Train2Game News UK Top 20 Games – 11.08.14

the_last_of_us_remasteredThe game charts are back to their normal quiet selves this week as The Last Of Us: Remastered has remained at number one. The only new game to enter the charts this week is the PC version of Ultra Street Fighter IV which debuts at number fifteen.

All formats

Week ending 9 August 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 THE LAST OF US: REMASTERED SONY COMPUTER ENT. 1
2 WATCH DOGS UBISOFT 2
3 FIFA 14 EA SPORTS 3
4 GRAND THEFT AUTO V ROCKSTAR 10
5 MINECRAFT: XBOX 360 EDITION MICROSOFT 5
6 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 4
7 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 6
8 CALL OF DUTY: GHOSTS ACTIVISION 8
9 BATTLEFIELD 4 EA GAMES 9
10 SNIPER ELITE 3 505 GAMES 7
11 TOMODACHI LIFE NINTENDO 12
12 TITANFALL EA GAMES 11
13 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 13
14 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 14
15 ULTRA STREET FIGHTER IV CAPCOM
16 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 15
17 TERRARIA XBOX 360 CLASSICS 19
18 WWE 2K14 2K SPORTS
19 WOLFENSTEIN: THE NEW ORDER BETHESDA SOFTWORKS 17
20 MARIO KART 8 NINTENDO 16
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Source 2 Engine released?

Valve logoDota 2 users believe they have stumbled on the foundations of a brand new Source engine from Valve.

The firm has released a number of new workshop tools for the popular MOBA, and modder RoyAwesome claims their filenames suggest the game is being migrated to a new engine, according to VG247.

“Everything in this package is a new game,” he posted on Reddit. “It’s all the Dota assets and core ported over to Source 2. Valve just soft launched the entire Source 2 engine.”

He points to all the files that would usually share a name with Source, each of which now have a ‘2’ in the filename – examples including engine2.dll, vconsole2.exe. The game now also asks for .vmap files, referring to .vmf as “(Source 1.0)”.

In Valve’s release notes for the new workshop tools, the firm warned that they required powerful systems.

“This is a developer focused release and currently has high system requirements which means not everyone will be able to run the tools,” the firm wrote.

Source: Develop

Train2Game News Game partnering with Microsoft

GAME-store-logoGAME, the specialist video games retailer, is excited to announce that in a UK retail first, GAME will expand its digital gaming offering with a new partnership with Microsoft to bring the best of Xbox digital download content direct to gamers.

From the 15th of August, the process of purchasing new digital Microsoft content from GAME will be easier than ever for our customers. Although still able to purchase Microsoft digital currency, the new offering will allow gamers to directly purchase selected Xbox One and Xbox 360 digital only games and add-on content from GAME’s 320 UK stores, as well as through game.co.uk, enabling them to get gaming quicker.

The expanded offer will be available on both new and previously released Microsoft titles, including season passes for “Forza Motorsport 5,” “Halo 4” and “Gears of War: Judgment,” or digital games, such as “State of Decay” and “Max: The Curse of Brotherhood”. Prices start from £9.99, and customers who have downloaded the GAME app will be able to use their new GAME wallet currency to purchase all products in store, as well as receiving reward points on all transactions.

Charlotte Knight, Category Director at GAME commented: “We’re incredibly excited to be partnering with Microsoft to bring a wide range of the best Xbox digital content directly to the UK gaming community. At GAME, our aim is to make digital content as accessible and simple as possible for all our customers, helping them to discover and enjoy the huge range of games available through GAME’s ever increasing digital offering.

“By purchasing through GAME, customers will also be able to earn Reward points on all their purchases, both in-store and online, as well as having the added benefit of paying through trading in, making it even easier for them to get gaming.”

Train2Game News Apple creating jobs

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App Store creator claims credit for half a million jobs in Europe

In a slew of new figures focused around job creation, Apple reports it has paid European app developers a total of $6.5bn since the App Store opened in 2008.

