Train2game News VR Tourism

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Realities, the first VR tourism experience to hit the global market, is released today as a free download.

The users can wander within photorealistic landmark environments from around the world. These places have been scanned using photogrammetry to capture every last detail. Graphine’s texture streaming technology ‘Granite SDK’ makes it possible to visualize this scanned content at the highest quality available while still only requiring a PC with the minimal specifications for VR. Users of Realities use the app’s innovative locomotion methods to explore these photorealistic environments.

realities.io is another addition to the list of leading content creating companies that use Granite for their VR projects. Other VR companies using Granite are Sólfar Studios with Everest VR, Nurulize with Nu Reality and companies like Oculus and The Mill with undisclosed projects.

“The need to display photo-realistic content at the most detailed quality level, while keeping a solid very high frame rate is a requirement from all companies that want to create state-of-the-art content for virtual reality. We are proud to support more and more companies like realities.io that use Granite to deliver extraordinary experiences to the consumers with unseen graphical fidelity.” affirms Aljosha Demeulemeester, Graphine’s CEO.

realities.io’s CEO Dominic Eskofier confirms: “With Realities, we put real, mesmerizing places 1:1 into Virtual Reality and make them fully explorable – at a quality level that we couldn’t achieve without Granite. Walking around in Realities’ unique environments is the closest thing to actually be at the places we capture – thanks to the great performance and extreme texture resolutions we get from Granite in Unreal Engine 4.”

Realities released today on Steam and is available for free to all VR users.

Granite is available as a standalone SDK that can integrate in any engine and as a plugin for Unreal Engine 4 and Unity3D.

More information on the web site:

www.graphinesoftware.com/blog/realities-released-on-vr-stores-includes-granite

Train2game News Develop Brighton 2016

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Tandem Events, organisers of Europe’s leading game developers conference Develop:Brighton, today announce Hideo Kojima, director of Kojima Productions, as keynote speaker for this year’s conference.
                                                                                               
Hideo Kojima is a world-renowned game creator and auteur known for pushing the boundaries of the video game medium.  Widely considered the father of the stealth genre, he is also credited with innovative story-telling and cinematic presentation in video games at large.

Famed for the hit Metal Gear Solid franchise, Kojima will be joined onstage for an hour long fire side chat with industry legend, president of Cerny Games and long-time friend, Mark Cerny. The discussion will focus around Kojima’s inspirations, process and his thoughts on the future of the game.

As well as delivering this year’s keynote, Hideo Kojima will be awarded the 2016 Industry Legend Award at the Develop Industry Excellence Awards on the evening of Wednesday 13 July, the same award fellow keynoter, Mark Cerny received in 2014.

“We’re delighted and honoured to announce Hideo Kojima as our keynote speaker for Develop:Brighton 2016,” commented Andy Lane, managing director of Tandem Events. “Known the world over as someone who’s at the forefront of what’s possible within video games, he continually pushes the boundaries. Alongside his good friend, Mark Cerny, these gaming legends have an amazing history within the games industry and I’m looking forward to hearing more.”

Develop:Brighton takes place at the Hilton Brighton Metropole from Tuesday 12 July to Thursday 14 July. The keynote entitled Industry Legends Discuss the Future: A Conversation with Hideo Kojima, will take place on Wednesday 13 July at 10am.

Other sessions announced for Develop:Brighton 2016:

Don’t Forget the Eyeballs: Developing Compelling Games for eSports Audiences
Ian Sharpe, Azubu

Converting an Established Genre in VR: Pitfalls and Opportunities
Martin de Ronde, Vanguard

What Not to Do as a Startup
Ella Romanos, Strike Gamelabs

Lets Talk Narrative with Rhianna Pratchett
Rhianna Pratchett, Writer

Harnessing the Power of the Crowd to Get Your Game Noticed
Kate Russell, Journalist, Reporter and Author

From 2 to 13: Growing from Nothing and Working with the “Big Boys”
Aj Grand-Scrutton, Dlala Studios

Community-driven Game Development through innovative Marketing Analytics
Ammar Jawad, Radiant Worlds.

