Train2Game News: Fable remake coming to Xbox 360

Fable AnniversaryLionhead started off the day by teasing a HD remake of the original Fable for Xbox 360.

The British studio released a video, simply titled ‘Fable Teaser Trailer’, and also embedded it in a blog post titled ‘An Exciting Teaser to Start the Day’, which simply read, “Here’s a sneak peak at a little something we’ve been working on…”

Microsoft has confirmed that the new game from Lionhead Studios will be Fable Anniversary, a HD remake of the original Fable for Xbox 360 including The Lost Chapters, added Achievements, SmartGlass integration, leaderboards, new UI, and a full 1080p HD visual update.

Other new features confirmed for the release include a new lighting system that utilises Unreal 3 to render the lighting, a new facial animation system, new cutscene animations, plus updated textures, models, particle effects, save system and more.

Ted Timmins, the lead designer on the game, calls it “The game that Fable fans have been demanding for years.” He also explained that the new Achievements will try to do something a little different: “Fable has always been about choice and consequence, so we’re trying to put that into our Achievements.”

Interestingly, Timmins revealed Microsoft’s intent to support Xbox 360 into the next-gen following the release of the Xbox One, saying “Obviously the Xbox 360 isn’t going anywhere anytime soon. It’s very important, to all of us, that we carry on delivering on it.”

Fable Anniversary is currently slated for a 2013 Holiday release on Xbox 360 only.

You can enjoy the teaser trailer that started the buzz, below:

Train2Game News: Etoo coming to London

EtooNot making it to E3 this year? Fear not: London will be getting its own indie gaming alternative, which will coincide with the major LA-based gaming convention.

Taking place at the Loading Bar in Soho from June 10 – 13, the brilliantly named, EToo will feature over 30 game developers showing off their latest projects on big screen TVs around the venue. The event is being sponsored by PlayStation, with GameStick, the forthcoming Android console from British tech company PlayJam, as a partner sponsor.

Developers set to show off new titles at the event include New Star Games (with an unseen new build of New Star Soccer!), Hello Games (Joe Danger), Mediatonic (showing forthcoming title, Foul Play), Nyamyam Games (Tengami), Big Robot (Sir You Are Being Hunted), Simon Roth (Maia), Tom Francis (Gunpoint), Tiniest Shark (Redshirt), Alistair Aitcheson (Slamjet Stadium), Curves Studios and Projector Games (Fortress Craft). Capcom will also be in attendance, running playable demos of Lost Planet 3 and the new HD version of classic platformer Duck Tales. More mainstream publishers are to be announced.

As headline sponsor, PlayStation will be in attendance, with Naughty Dog’s The Last of Us playable, as well as innovative platform adventure Rain and perhaps some surprise extras. David Wilson, Head of PR for PlayStation UK said, “PlayStation is pretty excited about EToo. As well as giving attendees the chance to witness our E3 conference live, there’ll be loads of time to get hands on with a range of awesome games from the blockbuster, The Last Of Us, to the small but beautifully formed Rain”

PlayJam will be showing off its innovative Android console, GameStick, set for launch in July. Sameer R. Baroova, head of games at PlayJam commented, “What better way to celebrate the most exciting week in gaming than to spend it playing awesome games, meeting developers and gamers, and discussing all things gaming. We are  excited to show off GameStick at EToo, and are very glad to be a part of it. Cheers to Keith and Georg for putting this together.”

“This started off with me sulking on Twitter about not being able to go to E3,” says co-organiser Keith Stuart, the games commissioning editor at The Guardian. “Game developer Georg Backer replied and said we should do our own event. It probably should have ended there, but somehow it didn’t. The next thing is, Jimmy Dance, the owner of Loading Bar in Soho, was offering to host it. It was sort of like one of those Hollywood musicals – ‘hey, let’s put a show on right here’. But with less dancing.

“We’re hugely grateful to Sony and PlayJam for covering the costs of this crazy endeavour so I don’t have to explain to my wife why I’ve spent most of our life savings on hiring video equipment.”

