Train2Game: SpecialEffect Case – Julian

Julian is a young man with advanced muscular dystrophy and needs ventilation to help him to breathe. Helen & Douglas House in Oxford got in touch with us to ask if we could help him to be able to play games as he’s now only able to move his eyes and one of his fingers; he spends nearly all of his time in his care home in bed.

The SpecialEffect Team visited Julian to assess ways in which we could help him to use the computer to enhance his quality of life and the most important things to him were to be able to play games and to control the television. As soon as we’d raised sufficient funds to buy a loan eye-gaze system under our StarGaze+ project (as all others are already out on loan), we visited Julian again to set up the system for him. Marta had spent time researching the right games for Julian’s abilities and he can now use his system to control the television, play games, watch his favourite videos and play music.
Please do keep watching the video below and help them reach their goal of 25,000 views

Train2Game News: Fee Stewart talks to BBC Radio Leeds

Train2Game Student Fiona Stewart, or Fee The Giraffe on the Train2Game forums, was interviewd by BBC Radio Leeds yesterday.

She discusses her move from traditional art to 3D Modelling and how her dislike of the smell of paint came about. She also explains how she got funding from Microsoft for FormerDroid LTD where she is the Managing Director.

You can listen to the interview by clicking on the picture below

Train2Game News: Forsaken Competition

Forsaken Studios, who employ a few Train2Game students, has announced a new competition. This is the second competition from the studio.

The Embers of Caerus: Frozen Hell’s Crossing competition is very simple. Train2Game student and Forsaken tester Ollie Smith crossed the in game continent of Aaldnarech, he ran from Thaal on the western shore all the way to Nev on the eastern shore. We timed how long it took Ollie to run across the continent.

To win the competition, all you have to do is guess how long it took him in actual running time. The closest guess wins.

The winner will receive a Crucial 256GB M4, 2.5 inch Internal Solid State Drive. You can increase your chance of winning the hard drive by keeping a close eye on the Embers of Caerus social media pages on Facebook and Twitter, for this competition use the Twitter hashtag: #eocfrozenhell. You might get some hints towards the answer.

Forsaken studios is based in Texas, USA and was founded in 2011. It is responsible for the MMO Embers of Caerus.

Send your entry to competition@forsakenstudios.com and have a shot at winning this amazing solid state drive.

 
The competition is open as of now and remains open until 12pm GMT on Saturday the 10th of November 2012. The winner will be announced Sunday 11th of November 2012.

For more information and Terms & Conditions you can visit the site here.

Train2Game News: Mid-week Round up – 8.11.12

Curiosity: What’s inside the cube? was released for iOS and Android on Tuesday and already the first layer has been tapped away. There has been so many people trying to satisfy their curiosity that there has been some server issues but Peter Molyneux and 22Cans are working to fix that.

Peter Molyneux has said that the big game that 22Cans is leading to will be the last game he makes. He revealed the information in an interview 24 hours after the launch of Curiosity. Mr Molyneux has also revealed that the next experience could be “kind of” live on Friday.

Total Film has revealed that a reboot of Mortal Kombat will be coming soon. The original film based on the video game is one I always enjoyed so I am really hoping they do a good job. Kevin Tancharoen has been named as likely director of the film, who previously worked on the digital series released in anticipation of Mortal Kombat 9.

This month, if you play the Halo 4 multiplayer Microsoft are giving you points to spend. You do have to clock some serious hours to earn points. 35 hours earns you a whopping 100 points. Over 70 hours and you’ll receive 300. Playing 140 hours earns you 600 MS points. It is all part of the Microsoft Rewards Scheme.

Several sources aware of plans within Microsoft’s Redmond HQ have said that initial hardware planning for an Xbox Surface has begun. Specifications for an Xbox Surface 7-inch tablet computer leaked back in June ahead of Microsoft’s Surface announcement. The news outlet says the final implementation of new Xbox tablet is being worked on now.

Resident Evil developer and publisher Capcom is looking to hire 1,000 developers over the next ten years, the company has claimed. Capcom, which currently houses around 1,500 developers, also said that it wanted to increase the number of employees at the company to create a larger percentage of its games internally.

Finally Angry Birds: Star Wars has hit iOS, Android and Windows Phones today. You can see the trailer for the game, here.

Train2Game News: Student diaries – 06.11.12

Amanda Blatch week 6

So for my diary this week. To be honest with you my memory is a little bit shoddy, especially when the cold weather hit and my body seems to have started shutting down into a weird state between wanting to hibernate, and needing to stay functional. However despite needing to do that, in the few minutes it took me to write that opening paragraph in my morning-daze, I have been sipping at my coffee and recollecting my thoughts of the past week.

