who can legally work in the UK. This is a permanent full-time role based in-house at our Oxford headquarters, not open to freelance or agencies.

Join the Rebellion… find out more about us at www.rebellion.co.uk

 

QA

Job Title QA Engineer
Job Category QA / Localisation
Skills Required QA Tester, Lead QA Tester
Location London
Job Description Hello, we’re Mindshapes.

Mindshapes is an award-winning creator of fun mobile learning applications for kids aged 2 to 8, used by more than 400,000 families every month!

Mindshapes creates enhanced storybook experiences for kids, which feature educational learn and play activities, and a reward system.

Mindshapes apps aim to delight, engage and educate kids, while allowing them to engage with their favorite characters from the worlds of illustrated books, TV and film.

The company was founded by veterans of the gaming, entertainment, publishing and mobile industries, and has offices in London, Los Angeles and San Francisco.

Description

Mindshapes is a interactive education company, which means we make educational apps that kids actually want to play with. We’re putting the fun into learning, and we like to put the fun into working too! Our passionate, friendly team works out of an open-plan studio in Chelsea with state-of-the-art equipment and software, a well-stocked fridge and snack cupboards, and a delicious team lunch every Friday.We have the opportunity to make a real mark on educational technology – are you in?

Main responsibilities

  • Creation of functionality test plan and test cases.
  • Coordination and execution of thorough functionality testing.
  • Coordination with external test teams when required.
  • Evaluate test coverage with a view to assisting QA Manager in determining and updating test strategy and approach.
  • Clear, concise bug reporting and verification of bug fixes.
  • Validation of bugs entered.
  • Compiling database reports when required.
  • Ability to provide qualitative feedback regarding game content and features.

Skills and experience

  • Experience testing mobile applications on iOS and Android
  • A clear and confident communicator with the ability to perform under own initiative.
  • High IT proficiency with strong knowledge of PC and Mac hardware.
  • Previous experience in a Games QA role.
  • Experience using bug reporting databases (e.g. JIRA, TTP, Devtrack, etc).
  • Experience testing Flash applications and websites an advantage though not essential.
  • Ability to perform to a high standard, especially when under pressure.
  • Ability to adapt to a fast moving development environment.
  • A passion for games and games development.
  • Flexibility to work additional hours when required.

If you’d like to make exceptional kids’ apps, and work with a committed team in a fun, fast-paced environment, send your CV and a covering letter to careers@mindshapes.com

Train2Game News: Modding software on Kickstarter

Game Mod ComicA new Kickstarter campaign has launched which will help the average PC gamer to use Game Mods easier. This is good news for Train2Game students who like to create mods for games.

Olympus Games announced the launch of a new Kickstarter campaign to help fund the development of its upcoming mod management platform, GMOD. Built on powerful new technology, GMOD streamlines the modding experience for hardcore and casual PC gamers, delivering an intuitive platform where mods “just work”. Leveraging this simple and flexible interface, the GMOD team aims to open up the world of modding to mainstream gamers everywhere.

Supporters can learn more about GMOD or help fund the project at the official Kickstarter: http://www.kickstarter.com/projects/gmod/gmod-0

“Modding has always been a very important part of PC gaming, but there’s a reason why it has failed to reach mainstream gamers – it’s rarely a simple process,” said Skylar Kreisher, CEO of Olympus Games. “Our goal is to make mods so easy to find, play and share, that anyone can become part of the modding community. It’s time for a new generation to re-discover their favorite games with innovative modded content.”

The GMOD client is a mod management platform that’s designed to enable gamers to use mods faster, safer and easier than ever before. Users can quickly install new mods with its drag-and-drop interface, enable and disable mods with just one click, and most importantly, never deal with unzipping, directory-diving, copy-paste-overwrite or mod-based re-installs ever again.

GMOD is pushing the modding scene forward by building a holistic solution where players can use mods from any source or community, discover and share new mods with friends and promote the hard working mod developers that make it all possible. It’s a robust platform that, with fan support, will continue to thrive and improve, eventually incorporate everyone’s favorite games and mods.

