Train2Game News Former soldier studying with Train2Game

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Sean Kelly a decorated former soldier injured in combat is now studying Video Games Development while working as armed security on super structure boats off the coast of Somalia, Yemen and going through the dangerous Bab el Mandeb.

He’s studying with Train2Game while working on his own combat video games and described games like Call of Duty as unrealistic based on his ‘hands-on’ experience.

Sean Kelly is 28 years old, a former soldier who completed tours of Iraq and Afghanistan. He gained three medals in his ten years of service in the army. Originally from Cardiff, he now lives in Burton on Trent with his wife and three year old daughter.

Injured while in Afghanistan by an IED Sean’s military career was over. It was during his recovery he began studying to be a games Developer. We spoke to Sean while he was in Sri Lanka on a ten day break from the boats, learning to surf and waiting for his next assignment.

Sean Kelly: “I joined the military in 2002 at 16, and left 2012. I spent 10 years in the military, did tours of IRAQ in 2005 with 10CS COY REME as there protection element, Afghanistan in 2007 with 23 pioneer regiment t as part of the force protection group and Brigade recce force.”

“I’ve travelled all over the world with the military, doing training exercises in Canada, Belize and various other duties in Europe. I received four medals during my service, I gained Op Telic Medal (IRAQ) Op Herric Medal (AFGHAN) Queens Diamond Jubilee medal Op Tosca (CYPRUS).”

“When I was in Afghanistan I got injured by an IED, spent a while going through DMRC Hedley court, and was told my career in the military was over. So I looked into something that I would enjoy, and at the time I was already a web developer, so when I saw Game Developing with a company called Train2Game I decided I’d like the challenge. At the time was a big task, as I was on Pregablin, which is a nerve suppressor that messes with your memory.  I literally wasted two years of the course, as I’d forgotten everything and had to re-learn.”

“I got into security of boats because I knew some people who were already in the industry, it’s pretty difficult to actually get into, I was ok as I was ex-military so got the job straight away. If we’re in the middle of the Indian Ocean it can be pretty boring as there is nothing around.  If we’re off the coast of Somalia, Yemen or going through the Bab el Mandeb…. it’s very dangerous.”

“The piracy threat is low, but we’re constantly approached, once they realise the ship has Armed security, they turn away. It really isn’t worth their effort to attempt to board us, but when your ship gets circled it can be a bit of an experience.”

“I have a wife and three year old daughter, they miss me but know that it’s best for the family, and I really get to crunch through my studying, I’ve literally flown through it. It’s a lot easier when you get so much time, there’s no distractions either, no internet at sea! So you literally have no other choice but to learn. But without the support of my family I wouldn’t have been able to get to the point I am at now, they’re helping get the course materials to me as well as giving me the support.”

“My ambition would be to create the next best FPS, using my military and anti-piracy knowledge to my advantage, also having the ability to handle a large variety of fire arms helps.  Especially when I see a game like Call Of Duty and chuckle to myself, knowing the way they depict the gun battles is very inaccurate… at most levels.”

“If I was to make a FPS game, I’d straight away have first-hand experience as a fighting soldier. I could then bring that into the game, which is easier than trying to describe something to the average programmer, who has never had that experience, plus I like shooting stuff up.”

“The warfare in First Person shooters like Call of Duty is very unrealistic, the games are more ‘Hollywood’ than anything close to realism, the handling and firing of the weapons is unrealistic. They haven’t made the games for realism, there aimed at hitting the market quick, so most of the time the physics are just reused from previous titles, hence why they get old fast. A weapon system is a finely crafted machine, sometimes taking years to build into a piece of machinery capable of the battlefield. A lot of time “goes into games like Forza, the cars are amazing; why not do that with a FPS? Remake it but real.”

“I would love to study in a university but, I have commitments and would not be able to full time study. I pretty much study Train2Game anywhere I can, but I have studied during the monsoon season! The ship was rolling so bad my fridge in the cabin shot across the room!! Lucky it didn’t take me out.

“I continue my studies at sea, all my stuff is put into my Dropbox, my books are scanned and my disks I take with me, I work six hours in the twenty four on-board the ship. So now I have gone from having no time to pretty much as much as I need, while also continuing to make money for my family.”

“While I’ve been working as Armed Security, I’ve completed portfolio pieces on my Train2Game course, and I’m averaging 1 -2 games a month for my site as practice. I’m working on my own, I wouldn’t mind working with some guys, help me turn out more games quicker. That’s when I’m not enjoying the beaches of Sri Lanka, Madagascar or Goa….. Love it!”

