Train2Game News: Android Intel Xmas Party

Intel SoftwareOn 3rd December, Intel Developer Zone is inviting developers to a Christmas party near London’s Liverpool Street.

Taking place at The Shooting Star, you’ll be treated to sessions on free Android tools, a testing pod for us to try out Android apps on the x86 platform and the opportunity to rub shoulders with fellow coders.

Intel will lay on a great spread of food, soft drinks and beer to keep those energy levels up as we network, and there will be goodies galore with t-shirts, pins and other keepsakes from the evening.

As well as receiving those Christmas presents, you’ll have the chance to hear Intel application engineer Will Hansford-White give a quick talk on the free tools Intel provides for developing Android apps. Dev expert Sulamita Garcia will then give an XDK demo, giving hints and tips for easily developing in HTML5.

If anyone dropped by the Intel stand at Droidcon UK in October will remember the app test pod. Developers were able to see how their apps function on the x86 platform, which gave them a great insight into creating apps to reach a wider audience in the future. You’ll be given the chance to do the same, and you can test them out on the range of devices Intel will be bringing along. Experts will be on-hand to show you how to port current apps onto x86 as well.

To guarantee your place, please RSVP here.

So on Tuesday 3rd December, get to London Liverpool Street and make the few-minutes’ walk down Bishopsgate and turn off onto Middlesex Street. The party is in the private room downstairs!

Train2Game News: BlackBerry 10 to support Android apps

BlackBerry logoGood news for Blackberry users. From early next year you will be able to use Android apps on BlackBerry 10.

The feature will enable developers to easily re-purpose Android “.APK” apps for BlackBerry’s QNX-based Unix operating system with no repackaging – provided that any features within the app are supported in BlackBerry 10.

The latest version of BlackBerry 10 – BlackBerry 10.2, which was rolled out in the last month – improved BlackBerry’s apps compatibility with Android up to Android version 4.2. This theoretically enables BlackBerry 10 to run any current Android app with minimal adaptation.

In a recent devblog posting, BlackBerry claimed that the next upgrade to BlackBerry 10 will offer native Android apps support, as well as support for Android apps that require Bluetooth, Google Maps’ v1 API MapView v1, the Android Share Framework and spellchecking.

The high level of apps compatibility is achievable because both operating systems are based on similar foundations – Android is based on Linux, while QNX is based on Unix. Android apps run in a Java virtual machine called Dalvik, which is open source and licensed under the Apache 2.0 licence.

BlackBerry is targeting developers in a marketing blitz. On 4 December, it will start running a series of webcasts intended to show them how easy it is to port Android apps to the BlackBerry Runtime for Android apps under BlackBerry 10.2.1.

While the BlackBerry apps store, BlackBerry World, currently claims some 130,000 apps, the majority of them are Android apps that have been ported with minimal bespoke changes.

The upgrades to BlackBerry 10 ought to encourage more developers to offer their apps on BlackBerry as well and it means Train2Game developers who create for the Android market have just had their market increased.

Train2Game News: Unity free for Xbox One Developers

Xbox OneMicrosoft has partnered with the maker of the popular Unity kit to secure free access for all ID@Xbox members to the Xbox One add-on, which is planned for launch next year.

Announced at Gamescom earlier this year, ID@Xbox will allow independent developers to self-publish on Xbox One without fees. Registered users will not be required to pay certification or title update fees, though currently developers “with a proven track record” are being prioritised for registration. Microsoft also said in July that every Xbox One console can be used as a development kit, though the functionality will not be available from launch.

“When released in 2014, the Xbox One add-on for Unity will be available at no cost to all developers in the ID@Xbox program, as will special Xbox One-only Unity Pro seat licenses for Xbox One developers in the ID@Xbox program,” confirmed Microsoft’s ID@Xbox director Chris Charla.

“We want to make sure the dev who’s working away in Omaha, or Coventry, or Chiba will have the same shot to realize their vision on Xbox One as one of my developer friends we hang out with in Seattle or at a trade show like GDC or Gamescom.

