Train2Game News: Android Intel Xmas Party

Intel SoftwareOn 3rd December, Intel Developer Zone is inviting developers to a Christmas party near London’s Liverpool Street.

Taking place at The Shooting Star, you’ll be treated to sessions on free Android tools, a testing pod for us to try out Android apps on the x86 platform and the opportunity to rub shoulders with fellow coders.

Intel will lay on a great spread of food, soft drinks and beer to keep those energy levels up as we network, and there will be goodies galore with t-shirts, pins and other keepsakes from the evening.

As well as receiving those Christmas presents, you’ll have the chance to hear Intel application engineer Will Hansford-White give a quick talk on the free tools Intel provides for developing Android apps. Dev expert Sulamita Garcia will then give an XDK demo, giving hints and tips for easily developing in HTML5.

If anyone dropped by the Intel stand at Droidcon UK in October will remember the app test pod. Developers were able to see how their apps function on the x86 platform, which gave them a great insight into creating apps to reach a wider audience in the future. You’ll be given the chance to do the same, and you can test them out on the range of devices Intel will be bringing along. Experts will be on-hand to show you how to port current apps onto x86 as well.

To guarantee your place, please RSVP here.

So on Tuesday 3rd December, get to London Liverpool Street and make the few-minutes’ walk down Bishopsgate and turn off onto Middlesex Street. The party is in the private room downstairs!

Train2Game News: GallantCloud Blog – Week 11

Gallant Cloud Train2Game – GallantCloud Blog
By Richard Hoffman

Microsoft Accelerator
Week 11

This week we had another good Pitching doctor session to refine our pitch for the demo day. With a few weeks left for the Demo day it is just hard to believe that the time in the Microsoft Accelerator program is almost up and amazing how much progress we are making every week with our game. Everyone we show our game seems to be quite excited and there is always more suggestions and positive feedback to expand the game itself.

I am still studying monetization strategies in games and got stuck in Candy Crush Level 23 for a few days. It is just me or does it seem that the same level is becoming easier over time? Interesting game mechanics for sure! I also start playing League of Legends and Clash Of Clans as they are other successful game it seems.

Clash of Clans reminds me a bit of the Browser game Travian I played around 7 years ago. It just shows that most games are not original really, but have better artwork than another game in the past and are now available on mobile devices.

We came up with some ideas how to implement a few strategies to our game. It is all coming together.

One highlight was the UX (User Experience) Workshop where we learnt more about retention and analytics in general which can also be applied to games. This is very important and useful for our game for sure.

On the business side we are finalizing our Business Plan at the moment and adding the financial figures. Not very exciting stuff compared to creating a game.

It is a lot of work to complete all the tasks and aspects of a game studio and to keep all team members in the loop.

Finally we had a great creative brainstorming session with our mentor again. It is really great to see how he enjoys playing our game and giving positive and constructive feedback to make our game better.

It is unbelievable how much value a mentor and advisers bring to the table and accelerate learning and how to apply it.

That’s all for now. Will keep you up to date about the next weeks.

Train2Game News: Icey Monty’s new gaming website

Shooter3dGamesTrain2Game Student Studio, Icey Monty, have expanded their company even further and are now the proud owners of a gaming portal.

John Esslemont and Nick Walker started work for the gaming site last month and have since been hand picking their favourite online titles to be featured on the site. The page already features a treasure trove of shooting games from around the web in one helpful place.

When asked why they decided to start this site Nick said “A client of ours, who owns a few similar sites, suggested the idea to us after we’d finished some work with him. We’d been discussing the idea of moving away from client work to pursue our own development ideas anyway, and with that in mind, the investment in a new website seemed appropriate.”

This is Icey Monty’s first big step from their current client work to developing their own games and ideas. They now have a ready made platform they can publish too without any hassle. In my opinion the guys have made an excellent choice.

