Train2Game News: GallantCloud Coverage around the web

WP_20131027_023This year Microsoft started their Acceleration Programme and one of the teams involved was a Train2Game Student Studio.

The studio, GallantCloud, was made up of Train2Game students trying to get their foot in the door of the games industry and this has certainly helped them do just that. As a result of the initiative the team were put in touch with the wider gaming industry.

They attended games industry events and conferences. The team were mentored by Train2Game and Microsoft experts. They also received further tutoring from members of the gaming and business community.

Coverage of the initiative was extensive, with placements on: The Microsoft Accelerator Website,numerous mentions in games industry trade publication – Develop and on Gallant Cloud’s own official website. Train2Game also covered the scheme extensively with videos and content on Train2Game’s official YouTube, Twitter and Facebook, accounts.

In the link below, you can view all of GallantClouds story as this leg of their games industry journey has come to an end.

http://train2gamewinners.co.uk/downloads/Gallant-Cloud.pdf

Good luck from all of us at Train2Game for everything you do in the future guys!

Train2Game News: Young Modder fulfils his Destiny

Alexander J. VelickyA young modder spent a year developing his mod for Skyrim just so that Bethesda would notice him and his hard work has paid off. He now has a job… at Bungie!

19 year-old burgeoning game developer, Alexander J. Velicky, created a mod for Skyrim called Falskaar that took him a year to develop. There’s over 25 hours of new gameplay to be found in Falskaar, with an entirely new land roughly a third the size of Skyrim’s Tamriel, new characters, dozens of new quests, new voice acting and even an original soundtrack.

Thanks to all his hard work and commitment he is now an associate designer for the people who bought you the Halo franchise, Bungie.

In a post on the Elder Scrolls forum, Velicky thanked the community for their support of his mods over the years.

“Modding has been 90% of my life for over four years now, and all throughout you were there to support me,” he said.

“From the bottom of my heart I want to thank every person who ever provided feedback on a mod, support, help, or something as simple as a ‘cant wait!’ or ‘great job.’ Every single one of you made this possible. From driving me to work throughout development, to providing astounding amounts of feedback and support to help learn and improve after releases. I owe it to all of you.

He also encourage fellow aspiring developers to chase their dreams: “Never be afraid to try”.

“I set my sights on a professional design job pretty early, I lowered my head, charged forward, and rarely looked back. Of course, I ensured what I was doing had a reasonable chance for success from time to time. But the most surprising of all, is who I’ve ended up with. I applied to many companies, and Bungie was in my, “Huge company that will completely ignore me.” category.

“Well, they didn’t and look what it got me. Bungie is an awesome company with an amazing team, and I’m very lucky that they’ve decided to give me a chance! Never be afraid to try. I spent the time it took to apply and the rewards are proving to be greater than I could have possible imagined.”

Alexander is an inspiration to all those wanting to get in to the games industry. He worked incredibly hard and is now most likely going to be working on the highly anticipated Sci-Fi adventure, Destiny.

A huge congratulations Alexander!

Train2Game News: A Gallant Journey Part 3

WP_20131027_023GallantCloud’s Wayne Campbell discusses the team’s current project A Knights Tail and the bustling UK development scene.

Hi everyone this is Wayne from Gallant Cloud at the helm of this week’s blog and what an awesome week it has been for the team! We started this week’s project entitled A Knights Tail.

So far building this project has been amazing since we as a team are loving every part of the process. It’s hard work for sure, but we all love what we are doing and we are also meeting some really influential people in the gaming industry and beyond.

We are all absorbing things really fast and as we are halfway through the Microsoft Ventures UK accelerator, this is where we all turn things up even more! We assigned our individual tasks through the new system to keep track so that everyone is up to speed on their task. We have the daily scrum to make sure everyone is singing from the same hymn sheet which has been working brilliantly so far. Everyone has been supportive of one another and pushed each other to achieve their best.

