Train2Game News Develop Game Jam

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Tandem Events – organisers of the Develop in Brighton conference – today announced the launch of the first Develop Game Jam at this year’s Develop in Brighton conference.

Sponsored by Square Enix Collective and with tech provided by Unreal Engine 4, the Game Jam will take place on the 9 & 10 July and teams will be tasked with developing a game based on a theme revealed only 24 hours beforehand.

The competition will run from 2pm until midnight on Wednesday 9 July and then from 8am until 2pm on Thursday 10 July. Teams will consist of up to four people and all ranges of experience are welcome.

Industry mentors will visit the Game Jam throughout the conference to offer their advice and wisdom. Mentors already confirmed include Ella Romanos, Mike Bithell, Barry Meade and Georg Backer.

Entry is free, but there are only 30 places available. For more information and to register visit http://www.developconference.com/content/develop-game-jam

Train2Game News Radius Festival

RadiusIf you love games then you’ll love the Radius Festival, successor to last year’s hugely successful ‘EToo’ event, founded by The Guardian’s games editor Keith Stuart, game designer and producer Georg Backer, and Loading Bar Manager Jimmy Dance.

The ambition was to create an event where people could discover and explore new and interesting games – and over the course of four days, it attracted over a thousand visitors.

This year EToo has evolved into the more ambitious Radius Festival, which will include several separate events.

The festival kicks off this Monday, June 9th, with “Radius Loading”, a big E3 media briefings party at the new Loading Bar location in Dalston, London, where popular gaming podcast Midnight Resistance and friends will collectively analyse the major press conferences.

Then, between June 19th – 21st, the “Radius Exhibition” will showcase a range of fascinating, exciting and intriguing games, from both well-known studios and new talent. The venue is one of London’s premiere locations, the White Space, seconds away from Leicester Square, right in the heart of London.

“Radius Exhibition is not just for developers; it is for everyone who loves to explore, discover and engage with games and their creators”, game developer and Radius organiser Georg Backer says, “which is why we’re curating the exhibition rather than asking developers to pay for exhibition space, and why the exhibition is free to attend.”

“There are amazing games out there, many unheard of, struggling to be discovered. We want to help them find an audience”, adds Andy Payne, chairman of UKIE, CEO of Mastertronic and co-organiser.

During the evenings, the venue will host the “Radius Show”, a live-streamed Internet show broadcast on Twitch featuring developer interviews, guest stars and many surprises. As with last year’s show there will be amazing games, interesting conversation, fascinating insights, breaking news and controversy.

“Last year we had everyone from comedian and actor Rufus Hound to video game poets and a music group that uses modified Guitar Hero controllers,” says co-founder of Etoo and Radius, Keith Stuart. “We’ll also have some great guest presenters, and I’ll be wearing a new jumper.” 

The full line-up for the “Radius Exhibition” and “Radius Show” will be announced very soon, along with a few surprises.

The Radius Festival is a not-for-profit event supported by sponsors that include Sega, Mastertronic and game designer Mike Bithell, who says “Grass roots events like Radius are the unsung heroes of game devs, bringing exposure to the projects and people that define our medium’s future. I’m excited to do my bit to help the folk at Radius empower new people. Also I’ve been assured that there will be a Volume poster in the bathroom of the event.”

Keith Stuart adds “Radius continues what Etoo started, but one thing won’t change: Radius will maintain the intimate and friendly atmosphere for developers, gamers and everyone who is enthusiastic about technology, creativity and gaming.”

Get your free tickets for “Radius Loading” and “Radius Exhibition” here: http://radiusfestival.eventbrite.co.uk

Train2Game News Endemol Job Opening

EndemolTrain2Game spoke to Endemol UK on behalf of the students and they are looking to hire Digital Creative’s to help conceptualise and build amazing apps and games.

Endemol UK is one of Britain’s largest independent production companies and is behind some of TV’s biggest hits including Big Brother, Pointless, 8 out of 10 Cats and Ripper Street to name just a few.  Endemol Games have a proven track-record in creating TV show branded games and are building an exciting and original portfolio of products for worldwide distribution.

They are looking to hire two creative individuals who are passionate about games and other forms of digital media to join our digital creative team. The contract will initially be for 3 months. The work is full-time and paid at a monthly rate of £1300 gross income.