You can view the site and enjoy all of the carefully hand picked shooting games at Icey Monty’s new website, www.shooter3dgames.com

Train2Game News: A Gallant Journey Part 3

WP_20131027_023GallantCloud’s Wayne Campbell discusses the team’s current project A Knights Tail and the bustling UK development scene.

Hi everyone this is Wayne from Gallant Cloud at the helm of this week’s blog and what an awesome week it has been for the team! We started this week’s project entitled A Knights Tail.

So far building this project has been amazing since we as a team are loving every part of the process. It’s hard work for sure, but we all love what we are doing and we are also meeting some really influential people in the gaming industry and beyond.

We are all absorbing things really fast and as we are halfway through the Microsoft Ventures UK accelerator, this is where we all turn things up even more! We assigned our individual tasks through the new system to keep track so that everyone is up to speed on their task. We have the daily scrum to make sure everyone is singing from the same hymn sheet which has been working brilliantly so far. Everyone has been supportive of one another and pushed each other to achieve their best.

We are all very excited about the things we are doing and planning on doing the future and are very fortunate to be right in in the middle of the melting pot of the game developing world. Earlier this week several of the team members went to the Bossa event, where they were showing off some incredible new things that were happening with the Oculus Rift and it was brilliant to meet some really passionate people.

That is one of the greatest points about being in tech city. There are so many incredible events going on all of the time and so many great people. We have found that joining the community has been like becoming part of the family. All I can say in the words of Ben Cooper: it’s “absolutely awesome.”

We all came from different backgrounds and put together simply with the same vision to make absolutely mega games. I come from South London where it can be kind of tough if you don’t have any direction or will power. I personally would like to make some kind of difference in my community and show that anything is possible if you work hard enough for it.

This weeks event highlights: we had another great session around funding and giving us more direction on where to focus our attention for the business side of the company. There was also a session with the incredible Ben Nunney from Twilio on telling a coherent brand story. We attended a user experience workshop within Central working and had a pitching practice session to get a feel of what to expect later this year. We then had a meeting with Professor Bernie Good, a Cyber-psychologist. It is always a pleasure to talk to her and she has some incredible knowledge and views on video games and their gamers.

This week we also had our monthly start-up meeting. This was a brilliant chance for all of the start-ups on the program to give feedback on how they feel the accelerator has been so far. The Microsoft Ventures UK team really have been brilliant in helping each of the teams realise their full potential and constantly work hard to give our businesses the best chance possible.

Thanks for reading guys and don’t forget to check us out on our website, Facebook and Twitter and obviously our blog each week for new updates on what we are doing!

One love, Wayne

Train2Game News: A Gallant journey Part 1

Gallant CloudThe GallantCloud Games team chronicles their journey through the Microsoft Venture accelerator

Hello ladies and gents and welcome to GallantCloud Games!

We are a brand new start-up game company and are in the privileged position of working with the Microsoft Ventures UK team on their accelerator pilot.

The team is made up of five guys who have wanted to make games since getting their podgy little fingers on their first Gameboy, console or computer. We are all Train2Game students, working to create beautiful little games from the safety of our bedrooms and garages when we escape work (or the kids).

We entered a competition that popped up one day on the Train2Game student world, and after phone calls, meeting and deliberations we, the lucky few, were put together.

We then had a bit of a mountain to climb. We needed a name and with a name a logo.

This proved to be harder than anticipated, with all five members contributing to create a very unhelpful list of a hundred names, all of which weren’t quite perfect.

After many late night Skype calls and much cursing we had it! Now… just to create a logo.

So there we were on September 9th. Five chaps who hadn’t met as a team before got together at Central Working to meet the other brilliant teams who had a place on the Microsoft Ventures UK pilot scheme.

After the initial meetup and layout the hard work began. We jumped in at the deep end, having to pitch a so far non-existent game to a panel of industry professionals in just two days time.

After a shaky start and some incredible training from the Microsoft team and its partners, we managed to pull off a pitch. The rest of the evening involved chatting and sharing a drink with some great people about our new company and how we should go about forming what we are doing.

