Train2Game News: BAFTA Inside Games Event

BAFTAThe British Academy of Film and Television Arts (BAFTA) has today announced that tickets for Inside Games, a new public showcase of the latest games from the world’s biggest games companies, are on sale now.

The event will take place on the same day as the British Academy Games Awards, Wednesday 12 March, at the Tobacco Dock London.

Inside Games is BAFTA’s first-ever pre-Awards event celebrating gaming excellence. It will offer the public hands-on experience with a wide range of highly anticipated games. The event includes a series of BAFTA-curated talks with leading game developers and, with the ‘Inside Games Arcade’, a playable showcase of independent games. These will vary in scope, platform, style and development budget, showcasing the best the art form has to offer.

Also this year, for the very first time, BAFTA is selling public tickets to the British Academy Games Awards. The ceremony, hosted by comedian Dara O’Briain, will take place later that evening. Tickets for the Awards, which include entry to Inside Games, are on sale now.

Harvey Elliott, Chair of BAFTA’s Games Committee, said: “After a review of last year’s Awards activity, the committee believed it was time to broaden the ways in which BAFTA celebrates games and to enable the industry to engage more directly with gamers. Our Inside Games event has been curated by BAFTA to give gamers unprecedented access to the developers behind some of the best new titles of 2014. Also opening our Awards to the public for the first time is another way in which we are helping them have a better connection with the industry.”

Tickets to Inside Games are available for £12 in advance, with a limited number available on the day.

Tickets to the British Academy Games Awards, which include access to Inside Games, are available for £30.

For more information on both these events and to purchase tickets, visit http://bit.ly/InsideGames.

Train2Game News: Extreme Motion Android Challenge

Extreme RealityExtreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, today announced the call for submissions for the Extreme Motion Android Challenge 2014.

The contest, open to Android game developers, gives participants a chance to win prizes of up to $8,000, and a meeting with gaming pioneer and the founder of EA Trip Hawkins, for the most innovative uses of motion control in an existing or new Android game.

Games submitted by the deadline of May 20, 2014 will be evaluated by a panel of judges led by Trip Hawkins. The grand prize winner of the contest will receive $8,000 and a meeting with Trip Hawkins and three additional winners will receive $1,000 respectively.

With Extreme Reality integrated into an Android game, all a player needs to do is place their Android device on a table with the device’s camera facing them, take two steps back, and the motion of their body will be captured and analyzed in real-time, enabling their motion to control the game. Similarly, an Android device can be tethered to a larger screen, such as a TV, so a player can enjoy the same level of immersive motion control offered by console systems.

“No longer limited to gaming consoles or other hardware, motion control is adding an entirely new and exciting experience to games on any platform,” said Sarit Firon, CEO of Extreme Reality. “We look forward to seeing the innovations in motion gaming created by participants in the Extreme Android Challenge, from adventure to sports to fitness or dance games.”

Developers can sign up now by submitting their project proposals at http://www.xtr3d.com/android-challenge-2014/. After their concept has been approved, they will receive the Extreme Reality Android SDK that enables them to easily incorporate motion control into their game. The Android SDK will be sent by March 17 to start development until May 20when they will submit the game to Extreme Reality. Evaluation of the games by the judges will begin May 25, and winners will be announced on May 30.
The judges will review the following six aspects in their scoring:

  • Motionization – Best utilization of motion control to enhance the game experience
  • Graphics and Audio – The level of visuals and audio in the game
  • Gameplay – The storyline and mechanics that underpin the game. Is it fun to play?
  • Stickiness – Does it have lasting appeal? Is it addictive? Would you finish the game? Would you play it again?
  • Polish – Is the game ready for prime time?
  • Usability – Is it easy to use with minimal explanations? Is it intuitive?

This would be a good challenged for some Train2Game student studios and give you access to some powerful software. There is also the chance for some healthy prize money and to meet someone who could offer invaluable advice.

