Train2Game News: 9 tips for getting a games industry job

Miles JacobsonSports Interactive studio director Miles Jacobson offers advice in this blog on getting a foot in the game industry.

Here at SI the whole area of job applications is something which is very much at the front of our minds at the moment as we’ve just publicised roughly 20 new positions and we’ve been dealing with what can only be described as a torrent of applications ever since.

Here are some learnings we’ve had from this process.

1. Make sure you have both a covering letter and CV – or at least put some text into your email about why you want the role. I was very surprised how many people just sent a CV with a blank email. Which brings me nicely onto…

2. Stand out from the crowd

Getting a job in any business is difficult. Getting a job in a business that’s perceived to be as exciting and (dare I say it) glamorous as games is very difficult indeed. Before you can even think about getting a job, though, you have to get your face in front of the people who are doing the hiring, and to do this you’ll have to find a way to make yourself stand out from the crowd.

In our most recent round of recruitment we had more than 500 applications for what were two relatively junior positions. These came from a massive variety of candidates, but one thing they had in common was that most kicked off by saying how much they loved our game/company and how it was their life’s ambition to work for us. That’s very nice to hear, of course, but you have to understand that if you’re saying it then everyone else is probably saying it too.

There’s simply no way that any employer can take the time to meet everyone that applies for a position, so try to find something that makes your application stand out from the crowd. This won’t get you the job, but it may just get you an interview.

3. Pay attention

All employers have their own methods for hiring new staff, but most will kick off the process in a similar fashion – by sifting through the initial applications in an attempt to reduce the list of candidates under consideration to a manageable number.

In other words, most employers will start off by looking for an excuse to remove as many candidates as they can from the ‘possible’ pile. One easy way to do this is to remove any candidates who didn’t read the job ad properly. So read it once, then read it again and make sure that you deliver everything that’s asked for – and that it’s appropriate for your current skill levels. A DBA is not someone who enters details about footballers into a database, for example.

4. And pay attention to detail

Another ‘easy win’ for employers looking to reduce their workload is a sloppily-presented CV. If your CV is riddled with spelling errors, missing vital information or just badly presented then you’ll be unlikely to make it past stage one.

On its own your CV is unlikely to get you a job… but it could very easily lose you one.

5. Don’t say it… show it

Modern technology offers job seekers so many ways to showcase their abilities that a well-written and well presented CV on its own may not be enough. If you’re really keen on getting into a creative industry, then take some of the opportunities that are open to you to demonstrate your creativity.

For programming positions, let us know where we can see a demo of some of your work – or detail of the kind of work you’ve been doing. Artists or animators need a link to a portfolio. QA roles should point out some issues with our last title, and potential solutions. We don’t have designer roles at the studio, but would expect the same as the QA roles would be a good way to get someone to take notice.

On the comms side of things (which more and more developers have in-house nowadays), write a blog, set up a YouTube channel or even just maintain an active Twitter account. It doesn’t matter what it is, just do something to show that you not only have ideas, but that you also have the initiative to express them

6. Do your research

The internet is a bonus to any employer as it allows them to do a little background research on any prospective candidate before they even meet. That, however, works both ways. If you do manage to make it past stage one and find yourself invited in for interview, make sure that you know every piece of publicly-available information on your prospective employer. If you don’t, one of your competitors will.

Also make sure that you’ve cleared your social networks of any idiocy. Or, even better, don’t be an idiot in the first place. Some of the applicants for our current open roles are people who have been banned from our forums or social networking platforms (which aren’t easy to get banned from) and when we’re looking for people to not interview, those come very high in that pile.

7. Be prepared

If applying for a programming position, it’s likely that you are going to have a programming test at some point. If the studio is advertising C++ positions, and you’ve been using C# for the last couple of years, brush up on your C++.

And always answer the way that you think is the right way to do it, not necessarily what you learnt at school/university. Often with the programming tests there is more than one answer, and they are more tests to find out how you approach issues.

8. Be yourself

When you do eventually find yourself face-to-face with a prospective employer, don’t try to be the person that you think they’re looking for… just be yourself. After all, it was you who impressed them enough to get you to the interviewee’s chair, so why be someone different now?

