Train2Game News Halloween Hackathon

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WewanaPlay is going to show you how to make a game quickly by challenging coders to make a game in just 30 hours with their Halloween Hackathon which is supported by big name companies such as Unity.

WewanaPlay, an innovative Birmingham based gaming startup is now turning startup creator. This weekend WewanaPlay is offering a fantastic chance to see how a Hackathon works thanks to their Halloween themed event which will take place in their head office and will also be streamed live on Twitch for everyone to follow along.

The Hackathon will be streamed at http://www.twitch.tv/wewanaplay

The stream will be live between Sat 25th Oct, 9am until Sun 26th , 4pm UK time, supported by the tens of thousands of users of their smartphone application. WewanaPlay was actually started on a weekend hackathon and now they want to give back that experience to new gaming companies.

Talented individuals making up 3 or more teams will be tasked with developing a working Halloween themed game in just 30 hours. The teams are free to use whatever software they wish and develop for whatever chosen platform.

The event is being live streamed on Twitch and is open to anyone who wants to view it. If you are interested in seeing what games can be produced in 30 hours and how it can be done, come watch.  The WewanaPlay team will be there to welcome you!

WewanaPlay hopes this event will show how fun coding can be and hopefully show how within a short time, someone with coding experience can create something which the whole world can enjoy. Well… that’s the aim anyway! Remember Flappy Birds was said to have been made in just 3 hours.

WewanaPlay would love you to follow the event on the live stream and even challenge you to take part from your own homes.  If you think you can produce an awesome game in the same time frame as them, either on your own or as part of a team, then join virtually!

All you have to do is send a tweet to @Wewana_Play along with regular updates and perhaps even your own live stream. It will be interesting to see what games are made and remember there is a year subscription to Unity3D Pro up for grabs for the winner.

The teams will also be wanting feedback from those who just love to play games, so be sure to tune in and play test some awesome new games.

Train2Game News Mobile Chatter

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Fresvii, the one-stop platform service for smartphone game developers, today announced Open Beta for APPSTEROID, a Mobile Game Cloud Platform.

APPSTEROID features Chatter, the first in game mobile voice chat, providing mobile developers a feature never before available for mobile games. Chatter allows players on iOS and Android devices to talk with each other while playing a game together, and developers can integrate the voice chat feature seamlessly using Fresvii’s APPSTEROID platform.

“We are excited to introduce the ability for in game chat for mobile gaming. No other platform provides the breadth of community features. APPSTEROID encourages player loyalty which helps mobile developers acquire and retain players,” said Hiro Nakagawa, CEO of Fresvii.

Fresvii also announced that the company has raised $1.8 million funding led by Nissay Capital Co., Ltd. a VC firm based in Japan and other angel investors.

The APPSTEROID Open Beta introduces new features in addition to Chatter:

In-Game Texting: Developers can easily integrate in-game texting into their mobile games.  Players can text to friends while playing their mobile game.

Leaderboards: Quickly integrate Leaderboards that display across both iOS and Android devices. Developers can change the Leaderboards user interface to match their games’ aesthetics.

Matchmaking: APPSTEROID will automatically find opponents across both iOS and Android devices. Developers can setup and define filtering conditions to create the ideal matchmaking systems for their games. The initial release supports turn-based games with up to 16 players.

APPSTEROID services range from community management, game forums, social network integration, and push notifications.  Developers can integrate these features easily via the SDKs, which are specifically designed for developers to add components as needed. The APPSTEROID SDK is cross-platform and supports Unity, Android, and iOS.

Fresvii already has game developers creating games using the APPSTEROID platform:

“APPSTEROID’s suite of game community tools lets me bypass the costly process of building social network infrastructure and focus on great game play instead,” said Chris Pruett, CEO of Robot Invader, a game development studio based in the Silicon Valley.

“Developers can easily wrap other APPSTEROID community features around Chatter such as forums, group and friend management,” said Sherman Luong, Chief Strategist at GameCo, a game development studio based in Newport Beach, CA.

Fresvii also provides a robust platform for 3D avatar automation called Frenbee that allows developers to create avatars easily with Unity.

The Open Beta Release is free and now available for mobile game developers to download at  http://www.fresvii.com.

Train2Game News Unity working closely with Oculus

unity-logoDuring Oculus Connect, Oculus and Unity Technologies announced that they have expanded their strategic partnership that will strengthen Unity’s engine support for Oculus, providing the 3.3 million strong Unity development community with cutting-edge tools to create incredible virtual reality experiences for the Oculus Rift and Oculus VR Store.

The new partnership will introduce a new dedicated Oculus add-on for both the free and Pro versions of the Unity platform that the Unity community will enjoy at no additional costs. The Oculus add-on will include stereo imaging optimizations, 3D audio support, deeper Unity editor integration, inclusion of the Oculus Rift in the Unity development and debugging workflow, integration of Oculus-specific APIs within Unity, and direct publishing to the Oculus platform.

“There are so many incredible VR projects on Unity, and this partnership will make it even easier to build more great experiences for the Oculus platform,” said Brendan Iribe, Oculus CEO. “We’re thrilled to be working with Unity to put world-class tools in the hands of developers.”

