Train2Game News: Mid-week round up

Blizzard Entertainment released Mists Of Pandaria yesterday. The latest expansion for World Of Warcraft. Blizzard have also said that they have no fear of Windows 8 and will release games for any platform their players are on.

Avenged Sevenfold have released a new track that will feature on Call Of Duty: Black Ops 2. The song, Carry On, is the second song the band have released for a Call Of Duty game. They previously released Not Ready To Die with one of the Call Of Duty: Black Ops DLC packs.

Telltale’s five Walking Dead episodic games will be put on disc in December for Xbox360 and PS3. The game is based on the graphic novel turned TV show and through playing them myself I can say, if you are a fan of the series, play this game. You won’t be disappointed.

Nvidia’s head of cloud gaming, Phil Eisler, believes that cloud gaming could take over from consoles. He believes that consoles have one final generation in them before they die out, leaving the world of gaming in the hands of the cloud.

Ubisoft have announced that Assassins Creed 3 will not play on Windows XP. The company has released the specifications needed to play the game. There is a version for Windows 8 in the pipeline though.

Bethesda have released an animated prequel to its upcoming Dishonored. The webseries is called Tales of Dunwall and the gorgeous animated shorts are being released in three parts. The videos can be found on YouTube and they show the downfall of the in game city.

Sony Xdev are giving a small studio the opportunity to win £25,000. This new initiative, called Playstation Pioneers, will reward developers for a PlayStation Mobile game concept and will also offer successful candidates the opportunity to work alongside XDev. Further details can be found here.

An extra four titles have been added to the Humble Bundle 6. The titles are: Bit.Trip Runner, Gratuitous Space Battles, Jamestown, and Wizorb. If you have already purchased the bundle, you will get the new games added at no extra cost.

If you are attending Eurogamer this weekend you can get a special surprise when you play Company Of Heroes 2. Everyone that plays the game or attends the developer session at the event will get a code to access a future beta for the game.

Finally Train2Game will be at Eurogamer this weekend. If you are attending go and say hello, it is always nice to meet these people. I will be attending on the Saturday so if you see me feel free to talk to me. I hope everyone that attends has a brilliant time.

Train2Game News: Diablo III doesn’t have enough end-game content say developers Blizzard

Diablo III developer Blizzard admits there isn’t enough end-game content to keep players continuously coming back for more.

The surprise announcement comes from community manager Bashiok on the Diablo III official forum, and represents a rare case of a developer admitting something can be improved a short time after the release of a game.

“We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already).” read the Blizzard forum post, which adds there needs to be more than looting to keep Diablo III players returning, but can’t be compared to World of Warcraft when it comes to end-game.

“Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft”

“We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.” said Bashiok.

“Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn’t turn out to be true, and we recognize that.” he added in a later post.

There’s more Diablo III news here on The Train2Game Blog, while be sure to keep reading for the latest from Blizzard.

What are your thoughts on Diablo III’s end-game content? How do you feel about Blizzard admitting it could be improved so soon after release?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Get behind the scenes of Diablo III in new developer diary

Train2Game students can get a look behind the scenes of the upcoming Diablo III in this new developer diary from Blizzard.

Game director Jay Wilson, and art director Christian Lichtner and Lead programmer Jason Regier discuss Inferno Difficulty, release expectations for Diablo III, PvP, their excitement about making the game and more.  Watch the Diablo III developer diary below, right here on The Train2Game Blog.

Previous developer diaries from Blizzard can be seen on the Diablo YouTube channel.

As reported by The Train2Game Blog, the recent Diablo III open beta weekend attracted 300,000 simultaneous players.   The full-game is released for PC on Tuesday 15th May.

There’s more Diablo III news here.

What have you learned from the developer diary from Blizzard? Are you looking forward to Diablo III?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Diablo III open beta reached 300,000 simultaneously players

Train2Game students will know how important beta testing can be to game development, and with the Diablo III open beta taking place last weekend, Blizzard got a big test for their upcoming title.

