Train2Game News Club Nintendo to be discontinued

Club NintendoAfter more than six years of delivering fun Nintendo-themed rewards to its members, Club Nintendo is preparing to shut down.

Nintendo’s loyalty-rewards program rewarded members with a variety of items, such as downloadable games, Nintendo posters or character figures in exchange for Coins that members earned by registering products or completing surveys. Club Nintendo members in the United States and Canada can earn additional Coins through the end of March, and can redeem those Coins through the end of June. Nintendo of America will be announcing a new customer loyalty program at a later date.

“We thank all Club Nintendo members for their dedication to Nintendo games and their ongoing love for our systems and characters,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We want to make this time of transition as easy as possible for our loyal Club Nintendo members, so we are going to add dozens of new rewards and downloadable games to help members clear out their Coin balances.”

Nintendo will add a number of physical reward options for members in February. Members will also be able to choose from a lineup of many downloadable games. As a gift to Club Nintendo members, the Flipnote Studio 3D software will be available to download for free in February. This software will allow users to create unique three-dimensional animations and to exchange their creations via local wireless with others who also own Flipnote Studio 3D. Users who uploaded creations to Flipnote Hatena will be able to download their personal animations from the Nintendo DSi Library menu in Flipnote Studio 3D software. Flipnote Studio 3D will be available to Club Nintendo members until June 30. The ability to create a new Club Nintendo account will end on March 31. All users who register to Club Nintendo before registration closes will be eligible to receive Flipnote Studio 3D.
For more information about Club Nintendo, visit https://club.nintendo.com. For more information on Flipnote Studio 3D, visit http://flipnotestudio3d.nintendo.com/.

Train2Game News Talisman character from SpecialEffect

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A new character for Talisman Digital Edition will be immortalised with help from SpecialEffect, the charity that helps people with physical disabilities to enjoy gaming.

The proceeds of this new character will go to SpecialEffect, so more people with disabilities can be supported to reap the rewards of gaming.

A collaboration between Nomad Games and SpecialEffect will bring Talisman to people with disabilities. Not only will the game be provided to people that SpecialEffect supports, Nomad Games are asking those same people to get involved and design a character for the game.

The first step is to come up with some character ideas, and for the last few weeks Talisman Digital Edition fans have been submitting ideas for a new Talisman character. There has been a phenomenal response with over 200 entries, and it’s been a very difficult job to whittle them down to a shortlist of 6!

This shortlist will be going out for a public vote on the Nomad Games web site in January, where people will have a week to vote for their favourite idea.

When the character has been chosen, SpecialEffect gamers will create an artwork design for the new character. This will then be submitted to Nomad Games to convert into a new digital Character Card, which will go on sale over the coming weeks.

“When friends introduced Nomad Games to the work of SpecialEffect we were hugely impressed and realized that, as a games maker and publisher, we should lend our support. In an exceptional way, SpecialEffect put gamers with physical disabilities on a level playing field with every other gamer.”, said Don Whiteford, MD at Nomad Games Limited.

Train2Game News Interview with Fee Stewart on Women in Games

Fiona StewartFormerdroid Managing Director and former Train2Game student Fee Stewart has made a list of the top 100 women in gaming. We interviewed her about what the nomination meant to her and what it’s like being female in the UK Games Industry.

What does it mean to be included in the list of Top 100 Women In Games?

Personally I am chuffed to be amongst such great women in the industry. It feels great that there is so many women in the industry to be able to narrow it down to 100. I would now like to see the top 100 males too though now! It’s all about inclusion and diversity at the end of the day.

When going about your work, do you see yourself as one of the UK’s high flying women in Gaming?

Definitely not lol. I think I will always feel humble when looking at what others do. I love this industry with an extreme passion so have never felt that I am “Working” when doing what I love. I still feel I haven’t actually achieved anything worthy yet.

How important do you think this kind of event is to females in the Games Industry?

It’s nice to be included. It is nice to see that there are other girls in the industry and if it encourages more girls to join it then it is worth doing but at the end of the day it is equally important that everyone, male and female are made to feel inclusive into the industry.