Passes are currently available at http://www.developconference.com/

Train2game News Games Finance Market

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The Games Finance Market launches as part of the Brand New London Games Festival.

When: Wednesday April 6th, 9.30am – 6pm

Where: The Grange City Hotel, 8-14 Cooper’s Row, London EC3N 2BQ

The Games Finance Market is a brand new financing event and the only one of its kind in the UK. Handpicked British game developers will be introduced to potential VC’s, investors and business partners who are ready to sign up new product and finance deals. Games London will match some of the most promising games businesses in the UK with a carefully selected set of high profile financiers in a ’speed dating’ style event that includes over 500 pre-organised 20 minute  pitching meetings.

The following spokespeople are available for interview by appointment:

Dr Jo Twist: CEO of UKIE the governing trade body for the UK Video Games Industry. Jo can talk about the UK games industry in terms of what it’s worth to the economy and what the recent tax breaks have achieved.

Adrian Wootton: CEO of Film London and the British Film Commission. Film London has a long history marrying investment with British movie talent.

Alex Fleetwood: Founder of London-based games studio Sensible Object, which is working on an innovative new toys-to-life game for iPad.

London Venture Partners: A venture capitalist firm based in the city that has invested in a number of influential games developers around world including Supercell, creators of the world’s biggest game Clash of Clans.

Please contact Caroline at caroline@indigopearl.com directly for an appointment.

Train2game News 2 Brothers Form Student Studio

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Train2Game studio on the hunt for more team members

Turrall brothers have formed SolarFlare and now looking to grow the team

Two brothers based in West Midlands are looking to expand their studio and take on new volunteers to create games with them. They are using the studio to get hands on experience and want to offer others the same opportunity.

The team called SolarFlare are made up of Edward and his brother. Edward is studying with Train2Game, he’s had a positive experience with Train2Game and wants to get more students involved in studios. The Turrall’s created SolarFlare to release games in the UK on Android, and looking to take steps into Switzerland in the future.

The brothers are using SolarFlare as work experience in their games making journey and the door is open for more students to join them. They also want anyone who is interested in gaming to join up and experience is not necessary, new team members will learn on the job and thrown straight into a working company.

Edward Turrall, Train2Game student and SolarFlare founder, said: ‘My name is Edward James Turrall, 23 years young and live in the West Midlands.’

‘I did a course with Train2Game a few years back. It was the Arts and Animation course, however I did not finish that one and got transferred to the App Development course which I am still doing as we speak. Admittedly, I am taking longer than I thought I would as a lot of other things have come up since I started.’

‘Both the courses have been very informative for me and helped me gain more experience in each field. App Development and Art & Design. My experience with Train2Game was amazing and 100% positive, I would, in future, work together with them to get more Students involved in new Studios, existing Studios and more Student arranged Events.’

‘SolarFlare is a new start-up Studio that my brother and I have formed because we love making games and wanted to get into the Industry in the UK and Switzerland as we want to take the Gaming Industry over there.’

‘We founded the Studio in November 2015 with the aim to develop Android and iOS games at the beginning and then large scale multi-platform MMORPGS based in the distant (or near) future. Another aim that I have had for the UK Office was for Students to get the opportunity to work together with some professionals and gain experience, almost like work experience, just this won’t be anything like it.’

‘I myself aim to give Students a chance to be part of a large company without having to go through years of University or education. They will be able to join us (as long as they Study anything to do with games, art & design or App development) to hone on their skills, get experience and build an amazing Portfolio/CV for the future! Any students we like, could even be offered a starting position in the Studio and work themselves up the ladder.’