Developers will demo their latest games throughout the day, as well as taking part in mini-talks and maybe even workshops. During the evenings, the event will also be running a live-streamed TV show from one corner of the bar, presented by Keith Stuart, Georg Backer and co-hosts including Rock Paper Shotgun writer Cara Ellison. Streamed via a dedicated YouTube channel and set to be embedded on the Guardian site, the programme will include E3 news and trailers, as well as developer interviews. Several guest stars are set to appear, including famed GoldenEye designer Martin Hollis. Popular gaming radio show OneLifeLeft will also stage a takeover event and mini-disco. More details soon!

EToo takes place from June 10-13. The daily developer event is free to attend for the public, but anyone interested needs to pre-register. The evening livestream show, taking place between 7pm and midnight every night, will cost £6 to attend. This includes a free drink. Tickets and pre-registrations are available at http://etoolondon.eventbrite.com.

For more information and regular updates, head to the official website  www.etoolondon.com and follow us on twitter @etoolondon

Train2Game News: UK Top 20 Games – 03.06.13

Grid 2Codemasters speed to the top of the Chart for the first time since ‘F1 2010’ back in 2010 thanks to Grid 2.  The sequel goes one better than its predecessor which could only manage number 2 five years ago. Apart from that, the top twenty is very quiet with no new entries this week.

All formats

Week ending 1 June 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 GRID 2 CODEMASTERS
2 FIFA 13 EA SPORTS 2
3 DEAD ISLAND: RIPTIDE DEEP SILVER 4
4 FAR CRY 3 UBISOFT 8
5 RESIDENT EVIL: REVELATIONS CAPCOM 1
6 ASSASSIN’S CREED III XBOX 360 CLASSICS 6
7 METRO LAST LIGHT DEEP SILVER 3
8 DONKEY KONG COUNTRY RETURNS NINTENDO 5
9 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 12
10 TOMB RAIDER SQUARE ENIX 7
11 BIOSHOCK INFINITE 2K GAMES 18
12 LUIGI’S MANSION 2 NINTENDO 9
13 NEED FOR SPEED MOST WANTED EA GAMES 15
14 CRYSIS 3 EA GAMES
15 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 10
16 SKYLANDERS GIANTS SKYLANDERS 20
17 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE
18 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 11
19 GRAND THEFT AUTO IV XBOX 360 CLASSICS
20 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Train2Game Radio – Ryan Mitchelson

Rage Quit GamesI spoke to Ryan Mitchelson recently about his position with Train2Game, his new game and his feelings on the Unity engine.

The site mentioned in the interview is still under construction but does have links to their social media if you would like to learn more about the company.

You can listen to the interview here: http://audioboo.fm/boos/1422444-train2game-radio-talk-to-ryan-mitchelson

Or read the following Transcript:

Hi I’m Ryan from Fife.

Hiya Ryan, how you doing mate?

I’m doing good, how about yourself Mark?

I’m not to bad ta muchly! So what have you been up to lately Ryan, what sort of things have you been doing?

Recently I’ve been working on getting prototypes put together for a game that I’m trying to establish, along side trying to set up a company for myself and the people that I work with.

What game is it that you’ve been working on? If you can say.

The game is called Bounce. The aim of the game is to keep a ball bouncing throughout the entire level. There’s going to be several different levels to the game with obviously getting more and more complex as they go by. Oh and it’s a physics based game as well so hopefully it will be an interesting game for people to play.

You said you were working with other people, who is it you’ve been working with?

Recently I’ve been working with Laurence Kinane.

Yeah he’s a Train2Game student isn’t he?

He’s currently a Train2Game student, at the moment he is trying to finish off his course so that we can work full time on games together.

So what’s your position now with Train2Game?

Well I decided to, after a while, not continue with the Train2Game course mainly due to financial reasons, but I have learned a lot from them and I’d like to say thank you for the knowledge I have gained from Train2Game, but at the moment I don’t really have any position with them, I am just trying to establish my own company.

Fair enough. Do you have a name for the company?

