Train2Game News Avenged Sevenfolds mobile game release date

Avenged SevenfoldMulti-platinum hard rock superstars Avenged Sevenfold have pegged October 16, 2014 for the unholy release of their action adventure mobile game, Hail to the King: Deathbat.

Hail to the King: Deathbat is a brutal romp through the darkest depths of the underworld with an epic tale of redemption, devastating melee combat, towering boss fights, 7 hellish landscapes and classic Avenged Sevenfold cuts along with a new and original score composed by the band.

To celebrate the game’s impending release, check out this new teaser showcasing a taste of the action to come:

Hail to the King: Deathbat hits iOS and Android October 16, 2014.

Train2Game News Mojang sale to Microsoft Confirmed

MojangThe rumours have been confirmed and Mojang is selling to Microsoft for $2.5 Billion. So what does this mean for Minecraft and the company?

In a blog on www.Mojang.com the deal was confirmed today with a few details about the sale and the reasons why.

The main reason Markus “Notch” Persson, the creator of Minecraft and the majority shareholder of Mojang has decided to sell is that he feels that Minecraft and Mojang have become to big on a global scale. He has attempted to make smaller games again to no avail and he feels that is because he has had to spend to much time and energy focused on the global phenomenon that is Minecraft.

There are only a handful of potential buyers with the resources to grow Minecraft and Mojang have worked closely with Microsoft since 2012. They have been impressed by their continued dedication to the game and its development.

The other versions of Minecraft will still continue to run but as for what happens with future multiplatform projects is yet to be seen. That will be down to Microsoft to decide.

The founders: Notch, Carl, and Jakob are leaving Mojang with nothing confirmed of what they are going on to do.

The main points to take from this sale is that Minecraft will continue to evolve and thrive and that small project you are working on may net you $2.5 Billion.

Train2Game News UK Top 20 Games – 15.09.14

DestinyAs was the games destiny, Destiny has soared to the number one spot knocking The Sims 4 in to second. The yearly version of NHL debuted this week at number seven and the new Naruto game, Naruto Ultimate Ninja Storm Revolution has just creeped in to the top ten at number ten. Lower down the chart at number seventeen is the first week for Infamous: First Light.

All formats

Week ending 13 September 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DESTINY ACTIVISION
2 THE SIMS 4 EA GAMES 1
3 WATCH DOGS UBISOFT 2
4 CALL OF DUTY: GHOSTS ACTIVISION 6
5 THE LAST OF US: REMASTERED SONY COMPUTER ENT. 4
6 MINECRAFT: XBOX 360 EDITION MICROSOFT 7
7 NHL 15 EA SPORTS
8 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 8
9 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 9
10 NARUTO ULTIMATE NINJA STORM REVOLUTION BANDAI NAMCO GAMES
11 GRAND THEFT AUTO V ROCKSTAR 10
12 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 12
13 DIABLO III REAPER OF SOULS ULTIMATE EVIL BLIZZARD 5
14 METRO REDUX DEEP SILVER 3
15 TITANFALL EA GAMES 13
16 TOMODACHI LIFE NINTENDO 15
17 INFAMOUS: FIRST LIGHT SONY COMPUTER ENT.
18 MADDEN NFL 15 EA SPORTS 11
19 TERRARIA XBOX 360 CLASSICS 17
20 SNIPER ELITE 3 505 GAMES 19
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News PEACEapp competition

PEACEappA new competition is searching for a game or app about facilitating peace or an idea for one.

The competition, PEACEapp, aims to showcase the work of developers who examine peace and promote games as venues for cultural dialogue and conflict management. PEACEapp is a joint project between UNDP, UNAOC and Build Up.

Sponsored by the United Nations Alliance of Civilizations, the United Nations Development Programme, and Build Up, the competition will award the winning entries with $15,000 in cash prizes, an invitation to present their game at the Build Peace Conference in Cyprus, and exclusive mentoring and advising from Games for Change. The competition will consider entries at all stages of development, from prototypes to fully developed, with awards going to five games or apps—three completed works and two prototypes.

An international jury, which includes representatives from Games for Peace, the Institute for Economics and Peace, Fields of View, Games for Change, and more, will review submitted games and apps according to three values:

  • Affording users a novel experience to engage with knowledge of other groups and issues of identity
  • Creatively engaging players in a playful manner
  • Enabling connections to key social media globally, in terms of functionality, language and reach

Click here for a complete competition guidelines, and then submit your entry.