‘We are a family run business as it is my brother and I. We get along well, work gets done and we give the players what they want. Games have been a HUGE part of my life growing up, and have helped me through times where I had nothing else to do as a kid. They’ve given me a new sense of my imagination and inspired me to do a lot of things such as Photography, 3d Art and Design and more. I’m not saying I wouldn’t have done all of those things without games, but I certainly wouldn’t have been able to adjust my imagination in such a way without them.’

‘I want to help other people and show them that not everyone needs to go to school for years just to get a great job. I want to be able to pick a few students from a College, give them all a computer and an office to work in and give them 2 months to make a game. And then hopefully over them a job if they can pull that off. If not, I will give them a chance to change their lives and learn more than they could ever learn in a College or University as they would be working on real games, with real people and with real money involved. Sure the College/University Degree/Diploma will be needed at some point, but I hope to be able to work together with Train2Game so that they could work towards that degree while working for us at SolarFlare Studios.’

‘At the moment we only develop for the Android market place as we do not have the funds available to release onto iOS devices. But we plan on working that out in the near future and then develop iOS games as well as Android games. I can’t tell you much about the latest project as it is still on the drawing board, however I can tell you guys about the game already released.’

‘The game we already released on the Android Market is called Count Rockoola and features a Rock that happens to be a Vampire. You adventure as this rock, collect Blood as the Score, Premium Garlic as the “Coins” in the game and avoid the normal Garlics as they will, as you are a Vampire, hurt you and then kill you if you happen to find too many of them (5). The project itself is still in its infant stages but I am bringing out new updates soon to fix a few issues we’ve been having. Crashing issues, Sound issues, Sprite issues, etc. The other things I am also working on are procedurally generated Levels as I do not have any Level Designers that could help me make any at this point.’

‘We are looking for new people!! However, you cannot really call them “employees” as they will not be getting paid as of yet. But in the near future, if we make enough games and enough people download them & buy in game currencies, they will be paid per Level they make.
For example; You make 1 Level for a game that’s got 500,000+ Downloads, if 50% out of those 500,000+ people buy currency, you will be paid. Depending on the length of the Level you made, you will be paid around £1 – £50. It all varies on your experience as well.’

‘But for now, we just want Students to get involved as we want them to gain experience and get a good feeling with the Programme we are using. You just need to know how to use a Programme called Construct 2, which was made by Scirra LTD. You will need to know how to make a Level in it and how to send it as an individual file. Nothing special J’

‘The main objective of our “employees” will be to make Levels and improvements to the game if they wish to do so, in future, I want to be able to have over 500 levels, if not over 2,000. They will need to be able to attend weekly, if not daily Skype calls to give us updates on what they are doing and give us weekly/monthly reports on the Levels they have made, if they hit any issues or if they’ve made a mistake in the game.’

‘This is a great opportunity for a Student to jump out of their comfort zone and show everyone what they can do! If you are someone that wants to show everyone what you can do, then you should come help us out! You will learn a lot about is and about the gaming industry in the UK. You will have the chance to meet new people and get closer to something you love doing – MAKE GAMES.’

‘We aim to be the first ever Gaming Studio to succeed in Switzerland and bring games to the people down there in Central Europe. We aim to help Colleges and Universities with Student Projects and give them support with Students that don’t know how to do a certain thing. We want to show people that making a game isn’t always “fun” or “lazy” or something you do because you are a Nerd/Geek. I myself, want to give everyone the opportunity to jump out of their seat, shout at the TV and say “I HELPED MAKE THAT GAME!!!!” without having to hide it. Be proud of making a game and be proud to be a gamer. The future is now, not tomorrow.’

‘Join SolarFlare Studios as a volunteer, help us spread our wings and you might just get a chance to be part of the Studios first ever employees to bring out amazing games for Kids, Teenagers and Adults in each and every country of the world.’

Visit SolarFlare here: http://solarflare-studios.com/

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of  www.gamatier.com

Train2game News Windows Android Emulator

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KOPLAYER is a Windows Android emulator that lets you run one or more virtual Android instances on your Windows 7/8/10 PC-bridging the gulf (or filling the void) between relatively scarce Windows Mobile games, Windows PC games, and Android games.

