Train2Game News: Games Industry Jobs – 06.03.13

It’s the time of the week again for Train2Game to post some entry level jobs in the hope that it will help get you in to the games industry!

Art

Job Title 2D Flash Artist
Job Category Art / Animation
Skills Required Art / Animation
Location South
Job Description 2D Flash Artist

Stainless Games requires a 2D Flash artist with a wide range of skills at our studio on the South Coast of England to work on high-profile projects. We offer excellent conditions and a competitive package in a fun working environment.

Role and responsibilities:

  • Work closely with Art, Design and Programming to concept and then create compelling user interface experiences.
  • Create artwork and animations for the HUD/UI.
  • Prototype interface functionality and aesthetics.
  • Create high quality 2D game art assets using industry standard packages such as Adobe Photoshop and Flash.
  • Fast turnaround of 2D look and feel concepts using Photoshop and Flash.

Skills Required:

  • Passionate about art for games with a strong appreciation of graphic design in games.
  • Good eye for graphic and interface design
  • Professional attitude and work ethic.
  • Good written and verbal communication skills.
  • Self-motivation and organised

Desirable:

  • Formal qualifications in related fields such as graphic design, visual communication or multimedia design.
  • Traditional art skills
  • Basic scripting

You can apply by emailing : jobs@stainlessgames.com

 

Developer

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply here.

 

Design

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

 

QA

Area:
South East
Location:
Oxford
Start Date:
ASAP
Recruiter:
NaturalMotion Games

Role Summary:
NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:
– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.
– Self-motivation and enthusiasm.
– Diligence in conducting sometimes-repetitive tests and bug isolation.
– Ability to quickly learn new software tools.
– Knowledge of current generation games and hardware.
– Knowledge and use of mobile platforms (such as iOS and Android)
– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:
– Experience of software testing on several different titles.
– Familiarity with testing on the iOS and Android platforms.
– Experience in using bug-tracking and test management tools.
– Experience testing in an Agile environment.
– Understanding of and design of Test Cases.
-Working knowledge of a programming or scripting language.

You can apply here.

Train2Game News: Train2Game radio talks to Neil Gorman

Neil GormanLast week I got to talk to Train2Game student, Neil Gorman. Neil is a full time plumber who has had an incredibly busy games industry career so far and his hard work has paid off! Neil is now on his way to Birmingham University to do a Masters degree in Games Development.

You can listen to part 1 of the interview here: http://audioboo.fm/boos/1249949-train2game-student-neil-gorman-talks-to-t2g-radio-part-1

and part 2 here: http://audioboo.fm/boos/1249947-train2game-student-neil-gorman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hi, I’m Neil Gorman, I’m from Worcester and I am on the Art & Animation course.

Hi Neil, how you doing mate?

Not so bad Mark, how are you?

I’m very well ta buddy! So we’ve got quite a bit to cover with you haven’t we?

Oh right! I do try to keep me hand in!

So tell me about all the stuff you’ve been up to lately.

Lately? Uh, well. Over Christmas I did a couple of weeks for Lightwood Studios and Microsoft, doing a little bit of illustration but it was for fifty apps, so I got a bit of a sweat on with that! I had a word with Myra Smallman and she got Cat Forsyth and a lad called Malik involved as well. We managed to plough through them, it went really well, it was a good experience. Before that we did a Game Jam which was a World Record which was really good. I’m doing a little bit for Team Dart, done a little bit of work for Derp, as you know and I’ve just been accepted to Birmingham University on a Masters Games Development course as well.

And I also do life drawing on a Tuesday!

Just to add that little bit extra because you weren’t busy enough!

Yeah that’s right, yeah! Oh I also work full time!

That it now, you sure?

Yeah!

What do you do full time?

I’m a plumber.

How long you been doing that for?

I’ve been doing it for… Well a bit too long really! I’ve been doing it for twenty years.

What made you go from Plumbing to Game Design and Art instead?

