Train2Game News: Train2Game Radio talks to Lee Pearson

Lee PearsonI got the pleasure of speaking to a very ambitious guy who has been working incredibly hard to get noticed. Train2Game student, Lee Pearson, has worked through many obstacles to get his character designs noticed.

You can listen to part one of the interview here: http://audioboo.fm/boos/1471396-train2game-student-radio-speaks-to-lee-pearson-part-1

Part two is here: http://audioboo.fm/boos/1471393-train2game-student-radio-speaks-to-lee-pearson-part-2

Or you can read the transcript below:

Hello my names Lee Pearson, I’m on the Train2Game Radio forum, talking about my work I’m doing for the indie game scene, in the USA.

Alright Lee, how you doing mate?

Yeah not too bad mate

Excellent. So, tell me a bit about you then buddy?

My name’s Lee Pearson, I come from Ashford originally, I was born and raised in Ashford, Kent. I spent the last thirty years in education full time and all that. I’ve been drawing since I was born. My obsession with monsters began when I was watching Ray Harryhausen films and I started drawing loads and loads of monsters, loads of gory stuff. My Father used to bring home loads of the old VHS Videos and I got inspired by drawing that and that’s how it all started.

Yeah, the good old video nasties?

Yeah the good old eighties, I was probably only about five but that’s what inspired me to draw really and I just used to do it for my own enjoyment and just kept doing it and doing it. It was extremely violent, it worried my dad a little bit, and I just kept drawing and drawing them because I loved doing it. It’s what I have gone back to doing today now.

I’ve always had an interest in working on Movies and Video Games but I haven’t found the exact thing to get there at the moment. I’m still needing a little bit more experience yet. I did courses after I left school. I spent from 1994 to 2008 doing all these art courses and all that but I just felt this isn’t exactly what I want to do. I want to do something in Video Games and Movies because I’ve got such an imagination designing creatures.

I’ve had it hard with my courses because I’ve had special needs, I had to deal with a lot of family problems helping friends out, mental health problems and a lot of other things I’ve had to cope with.

I finally graduated in 2008, with an HND in fine arts with nine distinctions, including photoshop, and I was diagnosed with Aspergers Syndrome in 2008.

I left college from 1998 to 2008 just doing stuff for DJ scenes, just to calm myself down a bit. I always wanted to do Video Games though and my mate called James Sacker had this little card for Train2Game calling out all the Games Designers, I thought this looks interesting. I looked into it and my Dad said, “don’t do the course Son because it’s going to cost you a lot of money”. So I had some guys come around to my new flat that I am living at at the moment and we spoke about it and watched the Video and I thought to myself, it’s something I really want to do because I love Monsters and I love Gore and I love all that stuff. Without telling my Mum and Dad, I signed on to Train2Game.

I assume they now though, do they, you parents?

Not yet at the moment, just keeping it a secret

OK Lee, that’s all good that you did all that before so it’s 2013 now. What are you up to now?

At the moment I’m just working in some indie game companies in America, just doing it online. I decided to grab a copy of Photoshop CS 5, I’ve spent an awful lot of my money on computer equipment out of my benefit money, I had to sacrifice food for it. I bought Graphics Tablets, Scanners, Printers and all sorts of stuff. I’ve been practising and practising with the Graphics Tablet and over time I’ve mastered it in about ten months really, my graphics tablet.

I’m doing mostly Horror games. I did one last year before I started learning the Graphics Tablet. I went on the concept art OEG and I was flicking through all the games adverts and there was one that caught my eye, called Richard Lee, he was a guy looking for a guy to do his art work for a cult Horror game in America based before Jesus Christ. I applied for it and he liked my work so much that he said, yeah I’ll give you the shot.

It wasn’t done by a graphics tablet, it was done with A4 paper and pens and I started drawing all these really gory demonic characters. We worked on it together for a couple of months and then sadly he gave me an email saying he had to stop to go back to Trucking because of money. It’s a shame because I thought it would be a fantastic project to work on.

You’re getting some good work experience out of this projects now then?

It’s mostly just one on one really. It’s mostly just Indie stuff really and I just got my work out there by Facebook. I was just getting all my art work and spamming it and spamming it. I was then talking to someone on the Train2Game course and they said, why don’t you try deviant art?, so I got all the recent work I’ve done and spammed it and got it out there and it caught the eye of another guy in America called Mark Wemm, which I am working on at the moment. He told me to create my own character, so I created a Teddy Bear that got possessed by an Alien, Demonic Spirit that turns it into a hideous monster and it’s really really gory. I’m working on that at the moment and I don’t know how long it will take but I’ve been asked to do all of it by Photoshop and I’ve been doing all the landscapes and all the concept art and all the weaponry, it’s just great fun, it really is.