“The ship in the pictures is the Bottiglieri Sophie Green, an Italian ship, roughly 230 meters. She’s on her way to Japan now. The photo of the super tanker I sent is MV Ilma, she is HUGE! Carries two billion dollars of oil, and approx. 330 meters long, 65 meters wide and 21 meters freeboard! She delivers only to China and America, nowhere else is big enough for her. One lap around her deck is 1km, big prize for piracy, I do super yachts too… but there restricted info, and the company can get hit hard. Protecting a boat like that you would have a four man team, carrying HKg3 7.62 x 2, and 2 x Steyr Scout sniper rifle 7.62 long… hunting rounds.”

“We don’t move around the deck, when transiting the HRA (High Risk Area) it can be quiet dangerous, and we need quick access to our weapons if the situation ever arises!  The furthest out we go would be right in the middle of the Indian ocean… so maybe a thousand plus miles.”

“We see lots of marine wildlife; sharks, dolphins and whales, even dead camels and horses that are thrown overboard. We see loads of turtles, dolphins, and sharks. Watching the whales at night is great… when it is just the moon and starlight, nothing around for hundreds of miles! Very relaxing, helps concentration.”

Train2Game News Gfinity UK eSports Venue

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UK eSports company Gfinity has revealed the country’s first competitive gaming arena in West London.

A partnership with cinema chain Vue will turn the Fulham Broadway chain into the home of UK eSport competitions, with “three custom-built stages” that will house an audience of “over 600 gaming fanatics”.

The Vue deal also opens up the ability to host events around the country, making regional competitions a possibility in the future. Gfinity also says it will be able to host events in “cities across the world.”

On top of that the cinemas will be able to screen competitions from around the world. “We’ll also be bringing you the opportunity to watch major events from Activision, Blizzard, Valve, Riot, and others throughout the year,” they say in a statement.

The Gfinity Arena will open in March for the start of the 2015 Gfinity Championships, which comprises of 25 events running through until September. Events will take place each weekend and on some week days, and will also be streamed online.

Gfinity co-founder and CEO Neville Upton said: “This is a pivotal moment for Gfinity and an exciting time for everyone involved in eSports in the UK. We are delighted to have signed this exclusive agreement with Vue, a well established international brand, to develop and launch the UK’s first and only dedicated eSports arena.

“Gfinity has proven it can organise and deliver world class events and this agreement allows us to satisfy the booming popularity in eSports as a spectator sport. Furthermore, the deal highlights the growing interest from leading brands here in the UK in the eSports market.”

In recent years eSports have continued to grow as a global phenomenon, with millions of pounds now riding on competitions involving games such as League of Legends, Dota 2 and Counter Strike.

For a sign of how far things have come look no further than the European Call of Duty championships being held later this month at London’s Royal Opera House – which recently hosted the Bafta film awards.

Gfinity – founded five years ago – plan on being at the centre of eSports growth in the UK, and this deal is a big sign that they’re doing exactly that.

Kevin Styles, managing director for Vue in the UK and Ireland said: “Vue prides itself on being at the forefront of cinema ensuring that we are an exciting and dynamic entertainment destination. This collaboration with Gfinity underlines this and heralds a new era for eSports in the UK.”

Train2Game News Insight into working at Universally Speaking

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Insight into working for Universally Speaking for Train2Game students applying for professional QA positions

As a follow up to our post last week calling for Train2Game students to apply to Universally Speaking , we’ve spoken to students currently working at Universally Speaking to gain their insight into working at the company. We’ve also spoken to Vendor Manager Paul Lambert gives some guidance on what the company are looking for from applicants

Train2Game student Kieron Baker, 24, from Cambridge
 
It feels fantastic to be working professionally in games! I love coming to work and no day is even remotely the same. When I look at the industry as a whole and realise how big it is and how much is going on, it makes me feel proud of my profession, my position within it and the work that I do while here at Universally Speaking.
 
The variances in projects and the working environment are what allow me to enjoy working at Universally Speaking so much. The team we have are really close knit and yet so welcoming and open minded, and the clients that we work with are so varied. One day we could be testing functionality and compatibility on a new mobile game, to then moving on to consoles, and even eLearning the day after. That’s the most fulfilling thing about Universally Speaking, the variety of projects and experience gained that comes with working with many different Developers from all over the world.
 
I really enjoy the working environment and being surrounded by like-minded people, also the abundance of experience that can be gained from working in such a diverse company with some amazing people.
 
Long term goals. If you had asked me a year ago I may have given you a different answer, but I have always wanted to move into design with a view to perhaps becoming a Producer. But for now, I am enjoying my time here at Universally Speaking that I can see myself here for quite a while yet.