For more information about GMOD and Olympic Games:

Visit Kickstarter: http://kck.st/Y0oLhC

Join the Facebook Community: https://www.facebook.com/gmodsocial

Follow on Twitter: https://twitter.com/GMod

Subscribe on Youtube: https://www.youtube.com/gmod

Train2Game News: UK Top 20 Games – 07.05.13

Dead Island RiptideThis week, with the bank holiday weekend, was a very quiet week for new games. There isn’t much change in the top 20 and no new games. Dead Island Riptide has kept its number one position as well.

All formats

Week ending 4 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DEAD ISLAND: RIPTIDE DEEP SILVER 1
2 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 2
3 TOMB RAIDER SQUARE ENIX 5
4 FIFA 13 EA SPORTS 7
5 DRAGON’S DOGMA: DARK ARISEN CAPCOM 3
6 CALL OF DUTY: BLACK OPS II ACTIVISION 11
7 BIOSHOCK INFINITE 2K GAMES 6
8 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
9 LUIGI’S MANSION 2 NINTENDO 10
10 STAR TREK PARAMOUNT 4
11 ASSASSIN’S CREED III UBISOFT 20
12 FAR CRY 3 UBISOFT 12
13 DEFIANCE TRION WORLDS 9
14 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 14
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 16
16 GOD OF WAR: ASCENSION SONY COMPUTER ENT.
17 NEED FOR SPEED MOST WANTED EA GAMES
18 SONIC & ALL STARS RACING TRANSFORMED SEGA 15
19 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR
20 GRAND THEFT AUTO IV XBOX 360 CLASSICS
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Next Xbox name rumours

Xbox 360sMore rumours have hit the web today about the next generation Xbox Console. This time regarding the name of the system.

Fusible have noticed that Microsoft have registered several domain names using “Xbox Fusion” including XboxFusion.info, XboxFusion.biz, XboxFusion.de, XboxFusion.co.uk, amongst others. Xbox has other names registered such as XboxNext.com and XboxGold.com

Names being kicked around include the Xbox 720, Xbox Infinity, Xbox Infinite, Xbox Gold, Xbox 8, Xbox Durango, Xbox Next and more but Xbox Fusion seems more likely to be the name of the next console.

Microsoft may have balanced the risk of a leak versus the embarrassment they suffered during the Halo 4 and Kinect launches when it turned out that they hadn’t registered the domains ahead of time, ensuring that they were forced to buy them from those who were quick enough to grab them before Microsoft could.

I am personally quite glad, if the rumours are true, they are moving on from the 360 name. It is a new beginning and I never liked the idea of just doubling the number. It seemed a bit lazy to me.

The details of what this could mean along with other details should all be announced on the day all Microsoft fans are looking forward to, May 21. This is the day that Microsoft will be making a huge announcement on.

Train2Game News: Games Industry News – 03.05.13

GameStickIt’s the end of the week and it is time for the Train2Game news round up!

Playjam, the team behind the much anticipated GameStick have released a new product ´explainer´ video. The product came under attack when people felt it didn’t live up to expectations. The console is not yet released however and only developers have had hands on. You can see their explainer video here: http://youtu.be/QlNjIzNZh4o

Gazillion Entertainment will be kicking off a Marvel Heroes “Iron Man 3” Open Beta Weekend beginning on Saturday, May 4 through to Monday May 6. This is to coincide with the release of the film. As part of the “Iron Man 3” Open Beta Weekend, new players who participate will be able to select an Avenger as their starting hero – including Iron Man, Thor, Hulk, Captain America and Black Widow. In order access the Marvel Heroes “Iron Man 3” Open Beta Weekend, players should register now at www.MarvelHeroes.com. As the weekend approaches, an email will be sent with download instructions.