What are you looking for in an employee?

We’re looking for friendly individuals who have creative flair but also the technical ability to back it up.

What advice could you give to an applicant?

Any games you can show us that you’ve worked on in the past would be a huge advantage.

Can you tell us anymore about what the successful applicant will be working on?

We have some great IP’s at Endemol, from  Deal or No Deal to Mr.Bean, if you have an idea that fits any of our brands we’d be keen to look at developing it further. That said, we’re also offering the freedom to come up with completely original and unique IP’s. Have an idea for the next Instagram or Candy Crush? We’ll work together to make it happen.

What skills are you looking for?

We’re looking for someone with any level of programming skill, however if you can show us a game or two you’ve made in software such as Construct 2, GameMaker or Stencyl, we’ll be more than happy to consider you for the role!

Where will the job be?

Endemol UK is based in West London

To apply and get further details for this exciting opportunity to further your games career visit https://adobeformscentral.com/?f=YRHOo0wfT6koVipNUDC-8A#

Train2Game News Mobile VR Headset

Oculus RiftSamsung and Oculus, the firm behind the Rift virtual reality headset, are working together on a new headset, rumours have claimed.

Engadget, citing “sources close to both companies”, reports that the deal will benefit both companies – Oculus will provide Samsung with early access to its mobile software development kit and will help develop the user interface for the headset, while Samsung will provide Oculus with early access to its upcoming high-resolution OLED screens, which the latter firm plans to integrate into its future headset models.

The screens, which provide a resolution higher than that of Full HD 1080p, will also be used in Samsung’s future smartphone models, the sources added.

The sources also teased some details of Samsung’s rumoured VR headset.

The headset is said to require a connection to a smartphone, which doubles as the display for the device.

The device also includes multiple sensors, including an accelerometer, with the processing power for motion tracking provided by the connected smartphone. The headset is said to support use with a game controller, or can be controlled instead using motion tacking and voice recognition. Physical control buttons are included on the outside of the device.

The sources added that the headset’s rear-facing camera supports for video pass-through, meaning that the user can choose to “see through the phone using the rear camera, which shows a video feed of the outside world to your eyes”.

Unlike the Oculus Rift, Samsung’s VR headset is said to be focused on media experiences rather than gaming, but some games are reportedly in development for the platform.

Train2Game News More Roll7 Testing opportunities

roll7Our friends at Roll7 have asked for Train2Game students to visit them and test their port of their hit PSVita game OlliOlli.

The studio are currently porting OlliOlli to PC, Mac, PS3 and PS4. They are interested in finding students at Train2Game to attend and give feedback regarding how it plays on the new platforms.

The details for the testing are as follows:

Location: New Cross, London
Dates: Between June 9th and June 20th , Monday to Friday
Duration: 2-3 hours
Times: Slots of: 9:30am-12:30pm or 2pm to 5pm

We are ideally looking for students who are relatively close to New Cross, London
Any students coming in to test from London can claim their travel expenses back from us
Anybody who wishes to travel further is welcome to but travel cost will not be provided.

Anyone who has an interest in signing up with us should email: sam@roll7.co.uk with the Subject: OlliOlli testing. Leaving their name, location, current college course, preferred gaming platform and contact number so we can get back to them on available days/slots.

Train2Game News GameDev Market Launched

GameDev MarketGameDev Market has just launched the full ‘beta’ version of its site, with almost 2000 members already signed up to the community site during their ‘alpha’ pre launch.

A small team of aspiring game developers have looked to exploit what they see as a gap in the global Indie Game Dev scene. Frustrated by the lack of community and quality assets available for ‘new to the industry’ aspiring developers, brothers Adam and Liam McElroy set about researching whether this was an issue for others in the community.

“We used Twitter to reach out globally as well as visiting indie game devs, small studios and content creators to see if other people felt the same about the current options for game ready assets. We were overwhelmed by the response and and many people commented on the inconsistency and lack of quality in many of the assets currently available.”

The site launched with its almost 2000 strong prelaunch member group and with 100’s of assets submitted, Liam McElroy, in charge of quality control as well as software development said, “We have a real commitment to quality so not all of the assets submitted have made it through, we have been working with industry professionals from the area to make sure we are hitting the right notes when it comes to quality. This has ben especially true with 3D and music.”

