Train2Game News Rumpus Animation needs your support

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Rumpus Animation needs your support to Kickstart Bertram Fiddle sequel

Train2Game student Leah Panigada and her team looking to raise funding for comedy point-and-click title

Rumpus Animation, a Bristol based animation company are currently funding the second part of their 2D comedy point and click adventure game called The Adventures of Bertram Fiddle.

Train2Game’s Leah works at Rumpus Animation creating 2D digital art/ animations and games in Bristol. Rumpus created the first game of Bertram Fiddle about a year ago – Seb Burnett – Creator and Director/ Illustrator, Joe Wood -Lead Animator/ Lead Editor, Leah Panigada- Storyboards Animator/ designer, Dan Emmerson – Technical Artist and programmer, Ellise – has recently joined the team for the second game, as Producer.

Bertram Fiddle, the world’s self-proclaimed leading Victorian explorator, is back in Episode 2: A Bleaker Predicklement! Once more Bertram and Gavin, his trusty man servant, find themselves in a bit of a pickle. Geoff the Murderer, the elusive serial killer who has evaded capture by the top detectives, is still on the run and Bertram must continue to wander the murky and mysterious streets of Victorian London to hunt him down and reveal his true identity.

But in this second episode Bertram has been framed for a murder that he did not commit and must now struggle to clear his name to be able to continue with the mystery that goes much deeper than he expected, and really does leave him in a Bleaker Predicklement.
The game, inspired by point and click games such as Monkey Island and following in the comedy footsteps of Day of the Tentacle, The Adventures of Bertram Fiddle is set to be available on PC, Mac, iOS and Android.

The Kickstarter has a few days to go and we still have quite a way to go to reach our goal. It’s a superb game and with a Train2Game student involved, it would be great if the community could support. Find all the information you need at the links below.

Kickstarter: https://www.kickstarter.com/projects/763843992/bertram-fiddle-a-victorian-animated-adventure-game?ref=nav_search
Bertram Website: http://www.bertramfiddle.com/

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Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News Bytes that Rock Software Awards

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Rocky Bytes, a company well known for its informative reviews and news on all the latest games and programs, is proud to  present the first ever Bytes that Rock Annual Software Awards.

Bytes That Rock is an event committed to bring  worldwide recognition the software and blogs that have achieved excellence in the market with their hard work, effort and dedication.

    -The aim is to award and bring recognition to those who deserve it most within the software industry.

    -The public and the team of well-respected judges will choose the best and most innovative games, programs and blogs of the last 12 months.

    -Entry is open for all developers and blog owners to apply to be considered as nominees accordingly in any of the 11 categories.

The public and a committee of expert judges will choose the best games, programs and blogs of the last 12 months. After deciding a shortlist of 12 nominees in each of the 11 categories eventually an overall winner, a runner up and a third place will be chosen to be awarded their respective  Bytes that Rock coveted gold, silver and bronze seals.

Submissions are  completely free and can be made from the public, relevant companies and developers online via the website on or before the 16th of November 2015.

These highly sought after awards have the cooperation of  expert judges in the field:

    -Edward Chester: a technology journalist, well respected in his field currently working for Trusted Reviews and previously Bit Tech specializing in PC hardware, mobile phones and software.

    -David Gracia: Programmer, video game developer, head and founder of Crystalizer games, and winner of a prestigious Game Jam award in 2013, he is also a huge computer game enthusiast.

    -Adam Singleton: The leading software review writer at Rocky Bytes, Video game fanatic and one of only a handful of people to complete the GTA V online criminal masterminds challenge.

Nominees are presented in categories organized as shown below:

    -Software: Best PC Software, Best Software UI, Most Innovative Software, Best Protection Software and Best Open Source Software.

    -Games: Best PC Games, Best Indie Games and Best Independent Mods for Games.

    -Blogs: Best Software Blogs, Best Game Blogs and Best Security Blogs.

Bytes that Rock has been made possible with the  co-operation of many different companies.

Find out more information on the event website: http://www.rockybytes.com/bytes-that-rock.

Train2Game News Open Gaming Alliance battling cheating

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The Open Gaming Alliance (OGA), a non-profit association focused on the games industry business, today announced Nexosis, the start-up providing a machine learning solution to detect and combat cheating in games, as the latest company to become a Corporate Member.