Train2Game News CODE_n Connecting game studios

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Startups need to be visible to customers and investors in order to find the right partner for the next step in their development.

This is precisely where CODE_n CONNECT (connect.code-n.org) comes in by providing a platform that brings founders and established companies together. CONNECT is the latest element in the CODE_n innovation platform. Worldwide, startups are able to register for matchmaking with CODE_n CONNECT and simultaneously apply for the global CODE_n CONTEST. This year’s theme: “Into The Internet of Things”.

CODE_n has been around since 2012: More than 1,100 applicants from more than 60 countries, 150 finalists, over 50,000 visitors to the CODE_n Hall at CeBIT, thousands of conversations with investors, partners, customers and countless reports and interviews in international media. In brief, CODE_n is the stage for innovative startups. And now it’s digital too: With CODE_n CONNECT, founders have the opportunity to present themselves to established companies and investors all year round, find suitable development partners and network with each other. Simply register, upload a company profile and regularly post updates about your business – and the attention is guaranteed.

Ulrich Dietz, initiator of CODE_n and CEO of the GFT Group, says: “Our CODE_n partners and finalists to date have been inspired by the cooperation opportunities that CODE_n has offered them during the five days of CeBIT. We now want to offer this to our partners and startups all year round – in a centralized, flexible and no-hassle way.”

Startups wishing to take part in the CODE_n15 CONTEST can register for the innovation competition via CODE_n CONNECT. The deadline for applications is November 30, 2014. The competition is open to startups founded in 2009 or later who develop innovative business models relating to the key theme of “Into the Internet of Things” – divided up into the areas of DIGITAL LIFE, SMART CITY, FUTURE MOBILITY and INDUSTRY 4.0.

50 finalists will be selected from the entries to present their company and their business idea at CODE_n, part of the CeBIT fair in Hanover (March 16-20, 2015), free of charge – with their own stand area, a feature in the conference program and much more included. A panel of high-caliber judges will choose the winner from the finalists during CeBIT, awarding them EUR 30,000 in prize money and the CODE_n Award. More information can be found at http://www.code-n.org.

By the start of CeBIT 2015, CODE_n CONNECT will have expanded its functions for established companies. Anyone looking for exciting startups with innovative ideas will be able to set up ‘newsfeeds’ from March onwards. These provide regular information about trends and developments from the digital founder community. These messages allow interested companies to follow all of the startups specifically that are of particular interest to them.

“The digital economy has fundamentally changed the demands on companies when it comes to dealing with innovation. Completely new constellations are arising, new innovation ecosystems,” says Dietz. The interface between young and established companies especially promises tremendous potential. “Startups bring dynamism, courage and new stimulus to the relationship of innovation. The established companies bring expertise, financial backing and professional structures designed to scale business ideas. All of this remains dry theory, however, if they do not learn from each other. And this is where CODE_n CONNECT comes in. This is CODE_n logically thought through and implemented on the next level,” says Dietz.

Train2Game News Marmalade 7.4 update

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Marmalade Technologies Ltd, providers of the free, top-rated cross-platform app development tool, today announced the release of Marmalade 7.4.

The updated SDK includes a wealth of new features to assist developers in deploying their apps to a broad range of platforms, maximizing their potential reach and revenue streams.

Harvey Elliott, CEO, Marmalade Technologies Ltd: “The release of Marmalade 7.4 is yet another milestone met for Marmalade and the fast growing Marmalade Community, which has more than doubled over the past year. By making continuous improvements to our core C++ tool, we give game developers of all shapes and sizes the ability to publish native performance games on the app stores that matter, without expensive reworking and consuming valuable development time.”

Marmalade 7.4 Key Features
·        Windows Phone 8.1 platform support
Developers can now extend apps and games to take advantage of WP8.1 features. For example there is now  no need to pre-compile shaders
·        iOS 8 and Xcode 6 support
Update and submit your Marmalade apps ahead of public release – use the latest Xcode IDE. The release includes fixes which will ensure Marmalade apps continue to work with iOS8.
·        In-app purchase support for Roku
Easily monetise Roku apps
·        Marmalade Web support for Firefox OS
Bring your Marmalade Web apps to the Firefox OS marketplace
·        Facebook Support
Marmalade 7.4 includes updated Facebook SDKs
·        Plus more useful fixes and updates that can be explored further  here.

