Train2Game News Unity acquires Applifier

unity-logoUnity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world’s largest and most successful mobile game service providers.

The acquisition will see Everyplay, the pioneering game replay sharing and community service, integrated into the Unity development platform. The GameAds video advertising network will complement the free cross-promotion network currently in development for Unity Cloud.

Everyplay, created to let players express themselves with game replay sharing, provides developers with a unique way to acquire new players and increase retention for free. The service gives players the power to easily record, share and discuss extraordinary moments from their gameplay sessions leading to authentic virality with the players’ friends and the broader audience of involved gamers. Everyplay boasts a global community of over 6 million registered mobile players and is now growing by over 1 million new users each month with millions of shared replays from hundreds of integrated games on iOS and Android. The social game replay service, already easy for developers to adopt, will get integrated into Unity for effortless activation of features. Everyplay will continue to offer its SDKs outside of Unity products and enthusiastically welcomes any developer interested in using Everyplay with their games.

“Unity was founded to democratize game development, and we are incessantly searching for tools that can make our community more successful,” said David Helgason, CEO, Unity Technologies. “By welcoming Everyplay to the Unity platform, we’re arming our developers with an incredibly powerful and authentic way to connect with a rapidly growing community of passionate gamers.”

“The challenge for today’s developers doesn’t end with releasing awesome games – they also need to attract and retain legions of true fans,” said Jussi Laakkonen, CEO, Applifier. “We are thrilled to join forces with Unity and, with the help of the incredible Unity community, overcome these important challenges together.”

The acquisition also brings GameAds, a broadly adopted video ad network, to Unity. The service is used by leading game publishers to find engaged new users and to monetize non-paying users with video ads. The GameAds video ad network and Everyplay gaming community will work side by side Unity Cloud and its upcoming cross-promotion network. Together the three services will provide mobile game developers with multiple methods to grow their customer base.

Train2Game News Future Internet Games Contest launched today

ficontentThe Future Internet Games Contest is being launched today by Disney and the Future Internet Consortium partners in association with Abertay University.

Ideas for games in the areas of augmented reality, blending real and virtual worlds, and city-wide play will be assessed by a panel of experts from the Europe-wide Future Internet (FI) Content initiative.

This Disney-led project comprises major European and global companies and research centres, who have joined their skills to drive innovation at the crossroads of content, media, networks and creativity.

Entries can be made at http://www.daretobedigital.com/220_Future-Internet-Games-Contest-.html until 10 June, with a £2000 prize for the winning web or mobile game – and potential opportunities to work with the Disney-led consortium.

Professor Kenny Mitchell, Research Lead at Disney Research, said: “This is an excellent opportunity for budding game developers and veterans alike across Europe to show their skills on a highly visible and important stage as part of our Future Internet Content project.”

The partnership between Abertay University and FI Content is to focus on the Pervasive Games platform, where the real world and internet experiences are playfully mixed together.

The platform focuses on multiplayer mobile gaming, using cutting-edge internet technology to enable large groups of people to play together, and moving games beyond playing on a console at home or remotely interacting with friends through social games.

Game developers are invited to think about how a mobile game can be an augmented version of the real world, offering play between real people that creates something more exciting and interactive for everyone.

Professor Louis Natanson, who leads computer games education at Abertay University, said: “Abertay University is delighted to work with Disney on the Future Internet Games Contest, and we look forward to seeing how game developers address this challenge.

“Games have incredible power to bring people together, to entertain and to change how we perceive the world around us.

“Future internet technologies, and the hugely powerful smartphones everyone carries with them, offer an unprecedented opportunity for designers and programmers to build entirely new ways for large groups of people to play together in the real world.”

The Future Internet Games Contest is led by Disney and associated partners in association with Abertay University.

This initiative aims at developing and experimenting across Europe cutting-edge ICT platforms devoted to applications and services in the emerging area of pervasive games for virtual and augmented reality.

For more information, and to apply, please visit http://www.daretobedigital.com/220_Future-Internet-Games-Contest.html

Train2Game News: Extreme Motion Android Challenge

Extreme RealityExtreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, today announced the call for submissions for the Extreme Motion Android Challenge 2014.

The contest, open to Android game developers, gives participants a chance to win prizes of up to $8,000, and a meeting with gaming pioneer and the founder of EA Trip Hawkins, for the most innovative uses of motion control in an existing or new Android game.