Nexosis joins other industry leaders such as Intel, Dell/Alienware, Logitech, Razer, Unity, Webroot, Lenovo and the recently announced Ubisoft in supporting the OGA’s efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem.

Utilizing state-of-the art machine learning to combat cheating is less invasive, achieves higher detection rates and requires lower administrative costs than traditional signature-based anti-cheat systems. Nexosis enables software developers to easily leverage such machine learning solutions for new or existing applications.

“Games today are big business representing big dollars, which attracts more innovative ways to try to game the system,” said Ryan Sevey, CEO and co-founder of Nexosis. “Joining the OGA enables us to work with the best game publishers and studios to combat this threat while providing developers with improved anti-cheating solutions.”   

As the leading organization focused on the business of the games industry, The Open Gaming Alliance provides an array of resources to its members, ranging from research and best-practice guidance; to marketing support and networking with some of the industry’s premier middleware and hardware providers, and publishers. Founded in 2008, the organization has evolved to cover multiple platforms and operating systems; maintaining its primary goals of strengthening and promoting the community around all game platforms while providing a unified voice.

“In this era of virtual goods and micro-transactions, in-game marketplaces and esports, it becomes increasingly challenging to anticipate and detect intrusion,” said Drew Johnston, OGA president. “Nexosis is forward-thinking in its approach to security, and offers our members great insight into the latest big data and machine learning solutions that can potential cut costs and increase player satisfaction.”

Train2Game News UKIE planning for industry growth

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The Blueprint for Growth report, commissioned by Ukie, sets out recommendations that will grow the UK games industry by £1bn by 2020

A new report, commissioned by games trade body Ukie, launches at a high-level Parliament event today. The Blueprint for Growth report sets out a series of recommendations for the decision makers in UK parliament that will see the industry grow by an estimated £1bn by 2020. The report can be read in full here.

The independent report, conducted by Olsberg SPI on behalf on the trade body, is based on a series of consultations with over 40 stakeholders from across industry and government. It also includes a literature review of over 60 reports, evaluations, and policy proposal documents, relating to both the UK and the global games industry.

The Blueprint tracks the evolution of the UK games industry since the 1980s, demonstrating the fast-evolving business models unique to the sector, and the perfect blend of British creativity and innovations in technology used by games businesses that have helped the UK become one of the most successful games exporters in the world.

The report also identifies a number of market failures that the sector faces which threaten the global competitiveness and standing of the UK games industry, as well as its potential to spill over and transfer knowledge, skills and innovation to other creative digital sectors. It follows with a series of recommendations that will collectively lead to the UK games sector contributing another £1bn annually to the British economy.

These recommendations include:

1. UK and EU funding to fully and equitably recognise the contribution of games, ensuring effective support alongside other creative industries
2. Support regional growth, FDI and exports across the UK
3. Grow, attract and retain the best talent
4. Create the best tax environment and digital marketplace to do business worldwide
5. Promote games-as-culture and celebrate cutting-edge UK innovation

Each of these key recommendations is cemented with realistic actions that parliament members can take to ensure that the recommendations are satisfied. The fulfilling of these recommendations, the report states, will create more economic return in the games industry and create an environment that allows start-up games businesses to flourish.

The Blueprint for Growth Report will be officially launched at Ukie’s Annual Westminster Reception on Tuesday 03 November. The evening reception will be the culmination of the trade body’s first Westminster Video Games Industry Day, where leading names in the UK games industry will visit Parliament for a day of activity designed to showcase successes of the industry, and lobby and educate MPs to the needs of the sector. Minister of State for Culture and Digital Economy Ed Vaizey will deliver a keynote speech at the event to an audience of MPs, Ukie members and key stakeholders.

Other key figures from the report include:

    21 million people play games in the UK
    The UK’s games market is currently worth £3.944bn
    44% of UK games players are female; 22% are aged 45-64
    There are 1,900 games companies in the UK
    There are twelve established clusters throughout the UK, from Dundee to Leamington Spa to Bristol, and six further areas with critical mass
    95% of games companies are SMEs with clear potential for growth

Dr Jo Twist, CEO of Ukie, said “The UK Games industry blends the best of British creativity with leading technology, creating successful games exported around the world. It’s great to see this report unequivocally recognise this and show that games is now one of the UK’s major creative sectors, a source of economic growth and a mainstream part of British culture.