“The Unity add-on for Xbox One supports every element of Xbox One, from Kinect to SmartGlass to the impulse triggers of the new controller,” Charla added. “Using Unity, developers will be able to take advantage of all aspects of Xbox One, which is rad. More importantly, Unity is available for Windows and Windows Phone too (and yes, the add-on is available at no cost to developers for Windows Phone and Windows 8 store games). So from one base game, developers can ship their games across all Microsoft platforms.”

Unity Technologies CEO David Helgason has said that while the dev kit will support high-end features that will make use of Xbox One’s additional power, its established toolset will simplify deployment for familiar developers.

Train2Game News: Apple Announcement Tonight

Apple LogoApple is expected to reveal the latest updates to its iPad range at an invitation-only event which kicks off tonight in America

Various technology websites and national news publications have claimed for months that the next-gen iPad will be thinner and lighter than previous models. It is has also been estimated it will run Apple’s new 64-bit A7 chip and feature an improved camera. It’s also been said that the company’s new fingerprint sensor, Touch ID, could make it into the final product.

iPad mini is reportedly due to be upgraded soon with a retina display and either the A7 processor or the A6 one currently used in iPhone 5C.

The new Mac Pro and OS X Mavericks could also feature at tonight’s event, which coincides with both Nokia’s Innovation Reinvented showcase and the US launch of Microsoft’s Surface 2.

It’s claimed that Apple will launch the new iPads on November 1, this may be confirmed during tonights announcements.

In July, Apple reported a second consecutive drop in quarterly profits despite a significant increase in iPhone sales.

During the three months ended June 29, iPad sales came in at 14.6 million units, down from 17 million in the same period a year earlier.

Train2Game News: AppsWorld Reminder for T2G Students

AppsworldThe academic team will be at AppsWorld 2013. So if you need some one-to-one tuition or simply need a little help come to Stand M6.

The added bonus is this year’s Earls Court 2 event is set to be the biggest yet with over 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

AppsWorld 22-23 October 2013 at Earls Court 2 Train2Game STAND NUMBER M6

To see more information about the event visit http://www.apps-world.net/

Train2Game News: Marmalde SDK helping Windows 8 developers

MarmaladeMarmalade, in partnership with Microsoft is giving you the opportunity to get a free 3-month Marmalade license extension and a Free Windows Phone 8 Device when you get apps approved on the Windows Developer Center.

When you sign up for this program you will receive a free Windows Developer Center token. You’ll need this token to submit your beta app and get your free Windows Phone and activate a free one-year membership for the Windows Developer Center.

After registering at the Windows Developer Center, you can submit your beta WP8 app and then tell Marmalade.

You have 30 days to submit your app in beta mode to the Windows Developer Center. Beta apps are reviewed to ensure that they are suitable for listing on the App Store (once complete) and that they are made with Marmalade. It doesn’t matter if it is not 100% complete, just as long as it shows how your app works. If you are porting an existing app, make sure to mention that.

Once your beta app is submitted on the store, letting Marmalade know can flag it for priority review by Microsoft.

When you’re ready, submit your final working app to the Windows Developer Center and inform Marmalade of the live URL, so they can issue your free Marmalade license or extension, and you can keep your Windows Phone 8 device.

The offer closes on the 31st December 2013 so make sure your app is approved on the Windows Developer Center by then!

To get in contact with Marmalade and start this great opportunity you can visit http://www.madewithmarmalade.com/wp8-hub

Train2Game News: Help for Heroes mobile game

Hero BearsHelp for Heroes launched a new game on mobile devices to help aid their charity featuring the voices of Jeremy Clarkson and Lorraine Kelly.

The game, Hero Bears was launched today and Help for Heroes is aiming to break the record for the fastest downloaded charity game app to help raise money so it can provide support for Service personnel and veterans who have suffered life-changing injuries and illnesses. The previous record holder, Comic Relief in 2013 had 75,000 downloads in three months.

Players of the game will guide two Help for Heroes bear mascots as they hold a stretcher carrying a third bear across an obstacle course. With the nostalgic military tune The Colonel Bogey March playing in the background, the aim of the app is to collect as many tokens along the route while jumping over gaps, changing levels and squeezing through gaps.

