Train2Game News UKIE publish first mapping of the UK’s games industry

UKIE LogoThe true value of the UK games industry has been unlocked by big data, showing it may be double the size of previous estimates. A map of the UK games industry is published today by Nesta in partnership with Ukie to map the industry’s value, shape and size.

The research shows that there are 1,902 games businesses in the UK and the economic value of these could be as much as £1.72 billion – double the official estimates for 2011 and 2012.

For the first time the games industry has been measured using ‘big data’, not official SIC (Standard Industrial Classification) codes alone. The researchers combed online product directories like MobyGames and review sites like Metacritic and GameSpot to create a new list of games companies not previously measured because the official codes did not capture them.

Key findings in the report include:

· There are more companies making games for iOS platforms than any other – around half specialise in iOS games. A recent example of this is Fireproof Studios, who won the Apple 2012 iPad game of the year award and the BAFTA award for Best British game 2013 with their game ‘The Room’.

· There has been an explosion in the number of new games companies, with a 22 percent annual growth in the number of active companies between 2011 and 2013. This includes some already very successful companies like ‘CSR Racing’ developer Boss Alien and 22 Cans, a Guildford based start-up led by Peter Molyneux.

· There are 18 games industry clusters in the UK with a critical mass of games production activity, supported by more advanced broadband infrastructure and universities supplying games talent. This group is led by 12 games hubs with a particularly strong games presence: Brighton, Cambridge, Cardiff, Dundee, Edinburgh, Guildford and Aldershot, Liverpool, London, Manchester, Oxford, Sheffield and Rotherham, and Warwick and Stratford-upon-Avon.

Jo Twist, Ukie CEO, said: “We know that the UK’s games sector is again becoming a real global success story and seeing Nesta’s estimates of there being over 1,900 games businesses in the UK, potentially generating £1.7bn in GVA, reinforces this more than ever. It’s great to see such a wide geographical reach, with games clusters now existing across Britain. We now need to build on these statistics to help support these clusters and encourage more investment and support for the sector, to make the UK truly the best place in the world to make and sell games. That is what our policy manifesto framework aims to achieve.”

Juan Mateos-Garcia, lead author of the research for Nesta, comments: “The big data approach that we used allowed us to get a real-time snapshot of the UK games sector, based on what companies do instead of what standard industrial classification they select when they get started. As many people – including the government – have suspected there is a big discrepancy between the official statistics and the actual size and shape of the UK games sector. This report should help address this data gap, allowing industry, policymakers, educators and investors to track the geography and evolution of the sector, and put in place smart actions to support it.”

Ukie Vice Chair and BIS Creative Industries Champion Ian Livingstone CBE said “As a sector, the video games industry is hugely diverse and fluid, with specialist talent working in clusters across the UK. This research shows where and why clusters of game development emerge in the UK, and the importance of access to finance, infrastructure and talent. It is important that the superb content developed by UK games studios gets the right backing to help scale to global markets. With this report we have a powerful, real-time tool to help existing and new investors identify potential investment opportunities in the sector.”

Tain2Game News Android Retro Gaming Tablet

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The JXD S7800b has introduced itself as the ultimate Android retro gaming tablet. Capable of playing PS1, Dreamcast, MAME, N64 (and pretty much everything before it) the handheld has quickly become a favourite amongst the retro gaming scene.

Built on the Android operating system, the system is user friendly and intuitive, enabling you to navigate around your favourite retro games with ease using the touch screen or game controllers.

With 8GB internal memory the console is capable of holding thousands of your favourite retro games right out of the box. A Mini-SD slot enables you to expand the memory with up to an additional 64GB.

The HDMI port gives you the option of playing your games on your TV.

    Multiplayer using local Wi-Fi
    Play on your TV using HDMI
    Save and load your progress
    Add your own games via USB or downloading via the web browser
    Assign keys to your favourite touch screen games and use the controller
    Connect a USB controller for even easier use (including Xbox 360 controllers)

The full list of supported consoles/systems currently on the Android platform are: PS1, MAME, Dreamcast, N64, NeoGeo, Atari, NES, SNES, Gameboy, Gameboy Colour, Gameboy Advance, SEGA Master System, SEGA Mega Drive, CPS1, CPS2, Amiga, Commodore 64, ZX Spectrum and many more!