9. And finally….

Apply for roles at studios whose work you admire and want to be part of. Passion for what you’ll be working on (even if it’s the tech, and not the games) is very important – if you don’t have passion for the work, you may as well get a job doing programming outside of the game industry as you’ll likely make more money that way…

That’s probably enough to start with. Best of luck with your job hunt.

Source: Develop – written by Miles Jacobson

Train2Game News: Train2Game Winners Facebook page

For all of those who asked, Train2Game Winners now has it’s own Facebook page! You can follow the page and get updated with all the new students that are updated.

If you want to see what your fellow students have accomplished head over to the Facebook page and give it a like!

The link for the page is here.

Train2Game News: OlliOlli coming to PSVita this month

OlliOlli LogoSkateboarding game OlliOlli, developed by Roll7 – who employed some Train2Game students, is coming to PlayStation Vita on January 22 in Europe.

OlliOlli is a 2d skateboarding game that mixes addictive one-life gameplay with over 120 tricks and grinds with 100 deviously crafted levels & 250 challenges across four gameplay modes.

OlliOlli rewards the most skilful and riskiest of players, always tempting you to go for that massive 360 Inward Heelflip and ludicrous chain of combos. Leaving you to time your landing to perfection – or risk losing your score!

The whole game is hand-drawn in pixelly loveliness, which is no mean feat considering the number of tricks, grinds, slams and stages.

“At PlayStation, we’re delighted to be working with the talented Roll7 to bring the savagely addictive genius of OlliOlli to the PS Vita” said Shahid Ahmad, Senior Business Development Manager, Sony Computer Entertainment Europe (SCEE). “We loved OlliOlli from the first prototype and can’t wait for PlayStation fans to play this beautifully crafted game on their PS Vitas”

OlliOlli is developed and self-published by Roll7 and was QA tested by a couple of our very own Train2Game students! This is a big triumph for them and will do wonders for their CV’s

You can enjoy the trailer for OlliOlli below:

Train2Game News: Train2Game Winners site live

Train2Game WinnersTrain2Game have launched an exciting new website where we get to show off the great accomplishments of our students.

Train2Game Winners is a place where students who have achieved great things in the games industry will be celebrated. We thought it was high time to show the world just how successful our students can be.

The website features testimonials from students in their own words about how they feel about Train2Game and the support they have received.

We are proud of each and every one of our students and hope that we will be adding to this site with more new achievements from students in the near future.

Visit www.train2gamewinners.co.uk to view the new site.

Train2Game News: GallantCloud blog – Week 12

Gallant CloudThis is officially the last week on the Microsoft Accelerator Program. Can’t believe that it is almost over already. The demo day is coming fast as it is scheduled for the next week. We have made some great friends over the last 12 weeks. It is quite a shame that it is over soon.

We had the German State Minister of Economics Affairs (Labour and Transport) Olaf Lies in the office this week and he was quite impressed with our game. He left a delicious traditional ‘Baumkuchen’ cake for the whole Microsoft Accelerator program. A great treat for the start of the week I would say.

The last Pitching Doctor session this week was located at the L39 boardroom in Canary Wharf. It was an amazing location to practice our pitch and soaking up the banking and start-up atmosphere. Practice makes perfect as we know and refining our pitch after every presentation and genuine feedback really makes a difference.

Later that evening we had some great Wine tasting and talk by Naked Wines and our office farewell toast with Pizza.

Next day it was time for two more pitching rounds in front of ‘friendly investors’ and we got some good feedback from them too. This is all very encouraging as it seems we are on the right track with our game and pitch.

As it is still November we formed a team at the begin of the month for ‘Movember’ and raised some money from people in the Co-working office. Growing a moustache for a whole month is quite a high maintenance as well. Also it makes you feel like a cool dude, but the people around you look suspiciously at us and very likely to make some funny comments. I think I heard them all by now, but I am strong and resist the temptation to shave the fur off between my nose and lips. One of our team members actually was getting rid of his one, so we had to give him a fake moustache for a while. It was all great fun!