Well I’ve always been in to games, since I was about 4 years old when my Uncle got an Intellivision with Pong and all that on it. I always used to go down the arcades and play 1942. I’ve basically seen the games change through to all the console like the Commodore 64, Sinclair Spectrum and all that. Then a few years ago I got a card through the door for Train2Game, it was just a post card saying what Train2Game did and I think it was just a time in my life where I thought, “yeah I’m going to do this! I’m going to try this course out and see how I do.” Before that I never even dreamed about trying to design assets or anything like that, when I first fired up 3DS Max I couldn’t even model a box! So it’s how it came about really and it’s the best thing I ever did.

Excellent! So the Train2Game course has certainly helped you a lot if you are now going for a Masters degree?

It’s been absolutely unbelievable really. The people I met along the way, including yourself and all the lads at Derp, everyone I’ve met along the way. I’ve made so many friends it’s great, it’s been fantastic!

How did the Masters Degree come about, how did you end up going for that?

Well it was just a punt really! When I finish work, I do my coursework and subsidise with digital tutors and other game stuff and I just love it! It’s my hobby as well as my love. So I saw this advertised on the internet and I also saw at Eurogamer for Gamer Camp. I filled it all in, put my details in for what I’ve done in the past, I’ve done BTEC in Engineering and NVQ’s and what not, told them I was with Train2Game, I sent them an email as well and they got back in touch with me and gave me an art test.

Very nice and I assume you passed that with flying colours?

Yeah, it was a bit of a stretch but it was over 2 weeks and you had so many Polygons you had to adhere too and do textures and what not. So I sent it in and then I had an interview, so I had an interview at Birmingham University. So I went and the lecturer got snowed in so I had to do It over Skype. It went really well and a few days later he sent me an email saying I was accepted, unconditionally!

Excellent! So when do you start doing the course or have you started already?

No I start in September for a year, it’s full time.

For a year full time is it? So I imagine you’ll have to give the plumbing up a bit then will you?

A little bit yeah! I’ll still do a little bit, I’ve still got to pay the bills at the end of the day.

So what other things are you doing, you said you were also working with Derp Studios as well at the minute?

Yeah, ever since the Make Something Unreal and the first Game Jam we did I’ve always loved the lads from Derp as they’re a really good laugh and they really get their heads down and work. I went to Nigel’s 30th birthday and I got talking to Chris and he said “Do I fancy doing some Animation and Modelling for him” and I said “Yeah, no problem!”. I’d give up any time for the Derp lads.

So you really just don’t like sleep any more, you just have to do everything don’t you?

I’m just trying to learn as much as I can really!

Yeah, you also said you are doing a life drawing course, is that helping you a lot?

Oh it is! It really is. It’s all naked models, one week it’s a woman and one week it’s a fella and for anatomy and getting the light and the forms and everything it’s just really good. I suggest any artist to go on a life drawing course, it really helps.

What would be your biggest ambition for your career?

For my career? I would love to work for a big AAA company, possibly as a Technical Artist or Rigger or along those lines and just being involved in the games industry as a whole. Early last week I went to the Animex Festival in Middlesbrough and you just get an energy off of people in the games industry, they’re so enthusiastic, it’s addictive!

Yeah I definitely know what you mean there! It does the same for me. What about your own studio, would you ever be interested in making up your own one?

I think when I’ve got more experience, I know there are lads who have started their own studio but I want to get to a point where I am happy with what I am doing with my art and be at a certain level. At the moment I’m still just learning and that’s why I do so much, just trying to learn as much as I can. When I get to a certain level, I might contemplate it but if someone came alone and said “Hey Neil, how would you fancy starting out our own studio” yeah, I would always give it a go because I just love it!

So if a new student came up to you and asked you what your best bit of advice would be, what would you say?

If you’re going to go in to Games Development or Art or Design or anything like that, don’t go in to it half cocked. If you’re going to do it you have got to be 100% focused because there is so many people out there, if you look on the forums or on polycount, there are so many people out there who are good competition, if you really want to do this you have to get your head down and work! But enjoy it! It is great, there is nothing better than getting home from work, getting on the PC and doing any Art & Animation but to do it as a career, that’s what I am really aiming for!

That’s perfect! I think that’s all we’ve got time for today Neil, thank you very much buddy!

No problem Mark, I’ll talk to you soon!

Talk to you soon mate, bye!

Ok, bye!