Games submitted by the deadline of May 20, 2014 will be evaluated by a panel of judges led by Trip Hawkins. The grand prize winner of the contest will receive $8,000 and a meeting with Trip Hawkins and three additional winners will receive $1,000 respectively.

With Extreme Reality integrated into an Android game, all a player needs to do is place their Android device on a table with the device’s camera facing them, take two steps back, and the motion of their body will be captured and analyzed in real-time, enabling their motion to control the game. Similarly, an Android device can be tethered to a larger screen, such as a TV, so a player can enjoy the same level of immersive motion control offered by console systems.

“No longer limited to gaming consoles or other hardware, motion control is adding an entirely new and exciting experience to games on any platform,” said Sarit Firon, CEO of Extreme Reality. “We look forward to seeing the innovations in motion gaming created by participants in the Extreme Android Challenge, from adventure to sports to fitness or dance games.”

Developers can sign up now by submitting their project proposals at http://www.xtr3d.com/android-challenge-2014/. After their concept has been approved, they will receive the Extreme Reality Android SDK that enables them to easily incorporate motion control into their game. The Android SDK will be sent by March 17 to start development until May 20when they will submit the game to Extreme Reality. Evaluation of the games by the judges will begin May 25, and winners will be announced on May 30.
The judges will review the following six aspects in their scoring:

  • Motionization – Best utilization of motion control to enhance the game experience
  • Graphics and Audio – The level of visuals and audio in the game
  • Gameplay – The storyline and mechanics that underpin the game. Is it fun to play?
  • Stickiness – Does it have lasting appeal? Is it addictive? Would you finish the game? Would you play it again?
  • Polish – Is the game ready for prime time?
  • Usability – Is it easy to use with minimal explanations? Is it intuitive?

This would be a good challenged for some Train2Game student studios and give you access to some powerful software. There is also the chance for some healthy prize money and to meet someone who could offer invaluable advice.

Train2Game News: Rodeo working on UE4 Games Workshop title

Rodeo GamesRodeo Games has licensed Epic Games’ leading edge Unreal Engine 4 (UE4) technology for an unannounced project.

Rodeo can so far reveal they are using UE4 to build a new turn-based strategy game based on one of Games Workshop’s many properties, which is set for a release on mobile platforms in Q2 2015. The UK-based independent developer is known for “Hunters: Episode 1” and “Hunters 2,” as well as “Warhammer Quest,” the successful mobile game that kicked off their ongoing partnership with Games Workshop.

Rodeo Games, a team of experienced industry professionals who previously shipped triple-A titles before coming together to develop games featuring best in class graphics for mobile platforms, is the first indie mobile studio to announce a UE4 license. Rodeo had previously been working with its own in-house ‘Taurus’ engine before switching to UE4.

“We’ve made it our mission to raise the bar on what players can expect to see in mobile visuals and gameplay,” commented Laurent Maguire, co-founder of Rodeo Games. “In short, we want to set a new standard, and working with Unreal Engine 4 we can achieve that more efficiently and with greater impact.”

“Rodeo Games is already a very impressive player within the dynamic mobile sector. We’re working closely with them to help them achieve their objectives in the months ahead,” remarked Mike Gamble, European territory manager at Epic Games. “As Rodeo will demonstrate, UE4 has so much to offer indie developers, and we look forward to helping many more teams compete in the marketplace.”

Train2Game News: Play to help beat Cancer

Play to cureA new iOS and Android game allows players to help Cancer Research UK scientists fight cancer in real life.

Play To Cure: Genes In Space is a free game in which the player has to collect a fictional substance dubbed Element Alpha. This represents genetic cancer data, which might underpin certain types of cancer.

By playing the game and collecting Element Alpha, players are actually helping analyse significant amounts of genetic data, which would take Cancer Research scientists hours to do.

The game is actually a cleverly disguised data analysis tool, so by mapping a route through an asteroid field and then collecting the Element Alpha in it (while dodging and shooting asteroids), players are actually sending back data analysis to the Cancer Research labs.

Play To Cure: Genes In Space can be downloaded free on the iOS App Store and the Google Play store.

You can enjoy the trailer for Play To Cure: Genes In Space below.

Train2Game News: Ten tips from CNS to keep your apps safe

Hut-3 1The people at CNS security firm who we interviewed at the end of last year have sent us ten recommendations for staying safe when developing games and applications for mobile devices.