In further Marvel news prepare to Hero Up this autumn, when LEGO Marvel Super Heroes puts players in control of their favourite Super Heroes from the Marvel Universe. With more than one hundred memorable characters to choose from, each with their own unique powers and abilities, players are in for a brick-smashing adventure. In a new video released today, you’ll get a sneak peek at a few members of the Amazing, Mighty and Uncanny (hint) team who join forces to stop an array of Marvel villains. You can enjoy the trailer, here: http://www.youtube.com/watch?v=sYAXHqCM-b4

Now for further LEGO news, The LEGO Group proudly announce that their latest, action-packed free mobile game LEGO Star Wars The Yoda Chronicles will be available to play on iOS devices as well as on the official LEGO website from May the Fourth 2013. This is of course, unofficially, Star Wars Day. Questing with Yoda or Count Dooku, players can choose to join the Light Side or the Dark Side in this new game. The LEGO Star Wars The Yoda Chronicles story and game intertwines with the 2013 LEGO Star Wars novelty products in a mix of real time laser battles, intricate dungeon crawling, lightsaber duels and tense space combat high above Coruscant.

Finally, Perfect World Entertainment Inc. and Cryptic Studios are proud to announce that one of the most anticipated free MMORPG’s of 2013, Dungeons & Dragons Neverwinter, is officially in Open Beta. Free to download and play, Neverwinter is built for gamers who crave more action combat, adventure and glory out of MMOs. The major milestone of Open Beta marks the beginning of unrestricted access to Neverwinter and its content creation system, the Foundry, along with no further character wipes. For more information about Neverwinter and to begin playing the Open Beta now, please visit the official website: www.playneverwinter.com/

Train2Game News: International studios game on Kickstarter

Son of NorStillalive studios is a young independent game development studio who have members all over the world.

They first got together in early 2010 in Innsbruck, Austria as a team of 3. Over time, the team grew due to the ambitious nature of the Son Of Nor project and new members from Switzerland, Germany, Finland, Italy, US, and Ecuador joined the international distributed team of game developers. The core focus of stillalive studios team is to make innovative indie core-games for PC, Mac and Linux with special and unique game mechanics.

Since their small beginnings they have moved on and now have a game on Kickstarter.

The Son of Nor Kickstarter campaign started on 30th April and will run for 30 days and hopes to pique the interest and backing of gamers everywhere to raise the $150k needed to launch this game into the market.

Son of Nor is a 3rd person action adventure game set in a desert world where human kind is on the brink of extinction at the hands of the Sarahul; an evil race of reptilian creatures bent on the destruction of human civilization. Players become humanity’s last hope for survival in an epic struggle to hold back the Sarahul hordes and change the destiny of the entire planet.

In Son of Nor, players command unique force abilities with which they must fight, solve puzzles and ultimately stay alive. These abilities include telekinesis, powerful magic spells and terraforming; manipulation of the game world itself.

Julian Mautner, founder of stillalive studios, said “If you have a specific goal, it will be the player’s choice of how to achieve it. Players can also choose to play in single player mode or enlist their friends to help them. As gamers ourselves we know the co-op in a game is so important and we have had the most amount of fun developing these elements and know, from feedback so far, our backers and gamers alike will find this very appealing.”

The studio released a new video today detailing multiplayer and co-op game elements for their debut title

Co-op is a key motivating factor in the game. Special level sections, in-game rewards and some puzzles will only be achievable and solvable with the help of companions, when playing through the campaign in multiplayer mode.

You can view the trailer for the multiplayer mode below:

A story like this one shows that no matter where you are or what your situation you can make games and get to a successful level. There is nothing stopping you achieving your dream.

To pledge support please visit the Kickstarter page at: http://bit.ly/SonOfNor

Train2Game News: Train2Game Radio – Sam Henderson

Sam HendersonLast week I got to interview Sam Henderson who was the runner up in the Rapid2D competition. Sam told me about how he came to Train2Game and how he found working with the engine and Windows 8.

You can listen to the interview here: http://audioboo.fm/boos/1366288-train2game-student-sam-henderson-shares-his-prize-from-rapid2d

Or read the following transcript:

My name’s Sam Henderson, doing the Train2Game developer course and I live in Darlington.

Hi Sam, how you doing mate?

I’m good thanks

Excellent, so tell me who you are and what have you done lately?