KOPLAYER makes it easy to enjoy the larger screen and added convenience of playing some of your favorite Android games on your Windows PC, whether it’s a little Angry Birds side action to distract you from work, catching up on your favorite strategy game, or playing multiple games simultaneously if you’re a gaming multi-tasker.

Installing KOPLAYER is as easy as running a simple Wizard, and KOPLAYER emulation works seamlessly via mouse right out of the gate. Opening a new KOPLAYER instance starts a basic tutorial and presents an uncluttered Android screen with a Google Play Store link. Just connect a GMAIL account, open the Play Store, and then install your favorite games.

KOPLAYER also includes KOPLAYER Multi-Manager, which lets you run multiple, simultaneous virtual Android instances-which you can name and even quickly clone, so you don’t have to re-configure every instance. For example, if you create an instance and have already installed all your favorite games, you can then clone that instance. You can run as many instances as you have screen space for, and run a different app in each one.

Thus KOPLAYER can be perfect for keeping up with your favorite ‘time-based’ F2P games like Clash of Clans, checking in on virtual villagers and their building progress when your mobile device isn’t available-or when you just want the benefit of a larger screen.

The KOPLAYER supports 1280×720 resolution and 1024×600 resolution, and it even enables you to configure the amount of video RAM dedicated to the display. You can also customize the resolution manually. There are also convenient buttons for taking screenshots and video of your games in KOPLAYER icon bar, as well as buttons for activating your camera (if your PC has one), configuring/accessing a shared folder, and adjusting your volume. And if you’re the sort who wants to play some Angry Birds on the sly at work, there’s even a default ‘boss key’ (CTRL+ALT+W).

For games with touch screen controls, you can activate the ‘keyboard’ (press F12 or click the icon in the left menu) to assign key commands on-the-fly. Click a location on the screen, and then press a key to assign the keypress to the touch screen control. For example, in Angry Birds Go! You can click the keyboard, then click over the directional arrows to assign the A and D keys to the left/right touchscreen arrows. This does mean that in some games-Angry Birds Go! For example-you must first start the action and then assign the keys because the touchscreen controls don’t appear on screen until the action starts. The keyboard control editor isn’t the most intuitive element of the KOPLAYER, so you may need to experiment with it a bit to find the optimal keyboard/mouse combination for different games. And a game designed for a touchscreen may still not play as well with emulated keyboard controls.

That said, the KOPLAYER still works very well with a variety of games, with real time and turn-based strategy games (i.e. those where a mouse makes a suitable replacement for a finger) being particularly well-suited to it. Angry Birds (and its various incarnations), Clash of Clans (an RTS game), and Clash Royale (a tower defense game) all seemed to work flawlessly, at least within the limited scope of testing performed for this review. Similar games would likely play and perform equally well.

For the true gaming multi-tasker: Using KOPLAYER’s Multi-Manager to play multiple games simultaneously.

Train2game News Jamchester

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The UK’s biggest ever game jam for professionals is to take place in Manchester this May, bringing together more than 200 developers working within the industry across three days to create brand new games from the ground up.

The first major game jam of its kind to take place in Britain, ‘Jamchester’ is the brainchild of local games industry network Gameopolis and HackManchester, which has successfully hosted scores of 24 hour coding competitions over the last five years. Jamchester will also be supported by headline sponsors Microsoft, mobile publishing giant Chillingo and regional business accelerator Tech North.

Other sponsors lined up include PlayStation, Unreal, recruitment agency Amiqus, and local game development college SSR. Jamchester is designed to fly the flag for games development within the North West of England and the UK as a whole, highlighting its strength, diversity and, most importantly, its future.

