Train2Game News Windows 10 Technical Preview

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Microsoft have announced that the first build of Windows 10 Technical Preview for phones is available now for Windows Insiders.

Since Windows 10 is to be the same core platform for PCs, tablets and phones, it should be no surprise that participating in the program for phones will work pretty much the same way it has been working for PCs.

This is the earliest publicly available preview that’s ever been done for Windows on phones. This preview is still very much under development and there’s going to be some rough edges.

You will encounter bugs. You will see experiences that are clearly just not done yet, and UX that lacks polish at this point. DON’T WORRY! It will improve as time goes on and new features, stability and performance improvements, and more polished UX will come at each step.

There’s a lot to love about this build, including familiar features and small improvements, as well as some great new capabilities such as; a full sized background image for Start, more quick actions in action centre, interactive notifications, Significantly enhanced speech-to-text capability, more enhanced photo apps and much more.

The most important thing for Microsoft is that they make sure that anyone who tries this early preview has a way to get back to their prior OS if something goes wrong. They are only supporting phones for the preview that have a recovery image available. A new tool has been created, called the Windows Phone Recovery Tool, that will restore that image if necessary.

Not a single phone during all of Microsoft’s internal testing has been bricked, but it is NOT IMPOSSIBLE, so you should be aware that there is some potential risk for you. In addition, bugs could prevent access to important features for you, including phone dialing and other core functionality.

Instructions on how to join the Windows Insider program and get your phone set up are available on the Windows Insider website at http://insider.windows.com.

Train2Game News Build mobile games faster

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npnf, inc., a company funded by SK Planet, Korea’s leading mobile content and services provider, released a platform to help developers build mobile games faster.

According to the Developer Economics Report for Q3 2014 from Vision Mobile, 57% of games are below the “app poverty level”, generating less than $500 per month. The report concludes: The more games a developer ships, the more likely they are to be financially successful. Yet, 70% of game developers have shipped less than 4 titles in the lifetime of their business.

The npnf platform was built to help developers quickly solve recurring gaming problems so they can focus on what makes their game fun. By integrating the platform, npnf’s internal first party team was able to reduce development time by two full months. The platform separates configuration from implementation, which means configuration changes have no impact on the client code. Even better, it means that developers don’t need to resubmit their app to the Google Play Store or Apple’s App Store when they tweak a configuration.

Chris Lee, CSO, explains: “It’s critical for first party studios, like us, to build as many quality games as quickly as possible. To do that, you’ve got to have a better starting point when you set out to build a new title- and that’s where our platform plays such a crucial role. It lays down a foundation so that we don’t have to start from scratch every time.”

The npnf platform supports user management, player inventory, virtual currency, and energy. The latest version, released this month, adds support for loot tables, gacha, fusion, evolution, and crafting. For those building a Games as a Service (GaaS), the platform supports seamless expansion of game content, versioning of your configurations on a per release basis, and (coming soon) a portal for your operations team to support your players.

For more information about the npnf platform, see https://developer.npnf.com.

Train2Game News Biba taking mobile games outside

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Biba, a developer of mobile augmented reality games and apps, and PlayPower, a leading provider of play, sport and recreation equipment, have partnered to bring digital and real world play together.

The companies are inspiring kids to get back outside by fusing digital games with active outdoor play through new Biba mobile apps and Biba-Activated playgrounds from PlayPower.

“Biba’s mobile games designed for outdoor play are just a breath of fresh air,” said Dr. Greg Zeschuk, former Bioware Founder and Biba’s Chairman of the Board. “PlayPower and Biba are creating a new category, an inventive way to blend our new media habits with the health benefits and joy of active outdoor play. I am inspired by the category as a game designer and father.”

Biba games ensure children use the phone not as a vehicle for abstraction, but as an intuitive, single-function interface.  In addition, the games are designed for ‘refereed play,’ keeping the phone predominantly within the parent’s hands, keeping kids safer, devices safer and providing parents an opportunity to have freeform fun with their kids.

