Train2Game News: Train2Game Radio – Muir Halleron

Muir HalleronI got the pleasure of interviewing a young man named Muir recently who is just coming to the end of section 1 of his course. You may have seen Muir on Twitter or the Train2Game Forum as he is always very active on there. Now you can find out more about him!

You can here the interview here: http://audioboo.fm/boos/1391947-train2game-student-muir-halleron-talks-to-t2g-radio

Or read the transcript below:

Hi my name is Muir, I’m a Games Development student with Train2Game and I live in Widnes, Cheshire.

Hi Muir, how you doing mate?

I’m alright thanks Mark, how are you?

I’m good cheers buddy. So tell me, how did you get into Games Development?

Well, I’ve always loved games. My first games console was when I was like four years old and it was an Odyssey 2, if you can remember back that far! Showing my age. I’ve just been really interested in games going all the way up to Nintendo, Xbox360 and PlayStation. When I saw the Train2Game thing online I went on the website, filled out a form and didn’t think twice about it really.

Was there any particular game that made you want to get in to development its self?

Probably the Elder Scrolls series. I had a play with the Elder Scrolls, Skrim it was, there game engine that they use that they have opened up to allow people to mod the game. I was just absolutely gob smacked by it and everything that goes in to making a game. I’d say that’s probably the biggest series that’s worked.

Yeah. Were you into coding before that or is it something you have learnt through Train2Game entirely?

It’s pretty much something I am learning just through Train2Game. I remember when I was really little, about five or six years old, my Dad bought a home computer and I actually had a go at learning BASIC on that. It got to the point where I could make a really, really simple game on BASIC and that was about it.

So what have you been up to with your games development at the minute?

Well right now I’m nearly finished with Section one in the course and I’ve lately been doing the one game a month challenge that’s online. That’s www.onegameamonth.com

Oh yeah? How’s that going?

It’s going pretty good, this month has been pretty slow, I’ve had a mental block with coding for some reason this month but the last 3 months I’ve made one game a month. The first one was something based on one of the Game Maker tutorials in the intro booklet for the Train2Game course and the other two were ones I came up with, on myself. The last one being completely done in C++. I’m actually really proud of that one!

Nice, so it sounds like you are progressing quite well then?

Yeah and I just recently I’ve also been accepted with Road Hog Games. Doing there student initiative.

Ah very nice and what are you doing with them?

Well right now it’s a group of two developers, two designers and two artists I believe. We are in the process of making a game under the tutelage and support of Road Hog Games.

Finally, What is your greatest ambition for your career?

Well I am hoping eventually to be able to get to a point where I can either work for a well developed gaming company as a developer or go in as an indie dev and make my own games.

Is there any company in particular that you’d want to work for?

Well in this area, just in Widnes, there’s actually Sony Evolution Studios is in Runcorn which is real close to where I live. So I’ve been feeling the waters with them a bit and there’s a few other small gaming companies in Liverpool and Manchester as well.

Excellent. Well thank you very much Muir!

Thank you Mark!

Train2Game News: Son of Nor makes Telekinesis a reality

Son of NorStillalive studios, creators of upcoming game Son of Nor today announced a ground breaking partnership with the makers of Emotiv EPOC – a revolutionary personal interface for human computer interaction; a Brain Computer Interface (BCI).

The partnership will allow players to control character actions, such as telekinesis, terraforming and magic with the power of their minds.

Son of Nor, which has recently launched on Kickstarter, is the brainchild of Julian Mautner, CEO of stillalive studio and has been in production of over two years with developers from all over the globe investing their time and expertise.

The game is set in a desert world and sees players take on the role of the powerful mages fighting to pull back humanity from the brink of extinction at the hands of the Sarahul; an evil race of reptilian creatures bent on the destruction of human civilisation.

Players command unique force and magic abilities with which they must use to fight, solve puzzles and ultimately stay alive. These abilities include telekinesis, powerful magic spells and terraforming; manipulation of the game world itself.

The inclusion of the EPOC controls strengthens what is already deemed an incredible ground breaking 3rd person action adventure title and will push the boundaries of single player and multiplayer PC, Mac and Linux gaming.

The Emotiv EPOC uses a set of 14 sensors plus 2 references to tune into electric signals produced by the brain to detect the user´s thoughts, feelings and expressions in real time.

“We are so incredibly excited to have partnered with Emotiv to allow our players to be able to perform telekinesis, terraforming and magic with the power of thought. Our game is based around the characters having such powers within the game and now they can do it for real and fully immerse themselves by genuinely be given such abilities. It is phenomenal!” Mr Mautner said.

