Train2Game News: Merkury Games looking for Artist

merkurygames - CopyTrain2Game Student studio Merkury games is looking for new and experienced artists to join their studio.

Merkury games is built of several students of differing experience working as one to forward their respective careers. The studio specialises in retro style games with a twist which can be seen in their two previously released PC games.

The studio is looking for a voluntary artist to join the team who preferably has previous experience based on the retro games in the 8/16 bit drawing. The main requirements for the work will be around sprites, backdrops and concept art. They are looking for an individual who would be willing to take on this challenge. All serious applicants will be considered.

Lewis Gordon said about working at the studio “It’s an open, happy environment where any idea is welcomed and put to use. We are all about helping each other to learn and expand to get the most out of our career”

To be considered for the position please email your CV and an example of your work to recruitment@merkurygames.co.uk

To find out more about Merkury Games visit www.MerkuryGames.co.uk

Train2Game News: Rodeo working on UE4 Games Workshop title

Rodeo GamesRodeo Games has licensed Epic Games’ leading edge Unreal Engine 4 (UE4) technology for an unannounced project.

Rodeo can so far reveal they are using UE4 to build a new turn-based strategy game based on one of Games Workshop’s many properties, which is set for a release on mobile platforms in Q2 2015. The UK-based independent developer is known for “Hunters: Episode 1” and “Hunters 2,” as well as “Warhammer Quest,” the successful mobile game that kicked off their ongoing partnership with Games Workshop.

Rodeo Games, a team of experienced industry professionals who previously shipped triple-A titles before coming together to develop games featuring best in class graphics for mobile platforms, is the first indie mobile studio to announce a UE4 license. Rodeo had previously been working with its own in-house ‘Taurus’ engine before switching to UE4.

“We’ve made it our mission to raise the bar on what players can expect to see in mobile visuals and gameplay,” commented Laurent Maguire, co-founder of Rodeo Games. “In short, we want to set a new standard, and working with Unreal Engine 4 we can achieve that more efficiently and with greater impact.”

“Rodeo Games is already a very impressive player within the dynamic mobile sector. We’re working closely with them to help them achieve their objectives in the months ahead,” remarked Mike Gamble, European territory manager at Epic Games. “As Rodeo will demonstrate, UE4 has so much to offer indie developers, and we look forward to helping many more teams compete in the marketplace.”

Train2Game News: Train2Game interviews Rancon

RanconHarry Cole and some Train2Game students were joined by Rancon studios this morning in an informative interview.

They were joined by Matt – Technical Lead, James – Gaming Technical Lead and Dan Cook – Creative Director who discussed: How to get paid clients, working with ITV and The BBC, types of clients, the team’s project management techniques and advise to becoming a professional developer.

The Train2Game students who were involved in the interview had the following to say:

Muir: “Good advice. I’ve really enjoyed this interview. Lots of good advice, information, ideas. This is the third interview I’ve been part of I think. It’s my favourite one so far. Thank you.”

Richard: “Excellent advice. Was insightful being part of the interview. The student questions and response to them were enlightening. An hour of the day very well spent. Hosted well and Rancon were most informative.”

Lee Sainsbury: “Indeed the information was invaluable.”

You can listen to the interview in the link below:

http://www.spreaker.com/user/train2gamestudentradio/rancon-coaching-train2game-students

The board that is mentioned in the interview can be viewed below:
image

You can find out more about Rancon by visiting www.rancon.co.uk

Train2Game News: Xbox One System Update

Xbox One Dash updateMicrosoft are releasing the first Xbox One dashboard update. The update was due today but has been pushed back for later this week.

The system update will add the ability to manage storage, improve Kinect voice commands and add lots of behind-the-scenes updates for developers.

Chief product officer Marc Whitten wrote on Xbox Wire “Just as we did with Xbox 360, Xbox One will have regular updates to deliver new features and platform experiences designed to delight you,

“It features many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time.”

Some of the updates that will be coming are as follows:

  • The ability to see and manage your storage space. With this update, you will find it easy to find how much space your content takes up and better manage your content. You can also control your install lineup and more easily manage your download queue. Microsoft have separated My Games and My Apps into separate lists, so you can easily create separate queues for both. Now you can pick the order in which you want your content to load and we’ve added a boot progress indicator so you can better track updates while they load.
  • The battery power indicator is back! You can see it right on the home screen, so you can easily track how much battery life is left on your controller.
  • And, you will be able to use your USB keyboard with your Xbox One.

Another update will follow on March 4 to prepare your Xbox One for Titanfall – it will offer many new features and improvements, most significantly a new party and multiplayer system.

“This post is the first of many announcements and sneak peeks at features in the system updates,” Whitten added. “We’ve been carefully listening to your feedback and look forward to delivering many new features that will make Xbox One even better. We’re just getting started and can’t wait to share more information in the coming weeks.”

Train2Game News: Team17 announces next gen Worms

WormsBattlegroundsLogoTeam17 is excited to unveil plans to release their first PlayStation 4 and Xbox One title, Worms Battlegrounds.

Worms Battlegrounds will be one of the first titles to be self-published on the Xbox One under the ID@Xbox program, of which Team17 is one of the ambassadors.