The game also has videos featuring patrons of the charity Jeremy Clarkson and Lorraine Kelly. Clarkson gives scathing put-downs to players with low scores while Kelly offers positive encouragement to help spur them on. As fans of the charity, both Kelly and Clarkson thank the public for downloading the app.

The app is the brain-child of Bryn Parry, Co-Founder of Help for Heroes. A former professional cartoonist, Bryn drew the iconic hero bear characters which are used in the app. A rolling water-colour styled background creates a unique gameplay theme.

Hero Bears is available now on iOS and Android and costs £1.99 with £1 of every sale going to Help For Heroes

Train2Game News: Google Glass Gaming

Google GlassSince Google’s Glass was unveiled in 2011, the impact it may have on gaming has been the subject of much imaginative speculation.

The public’s thirst for wearable gadgetry has been fuelled by concept videos showing a walk to work reimagined as a first-person shooter and commentators predicting bold new AR-based genres.

One studio that is closer than most to knowing the answer is AMA, the French developer of Glass game Escape, which enjoyed much attention at this year’s GDC Europe and Gamescom.

The game is by necessity a simple creation; something of a hybrid of arcade icon Frogger and tabletop classic peg solitaire. Escape is controlled through Glass’ touch sensitive side panel, and offers just a glimpse of what might be possible with hardware you can wear.

Escape’s status as the first Google Glass game is difficult to establish when the hardware is yet to enjoy a true consumer release; BrickSimple’s GlassBattle, for example, was shown before Escape, but ‘release date’ rarely means much on tech still in development.

What does matter is that AMA has made a Glass game, and that puts them in extremely limited company. Indeed, their unit is one of only a handful in Europe outside of Google’s laboratories. What’s more, along with Escape, they have another three Glass games and app prototypes underway.

“Wearable technology is by itself very exciting,” offers AMA’s head of production Guillaume Campion. “And this is just the beginning. Google Glass is a great platform to start with. Even if the design and the interface are very new and innovative, the hardware and the fact that it runs on Ice Cream Sandwich are pretty common.

“This is really a key point that allows us to focus on what is major, [for example], the user interface display. As a games developer, we love to brainstorm about new gameplay, new game mechanics, so working on such a new device is definitely the kind of challenge we look forward to when choosing to work in this industry.”

The future of Google Glass could revolutionise the gaming industry as we know it depending on how widely accepted it becomes.

Train2Game News: Train2Game Radio talks to Phil Langdon

Phil LangdonI spoke to Phil Langdon yesterday who has lead quite a varied life in his lead up to joining Train2Game.

Phil spoke to me about his past careers, how Train2Game has helped him and his new game which you can download from here.

To listen to part one of the interview go here: https://audioboo.fm/boos/1640536-train2game-student-phil-langdon-talks-to-t2g-radio-part-1

Part two is here: https://audioboo.fm/boos/1640517-train2game-student-phil-langdon-talks-to-t2g-radio-part-2

OR read the transcript below:

Hello my name’s Phil Langdon, I’m doing a games designer course and I’m from London.

Hi Phil. How you doing mate?

Yeah very well thanks Mark. How are you doing?

I’m good cheers bud. So tell me a little about yourself then?

I’m forty three at the moment and I’ve done quite a few things in my life. I started off as a graphics designer in the eighties but lost touch with the computing side of it, I was doing the manual side of it, screen printing and sign writing. Then because the industry kind of died I thought to change what I was doing so I went to University and did a Maths and Physics degree, hoping that would get me a better job! It didn’t really work out like that and I am still doing bits and pieces of grafting just to make some money. Since then I was working for a firm exporting diesel engine parts and it gave me a back injury so basically it left me in my flat by myself, well I’m living with a girlfriend but I’m basically by myself. I thought to do a game designer course with Train2Game because I had what I thought was a really good idea for a game and with my design and mathematical background I thought it would be OK to get in to games, so Train2Game gave me that opportunity and that’s where I find myself today.

How have you been finding the course then since moving on to it?