Following some great advice, we organised a game jam for our team. Held at Central Working and with the theme of sound, we took over several desks for 24 hours and went about creating our game ‘Monster Night’, finding out how well we worked together as a team and learning where each others strengths and weaknesses lay.

The next week brought some more excellent training and more ideas of how to structure the company and made us think about what we want to deliver to our customers. It also brought some new ideas for potential games that the team felt passionate about and that we put in the ‘to do’ design pile.

We were also invited to take part in the Develop Quiz. Aside from from the dodgy ‘reversed songs’ round It was an absolutely brilliant night and GallantCloud went head to head with some extremely talented game developer teams, with some brilliant stories shared and yet more great advice for the team! We decided not to show all of the other teams up and positioned ourselves a sly third from the bottom on the scoreboard…

We managed to get some more design and concepts done throughout the rest of the week, even managing to create a rough prototype of one of the games, sparking ideas for how it will work and what type of things we could add to make it AWESOME.

The first two weeks have been incredible for the team and we have an exciting time ahead of us. We would love for you to follow our journey through our blogs!

Train2Game News: Gallant Cloud Video

Gallant Cloud 01A Train2Game start up games studio named Gallant Cloud games have been invited to be a part of a Microsoft Accelerator Programme.

Microsoft described the Accelerator programme as an intensive chance for start-up businesses’ focused on anything from games to new social media ideas to break into the big time. Microsoft will be aiding the start up as much as they can to help them.

Gallant Cloud was interviewed whilst on a recent trip to the Train2Game head office in Luton about their experiences so far and you can watch the video below.

Train2Game News: Train2Game Radio interviews Lauren Black

Lauren BlackI had the pleasure of interviewing Train2Game Development student Lauren Black last week. She told me how she got involved with Train2Game and the comic book she is working on, Sacred Wing.

The comic is an an 8 part story detailing specific points in the history of the universe, each point in time thrusts  a number of separate races into a situation that’s bigger than any of them.

You can find out more and keep up to date at www.SacredWing.com or www.bothersome.co.uk

You can hear the interview with Lauren here: https://audioboo.fm/boos/1675961-train2game-student-lauren-black-talks-to-t2g-radio

Or read the transcript below:

Hello there, my name is Lauren Black, I’m on the developer course and I’m from Middlesbrough.

Hi Lauren, how you doing?

I’m not too bad thanks, how are you?

I’m alright cheers. So tell me a bit about yourself?

Basically, I’ve just been working in the web development industry for quite a while now and a couple of years ago I decided that I’d had enough of that and that the game industry was the way to go for me.

So what did you do in the web industry before?

I did a lot of free lancing. I’d get a contract in now and then, they’d ask me to do a bit of security tightening, you know the odd bits and bobs. Every now and again I’d get a bigger contract to do something, it was just random bits and pieces.

So are you just primarily creating games now instead are you?

Instead yeah. I kind of figured that games would be a lot more interesting. I got this little letter through the door one day saying Train2Game so I thought, hey, i’ll go for that!

Excellent and are you happy with your choice?

Very much so! I’ve only do about half way through part two. I had to take a little break due to illness but I’ve learned a hell of a lot of it and it’s helped with the web side of things as well because it’s a transferable skill. The skills that you learn from the course can be used in other industries as well, so it doesn’t just lock you into games, it can help with a lot of other things as well.

Yeah? Have you been working on anything lately that you’ve been using your Train2Game course for?

Yeah! It’s helped me make a load of contacts in the industry. I worked a while back for a company called Iguana and they seemed to like me. Again that was around the time I got ill so I had to cut that short unfortunately. Like I say though, yeah I’ve made a load of contacts in the industry who have been helping me with this current project I’ve been working on called Sacred Wing. At the minute we are deciding to start from a comic book and we are going to be building a game a bit later on. So it’s a bit backwards from what other people are doing who are on the course who develop a game straight away but at the minute we are creating a comic to generate a bit of a fan base and then eventually we’ll be building a game on top of that.