The JXD S7800b is available now at Europe’s Number One Gaming Destination, Funstock.co.uk.

Train2Game News Steam Game Discoverability

Valve logoValve has made some major changes to the way users discover games on its digital distribution platform Steam.

The new Discovery Update revamps the store’s home page and presents recommendations based on past purchases, recent gameplay and friend recommendations.

Also new is the curators list. Users can create their own list of games, based on a sci-fi theme for example, and recommend games based on their tastes for other players to see and subscribe to.

Steam will still retain some of its more traditional elements however, such as displaying popular new releases, recently updated games and top sellers. Users though will now be able to customise their homepage to display which of these categories they want to see.

Game searching has also been updated, and now allows users to discover titles by entering a tag or a basic description of a game they would be interested in playing.

Through a new traffic data analytics system, developers will be able to see where their game is appearing on the store, how many times it has been shown, and if those impressions have resulted in game page views.

The revamp is Valve’s response to the growing number of games being released on Steam. Since January, 1,300 new titles have been added to the marketplace, a significant increase on previous years and more than a third of the store’s total lifetime releases.. In total there are now more than 3,700 games on Steam.

Source: Develop

Train2Game News Unity working closely with Oculus

unity-logoDuring Oculus Connect, Oculus and Unity Technologies announced that they have expanded their strategic partnership that will strengthen Unity’s engine support for Oculus, providing the 3.3 million strong Unity development community with cutting-edge tools to create incredible virtual reality experiences for the Oculus Rift and Oculus VR Store.

The new partnership will introduce a new dedicated Oculus add-on for both the free and Pro versions of the Unity platform that the Unity community will enjoy at no additional costs. The Oculus add-on will include stereo imaging optimizations, 3D audio support, deeper Unity editor integration, inclusion of the Oculus Rift in the Unity development and debugging workflow, integration of Oculus-specific APIs within Unity, and direct publishing to the Oculus platform.

“There are so many incredible VR projects on Unity, and this partnership will make it even easier to build more great experiences for the Oculus platform,” said Brendan Iribe, Oculus CEO. “We’re thrilled to be working with Unity to put world-class tools in the hands of developers.”

“Oculus and Unity have been working together for a long while now and share a giddy kind of excitement for the future of virtual reality,” said David Helgason, CEO, Unity Technologies.

“Oculus is an innovative technological leader that is ushering in a new era for creating fully immersive interactive experiences, not just of games, but of all kinds. We’re incredibly happy to play a role in this and see that our entire developer community, who are already producing some really incredible stuff, can bring their crazy ideas to life inside the Oculus Rift.”

Oculus and Unity’s work to make Unity a powerful development tool for virtual reality development has resulted in hundreds of Oculus projects created using Unity technology, including Lucky’s Tale, DarkNet, The Gallery: Six Elements, and Titans of Space.

Train2Game News EGX 2014 Developer Sessions

EGX 2014Gamer Network has announced the full developer sessions line-up for this year’s EGX event, taking place next Thursday 25th to Sunday 28th September at Earls Court, London.

This year’s line-up is arguably the strongest in the show’s history, featuring future blockbusters like The Witcher 3, The Division, Call of Duty: Advanced Warfare and Dragon Age: Inquisition alongside fantastic-looking indie titles like Never Alone, Heat Signature, Volume and The Magic Circle.

The developer sessions are often a very popular part of the event giving you a look into the developers mind and thinking between some of the most important decisions behind the years blockbusters.

The four-day schedule runs from noon UK time (BST) each day. If you’re heading to the show, look for signs to the developer sessions – and remember to leave a bit of time for queuing as they often prove very popular.

The full schedule is as follows:

TTHURSDAY

12pm – Dead Island 2 (18+)
Yager’s senior gameplay programmer Isaac Durham Ashdown talks about zombies in the Hollywood Hills with Dead Island 2.

1pm – Dragon Age: Inquisition (18+)
Neil Thompson, director of art and animation at BioWare, invites visitors to discover the vast open world of Dragon Age: Inquisition through a gameplay demo and more.

2pm – Death, Stealth, Money & Power in Elite: Dangerous
Combat, piracy, bounty hunting, trading and exploring – David Braben explains how you can do it all in Elite: Dangerous.