Nick Davies co-founder of respected studio Lucid Games, formed by former employees of Bizarre Creations, commented,  “We are looking forward to seeing what will happen with the site, the team definitely seem to have been working with the right people locally and online in 3D, 2D and music to give it a good chance of success. We have already listed some assets and if the sales figures are right, we will be interested in incorporating listing assets into our process of finishing titles.”

GDM would like to be more than just a marketplace. The founders say their aim is a community in which indie developers can help each other. To incentivise this kind of interaction they have developed an XP system, whereby making a positive contribution to the marketplace and community earns members XP. Whether that’s buying or selling assets, writing reviews, creating assets to meet the needs of the community or helping someone out on the forums, members can boost themselves up the XP levels quicker. The team at GDM ensure us they have some exciting plans around the levelling up system to be announced in the coming months.

Vinny Parisi, Editor-in-Chief of Indie Game Magazine said, “The vision for GameDev Market appealed to me the moment I heard about it. A quality controlled, community-driven ecosystem is exactly what development teams need to create better experiences, and improve the indie sector as a whole. With GDM, we can come together as a community and resolve longstanding issues of misinformation and erratic quality.”

For more information or to join GameDev Market visit www.gamedevmarket.net

Train2Game News Games Britannia Live workshops

GamesBritanniaGames Britannia Live! have announced that applications for its game development workshops featuring  development tools GameMaker:Studio, Unity3D and Sumo Digital’s exclusive Moshi Monster Platform Engine are now open. For Minecraft fans, GlowInTheDark’s Printcraft workshops are also available to book.

Tom Kenyon, Programme Director of Education at NESTA, and a key sponsor said “Games Britannia Live! is an inspirational event that offers young people the chance not just to play games, but to make their own alongside some of Britain’s best games talent. It’s a unique way to learn about the UK games industry and pick up new skills.”

The following are the available workshops at the event;

Katsuma Unleashed – designed and delivered by Sumo Digital, this workshop will allow younger children to learn the secrets of level design and create their own side-scrolling platform adventure based upon the hit Nintendo title developed by the Sheffield studio. Ages 5 upwards.

GameMaker: Studio – an introduction to creating games for mobile and desktop platforms lead by ambassadors from Sheffield Hallam University. Ages 10 upwards.

Unity 3D – led by industry veteran and indie developer Byron Atkinson-Jones, learn how to utilise the Unity fully integrated game development engine and create your own game. Ages 15 upwards.

PrintCraft – the world’s first 3D printing server for Minecraft. A Use the game to create 3D objects and then make them real with a 3D printer. Ages 5 upwards.

Workshops will run the entire weekend of 28-29 June 2014, between 10am and 4pm in the iconic Millennium Galleries in Sheffield. All places are free, but tickets are very limited and early booking in advance is strongly advised.

Alongside the workshop, tickets are still available for a very special screening of the eagerly anticipated From Bedrooms to Billions film-documentary, and the dramatic chiptune and 8-bit music micro “Gig in the Garden” with headline acts The Curious Machine, Harley Likes Music and more.

To book tickets for all events, and to find out more about the festival visit the Games Britannia Live! website http://live.gamesbritannia.com/

Train2Game News GameCarver dev tool

GameCarverIrish software startup Zoodazzle unveiled GameCarver, a new 2D and 3D cross-platform, visually driven game development software.

Created for individual game developers, as well as collaborative game making teams, GameCarver is touted to help make game creation easier, faster and more fun. This is made possible by drawing a clear line between the roles of visual creatives and game programmers, empowering each to focus on their specialist areas, and collaborate without having to learn the others skills.

“Games creators, particularly artists, know that ‘easy to use’ games engines are seldom that easy to use (unless you’re an experienced programmer), “said Ciaran Davies, CEO, Zoodazzle, and experienced game developer. “ If you’re a games artist and you find yourself studying ‘C++ for Dummies’, you know what I’m talking about.

