Train2Game News: SEGA announce Alien: Isolation

AlienSEGA of America, Inc., SEGA Europe, Ltd. and Twentieth Century Fox Consumer Products announced Alien: Isolation.

A thrilling first-person survival horror experience that will focus on capturing the horror and tension evoked by Ridley Scott’s 1979 classic film. Developed by Creative Assembly, Alien: Isolation is due for release in late 2014 on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

On a decommissioned trading station in the fringes of space, fear and panic have gripped the inhabitants. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

“In Alien: Isolation, we have taken the series back to the roots of Ridley Scott’s 1979 movie, the original survival horror,” said Alistair Hope, Creative Lead at Creative Assembly. “Our Alien is a truly terrifying creature, as intelligent as he is hostile, relentless, brutal and unstoppable. This is the Alien game fans of the series have always wanted.”

“Creative Assembly has created a truly incredible gaming experience, capturing perfectly the very core of what has made the Alien franchise remain relevant after 35 years,” said Jeffrey Godsick, president of Twentieth Century Fox Consumer Products. “This partnership has led to the creation of a game that is simply outstanding and sets the tone for what is to come this year for the 35th anniversary of Alien.”

Throughout 2014, Twentieth Century Fox Consumer Products will be honoring the milestone 35th anniversary with a yearlong celebration marking the beginnings of the Alien legacy by releasing commemorative and fan-favorite products.

Train2Game News: Sony announce PlayStation Now

PlayStation NowSony announced PlayStation Now last night, a streaming game service that will allow people to play PS3 games on PS4, Vita, and Bravia TVs via cloud-based technology.

The service will first be available on PS3 and PS4, which should alleviate some criticisms of Sony’s latest console not being backwards compatible. Streaming games between Sony devices is only the beginning, however, as the company is aiming to expand into third-party hardware.

“Eventually the service will expand beyond PlayStation platforms and Sony devices, allowing users to stream PlayStation games on numerous other Internet-connected devices,” the console manufacturer explained in its announcement. “SCE’s vision for PS Now is to enable users to instantly enjoy a wide range of full games on the Internet-connected consumer electronics devices they use every day.”

The idea is that people will be able to play the same game on all their online devices and it will seamlessly transfer trophies, messages and save data. Intriguingly, Sony noted this service will be used to rent games, though it didn’t go into detail on exactly what the options will be for that.

“Gamers can rent by title for specific games they are interested in, or they can choose a subscription that delivers additional value with the ability to explore and play many games available across a wide variety of genres,” Sony stated.

“PS Now will allow users to engage in the world of PlayStation, whether they’re existing fans or have never owned a PlayStation platform,” said president and group CEO of SCE, Andrew House.

There’s still a lot we don’t know about PS Now but we do know it will increase the popularity of Sony if they can bring their back catalogue to smart phones and tablets as well.

Train2Game News: Grand Theft Auto: San Andreas out now on Google Play

GTA San AndreasRockstar Games is proud to announce that Grand Theft Auto: San Andreas is now available for select Android and Amazon Kindle devices. Upon its original release, Grand Theft Auto: San Andreas took the groundbreaking series to new heights, delivering three detailed cities and an entire state for players to roam.

Grand Theft Auto: San Andreas features a vast open-world covering the state of San Andreas and its three major cities – Los Santos, San Fierro and Las Venturas. In addition to enhanced visual fidelity and over 70 hours of gameplay, the game has received several technical upgrades and has been specially tuned for use with mobile devices. Upgrades and enhancements for all mobile versions include:

  • Re-mastered, high-resolution graphics, including lighting enhancements, an enriched color palette and improved character models;
  • Context Sensitive Actions: automatically vault over low walls and objects;
  • Full suite of aiming options: auto-aim, free-aim, and touch targeting;
  • Dual analog stick controls for full camera and movement control;
  • Three different touch control schemes and customizable controls;
  • Physical controller support for compatible devices;
  • Cloud save support for Rockstar Social Club Members;
  • Updated checkpoint system.

Five years ago, Carl Johnson escaped from the pressures of life in Los Santos, a city tearing itself apart with gang trouble, drugs and corruption. Now it’s the early 90’s and Carl’s got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

Grand Theft Auto: San Andreas is available for £4.99, and can be purchased on the Google Play Store, Amazon Appstore and the iOS App Store. Coming soon to Windows mobile devices.

