Train2Game News: Games Industry Jobs – 06.03.13

It’s the time of the week again for Train2Game to post some entry level jobs in the hope that it will help get you in to the games industry!

Art

Job Title 2D Flash Artist
Job Category Art / Animation
Skills Required Art / Animation
Location South
Job Description 2D Flash Artist

Stainless Games requires a 2D Flash artist with a wide range of skills at our studio on the South Coast of England to work on high-profile projects. We offer excellent conditions and a competitive package in a fun working environment.

Role and responsibilities:

  • Work closely with Art, Design and Programming to concept and then create compelling user interface experiences.
  • Create artwork and animations for the HUD/UI.
  • Prototype interface functionality and aesthetics.
  • Create high quality 2D game art assets using industry standard packages such as Adobe Photoshop and Flash.
  • Fast turnaround of 2D look and feel concepts using Photoshop and Flash.

Skills Required:

  • Passionate about art for games with a strong appreciation of graphic design in games.
  • Good eye for graphic and interface design
  • Professional attitude and work ethic.
  • Good written and verbal communication skills.
  • Self-motivation and organised

Desirable:

  • Formal qualifications in related fields such as graphic design, visual communication or multimedia design.
  • Traditional art skills
  • Basic scripting

You can apply by emailing : jobs@stainlessgames.com

 

Developer

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply here.

 

Design

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

 

QA

Area:
South East
Location:
Oxford
Start Date:
ASAP
Recruiter:
NaturalMotion Games

Role Summary:
NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:
– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.
– Self-motivation and enthusiasm.
– Diligence in conducting sometimes-repetitive tests and bug isolation.
– Ability to quickly learn new software tools.
– Knowledge of current generation games and hardware.
– Knowledge and use of mobile platforms (such as iOS and Android)
– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:
– Experience of software testing on several different titles.
– Familiarity with testing on the iOS and Android platforms.
– Experience in using bug-tracking and test management tools.
– Experience testing in an Agile environment.
– Understanding of and design of Test Cases.
-Working knowledge of a programming or scripting language.

You can apply here.

Train2Game News: Make Something Unreal Live winners game comes to app store

Warlock of Firetop MountainTrain2Game Student studio and Make Something Unreal Live 2012 winners, Commando Kiwi, have released their first game on to the app store.

The game, Warlock of Firetop Mountain: Lost Chapters, was created by the students in their spare time for last years Make Something Unreal Live contest, held by Epic. The game was created using the UDK software and is based on the very first Fighting Fantasy novel, Warlock of Firetop Mountain which was written by Ian Livingstone and Steve Jackson.

The studio, which consists of Cat Forsyth, Martyn Whittel, Tom Chipchase, Jonny Robinson, Ashley Taylor, Adam Sherratt, Aaron Reeve, Andrew Smallwood, Tom Constable and Ezekiel Morris, have been working on the game since the beginning of 2012.

The students won the competition after demonstrating their game to a number of industry professionals, including Peter Molyneux, Cliff Bleszinski and Jon Hare. The final descision was that of Ian Livingstone and Steve Jackson who decided Commando Kiwi’s game best captured the essence of Fighting Fantasy.

The game is a third person action game which puts you in the shoes of the adventurer who is travelling through the deadly Firetop Mountain in search of the fabled treasure of the all-powerful Warlock. The game features enemies and locations from the classic book with a battle system based on the system from the book its self. The unique combat system based uses skill and luck combinations made famous by the series of novels in an intuitive Active Time Battle System.

The game is available for free to download now from the app store.

You can re-live the Commando Kiwi story in the video below:

Train2Game News: Chimpact competition!

ChimpactIt could be you! Realise your dream of creating the next big gaming character

Yippee! Entertainment launches competition to design a chimp to join Chuck’s family in Chimpact

Calling all: crayonists, felt tippers, doodlers, painters, artists, designers, games animation enthusiasts and children who like to draw on their parent’s walls. Yippee! Entertainment is launching a competition to design a character to feature in the Windows version of its on-going games series; Chimpact. Entries are required to create a chimp similar to those in the game and any level of artistic ability will be considered for the top prize.

The competition is open from the 25th February to the 12th April. The final judging decision will be made on the 3rd May. Entrants can be submitted in physical form in the UK or digitally; drawings, photos or any type of picture, will be accepted. Though in the US, only digital images can be submitted via the competition’s website.

The competition is open to all ages and backgrounds: enthusiasts, students, gamers, artists, children of any age and even grandparents, anyone in the UK and the US can enter. Winning entries will be chosen from both the UK and the US and will appear in respective versions of the game. The winners will be decided by the Yippee! Entertainment team and the judging criteria will include: Originality, Use of Colour and costume design.