Over 300,000 people were playing the Diablo III beta at the same time, with many more joining in throughout the weekend.

“I think we peaked at around 300k concurrent. Total users? I don’t know… a lot.” Blizzard community manager Bashiok posted to Twitter.

Diablo III is released next month.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. In a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, keep reading the Train2Game blog. There’s more Blizzard news here.

Did you play the Diablo III beta? Tell us about it.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Diablo III enters open beta weekend

Train2Game students can play Diablo III this weekend, as Blizzard has announced an open beta will be active from today through until Monday. The purpose of the Diablo III open beta is to stress test the servers ahead of next month’s release.

Those interested in taking part in this weekend’s Diablo III open beta need to log in to or create their Battle.net account at http://www.battle.net/, then download the game client from here. Diablo III beta testers can team up with friends and play all of the game’s five classes up to Level 13. A full FAQ on the beta is on Battlenet.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. In a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, keep reading the Train2Game blog.

Are you looking forward to Diablo III? Will you be taking part in the open beta this weekend?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Life experience great for game design ideas – Blizzard

Train2Game Game Designers will appreciate this, it’s advice from Blizzard on how to keep your stories and ideas fresh, and it’s to base concepts on your own life experience, even if it’s only loosely.

Train2Game students will know that Blizzard know a bit about successful game design, with 12 million still playing World of Warcraft.

“I’ve been in this racket about 17 years, and you tire out. How do you keep your ideas fresh? Well, the one thing that never stops is living.”  Blizzard Vice President of Creative Development Chris Metzen told PC Gamer.

“We have experiences. We grow as people. And really letting those experiences come forward – kind of being naked with them – that’s the kind of thing people can’t compete against. Everyone can come up with a new Trilithium Crystal Warp Drive, but what you can’t argue with is a person’s experience and the truth of it.”

And Metzen says Blizzard encourages their Game Designers to use their own experiences to create in-game content.

“So the trick from a leadership standpoint at Blizzard is to make it OK for these writers to really bring themselves out to affect these quests and characters. Ultimately, that’s what sings forward.”

“The clever shit will get trounced in no time. It’s like gameplay mechanics. You can put out an RTS with the best mission ever. Well, another company will put out something even better, because we’re all learning from each other.” he added.

So Train2Game, what are your thoughts on Metzen’s comments? Could you use your own experiences to create characters and scenarios?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: PC Gamer]

World of StarCraft’ mod popularity means StarCraft MMO “likely”

StarCraft 2 Train2Game blog image

Earlier this year, the Train2Game blog reported that a budding game developer had caught the eye of studios with a ‘World of StarCraft’ MMO mod for StarCraft II.

Then as also seen on the Train2Game blog, modder Ryan Winzen was invited to Blizzard to discuss potential employment. While there hasn’t been any news of Winzen in a job, rumours of a Starcraft MMO have surfaced.

That’s according to a report by GameFront which suggests Blizzard are “committed to enhancing shareholder value through residual monthly fees,” with StarCraft

“Given the popularity of the StarCraft universe, the immediate reaction to the World of StarCraft mod, and factoring in an aging World of Warcraft, Blizzard has been put into a position where an SC MMO would be too financially lucrative to pass up.” The report states, with an update adding “Our source asserted that there will be a StarCraft MMO.”

While there isn’t a guarantee anything from the independent ‘World of StarCraft’ mod will be in any new MMO, it’s still a good reminder to Train2Game students about the impact modding can have.

For a reminder of how beneficial modding can be, see this Train2Game blog post from earlier in the year.

And it isn’t just the Train2Game blog that stresses the importance of modding to the game developers of the future. In a recent interview with the Train2Game blog, Red Faction: Armageddon Lead Level Designer Jameson Durall said modding is a great way for aspiring game developers to practice their skills.

“One thing I would say is for people who are even interested in it is to start modding. Find your favourite game, download their tools and start learning what it is to actually create content for this.