Train2Game News: 2014 Classical Music charts

FF7 OrchestraWith a new year comes a new chance to get some of your favourite video game music in to the charts!

Voting in the 2014 Classic FM Hall of Fame is OPEN and once again you can help to see video game scores represented in the World’s BIGGEST poll of classical music tastes by voting for your favourite classical bit of gaming music. You can vote for any orchestral video game score or arrangement – many are in the voting database already but you can also enter your own and the only stipulation is it must be orchestral.

This year many scores are lumped together into one entry, including last year’s #3 (Final Fantasy Series, Nobuo Uematsu) and #5 (Elder Scrolls Series, Jeremy Soule). You get to make three votes and this year we want people to vote for their favourites and get gaming communities they’re part of to vote for their favourites to. We want to see as many pieces of game music in there as possible!

The more game music that can be put in to the charts the better as it will further strengthen Video Games as a form of art in this world.

So what are you waiting for! Go to http://halloffame.classicfm.com/2014/vote/ to vote! And follow what happens at www.facebook.com/classicvgmusic and @classicvgmusic on twitter. Spread the word and lets get our favourite game music to the world!

Train2Game News: Yogscast raises huge amount for charity

YogscastYogscast, the UK’s most watched YouTube channel, announced that its December charity drive has raised an incredible $1,156,799.80 – just over £700,000.

The record haul for the ‘Yogscast Dwarven Dairy Drive’ smashed last year’s £240,568.25 and will be shared between five charities: Oxfam, War Child, GamesAid, Special Effect and Little People UK.

Talent from across the Yogscast family of YouTube channels appeared on Twitch.tv every night during December playing games, taking on challenges and having fun.

Yognau(gh)ts – fans of the Yogscast – who donated more than $25 got an amazing bundle of games and in-game items worth $350, including Napoleon: Total War, Garry’s Mod, Sonic All-Star Racing, Awsomenauts and The Chaos Engine. Those who gave more than $5 get a ‘Heart of Gold’ accessory item from popular title Team Fortress 2.

Yogscast chief executive Mark Turpin said, “We were aiming to reach £300,000 so to get to £700,000 is an incredible achievement and shows how generous gamers in general and Yognau(gh)ts in particular are.

“We’ve had amazing support from the UK and international video games industry supplying the games and items – there is no way we could have raised the money we did without their fantastic support.

“We also have to thank the Yogscast family who gave up their nights every day, except Christmas Day, in December to broadcast live and raise money.”

Train2Game News: Train2Game Winners Launched

T2G WinnersTrain2Game is supporting its students with new website which shows of the achievements of its student body.

The website is a chance to celebrate the achievements of Train2Game students, highlighting the positive work of the people that make up the student community and showing off some of the work it has done. It’s an opportunity for students to describe their achievements in their own words and for Train2Game to show off some of the projects students have been a part of. It’s also a portal for the wider gaming community to see what some of the best and brightest students studying with Train2Game are working on in the games industry.

Follow this link to visit the site http://train2gamewinners.co.uk/

Train2Game News: UK Top 20 Games – 06.01.14

FIFA 14The first chart of 2014 and not a lot has happened yet, understandably being the first week of the year! FIFA 14 still holds on to the top spot. However with many new next generation titles on the way however I am sure the charts will be shaken up soon

All formats

Week ending 4 January 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 – FIFA 14 EA SPORTS 1
2 – CALL OF DUTY: GHOSTS ACTIVISION 2
3 – ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 3
4 – BATTLEFIELD 4 EA GAMES 4
5 – GRAND THEFT AUTO V ROCKSTAR 5
6 – NEED FOR SPEED: RIVALS EA GAMES 6
7 – LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 7
8 MINECRAFT: XBOX 360 EDITION MICROSOFT 9
9 JUST DANCE 2014 UBISOFT 8
10 – GRAN TURISMO 6 SONY COMPUTER ENT. 10
11 FORZA MOTORSPORT 5 MICROSOFT 13
12 BATMAN: ARKHAM ORIGINS WARNER BROS. INTERACTIVE 11
13 DEAD RISING 3 MICROSOFT 19
14 WWE 2K14 2K SPORTS 12
15 ALIENS: COLONIAL MARINES SEGA 20
16 SAINTS ROW IV DEEP SILVER –
17 – FOOTBALL MANAGER 2014 SEGA 17
18 RYSE: SON OF ROME MICROSOFT –
19 TOMB RAIDER SQUARE ENIX 20
20 DISNEY INFINITY DISNEY INFINITY 18
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: The New Budget priced Tablets

UbiSlateUK-based company Datawind have released the UbiSlate 7Ci Android tablet which costs just a mere £30.