Input Validation

Never assume that the end user won’t try something stupid. If the
application asks the user to enter a number into a field, they could
legitimately type ‘one’. If the application doesn’t check that the input is
a number before trying to process it, it may lead to a security
vulnerability.

Sanitise Onward Data

Don’t rely on the receiving service to filter the content your application
sends. For example, if gamer tags or high scores are sent from the game onto
a third party score site. Attackers may be able to attack the third party
via your application, potentially putting your application at risk.

Least Privilege

Never request that your application be run as a system level account like
root or Administrator. If a bug exists in your application and an attacker
manages to exploit it, they may be able to run commands at the program user
level, with access to the system account meaning the attacker could take
over the entire computer.

It is very rare that an application or game would need a high privilege
level to run, and often operating systems provide APIs to developers that
allow them to access system devices (e.g. graphics cards) without having to
directly run as a system user.

Keep it Simple

Nothing is gained by having overly complex code. Clear and concise code
allows errors to be spotted quicker, and also allows multiple people to
write the code at once without running into problems. If another person or
team takes over development, proper code layout and commenting can reduce
the amount of time required to become familiar with the program, allowing
for faster development of patches and updates.

Tamper Prevention

Important data such as high scores should be kept in a place that the user
cannot modify, preferably on a server where they can be audited and checked
for validity. Storing important data on the device may allow users to easily
cheat in the game.

Transport Security

If information which is potentially sensitive (e.g. user’s address, contact
information, credit card number, etc.) is transmitted over the Internet, it
should be done so over a secure connection, ideally one that uses SSL / TLS
and uses certificates to validate the end server.

Information which is not transmitted in this way can be observed,
intercepted, or even modified by an attacker before it reaches the server.

Encoding is not Encryption

If sensitive data is to be stored, ensure that it is properly encrypted
rather than encoded, using a strong and public encryption algorithm.
Encoding is not a secure way to store data, as anyone with knowledge of the
encoding algorithm can easily retrieve the encoded information. With
encryption, even if the attacker knows the algorithm used (and it should be
assumed that they do), they still have to find the secret key before they
can decrypt the information.

Never try to invent your own encryption algorithm. Cryptographers have
worked for years to create a small set of algorithms that are considered to
be secure by Information Security specialists, which should give you an idea
of how hard creating secure encryption algorithms is!

Fail Safe

Make sure that if your application crashes, is doesn’t drop into a
development or debug mode, but rather catches the exception and returns the
user back to their desktop or home screen.

Mobile Devices

If developing for a mobile device, make sure to look into and make use of
any security features and APIs that the manufacturer provides. An example of
this is the data protection API from Apple for iOS.

Don’t Use Untrusted APIs

There are plenty of APIs out there on the Internet, but not all of them can
be trusted. Make sure to search for any related vulnerabilities in the API
before using it, and if possible, only use open source APIs that have large
communities behind them. Some closed-source APIs are also secure to use, but
be wary and always do proper research on them before including them in your
application.

Train2Game would like to thank CNS for these helpful tips to keep you safe!

Train2Game News: Intel CodeFest

Intel SoftwareOn 6 February 2014, Intel Developer Zone invites developers to come to its Intel CodeFest, taking place in London at Skills Matter.

At the event you’ll get the chance to network with fellow coders as well as hear some great talks from Intel’s engineers and experts on Android development.

The evening will kick off with an Intel dev expert giving you the low down on what Intel is doing in the Android ecosystem, an overview of Intel’s Android devices and an introduction to the range of development options. After that we will dive into the details of Dalvik development, followed by how to get the most out of WiDi and the APIs for a second screen experience.

Up next you’ll find out how to get the best out of Android’s Native Development Kit (NDK) and finally you’ll learn about how to effectively test your applications through both virtual device testing and real device testing – with lots of devices at the event for you to go hands on with.

If that’s not enough, we’ll also have some extra special guests in the form of Intel partner Marmalade, who will be at the CodeFest to reveal all you need to know about getting the best performance out of the Marmalade SDK for games development on Intel-based devices.

All of this and plenty of food and drink – there’ll even be a prize giveaway of a Lenovo K900 as well, so you might come away with more than just Android knowledge!

To guarantee your place, RSVP here!

