Train2Game News Former soldier studying with Train2Game

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Sean Kelly a decorated former soldier injured in combat is now studying Video Games Development while working as armed security on super structure boats off the coast of Somalia, Yemen and going through the dangerous Bab el Mandeb.

He’s studying with Train2Game while working on his own combat video games and described games like Call of Duty as unrealistic based on his ‘hands-on’ experience.

Sean Kelly is 28 years old, a former soldier who completed tours of Iraq and Afghanistan. He gained three medals in his ten years of service in the army. Originally from Cardiff, he now lives in Burton on Trent with his wife and three year old daughter.

Injured while in Afghanistan by an IED Sean’s military career was over. It was during his recovery he began studying to be a games Developer. We spoke to Sean while he was in Sri Lanka on a ten day break from the boats, learning to surf and waiting for his next assignment.

Sean Kelly: “I joined the military in 2002 at 16, and left 2012. I spent 10 years in the military, did tours of IRAQ in 2005 with 10CS COY REME as there protection element, Afghanistan in 2007 with 23 pioneer regiment t as part of the force protection group and Brigade recce force.”

“I’ve travelled all over the world with the military, doing training exercises in Canada, Belize and various other duties in Europe. I received four medals during my service, I gained Op Telic Medal (IRAQ) Op Herric Medal (AFGHAN) Queens Diamond Jubilee medal Op Tosca (CYPRUS).”

“When I was in Afghanistan I got injured by an IED, spent a while going through DMRC Hedley court, and was told my career in the military was over. So I looked into something that I would enjoy, and at the time I was already a web developer, so when I saw Game Developing with a company called Train2Game I decided I’d like the challenge. At the time was a big task, as I was on Pregablin, which is a nerve suppressor that messes with your memory.  I literally wasted two years of the course, as I’d forgotten everything and had to re-learn.”

“I got into security of boats because I knew some people who were already in the industry, it’s pretty difficult to actually get into, I was ok as I was ex-military so got the job straight away. If we’re in the middle of the Indian Ocean it can be pretty boring as there is nothing around.  If we’re off the coast of Somalia, Yemen or going through the Bab el Mandeb…. it’s very dangerous.”

“The piracy threat is low, but we’re constantly approached, once they realise the ship has Armed security, they turn away. It really isn’t worth their effort to attempt to board us, but when your ship gets circled it can be a bit of an experience.”

“I have a wife and three year old daughter, they miss me but know that it’s best for the family, and I really get to crunch through my studying, I’ve literally flown through it. It’s a lot easier when you get so much time, there’s no distractions either, no internet at sea! So you literally have no other choice but to learn. But without the support of my family I wouldn’t have been able to get to the point I am at now, they’re helping get the course materials to me as well as giving me the support.”

“My ambition would be to create the next best FPS, using my military and anti-piracy knowledge to my advantage, also having the ability to handle a large variety of fire arms helps.  Especially when I see a game like Call Of Duty and chuckle to myself, knowing the way they depict the gun battles is very inaccurate… at most levels.”

“If I was to make a FPS game, I’d straight away have first-hand experience as a fighting soldier. I could then bring that into the game, which is easier than trying to describe something to the average programmer, who has never had that experience, plus I like shooting stuff up.”

“The warfare in First Person shooters like Call of Duty is very unrealistic, the games are more ‘Hollywood’ than anything close to realism, the handling and firing of the weapons is unrealistic. They haven’t made the games for realism, there aimed at hitting the market quick, so most of the time the physics are just reused from previous titles, hence why they get old fast. A weapon system is a finely crafted machine, sometimes taking years to build into a piece of machinery capable of the battlefield. A lot of time “goes into games like Forza, the cars are amazing; why not do that with a FPS? Remake it but real.”

“I would love to study in a university but, I have commitments and would not be able to full time study. I pretty much study Train2Game anywhere I can, but I have studied during the monsoon season! The ship was rolling so bad my fridge in the cabin shot across the room!! Lucky it didn’t take me out.

“I continue my studies at sea, all my stuff is put into my Dropbox, my books are scanned and my disks I take with me, I work six hours in the twenty four on-board the ship. So now I have gone from having no time to pretty much as much as I need, while also continuing to make money for my family.”

“While I’ve been working as Armed Security, I’ve completed portfolio pieces on my Train2Game course, and I’m averaging 1 -2 games a month for my site as practice. I’m working on my own, I wouldn’t mind working with some guys, help me turn out more games quicker. That’s when I’m not enjoying the beaches of Sri Lanka, Madagascar or Goa….. Love it!”

“The ship in the pictures is the Bottiglieri Sophie Green, an Italian ship, roughly 230 meters. She’s on her way to Japan now. The photo of the super tanker I sent is MV Ilma, she is HUGE! Carries two billion dollars of oil, and approx. 330 meters long, 65 meters wide and 21 meters freeboard! She delivers only to China and America, nowhere else is big enough for her. One lap around her deck is 1km, big prize for piracy, I do super yachts too… but there restricted info, and the company can get hit hard. Protecting a boat like that you would have a four man team, carrying HKg3 7.62 x 2, and 2 x Steyr Scout sniper rifle 7.62 long… hunting rounds.”