Train2Game News: Games industry jobs – 27.02.13

The people at Aardvark Swift have very kindly sent over some more jobs for the Train2Game students to look through.

Junior/Graduate Gameplay Programmer

Our client is one of the UK’s Premier Games Developer. They have a stack of awards and an unrivalled sales track record to back their claims up. They are seeking a Graduate / Junior Programmer to join the Gameplay team

North West

Graduate Programmer

My client offers a relaxed and creatively charged atmosphere where talent can flourish. They pride themselves above all on the games they create and their appreciation of the people who create them.

Due to their recent success they are looking to add to their talented team with the addition of a Graduate Programmer

Yorkshire

Tools Programmer and Graduate Tools Programmer

Our client has been making games for more than 15 years. They now employ more than 150 people and have released games on major platforms like PS3, Xbox 360, Wii and Nintendo DS. They also work with some Great IP’s and a variety of game types.

They are seeking a Tools Programmer or Graduate Tools Programmer to join their team developing technology at the core of all their productions

North West

Graduate Gameplay Programmer

Our client, the developer of award winning titles, are seeking highly skilled graduate to join their programming team as a Gameplay programmer working on a AAA title for next gen.

Cambridge

Train2Game News: Make Something Unreal Live winners game comes to app store

Warlock of Firetop MountainTrain2Game Student studio and Make Something Unreal Live 2012 winners, Commando Kiwi, have released their first game on to the app store.

The game, Warlock of Firetop Mountain: Lost Chapters, was created by the students in their spare time for last years Make Something Unreal Live contest, held by Epic. The game was created using the UDK software and is based on the very first Fighting Fantasy novel, Warlock of Firetop Mountain which was written by Ian Livingstone and Steve Jackson.

The studio, which consists of Cat Forsyth, Martyn Whittel, Tom Chipchase, Jonny Robinson, Ashley Taylor, Adam Sherratt, Aaron Reeve, Andrew Smallwood, Tom Constable and Ezekiel Morris, have been working on the game since the beginning of 2012.

The students won the competition after demonstrating their game to a number of industry professionals, including Peter Molyneux, Cliff Bleszinski and Jon Hare. The final descision was that of Ian Livingstone and Steve Jackson who decided Commando Kiwi’s game best captured the essence of Fighting Fantasy.

The game is a third person action game which puts you in the shoes of the adventurer who is travelling through the deadly Firetop Mountain in search of the fabled treasure of the all-powerful Warlock. The game features enemies and locations from the classic book with a battle system based on the system from the book its self. The unique combat system based uses skill and luck combinations made famous by the series of novels in an intuitive Active Time Battle System.

The game is available for free to download now from the app store.

You can re-live the Commando Kiwi story in the video below:

Train2Game News: Train2Game Student’s game on Kickstarter

ScavengersTrain2Game Student, Robert Ramsay, has been working on a game with London games studio, Boss Level. You can now support the game and your fellow student on Kickstarter.

Boss Level, a digital gaming startup, based in the Dalston area of London, today announced their Kickstarter campaign to fund the beta phase of their upcoming title Scavengers. Scavengers is a turn-based strategy game in the style of X-Com, playable directly through a web browser across PCs, mobiles, tablets and Smart TVs without plug-ins. However, what truly distinguishes Scavengers is that despite playing across these myriad platforms with their different screen sizes and input methods, players will be playing exactly the same game, no matter where they are. This true cross-platform functionality is highlighted by the ability of players on different platforms to play against each other at the same time, a feat not yet achieved by any other games on the market.

Nick Brown, CEO of Boss Level, said “We’re really excited about finally bringing Scavengers to the wider public, both for them to play it, but even more importantly, for them to contribute to it. Scavengers really is a world first in that no matter where you play the game and on what platform, you will be able to play exactly the SAME game with everybody else in the world at the same time. We hope that this Kickstarter campaign is just the tip of the iceberg when it comes to working with our players as collectively we build a massively fun and engaging shared experience that is open to all.”