“We want to change what screen time means,” said Matt Toner, President of Biba.  “Our games bring kids back outside and turn playgrounds into the ultimate destination for modern families to go for healthy, active fun.  Thanks to our partnership with PlayPower, we think we’ve blended the richest parts of mobile play with the unadulterated fun of jumping, swinging, sliding and playing outdoors.”

The storyline of Biba’s initial mobile games is simple:  Playgrounds are transformed into the wreckage of robot spacecrafts that have crashed on Earth, and players interact with their very own companion robot, which encourages the player to explore the playground through its whimsical eyes.  The games marry a colorful interface intended to foster the imaginations of kids ages 3-9 with a unique ‘embodied play’ game philosophy that encourages kids to actualize their gameplay with their bodies.  Fun and age-appropriate physical challenges are reinforced through points, high scores and badges that can be shared online and with friends.

Biba games will be optimized for use with ‘Biba-Activated’ playgrounds from PlayPower, where augmented reality technology will create deeper gameplay experiences.   Biba apps will provide information about the gameplay experiences available at each playground—enabling families to search and find their favorite playground destinations..  Some of the Biba games will work with playgrounds that aren’t Biba-Activated, since Biba games allow players to tag which types of playground equipment are available to them.

“Active outdoor play is essential to the development of healthy children.  Getting enough active outdoor play for their kids is a problem with which most modern parents are familiar.  The solution PlayPower has developed with Biba blends the technology-driven world that kids expect with the joyful outdoor fun that parents remember from their own childhood,” said Lynne Vandeveer, Chief Marketing Officer at PlayPower. “Parents’ concern for their children is justified by research that shows kids are spending too much time sitting still in front of a screen and not enough time outdoors.  We intend to change that by engaging modern kids on their own terms.”

Biba games will be coming to mobile devices later this year, at the same time that Biba-activated PlayPower playground equipment will be populating city parks across the country.

Train2Game News GameBlastLIVE Stream

SpecialEffectGameBlastLIVE, a Children in Need style 24 livestream, will be anchoring SpecialEffect’s GameBlast gaming marathon event this weekend.

Streamed from the London headquarters of industry trade body UKIE, the show will feature interviews with top gaming figures, playthroughs of new game content, gaming merchandise giveaways and regular updates from the hundreds of teams across the world taking part in the charity fundraiser.

The livestream starts at 10am on Saturday and can be seen at http://www.twitch.tv/gameblastlive

Highlights of the stream include:

  • The Oliver brothers from SkySaga, who will be reflecting on 20 years in the industry before a gameplay session.
  • Kate Russell will be battling through hyperspace with some top Elite antics.
  • PocketGamer will be on the sofa talking and showing the best of mobile entertainment.
  • Team17 will be live from their headquarters, scrambling their way out of The Escapists.
  • The team from Bossa will be slicing through I Am Bread, before things get messy with Surgeon Simulator.
  • Go8Bit will be creating mayhem in the studio with gameshow and forfeit challenges.

GameBlast, the UK’s largest charity gaming marathon, swings into action on Friday with the aim of raising over £100,000 for gamer’s charity SpecialEffect.

The challenge event, which will run from 20-22 February, has attracted over 250 individuals and gaming teams from across the world. They’ll be running their own gaming marathons at times over the weekend – some up to 24 hours in length – and asking for online sponsorship to hit their fundraising targets.

Big names in the gaming industry are involved, including retail giant GAME, online games developer Jagex and global video streamers Twitch. In total over 50 companies from the industry are involved in various ways, from hosting their own 24 hour staff marathons to contributing to the prize giveaways.

The aim is to raise money for the work of SpecialEffect, who help people with physical disabilities to benefit from the fun, friendship and inclusion of video games.