Government already recognises that the games sector can help meet their ambitions for increasing prosperity in the regions and doubling UK exports and the report outlines how this can be achieved. This can only be achieved by working in partnership with industry, looking globally but acting locally to maximise the potential of the UK sector in a digitally connected global marketplace.”

Chris White, MP for Warwick and Leamington, and Chair of APPG for Video Games, said, “The Blueprint for Growth report raises a number of important questions when considering support for the games sector in the UK in the years ahead.  As Chair of the APPG on Video Games, and the MP for an area with a rapidly expanding games industry, I know just how important it is to support the sector.

I hope that the Government will take note of the findings of the report and that we can all work together to ensure that the UK games industry grows on the world stage, taking as much of the projected 7.9% annual growth rate in global revenues as possible.”

Noirin Carmody, COO and owner of Revolution Software, and Chair of the Ukie Board, said, “This Blueprint for Growth report highlights the fantastic successes of our innovative and fast-moving sector, and outlines how the Government can act to help our industry continue to grow and flourish. The recommended interventions will help the sector grow and create the perfect environment for the UK to become the world’s leading destination for games development.”

Andrew Barnes, Associate Director of Olsberg SPI, said, “This report represents a comprehensive overview of the state of the UK games industry, and highlights the tremendous growth of the sector over the last few years.  In conducting this report, the consultancy Olsberg SPI interviewed stakeholders across industry and the public sector, undertaking an independent evaluation of their perspectives together with researching a broad range of other data. We look forward to seeing where the UK games industry will be by 2020 if the recommendations set out in this report are followed.”

Train2Game News Games leasing platform launches today

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Games leasing platform www.gamatier.com launches today

John Esslemont and his team are ready to change the games distribution landscape. Publishing and Development distribution platform Gamatier launches today.

Gamatier is a brand new product that lets online and mobile games Publishers and Developers lease games, alongside options to buy. Listing hundreds of different titles, Gamatier will offer bespoke usage options to suit both parties, with Publishers able to decide how they want to access to a game and Developers able to retain ownership. The platform has been created by Developers who studied with Train2Game and have credited the course provider as essential in their game development journey.

Publishers and Developers can now lease and manage games for use on Android through the platform, with iOS, Windows and online, arriving soon. The platform and embedded SDK are completely changing the traditional model of selling games, empowering both Publishers and Developers with real time management, advertising, analytics and distribution tools.

The website and SDK have been created by a UK Development team who studied with Games Development course provider Train2Game. Their aim is to create a more effective way of distributing and managing online games. The applications of Gamatier are huge for the games industry. The platform has now launched, the team are planning rapid expansion and currently seeking investment to take the platform to the next level.

John Esslemont, Founder, Gamatier, ‘Gamatier is a real time App management service unlike anything out on the market. With our services we allow game publishers to buy games directly from our ecommerce store, but unlike others that just sell games or source codes, we will also offer the ability for buyers to be able to control aspects of their game in real time via our custom built dashboard.’
‘Along with Sales and source code we also opened up Leasing which allows people to lease games for a period of 3 months +. There are 2 types of leasing, Standard and Premium.’

‘Standard leasing is only for the WebGL platform which is now being used hugely and still growing rapidly in the web arcade business. WebGL will soon be able to be played directly in internet browsers and directly on phones without the need to download.’

‘Premium Leasing is for all platforms, Android, iOS, WebGL, & Windows Phone. When a buyer leases a premium game they are the sole user of that game for the period they purchased, They will take control off that game even if it has been downloaded or played 500K times before, they gain the game, the users, the publicity of the game, they become the owners of that game so to speak on their chosen platform. So not only can they leases a premium game they can also lease it with either 0 downloads or 500K downloads depending on the game!’

‘Buyers can control, when and where ads show, change their branding, enable analytics. They can also advertise other games they own within the games they buy from us to cross promote them for free. There is also GT Ads which is an internal ad network that we have built, that will advertise games that have purchased from us in other users games across our network which will help each other gain more downloads and in turn more revenue.’

‘With all of our current services we allow the main aspects of games to be changed anytime, this is very use full for publishers, as without the need to code and take the long process of updating games and re-uploading their games, they can change values in our dashboard for their game and see the changes happen straight away.’ 