Train2Game News Gauntlet modernised

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Warner Bros. Interactive Entertainment (WBIE) announced today that the release date for Gauntlet, the fully modernized reboot of the classic dungeon crawler, has moved to the 23rd September, 2014.

The additional time was needed to fine-tune details in order to bring gamers an even more robust multiplayer experience.

Gauntlet is still set to arrive on Steam for Windows PC and will offer full support for SteamOS and the upcoming Steam Machines in 2015.  As a thank you for all fans who pre-ordered the game, WBIE has added a special in-game item as a bonus: The Spawn of Kerthull, a special Wizard’s Robe made from dead imps, who are children of the greater demon, Kerthull.

In addition, WBIE and developer Arrowhead Game Studios today released a new video that takes an in-depth look into the heroes, game modes and lore of the game.

You can view the video here

Train2Game News Halo 5 Multiplayer Beta

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343 has announced new details for the Halo 5: Guardians beta, which will launch in December.

The beta will contain three modes, 11 weapons, seven maps and seven armour sets. The focus is apparently on classic 4v4 arena gameplay, and the maps are thus tailored for smallscale infantry combat rather than epic battles. All players will have the same loadouts to begin with.

You’ll be able to carry over certain content from the beta to the final game.

Additionally, the beta will receive dedicated coverage on the newly announced Halo Channel, a dashboard hub for Halo multiplayer, TV programming and community features.

You can enjoy the trailer below

Train2Game News New BioWare Game

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BioWare, have announced Shadow Realms, a new 4v1 story-driven online action RPG, set in a constantly evolving BioWare world where modern meets fantasy.

Four heroes adventure against another player-controlled enemy, a malevolent force called The Shadowlord, in dynamic 4v1 co-op missions, ensuring that no two battles are ever the same. Players will have the choice to play either as – or against – The Shadowlord, building experience and progression whether they have chosen good or evil. The over-arching narrative will be released episodically, playing out over time like a great TV series, providing players the ability to experience story-driven adventures as a community.

“This game brings us back to our roots in the realm of classic Pen and Paper RPG, but also delivers something that’s completely new and innovative for our fans,” said Jeff Hickman, General Manager and Vice President at BioWare Austin. “Shadow Realms is a new BioWare RPG that has the hallmarks of all BioWare games with a rich story, a unique world setting and deep combat progression, but built as an interactive experience that evolves the genre and broadens the appeal to online gamers all over the world.”

In Shadow Realms, Modern Heroes on Earth are being awakened and recruited, because of magical powers they never knew they had, to fight in a new and dangerous war against the Shadow Legions of Embra. The Shadow Legions, who have been battling on Embra for years against the members of the Radiant Empires, have gained new strength with the coming of a powerful, unknown force that we call the Shadowlords. And, they have just figured out how to leave Embra and invade Earth.

Join the battle with three other modern-day Heroes to fight the demonic Shadow Legions and a player-controlled Shadowlord to save all of humanity. Build both a Hero and Shadowlord that are deeply customized to the way players want to play.

Visit www.ShadowRealms.com/play to sign up for a chance to get into the closed alpha. Become a fan of Shadow Realms on Facebook and follow them on Twitter via @shadowrealms.

Shadow Realms is in development at BioWare Austin and will be available for the PC from Origin.

Train2Game News GameMaker games to Xbox One

GameMaker StudioYoYo Games have announced GameMaker: Studio support for Xbox One, enhanced support for current Microsoft platforms including Windows RT, Windows 8.1, and Windows Phone 8.1, as well as support for future operating system releases.

The GameMaker: Studio export for Xbox One will be available in the fourth quarter of 2014 to members of Microsoft’s licensed Xbox developer programs, including ID@Xbox.

“This is a great day for GameMaker: Studio developers,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “We’re absolutely thrilled to strengthen our partnership with Microsoft and to give our community the ability to publish to Xbox One for the first time. We’re especially excited that this agreement will bring continued and future support for all Microsoft platforms.”

“We’re thrilled that the Xbox developer community now has the ability to use GameMaker,” said Ryan Lowdermilk, Marketing Manager at Microsoft. “With GameMaker already available for Windows Phone and Windows, it gives developers another great way to create games across multiple Microsoft platforms.”

For more information about how to become a licensed Xbox One developer, please visit www.xbox.com/id. An Xbox One developer kit is required to take advantage of the GameMaker: Studio export for Xbox One.