For more details about GameBlast, see http://www.specialeffect.org.uk/gameblast

Train2Game News Former soldier studying with Train2Game

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Sean Kelly a decorated former soldier injured in combat is now studying Video Games Development while working as armed security on super structure boats off the coast of Somalia, Yemen and going through the dangerous Bab el Mandeb.

He’s studying with Train2Game while working on his own combat video games and described games like Call of Duty as unrealistic based on his ‘hands-on’ experience.

Sean Kelly is 28 years old, a former soldier who completed tours of Iraq and Afghanistan. He gained three medals in his ten years of service in the army. Originally from Cardiff, he now lives in Burton on Trent with his wife and three year old daughter.

Injured while in Afghanistan by an IED Sean’s military career was over. It was during his recovery he began studying to be a games Developer. We spoke to Sean while he was in Sri Lanka on a ten day break from the boats, learning to surf and waiting for his next assignment.

Sean Kelly: “I joined the military in 2002 at 16, and left 2012. I spent 10 years in the military, did tours of IRAQ in 2005 with 10CS COY REME as there protection element, Afghanistan in 2007 with 23 pioneer regiment t as part of the force protection group and Brigade recce force.”

“I’ve travelled all over the world with the military, doing training exercises in Canada, Belize and various other duties in Europe. I received four medals during my service, I gained Op Telic Medal (IRAQ) Op Herric Medal (AFGHAN) Queens Diamond Jubilee medal Op Tosca (CYPRUS).”

“When I was in Afghanistan I got injured by an IED, spent a while going through DMRC Hedley court, and was told my career in the military was over. So I looked into something that I would enjoy, and at the time I was already a web developer, so when I saw Game Developing with a company called Train2Game I decided I’d like the challenge. At the time was a big task, as I was on Pregablin, which is a nerve suppressor that messes with your memory.  I literally wasted two years of the course, as I’d forgotten everything and had to re-learn.”

“I got into security of boats because I knew some people who were already in the industry, it’s pretty difficult to actually get into, I was ok as I was ex-military so got the job straight away. If we’re in the middle of the Indian Ocean it can be pretty boring as there is nothing around.  If we’re off the coast of Somalia, Yemen or going through the Bab el Mandeb…. it’s very dangerous.”

“The piracy threat is low, but we’re constantly approached, once they realise the ship has Armed security, they turn away. It really isn’t worth their effort to attempt to board us, but when your ship gets circled it can be a bit of an experience.”

“I have a wife and three year old daughter, they miss me but know that it’s best for the family, and I really get to crunch through my studying, I’ve literally flown through it. It’s a lot easier when you get so much time, there’s no distractions either, no internet at sea! So you literally have no other choice but to learn. But without the support of my family I wouldn’t have been able to get to the point I am at now, they’re helping get the course materials to me as well as giving me the support.”

“My ambition would be to create the next best FPS, using my military and anti-piracy knowledge to my advantage, also having the ability to handle a large variety of fire arms helps.  Especially when I see a game like Call Of Duty and chuckle to myself, knowing the way they depict the gun battles is very inaccurate… at most levels.”

“If I was to make a FPS game, I’d straight away have first-hand experience as a fighting soldier. I could then bring that into the game, which is easier than trying to describe something to the average programmer, who has never had that experience, plus I like shooting stuff up.”

“The warfare in First Person shooters like Call of Duty is very unrealistic, the games are more ‘Hollywood’ than anything close to realism, the handling and firing of the weapons is unrealistic. They haven’t made the games for realism, there aimed at hitting the market quick, so most of the time the physics are just reused from previous titles, hence why they get old fast. A weapon system is a finely crafted machine, sometimes taking years to build into a piece of machinery capable of the battlefield. A lot of time “goes into games like Forza, the cars are amazing; why not do that with a FPS? Remake it but real.”