‘For Developers this is also a very lucrative market for them as now not only can they sell games or soon source code, they can also lease their games to make residual income month over month.

www.gamatier.com
www.train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News Game Tycoon 2

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Game Tycoon 2 launches on to Steam Early Access and all other leading retailers of digitally downloaded PC games today, Friday 30 October 2015.

Welcome back to the industry!

Game Tycoon is back and just as the games industry has evolved, so has Game Tycoon.

Choose from one of three development studios and develop the video game hits of tomorrow for PC, console, handhelds, smartphones and other platforms.

As an indie game developer, you find yourself mixing it with the big boys. To survive, as an indie in this cutthroat business, you will need to be creative and nimble. Spot the niche, back your hunches and go for it!

Experience the thrill and fascination of game development through the eyes of a development studio. Uses technologies and follow industry trends from 1980 right up until 2030. All of which are in even more detailed than before.

Will you become a Game Tycoon?

Key Game Features:

    -Cartoon style graphics

    -Three different characters to choose from

    -Detailed overviews and several game locations to choose from

    -20 missions, each with inclusive tutorials and one endless game

    -Integrated privacy with approachable status symbols

    -An accurate replica of video games economics

    -Use different software and hardware technologies dating back to 1980 through to the modern era, along with many development techniques

    -Available in English and German

    -Varied soundtracks

You can visit the official website at http://www.sunlight-games.com/en/

Train2Game News AppGameKit update

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The Game Creators today released App Game Kit Version 2.0.15. This significant key release adds many new features including animated 3D features, Bullet physics support and Assimp 3D model format importing.

Developers can now take their app ideas into the third dimension and have projects up and running in record time.

AppGameKit is available for both Windows, Mac and Linux platforms and apps can be deployed cross platform including iOS, Android, Windows, Blackberry, Mac and Linux. The pay once, royalty free price also drops down to an even more affordable $79!

The Game Creators Development Director, Rick Vanner, said “The new 3D engine has been eagerly awaited by our community and they’ve already started creating demos and games with it. We’re very excited to see what users do with all this new power.”

Alongside this release are four new DLCs that complement the core AppGameKit product. There are two detailed user guides that are designed and written to take any novice coder and turn them into an expert game developer in easy-to-follow steps. Witten by educationalist Alistair Stewart, the Guides are available in two versions; the Official AppGameKit Beginners Guide ($29.99) for novice users, and the Official AppGameKit User Guide ($39.99) covering many more programming subjects.

To aid developers two Giant Asset Packs are also being launched today. They are packed to the rafters with thousands of sprites, backdrops and sample demo projects. Users can incorporate any of the assets into their projects for just $19.99 each.

Lee Bamber, CEO of The Game Creators, said “AppGameKit is the perfect choice for beginners and professionals looking to create cross platforms apps, combining an easy to learn programming language with a powerful and flexible engine capable of turning your ideas into reality. Supported by a fantastic community and a wealth of additional resources, such as a 900-page full-color user guide and thousands of assets via the DLCs, help is here if you need it.”

The Game Creators developed Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia, deploying them onto the App Store, Google Play, Amazon, Mac Store and Blackberry World – all from AGKs executable code. These Driving Test Success apps are now the UK’s #1 ‘Learning to Drive’ apps.

The App Game Kit official website: http://www.appgamekit.com/

Train2Game News Games on Song

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Today, Games On Song, the UK games industry choir is proud to announce it will be returning to the stage for a LIVE Christmas carol concert, raising money for GamesAid.

Formed in 2012, the Games On Song choir is made up members of the games industry who volunteer their time and voices to sing and raise money for GamesAid; a UK based video games charity which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people.

·         To date, Games On Song has raised over £15,000 for GamesAid
·         This year, GamesAid raised a record breaking £564,000
·         8 charities were awarded £70,500, including Accuro, Action for Kids, The Clock Tower Sanctuary, Lifelites, MAPS, Safe @ Last, SpecialEffect, and Jigsaw 4 U

“We’re delighted to be once again performing to help continue the amazing work GamesAid does” said Ian Chambers, Musical Director of Games On Song. “Every year members of our industry aim to raise more money to give to more charities. We have choir members who have worked on some of video games’ most iconic franchises such as Tomb Raider, Sonic the Hedgehog, Assassin’s Creed, and Fallout, and they have once again generously given up their time to sing. The Christmas concert is fast becoming a very special event in the fundraising calendar.”