Yeah. It sounds like your enjoying yourself.

Oh I love it! Loving it to bits, it’s really, really good fun

Excellent, so you mentioned before that you had Aspergers so how is it studying and working with that, do you find you get prejudice against it or what?

No, I’ve got to the stage now where I don’t really care about my disability. I just have a laugh like my dad does, just enjoy it. I don’t really care about money I just love and enjoy doing it, it’s great fun.

So what are you wanting to do in the future then Lee?

Well before I go to America, I’m going to America just to have a holiday with my Step Mum, Dad and my family. I want to come back home, get a bundle of computers and PC’s, get a load of Photoshop, all the packages, Zbrush, 3D Max and I just want to go completely character mad. Create characters in Photoshop, to 3D Max and draw them, hand paint them, everything. Bring it all together and that’s the sort of thing I want to do with the rest of my life really. I can’t think of anything else.

I’m going to have obstacles that I am going to have to over come, like the Train2Game course, I realised because I was pushed behind a year, I am going to have to do this course. I am going to have no choice but I definitely want to do more, more, more character designs. I really enjoy doing it, that’s the future for me. I want to try and expand all over the globe. Doing the stuff in America and I sent some stuff off to Japan. I did a picture of Cammie on wall paper and sent it off to Japan, but I definitely want to start doing lots of characters, monsters, vehicles just for games really.

That’s beautiful. You sound like you are incredibly ambitious and just want your art work to be seen absolutely everywhere.

Yeah, definitely. It’s just good fun, just enjoy the ride! I just love doing characters, back in the day it was all done by hand and I was just fascinated by characters. I had them in my head everyday, sometimes even talk to them! I think the future for me now is definitely the Video Game industry.

Well, I think that is all we’ve got time for today Lee, it’s been a pleasure talking to you!

Yeah, it’s great, it’s fantastic!

And I will talk to you soon mate, alright?

Yeah will do mate

Cheers mate, Bye!

Thank you, bye

Train2Game News: Put a TARDIS in to orbit!

TARDISAs it is the middle of the week, which can be a depressing time, I have an interesting Kickstarter for you. How would you like to send a TARDIS in to Orbit?

2013 is the 50 year anniversary of Doctor Who and so a group of fans have built a small TARDIS to be sent up in to Earth’s Lower Orbit.

They are not talking about sticking a little, plastic TARDIS on top of a model rocket and shooting it really high into the sky and they’re not going to tie a TARDIS to a weather balloon, no, they are putting a TARDIS into the payload bay of a real, actual, honest-to-goodness, rocket, and launching it into a Low Earth Orbit.

This is not a joke, this is being carried out!

The TARDIS it’s self is already built and was created using memorabilia from the show, a blue print of the TARDIS.

The satellite is constructed from really light weight aluminum and it is a scaled-down version of the actual TARDIS. Our satellite is only about 1 foot tall, however, the light on top functions, powered by solar cells in the windows.

Housed within the box is a camera, a GoPro Hero 3, regularly recharged by the solar panels, which will take photos of the Earth from orbit. A magnetic, passive attitude control system is in place which will keep the TARDIS’s camera pointing toward the planet. All the images taken will be stored on SSDs as HDD’s don’t work in Zero Gravity.

The Kickstarter has already reached it’s funding goal so will definitely be launched but there are still a few days left to pledge.

The more money they get the bigger they can make the TARDIS!

As with most Kickstarter campaigns there are backer rewards. If you back this project; not only will you know that you helped put a TARDIS in to space; but you will also be able to send up personal information about your self on the SDD cards, letting anyone know who finds it, years in to the future, that you once walked the planet!

This is one of the craziest projects I have ever seen on Kickstarter but also one of the most interesting. The limits of Kickstarter truly know no bounds!

You can pledge and find out more by going to http://www.kickstarter.com/projects/573935592/were-putting-a-tardis-into-orbit-really

Train2Game News: Borderlands 2 Tiny Tina DLC released today

Tiny Tina DLC2K and Gearbox Software announced today that Tiny Tina’s Assault on Dragon Keep, the fourth and final add-on content campaign for Borderlands 2, is available for download today for all available platforms.

Tiny Tina’s Assault on Dragon Keep features the popular Tiny Tina as she takes on the role of Bunker Master in a game of “Bunkers and Badasses.”