The fact is that many talented games artists simply don’t have time to become good programmers, and the creative side of their work suffers as they struggle with code, and have to constantly switch between creative and technical roles. Even those working with engineers, often need to explore complex code in order to get game play mechanics ‘just right’. It’s not fun, and at Zoodazzle, we believe making games should be as much fun as playing them.

This set-up is not ideal for engineers either, who know how frustrating it is to spend countless hours writing tools to support artists. Or worse, having to wear the ‘artist hat’, and try to create the visual impact artist want. The blending of both roles drains energy from the development process, and often the game suffers for it.

When I started to play around with the idea of GameCarver, almost 5 years ago, it was because I wanted to build a game tool that let both artist and engineers do what they do best, without having to learn the others discipline; allowing game developers to get to the fun fast.”

GameCarver ships with a toolset called Gadgets. Gadgets are like game building blocks, each with its own properties, and set of parameters that are available through a graphical user interface. Artists can ‘tweak’ the object’s properties in the interface by simply changing values. C++ knowledge not required.

Gadgets can be combined to create more complex functionality in the form of Inventions. Coders can create generic Inventions, and the artist can ‘skin’ them by importing resources such as sprites sheets, meshes and materials, audio and sequences of animation.

So that’s good news for engineers too. They won’t have to write tools to support artists, instead they can dedicate their time to creating Inventions with exposed parameters and leave the fine-tuning of game mechanics to the artist/designer.
GameCarver installs with several 2D and 3D game templates, so both artists and coders can quickly familiarise themselves with the software, and start making games immediately. A number of game demos and tutorials are also available from their website, as well as forums to further support game developers.

“We’d encourage people to get in touch via the forums on Zoodazzle.com. We’ve received really useful feedback via email during the beta-release in 2013, and that feedback helped shape this release and previous versions of GameCarver. We’d like to make that an open conversation in the forums now. We want suggestions, feedback, questions, anything that will help us provide support and a platform for developers to share advice and encourage each other.”

With the growing trend in mobile gaming, the timing couldn’t be better for GameCarver. It’s cross-platform publishing capabilities makes it easy for developers to build for popular smartphone and tablet devices; and it’s growing library of Inventions and pre-coded game templates promise to make that process increasingly simple.

Train2Game News Unreal 4.2 rolls out vehicle support

Unreal VehicleWork continues on Epic Games’ latest iteration of the powerful Unreal Engine with the 4.2 update adding vehicles, camera animations and more.

The new features included in the update were revealed via the Unreal Engine Twitch feed and posted on the tech’s official site.

One of the major addition is full support of vehicles, encompassing four-wheel drive, front-wheel drive and rear-wheel drive vehicles. While the default drive train simulations assumes a vehicle has 4 wheels, any number of wheels will work.

There is even an automobile template to get developers starting on making their own cars or other forms of transportation. To demonstrate how vehicles work in Unreal Engine 4, a sample vehicle game based around off-road racing will be made available for free on the UE Marketplace when 4.2 goes live.

Also on the Marketplace will be a sample of stylised rendering, showcasing the flexibility of Epic’s new engine. This will also be free.

Meanwhile support for camera animations has also been added to the development platform. Building on the CameraAnims established in UE3, UE4 expands on the system with Blueprint support and the ability to use up to eight animations at once.

You can find a full list of the new additions, which also include user-defined Blueprint structures and animation debug features at www.unrealengine.com.

Unreal Engine was launched back in March, with Epic Games announcing the development platform would be available for just $19 per month.

Source: Develop

Train2Game News Microsoft Accelerator Programme open to applicants

Microsoft VenturesStart-ups and new studios can now apply to take part in the next round of Microsoft Ventures’ London Acclerator.

The programme lasts 14 weeks and gives start-ups a space to work in the UK capital, plus access to Microsoft expertise and mentoring. Past participants have even been able to get their hands on hardware such as Xbox One dev kits.

Starting in September, this will be the third round of the London Accelerator, which has previously aided new studios Whispering Gibbon, , 8-bit Studios, Gateway Interactive and Train2Game Student Studio, GallantCloud

Studios interested in taking part should apply for a place here. Spaces are limited as the Accelerator encompasses various tech start-ups, not just games developers.

The programme will end with a special event hosted by Microsoft where start-ups will be able to pitch to potential investors.

Source: Develop