That gives you real practical knowledge of how making games works, even if it’s just in a small capacity.” he replied when asked what advice he’d give to those looking to be a Game Designer.

“Grab one of the LEGO games, like LEGO Indiana Jones, it has a full level building system built right into it. And LittleBigPlanet, those are things you can get in there, learn to play and just recreate something you experienced to see what goes into that” the Level Designer added.

He also recommended UDK as a great modding tool, and as reported by the Train2Game blog it recently passed 800,000 downloads.

It’s also worth adding that infamous 2 is released this week, and as previously mentioned by the Train2Game blog, it’ll feature a level creator with the best becoming easily accessible to every player.

So Train2Game, there’s not really any excuse not to start modding or at least building levels using in-game tools!

What are your thoughts on the prospects of a StarCraft MMO?  Would it be a successful MMO? Could the fact it exists be purely down to the mod before it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GameFront via VG247]

World of Warcraft: Cataclysm gets huge launch event

World of Warcraft Cataclysm Worgen

Blizzard has revealed details about the UK launch of World of Warcraft: Cataclysm when the much anticipated expansion is released next month.

GAME will host the official launch event for World of Warcraft Cataclysm which will take place at Sound, Leicester Square on the evening of December 6th.  Fans will not only be among the first to get there hands on Cataclysm when it’s made available at midnight, but they’ll also get a chance to meet Blizzard staff.

Naturally, with this being a World of Warcraft event, there’s the obligatory costume content, and Blizzard say there will be prizes for the winners. The current details about the World of Warcraft: Cataclysm launch event, including costume contest guidelines, can be found on the Blizzard website. Expect it to be updated nearer the time with more information.

In addition to the big launch event, Blizzard say that other retailers around the country will be opening their doors for midnight launches of World of Warcraft: Cataclysm.

“After two years of development, we’re excited to now be just two weeks away from releasing our best World of Warcraft expansion yet,” said, CEO and cofounder of Blizzard Entertainment Mike Morhaime

Cataclysm will add a huge amount of new content to the game and change the face of Azeroth forever, and we can’t wait to celebrate this launch with players around the world.”

Changes that Cataclysm will bring to the World of Warcraft include dramatically altering the make up of Azeroth, providing new quests, allowing characters to level up to level 85, and play as two new races, Worgen and Goblins.

World of Warcraft currently has over 12 million subscribers, could Cataclysm encourage even more people to sign up to the worlds most successful MMO?

The game is set to be released for the PC on December 7th

So Train2Game, are any of you World of Warcraft players? If so, will you be attending a midnight launch event? And if you want to wear one, have you got any ideas for a costume yet?

You can leave your thoughts about World of Warcraft: Cataclysm here on the Train2Game blog, or on the Train2Game forum.

World of Warcraft tops 12 million subscribers

World of WarcraftWorld of Warcraft now has over 12 million monthly subscribers, according to publisher Activision. This achievement the Blizzard MMO comes in the wake of World of Warcraft expansion pack two, World of Warcraft: The Wrath of the Lich King, being released in China.

The impressive thing is that the number isn’t a cumulative total of every single person who’s ever subscribed to World of Warcraft, then perhaps stopped playing. Rather, the numbers from Activision show that there are 12 million people worldwide who are currently subscribed to World of Warcraft.

Wow, that’s a lot of money being made from World of Warcraft subscriptions.

“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment.

“We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Yep,  the momentum of World of Warcraft looks set to continue, with this announcement following the confirmation that expansion pack number three, World of Warcraft: Cataclysm, is set to be released on December 7th.

The definition of a World of Warcraft subscriber according to Activision Blizzard is as follows:

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

So Train2Game, are you a World of Warcraft subscriber? If so, what keeps you coming back for more? If you’re not a World of Warcraft subscriber, what puts you off the game?

You can leave your thoughts on World of Warcraft, or World of Warcraft: Cataclysm, here on the Train2Game blog, or on the Train2Game forum.