Train2Game News: Merkury Games looking for Artist

merkurygames - CopyTrain2Game Student studio Merkury games is looking for new and experienced artists to join their studio.

Merkury games is built of several students of differing experience working as one to forward their respective careers. The studio specialises in retro style games with a twist which can be seen in their two previously released PC games.

The studio is looking for a voluntary artist to join the team who preferably has previous experience based on the retro games in the 8/16 bit drawing. The main requirements for the work will be around sprites, backdrops and concept art. They are looking for an individual who would be willing to take on this challenge. All serious applicants will be considered.

Lewis Gordon said about working at the studio “It’s an open, happy environment where any idea is welcomed and put to use. We are all about helping each other to learn and expand to get the most out of our career”

To be considered for the position please email your CV and an example of your work to recruitment@merkurygames.co.uk

To find out more about Merkury Games visit www.MerkuryGames.co.uk

Train2Game News: Rodeo working on UE4 Games Workshop title

Rodeo GamesRodeo Games has licensed Epic Games’ leading edge Unreal Engine 4 (UE4) technology for an unannounced project.

Rodeo can so far reveal they are using UE4 to build a new turn-based strategy game based on one of Games Workshop’s many properties, which is set for a release on mobile platforms in Q2 2015. The UK-based independent developer is known for “Hunters: Episode 1” and “Hunters 2,” as well as “Warhammer Quest,” the successful mobile game that kicked off their ongoing partnership with Games Workshop.

Rodeo Games, a team of experienced industry professionals who previously shipped triple-A titles before coming together to develop games featuring best in class graphics for mobile platforms, is the first indie mobile studio to announce a UE4 license. Rodeo had previously been working with its own in-house ‘Taurus’ engine before switching to UE4.

“We’ve made it our mission to raise the bar on what players can expect to see in mobile visuals and gameplay,” commented Laurent Maguire, co-founder of Rodeo Games. “In short, we want to set a new standard, and working with Unreal Engine 4 we can achieve that more efficiently and with greater impact.”

“Rodeo Games is already a very impressive player within the dynamic mobile sector. We’re working closely with them to help them achieve their objectives in the months ahead,” remarked Mike Gamble, European territory manager at Epic Games. “As Rodeo will demonstrate, UE4 has so much to offer indie developers, and we look forward to helping many more teams compete in the marketplace.”

Train2Game News: Train2Game interviews Rancon

RanconHarry Cole and some Train2Game students were joined by Rancon studios this morning in an informative interview.

They were joined by Matt – Technical Lead, James – Gaming Technical Lead and Dan Cook – Creative Director who discussed: How to get paid clients, working with ITV and The BBC, types of clients, the team’s project management techniques and advise to becoming a professional developer.

The Train2Game students who were involved in the interview had the following to say:

Muir: “Good advice. I’ve really enjoyed this interview. Lots of good advice, information, ideas. This is the third interview I’ve been part of I think. It’s my favourite one so far. Thank you.”

Richard: “Excellent advice. Was insightful being part of the interview. The student questions and response to them were enlightening. An hour of the day very well spent. Hosted well and Rancon were most informative.”

Lee Sainsbury: “Indeed the information was invaluable.”

You can listen to the interview in the link below:

http://www.spreaker.com/user/train2gamestudentradio/rancon-coaching-train2game-students

The board that is mentioned in the interview can be viewed below:
image

You can find out more about Rancon by visiting www.rancon.co.uk

Train2Game News: Xbox One System Update

Xbox One Dash updateMicrosoft are releasing the first Xbox One dashboard update. The update was due today but has been pushed back for later this week.

The system update will add the ability to manage storage, improve Kinect voice commands and add lots of behind-the-scenes updates for developers.

Chief product officer Marc Whitten wrote on Xbox Wire “Just as we did with Xbox 360, Xbox One will have regular updates to deliver new features and platform experiences designed to delight you,

“It features many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time.”