The crowd-funding approach of Kickstarter perfectly incorporates the ethos of Scavengers as being “open-to-all” whether it be via contributing or playing. The Kickstarter “rewards” on offer thank pledgers by enabling them to design large aspects of the game and the Boss Level team are excited to see the level of creativity they expect this to release. In addition, the successful conclusion of the beta stage will see the release of the Editor through which players will be able to freely mod large sections of the game’s graphic, audio and map assets and then distribute these assets via social media. Finally Scavengers is also entirely free-to-play further ensuring one of the most open player bases ever, requiring as it does no up-front purchases of hardware, software or licences to access the game.

Robert Ramsay, from Paisley, has been working at the studio for 10 months as a Graphics Artist. He got the position when he showed the studio his impressive art and the speed and skill he utilised when making 3D models, which proved that he would be confident in the position. When Robert was asked about working on the game he said “I can see how I would approach this game, I know what styles to research and what my job would entail. Talking to Nick, the Boss, we agreed upon various aspects of the sprites and scenery, the angles that things would be viewed at and the types of colouring and tones that would make the game stand out.”

Robert was also asked to implement a workflow for creating and importing the assets because this being a new technology, nobody had really done this before. This was challenging but ultimately fun and really allowed him to draw on the diverse skills he’d picked up over the lifetime of the course.

You can support Robert and Boss Level in their creation of Scavengers by donating to the Kickstarter which you can find, here: http://www.kickstarter.com/projects/428530696/scavengers-beta

If you want to find out more about the game, go to: www.playscavengers.com

Train2Game News: Icey Monty visits Yippee! Entertainment

Icey Monty and Yippee! EntertainmentThis week the guys at Icey Monty had the privilege of heading over to Yippee! Entertainment as part of a Train2Game scheme to connect students with established games makers.

Yippee! Entertainment are the creators of Chimpact, the monkey-swinging title which hit number one on the Windows Store. Veterans of the UK’s gaming industry, members of the Yippee! team have worked on games such as: FIFA, Mario Artist Paint Studio, The Simpsons and The Rugrats.

The Train2Game student studio, made up of Lee Sainsbury, Nick Walker and John Esslemont, were taken on the visit to get an insight into the Yippee! team’s experiences as a start-up studio, take a look behind the scenes at Chimpact, see the team’s latest project in development and be given advice on video game design and development.

The visit

Icey Monty sat down with Steve Ruddy, Technical Director at Yippee! Entertainment, to discuss the tech they use for their titles. The Icey Monty boys were blown away by some of the things they were shown, and it really gave them an insight into how professional studios develop tech to manage time scales and repetitive tasks, and how to use tech to really polish a game.

They then met with Kevin Green, Lead Artist at Yippee! Entertainment. Icey Monty then discussed the importance of documentation, how to decide on the best design to proceed with and how to go about creating an interesting and innovative GUI. They learnt a lot about how to make the correct design decisions and talked about making an overall enjoyable title.

Icey Monty, were asked to show a short demonstration of Tamarex, their first title for mobile which is yet to be released. It was well received by the Yippee! Team and they got some great feedback on how to improve the game.

It was a pleasure for Icey Monty to meet the Yippee! team and get to see how a professional studio operates, to see what top mobile developers are currently working on. The students are incredibly grateful and wanted to thank Yippee! for giving up their time.

Special thanks to Lorraine Starr, Commercial Director at Yippee! Entertainment, for additionally giving the team a tour of media city and making sure they were well looked after.

Train2Game News: Games Industry Jobs – 20.02.13

Train2Game is again bringing you jobs from all across the games industry in the hopes that you will take that all important first step in to the industry.

DEVELOPER

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply, here.

DESIGN

Game Designer – UX (Runescape)

Jagex Ltd, the UK’s largest developer and publisher of online games, is looking for an exceptional individual to play a major role in shaping the world renowned RuneScape.

The successful candidate will be responsible for the UX design of key game features; guiding the production of their systems and content from original concept, to creation & prototyping, through final polish and community feedback.

This amazing opportunity to be a key contributor to a world class MMO from a successful and stable developer/publisher demands high levels of expertise, experience, passion and commitment.