“We don’t move around the deck, when transiting the HRA (High Risk Area) it can be quiet dangerous, and we need quick access to our weapons if the situation ever arises!  The furthest out we go would be right in the middle of the Indian ocean… so maybe a thousand plus miles.”

“We see lots of marine wildlife; sharks, dolphins and whales, even dead camels and horses that are thrown overboard. We see loads of turtles, dolphins, and sharks. Watching the whales at night is great… when it is just the moon and starlight, nothing around for hundreds of miles! Very relaxing, helps concentration.”

Train2Game News FIFA for SpecialEffect

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Chris Cook, Community Manager at GamePointsNow/GameKeysNow, today announced that he will be making an attempt to break the Guinness World Record  for “The Longest Video Game Marathon On a Football Game” by playing FIFA 15. 

The attempt aims to smash the current record of 48 hrs 5 minutes and help raise funds on behalf of the awesome charity Special Effect.

“I’ve been playing FIFA games since they first started way back on the Mega Drive, so couldn’t think of a better way to raise money & awareness for a truly amazing cause,” said Chris Cook, “As someone who has seen firsthand how gaming can help enhance lives, I could not think of a better charity to lend my support to”.

The event will be taking place at the popular gaming themed cocktail bar Loading Bar in Dalston, North London between the 5-7th November 2014 and members of the public are encouraged to come a long and join in, have a drink and more importantly, donate to Special Effect!

Online donations can be made via Chris’ JustGiving page: https://www.justgiving.com/FifaWR

The record attempt will be streamed live (internet stability permitting) via Twitch.tv (http://www.twitch.tv/GamePointsNow) and will feature giveaways from big name supporters like Insert Coin Tees, QWERTEE, Campo Retro clothing, Papa Johns Pizza, Hauppauge and more. There will also be opportunities for people to challenge Chris to online matches throughout the entire attempt.

Train2Game News: REACT thank Train2Game

Earlier this year Train2Game helped spread the word of the React Initative and the lovely people from the charity sent us a thank you certificate.

Rapid Effective Assistance for Children with Potentially Terminal illness (REACT) is a dynamic charity working to improve the quality of life for children with life-limiting illnesses living in financially disadvantaged households throughout the UK. Their work is unrivalled by any other organisation and their passion and belief that every child should have comfort, dignity, and the opportunity to participate in life as fully as possible is a primary driving force for the charity.

If you’d like to find out more about REACT you can visit http://www.reactcharity.org/

You can view the certificate they sent us in the pdf below

REACT

Train2Game Gameathon Resources

Train2Game Web Site FaceBook Train2Game Page

twitter.com/train2game  FaceBook Gameathon Page

More soon as we add them

Train2Game News: UK Charts Lego Batman 2: DC Super Heroes flies to No.1

Lego Batman 2: DC Super Heroes from Warner Brothers is the new UK No.1, bettering the achievement of its predecessor which debuted at No.2 back in 2008.

The success of Lego Batman 2 sees FIFA 12 drop to second spot, while Tom Clancy’s Ghost Recon: Future Soldier slips one to No.3.

The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice to Train2Game students on getting into the industry.

Max Payne 3 slips one to No.4, Battlefield 3 is a non-mover at No.5, while Lollipop Chainsaw drops two to No.6 after its debut week. As the event gets closer, Mario and Sonic at the London 2012 Olympic Games moves up two to No.7, while The Elder Scrolls V: Skyrim jumps 15 places to re-enter the top ten at No.8.

Sniper Elite V2 from Oxford studi Rebellion slips to No.9, while FIFA Street rises three to re-enter and complete the top ten.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 23rd June is therefore as follows:

1. LEGO Batman 2: DC Super Heroes (Warner Bros)
2. FIFA 12 (EA)
3. Ghost Recon: Future Soldier (Ubisoft)
4. Max Payne 3 (Rockstar)
5. Battlefield 3 (EA)
6. Lollipop Chainsaw (Warner Bros)
7. Mario & Sonic at the London 2012 Olympic Games (Sega)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. Sniper Elite V2 (505 Games)
10. FIFA Street (EA)

Relases for the week ahead include Spec Ops: The Line and The Amazing Spider-Man, while Metal Gear Solild HD Collection arrives for PlayStation Vita.

What are your thoughts on Lego Batman 2 taking top spot? Will it be dislodged by one of the coming week’s new releases?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: My Sea Park, a new mobile game with heavy Train2Game student input released worldwide

My Sea Park is a brand new mobile game that’s received heavy input from Train2Game students on work placement at DR Studios and its available worldwide for iPhone and Ipad now.

Seven students worked on the iOS game, with Train2Game game designer Craig Moore serving as design lead.

My Sea Park lets players explore their creativity by building the biggest and best marine-themed amusement park in the world. The following Train2Game students also aided in development of My Sea Park, using skills learned on the developer, designer and art and animation courses.

