Train2Game News: Games Industry Jobs – 06.02.13

Train2Game news is bringing you more jobs to try and help you make that all important first step in to the gaming industry.

DEVELOPER

Job Title Programmer – Hello Games
Job Category Programming
Skills Required Gameplay, Graphics / Engine
Location Guildford, UK & Europe

 

Job Description Hello Games, the bright new star of the indie scene, is hiring. It’s pretty awesome. Here’s the “job description” – make fun games, drink tea, win awards and talk nonsense. You can have total creative freedom too, if you want.

Hello Games is a tiny team and it’s going to stay that way. It’d be nice to become the next big thing though, which is going to take at least a couple more friends. This is your chance to become a big part of a small team with big ideas.

We’re looking for anyone who likes making games, and is awesome. Specifically we’re really interested in new fresh talent to fill the role below.

Programmers
We’re looking for enthusiastic programmers interested in owning a project from start to finish. Here’s some things we think you should have:

  • Examples of some previous games and side projects.
  • Good academic record, especially Maths.
  • Experienced in C++ and 3D programming.
  • A love of playing and making games
  • An interest in bringing existing games to new platforms

About Hello Games
Hello Games wants to make games that will put a stoopid grin on your face. They have set forth on a brave journey of discovery and adventure to bring some new, funky coloured pixels to the world.

Joe Danger was their first title, a triple A game developed by the talented team of four for XBLA and PSN. Since then they have been joined by some more talented people from around the globe. Together they will all unleash the charm and creativity that has been stopping them from sleeping at night.

And it’s only just begun. Drop what you’re doing and come join them!

Application Instructions
Please send CVs and portfolios to:
jobs@hellogames.co.uk

ART

Job Title Cinematic Animator – On-site or Remote – up to 220 EURO a day – Games
Job Category Art / Animation
Skills Required Animator
Location Germany
Job Description  

Location: On-site Frankfurt or Remote from home
Salary: Up to 220 EURO a day
Job Type: Contract from 10th Feb to 20th Feb 2013
Project: 1st Person Video Game Cinematic

My client is a specialist visual outsourcer to mainstream game developers as well the broadcast and feature film industry. As a result of a video game contract they are now looking to hire a Freelance Cinematic Animator to work either on-site in their Frankfurt studio or remotely from home. It is a short contract but an awesome project and there might be chance to work on future projects for the studio.

REQUIREMENTS / RESPONSIBILITIES:
You will be need to have experience of MotionBuilder and be responsible for layout of some cutscenes (prior to mocap). The cutscenes are first-person and the task is to block out the scenes and roughly animate the camera (which is supposed to be the head of the player).

A competitive day rate is on offer and the potential for work on other projects.

To ensure a speedy application please email your up to date CV in MS WORD FORMAT and Show Reel to officemanager@opmjobs.com or call me Jon direct on +44 (0) 1206 214425 if you have any queries.

So what are you waiting for? Don’t miss out on this great opportunity!

DESIGN

Game Designer

London

11 Month Contract

Start ASAP

£200 to £250 per day
STR are working closely with an award winning studio who are leading the way with interactive entertainment. Following this success and due to new exciting projects an excellent opportunity has arisen for an experienced Games Designer to join their team starting as soon as possible within a long term contract.
Game Designers are expected to bring their creative skills to bear in a team environment to delight customers and raise the quality of the features and products they are working on. Ideally we are looking for experience across multiple platforms and Apps, able to translate high level vision into quality designs and prototypes. Previous work with sports apps is an advantage. You must be comfortable working within a fast paced, busy team who rapidly produce prototypes and deliver high quality work as expected.

You will be focused on creating and implementing detailed interactive design mechanics that are fun and innovative and deliver highly engaging consumer experiences.

Responsibilities will also require collaboration creatively with external partners, brands and content providers
Key skills and experience required:

Proven ability to design detailed mechanics from concept and prototype to production
To develop workable product designs from high level creative direction
To work as part of a team, with artists and programmers, to fine tune interactive mechanics
A deep understanding of production pipelines and experience with in-development tool-sets
Outstanding verbal and written communication skills
High attention to detail
Knowledge of scripting or programming languages such as LUA, Kismet or XML and visualisation packages such as Visio or In Design
Passion for sports and interactive entertainment

On offer is a long term contract starting ASAP, full time Monday to Friday based on-site with our clients studios in London, easily commutable from many surrounding areas.

