MMOs are the most difficult genre for game developers to be successful in. That’s the view of Star Wars: The Old Republic associate lead designer Emmanuel Lusinchi.
“The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general,” he told PC Gamer.
“We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year.” the BioWare man continued.
“The players don’t really care about all that, behind closed curtains, but they want what they’re paying for which is a service with new content, new systems, that’s what they’re asking for and we listen to them. That’s what we mean to deliver.” he added.
Train2Game spoke to Emmanuel Lusinchi last year, in an in-depth discussion which covered development of Star Wars: The Old Republic, what his role as associate lead designer involves, and advice on getting into the games industry. Read it here on The Train2Game Blog.
Keep reading The Train2Game Blog for the latest Star Wars: The Old Republic news.
Do you agree with Lusinchi about MMOs being the hardest games to develop? That said, would you like to work on one in future?
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