We are all very excited about the things we are doing and planning on doing the future and are very fortunate to be right in in the middle of the melting pot of the game developing world. Earlier this week several of the team members went to the Bossa event, where they were showing off some incredible new things that were happening with the Oculus Rift and it was brilliant to meet some really passionate people.

That is one of the greatest points about being in tech city. There are so many incredible events going on all of the time and so many great people. We have found that joining the community has been like becoming part of the family. All I can say in the words of Ben Cooper: it’s “absolutely awesome.”

We all came from different backgrounds and put together simply with the same vision to make absolutely mega games. I come from South London where it can be kind of tough if you don’t have any direction or will power. I personally would like to make some kind of difference in my community and show that anything is possible if you work hard enough for it.

This weeks event highlights: we had another great session around funding and giving us more direction on where to focus our attention for the business side of the company. There was also a session with the incredible Ben Nunney from Twilio on telling a coherent brand story. We attended a user experience workshop within Central working and had a pitching practice session to get a feel of what to expect later this year. We then had a meeting with Professor Bernie Good, a Cyber-psychologist. It is always a pleasure to talk to her and she has some incredible knowledge and views on video games and their gamers.

This week we also had our monthly start-up meeting. This was a brilliant chance for all of the start-ups on the program to give feedback on how they feel the accelerator has been so far. The Microsoft Ventures UK team really have been brilliant in helping each of the teams realise their full potential and constantly work hard to give our businesses the best chance possible.

Thanks for reading guys and don’t forget to check us out on our website, Facebook and Twitter and obviously our blog each week for new updates on what we are doing!

One love, Wayne

Train2Game News: A Gallant journey Part 1

Gallant CloudThe GallantCloud Games team chronicles their journey through the Microsoft Venture accelerator

Hello ladies and gents and welcome to GallantCloud Games!

We are a brand new start-up game company and are in the privileged position of working with the Microsoft Ventures UK team on their accelerator pilot.

The team is made up of five guys who have wanted to make games since getting their podgy little fingers on their first Gameboy, console or computer. We are all Train2Game students, working to create beautiful little games from the safety of our bedrooms and garages when we escape work (or the kids).

We entered a competition that popped up one day on the Train2Game student world, and after phone calls, meeting and deliberations we, the lucky few, were put together.

We then had a bit of a mountain to climb. We needed a name and with a name a logo.

This proved to be harder than anticipated, with all five members contributing to create a very unhelpful list of a hundred names, all of which weren’t quite perfect.

After many late night Skype calls and much cursing we had it! Now… just to create a logo.

So there we were on September 9th. Five chaps who hadn’t met as a team before got together at Central Working to meet the other brilliant teams who had a place on the Microsoft Ventures UK pilot scheme.

After the initial meetup and layout the hard work began. We jumped in at the deep end, having to pitch a so far non-existent game to a panel of industry professionals in just two days time.

After a shaky start and some incredible training from the Microsoft team and its partners, we managed to pull off a pitch. The rest of the evening involved chatting and sharing a drink with some great people about our new company and how we should go about forming what we are doing.

Following some great advice, we organised a game jam for our team. Held at Central Working and with the theme of sound, we took over several desks for 24 hours and went about creating our game ‘Monster Night’, finding out how well we worked together as a team and learning where each others strengths and weaknesses lay.

The next week brought some more excellent training and more ideas of how to structure the company and made us think about what we want to deliver to our customers. It also brought some new ideas for potential games that the team felt passionate about and that we put in the ‘to do’ design pile.

We were also invited to take part in the Develop Quiz. Aside from from the dodgy ‘reversed songs’ round It was an absolutely brilliant night and GallantCloud went head to head with some extremely talented game developer teams, with some brilliant stories shared and yet more great advice for the team! We decided not to show all of the other teams up and positioned ourselves a sly third from the bottom on the scoreboard…

We managed to get some more design and concepts done throughout the rest of the week, even managing to create a rough prototype of one of the games, sparking ideas for how it will work and what type of things we could add to make it AWESOME.