Brilliant idea I reckon. I reckon it should do quite well!

Well I hope so!

So with the comic are you publishing it yourself or are you putting out on the internet? How do you want it to work?

It’s a bit of both really! We are putting it out on the internet for free first and then if we get a lot of hits and enough donations, because we are on a shoe string budget at the minute, so if we get a lot of interest then we will be doing a hard copy published which I’ll be publishing myself or perhaps even through a professional publisher. We’ll have to see.

What is the comic about?

What is it about? Now that’s a very good question because there’s a lot of things I don’t want to give away this early!

Ah right. I understand it’s a Sci Fi one isn’t it?

It’s a science fiction, it’s got a bit of fantasy in there, it’s got a bit of steam punk, you know all these elements that I’m hoping to bring out later on in the project. It’s very hard to see what’s there at the precise moment ’cause it’s very early on but hopefully there’s a lot of surprises that I can give to people.

Is there somewhere people can keep up to date with the bits that come out and stuff, have you got a website or a Facebook?

Absolutely! We’re available on www.SacredWing.com and also my personal blog www.bothersome.co.uk

Perfect! Well I’ll look forward to everything that’s coming out with that and I’m sure we will talk again soon.

I hope so. Thank you very much!

Train2Game News: Train2Game Winners

Train2GameThe Train2Game team are creating a new web page highlighting the positive achievements of the students.

We think it’s important that we show what can be achieved by taking a Train2Game course and also heap some praise on the deserving students that have made those brave steps to become professionals.

The site will be used as inspiration for all students to see what they are working towards and what they can achieve with a lot of hard work. This is a great chance to put something back into the Train2Game community, show off your work, gain interest in products you’re working on for your employer show your achievements to potential future employers.

It would be great to hear from all the students who have made that step to become professionals; be it in a company, in an independent studio or another area of employment in or outside the games industry that your Train2Game course has helped you to obtain.

This is a great opportunity for students to start shouting about the courses and their success stories. Please do get in touch by emailing Harry Cole at harry@swanpr.co.uk

Train2Game News: AppsWorld Reminder for T2G Students

AppsworldThe academic team will be at AppsWorld 2013. So if you need some one-to-one tuition or simply need a little help come to Stand M6.

The added bonus is this year’s Earls Court 2 event is set to be the biggest yet with over 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

AppsWorld 22-23 October 2013 at Earls Court 2 Train2Game STAND NUMBER M6

To see more information about the event visit http://www.apps-world.net/

Train2Game News: Train2Game Radio talks to Phil Langdon

Phil LangdonI spoke to Phil Langdon yesterday who has lead quite a varied life in his lead up to joining Train2Game.

Phil spoke to me about his past careers, how Train2Game has helped him and his new game which you can download from here.

To listen to part one of the interview go here: https://audioboo.fm/boos/1640536-train2game-student-phil-langdon-talks-to-t2g-radio-part-1

Part two is here: https://audioboo.fm/boos/1640517-train2game-student-phil-langdon-talks-to-t2g-radio-part-2

OR read the transcript below:

Hello my name’s Phil Langdon, I’m doing a games designer course and I’m from London.

Hi Phil. How you doing mate?

Yeah very well thanks Mark. How are you doing?

I’m good cheers bud. So tell me a little about yourself then?

I’m forty three at the moment and I’ve done quite a few things in my life. I started off as a graphics designer in the eighties but lost touch with the computing side of it, I was doing the manual side of it, screen printing and sign writing. Then because the industry kind of died I thought to change what I was doing so I went to University and did a Maths and Physics degree, hoping that would get me a better job! It didn’t really work out like that and I am still doing bits and pieces of grafting just to make some money. Since then I was working for a firm exporting diesel engine parts and it gave me a back injury so basically it left me in my flat by myself, well I’m living with a girlfriend but I’m basically by myself. I thought to do a game designer course with Train2Game because I had what I thought was a really good idea for a game and with my design and mathematical background I thought it would be OK to get in to games, so Train2Game gave me that opportunity and that’s where I find myself today.