They certainly work and in reality they are quite good office devices. So if you want to stay in touch, keep up with social media or look at your favourite web site they are a nice pocket sized device.

These budget priced devices started life as a low cost access unit for India and demand just grew and grew. Earlier this year they appeared on mainland Europe and more recently something very similar was on offer in TESCO Europe for €34, around £30.

So here is our first top tip to using one – get the extra memory. You can add up to 32G and it is worth doing it.

Secondly download the Android cleaner App. This one stop App helps move Apps to the extended memory, cleans up the on-board cache and just makes it work better. This highlights a drawback of such devices as the RAM is tiny.

At this point it would be very easy to attach such a device as it’s simply not the same as a higher level spec/cost tablet. However, what can you expect from a tablet costing £30. Certainly it won’t play memory hungry games, but if you are building/testing the next Angry Birds what a great place to try it out.

Where this device shines is the everyday things. You can do email, Facebook, watch Youtube, listen to radio and your music, watch a movie (best only with extended memory card) and play Angry Birds. Installing the free office style package covers excel, word etc.

Consider you are working on a pitch document. Normally, you have to carry your laptop. I don’t know about you but carrying a laptop around always makes me a little nervous. With one of these tablets you can copy the document to the small tablet. You can even put it in your pocket for safety. What’s more, now the cost is just £30 who is going to try and steal it?

Audio is more than acceptable and the video is OK for the everyday things of life. Android has a BBC iplayer App, SkyGo App and there is even a Freeview TV Guide App so it can become a TV when everyone is watching something boring.

So overall it’s a great little device if you use it for the purpose it was designed for. Try and convince yourself it’s a Windows Surface and you will be disappointed.

Train2Game News: A Game Changer – Guest Blog by John Esslemont

Icey MontyI think games need to change and take a new direction very soon and with the new generation of consoles hopefully that will happen.

Lately I have been getting very bored with games because, in my eyes. it is the same games over and over with the same story but different art and this just plain annoys me as I know what is coming. There are games out there that are pushing the boundaries and I wish everyone would jump on this bandwagon as it can only help the development of games as a medium.

Everyone knows the new COD and BF4 are now out and after playing them they still have their addictiveness with you wanting to beat your friends, but the game is the exact same as every other before it. What happened with the stories as well? In the first call of duty the story was awesome, it was real events and you saw/felt the realities of war, now it is the biggest joke I have ever seen. In most games now this isn’t the case they are coming out with more and more ways to make it fun which I understand but why not keep things a bit more realistic and take things from history or at least some forms of history, in my opinion this would make these games a lot better as you can actually relate to these events.

I have recently been playing KSP(Kerbal Space Programme) and this game is just awesome, it is truly unique. I have never seen a game like this before and this is where I think games need to head. We all need to be unique and different in many ways to create new kinds of games to keep things fresh. This is why I love some of the things indies are doing.

Very recently I have been thinking about war and the realistic cases of it, I watched a documentary called “This Is War” and this truly opened my eyes to what is going on in the middle east and what is even more scary are the predator drones, these things are fire and forget. I found out that most of these are controller with a 360 controller which is freaking awesome BUT I think this makes it more like a game and pulls people away from the reality of what they are doing. If the people controlling these machines, which are designed to kill people, are behind a screen do they actually see what they are doing to people? Do they actually see a weapon or is it a spade?

I have decided to create a game based on these facts where you control either a predator, AC130, or an Apache and you get given a target (normal game scenario) and you must take him out. I don’t want the players to think about collateral damage at all then at some point in the game I want to show them what they done with looking through a screen and not actually seeing what the people they killed where doing or who they were. I hope this game will be a shock and awe type of game that will open people’s eyes to what is actually happening. I hope to release this in around 3-6 months as I want it to feel as close as possible to a real world scenario.

Train2Game News: Games Industry Lessons – Guest Blog by Chris Ledger

Chris LedgerWow, I must say its been a busy year! A lot of events both good and bad have gone down.

However many lessons have been learned and you know what? I’m going to list off a few of these lessons, as I’ve had to find out the hard way!

1: Don’t aim too high

It may sound simple but it really isn’t. Even the most simplest of ideas can spiral into something a lot bigger.