The final day at the Accelerator arrived and we making best us of it by polishing our game and doing more pitching practice for another event in front of hundreds of people.

The last week has past so quickly, it is unreal. One more week to go before the demo day.
It is going to be a crazy week ahead!

This is officially the last week on the Microsoft Accelerator Program. Can’t believe that it is almost over already. The demo day is coming fast as it is scheduled for the next week. We have made some great friends over the last 12 weeks. It is quite a shame that it is over soon.

We had the German State Minister of Economics Affairs (Labour and Transport) Olaf Lies in the office this week and he was quite impressed with our game. He left a delicious traditional ‘Baumkuchen’ cake for the whole Microsoft Accelerator program. A great treat for the start of the week I would say.

The last Pitching Doctor session this week was located at the L39 boardroom in Canary Wharf. It was an amazing location to practice our pitch and soaking up the banking and start-up atmosphere. Practice makes perfect as we know and refining our pitch after every presentation and genuine feedback really makes a difference.

Later that evening we had some great Wine tasting and talk by Naked Wines and our office farewell toast with Pizza.

Next day it was time for two more pitching rounds in front of ‘friendly investors’ and we got some good feedback from them too. This is all very encouraging as it seems we are on the right track with our game and pitch.

As it is still November we formed a team at the begin of the month for ‘Movember’ and raised some money from people in the Co-working office. Growing a moustache for a whole month is quite a high maintenance as well. Also it makes you feel like a cool dude, but the people around you look suspiciously at us and very likely to make some funny comments. I think I heard them all by now, but I am strong and resist the temptation to shave the fur off between my nose and lips. One of our team members actually was getting rid of his one, so we had to give him a fake moustache for a while. It was all great fun!

The final day at the Accelerator arrived and we making best us of it by polishing our game and doing more pitching practice for another event in front of hundreds of people.

The last week has past so quickly, it is unreal. One more week to go before the demo day.

It is going to be a crazy week ahead!

Train2Game News: Young Modder fulfils his Destiny

Alexander J. VelickyA young modder spent a year developing his mod for Skyrim just so that Bethesda would notice him and his hard work has paid off. He now has a job… at Bungie!

19 year-old burgeoning game developer, Alexander J. Velicky, created a mod for Skyrim called Falskaar that took him a year to develop. There’s over 25 hours of new gameplay to be found in Falskaar, with an entirely new land roughly a third the size of Skyrim’s Tamriel, new characters, dozens of new quests, new voice acting and even an original soundtrack.

Thanks to all his hard work and commitment he is now an associate designer for the people who bought you the Halo franchise, Bungie.

In a post on the Elder Scrolls forum, Velicky thanked the community for their support of his mods over the years.

“Modding has been 90% of my life for over four years now, and all throughout you were there to support me,” he said.

“From the bottom of my heart I want to thank every person who ever provided feedback on a mod, support, help, or something as simple as a ‘cant wait!’ or ‘great job.’ Every single one of you made this possible. From driving me to work throughout development, to providing astounding amounts of feedback and support to help learn and improve after releases. I owe it to all of you.

He also encourage fellow aspiring developers to chase their dreams: “Never be afraid to try”.

“I set my sights on a professional design job pretty early, I lowered my head, charged forward, and rarely looked back. Of course, I ensured what I was doing had a reasonable chance for success from time to time. But the most surprising of all, is who I’ve ended up with. I applied to many companies, and Bungie was in my, “Huge company that will completely ignore me.” category.

“Well, they didn’t and look what it got me. Bungie is an awesome company with an amazing team, and I’m very lucky that they’ve decided to give me a chance! Never be afraid to try. I spent the time it took to apply and the rewards are proving to be greater than I could have possible imagined.”

Alexander is an inspiration to all those wanting to get in to the games industry. He worked incredibly hard and is now most likely going to be working on the highly anticipated Sci-Fi adventure, Destiny.

A huge congratulations Alexander!