“We’ve created Jamchester to have fun and to showcase Greater Manchester on the national stage as a great place to make games,” said Gameopolis chair Simon Smith of the event. “In the past year alone our local game jams have produced Titan Souls, Sublevel Zero, Unbox, and Super Rude Bear Resurrection with more on the way. We welcome everyone to come along and be inspired by the creative spirit of our fantastic city.”

Jamchester also has the support of UK trade association Ukie, with CEO Dr. Jo Twist claiming the body is “excited to support Jamchester as a new celebration of creative skills development in the UK.”

“Game jams are one of the best ways for devs to learn new skills, stretch their creative thinking, network within the industry, and ultimately have fun. We’d love to see as many Ukie members as possible taking part in this event, and I look forward to seeing some of the work that is produced!”

Teams of between one and four people will compete on a level playing field, with Jamchester’s defining theme set to be revealed at the start of the competition. Student teams will also be taking part, giving them the perfect opportunity to network with other studios and industry professionals in attendance.

Jamchester has also teamed up with Special Effect, with all ticket proceeds going to the charity to help gamers with disabilities. “We are honoured to have been chosen as the charity partner for Jamchester,” offered Nick Streeter of Special Effect. “It will raise vital funds and awareness of our work helping gamers with disabilities, both in the north west and across the UK. As demand grows for what we do, support from events like Jamchester really are a game changer for the charity.”

With a judges line-up that includes Gary Napper of PlayStation VR, Creative Assembly’s Catherine Wooley, Microsoft’s Technical Evangelist Lee Stott, local indie developer Alex Rose and PlayStation’s Claire Blackshaw, Jamchester will take place in The Studio, an events space right in the centre of Manchester’s Northern Quarter.

Prize categories will include (TBC) – Best Game, Best Audio, Best Graphics, Best Gameplay, Best Tech Achievement, Innovation Award, Best Company Game, Best Student Game.

You can find more information at www.Jamchester.org.uk , or contact jamchester@hackmanchester.com

Tickets are onsale at: https://www.eventbrite.com/e/jamchester-2016-tickets-21038079462?aff=es2

Train2game News London Gaming Market

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Replay Events is proud to announce that they are bringing back the London Gaming Market on Sunday April 3rd!

As part of London Games Week, this all-day event will see over 50 retailers set-up shop and provide a space where people can buy, sell and swap videogames, board games, memorabilia and anything connected to the wonderful world of gaming.

Last year there were over 2000 attendees visiting 35 retailers, and it was a huge success. This year, Replay have hired out more space at the Royal National Hotel, Russel Square, to accommodate the extra vendors, and they invite everyone to come on down Sunday and check the place out.

Tickets will all be available on the door which opens at 11:00AM. Early entry tickets cost £5.00, tickets after 12:00PM cost just £2.00. Children under 14 can enter for free when accompanied by a paying adult.

Visit the website at http://www.londongamingmarket.com for the latest news, stall booking information for traders and directions to the event.

You can also check out their Facebook page: https://www.facebook.com/londongamingmarket/

Train2game News Europe launch of Miitomo

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Don’t miss out on being a part of a Nintendo first! Throughout the day on Thursday 31st March, Miitomo, the company’s first-ever smart device application, is rolling out in several countries across Europe.

Miitomo, which recently launched in Japan and has already passed one million downloads, is a free-to-start social experience that lets users spark one-of-a-kind conversations with friends in a whole new way using Mii characters.

Getting started with Miitomo and being a part of this Nintendo milestone is easy. After downloading the app for free from the App Store for iPhone, iPod touch or iPad,along with Android devices, users create a Mii character and customise facial features like eyes and hair, as well as voice and personality.

Users can also use the camera on their smart devices to snap a photo of themselves, which can be used to create a Mii, or they can simply import their Mii from their Wii U or Nintendo 3DS family system using a QR Code.

Once their Mii is ready, users can add friends who already have the app in person, or by linking the app with their existing Facebook or Twitter accounts.

After that step is complete, it’s time to answer some questions! Miitomo creates conversations and turns discussions into a form of play by prompting users to answer all kinds of fun questions.