As a start-up you want to aim small, create some stepping stones that can lead you onto bigger things. Even create some tech demo’s!!

If you create massive projects, you risk never finishing or having to cut them short (depending on your team structure, finances and time in general).

Whilst big projects are achievable, it usually means you’re developing one big title instead of several small ones. This isn’t to say that you should reskin everything, it’s being creative inside boundaries and restrictions. I swear it’s companies that reskin everything which crash the video games industry!!

I find that doing game jams are a great way to make a quick qwerky title that you can blast out in no time. Slap on some ad support and post it on any store you can!

2: Log your finances!

Always keep track of what goes in and out of your company financially. Know your profit, know your overheads because you can make a decent amount by selling a game and because you haven’t been logging your companies income and expenditure properly, you realise you’ve made a loss.

So my advice is that you log everything when it happens and don’t rely on bank statements and PayPal to record everything!

Always work out a cash flow forecast as well. It’s very important to show publishers, the government and other important people who could help you out.

3: Dont work for free!!!

Okay if it’s a self funded project then there are exceptions, however if a company wants to utilise your skill sets, make sure you whack a price tag on them.

When doing this, make sure you aren’t pricing yourself out of the market. You want to be affordable and reliable. Always draw up contracts of terms and conditions and ALWAYS GET A BRIEF.

Always stick to the brief and deliver, if clients want anything else they will have to draw up a new brief and pay extra. Don’t let people push you around.

If you work for free, people will take advantage of you and make you work to ridiculous extremes.

Not everyone is like that though, there are some genuinely fair people out there but they are far and few between when it comes to working for free.

So put a price tag on those skills and make sure you have a decent portfolio to back up your price tag!

4: You’re already in the games industry.

That’s right, as soon as you start making a game, you’re pretty much in the industry. So man people work on their own projects and say they want to be in the games industry, however what they don’t realise is that they already are.

Just because you’re not in a AAA studio and are coding in your bedroom does not make you any less professional and legitimate than someone with a £30,000+ a year salary at Square-Enix.

5: DOCUMENT EVERYTHING

This should of been number one as its my pet hate in this line of work.

No matter what role you have in a team DOCUMENT EVERYTHING. That’s right, I can’t stress that enough.

If you’re ill and can’t work and someone has to pick up the slack, they will need guidance. They will need to look at what you’ve done and what needs to be done.

As your projects grow you will need to log everything because your idea may not be communicated properly and your Elephant Gun weapon, for example, may end up being an Elephant with a gun as the player character.

Designers, make sure you have concepts, high concepts, pitches, game design docs, story bibles and level design docs as your raw minimum.

Coders, make sure you comment your code appropriately and professionally, comments really help others out especially if a designer needs to adjust a variable or two for some balancing.

Get a Technical design document sorted out so you have a clear blueprint of how your code works so that whoever picks up the slack during illness or your departure to can carry on. It also means that people with the clearance to alter bits of code can do so with ease.

Artists, remember that your first attempt probably won’t be your best and don’t expect to get it right first time. Always iterate and try different things. Create a concept diary and aid the designers and coders the best you can. Create character sheets, bestiary’s and make sure you log down the poly and vert count of a model and document what maps and textures models require in their own specific documents.

It sounds like a lot of work and it is. Not everything in the games industry is fun and glamorous. You’ll have your good and bad days like any other job. Trust me, I love my job, but there are some days I would rather just stay in bed instead of modifying the game design doc or using UDK.

6: Prepare to be let down

People will let you down no matter what, it’s in our nature. Staff will come and go so always be prepared to call in a replacement.

It’s not the end of the world, even though it is fairly gutting and stressful. I had 3 staff leave in the space of a week but in the end I found some replacements. As harsh as it sounds, everyone can be replaced.

People will also tear apart your ideas, especially clients. You will also find yourself tearing other people’s ideas apart in order to get something working and to make the project feasible, even as the boss my ideas are torn to shreds as well!

It’s tough out there but don’t give in. No one is doing it to personally spite you and if they are then they aren’t worth working for.

So keep it pro and be a bro about it. As a team you’re there to support each other and make great titles with whatever resources you have!

I hope this helps you guys and girls out. Obviously these aren’t set in stone rules, just my experiences that I thought I’d share with everyone and I hope they are of benefit to people.

Season Greetings,
Chris Ledger
 CEO/Lead Designer
Derp Studios