Players join the vault hunters on an epic quest of revenge and redemption through dynamic and fantastical settings filled with castles, dungeons and magic forests. Borderlands fans will also fight off more new unique enemy types in Dragon Keep than in all three of the previous add-on campaigns combined, including sorcerers, wizards, orcs, dragons and more.

“The Borderlands franchise has set a high bar for the quality and value of add-on content,” said Christoph Hartmann, President of 2K. “Today, that bar is raised even higher with the release of Tiny Tina’s Assault on Dragon Keep, the most substantial add-on campaign in the franchise’s history.”

“As Bunker Master, Tiny Tina can change the game scenario however she wishes, making Tiny Tina’s Assault on Dragon Keep the most dynamic add-on campaign Gearbox Software has ever produced,” said Randy Pitchford, President of Gearbox Software. “The Borderlands 2 development team here at our studio really pulled out all the stops to create what we think is the best value in DLC ever offered.”

Critics exclaim that Dragon Keep is the most ambitious and impressive add-on campaign for Borderlands 2, with IGN calling it “The biggest and craziest DLC yet.”

Tiny Tina’s Assault on Dragon Keep is the fourth and final add-on content campaign included in the Borderlands 2 Season Pass. The Season Pass, which also contains the Ultimate Vault Hunter Upgrade Pack, is still available for purchase and provides nearly $45.00 worth of content for $29.99 (2400 Microsoft Points), including:

  • Captain Scarlett and her Pirate’s Booty;
  • Mr. Torgue’s Campaign of Carnage;
  • Sir Hammerlock’s Big Game Hunt;
  • Ultimate Vault Hunter Upgrade Pack;
  • Tiny Tina’s Assault on Dragon Keep.

Players can also individually purchase Tiny Tina’s Assault on Dragon Keep and the three previous add-on campaigns for $9.99 each (800 Microsoft Points) as well as the Ultimate Vault Hunter Upgrade Pack for $4.99 (400 Microsoft Points).

Additionally, there’s never been a better time for new Vault Hunters to jump into the world of Pandora and experience the critically acclaimed shoot-n-loot mayhem, as the base game of Borderlands 2 is now available for $29.99 MSRP. When combined with the Season Pass, players will get nearly $75 of content for $60, offering hundreds hours of gameplay for an outstanding value.

You can enjoy the trailer for the new DLC below if you are over 18.

Train2Game News: Train2Game support React

ReactTrain2Game are supporting the React Initiative in their plans to cut down drug abuse and teach children the dangers of drugs and alcohol.

Sadly, drug and alcohol abuse, antisocial behavior, violence and crime seem to be an ever present menace in our communities, and the problems only seems to be getting worse. Highlighting issues such as these is of paramount importance to the React initiative, and through education and awareness, React aim to help reduce this worrying trend.

Official Home Office statistics show that the UK illicit drug market is estimated to be worth between $4 billion and £6.6 billion, and Class A drug use generates an estimated £15.4 billion in crime and health costs each year, of which 99% is accounted for by problem drug users.

Between a third and a half of all theft and burglary is estimated to be drug related. Worrying figures indeed, and a problem that is most effectively solved through education at a grass-roots level.

The React initiative aims to raise awareness of these and other issues relating to public safety in the form of a printed journal that is distributed nationally to educational establishments, public awareness groups and support groups for the emergency services. It is also sent directly to individual police forces, ambulance and fire services, for onward distribution.

Although React is a national initiative, the publication is region specific for each area of the nation, to ensure that sponsors receive the maximum thank you for their support.

Train2Game believe that this is a very worth while cause to spread the word about and will continue to aid React in their plans and ambitions.

Train2Game News: UK Top 20 Games – 24.06.13

The Last Of UsSony and Naughty Dog’s PS3 exclusive, The Last Of Us, remains at number one for a second week and Nintendo’s big new 3DS release from last week, Animal Crossing: New Leaf, remains at number two. Max Payne 3 re-enters the chart at number five thanks to huge price promotions on PS3 and Xbox360. The only new entry to the top twenty this week is Moto GP ’13 which enters the charts at number number fifteen.