In 2014, the overall app economy is expected to generate revenues of $16.5bn to European GDP, according to figures published by Apple, with worldwide GDP contributions coming in at an estimated $86bn.

The company also claims that 497,000 jobs created in Europe since 2008 can be directly attributed to the App Store.

Of these, 132,000 are directly or indirectly supported by Apple, and 116,000 were created at other companies as a result of Apple’s growth.

“This job growth for coders, developers, entrepreneurs, and others would not have existed without Apple’s innovations and technology,” the firm wrote.

“With more than 1.2m apps and over 75bn downloads, the App Store has created an entirely new industry: iOS app design and development.”

Source: Develop

Train2Game News Faceware version 2.0

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Version 2.0 of Faceware Live is now available, adding new features and enhancing those of the original real-time facial animation product.

The tool, created by Faceware Technologies, was first announced at Siggraph 2013 and allows devs to track a performer’s face in retail and apply that capture data instantly to in-game models. It has been tested by several games developers, visual effects studios, broadcasters and advertising solutions.

New features include the ability to track multiple characters, capture data with high framerate cameras, and integrate the Faceware tools with Unity, enabling devs to check out their captured performance in the Unity editor.

The accuracy of the facial tracking has also been improved, capturing nearly 180 degrees of motions and 22 more facial points than the previous version. Calibration has also been streamline, taking between one and three seconds for any new performer.

“For the past 12 moths, we’ve been vetting Faceware live in a handful of studios, collecting feedback that has been invaluable in the evolution of the products,” said VP of business development Peter Busch.

“We’ve rolled much of that feedback into the product and are now ready to release Faceware Live 2.0 to any studio or content creator in need of real-time facial animation.”

Faceware Live 2.0 is available as a 30-day free trial on the firm’s website and will be demonstrated at next week’s Siggraph 2014.

Train2Game News Talisman on Google Play

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Nomad recreates the original Games Workshop board game for Android devices, complete with expansions and characters.

For fans of Talisman, this new digital edition offers many new ways to enjoy the gameplay and detailed visuals of this iconic card and dice based adventure. Talisman Digital Edition offers AI opponents, multiplayer pass to play, and online competition against anyone with a compatible Android phone or tablet.

Talisman Digital Edition is easy to learn, yet offers depth of play through its variety of character types, magic spells and pure fantasy folklore. Fighting Dragons, performing alchemy or magic and defeating the Grim Reaper are just a few of the many possible scenarios, and each game tells its own unique and memorable role-playing tale.

Talisman Digital Edition is available on the Google Play Store, together with two popular expansions: ‘The Reaper’, which adds many new characters, spells and cards, and ‘Frostmarch’ which also adds alternative endings for faster games.

Don Whiteford, Co-Founder of Nomad Games, said ‘Talisman Digital Edition series is a superb way for friends and family to enjoy fantasy adventure gaming, wherever they are.’

Train2Game News Epic Studio opening in Guildford

Epic GamesEpic Games announced today the formation of Epic Games UK, which sets up longtime collaborator and trusted partner Pitbull Studio as a fully integrated team driving Unreal Engine 4 development in the region.

“Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games,” said Tim Sweeney, Epic’s founder and CEO. “They’ve been invested in UE4’s evolution since its early beginnings, and their dedication is unflinching.”

To date Pitbull’s staff have been primarily concentrated in Sunderland, with offices in Guildford and Leamington Spa. James Golding, Epic’s lead programmer who has been with the company for 12 years, recently relocated from Epic’s headquarters in Cary, NC to Guildford to expand that location’s footprint and headcount.

Mike Gamble, European territory manager, has been running Epic’s engine licensing efforts across all of Europe from the UK since 2011. “Setting up a bespoke Epic presence here and fully utilizing the Pitbull team as part of that enables us to support Unreal Engine 4 developers across Europe on an entirely new level,” he said.

“Becoming Epic Games UK was the next logical step in our relationship with Epic,” said Robert Troughton, general manager. “We’re looking forward to expanding our amazing team here in the UK.”