Train2Game student, Evaldas Oleinikas, 25, from Lithuania. Currently residing in Bedford UK.
  
It is great to be working in an area that you are still studying. Gaining experience before qualification, in my opinion is very vital part of the good career, although not everyone can do so.
 
Universally Speaking is a superb company to work for, there is always plenty of work to do and one of the main positives is the great work experience gained.

It’s an excellent opportunity to test products before they reach the customers. Ensuring it meets the desired design quality. I enjoy working on projects, seeing how the development becomes the final product.
 
My long term goals are to get qualified at testing and become Senior/Lead tester. Also after my testing course I plan to take developer course and eventually get my own apps developed.

Patrick Lambert, Vendor Manager, Universally Speaking

The current Train2Game students at Universally Speaking brought along very good skills and enthusiasm for testing. Although they originally were only in for a single shorter project they have been with us now for half a year and 18 months, respectively.

At Universally Speaking clients and projects vary a lot, schedules have to be juggled, positions filled at short notice … it is not your standard 9-to-5 job and never gets boring or becomes routine. And that is something I enjoy.

Successful applicants can look forward to being in the company of fellow video game nerds (feel free to ask me about strategy games or RPGs) and free doughnuts every now and then. Jokes aside, it is a good start into work life. You will gain valuable skills like time management and communication skills. The work environment is friendly yet professional and we are always open to suggestions on how to improve ourselves.

Long term, we believe in filling positions from within; our QA manager started as a tester, as did one of our Directors. So I’d say the career prospects are very decent indeed. A sense of humour is needed indeed. While we take our jobs seriously, we don’t take ourselves too seriously.

To receive more details and apply for a position at Universally Speaking contact: mark@train2game.com

Train2Game News Play Sage Gateshead

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Renowned concert venue Sage Gateshead and digital arts commissioner and website The Space are this week launching a new app developed by creative technology studio Mbryonic and Atomhawk Design, which transforms Sage Gateshead into a virtual music instrument. 

Play Sage Gateshead, a 3D model of the iconic music venue, invites players to enter a virtual reality where they can beat floors, bang balustrades and bash walls to create their own percussive music tracks.

The Play Sage Gateshead app is available to download onto tablet, smart phone and from Friday 13 February, in its latest iteration, on virtual reality headset Oculus Rift. The digital experience uses extracts and samples from ‘Ten Pulse’; a performance which took place during Sage Gateshead’s 10th birthday celebrations in December 2014, where musicians struck and drummed the iconic Tyneside venue as part of an immersive percussive performance.

Tom Szirtes, Director of Mbryonic says, “We are delighted to have been commissioned by Sage Gateshead and The Space to develop Play Sage Gateshead. It is a fully immersive experience, which explores how digital technologies can be used to link the physical and virtual world. At Mbryonic we enjoy working with devices like the Oculus Rift headset to uncover new ways to create immersive experiences to make deeper connections between audiences, artists and brands.”

The virtual space was created from floor prints and location photos and brought to life using games development platform Unity. The Oculus Rift version provides total immersion into this alternative reality. Installations in Sage Gateshead have delighted visitors allowing them to experience the building in a totally new light.

Adam Kent, Innovations Manager, Sage Gateshead, says, “Working on Play Sage Gateshead with Mbryonic has been a real joy for us here at Sage Gateshead. It is a very new form of commission for us and Mrbyonic’s expertise and creative flair has played a central role in bringing it to life.”

Ruth Mackenzie, launch CEO, The Space, says, ‘I can’t think of a better way to celebrate the Sage Gateshead’s 10th birthday than to transform the building into a virtual musical instrument that audiences can play from anywhere in the world.’ 

Play Sage Gateshead is a collaboration between Mbryonic, a creative technology studio in Hackney Wick London, and Atomhawk Design, an award winning art design studio in Gateshead.

www.playsagegateshead.com

Train2Game News Crytek showing VR at GDC

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With GDC 2015 just around the corner, independent game developer and publisher Crytek has announced details of its plans for the annual conference and expo in San Francisco, which runs from March 4th – 6th this year.

Crytek will set up base at booth #1424 in the South Hall of the Moscone Center, where attendees will be able to take a closer look at a brand new VR demo powered by CRYENGINE and witness Crytek’s technology at work on Android-based systems.

On top of seeing CRYENGINE unleashed for VR and Android, visitors can discover how the engine is equipping developers on PlayStation 4, Xbox One and Linux, and learn more about CRYENGINE Sandbox – the ultimate multiplatform toolset.