All formats

Week ending 22 June 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 – THE LAST OF US SONY COMPUTER ENT. 1
2 – ANIMAL CROSSING: NEW LEAF NINTENDO 2
3 FIFA 13 EA SPORTS 5
4 – TOMB RAIDER SQUARE ENIX 4
5 MAX PAYNE 3 ROCKSTAR –
6 CALL OF DUTY: BLACK OPS II ACTIVISION 14
7 – FAR CRY 3 UBISOFT 7
8 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 6
9 ASSASSIN’S CREED III XBOX 360 CLASSICS 10
10 GRID 2 CODEMASTERS 3
11 LUIGI’S MANSION 2 NINTENDO 9
12 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 13
13 THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 8
14 DEAD ISLAND: RIPTIDE DEEP SILVER 11
15 MOTOGP 13 PQUBE –
16 GRAND THEFT AUTO IV XBOX 360 CLASSICS 18
17 DONKEY KONG COUNTRY RETURNS NINTENDO 15
18 NEED FOR SPEED MOST WANTED EA GAMES –
19 BIOSHOCK INFINITE 2K GAMES 16
20 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 19
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE LtdThese charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: OpenWheel Kickstarter

OpenWheelA Train2Game Student; Laurence Gee, has begun working full time with games developer Brain in a Jar who have started an initiative to receive funding through Kickstarter for their latest game; OpenWheel.

Laurence joins the company as a full time employee to help develop OpenWheel and the company are requesting further support from the Train2Game community to make the game a reality. Laurence joined Brain in a Jar in February of 2011 on a Train2Game work placement scheme and he is now happily in full time employment as a 3D artist in the studio.

Brain in a Jar, has been developing racing games since 1998 and are based right next to Oulton Park race track in Cheshire. Racing is built in to the very foundation of the company. The company has worked on big games like Indycar and NASCAR, independent games of its own and has worked with some great developers on AAA games like: Driver: San Francisco and Need For Speed.

OpenWheel is an online multiplayer racing game which is fully customisable. There are no static 2D lobby screens to sit in waiting for a race to start. Once you have chosen your chassis and the track you want to race on you are taken straight into the action, you can even join mid-race. You can define, create and run your own global championships, or join existing ones. Become your own FIA and create a world championship for your friends and the best racers to come and compete in.

This is truly an immersive, passion filled racing game created by fans of high speed racing. The game is a fantastic concept with hours of playability and Brain in a Jar deserve all the pledges they can get on Kickstarter.

If you would like to pledge and view there great video, you can do so by going to www.kickstarter.com/projects/braininajar/openwheel

If you want to found out more about the studio go to www.braininajar.co.uk

Train2Game News: Games Industry News – 21.06.13

PS4It’s Friday which, of course, means it is time for the games industry news round up.

Mark Cerny, the lead system architect on Sony’s PlayStation 4 console, will deliver the conference keynote at Develop in Brighton, which takes place at the city’s Hilton Metropole from 9-11 July 2013. Cerny’s keynote, Changing the Game: Developing into the Next Generation, will see the industry legend take delegates through the journey he has been on to bring the console to reality, looking at the lessons learnt from previous console generations, the future vision for PS4 and how embracing the Indie community will have a key role in fulfilling that vision. To find out more about the event, go to http://www.developconference.com/

Gamers competing via the Xbox Tournaments with Virgin Gaming app on Xbox 360, now have a new way to win cash and show off their gaming skills. With the new update, available today, players can now enter buy-in tournaments and head-to-head challenges using their own money. Since launching nearly two months ago, Virgin Gaming has awarded Xbox 360 gamers nearly $100,000 in cash prizes, while also allowing players to seamlessly browse, enter, challenge, play in and track tournaments for their favourite games directly from Xbox Live. Gamers that are not already using the app can register for an account at http://virgingaming.com/xbox and download the app from Xbox Live.

Warner Bros. Interactive Entertainment announced LEGO Legends of Chima: Laval’s Journey will be available for the Nintendo 3DS and PlayStation Vita handheld systems in Europe on 21st June. A Nintendo DS version will follow this Autumn, as will a free-to-play online world, LEGO Legends of Chima Online. The new games all complement a line of branded products and TV content based on the LEGO Legends of Chima action packed world ruled by eight animal tribes that tells the classic story of good and evil, friendship and family.

Magic The Gathering: Duels of the Planeswalkers 2014 will be releasing on Xbox LIVE Arcade, PC/Steam, PlayStation Network, iPad, and for the first time on Android tablets next week. As with previous years Wizards of the Coast are rolling out the release of the game over two days across the myriad of platforms. The game will be released on June 25 for iTunes, Google Play and Amazon App Store. The following day will see the release on PC, Xbox Live and PSN. Associate Community Manager Sean Gibbons gives the community a first look at the new Sealed Campaign and deck editor in the upcoming Magic 2014: Duels of the Planeswalkers, which you can enjoy here, http://www.youtube.com/watch?v=wEQVZf8qxYo

Finally, some good news for those of you who are looking forward to the new Thief game. You won’t have to buy a next generation console for the game. Eidios Montreal has confirmed that the game will also be coming to Xbox360 and PS3. No word yet on a WiiU release. Senior Producer Stephane Roy acknowledges that the developers “have to be smart” in transferring the demands of the software to consoles at the end of their life cycle – suggesting that the breadth of the world may be scaled down to accommodate present-day hardware.