Well at the moment just trying to be a games developer, went to university for 2 years, didn’t like it, went on Train2Game, learnt loads from that.

I understand you worked with the Rapid2D engine recently, you were part of the competition weren’t you?

Yeah

How did that go?

I came second, I was runner up.

Yeah and what did you have to do for the competition?

Just design games for Windows 8.

How did you find working with Rapid2D and Windows 8 and all of that?

A lot easier than I thought! It was difficult to get used to it but when I did get used to it, it was perfect to use. A lot easier than I thought it was going to be.

Excellent, so what sort of games did you make?

I made a Space Game, I used templates that they provided to us and just tried to edit them. I used a couple of quiz games based on the template they provided us with and I just went from there really.

You had to make a certain amount of games to enter didn’t you? How many?

Yeah it was 5 to enter then for every one you get an extra entry. I made I think it was twenty three in total.

That must have been quite some work!

Yeah, day and night!.

Yeah, who needs sleep!? So was that on your own you did that?

Yeah I was on my own.

You said you were at University and didn’t enjoy it that much. What was it about University that you weren’t into so much?

Um, because we were quite a big class, because games programming is quite popular, I didn’t get the support, the one to one support, I wanted and needed. So the lecturers came in, dealt with the people they liked and who stood out more to them but for people like me who stay back, stay quiet, through certain things, it was a bit harder for me to grasp everything but then I found Train2Game and I found everything a lot, lot easier, a lot more support, got the forum and got the Tutors. It was so much easier to use. In my own time as well.

How did you find out about Train2Game?

I think it was an ad through Facebook!

So how did you initially get into games development? What sparked off your interest for it?

Well my initial games interest was from when I was a kid, I had a lot of free time because I was in hospital quite a bit because I fell in a river and got an ear infection and lost hearing in my ear. So I was in and out of hospital every now and again and I had a games console to play while recovering. That sparked my interest in games and as I progressed through life I just wanted to do more with games and try and produce them myself and get more involved in development for them.

Excellent. So where would you like to end up working in the games industry?

Not sure! Anywhere that’s willing to take me really.

You haven’t got any ambitions to work at any of the big companies or anything like that?

Well I suppose probably my favourite one to work for would probably be Bethesda, working on the Fallout or The Elder Scroll games.

Yeah? They seem to be popular with the programmers because of just the amount of work that goes in to them must be quite appealing!

Yeah.

Alright, well thank you very much then Sam!

Thank you.

Train2Game News: BioShock Infinite Review

BioShock Infinite I realise that this is about a month late but I had to make sure I had played it properly and let it sink in, just to make sure BioShock Infinite was as good as I thought it was.

*SPOILERS**SPOILERS**SPOILERS**SPOILERS**SPOILERS**SPOILERS*

The lovely people at 2K sent me a copy of the game and I must say straight away this game was incredible, since playing it at the start of April it has still been running around my head. One of the signs of a good product is one that you keep on thinking about once it is finished.

So what made this game so good and stand above all the rest?

From the moment you start the game rowing to the light house, it reminds you of the first BioShock beginning. You don’t know it yet but it is giving you little teasers of the story and what is to come. The game is full of little snippets of information all through out. The levels are crafted beautifully to subtly display these teasers.

Speaking of the levels and the world, after you get fired up to the city of Columbia you are blinded by the beauty of the world and this detail continues in every section. Walking around the early areas of the game through the peaceful beginnings gives you a true sense of being in 1912. This is shown by finding young children smoking and posters with racist tones around the place.

The era is a strong presence in the game, again much like that of the first BioShock but because of the games story, which I will try not to give away too much, you can hear bits of music that don’t belong in the time zone. Songs such as Cyndi Lauper’s – Girls Just Want To Have Fun can be heard at one point.

Columbia is a beautiful place with a dark under tone which becomes increasingly more obvious as you progress through the game.

The next thing I love in this game are the characters, particularly the interaction between main protagonists Booker Dewitt and Elizabeth.

