Train2Game News Piano Opera music from Final Fantasy

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La Fée Sauvage and Sound of Faeries have the extreme honor to announce the first world tour of PIANO OPERA : music from FINAL FANTASY!

Produced by SQUARE ENIX, “PIANO OPERA : music from FINAL FANTASY” is the official piano concert dedicated to the music of the video game series FINAL FANTASY. Supervised by original composer Nobuo Uematsu, the PIANO OPERA series comes live on stage in 12 countries, and for the first time outside of Japan.

Relive the most beautiful and famous music of the series through the noble and majestic sound of a grand concert piano, focusing mostly on the popular FINAL FANTASY VI, VII, VIII and IX!

To enhance the experience, a never before seen in-concert video edit of game footage will be displayed on the giant screen along with the music, portraying all the most intense moments of action and emotion of the saga!

The concert will feature belobed songs such as Ami, The Man with a Machine Gun, Roses of May, Not Alone, Liberi Fatali, Melodies Of Life, Fight On!, Cosmo Canyon and Words Drowned by Fireworks among others. A brand new musical experience filled with emotions!

Come meet worldwide acclaimed composer Nobuo Uematsu and pianist Hiroyuki Nakayama on stage for a new exceptional FINAL FANTASY experience !

Click here to see the PIANO OPERA World Tour Trailer

Tickets presale for all cities at our official shop from 25 June : shop.wildfaery.com!

For each concerts, 150 VIP tickets are available to Meet&Greet acclaimed composer Nobuo Uematsu and pianist Hiroyuki Nakayama (sign and photo for each attendant).

The first 6 cities to go on-sale are :
London / United Kingdom – 15 November 2015 – Coronet Theatre
Buy from 1st July at Ticketmaster

New York / USA – 26 February 2016 – Baruch Performing Art Academy (Mason Hall)
Buy from 1st July at Ticketfly

Los Angeles / USA – 28 February 2016 – Wilshire Ebell Theatre
Buy from 1st July at Ticketfly

Paris / France – 7 November 2015 – Le Bataclan
Buy from 1st July at France Billet

Brussels / Belgium – 9 November 2015 – Le Theatre Saint Michel
Buy from 1st July at Fnac

Stockholm / Sweden – 12 November 2015 – Musikaliska
Buy from 24 June at Musikalika

Additional cities will go on sale from early September. Check the official FACEBOOK page for the latest updates : ffpo.wildfaery.com

Train2Game News GamesIndustry.biz Summit at EGX

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GamesIndustry.biz, the world’s leading video games trade website, and Creative England, who support and invest in the creative industries, today announced a partnership to bring the GamesIndustry.biz Investment Summit to this September’s EGX – the largest video gaming event in UK history.
  
Running at The Vox Conference Centre Resorts – next to EGX at the NEC – on Thursday 24th September, the GamesIndustry.biz Investment Summit will provide the perfect platform for small-to-medium-sized games companies to learn about public and private games investment opportunities.
  
“The Gamesindustry.biz Investment Summit has always been a fantastic venue for developers to get the inside track on investment opportunities available specially for them”, said Jaspal Sohal, Head of Games at Creative England. “Creative England has funded a number of companies in attendance during previous summits, so it’s great that we’re able to play a larger role in bringing the Investment Summit to Birmingham this year”.
  
As the UK’s premier games investment event, the summit attracts industry leaders and investors from all corners of the games industry. High profile speaker sessions will feature topics such as crowdfunding, market opportunities and pitching advice, while the Games Investment Panel will bring together an eclectic mix of venture capitalists, angel investors, publishers, platform holders and public investors to present a fantastic opportunity for developers to ask questions about every type of games investment.
  
Attendees will not only have the ability to pitch their ideas informally to investors during the event, but also to apply for formal one-to-one meetings during the afternoon of the Investment Summit. Last year, the Investment Summit enjoyed more than 50 highly successful formal pitch meetings, and in previous years these meetings have resulted in direct funding for games developers, such as a £25,000 investment from Creative England for Mad Fellows Games in 2014.
  
Investors and speakers already confirmed include Creative England, Nintendo of Europe, All 4 Games (Channel 4) and Chris Lee (Media Molecule co-founder & investor) – with more to be confirmed soon.
   
