Train2Game News: Minecraft meets guns

Jagex, the team behind RuneScape, have developed a new free-to-play first person shooter that has been described as Minecraft meets Team Fortress.

Jagex, Europe’s largest independent games studio, today formally unveiled details of its previously unannounced innovative shooter, Ace of Spades. Ace of Spades is the latest title from the multi-awarding UK studio behind the leading free-to-play browser MMO RuneScape.

Ace of Spades is a retro-looking intelligent creative shooter that gives players complete strategic freedom over a battlefield they can evolve and built on throughout a game session.  Featuring up to 32 players, Ace of Spades destructible environments are only limited by the imagination of the players creating them. The game provides players with all the ‘world-building’ freedom of a voxel-based sandbox, but with the addition of competitive, team-based multiplayer FPS gunplay.

Creativity is key to succeeding in Ace of Spades as the game gives players the freedom to construct anything from simple bunkers to elaborate fortresses and tunnel networks. This adds a new and innovative component to the game giving players unrestricted freedom to plan their own battles, construct purpose-built defences, and adapt the environment in real-time, changing the course of the battle.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

“Despite keeping this game under the radar during development, it has still proved to be hugely viral with more than two and half a million players entering the prototype phase. Ace of Spades is set to take FPS to the next level, adding evolving tactics and strategy to twitch FPS gameplay. We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge.”

The game, which has been developed by Jagex and a small team of talented independent developers, has been running a massively successful prototype since April last year which has been downloaded in excess of 2.5 million times and currently has 550,000 active monthly users.

The full version Ace of Spades featuring an improved graphics engine and an armoury of new weapons will be available to download from Steam in December 2012 for a small one off fee.

You can watch the trailer for the game below:

 

 

Train2Game News: Minecraft Builds its way to the top

More people are playing Minecraft on Xbox Live Arcade than Call of Duty: Modern Warfare 3 or FIFA 13.

The latest Microsoft Live activity chart shows Minecraft: Xbox 360 Edition at the top for the first time, rsing ahead of acclaimed retail games Call of Duty: Modern Warfare 3 and FIFA 13. The Call of Duty games have been at the top of the chart for much of the past four years.

It is another impressive milestone for Minecraft. Earlier this month, developer 4J Studios revealed it had sold over four million copies becoming the best-selling XBLA game ever, beating titles such as Trials, Trials Evolution and Castle Crashers.

Other games Minecraft is more popular than are Call of Duty: Black Ops, Borderlands 2, Halo: Reach, Battlefield 3 and Call of Duty: Modern Warfare 2.

Interestingly GTA IV is still in the top twenty and it is nice to see the free-to-play title, Happy Wars, in at eleven.

Microsoft’s Live Activity chart is based on unique users – that is, game playing while connected to Xbox Live. You can see the top twenty below:

  • 1. Minecraft: Xbox 360 Edition
  • 2. Call of Duty: Modern Warfare 3
  • 3. FIFA 13
  • 4. Call of Duty: Black Ops
  • 5. Borderlands 2
  • 6. Halo: Reach
  • 7. Battlefield 3
  • 8. Modern Warfare 2
  • 9. Madden NFL 13
  • 10. NBA 2K13
  • 11. Happy Wars
  • 12. Skyrim
  • 13. Gears of War 3
  • 14. RESIDENT EVIL 6
  • 15. GTA IV
  • 16. FIFA 12
  • 17. Forza Motorsport 4
  • 18. Dishonored
  • 19. EA SPORTS NHL13
  • 20. Halo 3

As you’d expect, Minecraft is also the top Arcade title, ahead of The Walking Dead, Sonic Adventure 2 and Trials Evolution.

Train2Game News: Mid-week round up

Five months since its release, Minecraft on the Xbox 360 is still selling 27,000 units daily. That’s an estimated 4 million copies sold, further solidifying the games legacy.

Valve’s Steam distribution service now sells software as well as games. The software is for games development. The products currently available on the store are ArtRage Studio Pro, CameraBag 2, GameMaker: Studio, 3D-Coat, 3DMark Vantage, 3DMark 11 and of course, Source Film-maker.

Halo 4 won’t be getting Kinect controls, says 343 Industries’ Frank O’Connor. His opinion is that while the motion sensor has its uses when it comes to the UI, controlling a core game is not what it’s for. Kinect will be used for Halo Waypoint however, which can be launched from in the game.

Reportedly, Arkane studios’ Dishonored will take over twenty hours to complete playing stealthily with killing no one. A brutal play through, killing anyone in your path, will take between 12 to 14 hours but that’s without exploring every nook and cranny, and knowing the solution to everything beforehand. It should take more thorough or inexperienced players longer than that.

PlayStation Europe is offering a month long internship to who ever can make the best game on LittleBigPlanet for the PS Vita. The best submission, as voted by a PlayStation judging panel, will be rewarded with a month-long internship at Swedish studio Tarsier. Games will be judged on gameplay, originality, and commercial appeal. The winner will eventually help work on official DLC for the game. To register an interest, go here.