“I would love to study in a university but, I have commitments and would not be able to full time study. I pretty much study Train2Game anywhere I can, but I have studied during the monsoon season! The ship was rolling so bad my fridge in the cabin shot across the room!! Lucky it didn’t take me out.

“I continue my studies at sea, all my stuff is put into my Dropbox, my books are scanned and my disks I take with me, I work six hours in the twenty four on-board the ship. So now I have gone from having no time to pretty much as much as I need, while also continuing to make money for my family.”

“While I’ve been working as Armed Security, I’ve completed portfolio pieces on my Train2Game course, and I’m averaging 1 -2 games a month for my site as practice. I’m working on my own, I wouldn’t mind working with some guys, help me turn out more games quicker. That’s when I’m not enjoying the beaches of Sri Lanka, Madagascar or Goa….. Love it!”

“The ship in the pictures is the Bottiglieri Sophie Green, an Italian ship, roughly 230 meters. She’s on her way to Japan now. The photo of the super tanker I sent is MV Ilma, she is HUGE! Carries two billion dollars of oil, and approx. 330 meters long, 65 meters wide and 21 meters freeboard! She delivers only to China and America, nowhere else is big enough for her. One lap around her deck is 1km, big prize for piracy, I do super yachts too… but there restricted info, and the company can get hit hard. Protecting a boat like that you would have a four man team, carrying HKg3 7.62 x 2, and 2 x Steyr Scout sniper rifle 7.62 long… hunting rounds.”

“We don’t move around the deck, when transiting the HRA (High Risk Area) it can be quiet dangerous, and we need quick access to our weapons if the situation ever arises!  The furthest out we go would be right in the middle of the Indian ocean… so maybe a thousand plus miles.”

“We see lots of marine wildlife; sharks, dolphins and whales, even dead camels and horses that are thrown overboard. We see loads of turtles, dolphins, and sharks. Watching the whales at night is great… when it is just the moon and starlight, nothing around for hundreds of miles! Very relaxing, helps concentration.”

Train2Game News Gfinity UK eSports Venue

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UK eSports company Gfinity has revealed the country’s first competitive gaming arena in West London.

A partnership with cinema chain Vue will turn the Fulham Broadway chain into the home of UK eSport competitions, with “three custom-built stages” that will house an audience of “over 600 gaming fanatics”.

The Vue deal also opens up the ability to host events around the country, making regional competitions a possibility in the future. Gfinity also says it will be able to host events in “cities across the world.”

On top of that the cinemas will be able to screen competitions from around the world. “We’ll also be bringing you the opportunity to watch major events from Activision, Blizzard, Valve, Riot, and others throughout the year,” they say in a statement.

The Gfinity Arena will open in March for the start of the 2015 Gfinity Championships, which comprises of 25 events running through until September. Events will take place each weekend and on some week days, and will also be streamed online.

Gfinity co-founder and CEO Neville Upton said: “This is a pivotal moment for Gfinity and an exciting time for everyone involved in eSports in the UK. We are delighted to have signed this exclusive agreement with Vue, a well established international brand, to develop and launch the UK’s first and only dedicated eSports arena.

“Gfinity has proven it can organise and deliver world class events and this agreement allows us to satisfy the booming popularity in eSports as a spectator sport. Furthermore, the deal highlights the growing interest from leading brands here in the UK in the eSports market.”

In recent years eSports have continued to grow as a global phenomenon, with millions of pounds now riding on competitions involving games such as League of Legends, Dota 2 and Counter Strike.

For a sign of how far things have come look no further than the European Call of Duty championships being held later this month at London’s Royal Opera House – which recently hosted the Bafta film awards.

Gfinity – founded five years ago – plan on being at the centre of eSports growth in the UK, and this deal is a big sign that they’re doing exactly that.

Kevin Styles, managing director for Vue in the UK and Ireland said: “Vue prides itself on being at the forefront of cinema ensuring that we are an exciting and dynamic entertainment destination. This collaboration with Gfinity underlines this and heralds a new era for eSports in the UK.”