A special Early Bird price of £69 (plus Eventbrite fee) – a huge £30 off the full price of £99 (plus Eventbrite fee) – is available until Friday, 31st July. Every ticket purchase for the GamesIndustry.biz Investment Summit includes:

●    Four morning speaker sessions from major games industry spokespeople
●    The Games Investment Panel featuring Chris Lee (Media Molecule co-founder and investor), Jas Sohal (Head of Games at Creative England) and more
●    Introductory coffee/tea and a full networking lunch
●    Full access to EGX, featuring all the latest & greatest games & developer sessions
●    Exclusive access to the non-public EGX Press Area
●    An application form for games companies to apply for formal pitch meetings with investors, which take place in private meeting rooms in the EGX Press Area from 1.30-6.00pm
  
For more information about the GamesIndustry.biz Investment Summit and to secure your place, please visit: www.gamesindustryinvestmentsummit2015.eventbrite.co.uk .

Train2Game News Have a Sweet Life

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Train2Game student studios Shopping game Sweet Life now available.

Laurece Brown and the team at LxBGAMES Games have released Sweet Life which is now free-to-pay on the Developer’s website. Sweet Life is a point, click and drag style game with a shopping theme. It can be played on a PC or laptop.

This is the first release from the Train2Game student studio, the team are pleased with their game and have plans for further titles in the future. Sweet Life has been launched with a trailer on YouTube which shows in game footage.

Laurece Brown, CEO & Founder, LxBGAMES: “The objective of Sweet Life is to serve as many customers as possible in a time limit (three minutes). Players will collect shop stars when they serve a customer; each customer is worth one star. However to bump up the gameplay experience players can get combos by severing three different customers in seven seconds.”

“The collected items are all displayed on the shelves; chocolate bars, canned drinks, lollipops, ice creams and cupcakes (I think that’s it). Players need to look at the customer order displayed in a speech bubble, and then they will need to drag the requested item into the customer’s shopping bag. Players will start to form a rhythm and get great high scores.”

“It’s a simple game and it has great potential if improved.”

Find out more about Laurece, Sweet Life and LXb Games at www.train2gamewinners.com and www.lxbgames.co.uk

Play the game here http://www.lxbgames.co.uk  and view the trailer https://www.youtube.com/watch?v=p4_n0gtpIxk

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Splatoon hits huge milestone

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Nintendo has hauled up its nets, tallied its catch and crossed another milestone.

Sales of Splatoon, the new squid-based game for Nintendo’s Wii U home console, have crossed 1 million worldwide, according to Nintendo’s internal figures. That figure includes more than 476,000 physical and digital units sold in the Americas, more than 368,000 sold in Japan, more than 230,000 sold in Europe and an additional 20,000 sold in Australia and New Zealand.

“Ever since Splatoon launched on May 29 in the United States, we’ve seen thousands of people go online to have fun in this colorful, chaotic competition,” said Nintendo of America President and COO Reggie Fils-Aime. “This milestone puts us in a nice position as we prepare to launch 11 more exclusive Wii U and Nintendo 3DS games before the end of the year, plus amiibo, digital offerings and games from our third-party partners.”

Splatoon multiplayer pits teams of four online players against one another as they try to splatter a majority of the playing area with their team’s colorful ink. Players can transform into squids and swim through pools of their own ink to move faster or maneuver up walls to access hard-to-reach areas.

For more information about Splatoon, visit http://splatoon.nintendo.com.

Train2Game News DSP Anime for Unity

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Tsugi is pleased to announce the release of DSP Anime version 1.2, a free update of its sound effects creation software.

With a single click, it is now possible to generate several variations of a sound effect, add them as assets to a Unity project, create the meta-files with the right audio settings and even generate a script (in C# or JavaScript) to play these sounds randomly or sequentially, with volume and pitch variations.

Coupled with the powerful procedural audio algorithms of the software, this makes DSP Anime the perfect tool to easily add mesmerizing sounds to a Unity game!

In addition to the new Unity export, DSP Anime 1.2 also brings support for the latest versions of GameMaker: Studio and audio middleware such as Wwise, FMOD Studio, ADX2 and ADX2 LE.

To find out more visit http://www.tsugi-studio.com/?page_id=1041

Train2Game News CRYENGINE supports VR

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Developers can now tap into the game-changing power of CRYENGINE to create virtual reality experiences following the latest update to Crytek’s all-in-one software solution.

The release of CRYENGINE 3.8.1 adds Oculus Rift support to the engine, granting both full licensees and Engine-as-a-Service subscribers equal access to the new VR toolset. The addition of VR development capabilities to CRYENGINE is complimented by initial support for AMD’s LiquidVR™ technology, which is dedicated to making VR as comfortable and realistic as possible. Future updates will bring support for additional VR platforms into the engine.