The first two weeks have been incredible for the team and we have an exciting time ahead of us. We would love for you to follow our journey through our blogs!

Train2Game News: Jonathan Ross joins Microsoft

'The Jonathan Ross ShowMicrosoft have announced that TV presenter Jonathan Ross has been brought in to the company to be a consultant.

The announcement was made last night at an Xbox One event held last night in London, Ross will function as a consultant, advising various Microsoft teams in the UK. What projects Ross will be helping with however is yet to be announced.

“We wanted to change our thinking,” said Microsoft corporate VP Phil Harrison following the announcement.

“We wanted to do was to bring in new talent that would challenge the way we build games and the way we think about what an audience is, to think about what is entertainment, and broaden the concept of gaming to maybe blur the distinctions about what is a traditional game is and what a traditional television programme or what is a traditional linear media.”

Jonathan Ross is no stranger to the video game world having previously released Catcha Catcha Aliens on mobile devices with his own gaming company, Hotsauce.

I look forward to what Jonathan Ross will be bringing to Microsoft in the near future.

Train2Game News: Train2Game Radio interviews Lauren Black

Lauren BlackI had the pleasure of interviewing Train2Game Development student Lauren Black last week. She told me how she got involved with Train2Game and the comic book she is working on, Sacred Wing.

The comic is an an 8 part story detailing specific points in the history of the universe, each point in time thrusts  a number of separate races into a situation that’s bigger than any of them.

You can find out more and keep up to date at www.SacredWing.com or www.bothersome.co.uk

You can hear the interview with Lauren here: https://audioboo.fm/boos/1675961-train2game-student-lauren-black-talks-to-t2g-radio

Or read the transcript below:

Hello there, my name is Lauren Black, I’m on the developer course and I’m from Middlesbrough.

Hi Lauren, how you doing?

I’m not too bad thanks, how are you?

I’m alright cheers. So tell me a bit about yourself?

Basically, I’ve just been working in the web development industry for quite a while now and a couple of years ago I decided that I’d had enough of that and that the game industry was the way to go for me.

So what did you do in the web industry before?

I did a lot of free lancing. I’d get a contract in now and then, they’d ask me to do a bit of security tightening, you know the odd bits and bobs. Every now and again I’d get a bigger contract to do something, it was just random bits and pieces.

So are you just primarily creating games now instead are you?

Instead yeah. I kind of figured that games would be a lot more interesting. I got this little letter through the door one day saying Train2Game so I thought, hey, i’ll go for that!

Excellent and are you happy with your choice?

Very much so! I’ve only do about half way through part two. I had to take a little break due to illness but I’ve learned a hell of a lot of it and it’s helped with the web side of things as well because it’s a transferable skill. The skills that you learn from the course can be used in other industries as well, so it doesn’t just lock you into games, it can help with a lot of other things as well.

Yeah? Have you been working on anything lately that you’ve been using your Train2Game course for?

Yeah! It’s helped me make a load of contacts in the industry. I worked a while back for a company called Iguana and they seemed to like me. Again that was around the time I got ill so I had to cut that short unfortunately. Like I say though, yeah I’ve made a load of contacts in the industry who have been helping me with this current project I’ve been working on called Sacred Wing. At the minute we are deciding to start from a comic book and we are going to be building a game a bit later on. So it’s a bit backwards from what other people are doing who are on the course who develop a game straight away but at the minute we are creating a comic to generate a bit of a fan base and then eventually we’ll be building a game on top of that.

Brilliant idea I reckon. I reckon it should do quite well!

Well I hope so!

So with the comic are you publishing it yourself or are you putting out on the internet? How do you want it to work?

It’s a bit of both really! We are putting it out on the internet for free first and then if we get a lot of hits and enough donations, because we are on a shoe string budget at the minute, so if we get a lot of interest then we will be doing a hard copy published which I’ll be publishing myself or perhaps even through a professional publisher. We’ll have to see.