From the beginning Booker has an air of depression around him. This is nicely balanced out with the introduction of his companion Elizabeth. I always felt that Elizabeth was like a Disney Princess for an adult audience, her facial expressions are beautifully animated making her all the more real.

I also enjoyed the way Elizabeth’s character evolved from the scared girl who ran for her life the first moment Booker had to take someone’s life, to realising it needs to be done for the world they live in. She does always keep a small bit of innocence which can be heard as she gasps whenever you decapitate an enemy with your Sky Hook.

The relationship that grows between the two as the game progresses is a heart warming experience and adds to the immersion of the game. From a game play point of view, Elizabeth was a very helpful addition. She would keep you well stocked on the things you needed with, at times, some very impressive throws. Her ability to pull things through was also a nice addition but possibly could have been expanded on a bit more, I found myself not using it ever so much.

The other incredible characters of note, who since the games release have become Cosplay favourites, are the Lutece twins. These are the first characters you see in the game and play an incredibly important part in the story.

They are more than that however, they are part of the very world you play in and without them the game wouldn’t have been as good in my humble opinion. Their interaction and bickering shows a deep caring between the two. One of the only other heart warming parts to this dark universe.

The main antagonist of the game is Lord Comstock, a figure who you see constantly through the game but never meet until close to the final moments. He is very similar to the antagonist of the first BioShock in the way he is often heard and not seen. He does a good job of making you hate him and want to work through the game so you can get at him.

Finally to the actual game play itself.

I love this game and it is one of my favourites but the game play was nothing overly new or exciting. The game play was the same as the previous BioShock’s with your gun in one hand and ability in the other.

This has evolved slightly with different guns to try and seeing which works for your personal preference and like wise with the now called Vigors.

My personal weapon of choice was a Machine Gun with a Sniper Rifle back up and the “Ram” Vigor as in games I personally like to get up close and personal. I felt these choices complimented each other nicely.

The Sky Hook as a melee weapon was a good choice, it is one I enjoyed throughout the game. I would say this is where the majority of the gore from the game comes from.

As a travel system though, riding the rails with the Skyhook, it was very easy to get disorientated and lose where you were going. Without the helpful pressing up on the D-pad navigation system I imagine I would have been very lost a few times in the game.

The enemies in the game were nicely varied. Starting off against standard guards running around shooting, moving on to a couple more super natural ones. These I will let be a surprise. The Patriots were a good enemy, having their hard to hit weak points on the back of the American President robots made them quite a challenge.

The hardest enemies were the Handy Men, who are this games equivalent of the Big Daddy. Their ability to hurt you on Sky Line’s was constantly challenging when trying to get a better vantage point to shoot them. I did feel they weren’t used enough though.

In conclusion, the story and universe of the game is incredibly astounding and these alone will keep it as one of my favourite games for some time but to make the game truly perfect I would of liked to have seen perhaps a bit more evolution of the combat.

This is only a small section of how I personally feel and what the game is about, I have done my best to do justice to this incredible game but the only true way to find out what this game is like is to pick up a copy and play it!

Train2Game News: 2013 Game Events Round up

EurogamerOne of the best ways a Train2Game student can expand in their career is by going to Video Game events and with that in mind here is a round up of some of the big up coming events.

The Gaming Den
When: 4 May
Where: Visual Collective, 10 Vyner Street, London
What: The latest in a regular series of events organised by Average Gamer. As editor Debbie Timmins explains, “One day a month we take over an art gallery in Bethnal Green and fill it with games for the ultimate multiplayer experience. With three massive projectors covering the walls, gamers can race head-to-head in the first public, multiplayer demo of GRID 2. Serious racers will be able to test their skills in the Vesaro racing rig. Set the best time on the Red Bull Ring Power Lap to win GRID 2 swag and a copy of the game when it comes out. Over in the retro room The Gaming Den has your favourite living room classics. Grab a drink from the cash bar and challenge your friends at Mario Kart 64, Micro Machines v1, v2 and v3, Virtua Cop 2, Super Smash Bros Melee, Tekken and many more.”

