Train2Game News: Train2Game Radio talks to Tarnya Smith

Tarnya SmithI got the pleasure of talking to Train2Game student, Tarnya Smith, who already has a years experience in the games industry after leaving university and she now works at Distinctive Games who have just released the popular Rugby Nations ’13. You can find out what she has worked on and how she got to where she is now in the interview.

You can listen to the interview here: http://audioboo.fm/boos/1473120-train2game-student-radio-talks-to-tarnya-smith

Or read the transcript below

My name’s Tarnya Smith, I live in Sheffield and I’m doing the Designer course.

Hiya Tarnya, how you doing?

I’m good thank you, how are you?

I’m alright thank you very muchly. So tell me a bit about yourself then?

I started off playing games when I was a kid, with my brother, that’s how I got in to it. I did creative kind of stuff through university and things like that and when I finished university last year I was given the chance to work as a tester for Sega in London, so I kinda took that with both hands and that’s where it started really. Then I got the opportunity to come up to Sheffield, up here, to work for Sumo, which was doing the Sonic game at the time and I got a job here at Distinctive, as a tester as well, and I moved up here permanently because I was living in London at the time.

You’ve had quite a wealth of experience already then?

Yeah, I’ve been very lucky. I’ve had a years experience straight off the bat, which is quite hard to come by but I work hard so I think that shows and I’ve always wanted to do, creative stuff. I didn’t really want to go back to university because I didn’t really enjoy it the first time around and I’ve always wanted to be a games designer so I thought I would do the Train2Game thing and see how that went.

Did you finish your university course then or did you just think that’s enough once you got the job opportunities?

No I finished, I finished back in May, but the testing job came straight up. I got given that at the end of July so I went straight into that after university.

Is that one you applied for or did they come and seek you out?

No, I know quite a lot of friends who work there and I never really thought about it before but then they started taking on a big bunch of testers so I went for it and got the job.

Very nice. What Sonic game was it you worked on?

Sonic and All Stars Racing Transformed.

Oh was it? I do like that game, it is fun!

Well I’m glad because we worked hard on it! Yeah I really enjoyed working on it, it was great fun and I still play it from time to time.

Excellent. It does certainly have replayability a lot.

Oh god yeah!

So, you said you’re at Distinctive Games now. What are you working on there?

We’ve just completed the Rugby Nations ’13 that’s just come out. At the minute I’m just working on patches for old games that need updating for the new iOS and so on, but there are some projects coming out in the future that obviously, I can’t talk about but there good, I’m enjoying it.

Excellent, so are you a fan of Rugby then or is that just something you ended up working on anyway?

I was actually a big fan. I used to live near Twickenham, so I used to go to Twickenham Stadium when I got the chance but I’m not really a big fan of Sports all round but it’s fine!

Just what ever you can get your hands on really?

Yeah pretty much, it’s all good!

Are you a tester at Distinctive now?

Yeah, I’m a tester, yeah.

So do you think they’ll be an opportunity for you to move up to a designer instead soon?

Well I hope so, at some point.

Is that the main aim? I assume

Well, I’m quite happy to be a tester for a while, it’s not that it’s a problem but obviously my aim long term is to be a designer somewhere. So if I can get in here that’ll be awesome but you know, where ever life takes you.

You seem very relaxed with it all

Yeah, I just think I’m really lucky to get into something I’m really passionate about so I am just enjoying whatever I can get out of it, I’m not going to start stressing that I’m not getting the job I want straight away because that never happens.

That is a very good attitude to have

Yeah, so I am enjoying it and I am just going to try and enjoy it for as long as possible.

Excellent. So it sounds like you’ve had quite a good life already then!

I just think, the last year or so, I’ve been quite lucky and I’ve got to know some people that know people. It’s who you are that opens paths for you. I’ve been in the community a few years now and you do get to know people.

Perfect, well I think that’s all we’ve got time for today

Awesome.

So thanks very much for talking to us!

You’re very welcome!

Train2Game News: Deadpool launches

DeadpoolThe brand new Deadpool game launches tomorrow in the UK and this is what the Maniac, Merc with a Mouth had to say about it.

Mission accomplished! I, Deadpool, have created the ultimate Deadpool video game masterpiece! I call it…wait for it…DEADPOOL! It’s pretty much the greatest thing I’ve made (besides my ill-fated root beer float hot tub incident of ’93) and is available now in popular retail establishments and most major chimichangerias (like a taqueria…but with chimichangas!) across the UK. Oh yeah, and those video gamey and comics guys at High Moon Studios, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc and Marvel Entertainment kind of helped, too.