How have you been finding the course then since moving on to it?

To be honest, I find it quite easy in general. It’s probably because I’ve got a Mathematical background, I know graphics, I know visual communication and advertising and I’ve been in to games since I was eight years old I suppose, 1978 when Space Invaders came out and there was a massive explosion. I remember it vividly and I absolutely loved it to be honest. I saw the way games have gone over the years, I’ve been analysing it all the time and I never really thought I could get into it because in the late eighties, the issue went from being a hands on graphic designer with pen and paper to somebody who uses great computer programmes that I didn’t have access to. I always thought I’d never be able to get in to it but that’s completely changed. I find the course to be extremely relevant, everything is purtenant, I recognise everything in the course so far as being purtenant to the course. For me it’s quite but maybe that’s because I’m forty three, I don’t know. I find it very enjoyable, really enjoyable and I just get straight in to it whenever I get it out.

Excellent. It sounds like you’ve had quite a bit of experience and stuff with it then so is it coming in to your games design, those past experiences you’ve had?

Yeah, I just made a game purely based on an idea I had in spring just after I finished learning how to use Game Maker in the first part of the course. That was absolutely invaluable because they gave me an instant hands on means of creating something from my own imagination using my own skill. I think that was probably the best part of the course for me, a huge learning curve in terms of what goes in to a game, how it’s made, how you put things together, how you create the illusions.

Did you use Game Maker to create the game you had been designing then did you?

Well I’ve got four or five different game ideas but I just had one when I was going to sleep one night and I suddenly realised I could actually create it using Game Maker. What I saw in my mind, I thought that would be a fun little game and I know that Game Maker can produce that sort of a game because it is a combination of three different styles that Game Maker is really good at: Platformers, Top Down Shooting and the maze idea. I thought to combine all three, it’s a tendency of mine to use everything a programme has got and combine it in a way I’ve never seen before.

It gets the most potential out of something if you use everything.

Exactly! It’s not something good just to do that for the sake of it but if it’s required by your game idea then you’ve gotta do it.

So have you started creating that now have you with Game Maker?

Yeah it’s basically finished. I’ve got, in my opinion, an Alpha version so I put it out on the forum and I’ve already got some really interesting feedback on it and I’ve tweaked it as a result. Something was said that was really interesting that when you play your own game over and over again because you need to play test it before you present it to anyone, you end up making it really difficult because it becomes to easy as you know where everything is, you know how to defeat everything etcetera etcetera. So you need the feedback to bring you back down to Earth a little and make it some what easier which is what I’ve done.

What are your future plans for the game?

For this game the original intention would be this would be perfect for an iPad game or a mobile phone game and that’s the intention for it. Even though I’m a graphic artist and designer I can’t do really beautiful computer graphic as that’s something I’m still learning to do. So I’d want someone else to come in and help publish it and develop it a little in another studio.

So are you going to look in to the Train2Game well of students to try and find a nice artist for yourself?

Yeah, I didn’t know how far to go with that because my sister works in the industry already, She’s an animator, she’s been doing that for twenty years and she is working on adverts, doing graphics for adverts but she went to art college and had the qualifications to get in to that which I didn’t. So I’ve seen it from the inside and I know that a lot of people expect to be paid.

So finally, what do you want the future to hold for yourself?

To be honest I’d like to have my own studio with a bunch of guys and girls creating some really fun games, that’s what I’m into. I’m a bit of an indulger so when it comes to gaming it’s got to be great fun and engaging no matter what style or format it is. It’s enthusiasm to play it, that’s what I want to bring to the game. So I’d like a little studio with a bunch of people and go from there, that would be fantastic.

Yeah well good luck with everything in the future then Phil and we will talk to you soon!

OK thank you so much Mark, appreciate your time.