Key Duties Include:

  • Channel the lead designer’s creative vision and management’s product strategy into everyday project development.
  • Support the creative process by producing UX design deliverables (wireframes, mockups, prototypes) of varying fidelity, used to communicate the desired experience
  • Use of industry best practice, heuristics and user testing to evaluate to relative usability of products
  • Set aims, use collaborative design and give feedback to ensure all projects achieve the best quality, stay within scope and are coherent with the wider game.
  • Design experiences, structural features and creative processes. Create and maintain high quality documentation.
  • Lead the creation of large, complex or multi-part features. Coordinate across development disciplines to prototype, implement and refine game content.
  • Be an expert on design practice and maintain awareness of the games industry and the online games market.
  • Be a mentor by giving support and guidance to the wider team

Essential Requirements:

  • Proven and demonstrable expertise in game systems design, including creativity, technical aptitude, commercial awareness and MMO genre knowledge.
  • Must have sound creative judgment and a solid understanding of broad UX design principles including interface design, usability, balancing and analytics.
  • Demonstrate exemplary UX design skills and knowledge
  • Strong communication & people skills. Able to work effectively with a diverse team, to give insightful feedback, to be able to write design specifications to high standard and able to verbally articulate ideas with passion, clarity and confidence.
  • A good general technical proficiency with game construction. Experience in game scripting, coding or development tools is also very beneficial.
  • Driven, organized and reliable. A positive attitude, steady under pressure, adapts to constructive feedback. Works in a thorough, timely and considerate manner.
  • A love of games & design, a broad knowledge of gameplay styles and an expansive yet insightful understanding of game mechanics.

You can apply, here.

ART

Job Title 2D Artist for Smartphone Games – London
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist
Location Hammersmith, London, UK & Europe
Job Description Capcom, Beeline is currently seeking a talented 2D graphic designer and animator to join our London studio. The successful candidate will work with the Lead Graphic Designer and Producer to design, create and animate graphical content for freemium social games.

Required Skills:

  • Ability to design appealing and original 2D game content.
  • Highly skilled in 2D animation.
  • High proficiency with Adobe Photoshop & Illustrator (or similar software).
  • Experience with isometric perspective.

Desired Skills

  • Adobe/Macromedia Flash.
  • Previous experience with graphics for mobile devices.
  • Previous experience working with a game development team or similar.
  • Audio experience; proficient with audio editing software.
  • 3D modelling/animation skills: Maya or Blender.

Profile

  • High creativity and attention to detail.
  • Strong background in sketching, drawing and illustration.
  • Ability to work within a schedule.
  • Genuine passion for the video games industry, design and animation.
  • Team player with strong social and communication skills.
  • Willing to learn, cooperate with the developers and open to feedback.
  • Good English language skills.

Applicants must be able to start ASAP and will work from our studio in Hammersmith.

Please send applications with your portfolio to jobs@capcom.com

 

QA

Job Title QA Functional Tester
Job Category QA / Localisation
Skills Required QA Tester
Location UK & Europe
Job Description Pole To Win Europe Ltd. – Functional QA Testers wanted for video game testing!

Pole To Win Europe Ltd. is looking for motivated and responsible people to join us as Functional QA Testers.

Ideal candidates will have a very strong knowledge of video games, ranging from consoles, handheld consoles and mobile devices. The video games industry is a fast paced industry; the candidate should have knowledge of video games history, having experience on previous generation of hardware as well as understanding the current status of the industry and its future development.

As a Functional QA Tester you will be responsible for finding bugs in the video game that you are testing. You will be making sure that all bugs that you find are written and tracked in a bug database, which the development team will receive and then fix the issues that are present. You will then have to verify that the fix has been successful in a new build, or sent the issue back to the developers in order to ensure the correct fix has been made.

The Pole To Win group is a leading company in providing quality services to the games industry with over 18 years of experience. Our West London Studio opened in April 2012 and has been expanding ever since! This is an excellent opportunity to join our passionate team and pursue a career in the videogames industry with opportunities to move up within the company.

The position is open to any person based in or around London. Contract will be based on the length of the projects.