What is the comic about?

What is it about? Now that’s a very good question because there’s a lot of things I don’t want to give away this early!

Ah right. I understand it’s a Sci Fi one isn’t it?

It’s a science fiction, it’s got a bit of fantasy in there, it’s got a bit of steam punk, you know all these elements that I’m hoping to bring out later on in the project. It’s very hard to see what’s there at the precise moment ’cause it’s very early on but hopefully there’s a lot of surprises that I can give to people.

Is there somewhere people can keep up to date with the bits that come out and stuff, have you got a website or a Facebook?

Absolutely! We’re available on www.SacredWing.com and also my personal blog www.bothersome.co.uk

Perfect! Well I’ll look forward to everything that’s coming out with that and I’m sure we will talk again soon.

I hope so. Thank you very much!

Train2Game News: Train2Game Winners

Train2GameThe Train2Game team are creating a new web page highlighting the positive achievements of the students.

We think it’s important that we show what can be achieved by taking a Train2Game course and also heap some praise on the deserving students that have made those brave steps to become professionals.

The site will be used as inspiration for all students to see what they are working towards and what they can achieve with a lot of hard work. This is a great chance to put something back into the Train2Game community, show off your work, gain interest in products you’re working on for your employer show your achievements to potential future employers.

It would be great to hear from all the students who have made that step to become professionals; be it in a company, in an independent studio or another area of employment in or outside the games industry that your Train2Game course has helped you to obtain.

This is a great opportunity for students to start shouting about the courses and their success stories. Please do get in touch by emailing Harry Cole at harry@swanpr.co.uk

Train2Game News: Another Roll7 position available

roll7I get to share some wonderful news with you all this morning! A Train2Game Student named Sam has been employed at Roll7.

Sam obtained his job at the company after reading about the position on the Train2Game blog and we recently received an email from Roll7 detailing how very happy with Sam they are! They reported that he is now basically head of QA.

Roll7 now have another small time position available and have sent this message:

Hi there!

If you haven’t already done testing with us –

Any chance you can make a Testing Session on Friday this week?

We can pay expenses of £15, we only need you in for an hour

Cheers

Simon

This would be a great opportunity for a London based student to meet a well organised team and get to work with them, gaining valuable experience.

If you are interested in the position and you haven’t tested for Roll7 before email Simon at simon@roll7.co.uk with your CV.

Train2Game News: Derp Studios in The Radio Magazine

RadMag MS AdvertTrain2Game Student Studio, Derp Studios, has been featured in The Radio Magazine. The Radio Magazine is the only Radio magazine left in print.

Derp Studios is a studio primarily based in Cheltenham Gloucestershire, and they have been working on a project recently to bring small radio stations on to Windows 8 devices. The first radio app that was developed was for RTI which is Eric Wiltshers very own station.

Eric used his own connections in the radio world and mentioned it to The Radio Magazine who loved the idea so much that they have done a two page spread on the story. The Radio Magazine is then shipped out to every major and minor radio station around the country.

Derp Studios has also been heavily supported by Microsoft themselves as they saw this as an incredible opportunity for their Windows 8 platform and have given the team an incredible amount of help.

You can read the magazine at the following link from page 18: www.theradiomagazine.co.uk

Train2Game would like to wish Derp Studios a massive congratulations and good luck for the future.

You can find out more about Derp at their website: www.derpstudios.com

Train2Game News: Train2Game Friend Fee Stewart requires more staff at Formerdroid

FormerdroidFormerdroid are hiring!

Train2Game friend Fee Stewart announced: We are currently looking for a Unity programmer (javascript) to work in Huddersfield.

The position would suit a highly motivated person who has extensive knowledge of Unity and wishes to grow with this BAFTA nominated, highly progressive team making original IP.

Knowledge of Windows 8 phone would be advantageous.

Single accommodation can be arranged if necessary for relocation.

Please send your CV to fee@formerdroid[DOT]com

Closing date 27/09/13