The veteran independent British publisher is proud to see its award-winning franchise make its debut on the next generation of consoles, having seen it already appear on over twenty-five other platforms since its introduction back in 1995.

Worms Battlegrounds is due for a 2014 release and will be available for PlayStation 4 and Xbox One.

Nutjitsu, a lush-looking Pac-Man meets Mini Ninjas game from Ninjabee, creator of the Kefling games for Xbox Live Arcade has also been announced to be released as part of the ID@Xbox initiative.

The first ID@Xbox games will release in March 2014, according to the program’s director Chris Charla. The list of ID@Xbox applicants apparently extends into the “thousands”.

Train2Game News: UK Top 20 Games – 10.02.14

FIFA 14FIFA 14 returns to the top claiming its 10th number one crown since launch last year.  In doing so it also becomes the 11th title in an elite group to claim 10 weeks at the top on the All Formats Chart.  It’s the 3rd FIFA title to achieve the feat and also the 6th by publisher EA to feature in the list.  Activision’s Call of Duty: Ghosts returns to number two, ahead of the sole new entry in the Top 10 this week, Microsoft’s Fable: Anniversary at No3.  The title remastered in HD for Xbox 360 was first released almost 10 years ago on the original Xbox and includes The Lost Chapters content.  Its arrival also sees last week’s debutant and chart topper Tomb Raider: Definitive Edition pushed further down the chart to number four.

All formats

Week ending 8 February 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 FIFA 14 EA SPORTS 2
2 CALL OF DUTY: GHOSTS ACTIVISION 3
3 FABLE: ANNIVERSARY MICROSOFT
4 TOMB RAIDER: DEFINITIVE EDITION SQUARE ENIX 1
5 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 5
6 GRAND THEFT AUTO V ROCKSTAR 8
7 BATTLEFIELD 4 EA GAMES 4
8 MINECRAFT: XBOX 360 EDITION MICROSOFT 7
9 KILLZONE: SHADOW FALL SONY COMPUTER ENT. 10
10 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 6
11 GRAN TURISMO 6 SONY COMPUTER ENT. 11
12 NEED FOR SPEED: RIVALS EA GAMES 9
13 BATMAN: ARKHAM ORIGINS WARNER BROS. INTERACTIVE 19
14 MADDEN NFL 25 EA SPORTS
15 NBA 2K14 2K SPORTS 12
16 WWE 2K14 2K SPORTS 13
17 ALIENS: COLONIAL MARINES SEGA 16
18 FOOTBALL MANAGER 2014 SEGA 14
19 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 17
20 FORZA MOTORSPORT 5 MICROSOFT 15
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Play to help beat Cancer

Play to cureA new iOS and Android game allows players to help Cancer Research UK scientists fight cancer in real life.

Play To Cure: Genes In Space is a free game in which the player has to collect a fictional substance dubbed Element Alpha. This represents genetic cancer data, which might underpin certain types of cancer.

By playing the game and collecting Element Alpha, players are actually helping analyse significant amounts of genetic data, which would take Cancer Research scientists hours to do.

The game is actually a cleverly disguised data analysis tool, so by mapping a route through an asteroid field and then collecting the Element Alpha in it (while dodging and shooting asteroids), players are actually sending back data analysis to the Cancer Research labs.

Play To Cure: Genes In Space can be downloaded free on the iOS App Store and the Google Play store.

You can enjoy the trailer for Play To Cure: Genes In Space below.

Train2Game News: Ten tips from CNS to keep your apps safe

Hut-3 1The people at CNS security firm who we interviewed at the end of last year have sent us ten recommendations for staying safe when developing games and applications for mobile devices.

Input Validation

Never assume that the end user won’t try something stupid. If the
application asks the user to enter a number into a field, they could
legitimately type ‘one’. If the application doesn’t check that the input is
a number before trying to process it, it may lead to a security
vulnerability.

Sanitise Onward Data

Don’t rely on the receiving service to filter the content your application
sends. For example, if gamer tags or high scores are sent from the game onto
a third party score site. Attackers may be able to attack the third party
via your application, potentially putting your application at risk.

Least Privilege

Never request that your application be run as a system level account like
root or Administrator. If a bug exists in your application and an attacker
manages to exploit it, they may be able to run commands at the program user
level, with access to the system account meaning the attacker could take
over the entire computer.

It is very rare that an application or game would need a high privilege
level to run, and often operating systems provide APIs to developers that
allow them to access system devices (e.g. graphics cards) without having to
directly run as a system user.

Keep it Simple

Nothing is gained by having overly complex code. Clear and concise code
allows errors to be spotted quicker, and also allows multiple people to
write the code at once without running into problems. If another person or
team takes over development, proper code layout and commenting can reduce
the amount of time required to become familiar with the program, allowing
for faster development of patches and updates.

Tamper Prevention

Important data such as high scores should be kept in a place that the user
cannot modify, preferably on a server where they can be audited and checked
for validity. Storing important data on the device may allow users to easily
cheat in the game.