Required Skills

  • Excellent knowledge of the video games industry
  • Experience in playing video games on a variety of consoles
  • High level of written and spoken English
  • Ability to work under pressure and meet tight deadlines
  • Good communication skills and able to work as part of a team

Preferred Skills

  • Excellent MS Office Skills
  • Previous experience with using Bug Databases
  • Understanding of games and game terminology
  • Understanding the roles of other areas of the industry
  • Previous experience of Functional Testing, although training will be given on site

Due to the number of applications we are only able to contact candidates who have successfully passed on to the interview stage, thank you for your understanding

You can apply by emailing info@poletowineurope.com

 

Train2Game News: Search for a Star, last chance to sign up!

Aardvark Swift’s Search For A Star 2013 set to be the biggest year in the competition’s history

Students looking to showcase their work to the industry are joining Search For A Star competition in record numbers as registration closing date (the first of March) approaches.

Search For A Star the nationwide competition for student games developers and programmers will soon reach the final stages of its registration process. With 100 entries so far, this year will set the record for the most entries to the competition and is set to be the biggest year in the competition’s history. The final opportunity to register for the competition is the first of March.

Search for a Star is a nationwide competition designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education (universities, blended learning courses and colleges) and is an excellent chance to shine the spotlight on students studying video games related subjects (including computer science and computer games programming) and also highlight the UK’s leading courses.

The register and find out more about the competition go to www.aswift.com/searchforastar/

Daniel Collinson, last year’s Search For A Star Winner and now an employee at Sony Evolution, said: “I’m happy to hear that more and more people are interested in the Search for a Star competition. People who are passionate about getting into the industry MUST take part as it makes such a huge difference.

Even just taking part looks good on your CV as you are keen to try other things outside of your University modules. Employers want people that not only study hard, but demonstrate that they really are passionate and keen to get into the industry, this is done by doing personal projects in their spare time, taking part in game jams and of course competitions such as Search for a Star.

The competition will teach candidates the type of interviewing processes that real studios do. I personally never had a real interview before so the skills I learnt from the competition helped me land my dream job working for Sony Evolution. I will be following this year’s competition and can’t wait to see the games from stage 2, good luck to all, it’s a very nerve wrecking and exciting process.”

Created by Aardvark Swift the competition is contributed to by some of the UK Games Industry’s most respected video games developers. Included in the judging panel are representatives from: The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

All entrants receive CV and Portfolio advice from Aardvark Swift, up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

The register for the competition and find out more about the competition go to www.aswift.com/searchforastar/

Train2Game News: Games Industry Jobs – 06.02.13

Train2Game news is bringing you more jobs to try and help you make that all important first step in to the gaming industry.

DEVELOPER

Job Title Programmer – Hello Games
Job Category Programming
Skills Required Gameplay, Graphics / Engine
Location Guildford, UK & Europe

 

Job Description Hello Games, the bright new star of the indie scene, is hiring. It’s pretty awesome. Here’s the “job description” – make fun games, drink tea, win awards and talk nonsense. You can have total creative freedom too, if you want.

Hello Games is a tiny team and it’s going to stay that way. It’d be nice to become the next big thing though, which is going to take at least a couple more friends. This is your chance to become a big part of a small team with big ideas.

We’re looking for anyone who likes making games, and is awesome. Specifically we’re really interested in new fresh talent to fill the role below.

Programmers
We’re looking for enthusiastic programmers interested in owning a project from start to finish. Here’s some things we think you should have:

  • Examples of some previous games and side projects.
  • Good academic record, especially Maths.
  • Experienced in C++ and 3D programming.
  • A love of playing and making games
  • An interest in bringing existing games to new platforms

About Hello Games
Hello Games wants to make games that will put a stoopid grin on your face. They have set forth on a brave journey of discovery and adventure to bring some new, funky coloured pixels to the world.

Joe Danger was their first title, a triple A game developed by the talented team of four for XBLA and PSN. Since then they have been joined by some more talented people from around the globe. Together they will all unleash the charm and creativity that has been stopping them from sleeping at night.

And it’s only just begun. Drop what you’re doing and come join them!