Some of the updates that will be coming are as follows:

  • The ability to see and manage your storage space. With this update, you will find it easy to find how much space your content takes up and better manage your content. You can also control your install lineup and more easily manage your download queue. Microsoft have separated My Games and My Apps into separate lists, so you can easily create separate queues for both. Now you can pick the order in which you want your content to load and we’ve added a boot progress indicator so you can better track updates while they load.
  • The battery power indicator is back! You can see it right on the home screen, so you can easily track how much battery life is left on your controller.
  • And, you will be able to use your USB keyboard with your Xbox One.

Another update will follow on March 4 to prepare your Xbox One for Titanfall – it will offer many new features and improvements, most significantly a new party and multiplayer system.

“This post is the first of many announcements and sneak peeks at features in the system updates,” Whitten added. “We’ve been carefully listening to your feedback and look forward to delivering many new features that will make Xbox One even better. We’re just getting started and can’t wait to share more information in the coming weeks.”

Train2Game News: Team17 announces next gen Worms

WormsBattlegroundsLogoTeam17 is excited to unveil plans to release their first PlayStation 4 and Xbox One title, Worms Battlegrounds.

Worms Battlegrounds will be one of the first titles to be self-published on the Xbox One under the ID@Xbox program, of which Team17 is one of the ambassadors.

The veteran independent British publisher is proud to see its award-winning franchise make its debut on the next generation of consoles, having seen it already appear on over twenty-five other platforms since its introduction back in 1995.

Worms Battlegrounds is due for a 2014 release and will be available for PlayStation 4 and Xbox One.

Nutjitsu, a lush-looking Pac-Man meets Mini Ninjas game from Ninjabee, creator of the Kefling games for Xbox Live Arcade has also been announced to be released as part of the ID@Xbox initiative.

The first ID@Xbox games will release in March 2014, according to the program’s director Chris Charla. The list of ID@Xbox applicants apparently extends into the “thousands”.

Train2Game News: UK Top 20 Games – 10.02.14

FIFA 14FIFA 14 returns to the top claiming its 10th number one crown since launch last year.  In doing so it also becomes the 11th title in an elite group to claim 10 weeks at the top on the All Formats Chart.  It’s the 3rd FIFA title to achieve the feat and also the 6th by publisher EA to feature in the list.  Activision’s Call of Duty: Ghosts returns to number two, ahead of the sole new entry in the Top 10 this week, Microsoft’s Fable: Anniversary at No3.  The title remastered in HD for Xbox 360 was first released almost 10 years ago on the original Xbox and includes The Lost Chapters content.  Its arrival also sees last week’s debutant and chart topper Tomb Raider: Definitive Edition pushed further down the chart to number four.

All formats

Week ending 8 February 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 FIFA 14 EA SPORTS 2
2 CALL OF DUTY: GHOSTS ACTIVISION 3
3 FABLE: ANNIVERSARY MICROSOFT
4 TOMB RAIDER: DEFINITIVE EDITION SQUARE ENIX 1
5 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 5
6 GRAND THEFT AUTO V ROCKSTAR 8
7 BATTLEFIELD 4 EA GAMES 4
8 MINECRAFT: XBOX 360 EDITION MICROSOFT 7
9 KILLZONE: SHADOW FALL SONY COMPUTER ENT. 10
10 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 6
11 GRAN TURISMO 6 SONY COMPUTER ENT. 11
12 NEED FOR SPEED: RIVALS EA GAMES 9
13 BATMAN: ARKHAM ORIGINS WARNER BROS. INTERACTIVE 19
14 MADDEN NFL 25 EA SPORTS
15 NBA 2K14 2K SPORTS 12
16 WWE 2K14 2K SPORTS 13
17 ALIENS: COLONIAL MARINES SEGA 16
18 FOOTBALL MANAGER 2014 SEGA 14
19 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 17
20 FORZA MOTORSPORT 5 MICROSOFT 15
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Play to help beat Cancer

Play to cureA new iOS and Android game allows players to help Cancer Research UK scientists fight cancer in real life.