To apply please send your CV and Portfolio to cjacques@strgroup.co.uk or call Charlene Jacques on 02392 322362

QA

Job Title Embedded Tester
Job Category QA / Localisation
Skills Required QA Tester
Location Guildford
Job Description This is an excellent opportunity for a future high flying individual to join the 22cans team. We are seeking an embedded tester to work closely with our Development team on the production of Godus.

Key accountabilities
-Testing of games features in full partnership with the development team.
-Working closely with design and code to highlight weaknesses and areas for improvement during feature testing.
-Ensure the build remains stable, reporting of issues by verification testing and automated smoke testing.
– Meticulous logging and organisation of bugs .
– Generation of multiple test and bug reports.

Success Criteria
At least 1 game shipped in a similar role

Understanding of the software development process

Good understanding of mobile devices

Technical understanding of game features

Excellent interpersonal and written communication skills

Self-starter

Desired
Previous experience in QA is an advantage

Familiar with bug tracking software

Attitude and desire ‘to go far’ in the games industry

You can apply here.

Train2Game News: Train2Game reaches over 6000 fans

Train2Game FBTrain2Game are very proud to announce that the official Train2Game Facebook page has now over 6000 fans!

This is an excellent indication of the rise of Train2Game and its continued recognition in the gaming industry.

A Train2Game spokesman said, “It’s an incredible day for Train2Game reaching 6,000 fans on Facebook.

“The growth is testament to two things; one being the amazing student community of Train2Game and the second the great news supplied to the Facebook fan page from www.train2game-news.co.uk. “

Train2Game would like to thank all of their fans, students and staff for this great success. They look forward to welcoming many more in to the Train2Game family with the continued rise of Train2Game and the gaming industry.

Train2Game News: Games Industry Jobs

Train2Game is bringing you more industry jobs this week across all industry sections.

DEVELOPER

Job Title Programmers wanted for a AAA Game Studio – Multiple roles!
Job Category Programming
Skills Required Gameplay, Audio Programmer, Animation Programmer, Graduate Programmer
Location North West, UK & Europe
Job Description Do you want to work with a AAA Game studio that makes multiplatform games!?  This is your chance to work with a Studio that has been making great AAA games for the last 15 years!  It is an Award winning studio that has a great Location in the North West! The Studio is mainly looking for gameplay programmers however experience in other types of programming is a massive bonus.

They are looking for someone that has:

–          Excellent C++ programming skills
–          Must have Strong Mathematical ability
–          Familiarity with programming test code
–          Excellent oral and written communication skill in English
–          Must adhere to schedules and work well under pressure
–          Self-motivated

Team player with a very strong work ethic and cooperative attitude Previous professional experience with 3D action game development is also a big plus! The studio offers a very competitive salary with paid overtime as well as a bonus scheme!  If you or anyone you know is interested and would like further information or wish to apply please contact me Richard Balding via email: richard.balding@amiqus.com.

DESIGN

Job Title Technical Designer London – Contract until Sep’ 13
Job Category Game Design
Skills Required Game Design
Location South East
Job Description Location – London
Contract until September 2013
Day rates between £225 to £250

OPM are pleased to be offering an excellent opportunity to join one of the most successful international development and publishing houses at their London studio.
The company is looking for a Technical Designer to join their Central London studio.

The Task
To have a key role in integrating content from various disciplines creating gameplay based on design documentation and helping to improve the toolsets and pipelines.

Responsibilities
• Create gameplay based on design documentation.
• Work with creative designers and programmer to help tweak gameplay systems.
• Integrate a variety of content from various disciplines.
• Analyse and assess potential risk factors in the design documentation.
• Act as a communication point between creative designers programmers and technical artists.
• Identify bottlenecks or improvements to the tool-chain and workflow.
• Documenting technical systems

Key Skills
• Analytical skills
• Methodical working practice
• A good understanding of technical design and game structure
• Experience using Photoshop 3DS Max or Maya
• Experience using visual design editors (Unreal Unity Hammer etc)
• Experience with scripting systems and/or state machine editors
• Experience with the Lua scripting language
• Experience with motion controllers and augmented reality systems

Catherine Cope| Design Consultant
Direct Line: + 44 (0) 1206 214416 | Email: catherine@opmjobs.com | Skype: catherine.cope.opm
LinkedIn – http://uk.linkedin.com/in/catherinecopeopm
Twitter – gamesdesignjobs

ART

Job Title Environment Artist
Job Category Art / Animation
Skills Required Environment Artist
Location Brighton
Job Description We are a small talented team of game developers based in the Brighton area. Our recent work includes Monkey Slam on iOS and converting CSR Racing to the Mac.