3pm – Roll7 Exclusive Announcement
The team behind OlliOlli and Not a Hero take to the stage to announce something brand new.

4pm – The Next Total War
Creative Assembly reveals the next title in the award-winning Total War strategy series.

5pm – Alien: Isolation (18+)
Al Hope, Alien: Isolation creative lead, introduces a behind-the-scenes look into how the team at Creative Assembly created the incredible new Alien world. UI design lead Jon McKellan and audio designer Byron Bullock reveal how they created the immersive world of Alien: Isolation including bringing back the original Alien cast for the first time.

6pm – Never Alone
Gloria O’Neill of the Cook Inlet Tribal Council and Alan Gershenfeld of E-Line Media share their approach to inclusive development for Never Alone (Kisima Ingitchuna) as a model for sharing, celebrating and extending world cultures through compelling, commercial video games.

FRIDAY

12pm – Eurogamer Let’s Play LIVE
Gamer Network video heroes Gav Murphy and Ian Higton present a live Let’s Play of something incredible!

1pm – The Division
Brand art director Cortes Rodrigo Javier presents the realisation of the world of Tom Clancy’s The Division, and how the team at Massive developed some of the key pillars of the ambitious brand new IP from Ubisoft.

2pm – Heat Signature
Gunpoint developer Tom Francis will be flying through an infinite galaxy and hijacking randomly generated spaceships in a live, unscripted playthrough of his new game Heat Signature, explaining things as he goes.

3pm – Until Dawn
Supermassive Games presents a live playthrough, with commentary, of Until Dawn. The session will be followed by an audience Q&A.

4pm – Company of Heroes 2: Ardennes Assault
Company of Heroes 2 director Quinn Duffy will be joined by producer Greg Wilson to give COH2 fans an in-depth look at the all-new standalone content, Company of Heroes 2: Ardennes Assault.

5pm – Nuclear Throne
Nuclear Throne is a game about action and randomness. Vlambeer’s Rami Ismail talks about randomness in games, how Nuclear Throne handles its level generation and how all of that leads to the challenging game that so many people have been playing over the past few months.

6pm – Battlefield Hardline
Steve Papoutsis, general manager of Visceral Games, details the inspiration behind Battlefield Hardline and how his team at Visceral are putting their own, new stamp on the Battlefield franchise.

SATURDAY

12pm – Call of Duty: Advanced Warfare – The Art of Inspiration
Glen Schofield of Sledgehammer Games talks Call of Duty: Advanced Warfare’s creative development.

1pm – McNeil & Pamphilon Go 8-Bit with The Comedian’s Comedian Podcast
A very special edition of The Comedian’s Comedian Podcast with Stuart Goldsmith, interviewing McNeil and Pamphilon about their career, with a focus on their live videogaming/comedy show “Go 8-Bit!”

2pm – Middle-earth: Shadow of Mordor (18+)
Bob Roberts, lead designer at Monolith Productions, brings the latest news on this open-world RPG.

3pm – The Magic Circle
Jordan Thomas demonstrates the core gameplay and themes of The Magic Circle – a darkly comic story about the hero of a legendarily unfinished game who attempts to complete it from the inside.

4pm – Volume
Mike Bithell will be showing a few unseen mechanics from Volume, his upcoming PS4 and desktop stealth game, and doing a live Q&A.

5pm – Evolve (18+)
The Turtle Rock team presents a unique multiplayer runthrough of Evolve followed by a Q&A session.

6pm – The Witcher 3: Wild Hunt (18+)
Using the latest video and gameplay stills, CD Projekt presents the various mechanics which combine to create the living and breathing world of The Witcher 3: Wild Hunt.

SUNDAY

12pm – Dying Light (18+)
Maciej Binkowski, Dying Light’s lead game designer, unveils some exciting news regarding Techland’s new game.

1pm – Hellblade
Dominic Matthews will discuss Ninja Theory’s new title Hellblade, the studio’s bold independent approach and an update on the game’s development so far.

2pm – LEGO Batman 3: Beyond Gotham
Arthur Parsons, game director at Traveller’s Tales, will present the latest on LEGO Batman 3.