Train2Game News: Train2Game Radio revisits Muir Halleron

Muir HalleronWe spoke to Muir a while ago when he had not long started the Train2Game course and now we have revisited him. Muir told us all about the work he does now with 22Cans forums.

You can listen to the interview here: https://audioboo.fm/boos/1755384-train2game-student-muir-halleron-talks-to-t2g-radio-again

Or read the transcript below:

Hello I’m Muir Halleron, I’m taking the Train2Game developer course and I’m from Widnes.

Hiya Muir, how you doing?

I’m just fine thanks

Excellent! So what have you been up to since we last spoke?

Oh, loads of things! Since we last spoke; I’ve been to Eurogamer, I started making my own game but it’s very slow going. It’s basically an extreme in my spare time thing. I am also the forum moderators for not only Train2Game but also 22Cans on their steam forums.

Excellent. How did that come about?

Oh I backed GODUS on Kickstarter last December, became active in the forums and through that the community manager, Sam Van Tilburgh, approached me to become a moderator.

Excellent. So have you been enjoying it?

Yeah it’s fun! It can be a bit stressful at times and hectic, especially right after an update of the game, but yeah, I’m really enjoying it!

Very nice and do you get to hear some industry secrets that we’re not allowed to or anything?

Oh not really! I do get a bit of background information just pertaining to my moderator duties.

So have you always been a fan of 22Cans and Peter Molyneux?

I like Peter Molyneux’s Fable series. My first game of his that I actually played was Black & White, sadly I didn’t actually finish that game!

The important question is though, were you a good god or were you a bad god?

I was actually middle of the line!

Oh yeah? Tried to please everyone?

Yeah, straddle that fence!

So have you been finding that all this forum moderation will help you in the future with your career?

I’m hoping so yeah. It’s allowed me to see how things in the industry works a little bit and I’ve got a little bit of contact with a few of the devs on different social media such as Facebook, Twitter and Steam. They’ve been really nice and they answer questions that I have pertaining to the industry.

Excellent, that’s nice. Do you think you’ll perhaps get a job with them as well now that you’ve got contact with them?

That would be nice but they’re a little bit too far south for my tastes.

Oh yeah I forgot you live fairly north. So finally, what are you hoping for the future then?

Well in the future, I’m actually looking to relocate to Leeds because right now I live up near Liverpool but I’m wanting to move to Leeds because my boyfriends live there and with my Son being closer to my boyfriends would mean a bit more support with him so that I could actually get a job and not have to worry about being home to meet him after school.

Yeah that certainly would help a lot wouldn’t it.

Yeah. It’s my hope that once I move to Leeds and get settled in I’ll be able to get a job placement in a company over there.

Excellent well I wish you all the luck with that

Thank you

And I will talk to you again soon Muir!

Alright, thanks Mark.

Train2Game News: Train2Game Radio interviews Lauren Black

Lauren BlackI had the pleasure of interviewing Train2Game Development student Lauren Black last week. She told me how she got involved with Train2Game and the comic book she is working on, Sacred Wing.

The comic is an an 8 part story detailing specific points in the history of the universe, each point in time thrusts  a number of separate races into a situation that’s bigger than any of them.

You can find out more and keep up to date at www.SacredWing.com or www.bothersome.co.uk

You can hear the interview with Lauren here: https://audioboo.fm/boos/1675961-train2game-student-lauren-black-talks-to-t2g-radio

Or read the transcript below:

Hello there, my name is Lauren Black, I’m on the developer course and I’m from Middlesbrough.

Hi Lauren, how you doing?

I’m not too bad thanks, how are you?

I’m alright cheers. So tell me a bit about yourself?

Basically, I’ve just been working in the web development industry for quite a while now and a couple of years ago I decided that I’d had enough of that and that the game industry was the way to go for me.

So what did you do in the web industry before?

I did a lot of free lancing. I’d get a contract in now and then, they’d ask me to do a bit of security tightening, you know the odd bits and bobs. Every now and again I’d get a bigger contract to do something, it was just random bits and pieces.

So are you just primarily creating games now instead are you?

Instead yeah. I kind of figured that games would be a lot more interesting. I got this little letter through the door one day saying Train2Game so I thought, hey, i’ll go for that!