We are growing our studio to work on an exciting AAA mobile game with a well known publisher and are looking for a talented Environment Artist to come and work with us!

If you can prove the following we’d love to hear from you:

  • An excellent understanding of form, structure and silhouette in regard to modelling and composition.
  • Easy going attitude – being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with coders, game and audio designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing info and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms from mobile to consoles.

Experience:

  • Ideally you’ll have at least 2 years game development experience in modelling and texturing environments although we would consider graduates with outstanding portfolios.
  • Strong artistic ability to visualise entire levels and detail with minimal concept art and direction.
  • Solid technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Excellent polygonal modelling skills – able to generate clean and efficient models.
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!

Software:

  • Super skills in any of the following 3d apps – Maya, Max, XSI, Modo.
  • Excellent Photoshop skills.

Advantageous:

  • Knowledge of ZBrush or Mudbox.
  • Knowledge of Unity.

Applying:

All applicants will be asked to produce a portfolio. This role is for a short term contract initially between 5-6 months. We offer a competitive rate and an exciting, tight-knit working environment.

You can apply here.

QA

Capcom, Beeline is currently seeking a motivated QA Tester to join our London studio.The successful candidate will work with the QA team and the development team to ensure high quality bug free releases of our market leading games.

Required Skills:

  • Excellent attention to details, highly analytical
  • Self motivated with a professional work ethic
  • An excellent communicator both orally and written
  • Excellent organisational skills
  • Flexible (in regard to hours of work)
  • Proven decision making ability under pressure
  • Good understanding of business software applications (Excel, Word, Outlook)Familiarity with bug tracking software
  • Good command of the English language
  • Interest in games is essential

    Desired Skills:

  • Previous experience in gaming QA whether console or mobile phones is desirable but not essential

    Applicants must be able to start ASAP and will work from our studio in Hammersmith.

    Please send applications with your CV to jobs@capcom.com

 

Train2Game News: Exciting iOS beta test for T2G students

ImpPairedTrain2Game students invited to work with developers of puzzle title Imp Paired

Take part in the Train2Game exclusive beta, plus a chance to become part of professional development team

Casual puzzle title Imp Paired is offering Train2Game students exclusive access to a specially determined period of its beta test. In exchange for their time and expertise, students will receive a host of supporting and background information and the opportunity to engage the developers in conversation about the beta test from a developer’s point-of-view. As well as helping to test the game for bugs as part of the beta team, the Imp Paired developers are also looking for assistance with on-going development and managers to interact with the Imp Paired community. There is a genuine opportunity that the students who excel in this stage of Imp Paired’s development could continue to contribute to the ongoing development of this title and future releases from the studio.

Sign up for the Beta by emailing: nicholas@imppaired.com

Beta testers

The Imp Paired beta test is aimed at bringing the game up to release quality over the next few months. Testers will be given a copy of Imp Paired to install on their iOS devices and will be asked to give their feedback on new builds as they arrive throughout the test period.

The first builds are bound to be a little rough around the edges, but the developers behind Imp Paired are looking for the sort of people who like finding out where rough edges lie because it will be their feedback that drives the development process during the beta period.

As a beta tester you will be instrumental to the development process and you will be able to add the experience to your CV and portfolio.

Community managers

Community managers will be asked to field questions from and join in with the growing community through the Imp Paired website and social media channels, relaying information and questions between developer and audience. As part of the community team students will manage hubs like the Imp Paired Facebook page, contributing posts that offer opportunities for engagement.

Imp Paired

This puzzle title is best described as a cross between Pairs and Tetris. Where in traditional Pairs games you start with a full board and attempt to empty it, in Imp Paired you start with a half empty board and attempt to prevent it from filling. The task the player is presented with is to keep on top of their workload on a package sorting production line by revealing and matching pairs and sets of patterns on the packages’ reverse sides. New packages keep arriving all the time and the player must prevent their board from filling up or it’s game over.