What are some of your experiences being a Woman in Games?

I am a team player. I don’t look at me and think female, Mother of three. I look at me and see Game Dev. Most of the industry looks and me and sees Game Dev, that is the way it should be. I have had a few occasions where I have been ignored by a few of the male Game Devs who presume I am someone’s wife or girlfriend rather than a Developer myself, which has been a bit annoying.

How can women in Video Games help each other?

I don’t believe it is a case of helping each other. It is nice to meet up with other girls in the industry, sometimes as I miss girly things being with the boys all the time but if you want to be the best then be it. It doesn’t matter if you are male or female. I think it is important that everyone male or female is recognised for good work! I don’t want to be special just because of my sex.

How can people continue to support and drive females working in games?

Be inclusive, don’t assume things. That girl in the group may also be a game developer and might even be a better one than you. Before women get to the workplace teach girls at Primary level to code. Make it acceptable socially to be a girl geek and let toys be toys, not boy’s toys and girl’s toys.

What are you working on now, what do you have planned for the future?

We are getting Splemy ready for iOS and Android. I am also helping organise the next big Gamayo ( Game Makers Yorkshire ) event in April as we have over 500 members. As for the future who knows?

Train2Game News UK Top 20 Games – 19.01.14

Grand Theft Auto V A bit of a shuffle around in the top twenty this week but most have stayed the same. Grand Theft Auto V is number one for a second week running.

All formats

Week ending 17 January 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 GRAND THEFT AUTO V ROCKSTAR 1
2 FIFA 15 EA SPORTS 3
3 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 2
4 FAR CRY 4 UBISOFT 4
5 MINECRAFT: XBOX EDITION MICROSOFT 8
6 THE CREW UBISOFT 5
7 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 7
8 ASSASSIN’S CREED: UNITY UBISOFT 6
9 DESTINY ACTIVISION 9
10 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 13
11 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 11
12 WATCH DOGS UBISOFT
13 JUST DANCE 2015 UBISOFT 15
14 DRAGON AGE: INQUISITION EA GAMES 19
15 SUPER SMASH BROS. NINTENDO 18
16 ASSASSIN’S CREED: ROGUE UBISOFT 20
17 FOOTBALL MANAGER 2015 SEGA
18 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 10
19 FORZA HORIZON 2 MICROSOFT 15
20 ALIEN: ISOLATION SEGA
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Top 10 PlayStation Icons

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Official PlayStation Magazine have asked the top hardcore gamers, their readers, who have voted in their tens of thousands to crown their favourite PlayStation Icon.

The magazine presents the top 20 PlayStation Icons of all time in the February issue, and Crash Bandicoot was voted top of the poll.

Speaking about the winner, Official PlayStation Magazine Editor Matthew Pellett said; “Despite being absent from our screens since 2008, the original PlayStation Icon remains in the hearts of modern gamers. Our readers have spoken loud and clear: even though Naughty Dog has moved on to blockbusters such as the Uncharted series and The Last Of Us, the developer’s PS1 marsupial still casts a shadow over all other gaming characters. Thousands of people voted Crash Bandicoot into the number one spot and calls for his return to PlayStation grow louder every single month.”

The top 10 are:

10 Batman
9 Cloud Strife
8 Pyramid Head
7 Big Boss
6 Lara Croft
5 Scorpion/Sub-Zero (joint placement)
4 Nathan Drake
3 Kratos
2 Solid Snake
1 Crash Bandicoot

To see the full list, purchase a copy of Official PlayStation Magazine now. Available on newsstands until 12 February 2015.

Train2Game News State of the industry survey

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The Game Developers Conference (GDC) has polled more than 2,000 North American game developers who attended GDC 2014 to compose the third annual State of the Industry Survey, which provides a snapshot of the games industry and illustrates industry trends ahead of GDC 2015 in March.

Notable trends shown in the poll results include console development on the rise, digital and microtransaction sales dominating profits, and other trends that offer a glimpse into the future landscape of the games industry.

The 2015 State of the Industry Survey is the third in an ongoing series of yearly reports that offer insight into the shape of the industry as a prelude to GDC 2015 in San Francisco. Organized by the UBM Tech Game Network, GDC 2015 will take place March 2-6 at the Moscone Convention Center in San Francisco, California.