It’s called Rage Quit Games.

Something every nerd can get behind!

Oh yeah definitely! That’s why we decided to go with that name, we thought it would be appropriate.

Yeah we have all had a Rage Quit at some point or another!

Oh yeah, I think it happens daily for me to be honest.

So what is it you are making Bounce with at the minute?

We are using Unity.

You’re using Unity are you? How are you finding using that?

Using Unity is absolutely amazing! To be honest the thing I love most about Unity is being able to build extensions on top of it. One example being that I use Visual Scripting system, one of them called Playmaker which is an incredible powerful extension that allows me to essentially script the entire game just using little boxes that I connect together, each box has a certain amount of information in it.

Excellent! So yours is a coding background then I imagine?

Not so much, I am much more of a designer at heart. That’s why I decided to go with a visual scripting system because I did try to learn coding but I found it just wasn’t for me. I eventually just ended up really stressed out with it.

Yeah, I have tried learning code myself a couple of times and it does just look incredibly daunting whenever you look at it.

It is! I mean, it does make sense when you actually look at a sheet of code you can understand and edit it, well for me anyway I can edit things and make them work as I see fit, but writing code from scratch and remembering everything is the most difficult part for me personally.

Did you say you have a website in design at the minute or is out and about with people to see?

It’s almost out and about, I reckon by the time this interview goes up, it will probably be ready and available to the public to go and have a look.

Perfect then so if you’d like to give me a link so everyone can go and have a look at it?

It’s www.ragequitgames.co.uk

That’s perfect.

Is that ok?

That’s perfect and excellent so everyone can go and have a look see at that now.

Excellent

Well thank you very much for your time today Ryan and I will talk to you soon.

Not a problem, thank you for having me!

Train2Game News: What’s inside the cube!

curiosity-whats-inside-the-cube-22 Cans’ debut project, the iOS and Android title Curiosity, has finally come to an end, with the UK-based winner receiving his life changing prize.

Since November 6 last year, the intriguing mobile and tablet game has drawn in about five million users, according to creator Peter Molyneux. If you are unaware of Curiosity: What’s inside the cube, the game asked players to tap away at tiny cubelets which together formed layers of a massive cube.

Now, some seven months later, user Bryan Henderson from Edinburgh has reached the centre of the cube and received what Mr Molyneux said would be a “Life changing prize”.

Once Bryan tapped the final cube, a video was revealed to him detailing his prize and in my opinion, it certainly can be life changing.

The video revealed that he will be granted the role of God in 22 Cans’ next project for PC and iOS, Godus.

“As God, the Curiosity winner will decide the rules under which the Godus game is played by and even share in the success of the product” said Molyneux.

“Every time people spend money on Godus, you will get a small piece of that pie,” he explained.

“It means that you will decide on how people will play a game. You will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life changing.

“You will have fame, you will have fortune and you will have the power to introduce morals into a game.”

Molyneux went on to say the idea of having a single player act as god over an entire game genre came to him many years ago, but “it’s only now when we’re all connected that we have the power to do it.”

Molyneux also confirmed that 22 Cans may undergo another gaming experiment that’s “even more intriguing” in the future.

You can enjoy the video Bryan shared after clicking that final cube, below:

Train2Game News: Train2Game in The Guardian

Train2Game and Icey Monty have been mentioned in an article in The Guardian news paper.

Under the Learn and Earn heading in the paper they talk about Nick Walker of Train2Game Student Studio Icey Monty. The article discusses how Nick runs his own app creating company at the age of nineteen and lives debt free, allowing him to enjoy a healthy social life, with never going to University.

Click to enlarge the image to read the article.

The Guardian 28 May 2013 T2G

Train2Game News: UK Top 20 Games – 28.05.13

Resident Evil RevelationsFollowing the bank holiday the game charts have been released a day later. There is a new number one this week, Resident Evil Revelations have taken the top spot. Other new additions include, Donkey Kong Country Returns which enters at number five and Fast & Furious Showdown which comes in at number fourteen. Following the reveal of Call Of Duty: Ghosts last week, Call of Duty: Black Ops 2 has plummeted from number five down to number nineteen.