A new mod has been developed for Crysis. The mod, StarCry, sees many different hit sci-fi shows making their way into the new user made campaign for the game. Franchises such as Stargate SG1 and Star Wars are featured in the mod.

Chasing Aurora developer, Martin Pichlmair, says that Nintendo is working hard to make the Wii U eShop friendly and open for independent developers. This opens up a whole new market with a new innovative console to work with.

World of Tanks official site, Wargaming.net, say that registration numbers have passed the 40 million mark. Players have been pouring into servers to check out the big 8.0 update, which overhauled WoT’s visuals and added proper physics. World of Tanks is one of the biggest free to play games in the world.

Cliff Bleszinski has announced he is leaving Epic. After two decades with the company he is moving on to expand his career. Whilst with the company he was responsible for games such as Jazzy Jackrabbit and the highly acclaimed Gears Of War series.

Bad Piggies, the Angry Birds spin-off from Rovio, shot to the top spot on the US iTunes App Store within three hours of launch. The firm said the game was the fastest chart-topper in the company’s history. The game is the third from the Finnish studio this year to hit the top spot within it’s first day of release. The other titles were Amazing Alex and of course, Angry Birds Space.

Train2Game News: Mojang’s building blocks of hope for UN

Mojang is working with the UN to develop software that will involve young people in making changes in their home town

The new software, named Block By Block, uses the same principles as Mojangs Minecraft, giving young people a simple way to visualize the changes they want to make in the area where they live.

Minecraft building community Fyre UK has been enlisted to render the areas the project is interested in helping. Fyre UK is an English based community in Minecraft who make spectacular creations.

The three year partnership between the UN and Mojang starts with the renovation of Kibera in Nairobi. In those three years the hope is that they will improve hundreds of public spaces around the UN with the help of the young residents. It is not known which places will be using Block By Block as of yet. At this time we can only hope that the UK gets to benefit.

Mojang said “Block By Block aims to involve youth in the planning process in urban areas by giving them the opportunity to show planners and decision makers how they would like to see their cities in the future.”

“Minecraft has turned out to be the perfect tool to facilitate this process.”

“It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training. The ideas presented by the citizens lay as a ground for political decisions.”

Mojang has already had some success with a similar programme called My Block in there native Sweden, allowing citizens to suggest changes for the towns they inhabit.

This is another example of how the software and hardware created in the games industry can do more than just entertain players, it can help around the world with ideas like this one.

Train2Game news: Question Notch in BAFTA Games live Q&A on Thursday

Train2Game students have the chance to question Minecraft creator Markus ‘Notch’ Persson thanks to a live Twitter Q&A from BAFTA Games.

The Q&A with Notch takes place tomorrow, Thursday 15th March at 12:30. Train2Game students who wish to ask Minecraft creator a question can do so by Tweeting @BAFTAGames using the #NotchQA hashtag.

If you’re not on Twitter, tells us what you’d like to know, and we’ll submit the question on your behalf.

The Twitter Q&A comes ahead of Notch receiving the BAFTA Special Person Award at the GAME British Academy Video Games Awards on Friday night.

The Notch Q&A isn’t the only BAFTA event that happens tomorrow, with Dare to be Digital: Pitching a Prototype taking place in the evening.

Yesterday, The Train2Game Blog reported that Notch worries that his next game won’t be able to achieve the same impact as Minecraft.

For more Notch news, keep reading the Train2Game Blog.

So Train2Game, what would you ask Notch?

Leave your suggestions here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Notch worries his future projects could be “pointless and hollow”

Train2Game students will be aware of the huge success of Minecraft, the indie game created by Markus ‘Notch’ Persson which has now sold over 5.2 million copies.

Now Notch has stepped back from Minecraft,  the game now in the hands of Jens Bergensten,  in order to focus on other projects, but speaking to Eurogamer he revealed that whatever his next game is, he’s worried that it won’t even come close to topping his first big hit.

“It kind of feels like the level of cultural impact that Minecraft has had will be very difficult to replicate,” he said.

“It kind of feels like whatever I do next is never going to be as big. I’m kind of worried about everything feeling a bit pointless and hollow compared to the success of Minecraft.

“But I haven’t started on a large project since. Hopefully I won’t care. What I really want to do is programme. I want to be a programmer. So hopefully I can just focus on that aspect of it.” he added.

If you want to be a programmer, you can find out more about the Train2Game games developer course here. 

The Eurogamer piece also sees Notch discuss the impact the success of Minecraft has had on is life, and you can read it here.

Recently, The Train2Game Blog reported that Mojang hired developers from the Minecraft community. Meanwhile, earlier this year, Notch claimed that it’s easier to be an indie developer now than ever before.

There’s more Minecraft news here on The Train2Game Blog.