Application Instructions
Please send CVs and portfolios to:
jobs@hellogames.co.uk

ART

Job Title Cinematic Animator – On-site or Remote – up to 220 EURO a day – Games
Job Category Art / Animation
Skills Required Animator
Location Germany
Job Description  

Location: On-site Frankfurt or Remote from home
Salary: Up to 220 EURO a day
Job Type: Contract from 10th Feb to 20th Feb 2013
Project: 1st Person Video Game Cinematic

My client is a specialist visual outsourcer to mainstream game developers as well the broadcast and feature film industry. As a result of a video game contract they are now looking to hire a Freelance Cinematic Animator to work either on-site in their Frankfurt studio or remotely from home. It is a short contract but an awesome project and there might be chance to work on future projects for the studio.

REQUIREMENTS / RESPONSIBILITIES:
You will be need to have experience of MotionBuilder and be responsible for layout of some cutscenes (prior to mocap). The cutscenes are first-person and the task is to block out the scenes and roughly animate the camera (which is supposed to be the head of the player).

A competitive day rate is on offer and the potential for work on other projects.

To ensure a speedy application please email your up to date CV in MS WORD FORMAT and Show Reel to officemanager@opmjobs.com or call me Jon direct on +44 (0) 1206 214425 if you have any queries.

So what are you waiting for? Don’t miss out on this great opportunity!

DESIGN

Game Designer

London

11 Month Contract

Start ASAP

£200 to £250 per day
STR are working closely with an award winning studio who are leading the way with interactive entertainment. Following this success and due to new exciting projects an excellent opportunity has arisen for an experienced Games Designer to join their team starting as soon as possible within a long term contract.
Game Designers are expected to bring their creative skills to bear in a team environment to delight customers and raise the quality of the features and products they are working on. Ideally we are looking for experience across multiple platforms and Apps, able to translate high level vision into quality designs and prototypes. Previous work with sports apps is an advantage. You must be comfortable working within a fast paced, busy team who rapidly produce prototypes and deliver high quality work as expected.

You will be focused on creating and implementing detailed interactive design mechanics that are fun and innovative and deliver highly engaging consumer experiences.

Responsibilities will also require collaboration creatively with external partners, brands and content providers
Key skills and experience required:

Proven ability to design detailed mechanics from concept and prototype to production
To develop workable product designs from high level creative direction
To work as part of a team, with artists and programmers, to fine tune interactive mechanics
A deep understanding of production pipelines and experience with in-development tool-sets
Outstanding verbal and written communication skills
High attention to detail
Knowledge of scripting or programming languages such as LUA, Kismet or XML and visualisation packages such as Visio or In Design
Passion for sports and interactive entertainment

On offer is a long term contract starting ASAP, full time Monday to Friday based on-site with our clients studios in London, easily commutable from many surrounding areas.

To apply please send your CV and Portfolio to cjacques@strgroup.co.uk or call Charlene Jacques on 02392 322362

QA

Job Title Embedded Tester
Job Category QA / Localisation
Skills Required QA Tester
Location Guildford
Job Description This is an excellent opportunity for a future high flying individual to join the 22cans team. We are seeking an embedded tester to work closely with our Development team on the production of Godus.

Key accountabilities
-Testing of games features in full partnership with the development team.
-Working closely with design and code to highlight weaknesses and areas for improvement during feature testing.
-Ensure the build remains stable, reporting of issues by verification testing and automated smoke testing.
– Meticulous logging and organisation of bugs .
– Generation of multiple test and bug reports.

Success Criteria
At least 1 game shipped in a similar role

Understanding of the software development process

Good understanding of mobile devices

Technical understanding of game features

Excellent interpersonal and written communication skills

Self-starter

Desired
Previous experience in QA is an advantage

Familiar with bug tracking software

Attitude and desire ‘to go far’ in the games industry

You can apply here.

Train2Game News: Train2Game reaches over 6000 fans

Train2Game FBTrain2Game are very proud to announce that the official Train2Game Facebook page has now over 6000 fans!

This is an excellent indication of the rise of Train2Game and its continued recognition in the gaming industry.

A Train2Game spokesman said, “It’s an incredible day for Train2Game reaching 6,000 fans on Facebook.

“The growth is testament to two things; one being the amazing student community of Train2Game and the second the great news supplied to the Facebook fan page from www.train2game-news.co.uk. “

Train2Game would like to thank all of their fans, students and staff for this great success. They look forward to welcoming many more in to the Train2Game family with the continued rise of Train2Game and the gaming industry.