All formats

Week ending 25 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 RESIDENT EVIL: REVELATIONS CAPCOM
2 FIFA 13 EA SPORTS 3
3 METRO LAST LIGHT DEEP SILVER 1
4 DEAD ISLAND: RIPTIDE DEEP SILVER 2
5 DONKEY KONG COUNTRY RETURNS NINTENDO
6 ASSASSIN’S CREED III XBOX 360 CLASSICS 9
7 TOMB RAIDER SQUARE ENIX 6
8 FAR CRY 3 UBISOFT 11
9 LUIGI’S MANSION 2 NINTENDO 12
10 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 13
11 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 8
12 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 14
13 POKEMON MYSTERY DUNGEON: INFINITY NINTENDO 4
14 FAST & FURIOUS: SHOWDOWN ACTIVISION
15 NEED FOR SPEED MOST WANTED EA GAMES
16 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 15
17 THE WALKING DEAD TELLTALE GAMES 7
18 BIOSHOCK INFINITE 2K GAMES 10
19 CALL OF DUTY: BLACK OPS II ACTIVISION 5
20 SKYLANDERS GIANTS SKYLANDERS 19
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Writer opportunity at Ready Up

Ready UpReady Up, the UK’s biggest community games media website, is recruiting to fill two News Team positions and one staff writing position. For any Train2Game student who enjoys writing about games, this is an incredibly valuable experience and a great way to get recognition in the games industry and make some good contacts.

Ready Up is staffed by industry professionals and passionate amateurs, each bringing different skills: writing, photography, web design and professional gaming, to the site. With daily updates to the website’s blog and review pages, Ready Up’s staff work closely together to produce fresh, topical content, with a personal slant and with passionate style.

Applicants looking to join the three-time GMA-nominated team must have solid spelling and grammar, be well informed, dedicated and have strong knowledge of both video games and the industry.

Requirements

News Team
Successful applicants will be responsible for researching, writing and editing your own topical stories, one day a week. Previous experience in news writing would be an advantage but is not essential. News writers will work within a small team and be expected to contribute to conference calls and regular online meetings.

Staff Writers
Successful applicants will regularly blog, pitch feature ideas and write reviews, producing lively, clever copy, that’s current, accurate and informative.

What they can offer you

If you’re looking to make your break into journalism, Ready Up offers you the chance to build up a body of work, benefit from the coaching and support of established journalists. You will have the opportunity to attend industry events where you’ll have the chance to spend time with game developers and other industry insiders.

How to apply

If you’d like to apply for a position, email Ready Up at recruitment@ready-up.net with the following information.

  • Tell them about yourself and your background.
  • A brief statement on why you think you will make a good addition to the team.
  • A link to your online profile(s) – Blog/Tumblr/Youtube/Twitter/LinkedIn/Facebook.
  • News applicants should include an example news story in Ready Up’s house style. It should be no longer than 200 words and include a headline and strapline (one sentence summing up the article).

All applicants should include examples of relevant work, either attached or linked.

You have to be 18 years old or over to apply. Ready Up is a non-profit organisation and as such there is no payment for work. For updates on the recruitment process follow the company on Twitter and Facebook.

Train2Game News: Games Industry Jobs – 21.05.13

Train2Game wants you to work in the industry we all love and with that in mind it is time for another job posting!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Programming
Location North West, North West
Job Description My client is a successful studio based in the North West, together with their partner studio they have been responsible for creating some of the most fun and original titles of the last few years.

They are seeking a gameplay programmer to work on a major next-gen project. It will involve a bit of everything on the gameplay front – game mechanics, AI, scripting, UI, effects etc. All based on a long established game engine. The role could possibly include working on the handheld version of the title at a later date.

For this role, the ideal candidate will need:
At least one product’s industry experience, or a stunning demo to show their ability/potential.
Solid knowledge of C/C++ with a strong maths background.
Good all round programming techniques.
It goes without saying that experience in any of the aforementioned gameplay tasks would be a major bonus.