“Oculus and Unity have been working together for a long while now and share a giddy kind of excitement for the future of virtual reality,” said David Helgason, CEO, Unity Technologies.

“Oculus is an innovative technological leader that is ushering in a new era for creating fully immersive interactive experiences, not just of games, but of all kinds. We’re incredibly happy to play a role in this and see that our entire developer community, who are already producing some really incredible stuff, can bring their crazy ideas to life inside the Oculus Rift.”

Oculus and Unity’s work to make Unity a powerful development tool for virtual reality development has resulted in hundreds of Oculus projects created using Unity technology, including Lucky’s Tale, DarkNet, The Gallery: Six Elements, and Titans of Space.

Train2Game News Assassin’s Creed Unity release date delayed

Assassins Creed UnityUbisoft announced that Assassin’s Creed Unity will be released on November 11 in the US and on November 13 in EMEA.

The two extra weeks will help ensure that the quality of the game meets fans’ — and the team’s — lofty expectations. This news has no impact on the company’s full year financial targets, which Ubisoft also confirms today.

“As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure Assassin’s Creed Unity is exceptional,” says Vincent Pontbriand, senior producer at Ubisoft. “We sincerely appreciate players’ commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.”

The US release date for Assassin’s Creed Rogue remains unchanged (November 11). In EMEA territories, Assassin’s Creed Rogue will now release November 13, alongside Assassin’s Creed Unity.

You can enjoy the trailer for Assassin’s Creed Unity below to wet your appetite for the games release

The trailer still shows the old release date for the game

Train2Game News Unity Award Winners 2014

unity-logoUnity Technologies, the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences, announced the winners of the 2014 Unity Awards at the 2014 Unite Conference in Seattle, WA.

Unity Technologies began the Unity Awards to honor the developers creating the best video games and interactive 3D and 2D applications using the Unity development platform. This year’s winners were chosen by a combined vote between Unity Technologies and the Unity community of developers. The winners are:

Best Student Project – The Rift: U.R.I.D.I.S. by URIDIS Team from ISART Digital
Best 3D Visual Experience – Monument Valley by ustwo
Best 2D Visual Experience – The Bridge by The Quantum Astrophysicists Guild
Best Gameplay – Hearthstone: Heroes of Warcraft by Blizzard Entertainment
Technical Achievement – Shader Forge by Joachim Holmér
Best VizSim Project – Minto Longbranch Visualization from NVYVE
Best Non-game Project – Art and Skin by Alexx Henry Studios
Community Choice – Monument Valley by ustwo
Golden Cube – Hearthstone: Heroes of Warcraft by Blizzard Entertainment
The Unity Technologies team was the judges for the awards. In spring 2015, open nominations for the next Unity Awards will begin.

Train2Game News Xeno Quest Beta

XenoQuestNGames, a leading online games publisher, is today thrilled to announce that the open beta for fantasy MMORPG, Xeno Quest, will be launching for Android and iOS gamers on July 30th and July 31st respectively.

The lands of Xeno Quest are brought to life by the powerful Unity 3D Engine, combining fine artwork with advanced technology to create a fluid, fully 3D mobile gameplay experience. Players will develop powerful Knights to utilize in turn-based combat, forge unique equipment and collect vast bounties of treasure as they team up with friends on special daily quests – or fight them for glory! Who will become the ‘Son of Destiny’ and use their power to change the fate of the world?

The Xeno Quest alpha test closed July 18th, following 18 days of successful stress testing. Thousands of would-be warriors joined the alpha adventure and NGames is now working through player submitted bug reports and suggestions ahead of the anticipated open beta launch.

“We cannot wait to open the gates of Xeno Quest to more players,” says an excited Tracy Wang, NGames PR Manager. “The alpha community had a lot of fun and did a brilliant job of tracking down bugs and making gameplay suggestions. We’re putting as many in place as possible for the beta launch on July 30th!”

The Xeno Quest open beta is scheduled to launch for Android on the Google Play Store on July 30th. iPhone and iPad gamers can join the fantasy adventure through the App Store on July 31st.

Warriors who helped shape the Xeno Quest adventure during the alpha phase will be rewarded with special gifts when the beta launches, including Firecrush – a powerful mythical beast assistant exclusive to alpha testers.

Open beta testers will have the opportunity to submit bug reports and gameplay suggestions ahead of Xeno Quest’s full launch this Summer.

Follow Xeno Quest and learn more about the exciting new game on the official Facebook page now: http://www.facebook.com/XenoQuest

Official site: http://xq.game321.com/

Train2Game News Great British Summer Game Jam

Great British Summer Game JamMind Candy has partnered with Autodesk to encourage people to get into game development, promote the UK’s games industry and experiment with new technology and hardware in the first ever Great British Summer Game Jam.

The Jam will see development teams creating games around the “British Summer” theme to win a variety of prizes from the likes of Unity3d, Marmalade and PlayJam. Ukie is also supporting a special “Accessibility Award”, judged by accessibility consultant Ian Hamilton, for the game which is the most accessible to those with impairments and disabilities.

The Great British Summer Game Jam will run from Saturday 5th July to Sunday 6th July but teams will be encouraged to tinker with some of the new technology that Mind Candy has collected from various partners from Thursday 26th June to start preparing for their game. The technology for the jam is provided by partners Autodesk, Marmalade, Unity3d, Simplygon, Allegorithmic, PlayCanvas, PlayJam (GameStick), Simplygon and AMD. Anybody of any skill level can sign up, be it students or established developers, and take part remotely or in person at Mind Candy’s offices in East London, where jammers will be kept supplied with sustenance, funky office space, WiFi and power.

CTO of Mind Candy, Jeff Reynar said “At Mind Candy, we know from experience that a small game idea can turn into a massive break-out hit.  We love Game Jams and run them internally – they are a great way to discover and try out new ideas, or just to have fun! We are hugely excited to be hosting The Great British Game Jam in our London office and can’t wait to see what everyone creates!”

CEO of Ukie, Dr Jo Twist said “We are really proud to be part of this fantastic initiative and to be supporting the Accessibility Award in particular. Jams like these are a great way to raise awareness around issues like accessibility and with today’s huge array of technology, tools, and ways to reach new audiences on different platforms, there has never been a more exciting time to make games. It will be fantastic to see what kind of creative and innovative projects come out of the Jam from some of the UKs best developers.”

The Jam kicks off with a briefing session and tech presentation at Mind Candy’s office today (Thursday 26th June). It will be recorded and put on online after for anybody who misses it. For more information or to register for the briefing session, follow this link – http://gbsgamejam.eventbrite.com

Train2Game News Unity for PS Mobile offers Vita support

PS VitaUnity now fully supports PlayStation Mobile, allowing users on the PSM Developer Program to publish content to the PlayStation Store and Vita for free.

The PSM build option works with both the free and Pro versions of the Unity game engine.

The new release features in-app purchase APIs and also allows developers to distribute their titles to PlayStation TV.

Unity for PS Mobile differs from the existing Vita build option however. PSM support is designed to provide free access for development on a standard retail Vita, while the existing Vita build option provides full native access to the handheld and full access to PSN.

Visit the official website for more information.

Train2Game News Unity for PS4

unity-logoUnity for PlayStation 4 has been fully released for all registered Sony developers.

The new version brings full support to Shader Model 5 and compute shaders, as well as for all DualShock 4 features including the touchpad, vibration, light colour and speaker control.

Developers will also be able to access camera features such as depth detection, hand and face positioning and PS Move detection.

Sony will be making a number of licences available free of charge for approved titles.

Unity also said it was working on full support for integration with Sony’s virtual reality headset Project Morpheus.

Train2Game News Ubisoft update movement in new Assassins Creed

Assassins Creed UnityThe unthinkable has happened. Ubisoft has changed Assassin’s Creed’s long-extant parkour systems for Assassin’s Creed: Unity, reconfiguring the control scheme while introducing a selection of unlockable abilities.

That’s according to game designer Max Spielberg – son of Steven Spielberg – who has outlined the revisions in a blog post for the official site.

“In previous games, you were either running on your feet from object to object, or you were climbing,” he began. “What we did is basically create a transition between the climb system and the navigation system.

“So now, you no longer have to drop down from climbing a wall to an object to continue running. You can, from your climb, perform a transition into a direct run, or swing, or any move possible in the game.”

There are also new modifiers when you’re navigating the city. “There’s the standard Right Trigger control method, where we tried to emulate previous AC games as best we could,” Spielberg observed. “So if you’ve played any previous AC game, you should feel at home with the Right Trigger.

“The A button [Parkour Up] will start trending you upwards. If you are on a façade or have a wall next to you, and there are props along the wall, holding A will use the façade itself – the actual wall – to scramble up to the next object that’s nearest to your current position.

“On the other hand, the B button [Parkour Down] will start dropping you down objects until you reach the ground. This all happens very quickly. In fact, at one point we were toying with the idea of not even needing the leap of faith, because the player can get down facades so quickly with the B (down) option.”

Ubisoft has avoided the “flashier” free-running moves, preferring to focus on ease and efficiency of movement. “Parkour is the fastest way to get from Point A to Point B using the environment, whereas free running is the same concept, except using flashier moves to complete that sequence, like doing tricks with your body.

“We have elements of free running in AC Unity, but we focused more on the parkour aspect of keeping the flow, and keeping some sense of realism. That being said, all these moves are possible since our mocap actors did all of them for us at some point.”

Perhaps most interestingly of all, you’ll now be able to unlock new skills as you progress through the game. “There is a skillset that you learn as you progress through the game. Arno starts out with basic moves and learns more parkour moves along the way. But there are also a few skills that you can purchase, that add some flair to the moves.”

“One of my favourite new moves, and one of the coolest ones I think you’ll see in the game is called the Base Jump,” Spielberg concluded. “The player jumps out, arms outstretched, almost looks like he’s going into a Leap of Faith and then catches a pole right at the last second to swing off. That’s very impressive.”

The game isn’t coming to Xbox 360, but Ubisoft has hinted that another unannounced Assassin’s Creed game will.

You can view a single player demo of the game below which demonstrates the new movement style.