Wild Rumpus: On a F*****g Boat
When: 11 May
Where: MS Stubniz, Wood Wharf, London
What: The Wild Rumpus nights are a glorious mash-up of music, play and alcohol, showcasing some of the most intriguing developments in social gaming. Try Tenya Wanya Teens, hear Chipzel and MUCH more (keep checking the website for updates).

GameCamp 6
When: 18 May
Where: Keyworth Centre, London South Bank University
What: Described as an “unconference” this is an annual gathering of artists, designers and coders, with the aim of talking about and making games. From the website: “There’s a theme this year: Show and Tell, or Run What You Brung. Bring along a game you’ve made, a prototype you’ve got in testing or a work you have in progress, and be ready to show it off and talk about it. Digital or physical, both are great. Have a session to crow about your success or explore why something failed, or asking where you go from here, or to pull people into your new project. Get people to playtest and give you feedback on the day. Unashamed bragging is absolutely encouraged.”

GameDev Midlands 2
When: 18 May
Where: Utopia Bar, Birmingham
What: From the nice people who bought you GameDevNorth comes this midlands version – essentially a networking event for all developers in the area, whether they’re running a major studio or writing Android games in the garden shed. It’s free and there is a bar.

Leamington Backspace
When: 18 May – 2 June
Where: Leamington Spa, various venues
What: Taking place as part of the Leamington Looks Back heritage festival, this fortnight-long collection of events will celebrate the town’s rich history in games development. From the website: “The event will also include programming workshops, a cross-town ‘games trail’ and a careers evening, and is designed to showcase the current and future of creative innovation in the region as well as tell the story of times past.” Also, IndieCity will be running a Rapsberry Pi Workshop for anyone who wants to learn how to use this ingenious home computer.

GaMe 2013
When: 20 May
Where: Imperial College, London
What: A day of lectures on games-related research by academics and industry insiders. Eidos and Games Workshop founder Ian Livingstone is one of the speakers.

MCM Expo
When: 24-26 May
Where: Excel, London
What: Once again the London comic convention features a video game component, this year organised by the chaps at XboxAchievements. Site founder Dan Webb says, “We’ll be showing off a host of upcoming games, giving out cool prizes, getting all kinds of studio talent up on the stage for Q&As, as well as some big name voice actors and even closing the show with a video game-themed musical arrangement by a pianist.”

London Game Jam
When: 1-2 June
Where: Modern Jago, Shoreditch
What: A two-day game jam with a five pound entry price that will be donated to SpecialEffect, Child’s Play and EFF. Organiser Roberta Saliani says, “Microsoft will give prizes such as a Windows 8 phone, a Kinect dev kit and a Windows 8 OS to the best Kinect/Windows 8/Windows mobile app or game. GiftHub will give out five free accounts and Insert Coin has already sent T-shirts!”

Rezzed
When: 22-23 June
Where: The NEC, Birmingham
What: Organised by RockPaperShotgun and Eurogamer, this showcase of PC gaming has grown considerably since its modest – yet unmissable – introduction in Brighton last year. We’re promised hands-on time with the biggest mainstream releases of the year, plus the chance to discover plenty of interesting indie titles. Introversion will be there showing off Prison Architect and there’s a live Total War: Rome II demo among many other sessions.

Eurogamer Expo
When: 26-29 September
Where: Earls Court London
What: The biggest UK video game event of the year returns with its usual mix of Triple A hands-on demos, tournaments, developer sessions and retro gaming. Expect to see most of the big Christmas releases on the showfloor, but don’t miss the packed programme of talks and discussions – a unique opportunity to see key game makers revealing the secrets of their craft.

Norfolk Game Expo
When: 11-12 October
Where: Epic Studios, Norwich
What: A new event featuring 50 developers from the region as well as national and international studios. From the website, “The Norwich Game Expo will showcase the latest videogames created by developers in the East of England and beyond, giving members of the public a chance to play games in development for consoles, PC, and mobile phones before they are released, and talking directly to the developers making those games.”

These events are brilliant for meeting other members of the games industry and getting some valuable contacts.