Train2Game News Insight into working at Universally Speaking

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Insight into working for Universally Speaking for Train2Game students applying for professional QA positions

As a follow up to our post last week calling for Train2Game students to apply to Universally Speaking , we’ve spoken to students currently working at Universally Speaking to gain their insight into working at the company. We’ve also spoken to Vendor Manager Paul Lambert gives some guidance on what the company are looking for from applicants

Train2Game student Kieron Baker, 24, from Cambridge
 
It feels fantastic to be working professionally in games! I love coming to work and no day is even remotely the same. When I look at the industry as a whole and realise how big it is and how much is going on, it makes me feel proud of my profession, my position within it and the work that I do while here at Universally Speaking.
 
The variances in projects and the working environment are what allow me to enjoy working at Universally Speaking so much. The team we have are really close knit and yet so welcoming and open minded, and the clients that we work with are so varied. One day we could be testing functionality and compatibility on a new mobile game, to then moving on to consoles, and even eLearning the day after. That’s the most fulfilling thing about Universally Speaking, the variety of projects and experience gained that comes with working with many different Developers from all over the world.
 
I really enjoy the working environment and being surrounded by like-minded people, also the abundance of experience that can be gained from working in such a diverse company with some amazing people.
 
Long term goals. If you had asked me a year ago I may have given you a different answer, but I have always wanted to move into design with a view to perhaps becoming a Producer. But for now, I am enjoying my time here at Universally Speaking that I can see myself here for quite a while yet.

Train2Game student, Evaldas Oleinikas, 25, from Lithuania. Currently residing in Bedford UK.
  
It is great to be working in an area that you are still studying. Gaining experience before qualification, in my opinion is very vital part of the good career, although not everyone can do so.
 
Universally Speaking is a superb company to work for, there is always plenty of work to do and one of the main positives is the great work experience gained.

It’s an excellent opportunity to test products before they reach the customers. Ensuring it meets the desired design quality. I enjoy working on projects, seeing how the development becomes the final product.
 
My long term goals are to get qualified at testing and become Senior/Lead tester. Also after my testing course I plan to take developer course and eventually get my own apps developed.

Patrick Lambert, Vendor Manager, Universally Speaking

The current Train2Game students at Universally Speaking brought along very good skills and enthusiasm for testing. Although they originally were only in for a single shorter project they have been with us now for half a year and 18 months, respectively.

At Universally Speaking clients and projects vary a lot, schedules have to be juggled, positions filled at short notice … it is not your standard 9-to-5 job and never gets boring or becomes routine. And that is something I enjoy.

Successful applicants can look forward to being in the company of fellow video game nerds (feel free to ask me about strategy games or RPGs) and free doughnuts every now and then. Jokes aside, it is a good start into work life. You will gain valuable skills like time management and communication skills. The work environment is friendly yet professional and we are always open to suggestions on how to improve ourselves.

Long term, we believe in filling positions from within; our QA manager started as a tester, as did one of our Directors. So I’d say the career prospects are very decent indeed. A sense of humour is needed indeed. While we take our jobs seriously, we don’t take ourselves too seriously.

To receive more details and apply for a position at Universally Speaking contact: mark@train2game.com

Train2Game News Play Sage Gateshead

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Renowned concert venue Sage Gateshead and digital arts commissioner and website The Space are this week launching a new app developed by creative technology studio Mbryonic and Atomhawk Design, which transforms Sage Gateshead into a virtual music instrument. 

Play Sage Gateshead, a 3D model of the iconic music venue, invites players to enter a virtual reality where they can beat floors, bang balustrades and bash walls to create their own percussive music tracks.

The Play Sage Gateshead app is available to download onto tablet, smart phone and from Friday 13 February, in its latest iteration, on virtual reality headset Oculus Rift. The digital experience uses extracts and samples from ‘Ten Pulse’; a performance which took place during Sage Gateshead’s 10th birthday celebrations in December 2014, where musicians struck and drummed the iconic Tyneside venue as part of an immersive percussive performance.