Train2Game News: Something Money Can’t Buy

NicolaHi guys, I’m Nicola, the winner of the Rapid2D competition that you can see on the front page of the Train2game site.

Nicolas chequeThis article is partially to share a world of thanks to the people at Train2game that helped me and continue to support me to reach my dream, partially for all the people that write on the forum asking questions like “is this real or is it a scam?” , “should I start this course?” and “will I gain success?”…

Nicola Modern JagoBut, above all, this article is for you, students that, like me, are inside Train2Game to follow your dreams.

On June 18, thanks to Eric Wiltsher and Harry Cole, I spent a wonderful, amazing, unforgettable day meeting famous people inside the game industry.

Andrew Webber (Microsoft), Nicola, Andy Payne

Andrew Webber (Microsoft), Nicola, Andy Payne

I had a tour in the Microsoft Lift London Studios (Soho, London) and I saw a real team working on a game. I shook the hands of people like Andrew Webber, Ian Livingstone, Andy Payne, Lee Schuneman, and I received more than 6 hours of mentoring about how to become someone inside the games industry. Precious information that certainly will help me.

Nicola and Philip Oliver

Nicola and Philip Oliver

When, 8 months ago, I started the course never, if someone said “Nicola, prepare yourself because the next year you will meet the life president of Eidos” I wouldn’t have believed it and never would have I felt so close to changing my life for the better.

Ian Livingstone

Ian Livingstone

So, for all of you that sometimes feel bad and think that nothing will change, keep focused on your dreams, take ALL the opportunities that Train2Game gives you and you’ll find that surely you’ll be rewarded.

Great Future, my friends.

Nicola Valcasara

Train2Game News: Microsoft Reverse Xbox One Policies

Xbox OneMicrosoft have listened to their fans and have backtracked on some of the more controversial Xbox One policies.

Since Microsoft announced that the Xbox One would need to connect to the internet once every 24 hours, you can only sell used games to certain retailers and that sharing games would be different, the console has come under attack from many people.

Consumers felt like there choices were being taken away from them.

Microsoft have now heard these attacks and have changed their policies to one that should appeal more to the wider market.

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Xbox One games will be playable on any Xbox One console – there will be no regional restrictions on the console.

These changes will impact some of the scenarios that previously announced for Xbox One, such as when swapping from one game to another will of course require a change of disc and features such as the “Driveatar” for Forza 5 will still require a constant connection.

The Kinect will still have to be always connected to the console as Microsoft believe that is a key part of gaming in the future and want Developers to be able to use it without worry.

The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

In the article from Don Mattrick detailing the changes, it finishes saying “We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”

Train2Game News: Oculus Rift gets huge funding

Oculus RiftOculus VR, maker of the anticipated Oculus Rift VR gaming headset, has secured $16 million in Series A funding.

The round was co-led by Spark Capital and Matrix Partners. Santo Politi, founder and general partner at Spark, and Antonio Rodriguez, serial entrepreneur and general partner at Matrix, have joined the company’s board of directors. Founders Fund as well as Formation 8 also participated in the round.

Oculus plans to use the funds to accelerate the development of its virtual reality hardware, software and services, and ultimately create a virtual reality platform for consumers.

“Oculus began with a single mission: to put players inside the game,” said Palmer Luckey, founder of Oculus VR and inventor of the Oculus Rift.

“This investment allows us to deliver immersive and affordable virtual reality to players everywhere.”

Oculus garnered lots of attention when it debut at last year’s E3. Oculus has since manufactured and shipped the Rift development kits purchased in its Kickstarter campaign, allowing game developers to create Oculus-ready applications and interactive content.

Spark Capital has previous backed other forward-thinking tech ventures, which have subsequently gained massive popularity, including Twitter and Tumblr. Matrix Partners’ achievements include early investments in some of the world’s most successful technology companies, such as Apple, SanDisk and others.

“What better way to mark our first anniversary than to announce our next phase of growth,” said Brendan Iribe, CEO of Oculus VR.

“There are still many challenging problems to solve, but with the support of these great investment partners, and our passionate community, we will continue to hire the brightest minds and stay laser focused on delivering the very best virtual reality platform possible.”

Oculus VR originally raised over $2.4 million through its Kickstarter campaign – almost ten times its fundraising goal.

Development kits are currently doing the rounds, but no commercial release date has been set for the product.