The player is taken through the game by a pair of imp characters who pop-up between levels to instruct, encourage, insult and infuriate the player. The imps seem to be in charge, but as the player gains mastery of the increasing challenge the relationship between the player and the imps begins to unfold.

Imp Paired has both single and multiplayer modes and a range of difficulties. It sits together as a smart, humorous and fun experience, which lets newcomers and experts alike enjoy an exciting and challenging puzzle game.

To find out more about Imp Paired go to:

Website: imppaired.com

Facebook: facebook.com/imppaired

Twitter: twitter.com/imppaired (@imppaired)

YouTube:http://www.youtube.com/channel/UCvNFTGwmKf3nhX_aluHatJA

Imp Paired will be released for iOS in 2013, with a planned release for Android at a later stage.

To sign up for the Imp Paired beta or to join as a community manager email the team at the contact email address below.

nicholas@imppaired.com

Train2Game News: Rapid2D Competition

Rapid2DRapid2D Launches TEN THOUSAND POUND App Competition!

But that’s not all; there will also be runners up prizes of Xbox 360 consoles and bundles taking the total prize fund way beyond £10,000

Windows 8, has teamed up with industry sponsor Microsoft Corp. to launch an app competition with a first prize of £10,000.

Aimed at start-ups and student studios, while being open to anyone to enter, teams will be required to submit apps to the Windows  Store. The judging will be based on overall app quality submitted by a studio/team.

Myra Smallman, of Rapid2D, also announced, “To create a level playing field for those who are just starting out in the industry, Rapid2D has produced a range of templates for use with our exciting new engine, all available for free to competition entrants.”

Anand Krishnan, Senior Director, Developer and Platform Group, Microsoft UK, added, “We are proud to support and sponsor this amazing initiative. It offers opportunities for hobby builders, students and startups to bring their ideas to life. We are excited to see what the next generation of developers, designers, artists and coders can do with the Rapid2D game engine.”

The competition will launch at 15.00pm (UK) on Wednesday 23rd January 2013 via the Rapid2D web site. The first of the 10 templates will also be made available at the same time as will the latest version of the Rapid2D engine, Rapid2D V1.2.

Registration via the Rapid2D website also opens 23rd January. The closing date for the collections of apps being published is 2nd April 2013.  All Apps which are to be considered for the competition must be submitted to the Windows Store for approval by 12 midnight on 2nd April 2013.

Rapid2D competition more

It is not a prerequisite of entry to use the Rapid2D engine – entrants can develop a Windows 8 game with any language or middleware platform, whilst we recommend the Rapid 2D engine to utilize the templates and accelerate the game app development.

Individuals can enter, but obviously teams can share the demanding workload

Full terms and conditions available via www.rapid2d.com , however entry is restricted to the UK.

Train2Game News: Student Studio forum page

T2G ForumStudent studios invited to share experiences and advice in new group created on the Train2Game forum

Train2Game students who have created or joined indie studios are invited to join a specific student studios group and all students will be able to read contributions to this new forum page

The group has been designed for student studios to share experiences and advice on operating small independent studios. Train2Game will also work with the group to encourage discussions and pass on information about the work Train2Game does with start-up studios.

Train2Game will work to create PR for the studios based around projects they are working on, with press releases and  interviews on Train2Game Radio to coincide with when their games coming out, where it will be listened to by hundreds of thousands of listeners.

All students will be encouraged to follow the group but contributions will only be accepted after an approval process. This is to maintain the group as specifically for student studios, though all students can read and therefore benefit from the discussions.

To qualify as a student studio you will need to be a registered company, with a website. Individuals and groups are both welcome to apply. All applications will be considered, so feel free to get in touch,

If you are not in a studio and would like to create or join one, you can visit the forum groups: student project recruitment and student project showcase. Here you will be able to find others who are in similar situation, and once you are part of a studio you  can join the student studio group.

The group will be maintained by student administrator Lee Sainsbury and Train2Game PR Harry Cole. If you would like to join the group or discuss anything about the group, please feel free to contact either of the guys through the forum, contact names: Calibur and harrycole

Train2Game students invited to take part in Tamarex Beta

TamarexStudents studying with Train2Game are invited to troubleshoot title created by student studio Icey Monty.