The winning competition entries will be created by the Yippee Entertainment team and put into future versions of Chimpact on Windows 8 and Windows Phone via an update. The UK based winner will have the opportunity to visit the Yippee! Entertainment studio in Manchester, to see how the game is made and to meet the team.

Full details of the competition and submit your entry, here: www.chimpact.com/competition

Facebook: www.facebook.com/chimpact

Twitter: @chimpact_chuck

Chimpact is currently available on the Windows 8 store here

Train2Game News: Microsoft offers points for Windows Store apps

W8CompThis is another great opportunity for Train2Game students who have a game idea and just want an excuse to get working on it! From now until 30 April, Microsoft will give you points towards a prize of your choice for every app you upload to the Windows Store.

Who is eligible to participate in the UK App Builder Reward Programme?

Open to individuals who are eighteen years or over at the date of entry and who have the applicable UK Windows Store and/or Windows Phone Developer Account.

What is the timeframe of the UK App Builder Reward Programme?

The programme is open for apps that are published between Monday 4th Feb 2013 to Tuesday 30th April 2013. App builders will have up to Sunday 19th May 2013 to claim points for their app(s) (see the “How Do I Claim My Points” section). The points must be redeemed for rewards by Tuesday 31st May 2013 (see the “Redeeming Points For Rewards” section).

What apps are eligible for the UK App Builder Reward Programme?

Windows Store and Windows Phone apps published between Monday 4th Feb and Tuesday 30th April 2013 are eligible for the programme. Furthermore, in order to earn points for your app, it must certain requirements. Click here for full details.

How do I earn the additional bonus point by incorporating Windows Azure Services:

  • Compute – Web/Worker Role, Azure Mobile Services and Azure Media Services.
  • Storage – Blobs, Tables, Queries.
  • Database – Windows Azure SQL Database

To validate that you are using one of the Windows Azure Services, please provide your Windows Azure Subscription ID and Live ID so this can be verified when you are claiming your apps for points.

How do I claim my points?

  • Firstly, develop and publish your Windows Store and/or Windows Phone app.
  • Secondly, register and sign in to the UK App Builder Reward Programme
  • Then, submit your app in the ‘claim points’ section. Be sure to include the name, URL of your app. In order to claim bonus points, be sure to include your Windows Azure details and/or existing Windows Phone or Windows Store app details if ported.

What happens to the points that I don’t use?

Any unused and remaining points earned in this reward programme that are not used before Friday 31st May cannot be carried forward to any future reward programmes and will, therefore, be lost. So, make sure you use your points before the programme finishes. App builders will have up to Sunday 14th April 2013 to claim points for their app(s). The points must be redeemed for rewards by Sunday 28th April 2013.

How do I ensure the points I claim are updated on the UK App Builder Reward Programme?

To ensure that your points are allocated effectively and efficiently, please ensure that you accurately input your Windows Store and/or Windows Phone developer details (publisher details, full name, and email according to the developer account).

When will I receive my points once I have claimed them on the website?

Please note that processing time is not immediate and not in real time. Points will be awarded after 5-10 working days. We will do our best to turn this around as soon as possible. But please bear with us and only contact us if you have not received your points after 10 working days you have claimed your point online. As outlined before, you can help by ensuring your publisher name, for the Windows Store and/or Windows Phone details are correct.

What is the maximum number of points I can earn?

There is no maximum in the number of points you can earn but all points earned must be redeemed by 31st May, and, there is a maximum number of points we have on offer for each point category. See below for the maximum of points we will allocate to each category.

General Points for Apps
Publish a Windows Store App 50 Points
Maximum of 60,000 points available across the whole rewards programme.
Publish a Windows Phone App 25 Points
Maximum of 12,500 points available across the whole rewards programme.
Bonus Points
Your Windows Store or Phone App incorporate one or more Windows Azure Services 25 Points
Maximum of 12,500 points available across the whole rewards programme.
Your app Windows Store app is ported from Windows Phone or Windows Phone app is ported from Windows Store. 25 Points
Maximum of 12,500 bonus points available across the whole rewards programme for WP>W8.
Maximum of 6,250 bonus points available across the whole rewards programme for W8>WP.

When will I receive my reward once I have redeemed my points?

You will receive your reward within 6 weeks of redeeming your points

What if I am a Windows Store or Windows Phone developer residing outside of the UK?

Sorry, but this programme is available to residents in the UK only (Northern Ireland excluded).

Is there a discussion forum I can join?

Yes, join us on the UK App Builder LinkedIn group here http://linkd.in/ukw8apps.

I have more questions, who can I ask?