Working alongside Epic Games on Unreal Engine 4, Pitbull’s programmers and artists have helped develop a wide variety of the engine’s features, including rendering, audio, physics, visual scripting, UI, documentation tools, platform support, localization tools and much more. As a contributor to Epic’s games over the years, along with their exhaustive work on Unreal Engine 4, Pitbull has become an indispensable Unreal Engine resource for Europe.

Epic is currently seeking exceptional talent to fill roles such as animation programmer, developer relations engineer, developer relations technical artist, engine community manager, engine programmer, support engineer and tools programmer.

For more information, please visit www.unrealengine.com and www.epicgames.com/careers.

Train2Game News Resident Evil remake again!

Resident Evil ChrisCapcom today announced Resident Evil for PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC.

The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then “remade” in 2002 from the ground up with new visuals, gameplay elements, environments and story details while retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who have yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.

Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or there’s an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.

The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players will choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine, who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.

Resident Evil will be available to purchase digitally across North America and Europe in Early 2015.

Train2Game News BioShock coming to iOS

BioShockHavok, a leading provider of 3D interactive game development technology, is providing its industry-leading Havok Physics and Havok Animation Studio technology to 2K Games’ groundbreaking narrative-driven action game, BioShock, which is launching later this summer on the App Store.

Developed by Irrational Games in 2007 with Unreal Engine 3, the original BioShock made extensive use of Havok’s Animation tools, which played an instrumental part in bringing fluidity to the disfigured denizens of Rapture. The game’s liberal use of Havok Physics also brought further immersion into the game world, even becoming a powerful weapon through the use of the in-game Telekinesis Plasmid. After its release, Bioshock quickly became one of the most critically-acclaimed games of all time, garnering universal praise from press and proving to be a huge success with the gaming audience.

The 2K China team has brought this iconic gaming experience to iOS using Havok’s cross-platform toolset to achieve amazing parity between console and mobile versions, including the full dynamic gameplay and character interactions of the classic title from 2007. Seven years after its original implementation, the same robust Physics and Animation technologies ingrained in the original BioShock have seamlessly transitioned onto mobile platforms.

“It’s a true testament to the power and breadth of Havok Physics and Havok Animation Studio that these technologies have seamlessly transitioned from a AAA console title to an amazing mobile experience,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Just as BioShock redefined the scope of what a game could and should be, the 2K Games team has proven that mobile devices can go beyond simple apps and offer a wholly mature and complete gaming experience akin to those seen on high end gaming platforms.”

BioShock will be available soon via the App Store as a premium title for iPad, iPhone and iPod touch.

Train2Game News UK Top 20 Games – 04.08.14

the_last_of_us_remasteredAfter several weeks with no new games we finally have a new number one for the game charts. The Last of Us Remastered has knocked Watch Dogs down to the second spot and sits at number one. At the opposite end of the charts Need For Speed: Rivals has re-entered the charts at number twenty.

All formats

Week ending 2 August 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 THE LAST OF US: REMASTERED SONY COMPUTER ENT.
2 WATCH DOGS UBISOFT 1
3 FIFA 14 EA SPORTS 2
4 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 5
5 MINECRAFT: XBOX 360 EDITION MICROSOFT 3
6 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 6
7 SNIPER ELITE 3 505 GAMES 4
8 CALL OF DUTY: GHOSTS ACTIVISION 9
9 BATTLEFIELD 4 EA GAMES 10
10 GRAND THEFT AUTO V ROCKSTAR 7
11 TITANFALL EA GAMES 8
12 TOMODACHI LIFE NINTENDO 11
13 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 13
14 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 14
15 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 15
16 MARIO KART 8 NINTENDO 16
17 WOLFENSTEIN: THE NEW ORDER BETHESDA SOFTWORKS 12
18 EA SPORTS UFC EA SPORTS 18
19 TERRARIA XBOX 360 CLASSICS 19
20 NEED FOR SPEED: RIVALS EA GAMES
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.