Featuring classic carols and Christmas songs with a video game twist, this year’s concert will be the biggest yet.

TICKETS ARE ON SALE NOW >> https://www.goldengiving.com/event/Games-on-Song-Concert priced £20 each (£10 for children under 10yrs).

Thanks to Target Media who have sponsored the rehearsal space, preparations for the big concert are well under way! There are some very seasonal sponsorship packages available now. To find out more contact gamesonsong@gmail.com

The Games On Song Christmas concert for GamesAid will be on:

WEDNESDAY 16th DECEMBER 2015 7:30pm UTC
St Stephen’s, Rosslyn Hill, London

Train2Game News Hands on with VR at VRTGO

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Samsung and CCP Games will be giving all VRTGO attendees the opportunity to get hands-on with the best that VR has to offer.

VRTGO, the annual conference and expo that explores the future of virtual reality (VR) for both entertainment and business applications, today reveals that Samsung will have full retail units of its impending Gear VR headset available for all attendees to try as the event kicks off on Thursday 12th November at the Newcastle Gateshead BALTIC Centre for Contemporary Art, Gateshead.

Samsung’s Gear VR headset is released in November, and VRTGO is the ideal opportunity to be one of the first in the country to try out the brand new VR technology that Samsung will be releasing to the wider public.

Jason Lovell, wearable’s senior product manager at Samsung Electronics UK (SEUK) commented, “The VRTGO event is very timely as we will shortly be releasing our first consumer Samsung Gear VR headset, so attendees will get a chance to try out the device for themselves and ask any development questions they may have.” He continued, “Enabling people to use the Gear VR headset in a free and open environment means that VRTGO attendees will be able to not only experience the product, but also engage with the development team behind it and understand many of the nuances that make it a stand out device.”

Samsung will also be joined by CCP Games, who will be showcasing EVE:Valkyrie and inviting attendees to experience a playable version of the hit 2015 trailer.

“At this years VRTGO we’re inviting players to join the Valkyrie and fight alongside the legendary Rán Kavik in our ‘Convoy’ single player mission on Oculus Rift Crescent Bay.” outlined Andrew Robinson, artist and narrative designer, CCP Games. “Built from the ground-up for virtual reality, it’s now possible to experience the visceral combat of EVE:Valkyrie in a completely new way, and VRTGO is the perfect place to showcase this.”

VRTGO will be hosted by respected technology journalist Will Freeman. The conference gives all attendees the opportunity to experience the newest developments in the world of VR, complete with keynotes and panel discussions.

A full agenda of the day’s events can be found at: http://vrtgo.co.uk/agenda/

Tickets for the event can be purchased from: http://vrtgo.co.uk/buy-tickets/

Train2Game News TEKKEN 7 Announced

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Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces TEKKEN 7 for home systems.

With the TEKKEN franchise celebrating its 20th anniversary; the newest chapter of the series returns to its gameplay roots with classic 1 vs 1 bouts and its canon storyline centered on the eternal struggle for power amongst the members of the Mishima clan. With newcomer Kazumi Mishima joining the fight, the epic battle between father and son, and also husband and wife, will come to its fated conclusion in TEKKEN 7.

TEKKEN 7 is currently in development at BANDAI NAMCO Entertainment Inc.’s Tokyo, Japan studio under the leadership of franchise director, Katsuhiro Harada. Powered by Unreal Engine 4, TEKKEN 7 sets a new standard in graphics quality for the series, featuring highly detailed characters and dynamic environments.

In its first appearance on home systems, TEKKEN 7 will feature numerous modes and enhancements beyond its arcade counterpart, including an in-depth story mode that lets players fully experience the canon storyline. Players will also be able to check out new fighters Kazumi Mishima, Claudio, Josie, Shaheen, Katarina, Lucky Chloe, Gigas, and more for the first time outside of the arcade.

“The TEKKEN series is not only a cornerstone series in BANDAI NAMCO Entertainment Inc.’s illustrious line-up of game franchises; it has also been a foundational game in the fighting game tournament community for over two decades.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc.

“TEKKEN 7 promises to deliver an uncompromising fighting game experience that will deliver groundbreaking graphics, animation, and tournament style gameplay. Fighting game tournament players should be on notice as we’re setting our sights on lighting up the tournament scene with the hardest hitting TEKKEN game ever.”