Remember the Tamagotchi? Well Train2Game student studio Icey Monty are inviting you to try there take on the classic virtual pet, only this time the pet isn’t so cute and cuddly. On this title which is soon to be available on iOS, you take care of a hungry T-Rex; feeding, playing and also cleaning up after it, as it grows! Train2Game students will be the first to play the game in an online version which will be available to all students who register an interest and are kind enough to give the team feedback on what they think.

The Beta

The Beta testing stage will be the final step towards releasing the game on to iOS and will be open to students for around two weeks. Those who sign up for the Beta will be asked to create their own pet dinosaur and reply to the Icey Monty team with their feedback over the period.

This is a great chance to see what students on the course are producing and also to take part in a closed preview where you can contribute to a game soon to hit the market.

To sign up to the Beta, contact: beta@iceymonty.com

Tamarex

  • Tamarex is a fresh new take on the Tamagotchi games, combining enticing 3D environments with an engaging and unique pet dinosaur.
  • Bring your Tamarex to life through feeding, various forms of play, and even cleaning up after it!
  • Customisation options! Choose the name, and unique colour of your Tamarex.
  • Your Tamarex lives persistently, even while you are offline.

Icey Monty

The team is made up of three Train2Game students: Lee Sainsbury, Nick Walker and John Esslemont.

To find out more about Tamarex go to:

Website: www.iceymonty.com
Facebook: www.facebook.com/iceymonty

Tamarex will be released for iOS early in 2013

Train2Game News: Games Industry Jobs – 16.01.13

DEVELOPER

Job Title Graduate Programmer
Job Category Programming
Skills Required Programming
Location Yorkshire, North West

Job Description
Are you looking to join a creative games studio? Then look no further…

My client offers a relaxed and creatively charged atmosphere where talent can flourish. They pride themselves above all on the games they create and their appreciation of the people who create them.

Due to their recent success they are looking to add to their talented team with the addition of a Graduate Programmer.

Responsible For:
– Writing, debugging and maintaining computer code, often in, but not limited to, C/C++.
– Writing code in a human-readable style, using descriptive and accurate class, function and variable names, and comments where necessary.
– Carrying out other technical aspects of a project (for example running and maintaining build processes, setting up installers, providing technical information)
– Clearly and accurately communicating progress on, and problems with, your assigned tasks, and the project in general, to your lead programmer and / or producer.
– Assisting in the production of project milestones and schedules
– Carrying out assigned tasks within the time scheduled for them as agreed with your lead programmer / producer.
– Ensuring that your work integrates well with the work of other team members, and functions correctly as a part of the whole project.

Standards of Performance:

– All work should be performed accurately and in a timely fashion
– Producing good quality human readable code as noted above.
– Being pro-active with regards to problem solving
– Communicating progress accurately
– Taking an active interest in a project so as to ensure a smooth and error free development process.
– The improvement of the quality of the content required for Team 17 software, including but not limited to iterative play testing, reporting problems and addressing any quality shortfalls as requested.

Key Skills:
– Having the ability to solve technical problems
– Having an excellent working knowledge of programming language(s), particularly C/C++
– Have the personal skills and the desire to work as part of a team
– Be able to communicate clearly especially when relating to technical issues

How to Apply
For more details please contact Mark at: mark@aswift.com or 01709 834777

QA

Job Title Quality Assurance Tester – London
Job Category QA / Localisation
Skills Required QA Tester
Location Hammersmith, London, UK & Europe

 
Job Description
Capcom, Beeline is currently seeking a motivated QA Tester to join our London studio.The successful candidate will work with the QA team and the development team to ensure high quality bug free releases of our market leading games.

 
Required Skills:
Excellent attention to details, highly analytical
Self motivated with a professional work ethic
An excellent communicator both orally and written
Excellent organisational skills
Flexible (in regard to hours of work)
Proven decision making ability under pressure
Good understanding of business software applications (Excel, Word, Outlook)Familiarity with bug tracking software
Good command of the English language
Interest in games is essential

Desired Skills:
Previous experience in gaming QA whether console or mobile phones is desirable but not essential

Applicants must be able to start ASAP and will work from our studio in Hammersmith.

Please send applications with your CV to jobs@capcom.com

ART

Job Title 2D Artist for Smartphone Games – London
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist
Location Hammersmith, London, UK & Europe

 
Job Description
Capcom, Beeline is currently seeking a talented 2D graphic designer and animator to join our London studio. The successful candidate will work with the Lead Graphic Designer and Producer to design, create and animate graphical content for freemium social games.