Play To Cure: Genes In Space is a free game in which the player has to collect a fictional substance dubbed Element Alpha. This represents genetic cancer data, which might underpin certain types of cancer.

By playing the game and collecting Element Alpha, players are actually helping analyse significant amounts of genetic data, which would take Cancer Research scientists hours to do.

The game is actually a cleverly disguised data analysis tool, so by mapping a route through an asteroid field and then collecting the Element Alpha in it (while dodging and shooting asteroids), players are actually sending back data analysis to the Cancer Research labs.

Play To Cure: Genes In Space can be downloaded free on the iOS App Store and the Google Play store.

You can enjoy the trailer for Play To Cure: Genes In Space below.

Train2Game News: Ten tips from CNS to keep your apps safe

Hut-3 1The people at CNS security firm who we interviewed at the end of last year have sent us ten recommendations for staying safe when developing games and applications for mobile devices.

Input Validation

Never assume that the end user won’t try something stupid. If the
application asks the user to enter a number into a field, they could
legitimately type ‘one’. If the application doesn’t check that the input is
a number before trying to process it, it may lead to a security
vulnerability.

Sanitise Onward Data

Don’t rely on the receiving service to filter the content your application
sends. For example, if gamer tags or high scores are sent from the game onto
a third party score site. Attackers may be able to attack the third party
via your application, potentially putting your application at risk.

Least Privilege

Never request that your application be run as a system level account like
root or Administrator. If a bug exists in your application and an attacker
manages to exploit it, they may be able to run commands at the program user
level, with access to the system account meaning the attacker could take
over the entire computer.

It is very rare that an application or game would need a high privilege
level to run, and often operating systems provide APIs to developers that
allow them to access system devices (e.g. graphics cards) without having to
directly run as a system user.

Keep it Simple

Nothing is gained by having overly complex code. Clear and concise code
allows errors to be spotted quicker, and also allows multiple people to
write the code at once without running into problems. If another person or
team takes over development, proper code layout and commenting can reduce
the amount of time required to become familiar with the program, allowing
for faster development of patches and updates.

Tamper Prevention

Important data such as high scores should be kept in a place that the user
cannot modify, preferably on a server where they can be audited and checked
for validity. Storing important data on the device may allow users to easily
cheat in the game.

Transport Security

If information which is potentially sensitive (e.g. user’s address, contact
information, credit card number, etc.) is transmitted over the Internet, it
should be done so over a secure connection, ideally one that uses SSL / TLS
and uses certificates to validate the end server.

Information which is not transmitted in this way can be observed,
intercepted, or even modified by an attacker before it reaches the server.

Encoding is not Encryption

If sensitive data is to be stored, ensure that it is properly encrypted
rather than encoded, using a strong and public encryption algorithm.
Encoding is not a secure way to store data, as anyone with knowledge of the
encoding algorithm can easily retrieve the encoded information. With
encryption, even if the attacker knows the algorithm used (and it should be
assumed that they do), they still have to find the secret key before they
can decrypt the information.

Never try to invent your own encryption algorithm. Cryptographers have
worked for years to create a small set of algorithms that are considered to
be secure by Information Security specialists, which should give you an idea
of how hard creating secure encryption algorithms is!

Fail Safe

Make sure that if your application crashes, is doesn’t drop into a
development or debug mode, but rather catches the exception and returns the
user back to their desktop or home screen.

Mobile Devices

If developing for a mobile device, make sure to look into and make use of
any security features and APIs that the manufacturer provides. An example of
this is the data protection API from Apple for iOS.

Don’t Use Untrusted APIs

There are plenty of APIs out there on the Internet, but not all of them can
be trusted. Make sure to search for any related vulnerabilities in the API
before using it, and if possible, only use open source APIs that have large
communities behind them. Some closed-source APIs are also secure to use, but
be wary and always do proper research on them before including them in your
application.

Train2Game would like to thank CNS for these helpful tips to keep you safe!