I’ll never forget the day I threatened convinced Peter Della Penna, the head of High Moon Studios, to make a kick-ass, third-person comic book video game with extreme combat and bikini-exploding action, starring me,” said Deadpool, Big Chief and Head Honcho of Things & Stuff regarding DEADPOOL at High Moon Studios. “Peter looked me lovingly in the eyes and said in return, ‘Deadpool, I’ll do whatever you want; just please stop filling up my kitchen with pancakes!’ It was that first moment where I really felt like Peter and I had a connection – an understanding that has stuck with me to this very day. Coincidentally, his family dog stuck with me too, you know…for leverage.”

Fans can rest assured that the first order of business while making DEADPOOL was purchasing a life-size replica statue of me for High Moon Studios, so that my outstanding team of talented, dedicated nerd types could gaze endlessly at it in order to make the digital me look as good as real-life me. I also instructed them in the art of building a fast, fluid combat system that mixes all my upgradable bang-bangs with my mad kung-fu-chop saki skills and mutant abilities, so the Deadpool in DEADPOOL (i.e. that’s me…heh…), is a one-stop wrecking machine, perfect for stealth and balls-out explosive frontal assaults alike.  Forget walking away from explosions in slow motion – I jump right into them to see how hot they are…REGENERATIVE HEALING FACTOR, baby!

I also filled a windowless room with terrifying spiders and locked…er…hired veteran Deadpool writer Daniel Way and provided him with really, just a stupid amount of spiders a “package” to convince him to pen a script that would befit Marvel’s most lovable character’s debut as a leading man. DEADPOOL is the rare game that plays with you while you play with it, delivering a $#!t ton (it’s just a better system of measurement, people – I can’t stress that enough) of fourth-wall-eviscerating humour voiced brilliantly by yours truly, doing a bang-up imitation of what it would be like if a young up-and-comer I discovered named Nolan North were trying to sound like me (Got that?…).

I am currently available and accepting dating offers – please send full-body shots. In other news, my DEADPOOL video game is also now available for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and on Windows PC. If you’re not into hard, packaged goods, the digital me is also available for digital download (Did you think I wouldn’t diversify my distribution network?  In this economy? Newbs!) on the PlayStation Network for the PS3 and Steam. I will also be available later this summer on Xbox LIVE Marketplace for the Xbox 360. And of course, I…DEADPOOL, am rated PEGI 18! Because if there’s one word that describes Deadpool, it’s “mature.” Want more information? Well, let your fingers inappropriately caress your keyboard over to www.DeadpoolGame.com, or follow along at www.facebook.com/RealDeadpool or on Twitter @RealDeadpool.

You can enjoy my AMAZING trailer, lovingly crafted by yours truly, below!

Train2Game News: Cat Forsyth makes her mark on Big Brother

Cat ForsythOn Big Brother tonight you will get to see the artistic skills of Train2Game student, Cat Forsyth, who has helped turned people into Zombies for the show.

This series of Big Brother started almost two weeks ago and this week has seen the house mates in quarantine for the weekly shopping task.

If the house-mates thought the morning wake up alarm they normally get was bad, they sure were in for a shock as this morning they had zombies banging on the bedroom windows.

They were hastily gathered in the living room and played an emergency news bulletin showing  the virus wreaking havoc on the Big Brother studios, before green smoke poured from the ceiling indicating the virus had hit the House.

With only six gas masks between them they had to decide who would get one and they chose Hazel, Charlie, Wolfy, Joe, Daley and Callum. The rest became infected and were sent to quarantine (the large task room).

In order to return to the House those in quarantine must be cured through ‘treatments’ or remain until the end of the task. Those who are virus free need to cure them so they can help in the task and earn luxury shopping items.

The quarantined house-mates will only be fed liquid food, be sprayed down by the other house-mates from time to time and have to crawl through a tunnel if they want a cigarette break.

The “Zombies” make up was applied by Train2Game Art & Animation student, Cat Forsyth and the company she works for, Silent Studios. She has been using her Art skills to make these people very “Un-life” like and utterly terrifying, you can enjoy Cat’s handy work below.