Please email us on enquiries@my-rewards.com.

Train2Game News: Games Industry Jobs – 20.02.13

Train2Game is again bringing you jobs from all across the games industry in the hopes that you will take that all important first step in to the industry.

DEVELOPER

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply, here.

DESIGN

Game Designer – UX (Runescape)

Jagex Ltd, the UK’s largest developer and publisher of online games, is looking for an exceptional individual to play a major role in shaping the world renowned RuneScape.

The successful candidate will be responsible for the UX design of key game features; guiding the production of their systems and content from original concept, to creation & prototyping, through final polish and community feedback.

This amazing opportunity to be a key contributor to a world class MMO from a successful and stable developer/publisher demands high levels of expertise, experience, passion and commitment.

Key Duties Include:

  • Channel the lead designer’s creative vision and management’s product strategy into everyday project development.
  • Support the creative process by producing UX design deliverables (wireframes, mockups, prototypes) of varying fidelity, used to communicate the desired experience
  • Use of industry best practice, heuristics and user testing to evaluate to relative usability of products
  • Set aims, use collaborative design and give feedback to ensure all projects achieve the best quality, stay within scope and are coherent with the wider game.
  • Design experiences, structural features and creative processes. Create and maintain high quality documentation.
  • Lead the creation of large, complex or multi-part features. Coordinate across development disciplines to prototype, implement and refine game content.
  • Be an expert on design practice and maintain awareness of the games industry and the online games market.
  • Be a mentor by giving support and guidance to the wider team

Essential Requirements:

  • Proven and demonstrable expertise in game systems design, including creativity, technical aptitude, commercial awareness and MMO genre knowledge.
  • Must have sound creative judgment and a solid understanding of broad UX design principles including interface design, usability, balancing and analytics.
  • Demonstrate exemplary UX design skills and knowledge
  • Strong communication & people skills. Able to work effectively with a diverse team, to give insightful feedback, to be able to write design specifications to high standard and able to verbally articulate ideas with passion, clarity and confidence.
  • A good general technical proficiency with game construction. Experience in game scripting, coding or development tools is also very beneficial.
  • Driven, organized and reliable. A positive attitude, steady under pressure, adapts to constructive feedback. Works in a thorough, timely and considerate manner.
  • A love of games & design, a broad knowledge of gameplay styles and an expansive yet insightful understanding of game mechanics.

You can apply, here.

ART

Job Title 2D Artist for Smartphone Games – London
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist
Location Hammersmith, London, UK & Europe
Job Description Capcom, Beeline is currently seeking a talented 2D graphic designer and animator to join our London studio. The successful candidate will work with the Lead Graphic Designer and Producer to design, create and animate graphical content for freemium social games.

Required Skills:

  • Ability to design appealing and original 2D game content.
  • Highly skilled in 2D animation.
  • High proficiency with Adobe Photoshop & Illustrator (or similar software).
  • Experience with isometric perspective.

Desired Skills

  • Adobe/Macromedia Flash.
  • Previous experience with graphics for mobile devices.
  • Previous experience working with a game development team or similar.
  • Audio experience; proficient with audio editing software.
  • 3D modelling/animation skills: Maya or Blender.

Profile

  • High creativity and attention to detail.
  • Strong background in sketching, drawing and illustration.
  • Ability to work within a schedule.
  • Genuine passion for the video games industry, design and animation.
  • Team player with strong social and communication skills.
  • Willing to learn, cooperate with the developers and open to feedback.
  • Good English language skills.

Applicants must be able to start ASAP and will work from our studio in Hammersmith.

Please send applications with your portfolio to jobs@capcom.com

 

QA

Job Title QA Functional Tester
Job Category QA / Localisation
Skills Required QA Tester
Location UK & Europe
Job Description Pole To Win Europe Ltd. – Functional QA Testers wanted for video game testing!

Pole To Win Europe Ltd. is looking for motivated and responsible people to join us as Functional QA Testers.

Ideal candidates will have a very strong knowledge of video games, ranging from consoles, handheld consoles and mobile devices. The video games industry is a fast paced industry; the candidate should have knowledge of video games history, having experience on previous generation of hardware as well as understanding the current status of the industry and its future development.

As a Functional QA Tester you will be responsible for finding bugs in the video game that you are testing. You will be making sure that all bugs that you find are written and tracked in a bug database, which the development team will receive and then fix the issues that are present. You will then have to verify that the fix has been successful in a new build, or sent the issue back to the developers in order to ensure the correct fix has been made.

The Pole To Win group is a leading company in providing quality services to the games industry with over 18 years of experience. Our West London Studio opened in April 2012 and has been expanding ever since! This is an excellent opportunity to join our passionate team and pursue a career in the videogames industry with opportunities to move up within the company.