Required Skills:
Ability to design appealing and original 2D game content.
Highly skilled in 2D animation.
High proficiency with Adobe Photoshop & Illustrator (or similar software).
Experience with isometric perspective.

Desired Skills
Adobe/Macromedia Flash.
Previous experience with graphics for mobile devices.
Previous experience working with a game development team or similar.
Audio experience; proficient with audio editing software.
3D modelling/animation skills: Maya or Blender.

Profile
High creativity and attention to detail.
Strong background in sketching, drawing and illustration.
Ability to work within a schedule.
Genuine passion for the video games industry, design and animation.
Team player with strong social and communication skills.
Willing to learn, cooperate with the developers and open to feedback.
Good English language skills.

Applicants must be able to start ASAP and will work from our studio in Hammersmith.

Please send applications with your portfolio to jobs@capcom.com

DESIGN

Job Category: Games and Level Design, Graduate, Web Development
Area: South East, East Midlands
Location: Chipston-on-Stour, CV36 4BA

GRADUATE OPPORTUNITIES AT GAZOOB
Entry-Level Game and App Developer

Description
We are looking for two full-time developers, designers, and programmers with an interest in game, web or app development. If successful you will join our small team working at the Gazoob offices in Shipston-on-Stour. This is a flexible role which will involve varied tasks and the ability to learn new skills while working. This will give any graduate the perfect opportunity to start building apps, games, websites as well as a job for themselves at a growing company.

About Us
Gazoob is a UK developer and publisher of education and young person friendly digital apps, eBooks and games. Based in the small town of Shipston-on-Stour we provide non-contentious and reliable content for young people from age five upwards. We want to provide a resource where parents can be sure of getting access to content that doesn’t contain anything inappropriate, is educationally sound or just plain fun. We’ve built a team of experts in their field to develop the best products as well as continually looking for new and exciting content to add to our portfolio.

About You
• You may have an interest in game design and experience using engines such as Unity,
• You might be a keen web or graphic designer with skills in Photoshop and Dreamweaver,
• Or you may have experience building professional quality mobile applications.
• You must be confident, enthusiastic, and a positive thinker.
• You will be able to see any job through to completion independently.
• You will have a degree level qualification in any field.
• You will have good time management and communication skills.
• You must be able to travel to the offices in Shipston-on-Stour on a daily basis.
Salary and working hours are negotiable.
We are not looking to work with agencies to fill these vacancies.

To apply
Please submit a full covering letter with supporting material, and CV to:
ed.harmer@gazoob.com

Train2Game News: Dust 514 Open Beta for PS3

Dust 514CCP Games are doing an open beta on January 22 for their up coming game Dust 514. This is a great opportunity for Train2Game QA Testers to practice what they have learned.

CCP Games have announced that it will merge the servers for its space management simulator EVE Online and Dust 514, the PS3 shooter set in the same universe. By uniting both games, the way has been paved for Dust 514 to head into open beta.

The game is a PS3 exclusive so providing you have one you can download the game and enter the Beta which launches on January 22 for free.

Hilmar Veigar Pétursson, CEO of CCP said in a press release “The launch of the Dust 514 open beta is another step towards our long-term vision for CCP and EVE. But this is just the beginning.  As we have done with EVE Online, in the coming weeks, and for years to come, we will continually improve upon and add to the Dust 514 experience, as well as add deeper integration between the two games and their communities”

There are no character resets planned, so anyone currently participating in the closed beta will be able to continue right as rain. In fact, those who’ve played at least one match before January 22nd will receive a 100,000 skill point bonus to take into the open beta.

CCP are very proud of the fact that this is the first integrated gameplay experience between two games that are not only of a different genre, but also exist on different platforms. Order an aerial bombardment on a PS3 game of Dust 514 and an EVE Online player might marshall the power of his PC to deliver the deadly barrage.

This is a very exciting and interesting new step in gaming. How well they do could see further platform crossing in the future.

Train2Game News: Games Industry jobs – 09.01.13

It’s a brand new year with brand new jobs for Train2Game students!