“Son of Nor´s game play integration with the Emotiv EPOC takes gaming to the next level. Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction. The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless neuroheadset that allows users to experience the fantasy of having supernatural powers and controlling the world with your mind. Sons of Nor, through the magic of your mind, will be yours to command!” -Kim Du, Vice President of Emotiv

Backers to the Kickstarter campaign can now also pledge to have the EPOC headset included in the package; when bidding $300 backers will get the EPOC device plus a digital edition of Son of Nor, a $530 pledge will secure backers an EPOC device plus a physical collectors edition of Son of Nor. Plus as an add on, pledging $290 more than the reward you have already chosen will get you an EPOC device added to your reward.

If Son of Nor is successfully funded through Kickstarter, the team anticipate a release in Q2, 2014.

You can enjoy a video of the EPOC system being used below

You can pledge to the Kickstarter here, http://www.kickstarter.com/projects/stillalivestudios/son-of-nor-the-world-is-your-weapon

Train2Game News: CD Projekt RED releases game creation tools

REDKit BetaCD Projekt RED have announced the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures.

Available for free via its official website, REDkit is based on the development tools used to create CD Projekt RED’s award-winning game, The Witcher 2: Assassins of Kings.

The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of the series and create new, amazing content or just play around with other modders’ creations.

REDkit gives modders of all skill levels the tools, they need to tell non-linear tales full of branching plots, believable characters and far-reaching consequences for player actions. Without learning to program or wrangling with opaque editors, game creators can use the top-quality art and assets from The Witcher 2: Assassins of Kings or import their own, as well as intuitive tools for environment creation, to craft their own unique role-playing adventures.

“For CD Projekt RED, RPGs are all about telling amazing stories,” said Adam Badowski, head of CD Projekt RED. “We want to give players the power to tell the same kind of non-linear, branching stories that made The Witcher games so popular. Our fans have helped us for years to make our games the best they can be, and REDkit is part of embracing our community as a partner in game development.”

REDKit features:

• Intuitive tools developed for all would-be storytellers and game designers
• Complex and user-friendly terrain tools, including the SpeedTree foliage system
• Utilize the astonishing graphics and visuals that power The Witcher 2: Assassins of Kings
• Create a realistic and dynamic day and night cycle in a few clicks
• Implement non-linear stories and quests with a unique quest system that allows player decisions to impact the game world and plot
• Build believable characters, NPCs, and entire communities and set their interactions with the player
• Place dialogue cameras automatically or manually to create a film-like experience

This is excellent news for Train2Game students who want to test what they have learnt on an already established game or just use already created tools to see what your knowledge can create!

Train2Game News: UK Top 20 Games – 13.05.13

Dead Island RiptideDead Island: Riptide goes one week better than its predecessor by holding on to number one for a third consecutive week, despite a 55% drop in sales.  Bioshock Infinite is the only other title so far this year to record three consecutive weeks at number one.  Competition for top spot comes in the form of an unexpected familiar face, Call of Duty: Black Ops II which climbs four places to number two, boosted by strong retailer price promotions only two weeks after dropping out of the Top Ten for the first time. The Walking Dead from Telltale Games and Avanquest – now available on disc has entered at number nine and Luigi’s Mansion 2 being at number ten keeps this week’s only other new entry out of the Top Ten with PQube’s critically acclaimed Persona 4 Arena having to settle for a debut at number eleven.

All formats

Week ending 11 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DEAD ISLAND: RIPTIDE DEEP SILVER 1
2 CALL OF DUTY: BLACK OPS II ACTIVISION 6
3 TOMB RAIDER SQUARE ENIX 3
4 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 2
5 FIFA 13 EA SPORTS 4
6 BIOSHOCK INFINITE 2K GAMES 7
7 ASSASSIN’S CREED III UBISOFT 11
8 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
9 THE WALKING DEAD TELLTALE GAMES
10 LUIGI’S MANSION 2 NINTENDO 9
11 PERSONA 4 ARENA PQUBE
12 FAR CRY 3 UBISOFT 12
13 DRAGON’S DOGMA: DARK ARISEN CAPCOM 5
14 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 16
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
16 DEFIANCE TRION WORLDS 13
17 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 14
18 NEED FOR SPEED MOST WANTED EA GAMES 17
19 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 19
20 GRAND THEFT AUTO IV XBOX 360 CLASSICS 20
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Games Industry News – 10.05.13

WolfensteinIt is the end of the week so it is the time for the Train2Game industry news round up.