Cat Zombie BBBe sure to tune in to Big Brother tonight on Channel 5 at 10pm to see the horrific action unfold!

Train2Game News: Borderlands 2 Tiny Tina DLC released today

Tiny Tina DLC2K and Gearbox Software announced today that Tiny Tina’s Assault on Dragon Keep, the fourth and final add-on content campaign for Borderlands 2, is available for download today for all available platforms.

Tiny Tina’s Assault on Dragon Keep features the popular Tiny Tina as she takes on the role of Bunker Master in a game of “Bunkers and Badasses.”

Players join the vault hunters on an epic quest of revenge and redemption through dynamic and fantastical settings filled with castles, dungeons and magic forests. Borderlands fans will also fight off more new unique enemy types in Dragon Keep than in all three of the previous add-on campaigns combined, including sorcerers, wizards, orcs, dragons and more.

“The Borderlands franchise has set a high bar for the quality and value of add-on content,” said Christoph Hartmann, President of 2K. “Today, that bar is raised even higher with the release of Tiny Tina’s Assault on Dragon Keep, the most substantial add-on campaign in the franchise’s history.”

“As Bunker Master, Tiny Tina can change the game scenario however she wishes, making Tiny Tina’s Assault on Dragon Keep the most dynamic add-on campaign Gearbox Software has ever produced,” said Randy Pitchford, President of Gearbox Software. “The Borderlands 2 development team here at our studio really pulled out all the stops to create what we think is the best value in DLC ever offered.”

Critics exclaim that Dragon Keep is the most ambitious and impressive add-on campaign for Borderlands 2, with IGN calling it “The biggest and craziest DLC yet.”

Tiny Tina’s Assault on Dragon Keep is the fourth and final add-on content campaign included in the Borderlands 2 Season Pass. The Season Pass, which also contains the Ultimate Vault Hunter Upgrade Pack, is still available for purchase and provides nearly $45.00 worth of content for $29.99 (2400 Microsoft Points), including:

  • Captain Scarlett and her Pirate’s Booty;
  • Mr. Torgue’s Campaign of Carnage;
  • Sir Hammerlock’s Big Game Hunt;
  • Ultimate Vault Hunter Upgrade Pack;
  • Tiny Tina’s Assault on Dragon Keep.

Players can also individually purchase Tiny Tina’s Assault on Dragon Keep and the three previous add-on campaigns for $9.99 each (800 Microsoft Points) as well as the Ultimate Vault Hunter Upgrade Pack for $4.99 (400 Microsoft Points).

Additionally, there’s never been a better time for new Vault Hunters to jump into the world of Pandora and experience the critically acclaimed shoot-n-loot mayhem, as the base game of Borderlands 2 is now available for $29.99 MSRP. When combined with the Season Pass, players will get nearly $75 of content for $60, offering hundreds hours of gameplay for an outstanding value.

You can enjoy the trailer for the new DLC below if you are over 18.

Train2Game News: UK Top 20 Games – 24.06.13

The Last Of UsSony and Naughty Dog’s PS3 exclusive, The Last Of Us, remains at number one for a second week and Nintendo’s big new 3DS release from last week, Animal Crossing: New Leaf, remains at number two. Max Payne 3 re-enters the chart at number five thanks to huge price promotions on PS3 and Xbox360. The only new entry to the top twenty this week is Moto GP ’13 which enters the charts at number number fifteen.

All formats

Week ending 22 June 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 THE LAST OF US SONY COMPUTER ENT. 1
2 ANIMAL CROSSING: NEW LEAF NINTENDO 2
3 FIFA 13 EA SPORTS 5
4 TOMB RAIDER SQUARE ENIX 4
5 MAX PAYNE 3 ROCKSTAR
6 CALL OF DUTY: BLACK OPS II ACTIVISION 14
7 FAR CRY 3 UBISOFT 7
8 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 6
9 ASSASSIN’S CREED III XBOX 360 CLASSICS 10
10 GRID 2 CODEMASTERS 3
11 LUIGI’S MANSION 2 NINTENDO 9
12 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 13
13 THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 8
14 DEAD ISLAND: RIPTIDE DEEP SILVER 11
15 MOTOGP 13 PQUBE
16 GRAND THEFT AUTO IV XBOX 360 CLASSICS 18
17 DONKEY KONG COUNTRY RETURNS NINTENDO 15
18 NEED FOR SPEED MOST WANTED EA GAMES
19 BIOSHOCK INFINITE 2K GAMES 16
20 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 19
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE LtdThese charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: OpenWheel Kickstarter

OpenWheelA Train2Game Student; Laurence Gee, has begun working full time with games developer Brain in a Jar who have started an initiative to receive funding through Kickstarter for their latest game; OpenWheel.