3pm – Lords of the Fallen
CI Games’ executive producer Tomasz Gop presents an exclusive look at the upcoming action-RPG Lords of the Fallen, providing an in-depth discussion of the design process behind the game’s challenging yet rewarding combat. Showcased via all-new gameplay, attendees will also get the opportunity to put their questions to the developer.

4pm – Tearaway Unfolded
Rex Crowle and Michelle Ducker present a playthrough of Tearaway Unfolded for PS4, highlighting the exciting new gameplay mechanics in this expanded retelling of the BAFTA award-winning Tearaway.

5pm – Online Worlds with Dean Hall
DayZ creator Dean Hall argues that multiplayer sandbox gaming is the future.

Train2Game News Game Insight introducing Intel Context SDK

Intel SoftwareGame Insight, a global game developer, plans to use the new Intel Context Sensing SDK 2014 for Android to roll out context-sensing features across a whole line-up of Android games by the end of the year via integration with Game Insight Center, its player-centric solution that allows players to interact with the brand through in-game forums, help, FAQs, and all the games’ latest news and events.

The Intel Context Sensing Software Development Kit (SDK) enables developers to create or enhance Android applications with context and motion awareness, proximity detection and on-device rules. Sensor solutions can also interact with the Intel Context Sensing Service and Intel Mashery API management to add additional information such as location, events, weather, global time, POIs, traffic and more . Sensor solutions empower mobile developers to create compelling cross-platform, context-aware experiences for apps such as fitness, smarter personal assistants or advanced next generation games.

Intel’s SDK allows Game Insight to tailor and personalize interactions with its games. By sensing the story behind actions that put the device back into the player’s hands, even while playing offline, Game Insight plans to send more relevant and timely push messages, which can otherwise be a distraction while running, sleeping or driving, and deliver the perfect in-game actions at the appropriate time. When players begin using their devices, games can deliver a message where and when it is most convenient, and about what the players care about most in the moment.

“Intel is excited about Game Insight’s adoption of the newly launched Intel Context Sensing SDK,” said Hank Skorny, VP and General Manager for Intel’s Internet Services division. “By using Intel’s new SDK for Android and context sensing cloud service, Game Insight will be able to develop games on Android offering a more personalized experience to users.”

When asked what context-sensing features mean for Game Insight and its games, CEO Anatoly Ropotov explained, “We spend a lot of time focusing on user experience in our products by simplifying UI, improving core game loops and looking for more non-intrusive ways to excite and retain users. Having a way to understand the context of user interactions ultimately lets us bug players less, generate more effective messages and find more appropriate moments to communicate them.”

Looking to the future, context sensing will blend real-life interactions with gaming, allowing players to even interact with friends from inside their games within their local vicinity.

Train2Game News Eleven year old girl releases game

My Selfie SafariAspiring game developer, eleven year old, Maddie Beal is proud to announce the worldwide release and availability of her debut game, My Selfie Safari.

Available today as a FREE download on the iOS and Google Play digital app stores, this brilliantly designed debut title features John Maddie and her BFF on a Safari Adventure, requesting the aid of players to help Jesse The Giraffe keep his neck out of trouble by avoiding the clouds and flapping birds. You goal is to meet up with his Safari Friends, and if you need help, you can try on a pair of goggles, but use them sparingly, as only 10 are available (additional goggles obtainable through in-app upgrades).

Featuring 20 addictive levels, you can even congratulate yourself by posing for a selfie with your friend as levels are successfully completed. Maddie herself is stuck on level 14! Are you adventurous and talented enough to beat her in her own game?

My Selfie Safari began as a bonding opportunity with her dad, Dan Beal. He had just built a Minecraft server for her brother, Ben, and with this task complete, Maddie felt it was the perfect chance to spend some quality time with her dad. Inspired by her fascination and love for giraffes and self-portraits, My Selfie Safari blends gameplay mechanics from popular predecessors such as Flappy Bird and Defender, and adds its own personal touch to create a truly one-of-a-kind experience.

Featuring an exciting Safari Adventure, crisp colorful graphics, intuitive controls, and 20 challenging levels of fun, My Selfie Safari is a great debut title from Maddie Beal, whom at the age of only 11 undoubtedly has a promising career ahead of her.