To be honest, I find it quite easy in general. It’s probably because I’ve got a Mathematical background, I know graphics, I know visual communication and advertising and I’ve been in to games since I was eight years old I suppose, 1978 when Space Invaders came out and there was a massive explosion. I remember it vividly and I absolutely loved it to be honest. I saw the way games have gone over the years, I’ve been analysing it all the time and I never really thought I could get into it because in the late eighties, the issue went from being a hands on graphic designer with pen and paper to somebody who uses great computer programmes that I didn’t have access to. I always thought I’d never be able to get in to it but that’s completely changed. I find the course to be extremely relevant, everything is purtenant, I recognise everything in the course so far as being purtenant to the course. For me it’s quite but maybe that’s because I’m forty three, I don’t know. I find it very enjoyable, really enjoyable and I just get straight in to it whenever I get it out.

Excellent. It sounds like you’ve had quite a bit of experience and stuff with it then so is it coming in to your games design, those past experiences you’ve had?

Yeah, I just made a game purely based on an idea I had in spring just after I finished learning how to use Game Maker in the first part of the course. That was absolutely invaluable because they gave me an instant hands on means of creating something from my own imagination using my own skill. I think that was probably the best part of the course for me, a huge learning curve in terms of what goes in to a game, how it’s made, how you put things together, how you create the illusions.

Did you use Game Maker to create the game you had been designing then did you?

Well I’ve got four or five different game ideas but I just had one when I was going to sleep one night and I suddenly realised I could actually create it using Game Maker. What I saw in my mind, I thought that would be a fun little game and I know that Game Maker can produce that sort of a game because it is a combination of three different styles that Game Maker is really good at: Platformers, Top Down Shooting and the maze idea. I thought to combine all three, it’s a tendency of mine to use everything a programme has got and combine it in a way I’ve never seen before.

It gets the most potential out of something if you use everything.

Exactly! It’s not something good just to do that for the sake of it but if it’s required by your game idea then you’ve gotta do it.

So have you started creating that now have you with Game Maker?

Yeah it’s basically finished. I’ve got, in my opinion, an Alpha version so I put it out on the forum and I’ve already got some really interesting feedback on it and I’ve tweaked it as a result. Something was said that was really interesting that when you play your own game over and over again because you need to play test it before you present it to anyone, you end up making it really difficult because it becomes to easy as you know where everything is, you know how to defeat everything etcetera etcetera. So you need the feedback to bring you back down to Earth a little and make it some what easier which is what I’ve done.

What are your future plans for the game?

For this game the original intention would be this would be perfect for an iPad game or a mobile phone game and that’s the intention for it. Even though I’m a graphic artist and designer I can’t do really beautiful computer graphic as that’s something I’m still learning to do. So I’d want someone else to come in and help publish it and develop it a little in another studio.

So are you going to look in to the Train2Game well of students to try and find a nice artist for yourself?

Yeah, I didn’t know how far to go with that because my sister works in the industry already, She’s an animator, she’s been doing that for twenty years and she is working on adverts, doing graphics for adverts but she went to art college and had the qualifications to get in to that which I didn’t. So I’ve seen it from the inside and I know that a lot of people expect to be paid.

So finally, what do you want the future to hold for yourself?

To be honest I’d like to have my own studio with a bunch of guys and girls creating some really fun games, that’s what I’m into. I’m a bit of an indulger so when it comes to gaming it’s got to be great fun and engaging no matter what style or format it is. It’s enthusiasm to play it, that’s what I want to bring to the game. So I’d like a little studio with a bunch of people and go from there, that would be fantastic.

Yeah well good luck with everything in the future then Phil and we will talk to you soon!

OK thank you so much Mark, appreciate your time.

Train2Game News: Ind13 Magazine Launches

Ind13New magazine focusing on independent games development has launched.

This weekend saw the launch of a brand new video games magazine called IND13. The magazine focuses on independent games development and has been created by contributors from across the video games industry. The team have come together with the aim of creating a magazine that gives independent games development the attention it deserves.

This month’s issue of the magazine has an interview with editor-in-chief of ind13 magazine and CEO of Global Empire Soft, Richard Hoffman – James Coote, an independent games developer with his own studio and owner of Crystalline Green, gives advice about starting up as an independent – Alan Vader, a retro gamer expert goes back in time to talk about the original bedroom coders and many more interesting articles!

The magazine can be downloaded from the site www.ind13.com in PDF form. This magazine is definitely one to bookmark to make sure you never miss a copy!