I do remember finishing off some work from the previous week of a couple of characters who just needed to be cut out, rigged and imported in game. Luckily I was able to finish that lot in an hour or so before moving onto daunting and important piece for the game; The Splash Screen. As most of you know, the splash screen is a pretty bit of artwork that advertises the game and is one of the first points of call for the player when they load their freshly download game from the app store. So to me that is pretty important task as an artist and I, admittedly, often judge a game based on its opening. To me it shows that if developers are putting that much care and attention into an opening sequence and/or image for a game, then the rest of the game would surely receive that sort of treatment as well. So daunting. But I got to work and got a lot of input from everyone in the studio to find that ‘perfect’ medium that would make the majority happy. It took a little while to get right, but we got there in the end and were able to create a splash that seemed to sit well with everyone. And that was pretty much my week! It got rounded off nicely with another bit of character work for our tutorial guide which I managed to get all done in about half a day (whooo setting new records for myself!) to our designer’s standards. But that is about it, so enough of this writing thing for now and back to the work!

Craig Moore

Student Diary

Week 49

Not a great deal has changed since last week; it’s been a heavy week of work and a weekend of T2G coursework, to come, for me.

We had a big push in regards to presentation of the game this week, title screen has gone in and work on the font has happened. I have also begun adding music and sound which helps to make the game more fleshed out and actually feel like a *thing*. The biggest hurdle now is really improving the players experience within the game.

As it currently stands things are a little choppy, there are some key elements missing that enable the player to know what they are doing, where to go, what to do etc.. And these all need going in and making clear and incredibly approachable. The biggest hurdle is making sure everything is represented, and with mobile devices it all needs to be done with little real estate.

Getting this done is a major hurdle for me, I’m really pushing myself to do everything that’s being asked of me and it is incredibly stressful, I don’t want to let anyone down and failing is my worst fear. I just have to try my best not to let it get the best of me and fight through the pressure.

Never Give up

Craig

Ezekiel Morris – Developers Diary

Well this week I’ve been animating again, all of my character animations are complete so

at this point I wasn’t sure if there was any work for me. I have finished my tasks for the week and I thought there was no more animation left to do but that’s a lie because there is more animation and animation always takes time, you can’t rush it.

When you start to see what’s needed it looks simple at first but it’s not, I find it annoying when I’m working on these animations for hours and hours and it looks the perfect in your eyes but you get told that the animation is good but it’s too short so add a bit more or it’s getting there keep working on it, so I pause and do this in my mind Ahhhhhhhhhhhhhhhhh!!! Rage quit.com. I can’t wait to finish the game particularly can’t wait to relax and chill but hold on I can’t chill I’m working late again yayyy!!!

Finally I found something that will make my life easier and that’s iclone5, it’s a real-time animation program. I want my workflow to be efficient and simple no worries, no stress and doing it in iclone5 is the real deal I don’t use iclone5 at D R Studios and it wouldn’t work for this project, animating it manually is a skill to learn.

Matty WS week 47

Week47 went by very fast, got a lot of work in, and stayed late a few times again. The weeks are merging together now and time flies by, its winter time now essentially! That would make it my second winter here, so I’ve been here a long time now. I think I’ve been exposed to a lot of hard work and late nights and I’ve so far gained a massive insight in to what it’s like to work in the games industry. Even now every single thing I’ve done has been a learning curve, I’ve used many programs that I’ve not used before and I’ve done a lot more 2D work here than I have done in my entire life, albeit that isn’t much. 😛 Either way though I’ve also learned that it’s not an easy job. I also haven’t only worked on games since I’ve been here, there has been a few other projects that weren’t to do with games at all!

Since I started in September last year it’s been a great experience that I hope will continue for a lot longer. I could never go back to working in retail or any other boring/manual labour job after working here, I can only see myself going forward and getting better with every game asset or document I produce, slowly but surely working my way up the ladder of what seems to be my choice of career, chosen when I was still in school. I’d like to think I’ve done rather well considering I haven’t gone to uni and even dropped out of college, and it’s just proof that you can do what you want regardless of official education, it’ll just be harder to get there.

Anyways, I’m gunna go home and play some games. Till next week!

Matty WS

Train2Game News: Adorable TED talk

This is an incredibly cute talk taken from TED. The video was brought to my attention by a member of the Train2Game forum.

It is a talk by a Dad and his young daughter about the game they made together at a weekend game jam.

They make some very excellent points together in a heart melting way.

You can enjoy the video below:

Train2Game News: UK Top 20 – 5.11.12

Assassin’s Creed 3 has entered the charts right up at number 1 with last weeks number 1, Medal Of Honor: Warfighter dropping down to 6th. WWE ’13 has come in at an impressive number 3. The highest a WWE game has been for a while. My review of WWE ’13 is coming soon. The other new entrants to the charts this week are Football Manager 2013 at number 3 and Need For Speed Most Wanted at number 5.