Train2Game News New RPG Maker allows mobile ports

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Enterbrain and Degica collaborate on new middleware, which enables first official RPG Maker mobile ports.

Enterbrain recently partnered with Degica to distribute RPG Maker VX Ace, the latest version of the software, outside of Japan. Since teaming up, the pair have developed a new piece of middleware that allows developers to efficiently port RPG Maker games to mobile devices.

The RPG Maker software first emerged back in 1988 and, throughout several iterations, has remained the first choice when it comes to creating both traditional and innovative games in 16-bit.

Degica’s global director of sales and promotion, Mitchell Scott, said: “The RPG Maker software has been a great tool for aspiring and established game developers alike over the past two decades and we’re incredibly proud to be part of that legacy.”

While the majority of projects emulate major franchises such as Final Fantasy and Dragon Quest, numerous teams have capitalised on the flexibility of the engine to create unique experiences.

The likes of To The Moon are widely regarded as genuine indie success stories, with the game receiving numerous awards and praise from established publications and organisations including Gamespot, Wired and the Independent Games Festival.

Earlier this week, Undefeated – the popular RPG Maker title – was unveiled for mobile with a brand new trailer and an iOS/Android release date of 3 October, 2014.

Headquartered in Tokyo, Degica connects the dots between developers, distributors and publishers, and between the Eastern and Western markets. Their recent work with Enterbrain and RPG Maker aims to put the popular development toolkit, and the games it has spawned, firmly on the global map.

Train2Game News Hearthstone hits huge milestone

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Free-to-play card-combat phenomenon Hearthstone: Heroes of Warcraft has been downloaded upwards of 20 million times, Blizzard has announced.

Hearthstone launched on PC and Mac back in March then appeared on iPad in April and Windows 8 Touch devices in August. It’s slated for release later this year on iPhone and Android.

“Thank you all for joining us in Hearthstone! We’re going to need a bigger tavern!” the developer stated on Twitter noting the milestone.

Earlier this month Blizzard released its single-player expansion The Curse of Naxxramas.

Train2Game News GDC Next survey results

GDC NextThe Game Developers Conference (GDC) Next 2014 has released the results of the first annual Game Discovery Survey, which has uncovered emerging trends and attitudes from a pool of game industry professionals on launching and popularizing games.

Among the many trends revealed in the survey is the finding that first party platform holders and YouTube personalities are seen as the most effective forms of publicity among participating developers.

The GDC Next 2014 Game Discovery Survey was created by UBM Tech Game Network, organizers of the Game Developers Conference, to better understand the contemporary game industry before the start of GDC Next 2014.

Platform gatekeepers and popular YouTubers are seen to be the most effective publicity for games. YouTube has long been viewed as a powerful tool in publicizing new releases, and the survey now reveals that developers view YouTube personalities, along with first party platform holders, as the most effective avenues for publicity.

Specifically, being featured on digital storefronts like Steam or PlayStation Network, coupled with extensive video playthroughs on YouTube were seen as most positively affecting product visibility. 36.6% of respondents seeing platform holders as the most effective publicity, with popular YouTube personalities capturing 24.8% of responses. By comparison, community engagement and being featured on a popular video game website received 15.6% and 14.5% of responses, respectively.

Elsewhere, the majority of participating developers (73.4%) agreed with the statement “platform holders aren’t doing enough to improve discoverability on digital storefronts.” These results suggest that platform holders can do more to meet the needs of game makers, potentially finding more personalized recommendation methods for consumers.

Developers are largely split between traditional press and YouTube personalities as most trustworthy however. Despite an increasing priority towards prominent YouTube video features, developers surveyed were found to be largely split when asked whose opinion on games they trusted the most, YouTubers or traditional press/media. YouTube personalities narrowly won out with 55.75% of votes versus the traditional press, which received 44.25% of responses.

Is it the game, the promotion, or both that makes a title shine commercially? 69.3% of developers agreed that good promotion and making a good game were equally important to success, with 23% responding that making a good game was more important to success than promoting it well. Only 7.7% of respondents felt that good promotion is more important than game quality when it comes to achieving commercial success.

The GDC Next 2014 Game Discovery Survey tabulates the responses and observations of more than 300 game industry professionals/

For more information on GDC Next, please visit http://www.gdcnext.com/