DEVELOPER

Job Title Generalist Programmer
Job Category Programming
Skills Required Programming
Location Brighton, South East
Job Description  

Our Client is an independent studio that makes games, apps and interactive media for multiple platforms.

The management team have graduated from some of the industry’s elite development studios, and have a wealth of experience across multiple disciplines and platforms.

From graduate level through to lead positions our client is looking to fill a number of broad reaching roles. We are currently engaged with a number of partners with our work ranging from Mobile to Browser based games / app development.

The successful candidate will join an experienced development team and will gain industry-leading experience on various emerging platforms.

Skills Range

If you have experience in any of the following areas, please get in touch!

Lua
C#
C++
Objective-C
JavaScript and HTML5
Unity 3D
iOS / Android development
ActionScript 3.0 and Flash

Salary: Based on Experience
Attendance: Full-Time

Additional Information: This is a full-time contract role based in our Hove office, contracts range from 6 – 12 months. Permanent positions are also available to the right candidates.

If you are interested in applying, please contact Mark Hope for more details: mark@aswift.com or 01709 834 777

DESIGN

Job Title Mobile Games Designer – Midlands UK – £Neg DOE – Mobile Games
Job Category Game Design
Skills Required Game Design
Location Midlands
Job Description Location: Midlands
Salary: £Negotiable DOE
Job Type: Permanent
Project: AAA games

This Midlands based independent studio has helped create and build some of the biggest game franchises in games over the past 16 years.

Over the last three years they have developed and self-published nine games on the iOS and Android Stores all brand-new IPs achieving worldwide features and fantastic chart success Metacritic and player ratings. Their games have been downloaded by over 9 million people so far with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Having recently moved to their new studio in Warwick they are in need of at least one experienced mobile games designer to work on their unannounced titles

The successful candidate will have shipped multiple game titles across all mobile platforms. You will be passionate have an excellent understanding of what makes a great game and a strong knowledge of game balancing and pacing. You will be working alongside other amazingly talented team members to create great gaming experiences aimed towards a variety of audiences.

Duties/Responsibilities:
• Define the overall creative vision and specific feature requirements to the team.
• Communicate the overall creative vision and specific feature requirements to the team.
• Write clear and concise game design documents.
• Drive the initial prototyping tuning gameplay pacing and first user experience and difficulty ramp of a mobile game.
• Research develop and design new games and features.
• Analyze and improve existing game mechanics and features based on playability user preferences and trends.
• Provide expert knowledge and implementation on social/mobile mechanics.
• Make sure the games are fun!

Skills/Experience Required:
• Must have mobile games design experience preferably ios and Android or other handheld (DS/3DS…)
• Awareness of Social Gaming and ideally have been involved in the creation of a social game using multiple purchase mentality
• Proven track record of successful game design from concept through to implementation
• Unity experience would prove an advantage

For the opportunity to be part of this team please send your cv (MS Word Format) and work examples FAO Catherine to officemanager@opmjobs.com or call +44 1206 214416

ART

Job Title Game UI Artist
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist, UI Artist
Location Warwick, Warwickshire, Midlands
Job Description Position Overview:
• This position involves designing and creating 2D Artwork and Graphics for our Games. In game and UI elements for primarily iOS and Android platforms.

Key Responsibilities:
• Working with the entire Development team to design and implement focussed, practical solutions within a realistic time frame.
• Design Icons and logos within the style constraints of the product.
• Work efficiently and at a speed representative of the platform.
• To be responsible for all 2D art aspects of any given project
• Be able to create all levels of Art from palette controlled pixel sprites up to hi Res Marketing Assets.

Skills and Experience:
• Excellent 2D background, including ideally pixel work.
• Use of Photoshop and Illustrator.
• Willing to work with Engineers to work within the technical limitations of the platform.
• Self Organised and willing to participate in team meetings.
• The ability to draught out a variety of concepts styles at speed to fit within the design constraints before game assets are created.

 

To find out more information and apply you can contact them HERE.

 

QA

Type: Permanent
Location: Edinburgh
Salary: Competitive
Company: Rockstar North
Contact: Michelle McKnight
Posted: 09/10/2012 10:12:00
Reference: GR/GR/GR/Test

 

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test teams in Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release.

Responsibilities

You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications

Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information

Candidates must be 18 years of age and above and provide two references. The position will be a full-time short term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

PLEASE APPLY ONLINE VIA www.rockstargames.com/jobs