Laurence joins the company as a full time employee to help develop OpenWheel and the company are requesting further support from the Train2Game community to make the game a reality. Laurence joined Brain in a Jar in February of 2011 on a Train2Game work placement scheme and he is now happily in full time employment as a 3D artist in the studio.

Brain in a Jar, has been developing racing games since 1998 and are based right next to Oulton Park race track in Cheshire. Racing is built in to the very foundation of the company. The company has worked on big games like Indycar and NASCAR, independent games of its own and has worked with some great developers on AAA games like: Driver: San Francisco and Need For Speed.

OpenWheel is an online multiplayer racing game which is fully customisable. There are no static 2D lobby screens to sit in waiting for a race to start. Once you have chosen your chassis and the track you want to race on you are taken straight into the action, you can even join mid-race. You can define, create and run your own global championships, or join existing ones. Become your own FIA and create a world championship for your friends and the best racers to come and compete in.

This is truly an immersive, passion filled racing game created by fans of high speed racing. The game is a fantastic concept with hours of playability and Brain in a Jar deserve all the pledges they can get on Kickstarter.

If you would like to pledge and view there great video, you can do so by going to www.kickstarter.com/projects/braininajar/openwheel

If you want to found out more about the studio go to www.braininajar.co.uk

Train2Game News: Games Industry News – 21.06.13

PS4It’s Friday which, of course, means it is time for the games industry news round up.

Mark Cerny, the lead system architect on Sony’s PlayStation 4 console, will deliver the conference keynote at Develop in Brighton, which takes place at the city’s Hilton Metropole from 9-11 July 2013. Cerny’s keynote, Changing the Game: Developing into the Next Generation, will see the industry legend take delegates through the journey he has been on to bring the console to reality, looking at the lessons learnt from previous console generations, the future vision for PS4 and how embracing the Indie community will have a key role in fulfilling that vision. To find out more about the event, go to http://www.developconference.com/

Gamers competing via the Xbox Tournaments with Virgin Gaming app on Xbox 360, now have a new way to win cash and show off their gaming skills. With the new update, available today, players can now enter buy-in tournaments and head-to-head challenges using their own money. Since launching nearly two months ago, Virgin Gaming has awarded Xbox 360 gamers nearly $100,000 in cash prizes, while also allowing players to seamlessly browse, enter, challenge, play in and track tournaments for their favourite games directly from Xbox Live. Gamers that are not already using the app can register for an account at http://virgingaming.com/xbox and download the app from Xbox Live.

Warner Bros. Interactive Entertainment announced LEGO Legends of Chima: Laval’s Journey will be available for the Nintendo 3DS and PlayStation Vita handheld systems in Europe on 21st June. A Nintendo DS version will follow this Autumn, as will a free-to-play online world, LEGO Legends of Chima Online. The new games all complement a line of branded products and TV content based on the LEGO Legends of Chima action packed world ruled by eight animal tribes that tells the classic story of good and evil, friendship and family.

Magic The Gathering: Duels of the Planeswalkers 2014 will be releasing on Xbox LIVE Arcade, PC/Steam, PlayStation Network, iPad, and for the first time on Android tablets next week. As with previous years Wizards of the Coast are rolling out the release of the game over two days across the myriad of platforms. The game will be released on June 25 for iTunes, Google Play and Amazon App Store. The following day will see the release on PC, Xbox Live and PSN. Associate Community Manager Sean Gibbons gives the community a first look at the new Sealed Campaign and deck editor in the upcoming Magic 2014: Duels of the Planeswalkers, which you can enjoy here, http://www.youtube.com/watch?v=wEQVZf8qxYo

Finally, some good news for those of you who are looking forward to the new Thief game. You won’t have to buy a next generation console for the game. Eidios Montreal has confirmed that the game will also be coming to Xbox360 and PS3. No word yet on a WiiU release. Senior Producer Stephane Roy acknowledges that the developers “have to be smart” in transferring the demands of the software to consoles at the end of their life cycle – suggesting that the breadth of the world may be scaled down to accommodate present-day hardware.