Crytek’s Frank Vitz, Creative Director CRYENGINE, said: “Since showcasing our own work with VR, we’ve seen an overwhelming response from developers who want to use CRYENGINE for their virtual reality projects as well. Our experience in stereoscopic 3D, combined with the engine’s rendering power and ability to deliver high resolution images at a high frame rate, means CRYENGINE offers a degree of visual fidelity that many people feel is foundational to a compelling VR experience. We can’t wait to see what other CRYENGINE users create now that they have VR capabilities at their fingertips.”  

Today’s update also adds OpenGL support to CRYENGINE, allowing developers to more seamlessly port their PC projects to Linux.

Finally, today’s update also empowers full engine licensees to put CRYENGINE to work when developing games for Android TV systems. With Android devices designed for the living room set to become increasingly popular, CRYENGINE ensures users are equipped to bring their vision to life for a whole new audience.

CRYENGINE is available royalty free for as little as 9.90 USD/EUR per month. For more information visit www.cryengine.com.

Train2Game News UK Top 20 Games – 23.06.15

Lego Jurrasic WorldNo new games this week in the charts but LEGO Jurrasic World has managed to take the number one spot from The Elder Scrolls Online. The game has had a big bump from the films huge popularity.

All formats

Week ending 20 June 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 2
2 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 1
3 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 3
4 GRAND THEFT AUTO V ROCKSTAR 5
5 FIFA 15 EA SPORTS 6
6 PAYDAY 2: CRIMEWAVE EDITION 505 GAMES 4
7 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 7
8 SPLATOON NINTENDO 8
9 DESTINY ACTIVISION 11
10 MINECRAFT: XBOX EDITION MICROSOFT 12
11 PROJECT CARS BANDAI NAMCO ENTERTAINMENT 13
12 FARMING SIMULATOR 15 FOCUS HOME INTERACTIVE 10
13 BATTLEFIELD HARDLINE EA GAMES 9
14 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 14
15 DYING LIGHT WARNER BROS. INTERACTIVE 15
16 WOLFENSTEIN: THE OLD BLOOD BETHESDA SOFTWORKS 17
17 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 18
18 MORTAL KOMBAT X WARNER BROS. INTERACTIVE 16
19 WWE 2K15 2K SPORTS 17
20 TERRARIA XBOX 360 CLASSICS 19
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Jobs for Devs in Denmark

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Employment opportunities in Denmark at major companies and indie developers.

The Train2Game team is always on the lookout for employment openings for students and possible job opportunities in the future. We’ve recently been in touch with Copenhagen Capacity, an employment drive for jobs in Denmark and heard about the incredible opportunities available to IT and gaming professionals.

We spoke with Anders Peter Kierbye Johansen about job opportunities in Denmark and his role as HR Director for Unity. We also managed to get our hands on a video that shows Australian Wayne Johnson talking about his experiences working as an Indie Developer in Denmark.

”My name is Anders Peter Kierbye Johansen, I am 40 years old and an HR Director for Unity. I am currently responsible for HR in Europe.  In my role I organize the HR team in Europe which consists of six employees and six recruiters. I studied Psychology, worked as a Psychologist, then went into Recruitment, Business support and then heading up HR for Unity.”

“I ensure we solve the key challenges which Unity needs to get right, concerning:”

“Recruitment:  We need to hire 200+ people before end of the year. So recruitment of highly technical talent is a difficult challenge and we aim to hire some of the best we can.”

“Onboarding: Ensuring all new employees are introduced to the company and the way we work; methods, best practice and a clear definition of their job, so they can become productive asap.”

“Data Quality: When we grow as rapidly as we do (50% growth per year in employees) it is critical that the basic data is in place. Otherwise the organisation will become messy and this will affect everyone in the company. So we need to get it right the first time around.”

“Talent Management: Making sure we know the talents of our employees and that we provide the right challenges for them, while ensuring there is never a chance they will consider leaving us!”

“Performance Management: Making sure our employees receive the feedback and support they need to become successful in their jobs. This requires clear goals and constant feedback so any employee at any time will know exactly if the work he or she delivers is what it should be.”

“Organisational development: Ensuring flexible structures which are continuously adapted to fit the current state of the organisation. Reviewing how to best organise teams and work so the company is able to grow while being able to deliver results.”