Train2Game News: Derp Studios release Spectrum style game

DerpmanTrain2Game Student Studio, Derp Studios, has released a game on Windows 8! Derpman and the Code Monkey conundrum.

The game is an endless runner, similar to Temple Run and Subway Surfers, where you must run, jump, slide and attack the Code Monkeys that are attacking you to get as much score as you can get. It has a good nostalgia trip for those slightly older gamers among us who remember playing the ZX Spectrum as the graphics and soundtrack are made in that style.

The game was created in a single week for an online event known as a Speccy Jam. The rules of the jam were simple, create a game in the style of a ZX spectrum, simple yet different!

The studio has recently been creating a series of comics, in what little spare time they have, known as Derpman which is a parody series of your favourite superheroes. Following on from the comic series it seemed a logical step to create a game on the bumbling green clad hero.

Chris Ledger, CEO of Derp Studios said “The team really enjoyed Speccy Jam, one of the most fun jams we’ve participated in so we’ll definitely be up for the next one!  The time limit was a week and we worked virtually.  Everyone performed really well!  We’re hoping to get our candidate on all the major mobile stores as soon as possible for all to play!”

The game is out now on the Windows 8 mobile store and downloadable for your PC. If you wish to find out more about the studio or read the comics that lead to this game you can visit www.derpstudios.com

Congratulations on the games release guys.

Train2Game News: New Android testing software

Intel SoftwareAppthwack is the new software to make testing Android games easier!

You’ve spent hours designing and coding your application and things are looking pretty good. But now you have another hurdle: ensuring your app is bug-free and operational. After all, a good user experience is central to having happy, content and engaged users.

Proper testing can be a challenge, however. There are testing services out there that can take care of this for you, but they usually charge by the minute incurring further development costs (and those costs are further dependent on how many devices you want to test on).

This is where the service AppThwack can be a lifesaver. Thanks to a partnership with Intel Developer Zone, the AppThwack service is provided completely free of charge for testing on Intel-based Android smartphones and tablets.

These tests are run on real, non-emulated devices and mean you can test your app on a wide range of devices you don’t have to own yourself. AppThwack will run a number different test processes including launch, stress tests and uninstalls and then outputs low-level logs, screenshots and performance data to show how well your app has performed on the corresponding devices.

As part of the partnership, the Intel Atom-based Android devices you can test for free on include:

Asus MeMO Pad FHD 10
Dell Venue 7
Dell Venue 8
Lenovo IdeaPhone K900
Motorola Droid RAZR i
Samsung Galaxy Tab 3 10

On the Intel Developer Zone there is a handy How-To Guide for AppThwack to get you started, which runs you through how to upload your application’s APK to the cloud service and schedule in your tests, as well as giving you a look at what sort of performance results you can expect.

Now there’s no excuse not to thoroughly test your APKs and ensure they run optimally on Intel hardware!

Source: Softalkblog sponsored by the Intel Developer Zone

Train2Game News: Sony announce PlayStation Now

PlayStation NowSony announced PlayStation Now last night, a streaming game service that will allow people to play PS3 games on PS4, Vita, and Bravia TVs via cloud-based technology.

The service will first be available on PS3 and PS4, which should alleviate some criticisms of Sony’s latest console not being backwards compatible. Streaming games between Sony devices is only the beginning, however, as the company is aiming to expand into third-party hardware.

“Eventually the service will expand beyond PlayStation platforms and Sony devices, allowing users to stream PlayStation games on numerous other Internet-connected devices,” the console manufacturer explained in its announcement. “SCE’s vision for PS Now is to enable users to instantly enjoy a wide range of full games on the Internet-connected consumer electronics devices they use every day.”

The idea is that people will be able to play the same game on all their online devices and it will seamlessly transfer trophies, messages and save data. Intriguingly, Sony noted this service will be used to rent games, though it didn’t go into detail on exactly what the options will be for that.

“Gamers can rent by title for specific games they are interested in, or they can choose a subscription that delivers additional value with the ability to explore and play many games available across a wide variety of genres,” Sony stated.

“PS Now will allow users to engage in the world of PlayStation, whether they’re existing fans or have never owned a PlayStation platform,” said president and group CEO of SCE, Andrew House.

There’s still a lot we don’t know about PS Now but we do know it will increase the popularity of Sony if they can bring their back catalogue to smart phones and tablets as well.