Excellent and are you happy with your choice?

Very much so! I’ve only do about half way through part two. I had to take a little break due to illness but I’ve learned a hell of a lot of it and it’s helped with the web side of things as well because it’s a transferable skill. The skills that you learn from the course can be used in other industries as well, so it doesn’t just lock you into games, it can help with a lot of other things as well.

Yeah? Have you been working on anything lately that you’ve been using your Train2Game course for?

Yeah! It’s helped me make a load of contacts in the industry. I worked a while back for a company called Iguana and they seemed to like me. Again that was around the time I got ill so I had to cut that short unfortunately. Like I say though, yeah I’ve made a load of contacts in the industry who have been helping me with this current project I’ve been working on called Sacred Wing. At the minute we are deciding to start from a comic book and we are going to be building a game a bit later on. So it’s a bit backwards from what other people are doing who are on the course who develop a game straight away but at the minute we are creating a comic to generate a bit of a fan base and then eventually we’ll be building a game on top of that.

Brilliant idea I reckon. I reckon it should do quite well!

Well I hope so!

So with the comic are you publishing it yourself or are you putting out on the internet? How do you want it to work?

It’s a bit of both really! We are putting it out on the internet for free first and then if we get a lot of hits and enough donations, because we are on a shoe string budget at the minute, so if we get a lot of interest then we will be doing a hard copy published which I’ll be publishing myself or perhaps even through a professional publisher. We’ll have to see.

What is the comic about?

What is it about? Now that’s a very good question because there’s a lot of things I don’t want to give away this early!

Ah right. I understand it’s a Sci Fi one isn’t it?

It’s a science fiction, it’s got a bit of fantasy in there, it’s got a bit of steam punk, you know all these elements that I’m hoping to bring out later on in the project. It’s very hard to see what’s there at the precise moment ’cause it’s very early on but hopefully there’s a lot of surprises that I can give to people.

Is there somewhere people can keep up to date with the bits that come out and stuff, have you got a website or a Facebook?

Absolutely! We’re available on www.SacredWing.com and also my personal blog www.bothersome.co.uk

Perfect! Well I’ll look forward to everything that’s coming out with that and I’m sure we will talk again soon.

I hope so. Thank you very much!

Train2Game News: Train2Game Winners

Train2GameThe Train2Game team are creating a new web page highlighting the positive achievements of the students.

We think it’s important that we show what can be achieved by taking a Train2Game course and also heap some praise on the deserving students that have made those brave steps to become professionals.

The site will be used as inspiration for all students to see what they are working towards and what they can achieve with a lot of hard work. This is a great chance to put something back into the Train2Game community, show off your work, gain interest in products you’re working on for your employer show your achievements to potential future employers.

It would be great to hear from all the students who have made that step to become professionals; be it in a company, in an independent studio or another area of employment in or outside the games industry that your Train2Game course has helped you to obtain.

This is a great opportunity for students to start shouting about the courses and their success stories. Please do get in touch by emailing Harry Cole at harry@swanpr.co.uk

Train2Game News: Derp Studios in The Radio Magazine

RadMag MS AdvertTrain2Game Student Studio, Derp Studios, has been featured in The Radio Magazine. The Radio Magazine is the only Radio magazine left in print.

Derp Studios is a studio primarily based in Cheltenham Gloucestershire, and they have been working on a project recently to bring small radio stations on to Windows 8 devices. The first radio app that was developed was for RTI which is Eric Wiltshers very own station.

Eric used his own connections in the radio world and mentioned it to The Radio Magazine who loved the idea so much that they have done a two page spread on the story. The Radio Magazine is then shipped out to every major and minor radio station around the country.

Derp Studios has also been heavily supported by Microsoft themselves as they saw this as an incredible opportunity for their Windows 8 platform and have given the team an incredible amount of help.

You can read the magazine at the following link from page 18: www.theradiomagazine.co.uk

Train2Game would like to wish Derp Studios a massive congratulations and good luck for the future.

You can find out more about Derp at their website: www.derpstudios.com