As the latest generation of console hardware matures, a larger percentage of developers are moving to make games for Sony’s PlayStation 4 and Microsoft’s Xbox One, compared to last year. 26 percent of developers surveyed said they’re currently working on a PlayStation 4 game, up from 14 percent last year, while 22 percent said they’re currently working on an Xbox One game, up from last year’s 12 percent (note that games often are developed across multiple platforms).

But PC and mobile still reign in terms of platform popularity; 56 percent of survey respondents said their current game will be released on PC and 50 percent said their current project will release on smartphones or tablets, as compared to 53 and 52 percent (respectively) a year prior.

Looking ahead, 29 percent of developers surveyed said they expect their next game to be on PlayStation 4, and 24 percent of respondents expected it to be on Xbox One, compared to 20 percent and 17 percent, respectively, of those surveyed last year.

Interest in mobile development slipped slightly, according to the survey; while 53 percent of those polled think their next game will be released on PC, 48 percent expect to release on smartphones or tablets.

In an effort to suss out where developers do their best business, this year’s survey included a question about where respondents make the majority of their profits. 29 percent said they made most of their profits from direct sales to consumers or digital sales, while 21 percent named micro-transactions as their primary source of profit.

Just 13 percent of those surveyed said they saw the majority of their company’s profits from sales at retail. 19 percent said they saw no profits, were non-profit or didn’t know where the majority of their profit came from.
        
Those surveyed were also asked how their company’s profits last year compared to the year prior. 41 percent said profits were higher in 2014, and 9 percent said profits were higher in 2013, while 20 percent said profits remained the same year-over-year. 28 percent admitted they weren’t sure.

Survey respondents were also asked whether or not their company expanded or contracted during 2014 in terms of staff; 44 percent said their ranks had swelled during the year, while 15 percent said they lost people. 1 percent said their company closed entirely and 38 percent confirmed their headcount remained the same throughout 2014.

12 percent of developers surveyed said they’re working on a game they consider to be an eSport – competitive, skill-based multiplayer games. 79 percent of all respondents said they perceive eSports to be a long-term, sustainable business.

“Twitch is making broadcasting competitions very accessible, and high-profile events like Evo are getting more and more attention,” wrote one developer.

“Creating a game as an eSport causes it to become a hobby and an interest outside the act of playing it,” wrote another. “This increased engagement is one way of allowing a game to become part of a player’s life in ways that [don’t] require them to always be investing their time into playing it.”

For more information about the 2015 Game Developers Conference visit www.gdconf.com

Train2Game News Pokemon Shuffle

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The Pokémon Company International and Nintendo have announced Pokémon Shuffle, a new game for Nintendo 3DS and Nintendo 2DS systems that can be downloaded by players from Nintendo eShop at no cost.

In Pokémon Shuffle, players will put their puzzle-solving skills to the test as they battle wild Pokémon across a variety of stages. Match three or more Pokémon in the Puzzle Area to deal damage. The aim of the game is to reduce the wild Pokémon’s HP to zero within the number of moves available.

Clearing Pokémon efficiently is the key to success, and players will be able to take advantage of their own Pokémon’s type during gameplay. Each Pokémon has a specific type, such as Fire, Water or Grass, with each type having its own strengths and weaknesses. What’s more, players will also be able to raise the level of their Pokémon as they play, enabling them to deal even more damage.

Just as in Pokémon Omega Ruby and Pokémon Alpha Sapphire, some Pokémon can even Mega Evolve! Mega-Evolved Pokémon are able to remove many wild Pokémon from the Puzzle Area at a time.

Players start the game with five Hearts, and one is used up for each stage played. When players run out of Hearts, they’ll need to wait for their Hearts to replenish in order to re-enter battle. Optionally, players will be able to keep playing immediately by using items earned in-game through regular gameplay or purchased at Nintendo eShop. Other items that players might find useful will also be available via the same methods.