Throughout the expo, Crytek’s booth will also play host to a regular program of live theatre demos hosted by CRYENGINE licensees and Crytek staff. These demos will offer audiences a detailed look at how both major studios and indie developers are using the engine to create stunning new projects irrespective of size or budget.

For more information, visit www.cryengine.com.

Train2Game News Free Developer Workshops

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Creative England announces FREE marketing workshops for South West and West Midlands SME games businesses, run in partnership with Ukie.

Creative England has joined forces with Ukie, the trade body that aims to support, grow and promote the UK’s games and interactive entertainment industry, to deliver a series of free marketing training workshops.

The workshops are open to SME games businesses based in the South West and the West Midlands and are fully subsidised by the Creative England GamesLab programme.

The courses, running in Bristol and Leamington Spa, will cover:

·         Marketing for games: What it does and how to use it to improve profits

·         Strategic marketing planning: A decision-making process for generating a strategic change perspective. What it is and how it relates to business planning

·         Marketing auditing: Macro, micro and internal analysis, key issue analysis and market segmentation

·         Marketing Communications: A solid grounding in the tools, techniques and approaches used in professional marcomms

·         Metrics: How to measure marketing and business performance including return on investment measurement.

Jaspal Sohal, Head of Games and Digital at Creative England said: “Creative England’s GamesLab programme seeks to discover and nurture our flourishing regional games industry. Through this partnership with Ukie we are able to provide these innovative developers with the necessary tools they need to get their games noticed in a competitive industry.”

CEO of Ukie, Dr Jo Twist said: “In our sector making a game is only half the battle. The other half is marketing and getting noticed in crowded marketplaces. It’s fantastic that these courses can be offered for free thanks to Creative England’s support. They will help give SMEs a better understanding of the kind of strategies they need. As we know, compared to other creative industries, we have strong clusters of games businesses right across the UK. The more courses and help that the GamesLab programme can offer outside London, the better.”

The courses will run on 24th March in Leamington Spa and 10th April in Bristol. If you are interested in attending, please check qualifying criteria and registration information on our website here:
http://ukie.org.uk/event/2015/03/24/marketing-workshop
http://ukie.org.uk/event/2015/04/10/marketing-workshop
The courses are funded by the European Regional Development Fund, supported by the Regional Growth Fund and led by Creative England.

Train2Game News F2P summit 2015

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F2P: Summit returns on Thursday 26 March and organiser, Tandem Events, today announced the confirmed speakers.

Barry Meade, co-founder of Fireproof Games, Richard Earl of Bossa Studios and Dan Griffiths, co-founder of Monster & Monster will be among an experienced line-up of free to play experts taking to the podium to share their knowledge and experiences with conference delegates.

The first sessions confirmed are:

How to Build and Maintain Community Engagement
Richard Earl, Bossa Studios

Richard is senior marketing manager at Bossa Studios with over a decade of experience in the industry. Having worked with the likes of TT Games and Capcom, Richard will discuss building and maintaining a community for a company like Bossa Studios.

Data Mining the App Store: Hidden Winners and Whale Spotters
Ric Moore, Secret Police

Ric has built a system which harvests data from Apple and extracts hidden info; business intelligence that is not available elsewhere. He’ll explain why he went looking for this data, how he did it, what trends he discovered and what developers can learn from this.

A Monster’s Tale – Lessons Learned from an Indie Dev
Dan Griffiths, Monster and Monster

Dan from indie developer Monster and Monster will be talking about their experiences self-publishing an indie free-to-play title on mobile. He’ll cover the rationale for choosing F2P as their business model for Deep Loot, share facts, figures and a list of key lessons learned by the team.

The State of Free to Play
Will Freeman; Barry Meade, Fireproof Games; Dave Bishop, Delinquent

Will free to play be a victim of its own success, as developers struggle to get discovered among the rising tide of competition? We’ll debate all this and more with our agenda-setting panel of experts.

“Free to Play has been an established business model in the games industry for some time now,” commented Andy Lane, managing director of Tandem Events. “We’re no longer asking the question whether F2P is sustainable, but instead how can developers maximise its potential and what platforms work best. The F2P: Summit aims to steer the debate on this new vision of F2P development and offers vital networking opportunities with developers and publishers succeeding in the market right now.”

The F2P: Summit takes place on Thursday 26 March 2015 at RichMix in London. As well as the speaker sessions, delegates will also have a number of opportunities to network with speakers and other delegates throughout the day.

Registration is open now at www.f2p-summit.com with early bird rate costing just £145. Post 25 February tickets will cost £195.

Train2Game News 3000AD anniversary

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3000AD, Inc, one of the industry’s oldest independent game developers of several industry recognized brands such as Battlecruiser 3000AD, Universal Combat, Galactic Command, the All Aspects and Line Of Defense series of games, today announces the release of a free game marking 25 years since the first Battlecruiser 3000AD title was conceived.