Bethesda Softworks announced a new title, Wolfenstein: The New Order, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGames, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularise the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience. The official announcement trailer can be seen at GameSpot.com. The game will be released on PlayStation 3, Xbox360 and next generation consoles.

Another new game release, Maxis and Electronic Arts have announced that The Sims 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans. To stay up to date with the latest information you can visit www.thesims.com/thesims4

The Closed Beta phase for Infinite Crisis began on Wednesday. Select players chosen from the pool of registrants will get their first chance to dive into the multiplayer online battle arena (MOBA) PC game from Warner Bros. Interactive Entertainment and developed by Turbine. You can still sign-up for the beta if you want to be part of the fun.

Until May 31, Pokémon Trainers across the country can look to the sky as not one, but two strains of the Mythical DNA Pokémon Deoxys make a rare return trip from outer space to players of both the Pokémon video games and official Trading Card Game (TCG). Players of Pokémon Black 2 or Pokémon White 2 can add Deoxys to their Pokédex in a special distribution event via the Nintendo Wi-Fi Connection service, while TCG players and collectors can find the new Pokémon TCG: Black & White — Plasma Freeze expansion, which includes the powerful Deoxys-EX card, at retail stores nationwide.

Finally, Warner Bros. and NetherRealm have unleashed a trailer showing Batgirl pummeling the Joker. This is for the announcement that Batgirl will be the next DLC character for Injustice: Gods Among Us. While there are a lot of Batman characters in Injustice already, if they’re going to include another “Bat” character, it’s only fitting they include Batgirl. Batgirl is available to buy as a standalone character for 400 MS points and £3.99 on PSN. No release date has been announced yet. You can view Batgirls beating on the Man that crippled her in the following trailer. http://www.youtube.com/watch?v=cq719Rp17B8

Train2Game News: Sony waiving publishing fee for PlayStation Mobile

PlayStation MobileThis was brought to my attention yesterday and it is amazing news for Train2Game students creating mobile games. Sony have announced they are waiving the publishing fee for PlayStation Mobile.

Those who are developing mobile titles now have a new strong market to publish for, including the hand held Sony device, the PS Vita. The PS Vita has new interesting control functions which opens up a whole new way of thinking of game mechanics using the touch pads on the front and back of the device.

Sony already have a number of popular mobile titles such as Haunt the House: Switch Galaxy and Beats Trellis. A game you are creating can now sit along side these and other great titles.

PS Vita owners can download these games and the new games soon to be arriving from amateur developers from the PlayStation Mobile section of PlayStation Store. Owners of PlayStation certified devices can obtain them through the PlayStation Mobile Store – click here for full instructions.

You can see everything you need to know about PlayStation Mobile on the PlayStation Mobile website which has a key game highlights, a direct link to the Dev Portal, and a link to download the PlayStation Mobile application for Android to your PlayStation certified device.

Sony seem to be strongly embracing the indie market with this and the introduction of an Indie store on the PlayStation 3.

This is a great time to start developing titles and to be a Train2Game student.

Train2Game News: Games Industry Jobs – 07.05.13

It is Wednesday so it is time for a job blog in the hopes we can help you get in to the industry we all love!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Gameplay, Mobile / iOS / Android, Core Technology, UI / Front End, Flash / Actionscript / HTML5, Mac / OSX
Location warwick, Midlands
Job Description Founded in 1996, Full Fat is an independent company that is proud, passionate and tirelessly dedicated in making innovative, world-class games that surprise, entertain and delight players.

Over the past 15 years, we’ve helped create and build some of the biggest game franchises in games; Harry Potter, The Sims, Spore, Sid Meier’s Pirates, Littlest Pet Shop, Dave Mirra and Sim City.
We’ve developed over 75 games (more than 100 across all formats), and we continue to be an accomplished partner to publishers wishing to build new IP for handheld, mobile and emerging digital markets.

In the last 3 years, we’ve developed and self-published 11 games on the App Store, all brand-new intellectual properties, achieving worldwide Apple features and fantastic chart successes, Metacritic and player ratings. To date, our games have been downloaded by over 25 million people, with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Full Fat is looking for an iphone programmer. Joining the programming team, the candidate must be a team player, with awareness of all aspects of Game related Programming. The candidate will get the opportunity to work in all code disciplines within the Game development environment. The Candidate will be joining our experienced teams and will have the chance to progress and learn within FullFat.