How would you define your fashion style? What’s the strangest thing you’ve ever eaten? If you were given ten grand to spend in one day, what would you do? The answers get shared among friends, sparking interesting conversations – part of the fun is discovering unexpected facts about your friends. When users hear how their friends respond to questions, they can give answers, a “heart”, or a written or picture comment.

To preregister for Miitomo, sign up for a Nintendo Account at https://miitomo.com before 31st March to receive an email when the app is ready to download. People who create their Nintendo Account and preregister before 31st March will also receive Platinum Points for the new My Nintendo rewards programme, which will simultaneously launch with Miitomo.

My Nintendo is much more than a rewards programme: it’s a comprehensive service that also rewards users for interacting with Nintendo products and services in a variety of ways. Miitomo users who link the app to their Nintendo Account will be able to take advantage of My Nintendo to enhance their experience.

Platinum Points can be earned by interacting with Nintendo apps and services, including Miitomo. Gold Points are earned when purchasing downloadable games from the official Nintendo website or Nintendo eShop on Wii U and Nintendo 3DS.

Both Platinum and Gold Points can be redeemed for rewards like games, download content, in-app items and Nintendo eShop discounts.

Users who sign up for a Nintendo Account before the end of April will also be able to download Flipnote Studio 3D to their Nintendo 3DS system for free.

To claim the download, users must link their new Nintendo Account to the Nintendo Network ID they use on their Nintendo 3DS family system, then use the download option on the Flipnote Studio 3D page on the official Nintendo website between 31st March and 30th April.

In addition to Miitomo and My Nintendo, from the afternoon of 31st March users with a Nintendo Account and linked Nintendo Network ID will be able to purchase select Wii U and Nintendo 3DS software, using their Nintendo eShop balance, from the Nintendo of Europe website. The user’s purchased software will then be downloaded via SpotPass and installed automatically, ready for play the next time they pick up their system.

This new purchase option serves as an additional resource to the Nintendo eShop on Wii U and Nintendo 3DS, and makes purchasing software and earning My Nintendo Gold Points even more convenient
Thursday March 31st is set to be an exciting day for Nintendo fans, with the following key launches:

· Miitomo will roll out in several European countries throughout the day.

Stay tuned to Nintendo’s official Twitter account to find out when the app is available in your country.

· In the early afternoon, My Nintendo will go live at https://my.nintendo.com

· At the same time, users can buy downloadable games from the Nintendo of Europe website

For more information about Miitomo and My Nintendo, visit https://miitomo.com.

For further updates:
Miitomo website https://miitomo.com

Train2game News Pocket Gamer Top 50 Finalists

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The complete Pocket Gamer Top 50 finalists have now been announced and the list is available to view on the PocketGamer.biz website.

Developers including: Rovio Entertainment, Space Ape Games, Next Games and Wargaming have used the opportunity to discuss why the accolades are so important and to thank Pocket Gamer.biz for the recognition.

PocketGamer.biz and Developers are available for comment.

The full list including the top ten can be viewed here
http://www.pocketgamer.biz/list/62773/top-50-mobile-game-developers-of-2016/

Or view the video of the Top 50 here:
https://www.youtube.com/watch?v=UZGrLovn2E4

The PocketGamer.biz Awards are in there 7th year and continue to demonstrate just how global and dynamic the mobile game industry is, with representatives in the top ten from the Nordics, Europe, Asia and the US. These awards are incredibly important in being visible in the global market place and to the wider games industry. Interestingly five in the top ten are Asian.

Some developers have found that they are appearing for the first time, showing how much can change in a year in the mobile games industry. But some are appearing for years running, demonstrating they’ve cracked this very challenging market.

Jon Jordan, PocketGamer.biz, said:
‘A number of factors go into the decision of winners: Financial is key, but the criteria also includes wider issues: is a company successfully operating in different global regions (or just one); across many – and/or different – platforms; running a single big title or experimenting with different genres and themes; and looking to expand?’