Ben Collings – Art
Ezekiel Morris – Art
Jonny Robinson – Design
Matty Wyett-Simmonds – Art
Rudi Will – Design
Tim Woods – Programming

With more than 50 different attractions available, My Sea Park allows players to maintain and fill their parks with wonderful sea animals, rides, restaurants and other special items to entertain their guests.

In addition, My Sea Park allows players to completely customize their sea attractions with an abundance of decorations, cute animals and shows.

Watch the trailer below, here on The Train2Game Blog.

Like it? Then support fellow Train2Game students by downloading My Sea Park from the App Store now!

There’s more on My Sea Park here on The Train2Game Blog, while keep reading for the latest industry experience diaries from Train2Game students on placement at DR Studios.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: South Park creators on the research going into their RPG

South Park creators Matt Stone and Trey Parker have spoken of the difficulty they’ve had bringing their show accurately to a video game, revealing that a lot of research has gone into the game design of South Park: The Stick of Truth, the upcoming RPG being developed by Obsidian.

“The funny part was writing it and saying, ‘Ok, maybe you’re here, and then you’ve gotta go from Stan’s house to Kyle’s house,’ and after fifteen years of doing the show it was the first time that Matt and I were like, ‘where is Kyle’s house?'” said Parker, speaking at E3

“The only thing that really interested us was if we could make a game where it felt like you were in an episode of South Park,” added Stone, saying that despite South Park’s simple look, a lot of R&D went into it.

“To do that you had to get the look right; it had to look like an episode of South Park- which is pretty crappy. So we worked with Obsidian, and we said we wanted to do this, and you would not believe how hard, how many hours of R&D, how much work went in to really making that distinctive, crappy South Park look, but they did it.”

You can see how South Park: The Stick of Truth is coming along after all that research in the trailer below, right here on The Train2Game Blog.

There’s more news from E3 2012 here on The Train2Game Blog.

What are your thoughts on the research going into South Park: The Stick of Truth? How important is research to game development as a whole?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop Online]

Train2Game News: Inversion developer diary discusses influence of gravity on game design

Get behind the scenes of Saber Interactive’s upcoming third person shooter Inversion in a brand new developer diary from Namco Bandai.

Saber President Matthew Karch and associate producer Nick Madonna discuss the game design of inversion, covering the story, the gameplay, and perhaps most interestingly of all, how gravity and physics at as Inversion’s main weapon.

Watch Inversion – Behind the Game: Weaponizing Gravity developer diary below here on The Train2Game Blog.

Inversion from Saber Interactive and Namco Bandai is scheduled to be released for Xbox 360, PlayStation 3 and PC.

Get behind the scenes of many more games by watching the latest developer diaries here on The Train2Game Blog. There’s more Namco Bandai news here.

What are your impressions of Inversion? What do you think about gravity being key to the game’s design?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: David Perry to be named Development Legend at Develop Awards

Train2Game students will see David Perry honoured for his achievements in the games industry with the title of Development Legend at this year’s Develop Industry Excellent Awards.

Perry has almost three decades of experience in the industry, working on over 100 games across 29 different platforms. Among them are titles including Earthworm Jim, The Terminator, Messiah and The Darkness.   More recently, Perry has headed up cloud gaming service Gaikai as CEO, and he’s one of the longest serving members of the Game Developer’s Conference Advisory Board.

“A truly progressive games developer who started coding games as a kid in the UK, David’s career has touched every topic and theme of the business that matters: coding, design, publishing, distribution, licensing, creating original content, working with brands, free-to-play, online gaming, writing, cloud gaming and supporting students,” said Develop and MCV editor-in-chief Michael French.

“Over the last 30 years he’s had multiple number one hits in his career, and the games and services he has devised or worked on have set the bar for many that followed. We look forward to welcoming him on stage this July to collect his much-deserved honour.” he added.

David Perry said he was grateful for the accolade.

“I’m incredibly flattered by this award. I’m from Great Britain and have incredible respect for the people that have been recognised in previous years. My mother is going to be blown away; she thought she was buying me that first Sinclair ZX81 to do homework on.”

Previous winners of the Development Legend Award include Ian Livingstone, Peter Molyneux, David Braben, Charles Cecil, and Phil Harrison.  The Develop Industry Excellence Awards take place in Brighton during Develop Conference week on Wednesday 11th July.

What are your thoughts on the award for David Perry and his illustrious career?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game & Epic Games Make Something Unreal Live: The Book

Train2Game and Epic Games co-sponsored Make Something Unreal Live, an unprecedented game development competition that took place at the Gadget Show Live.

Four teams presented their new iOS games based on individual books in the “Fighting Fantasy” series to the franchise’s esteemed creators, Steve Jackson and Ian Livingstone OBE, and the duo determined that Commando Kiwi’s fresh twist on the third-person adventure genre makes the best use of the property and exhibits the most outstanding commercial potential.

Read the story of the whole show, and the run up to it in this virtual book here on The Train2Game Blog, or on the Train2Game Scribd page.