-Objective-C, XCode
-MAC-OS
-C++
-C#

Experience with any of the following iPhone technologies is beneficial:

+Maps and GPS integration
+Push notifications
+Calendar and Contacts integration
+Data Visualisation

If you’re interested in the above position, then please forward your CV’s to Job Enquiries

 

ART

Job Title Game Marketing Artist
Job Category Art / Animation
Skills Required Environment Artist, 2D / Concept / Texture Artist
Location Oxford
Job Description Rebellion Oxford is currently seeking a Marketing Artist who is passionate about creating world-class promotional graphic artwork. The successful applicant will be talented, highly motivated and enthusiastic with a genuine interest in playing games and being part of the games industry.

The marketing artist will work with both the game art team and our marketing team to create stunning artwork for press releases, print & web articles, box art, logos, icons and other supporting artwork. The role will require the creation of both original materials and an ability to work within the existing art style defined by the game. The successful candidate will have a strong creative vision, realized through their outstanding 2d and 3d skills.  This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.

*Important* In order to be considered for this role, we require:
– A completed Rebellion application form
– A portfolio or samples of your work – please provide the address of your website/portfolio if applicable

Qualifications & Experience:
A degree-level education would be preferred. Video games industry experience is not essential but you must have experience in producing promotional 2D and 3D artwork in various styles suitable for games.

Responsibilities:
– Working with the Art Director and Marketing team to produce promotional artwork to support our games marketing strategies
– Working closely with the development team in the production of screenshots and promotional video work
– Creating logos and key art for Rebellions forthcoming game titles
– Creating printed materials including final box art

Skills:
– Excellent artistic ability, with an excellent eye for colour and composition
– Ability to take the initiative, be highly disciplined to produce impeccable artwork
– Highly experienced and knowledgeable in Photoshop
– Experience of using other 2d packages such as Illustrator and InDesign
– Experience creating a large variety of online media, including flash banners, HTML email templates and website assets
– Highly experienced in using and rendering from 3d software such as 3dMax/Maya
– A familiarity with animation either independently or working alongside an animation team
– A knowledge of graphic/visual/stylistic trends through art, film, games…
– Additional knowledge of other software – Zbrush, After Effects, video editing, etc – may further support your application, as would any additional knowledge of photography, traditional arts, sculpting, etc.

To Apply:
Our application form is available at our jobs pages www.rebellion.co.uk/jobs/ along with details of other opportunities at our UK offices.

Please apply to vacancies@rebellion.co.uk quoting “Games Marketing Artist GI214CP” – remember to include your CV, completed application form and a link to your portfolio.

Rebellion can only consider applicants who can legally work in the UK. This is a permanent full-time role based in-house at our Oxford headquarters, not open to freelance or agencies.

Join the Rebellion… find out more about us at www.rebellion.co.uk

 

QA

Job Title QA Engineer
Job Category QA / Localisation
Skills Required QA Tester, Lead QA Tester
Location London
Job Description Hello, we’re Mindshapes.

Mindshapes is an award-winning creator of fun mobile learning applications for kids aged 2 to 8, used by more than 400,000 families every month!

Mindshapes creates enhanced storybook experiences for kids, which feature educational learn and play activities, and a reward system.

Mindshapes apps aim to delight, engage and educate kids, while allowing them to engage with their favorite characters from the worlds of illustrated books, TV and film.

The company was founded by veterans of the gaming, entertainment, publishing and mobile industries, and has offices in London, Los Angeles and San Francisco.

Description

Mindshapes is a interactive education company, which means we make educational apps that kids actually want to play with. We’re putting the fun into learning, and we like to put the fun into working too! Our passionate, friendly team works out of an open-plan studio in Chelsea with state-of-the-art equipment and software, a well-stocked fridge and snack cupboards, and a delicious team lunch every Friday.We have the opportunity to make a real mark on educational technology – are you in?

Main responsibilities

  • Creation of functionality test plan and test cases.
  • Coordination and execution of thorough functionality testing.
  • Coordination with external test teams when required.
  • Evaluate test coverage with a view to assisting QA Manager in determining and updating test strategy and approach.
  • Clear, concise bug reporting and verification of bug fixes.
  • Validation of bugs entered.
  • Compiling database reports when required.
  • Ability to provide qualitative feedback regarding game content and features.

Skills and experience

  • Experience testing mobile applications on iOS and Android
  • A clear and confident communicator with the ability to perform under own initiative.
  • High IT proficiency with strong knowledge of PC and Mac hardware.
  • Previous experience in a Games QA role.
  • Experience using bug reporting databases (e.g. JIRA, TTP, Devtrack, etc).
  • Experience testing Flash applications and websites an advantage though not essential.
  • Ability to perform to a high standard, especially when under pressure.
  • Ability to adapt to a fast moving development environment.
  • A passion for games and games development.
  • Flexibility to work additional hours when required.