Call of Duty ‘premium service’ and insulting indie devs. Activision alienate people…again

Call of Duty Black OpsYou wouldn’t want to be working in Activision’s PR department right now would you? It seems like every time CEO Bobby Kotick – or anyone else at the top of the company – opens their mouth they agitate gamers.

Last week, Bobby Kotick suggested that audiences would like to pay in order to watch CGI game cinematics. This wasn’t well received by gaming forum users anywhere on the internet. On the plus side, the Activision CEO calmed previous, self caused, fears last week by stating there are no plans to make Call of Duty: Black Ops, or any future Call of Duty games, a subscription based service.

So that’s the end of any discussion about any extra charges for a Call of Duty game, right?

Wrong!

Activision has revealed that that a ‘premium’ Call of Duty service is in the pipeline. The plans were revealed by Activision COO Thomas Tippl at the Deutsche Bank Securities Inc. Technology Conference, report CVG. Tippl says Activision want to offer “more choice” as the company looks to “extend revenue models”

“I don’t think there’s a one size fits all…. There’s no doubt that we are looking to extend recurring revenue models and in many ways we have already accomplished that – even on Call Of Duty, although it takes a different form than subscription” He said.

“Every year we have a great game, so every year we have recurring revenues that has a lot of zeros attached to it. We are expanding revenue during the in-between periods with additional content we’ve sold very successfully with map packs.”

“As we look into the future, there are new and innovative service offerings that could give players more choice. What we’re not going to do is take anything away from players that they used to get today for the price they get it for today. I don’t think that would be a good and smart business decision.

“But I think we have a lot in our pipeline that we believe will provide great value for our players. So I think there’s continued opportunity to expand the player base and to provide them with service offerings and products that can also enhance revenue growth.”

If you’re not familiar with business speak, this basically translates to “we want to add to what you get, but you’ll have to pay for it” Of course, Activision have experimented with ‘additional services’ with the Call of Duty: Modern Warfare 2 downloadable Stimulus and Resurgence packs, which despite costing over £10  each sold rather well. Bobby Kotick echoed Tippl’s remarks, more or less cementing the plans in the process:

“As long as we keep providing value – whether it’s in services, or new content or things like virtual items… There’s so much we can do to provide value to our customers,” he said.

“They’re willing to pay us for it and I think giving multiple entry points to consumers to figure out how to exactly play the game is something that’s really important to building our audiences.”

Bobby KotickUnfortunately, these aren’t the only remarks from Bobby Kotick that are extremely likely to annoy people. The Activision CEO has extraordinarily claimed that Bungie are “the last remaining high quality independent developer in the world” Yes, Kotick went there.

Who knows what excellent independent developers including the likes of Valve, Gearbox, Rebellion, Ninja Theory, Epic, Level 5, Insomniac think about think about Kotick’s comments, but gamers themselves are outraged and saddened by what he’s said.

Bobby Kotick’s comments  about Bungie compared to other developers in full are as follows:

“Bungie are a very unusual company, they’re probably the last remaining high quality independent developer. It’s very hard to [pauses]… that has sort of has institutional skills and capabilities. And they’re a real company.”

“When they started the process of looking for a new partner, they’d been in business with Microsoft. They had a vision for a product they wanted to create that needed certain skills and capabilities – that Microsoft had some of.”

“But as they started to go and look at the obvious candidates, they realised that no company other than Activision had the skills that they needed to be successful for the vision of that product. These are things that you never would have envisioned five years ago.”

“Blizzard had 2,500 people in customer service and support just for World Of Warcraft. How you train them, how you manage them, how you organise them… how you use CRM tools in delighting and satisfying the expectations of your audiences.. It’s something no other company [Bungie] talked to [could offer].”

So Train2Game, what do you think about Activisions latest plans for charging for Call of Duty? Good business sense or money grabbing greed? And do Kotick’s comments about independent developers show that he and Activision are completely out of touch with the rest of the games industry?

As usual, you can leave your comments here on the Train2Game blog or on the Train2Game forum.