Transport Security

If information which is potentially sensitive (e.g. user’s address, contact
information, credit card number, etc.) is transmitted over the Internet, it
should be done so over a secure connection, ideally one that uses SSL / TLS
and uses certificates to validate the end server.

Information which is not transmitted in this way can be observed,
intercepted, or even modified by an attacker before it reaches the server.

Encoding is not Encryption

If sensitive data is to be stored, ensure that it is properly encrypted
rather than encoded, using a strong and public encryption algorithm.
Encoding is not a secure way to store data, as anyone with knowledge of the
encoding algorithm can easily retrieve the encoded information. With
encryption, even if the attacker knows the algorithm used (and it should be
assumed that they do), they still have to find the secret key before they
can decrypt the information.

Never try to invent your own encryption algorithm. Cryptographers have
worked for years to create a small set of algorithms that are considered to
be secure by Information Security specialists, which should give you an idea
of how hard creating secure encryption algorithms is!

Fail Safe

Make sure that if your application crashes, is doesn’t drop into a
development or debug mode, but rather catches the exception and returns the
user back to their desktop or home screen.

Mobile Devices

If developing for a mobile device, make sure to look into and make use of
any security features and APIs that the manufacturer provides. An example of
this is the data protection API from Apple for iOS.

Don’t Use Untrusted APIs

There are plenty of APIs out there on the Internet, but not all of them can
be trusted. Make sure to search for any related vulnerabilities in the API
before using it, and if possible, only use open source APIs that have large
communities behind them. Some closed-source APIs are also secure to use, but
be wary and always do proper research on them before including them in your
application.

Train2Game would like to thank CNS for these helpful tips to keep you safe!

Train2Game News: Multiplay announces first batch of content for Insomnia51

InsomniaMultiplay, organiser of the UK’s biggest gaming festivals, is pleased to announce the first wave of content for Insomnia51, taking place at Coventry’s Ricoh Arena April 18-21, 2014.

Building on the success of Insomnia50, Multiplay’s first Insomnia festival of 2014 moves to Coventry’s Ricoh Arena, allowing more visitors than ever before to attend this coming Easter weekend. Tickets can be purchased now, at insomniagamingfestival.com.

Insomnia51 brings a wide variety of content from an array of talented and respected developers and publishers. With huge prize pools, Insomnia is still the best place for the biggest eSports tournaments in the UK, showcasing the greatest teams from across the globe and streamed live on Twitch.TV.

Insomnia will once again have a dedicated Minecraft Zone, featuring free to play tournaments and offering Minecraft fans the chance to meet their YouTube heroes. The line-up so far includes: BeBopVox, FyreUK and Noxcrew with more special guests to be announced in the coming weeks.

Community is a huge part of Insomnia, and this year is no different, with evening activities including live music, casino night, and the world famous pub quiz. However, Insomnia51 is also about showing you the latest and greatest games and merchandise in the exhibition hall and will feature incredible games, like Rust, Starbound, and DayZ. It’ll also feature some of your favourite developers and YouTube stars in an expanded Panel schedule, running throughout the weekend.

“After an incredible 2013, we spent a lot of time talking about what we could do more of, and how we can improve our customers experience. The first stage in taking Insomnia to the next level is the move to the Ricoh Arena, but there’s so much more to come,” Said Craig Fletcher, CEO & Founder of Multiplay.

“We’ll be announcing more exclusive content in the coming weeks, and we’ve got some big surprises to share. Don’t miss out on what will be the biggest year in the history of Insomnia festivals.”

Insomnia51 takes place at the Ricoh Arena over Easter Bank Holiday weekend, Friday, April 18th to Monday, April 21st 2014.

Tickets are available online at www.insomniagamingfestival.com

Train2Game News: UK Top 20 Games – 03.02.14

Tomb RaiderIt took a month into 2014 but FIFA has been knocked off the top spot by Tomb Raider definitive edition for the Xbox One and PlayStation 4. Now we will see how long it will keep it’s number one position.

All formats

Week ending 1 February 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TOMB RAIDER: DEFINITIVE EDITION SQUARE ENIX
2 FIFA 14 EA SPORTS 1
3 CALL OF DUTY: GHOSTS ACTIVISION 2
4 BATTLEFIELD 4 EA GAMES 3
5 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 4
6 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 5
7 MINECRAFT: XBOX 360 EDITION MICROSOFT 6
8 GRAND THEFT AUTO V ROCKSTAR 8
9 NEED FOR SPEED: RIVALS EA GAMES 9
10 KILLZONE: SHADOW FALL SONY COMPUTER ENT. 7
11 GRAN TURISMO 6 SONY COMPUTER ENT. 18
12 NBA 2K14 2K SPORTS 11
13 WWE 2K14 2K SPORTS 15
14 FOOTBALL MANAGER 2014 SEGA 13
15 FORZA MOTORSPORT 5 MICROSOFT 12
16 ALIENS: COLONIAL MARINES SEGA 14
17 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 19
18 DISNEY INFINITY DISNEY INFINITY
19 BATMAN: ARKHAM ORIGINS WARNER BROS. INTERACTIVE 20
20 DRAGON BALL Z: BATTLE OF Z NAMCO BANDAI GAMES 10
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.