‘We also take into account a company’s soft power: how does it present itself to players and the industry at large and we love to reward ambitious startups who are attempting to innovate and shake up the entire market.’

‘But, let’s be clear. The lodestone running throughout our entire process is the quality of each developer’s game(s). For, not only is this list an attempt to gauge the top developers over the past 12 months, it’s also the attempt to highlight those who will be making the headlines over the year.’

‘And the quality of a company’s mobile games is – in my opinion – the best (if not the only) measure of this.’

Saara Bergström, CMO, Next Games
‘2015 was an awesome year for Next Games with our two first game launches. Our unique collaboration with AMC, The Walking Dead: No Man’s Land has been well-received among the TV show fans and has fared tremendously well on the store charts. We have plenty of big surprises in store for 2016 and can’t wait to get them out into our players’ hands!’

Chris Akhavan, Glu Mobile
‘We’re delighted Glu has made the PG.biz Top 50 2016 list! It’s great to see Pocket Gamer continuing to recognize talent across the industry. Our inclusion is a testament to the hard work of our studio teams over the past year.  We’d also like to congratulate the other Top 50 finalists.’

Wilhelm That, Rovio Entertainment
‘Fabulous to be recognised amongst the best of the best! Honoured!’

Simon Hade, Space Ape Games
‘Thanks Pocket Gamer! We are honored to be included in the Top 50; we are dedicated to keep making games we are passionate about.’

Antoine Morcos, Ketchapp
‘We’re very pleased to be included in the Top 50 list this year, and humbly accept this recognition, on behalf of the developers we work with, as a reflection of their beautiful work.’

Sean Lee, Wargaming
‘Wargaming is honored and delighted to be included on this year’s PG.biz Top 50 list. To make every Player happy is our vision as a company, and we promise to continue to deliver even more happiness to our Players around the world.’

Maxim Petrov, CPO, ZeptoLab
‘2015 was a really important year for us: we successfully launched our first free-to-play title outside Cut the Rope franchise — King of Thieves — and it became a real hit. This was a result of two years of hard work on searching an innovative core gameplay, but we finally proved that we are not a one-hit game studio. Moreover, we didn’t forget about Cut the Rope either: by releasing a new game called Cut the Rope: Magic, we grew the series’ installs up to 800 million. We are glad that PG.biz noticed all these facts and included us into its Top 50 rating.’

Tom van Dam, Head of Mobile Business Development, NetEase
‘We’re all enormously proud to have been included in the PocketGamer.biz Top 50 Developers List and honoured to be listed among such esteemed fellow developers. It’s a happy recognition of the hard work and dedication put in by a huge number of people across NetEase, all talented and creative individuals, as well as a reflection of our loyal gaming community the world over. With the massive success of Fantasy Westward Journey and other new mobile games, it’s been a hugely productive year for us. And there is much more to come!’

Ben Liu, Pocket Gems
‘We’re honored to be counted as one of the world’s top developers by Pocket Gamer. Mobile games have come a long way in recent years and we believe we can build on our pioneering history to make something truly great. With new advancements in technology, developers exploring different concepts, and greater player interest, there’s never been a more exciting time to be making mobile games.’

Train2game News London Games Festival shows New UK Made Games

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Special Showcase at London Games Festival to Champion New UK-Made Games.
 
Organisers of the new London Games Festival today announced a brand new session added to the schedule – a Games Showcase that will profile eight upcoming UK-made games, some of them unannounced. The games will demonstrate the variety of games produced in this country across a mix of genres and platforms.

The London Games Festival UK Games Showcase takes place on Monday, 4 April in BFI Southbank’s impressive NFT1 auditorium.

Tickets to the 90-minute session are FREE but are limited to just 250 (max two per order, session for ages 16 and over). To register, go to: www.universe.com/ukgamesshowcase .

Find out more about the London Games Festival at www.games.london