So Train2Game, what are your thoughts on Notch’s comments? Can Mojang’s next game live up to the success of Minecraft? Do you think living up to the success of a previous title is something all game developers struggle with?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mojang hire new developers from Minecraft community

Train2Game students might be very interested to hear that Minecraft developer Mojang has hired some new employees, and all of them are from the in-game community.

The four new Mojang employees all come from Bukkit, a community modding group focused on improving Minecraft servers.

The team “will work on improving both the server and the client to offer better official support for larger servers and server modifications.” posted Minecraft lead developer Jens Bergensten on the Mojang blog.

“The plan is to build a fresh server API, and then extend it to support client-side modding. We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed.

“We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.” he said, before adding that the main reason for the hires is to make Minecraft better.

“We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.”

It serves as a reminder to Train2Game students about the benefits of modding. You can remind you about that throughout the Train2Game Blog.

Keep keeping The Train2Game Blog, for the latest news from Mojang.

So Train2Game, what are your thoughts on Mojang hiring from the Minecraft community?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Mojang]

Train2Game news: Watch Mojang’s Game Jam LIVE right now!

Train2Game students can tune in and watch Minecraft developer Mojang’s 60 hour Game Jam, right now.

The Minecraft team are making a brand new game this weekend, and donating the funds to the Humble Bundle Charity. Viewers still have time to vote for what genre of game they want Mojang to make, and at the time of writing it looks like they’ll be creating a Steam Punk RTS.

Watch the Mojam on the Mojang Twitch TV channel. It’s sure to provide Train2Game students with an excellent insight into game development.

More information about the Mojam is right here on The Train2Game Blog.

Train2Game students know all about Game Jams, as Train2Game has held two 48 hour long Game Jams, with the four winning teams at the Train2Game & Epic Game Jam, moving onto a Make Something Unreal Live at The Gadget Show Live, where they have the opportunity to win a fully licensed UDK Ios development kit.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game: Minecraft developer Mojang streaming 60 hour Game Jam this weekend

Train2Game students can get an insight into how Mojang develop games this weekend, when the Minecraft developer live streams their 60 hour “Mojam”

Starting this Friday, Mojang will be making a brand new game, with the theme and genre being decided through a public vote which you can take part in at www.mojang.com

And not only are Mojang making a brand new game, they’ve also teamed up with Humble Bundle to raise money for charity. The team will be offering incentives for you to donate to the 60 hour project, while there will also be opportunities to get involved in Q&A sessions with Mojang developers, something that would sure to be useful to Train2Game students.

For more information, check out the Humble Bundle Mojam video below.

We’ve previously shown you Bethesda’s Skyrim Game Jam, which saw Bethesda developers given a week to be creative.

Train2Game students know all about Game Jams, as Train2Game has held two 48 hour long Game Jams, with the four winning teams at the Train2Game & Epic Game Jam, moving onto a Make Something Unreal Live at The Gadget Show Live, where they have the opportunity to win a fully licensed UDK Ios development kit.

For previous news from Mojang, see The Train2Game Blog.

What are your thoughts on Mojam? Will you be tuning into the live streams? What would you ask the team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Notch: “It’s easier to be an indie game developer these days”

Train2Game forum users are familiar with the success of Minecraft, the indie game that brought huge success for its creator Markus ‘Notch’ Persson and his studio Mojang.

And while it’s unlikely that all indie titles will match the huge success of Minecraft, Notch believes it’s easier to be an indie developer now than ever before, which is potentially good news for Train2Game students!

“I think it’s easier to be an indie game developer these days because back in the day it wasn’t called being an “indie developer” but a “garage programmer.” You weren’t expected to charge for your game so you couldn’t do it. People never charged. It was just a hobby.” he told PC Gamer.

“I think it’s much easier these days, but there’s still no guarantee you’ll make a profit. If you’re doing it out of passion and just want to get some money back it’s definitely doable.” the Minecraft creator added.

Notch also discussed whether after selling almost 5 million copies of Minecraft, Mojang still count as “indie” developers.

“I don’t think [Mojang] are indie in the sense of how I used to work anymore, because we have a payroll to worry about and we need to do stuff to ensure the company lasts,” he said.

“We have other stuff which influences what we do other than trying to focus on the games. We make sure me and Jacob are only focusing on game development so the founders are still developing” Notch continued.

“But as a company, I don’t think we are indie in the sense that I used to mean it. But in the other sense of indie – as in we make games we want to play without having any external dependencies – then yeah, we’re indie.” The Minecraft creator concluded.

As previously reported by The Train2Game Blog, Notch has stepped down as lead developer of Minecraft in order to concentrate on other projects.

Keep reading The Train2Game Blog for the latest Minecraft news.

So Train2Game, do you agree that it’s easier to be an indie developer nowadays? And  what’s your definition of an “indie” studio or game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: PC Gamer]