If you’d like to make exceptional kids’ apps, and work with a committed team in a fun, fast-paced environment, send your CV and a covering letter to careers@mindshapes.com

Train2Game News: Modding software on Kickstarter

Game Mod ComicA new Kickstarter campaign has launched which will help the average PC gamer to use Game Mods easier. This is good news for Train2Game students who like to create mods for games.

Olympus Games announced the launch of a new Kickstarter campaign to help fund the development of its upcoming mod management platform, GMOD. Built on powerful new technology, GMOD streamlines the modding experience for hardcore and casual PC gamers, delivering an intuitive platform where mods “just work”. Leveraging this simple and flexible interface, the GMOD team aims to open up the world of modding to mainstream gamers everywhere.

Supporters can learn more about GMOD or help fund the project at the official Kickstarter: http://www.kickstarter.com/projects/gmod/gmod-0

“Modding has always been a very important part of PC gaming, but there’s a reason why it has failed to reach mainstream gamers – it’s rarely a simple process,” said Skylar Kreisher, CEO of Olympus Games. “Our goal is to make mods so easy to find, play and share, that anyone can become part of the modding community. It’s time for a new generation to re-discover their favorite games with innovative modded content.”

The GMOD client is a mod management platform that’s designed to enable gamers to use mods faster, safer and easier than ever before. Users can quickly install new mods with its drag-and-drop interface, enable and disable mods with just one click, and most importantly, never deal with unzipping, directory-diving, copy-paste-overwrite or mod-based re-installs ever again.

GMOD is pushing the modding scene forward by building a holistic solution where players can use mods from any source or community, discover and share new mods with friends and promote the hard working mod developers that make it all possible. It’s a robust platform that, with fan support, will continue to thrive and improve, eventually incorporate everyone’s favorite games and mods.

For more information about GMOD and Olympic Games:

Visit Kickstarter: http://kck.st/Y0oLhC

Join the Facebook Community: https://www.facebook.com/gmodsocial

Follow on Twitter: https://twitter.com/GMod

Subscribe on Youtube: https://www.youtube.com/gmod

Train2Game News: UK Top 20 Games – 07.05.13

Dead Island RiptideThis week, with the bank holiday weekend, was a very quiet week for new games. There isn’t much change in the top 20 and no new games. Dead Island Riptide has kept its number one position as well.

All formats

Week ending 4 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DEAD ISLAND: RIPTIDE DEEP SILVER 1
2 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 2
3 TOMB RAIDER SQUARE ENIX 5
4 FIFA 13 EA SPORTS 7
5 DRAGON’S DOGMA: DARK ARISEN CAPCOM 3
6 CALL OF DUTY: BLACK OPS II ACTIVISION 11
7 BIOSHOCK INFINITE 2K GAMES 6
8 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
9 LUIGI’S MANSION 2 NINTENDO 10
10 STAR TREK PARAMOUNT 4
11 ASSASSIN’S CREED III UBISOFT 20
12 FAR CRY 3 UBISOFT 12
13 DEFIANCE TRION WORLDS 9
14 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 14
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 16
16 GOD OF WAR: ASCENSION SONY COMPUTER ENT.
17 NEED FOR SPEED MOST WANTED EA GAMES
18 SONIC & ALL STARS RACING TRANSFORMED SEGA 15
19 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR
20 GRAND THEFT AUTO IV XBOX 360 CLASSICS
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Next Xbox name rumours

Xbox 360sMore rumours have hit the web today about the next generation Xbox Console. This time regarding the name of the system.

Fusible have noticed that Microsoft have registered several domain names using “Xbox Fusion” including XboxFusion.info, XboxFusion.biz, XboxFusion.de, XboxFusion.co.uk, amongst others. Xbox has other names registered such as XboxNext.com and XboxGold.com

Names being kicked around include the Xbox 720, Xbox Infinity, Xbox Infinite, Xbox Gold, Xbox 8, Xbox Durango, Xbox Next and more but Xbox Fusion seems more likely to be the name of the next console.

Microsoft may have balanced the risk of a leak versus the embarrassment they suffered during the Halo 4 and Kinect launches when it turned out that they hadn’t registered the domains ahead of time, ensuring that they were forced to buy them from those who were quick enough to grab them before Microsoft could.

I am personally quite glad, if the rumours are true, they are moving on from the 360 name. It is a new beginning and I never liked the idea of just doubling the number. It seemed a bit lazy to me.

The details of what this could mean along with other details should all be announced on the day all Microsoft fans are looking forward to, May 21. This is the day that Microsoft will be making a huge announcement on.