Train2Game News: Something Money Can’t Buy

NicolaHi guys, I’m Nicola, the winner of the Rapid2D competition that you can see on the front page of the Train2game site.

Nicolas chequeThis article is partially to share a world of thanks to the people at Train2game that helped me and continue to support me to reach my dream, partially for all the people that write on the forum asking questions like “is this real or is it a scam?” , “should I start this course?” and “will I gain success?”…

Nicola Modern JagoBut, above all, this article is for you, students that, like me, are inside Train2Game to follow your dreams.

On June 18, thanks to Eric Wiltsher and Harry Cole, I spent a wonderful, amazing, unforgettable day meeting famous people inside the game industry.

Andrew Webber (Microsoft), Nicola, Andy Payne

Andrew Webber (Microsoft), Nicola, Andy Payne

I had a tour in the Microsoft Lift London Studios (Soho, London) and I saw a real team working on a game. I shook the hands of people like Andrew Webber, Ian Livingstone, Andy Payne, Lee Schuneman, and I received more than 6 hours of mentoring about how to become someone inside the games industry. Precious information that certainly will help me.

Nicola and Philip Oliver

Nicola and Philip Oliver

When, 8 months ago, I started the course never, if someone said “Nicola, prepare yourself because the next year you will meet the life president of Eidos” I wouldn’t have believed it and never would have I felt so close to changing my life for the better.

Ian Livingstone

Ian Livingstone

So, for all of you that sometimes feel bad and think that nothing will change, keep focused on your dreams, take ALL the opportunities that Train2Game gives you and you’ll find that surely you’ll be rewarded.

Great Future, my friends.

Nicola Valcasara

Train2Game News: Microsoft Reverse Xbox One Policies

Xbox OneMicrosoft have listened to their fans and have backtracked on some of the more controversial Xbox One policies.

Since Microsoft announced that the Xbox One would need to connect to the internet once every 24 hours, you can only sell used games to certain retailers and that sharing games would be different, the console has come under attack from many people.

Consumers felt like there choices were being taken away from them.

Microsoft have now heard these attacks and have changed their policies to one that should appeal more to the wider market.

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Xbox One games will be playable on any Xbox One console – there will be no regional restrictions on the console.

These changes will impact some of the scenarios that previously announced for Xbox One, such as when swapping from one game to another will of course require a change of disc and features such as the “Driveatar” for Forza 5 will still require a constant connection.

The Kinect will still have to be always connected to the console as Microsoft believe that is a key part of gaming in the future and want Developers to be able to use it without worry.

The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

In the article from Don Mattrick detailing the changes, it finishes saying “We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”

Train2Game News: Oculus Rift gets huge funding

Oculus RiftOculus VR, maker of the anticipated Oculus Rift VR gaming headset, has secured $16 million in Series A funding.

The round was co-led by Spark Capital and Matrix Partners. Santo Politi, founder and general partner at Spark, and Antonio Rodriguez, serial entrepreneur and general partner at Matrix, have joined the company’s board of directors. Founders Fund as well as Formation 8 also participated in the round.

Oculus plans to use the funds to accelerate the development of its virtual reality hardware, software and services, and ultimately create a virtual reality platform for consumers.

“Oculus began with a single mission: to put players inside the game,” said Palmer Luckey, founder of Oculus VR and inventor of the Oculus Rift.

“This investment allows us to deliver immersive and affordable virtual reality to players everywhere.”

Oculus garnered lots of attention when it debut at last year’s E3. Oculus has since manufactured and shipped the Rift development kits purchased in its Kickstarter campaign, allowing game developers to create Oculus-ready applications and interactive content.

Spark Capital has previous backed other forward-thinking tech ventures, which have subsequently gained massive popularity, including Twitter and Tumblr. Matrix Partners’ achievements include early investments in some of the world’s most successful technology companies, such as Apple, SanDisk and others.

“What better way to mark our first anniversary than to announce our next phase of growth,” said Brendan Iribe, CEO of Oculus VR.

“There are still many challenging problems to solve, but with the support of these great investment partners, and our passionate community, we will continue to hire the brightest minds and stay laser focused on delivering the very best virtual reality platform possible.”

Oculus VR originally raised over $2.4 million through its Kickstarter campaign – almost ten times its fundraising goal.

Development kits are currently doing the rounds, but no commercial release date has been set for the product.