 

Week ending 3 November 2012

POS.  TITLE  PUBLISHER  LAST
WEEK 
1   ASSASSIN’S CREED III UBISOFT
2 –  FIFA 13 EA SPORTS 2
3   WWE ’13 THQ
4   FOOTBALL MANAGER 2013 SEGA
5   NEED FOR SPEED MOST WANTED EA GAMES
6 MEDAL OF HONOR: WARFIGHTER EA GAMES 1
7 FORZA HORIZON MICROSOFT 3
8 SKYLANDERS GIANTS SKYLANDERS 4
9 JUST DANCE 4 UBISOFT 6
10 DISHONORED BETHESDA SOFTWORKS 5
11 PROFESSOR LAYTON AND THE MIRACLE MASK NINTENDO 7
12 MOSHI MONSTERS: MOSHLINGS THEME PARK MIND CANDY 8
13 RESIDENT EVIL 6 CAPCOM 10
14   ASSASSIN’S CREED III LIBERATION UBISOFT
15 POKEMON BLACK VERSION 2 NINTENDO 12
16 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 13
17 F1 2012 CODEMASTERS 15
18 DOOM 3: BFG EDITION BETHESDA SOFTWORKS 9
19 BORDERLANDS 2 2K GAMES 11
20 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 19

Leisure software charts compiled by Chart Track, (C)2012 UKIE Ltd

 

Train2Game News: Teenager gets massive funding

A teenager from London has recieved incredible funding for the app he has developed.
This is a nice reminder that unique ideas still make good money and there is unlimited potential in making apps.

You can read the story in the link below:

17-year-old Londoner receives more than $1m in funding from investors.

Train2Game News: Dire Consequences for App Store

After eleven months in development, Derp Studios game has hit the App Store. The game was made for the Make Something Unreal Live contest in April this year.

Following on from the 2011 Game Jam four teams went on to compete in the Make Something Unreal live which took place at The Gadget show in April. The four teams were the winners of the contest, Commando Kiwi, A team I was a part of, Digital Mage, Indigo Jam and Derp Studios.

From January to April the teams worked relentlessly on their games which were based on the Fighting Fantasy IP of Ian Livingstone and Steve Jackson. The books from the series in particular that were chosen was: The Warlock Of Firetop Mountain, Armies Of Death, Deathtrap Dungeon and Citadel of Chaos. The last of these is the book Derp Studios worked on.

The game, Dire Consequences, is a first-person action game by Derp Studios, and sees players take on waves of enemies to collect souls and progress their character for new spells. The game is currently only available for iOS devices.

The Gadget Show Live was a life defining moment for many of the Train2Game students involved, including myself and having to do some research in to the whole event to fill in some gaps in my memory was a lovely journey. I am so pleased one of the teams got their game uploaded as they were all amazing games and the whole event really kick-started our careers.

A massive congratulations to Derp Studios and I urge all those with access to an iOS device to go and download the free game immediately!

Train2Game News: Minecraft meets guns

Jagex, the team behind RuneScape, have developed a new free-to-play first person shooter that has been described as Minecraft meets Team Fortress.

Jagex, Europe’s largest independent games studio, today formally unveiled details of its previously unannounced innovative shooter, Ace of Spades. Ace of Spades is the latest title from the multi-awarding UK studio behind the leading free-to-play browser MMO RuneScape.

Ace of Spades is a retro-looking intelligent creative shooter that gives players complete strategic freedom over a battlefield they can evolve and built on throughout a game session.  Featuring up to 32 players, Ace of Spades destructible environments are only limited by the imagination of the players creating them. The game provides players with all the ‘world-building’ freedom of a voxel-based sandbox, but with the addition of competitive, team-based multiplayer FPS gunplay.

Creativity is key to succeeding in Ace of Spades as the game gives players the freedom to construct anything from simple bunkers to elaborate fortresses and tunnel networks. This adds a new and innovative component to the game giving players unrestricted freedom to plan their own battles, construct purpose-built defences, and adapt the environment in real-time, changing the course of the battle.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

“Despite keeping this game under the radar during development, it has still proved to be hugely viral with more than two and half a million players entering the prototype phase. Ace of Spades is set to take FPS to the next level, adding evolving tactics and strategy to twitch FPS gameplay. We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge.”

The game, which has been developed by Jagex and a small team of talented independent developers, has been running a massively successful prototype since April last year which has been downloaded in excess of 2.5 million times and currently has 550,000 active monthly users.

The full version Ace of Spades featuring an improved graphics engine and an armoury of new weapons will be available to download from Steam in December 2012 for a small one off fee.

You can watch the trailer for the game below: