Train2Game News: Android Intel Xmas Party

Intel SoftwareOn 3rd December, Intel Developer Zone is inviting developers to a Christmas party near London’s Liverpool Street.

Taking place at The Shooting Star, you’ll be treated to sessions on free Android tools, a testing pod for us to try out Android apps on the x86 platform and the opportunity to rub shoulders with fellow coders.

Intel will lay on a great spread of food, soft drinks and beer to keep those energy levels up as we network, and there will be goodies galore with t-shirts, pins and other keepsakes from the evening.

As well as receiving those Christmas presents, you’ll have the chance to hear Intel application engineer Will Hansford-White give a quick talk on the free tools Intel provides for developing Android apps. Dev expert Sulamita Garcia will then give an XDK demo, giving hints and tips for easily developing in HTML5.

If anyone dropped by the Intel stand at Droidcon UK in October will remember the app test pod. Developers were able to see how their apps function on the x86 platform, which gave them a great insight into creating apps to reach a wider audience in the future. You’ll be given the chance to do the same, and you can test them out on the range of devices Intel will be bringing along. Experts will be on-hand to show you how to port current apps onto x86 as well.

To guarantee your place, please RSVP here.

So on Tuesday 3rd December, get to London Liverpool Street and make the few-minutes’ walk down Bishopsgate and turn off onto Middlesex Street. The party is in the private room downstairs!

Train2Game News: BlackBerry 10 to support Android apps

BlackBerry logoGood news for Blackberry users. From early next year you will be able to use Android apps on BlackBerry 10.

The feature will enable developers to easily re-purpose Android “.APK” apps for BlackBerry’s QNX-based Unix operating system with no repackaging – provided that any features within the app are supported in BlackBerry 10.

The latest version of BlackBerry 10 – BlackBerry 10.2, which was rolled out in the last month – improved BlackBerry’s apps compatibility with Android up to Android version 4.2. This theoretically enables BlackBerry 10 to run any current Android app with minimal adaptation.

In a recent devblog posting, BlackBerry claimed that the next upgrade to BlackBerry 10 will offer native Android apps support, as well as support for Android apps that require Bluetooth, Google Maps’ v1 API MapView v1, the Android Share Framework and spellchecking.

The high level of apps compatibility is achievable because both operating systems are based on similar foundations – Android is based on Linux, while QNX is based on Unix. Android apps run in a Java virtual machine called Dalvik, which is open source and licensed under the Apache 2.0 licence.

BlackBerry is targeting developers in a marketing blitz. On 4 December, it will start running a series of webcasts intended to show them how easy it is to port Android apps to the BlackBerry Runtime for Android apps under BlackBerry 10.2.1.

While the BlackBerry apps store, BlackBerry World, currently claims some 130,000 apps, the majority of them are Android apps that have been ported with minimal bespoke changes.

The upgrades to BlackBerry 10 ought to encourage more developers to offer their apps on BlackBerry as well and it means Train2Game developers who create for the Android market have just had their market increased.

Train2Game News: Xbox One SmartGlass app available now

Xbox One SmartGlassThe release of Xbox One is nearly upon us but before Xbox One arrives on Nov. 22, you can download the Xbox One SmartGlass app today.

The Xbox One Smartglass App is separate from the Xbox360 app that you may currently own on your smartdevice. You may remember from the Xbox One launch announcement that Microsoft are planning on making this app a lot more integral to your console experience.

Of course you may wonder what the point to getting the app would be before the console is even released. Until the console is released you may want to try these three things to wet your appetite for the next generation console:

  • Search for the perfect game. Don’t waste any time – search for new Xbox One games so you can jump right in when your console is ready. Xbox One SmartGlass also lets you view information such as game details, achievements and challenges so you’re ready to get going with your favorite games. You can even check out the Game DVR clips already uploaded by the community!
  • Keep up with friends. Connect with friends and the Xbox Live community even before you finish setting up your console. Use the app to see what your friends have been up to, check out their latest achievements, or read your messages while you’re waiting.
  • Personalize your dashboard. Pin your favorite games and apps to the Home screen so you jump into your favorite activities right when you finish setting up your console and log into Xbox Live.

Connecting Xbox One SmartGlass to your Xbox One is easy. Just use the same wireless network on your Xbox One SmartGlass-enabled device as your Xbox One and open the app to automatically connect to your console. Once synced, you can use Xbox One SmartGlass to fly through your console set-up by using gestures to navigate and your device’s keyboard to log in to Xbox Live.

Additionally, Microsoft have partnered with developers to deliver some amazing experiences for movies, games and apps available on day one and beyond worldwide. These include Star Trek Into Darkness, Fast & Furious 6, Dead Rising 3, Just Dance 2014, Battlefield 4, Internet Explorer and Machinima.

The Xbox One SmartGlass app is available for download now on all iOS, Android and Windows 8 smart devices.

Train2Game News: Help for Heroes mobile game

Hero BearsHelp for Heroes launched a new game on mobile devices to help aid their charity featuring the voices of Jeremy Clarkson and Lorraine Kelly.

The game, Hero Bears was launched today and Help for Heroes is aiming to break the record for the fastest downloaded charity game app to help raise money so it can provide support for Service personnel and veterans who have suffered life-changing injuries and illnesses. The previous record holder, Comic Relief in 2013 had 75,000 downloads in three months.

Players of the game will guide two Help for Heroes bear mascots as they hold a stretcher carrying a third bear across an obstacle course. With the nostalgic military tune The Colonel Bogey March playing in the background, the aim of the app is to collect as many tokens along the route while jumping over gaps, changing levels and squeezing through gaps.

The game also has videos featuring patrons of the charity Jeremy Clarkson and Lorraine Kelly. Clarkson gives scathing put-downs to players with low scores while Kelly offers positive encouragement to help spur them on. As fans of the charity, both Kelly and Clarkson thank the public for downloading the app.

The app is the brain-child of Bryn Parry, Co-Founder of Help for Heroes. A former professional cartoonist, Bryn drew the iconic hero bear characters which are used in the app. A rolling water-colour styled background creates a unique gameplay theme.

Hero Bears is available now on iOS and Android and costs £1.99 with £1 of every sale going to Help For Heroes

Train2Game News: Games Industry News – 20.09.13

Andrew WilsonIt’s the end of the week so it is time for the industry news round up.

Electronic Arts’ exhaustive search for a new CEO led it to promote from within after all. The publisher today announced that executive VP of EA Sports Andrew Wilson is now the company’s CEO, replacing the seat left vacant by John Riccitiello’s resignation in March. EA executive chairman (and a former CEO of the company himself) Larry Probst will stay on as executive chairman for an undetermined length of time in order to assist Wilson with the transition to his new role.

Shinji Mikami, the father of survival horror, is back to direct The Evil Within, a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. The Evil Within is in development for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC and is slated for release in 2014. A new trailer has been released for the game. If you are over eighteen and aren’t of a nervous disposition you can watch the trailer here, http://youtu.be/Z4WqOQTxisM

Blue Manchu is happy to announce that Card Hunter is finally available for all to play at www.cardhunter.com. Created in collaboration with legendary Magic: The Gathering creator Richard Garfield, Card Hunter is Irrational Games co-founder Jonathan Chey’s first game since BioShock. Its unique mix of card collecting, board gaming and fantasy role-playing is set to reinvigorate the collectible card gaming scene. Card Hunter is a free to play game.

Jasper Smith, CEO of PlayJam, the company behind the highly anticipated micro games console – GameStick, confirmed a Global on-sale release date for the device of Tuesday 29th October 2013. Retailers GameStop, GAME, and Amazon will partner for the launch with additional outlets in Canada, Europe and the Middle East receiving stock prior to the end of year Holiday season. The console, which broke onto the games scene in January of this year following a hugely successful Kickstarter campaign, has moved from paper to production in just 9 months.

Game Lab Social, a vibrant co-working space for creatives, is pleased to announce the opening of a new studio space in Leamington Spa designed to foster creativity, collaboration and knowledge sharing. As the vision of industry veterans Ollie Clarke and Steve Stopps and supported by Warwick District Council, Game Lab Social will open a space to work with local talent in specifically created workshops, on-site training and access to marketing, pitching and monetization expertise. Game Lab Social will also work to talent match, combining developer skills to create new development teams with the business infrastructure in place to support burgeoning talent, including graphic design, accounting and legal services.

Train2Game News: Hero of Shaolin

Hero of ShaolinHero of Shaolin, an interactive movie style game for Android mobile phones, is now available worldwide on the Google Play Store and was developed by Bitmash Labs.

In the game, the player controls the movie’s main character, Tuta Shen, in a fast-paced, live-action, kung fu match. A player’s accuracy and reaction times dynamically determine the outcome of the movie. Faithful to the chop-sockey genre, the game includes mild profanity and realistic depictions of violence.

Hero of Shaolin is the first Android game based on live-action, martial arts cinema footage. During a match, the game plays a fight scene video. The player must press buttons in sync with the kung fu moves Tuta Shen performs in the movie. Otherwise, the movie transitions to one of several “You Lose” cutscenes.

Theatrical sound effects, retro kung fu music and synchronized haptic feedback add dimension to the overall chop-sockey experience. The game’s melodramatic, English-dubbed dialogues pay tongue-in-cheek homage to the kung fu films of the 1970s.

“Traditional action movies force viewers into an entirely passive role. They exclude viewers from participating in the action or being a real stakeholder in the outcome. The idea behind Hero of Shaolin is to provide the ability to step inside the movie and experience the action first-hand.” said Eric Egalite, the game’s developer.

Hero of Shaolin is now available for free download on the Google Play Store.

Please visit http://www.heroofshaolin.com for additional information about the game.

Train2Game News: Years of board game history available with DICE+

DICE+Game Technologies Brings the Social Back to Digital Gaming with Revolutionary Board Game Controller.

Developed in Poland by Game Technologies, DICE+, the universal board game controller that brings real-world social interaction back to digital gaming, launched at Gamescom 2013. DICE+ can be purchased for £34.99 via http://dicepl.us.

The revolutionary DICE+ controller interacts with Bluetooth-enabled smart devices and combines the physical touch and feel of a game die with the potential for unlimited digital game and toy ideas. DICE+ has the power to make board games appealing to a new generation of players: “Powered board games” will enable you to get together with friends around the same device and experience a wealth of new gaming opportunities that combine the power and visual excitement of tablet gaming with the joy of playing games in a group.

From digital renditions of classic board games to new gaming experiences that leverage the built-in gyroscopic motion control, DICE+ comes with a host of free games to show off its capabilities. Also coming 2013 and early 2014 are a wide range of titles based on popular franchises, including family-friendly fare, top-quality edutainment titles and intense classics that are sure to please even the most hardened board game aficionado. Developers can also unleash their creativity with the DICE+ development kit, dreaming up new ways to utilize this versatile controller for a wide range of games.

You can learn more about Game Technologies and its exceptional new product at http://www.game-technologies.com.

Train2Game News: Where could Oculus Rift lead?

Oculus RiftThe founder of Oculus Rift, Palmer Luckey, has stated that VR tech may be able to achieve “Matrix level virtual reality” within just a few years.

In a talk with Eurogamer Mr Luckey predicted a bright future for VR technology: “VR tech is still very crude,” he said, “but it’s advancing rapidly.”

The Oculus Rift device is going from strength-to-strength this year. Over 20,000 dev units have been shipped, and the company recently recruited id veteran John Carmack as its CTO. Oculus is now working on making the device compatible with Android mobile devices.

The next step beyond that would be to bring the device to games consoles. It’s simplicity means it would be a relatively easy thing to accomplish. “From our point of view you just need an HDMI input, and both consoles have HDMI,” said Laird Malamed of Oculus. “My experience has been that to get access to the USB side, that’s typically where you need software level support and that’s where you need their help.”

This could be nixed if Microsoft and Sony choose to release their own VR headsets for their respective next-gen consoles. Malamed said that the competition would be a positive thing for the technology.

“They’re big companies with lots of resources. For us we’d say good. With John Carmack coming over as our CTO, we’ve had a great Kickstarter campaign, they continue to be great supporters, but we’re still a start-up. VR’s had a lot of failures in the past, and so the more people that enter the market is good because developers that ultimately have to develop the content, they know they’ll have people playing their games which is better for all of us.”

It’s conceivable then that VR headsets could become commonplace during the next console generation. This would open up a whole new world of development.

Train2Game News: Games Industry news – 15.08.13

Jason HoltmanIt’s the end of the week which means it is time for the industry news round up!

Jason Holtman, who spearheaded Valve’s Steam business for eight years before leaving the company in February, has a new job at Microsoft with a focus on PC gaming and entertainment strategy. At Valve, Holtman was the primary point of contact for developers that distributed games on Steam – and, to many in the gaming world, was the service’s driving force. While he certainly wasn’t the sole reason for its success, he was its biggest cheerleader and an even bigger proponent of digital distribution. What this means for Microsoft is yet to be seen.

The Call of Duty: Ghosts multiplayer trailer was revealed yesterday and the franchise has finally introduced female characters to play as! You can enjoy the trailer on YouTube here: http://www.youtube.com/watch?v=h2lJcbeBerQ

Dishonored: The Brigmore Witches, the final add-on pack for Arkane Studios’ critically-acclaimed first-person action game, is now available worldwide via Xbox LIVE (800 Microsoft Points), Steam (£7.99 / €9.99 / AU$14.45) and on PlayStation Store. Additionally, a new gameplay trailer for the add-on was released which you can watch here: https://www.youtube.com/watch?v=JLEfvTkYHeE

Warner Bros. Interactive Entertainment announced it has released Zatanna, the latest downloadable content (DLC) character to be added to the DC Comics fighting game Injustice: Gods Among Us. Based on NetherRealm Studios’ interpretation of the famed DC Comics character, Zatanna is available now on Xbox LIVE Marketplace for 400 Microsoft Points and will be available on the PlayStation Network at a price of £3.99 soon. A second generation magician and a master of trickery known for her clever escapes and summons executed by speaking backwards, Zatanna is certainly a force to be reckoned with in the futuristic world of Injustice: Gods Among Us. If my geek memory serves me well I believe her and her father helped teach a young Bruce Wayne that art of escape in one of the Batman story lines.

Finally Little Orbit, a worldwide video game publisher, today announced a partnership with TNT to bring the epic alien-invasion television series Falling Skies to multiple video game consoles. Depicting a world gone mad after an alien invasion, the Falling Skies video games will grab a foothold in the gaming world with a mobile game due out this holiday and multiple consoles launching in 2014. Falling Skies is based on the popular TNT show of the same name and will tie directly into the television series, with a scenario that will weave itself into the existing universe and feature voice work by the show’s actors. This has worked incredibly well for The Walking Dead but time will tell how this one will do!

Train2Game News: Train2Game Radio talks to Richard Hoffman

Game_Jam_T2GI had the pleasure of talking to Richard Hoffman who has recently released his game, Man Alive on iOS and Android. Richard spoke to me about his career history and where the idea for the game came from.

You can listen to part one here: https://audioboo.fm/boos/1544558-train2game-student-richard-hoffman-talks-to-t2g-radio-part-1

and part two here: https://audioboo.fm/boos/1544556-train2game-student-richard-hoffman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hello, my name is Richard Hoffman, I am an indie game developer and I am on theGame Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and publishing on different platforms including Apple’s iOS and the Google Play Store.

Hi Richard, how you doing mate?

I’m alright thank, yourself?

I’m good cheers buddy. So tell us a bit about yourself, what’ve you been up too lately?

We have just finalised our game Man Alive which is now out for two platforms, iOS and Android. We also intend to publish it on Windows 8, so that will be out quite soon with a little bit of help with Microsoft’s tech team.

Yeah and how was it working on Man Alive?

It took a long time actually because we are working full time and doing this in our spare time. We started two years ago at the Global Gamejam and we saw it’s a really cool game which emerged after those two days and we just continued working and getting it to the stage it’s at now and we are quite proud of it.

Yeah, I’ve had a bit of a play of it myself on my tablet and it is quite a good different idea. Where did the idea come from?

The idea came from the Global Gamejam that we were in two years ago where we had a theme set and we had to do something around an ancient symbol of a snake that eats its own tail. This round shaped form, I’ve forgotten the name of it.

The Ouroboros.

That’s the one! My Greek or Latin is a bit limited! So with that theme in mind, we just bounced a few ideas off of each other and that’s basically what came out of it. We thought, we like playing Mario Brothers and platform games like Limbo for instance and we saw that every game has the same pattern; it’s all about survival and you have your set lives and that’s it. We were kind of bored with this, I’ve played games for about thirty years now, and it’s always the same pattern so we thought we’d do something different. With this theme we just twisted the whole platform game paradigm on it’s head, so it’s not about surviving but you have to die at least once in each level to get to the next level or the next stage. It’s an encouragement to throw yourself in to a river and jump up over your corpses which is kind of fun because it has a cute quirky graphic style which doesn’t look too serious at all because if I explain it to people sometimes they kind of get a bit anxious about the subject but it is quite funny.

Yeah it is quite good. It’s along the same sort of line is Limbo where it doesn’t look so bad to die, it doesn’t shock you or anything, it’s just something that happens.

Exactly except that in Limbo, the first time I played it my friends didn’t tell me you could die so I had a kind of shock moment, I thought it was forever and my friends were just laughing at me for not knowing that!

So what is the company your working with to create Man Alive?

It’s my own company called Global Empire Soft which I created three years ago and just started creating apps and games during that time.

Yeah, is it all Train2Game people working with you now or have you got a mixture?

I have a mixture actually, I have people I know from other universities plus Train2Game students. We work on different game projects whenever they have time as well.

So do you work in one place or are you a virtual team?

We are a virtual team but we come together occasionally but mostly we do everything over Skype and organise everything over Skype.

So whilst you are doing that in your spare time, what do you do for a living?

I’m an apps and games developer so usually I work on projects whether it be contract or a permanent position. My last contract or my last employer was Penguin Books which is quite a big publisher. We worked on some games and did occasional apps as well.

Excellent. So you’ve had quite a lot of experience already then?

Yeah I’ve had fifteen years working in the IT industry and working on apps and games on all different platforms. So I probably know most programming languages and in the last thirty years I’ve played a lot of games on all platforms, whatever came out at the time, from home computers to consoles and PC’s, now Mac as well.

So what brought you to Train2Game?

I was just curious to know more about game design because I never learnt it from Start to finish. I did a degree in Computer Science and before that I already was a programmer so it seems to be like I jumped in to the river and start swimming and then I am trying to understand where it starts and where it ends and what the whole spectrum of an education is. So because I am very passionate about game design and very creative and have a lot of ideas, I want to learn more about that the proper way and I thought the best way of doing that is with Train2Game.

So have you found Train2Game has helped you along in this then?

Definitely it’s a really good guide and has a good curriculum to starting from the simple mechanics of game design and platforms and game design and everything so I already got a good idea ready about the game design part. I am still in the middle of it but I am still keen to do the exercises at the end and just finish the TMA’s and just get to the next one.

Perfect. So finally then what are you working on next?

Next we are working on a few title, something called AVA which is an archaic flight simulator. So we are quite excited about that as we are all fans of Top Gun in our team and good old flight movies! We want to create something with a similar feel of the whole subject from landing, to starting from the Aircraft carrier and having all kinds of Airplanes and also using 3D instead of 2D. Our last game was quite an interesting and challenging approach.

Excellent, sounds like it’s going to be fun!

Definitely

Well I think that’s all we’ve got time for today Richard so thank you very much for your time!

You’re welcome, Thanks for having me.

My pleasure Richard, talk to you again