“It is rare you get an opportunity to be part of a company with a mission that makes complete sense. Unity Technologies wants to democratise games development. This purpose is still as valid today as when it was decided almost ten years ago. Unity is actually fulfilling its mission and is making a difference for people all over the world, both people who are building games but also people that are playing games, for example; playing Hearthstone on various platforms against each other.”

“It is exciting to be in a company which is going through a hyper growth phase. This is very challenging as we are hiring highly talented employees that need to be hired and relocated from all over the world, at the same time managing a complex organization which needs to absorb these new people while at the same time remaining productive.”

“We recruit for all areas. Software Engineers are always welcome and people who have tried building games, we will always be interested in. We are at any time ready to do some opportunistic hires. Meaning when we meet great people we are ready to hire them even though the right job may not be immediately available. However we are able to offer so many hard problems to solve that we can absorb every talented engineer we encounter.”

“I have been in the Games industry for two years now. It is an exciting industry, filled with small independent entrepreneurs and start-ups. It is exciting to work with people who truly have a passion for what they do. Of course people are people and what Software Developers need to be empowered is only slightly different from how you need to support other types of professions.”
 
“In general Denmark is an easy place to live. You basically only have to pay your rent and other than that everything else is paid for. It is a safe and truly pleasant place to live. In Copenhagen there are many quiet and meditative places to relax and hang out and the quality of life is high. Almost all developers which we have working here enjoy their life here and the attrition is close to zero so we must be doing something right, both in Unity but also in Copenhagen. Also, industry statistics say that Games Development is growing here.”

“At Unity we look for people with an inherent passion. People who prefer to spend their evenings hacking away on their pet projects. We most often see these people as successful at Unity. So when they apply they can often attach a nice portfolio which is a testament to their skills and achievements and also show us what they could do for us in regards to some of the hard problems we are trying to solve.”
 

Interview with games developer Wayne Johnson, living and working in Denmark

https://www.youtube.com/watch?v=nUi6Ehtvhno

For more information and to apply for jobs in Denmark, visit:
http://it.talentattractiondenmark.com/

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Nintendo at E3 2015

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In an hour long show reel Nintendo showed off their late 2015 and early 2016 games lineup.

With the publisher previously announcing that Zelda on Wii U would be delayed until 2016, it did not feature in the event at all.

Instead, we were treated to a lengthy gameplay trailer for Starfox Zero on Wii U with transforming vehicles and dual screen gamepad controls to add additional gameplay mechanics to the well loved franchise.

The theme of the event was ‘transformation’ and to highlight the change in how the company handles their IP, Nintendo announced a partnership with Activision for Skylanders SuperChargers – exclusive characters and vechicles for the Wii U version of the game that act as both Skylanders characters and amiibo with a twist of the base.

With the game already released in Japan, it was highly expected that Xenoblade Chronicles X would get some new gameplay footage and a western release date, and Nintendo did not disappoint in that department. In a new and exciting trailer showing off combat, mech warfare and planet surface exploration, it ended with a 4th Dec 15 release date.

Among the other new highlights was The Legend of Zelda: Triforce Heores, Hyrule Warriors Legends, Yo-Kai Watch and Fire Emblem Fates, all on 3DS, Mario Tennis: Ultra Smash, Animal Crossing Amiibo Festival on Wii U.

Train2Game News Handheld Steam

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SMACH Zero will be the first handheld console that runs Steam OS, offering a new way of playing Steam games everywhere.

The final specs of SMACH Zero are the following:

– AMD embedded G-Series SoC “Steppe Eagle” with Jaguar-based CPU and GCN-based Radeon graphics.
– 4 GB RAM memory
– 32GB internal memory and SD Card Slot
– USB OTG
– 5-inch Touch screen with 720p resolution
– Configurable tactile gamepads
– HDMI video output connection
– Wi-Fi conectivity
– Bluetooth connectivity
– 4G mobile network connectivity (PRO model only)

The hardware specification offers a balance between performance and cost, that will permit to play more than 1,000 games in Steam from the day one.

The console keys scheme will be similar to the latest version of the official Steam Controller, making use of two touch pads, a control stick, 7 buttons on the front face and 6 in the rear.

SMACH Zero is expected to be launched in 2016. More information about price and availability will be given during the next Gamescom, in August 2015.

SMACH is a third party, not developed by Valve Corporation. SMACH Zero is officially the new name for Steamboy Project.