Tom Szirtes, Director of Mbryonic says, “We are delighted to have been commissioned by Sage Gateshead and The Space to develop Play Sage Gateshead. It is a fully immersive experience, which explores how digital technologies can be used to link the physical and virtual world. At Mbryonic we enjoy working with devices like the Oculus Rift headset to uncover new ways to create immersive experiences to make deeper connections between audiences, artists and brands.”

The virtual space was created from floor prints and location photos and brought to life using games development platform Unity. The Oculus Rift version provides total immersion into this alternative reality. Installations in Sage Gateshead have delighted visitors allowing them to experience the building in a totally new light.

Adam Kent, Innovations Manager, Sage Gateshead, says, “Working on Play Sage Gateshead with Mbryonic has been a real joy for us here at Sage Gateshead. It is a very new form of commission for us and Mrbyonic’s expertise and creative flair has played a central role in bringing it to life.”

Ruth Mackenzie, launch CEO, The Space, says, ‘I can’t think of a better way to celebrate the Sage Gateshead’s 10th birthday than to transform the building into a virtual musical instrument that audiences can play from anywhere in the world.’ 

Play Sage Gateshead is a collaboration between Mbryonic, a creative technology studio in Hackney Wick London, and Atomhawk Design, an award winning art design studio in Gateshead.

www.playsagegateshead.com

Train2Game News Custom Controllers

ZavviCustom Controllers UK is proud to announce Zavvi, the online entertainment retailer as their first official stockist.

Zavvi, ‘The home of entertainment’ sell anything from the latest tech to T-Shirts and their brand new ‘ZBOX’ monthly entertainment crate. In addition to this, Zavvi will now stock over 35 Custom Xbox One and PS4 controller designs, manufactured by Custom Controllers UK.

Custom Controllers UK are enthusiastic about giving gamers the opportunity to customise their controllers and continuously release new designs to cater for all styles. Since 2007 ‘CCUK’ have been striving to meet the needs of gamers and are very proud of what they have managed to deliver.

As well as the range offered on Zavvi, Custom Controllers UK offer a vast range of options on other platforms including over 250 designs across Xbox One, PS4, Xbox 360 and PlayStation 3.

To find out what Custom Controllers UK and Zavvi have to offer click here: http://www.zavvi.com/brand/Custom+Controllers+UK.content

Train2Game News UK Top 20 Games – 16.02.15

EvolveAfter a few quiet weeks the top of the charts have received new blood! Evolve is the new number one with the re-release of Majora’s Mask on the 3DS is at number two. A couple down from that at number four is Monster Hunter 4 Ultimate. The rest of the charts have stayed mostly the same.

All formats
Week ending 14 February 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 EVOLVE 2K GAMES
2 THE LEGEND OF ZELDA: MAJORA’S MASK 3D NINTENDO
3 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 1
4 MONSTER HUNTER 4 ULTIMATE CAPCOM
5 GRAND THEFT AUTO V ROCKSTAR 2
6 FIFA 15 EA SPORTS 3
7 FAR CRY 4 UBISOFT 9
8 MINECRAFT: XBOX EDITION MICROSOFT 5
9 ASSASSIN’S CREED: UNITY UBISOFT 4
10 DESTINY ACTIVISION 7
11 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 6
12 THE CREW UBISOFT 10
13 WWE 2K15 2K SPORTS 11
14 CALL OF DUTY: GHOSTS ACTIVISION 8
15 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 14
16 DISNEY INFINITY 2.0 DISNEY INFINITY 17
17 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 15
18 TERRARIA XBOX 360 CLASSICS 13
19 WATCH DOGS UBISOFT 16
20 FORZA HORIZON 2 MICROSOFT 19
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.