In return the company offer an excellent Salary and Benefits.

More details are available by contacting Lisa Corbett via email: lisa@aswift.com

 

ARTIST

Job Title Artists
Job Category Art / Animation
Skills Required Art / Animation
Location UK & Europe
Job Description Videogame 3D Artists

We’re looking to recruit a number of experienced artists with a wide range of skills at our studio on the South Coast of England to work on high-profile projects.

We offer excellent conditions and a competitive package in a fun working environment.

As an artist at Stainless you will be working with a creative agile team to deliver high quality art assets in collaboration with designers and programmers.

Successful candidates will be passionate about making the best games and making them look damn fine at the same time!

Essential Requirements:
Passion for creating art for games.
Good sense of scale, composition and staging.
Professional attitude and work ethic.
Good written and verbal communication skills.
A desire to learn.
Self-motivated and organised.

We require artists with any or all of the following skills:
3D Environment creation
3D Vehicle creation

The following are desirable but not essential:
Experience working on games as an artist at any level.
Keen eye for detail and art style.
Skills in Adobe Flash / UI Design
Strong traditional art skills.
Understanding of open world/driving games.
Formal qualifications in related fields.
Knowledge of additional software and plugins

You can apply here, http://www.stainlessgames.com/careers/go/

QA

Area: South East
City: Horsham
Company: Creative Assembly

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start between June and October 2012

You can apply here, http://www.creative-assembly.com/jobs/

Train2Game News: Icey Monty require staff

Icey MontyTrain2Game Student studio, Icey Monty have been so successful over the past few months that they need a new member of staff!

If you are unaware of who they are, Icey Monty Ltd. is an app and games development start-up targeting PC and Mobile markets, headed-up by Train2Game students John Esslemont and Nick Walker. The young developers didn’t anticipate the acceleration of business and in the next few months are looking to hire an additional developer on a full time basis.

Due to the nature of freelance work, the length of the employment cannot be guaranteed. Similarly, Icey Monty cannot give any exact figures about wages, work hours or job demand. Given the studios current rate of work, you can expect a junior designer’s salary, this is likely to fluctuate however.

The chosen candidate will likely be hired on a per job basis, as this is how the team currently pay themselves, with a schedule based work flow on a semi-consistent hourly rate. Icey Monty is looking exclusively for a Unity3D developer, who is able to work from home.

The ideal candidate would have the following:

  • Ability to code to a moderate standard in any object-orientated language, although proficiency in C# is preferable.
  • A good understanding of Unity’s IDE, including its non-scripting features.
  • Coding skills in the context of Unity’s engine; Abstraction, Inheritance, Serialization, 3D math, generics, reflection, modularity, logic, events & delegates, procedural, state machines, commenting. Most importantly, the desire to be consistently improving and the ability to teach oneself.
  • General skills, including; time management, mathematics, cooperation, commercial business software, communication, composure, literacy, dedication, stress management, commitment, confidence, respect, ambition and drive.
  • Skype and mobile availability.
  • A passion for games development, design, and quality.

The Icey Monty team are hoping that you can expect an average of forty hours per week. Usually 9-5 Monday to Friday, although there will be fluctuations and quiet days on almost every project. Bonuses may be available for these periods, depending on the client.

Those forty hours will be used doing the following:

  • Creating entire games and apps to client’s specifications in a given time frame.
  • Working with SVN software on team based projects.
  • Scripting key components on top of existing frameworks.
  • Suggesting and incorporating new game and level design to clients in parallel with their ideas and direction.
  • Working with the Icey Monty team; handling clients, organising prices, features and meetings.

The team will ease you into all of the above, especially regarding finances and client interaction. Icey Monty is relatively new to operating as a studio and learning through experiences what works best.

If you think you would like to work with Icey Monty, you can send your CV and application to them at nick@iceymonty.com. Icey Monty also require you to CC them to nickwalker12@googlemail.com