Train2Game News Oddworld coming soon

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Following on from the critically acclaimed and much loved PlayStation 4 release of Oddworld: New ‘n’ Tasty – Oddworld Inhabitants Inc are excited to announce the release dates for Steam, Xbox One and PlayStation 3 versions.  

Oddworld fans will be delighted to learn that Oddworld: New ‘n’ Tasty will be releasing for Windows PC, Mac and Linux on Steam on February 25th, while the Xbox One and PlayStation 3 versions are planned for release early March.

All versions will take advantage of the post-launch improvements and tweaks made to the PlayStation 4 version, including the fan-requested ‘old school’ control settings, feature the same celebrated QuikSave and QuikLoad functions and of course offer a full rack of achievements and online leaderboards for speedrunners, and cloud saves on Steam.

Oddworld: New ‘n’ Tasty includes art direction from the original Abe’s Oddysee team, music from series staple Michael Bross and a whole host of tweaks, improvements and brand new areas throughout, whilst remaining true to the game fans have loved since the original PlayStation

New ‘n’ Tasty will be available on Steam for $20 / £15 / €20, with a further 10% discount on pre-purchases.  Further details on the pre-purchase offer, date and specs for the Windows PC, Mac and Linux versions will be available soon.

Train2Game News WeWanaPlay around the world

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For the 7th year in a row, Global Game Jam is hosting the world’s largest hackathon  (A marathon for gaming developers) where over 25k developers are coming together for one weekend in almost 500 locations worldwide to build games. This year the event takes place on the 23rd-25th January.

It’s a great opportunity to not only help inspire the next generation of programmers, but a chance for  some of the best, smartest and most entertaining developers to gain international exposure to the rest of the gaming world.

Wewanaplay (a Birmingham, UK based gaming company) are planning to livestream the entire event from over 40 different Jamming locations around the world. Each team will be showcasing their event for an hour, helping to bring together the entire game developing community for the very first time on one channel. It’s a great way to showcase how different cultures tackle the challenge and show that even when we are miles apart, we can still come together for great reasons.

Deepak Pathak, WewanaPlay CEO mentioned “With places like Costa Rica, Jamica and Taiwan getting involved it’s going to be fantastic not just to watch the amazing games they create but also feel like you have travelled the world in one weekend.”

To catch the livestream over the weekend go to http://www.twitch.tv/wewanaplay
For information on the schedule of different teams streaming visit http://www.wewanaplay.com/events

Train2Game News Transforming Gaming Event in London

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The multi-disciplinary talent management agency, DD-Mgmt has confirmed it will host an event at Mobile Games Week at the Google Campus in Shoreditch, London later this month.

The event, which will take place with support from GameSparks, will discuss the transformation of gaming. Focusing on the integration of gaming as a service, the discussion will focus on the development of games-as-a-service, with presentations including innovative ways to monetise the sector.

Entitled ‘Transforming Gaming – Transformation of Gaming and Benefits of Enhancing Games as a Service’ the seminar is set to welcome speakers from Game Sparks and DD Mgmt with additional content from LKWD – Lockwood Publishing. Presented by DD MGMT, the two and a half hour event will take place on Wednesday 21 January, 9.00am – 11.30am. Delegates should expect a lively discussion and transformative ideas, technologies and methods to drive investment and monetisation across the mobile gaming industry.

The inaugural London Mobile Games Week is celebration of the UK’s booming technology and creative sectors. A series of events will take place up and down the country to mark the initiative, with networking, conferences, seminars, meet ups, exhibitions, workshops and awards ceremonies arranged by independent associations and the wider gaming community.

DD MGMT is a talent management service provider. It celebrates individuality and difference, and provides a management service based on cherishing what is original about all of its clients.

Jhannon Fanus, CEO & Co-Founder of DD Mgmt said, “We’re delighted to be hosting the Transforming Gaming event at the Google Campus. Talent is a broad spectrum with many different forms – and we’re here to allow that kind of unique talent to shine through. We provide access to tools and resources that enables individual talent to find a platform. The gaming sector in the UK, along with the tech and creative sectors, are producing some really exciting work and phenomenal talent at the moment, which makes it a very interesting industry to be a part of.”