Twenty-Five years ago, Derek Smart, a then unknown aspiring indie developer, conceived the world, characters and mythos that were to shape the first game in the Battlecruiser series which was released seven years later in 1996.

Since that original concept, several games and IP have been spawned, resulting in over seventeen games, all based on that world, characters and mythos.

To this day, Derek Smart remains one of the most recognized quintessential indie game developers.

To commemorate this occasion, the last game in the Battlecruiser series released in 2009 as a collection, has been specially re-mastered and will be released exclusively on Steam today for free.

            “Like them or hate them, my games have come a long way. In an industry where most of the guys and games have come and gone, making it this far is testament to my vision of catering to and being focused on an exclusive and dedicated audience of like-minded gamers. I never set out to win them all; just the select few who liked these sort of high-end complex games. By releasing this compendium for free, now that space combat games are apparently making a comeback, my goal is to introduce a new generation to these highly advanced capital ship combat games which still have no equal. My games did it first; and they’re still doing it” – Derek Smart, Supreme Commander, Galactic Command

Train2Game News Insomnia success in 2014

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Multiplay, organiser of the UK’s biggest gaming festival, celebrated an outstanding year in 2014, recording a 60% increase in footfall at its Insomnia events against the previous year and cementing its place as the number one gaming festival in the UK.

With an ever growing community of all ages and backgrounds, the Insomnia Gaming Festival experienced its highest ever year of growth with significant increases across the board at all three of its 2014 events. Working with more partners than ever before to expose a variety of brands to its diverse audience, Multiplay also saw record footfall figures with that trend set to continue throughout the new year.

Insomnia54 will be Multiplay’s biggest spring event to-date, taking place on the Easter Bank Holiday weekend (April 3rd-6th 2015). With the show increasing not just in attendance but also footprint at an additional 45% floor space across over 2014, there’s even more great gaming festival fun for Insomnia’s dedicated and growing community.

2014 also witnessed a huge year for Insomnia events online, with over 45m consumers engaged through Twitch, YouTube and Flickr whilst over 1.4m consumers logged on to the official Insomnia website making http://insomniagamingfestival.com a top five gaming destination in the UK, a trend that Multiplay has committed to continuing over the next years’ worth of events.

Multiplay MD Craig Fletcher said: “We’re delighted to have had another incredible year, and we continue to see huge opportunities for growth, not just in our amazing community, but in what we can offer to publishers to showcase their products and partners who want to expose their brands to an engaged audience.”

He continued, “We’ve developed and grown organically to become the UK’s number one destination for fans of gaming culture with our partners, driven by our incredible community, and we’re ready to go even further in 2015 starting with Easter’s Insomnia54.”

For more information on Insomnia54, please visit http://insomniagamingfestival.com.

Train2Game News P4Connect

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Perforce Software today announced the integration of its version management engine, P4D, and leading game development platform, Unity.

P4Connect integrates Perforce’s powerful versioning capabilities into the Unity platform, enabling gaming companies to significantly accelerate development workflows and better protect their digital assets. P4Connect is available for download at no charge from the Unity store or the Perforce website, and the tool’s source code is available from Perforce’s open-source workshop.

Unity is a flexible, high-performance engine and editor used by developers and designers to build games and applications across multiple platforms . P4Connect embeds Perforce’s P4D versioning engine into Unity’s development environment, giving users seamless access to key versioning capabilities and features—such as global code and asset management, tracked change history, and automation—with context menus and the Unity interface. By integrating the games industry’s most popular cross-platform development software and version management solution, P4Connect is enabling thousands of game studios—from indie developers to AAA game companies—to increase productivity and improve team collaboration.

The Perforce 20/20 Program enables indie developers and small studios to use the same versioning engine used by the leading AAA studios, free of charge. It includes telephone access to Perforce’s award winning technical support. Perforce also offers free educational licenses, used by leading academic institutions around the world, such as the Academy of Art University, Academy of Design and Objectif 3D.

Teams can begin using P4Connect immediately and without a Unity Pro or Team Unity license.

“We’re committed to supporting the next generation of game developers by providing the solid foundation they need to manage and protect all of their digital assets right from the start,” said Christopher Seiwald, founder and CEO of Perforce. “Whether they’re indie studios or AAA leaders, our customers will see a vast improvement in their workflows with P4Connect. It will allow them to focus their time on what they do best—game development, not the management of tools or workflows.”

To download P4Connect, please visit:
http://www.perforce.com/downloads/free/p4connect