The position is open to any person based in or around London. Contract will be based on the length of the projects.

Required Skills

  • Excellent knowledge of the video games industry
  • Experience in playing video games on a variety of consoles
  • High level of written and spoken English
  • Ability to work under pressure and meet tight deadlines
  • Good communication skills and able to work as part of a team

Preferred Skills

  • Excellent MS Office Skills
  • Previous experience with using Bug Databases
  • Understanding of games and game terminology
  • Understanding the roles of other areas of the industry
  • Previous experience of Functional Testing, although training will be given on site

Due to the number of applications we are only able to contact candidates who have successfully passed on to the interview stage, thank you for your understanding

You can apply by emailing info@poletowineurope.com

 

Train2Game News: Train2Game radio talks to Terri Mardel

Terri MardelI got the pleasure of talking to Terri Mardel last week about her work with Road Hog Games. She tells me about how her love of gaming grew from being a young child and the work she does with Road Hog.

You can listen to the interview here: http://audioboo.fm/boos/1222192-train2game-student-terri-mardel-speaks-to-mark-on-t2g-radio

Or read the transcript below

Hello my name’s Terri Mardel, I’m on the Designer course and I’m from St Albans.

Hiya Terri, how you doing?
I’m OK thank you

Good! So what’s your story? What are the past experiences that have shaped your life to who you are now?
Well I have been a gamer since my Dad introduced me to games, say from about the age of 6. 5, 6, 7 maybe. I have very early memories of a sports game on a Spectrum which involved wiggling a joystick really fast. I think from there I’ve always played games. I had a Master System in my bedroom and I used to love playing Sonic and stuff like that, so I’d say it’s something I’ve grown up with and at the moment I work in Blockbuster so I’m constantly trying all the news games out and I’ve just loved games my whole life! Then a couple of years ago, I saw an advert in the paper about Train2Game and I was like “Yeah, why don’t I make games?”

Excellent! So you are quite a fan of the old classic games then?
Yeah, yeah as I say, I have very good memories of childhood, spent in my bedroom playing on Sonic and Alex Kidd and various other games like that!

So you’re now part of Road Hog Games, how did you get involved with that?
Well me, Gareth and Izzi all met at the Game Jam. I’d actually been talking to Gareth before hand, we met over the forums and stuff but the three of us met face to face at the Game Jam and we decided we work together so well that we were going to carry on afterwards and so its just grown from there really!

So What is it you do for Road Hog Games?
I’m the design director, that’s my official title, and basically myself and with Gareth’s input as well we basically design the games and come up with the story lines and all the attributes and features that we want to have. Then communicate that to Izzi the developer and Amy the artist and then it all comes together to make a game!

With Road Hog Games, you are working on Little Green Dude, what was the idea behind that?
It actually came out of wanting to make a game quick sharp and Gareth came up with the idea of doing like a Pong style game and then from there I suggested elements of other games that we could then bring in to make it more interesting, instead of just a single Pong game and its grown from there!

So it was quite a lot of influence from all those classic games you used to play then?
Yeah, yeah! There’s quite a few games I’ve designed through the course and for other things which are based on mechanics in games which I used to love as a kid.

So I know that Road Hog Games has input from an industry veteran, what’s it like working with him?
It’s really good! Just the wealth  of experience and knowledge that he has and that he is willing to impart that on us, it’s just amazing!  

You’re learning a lot from him then?
Yeah!

What is your greatest ambition in your personal career?
Wow, uh, one of several! I guess I’d like to create the next million dollar franchise, character and story behind it. I’d like Road Hog to take off and make something of ourselves that way. There’s tons of dreams!

Always good to dream big! Well I think that’s all we have time for today Terri, so thank you very much!
Ok then!

Train2Game News: Train2Game Radio talks to Lee Sainsbury

Lee SainsburyEarlier this week I got the pleasure of talking to Lee Sainsbury, Game Designer of Icey Monty who are hoping to release there first title, Tamarex, this Sunday, Lee talks about how Train2Game has helped him and how the idea behind Tamarex was formed.

You can listen to the interview, here: http://audioboo.fm/boos/1215262-train2game-student-lee-sainsbury-speak-to-mark-on-t2g-radio

Or read the transcript below:

Hi I’m Lee Sainsbury, I am 24 from Manchester and I am studying the Game Design course.

Hi Lee, how you doing?
I’m not to bad Mark, how are you?

I’m very well ta buddy! So tell me a bit about yourself, how did you get to where you are now?
Well I started the Train2Game Course in 2009, I really wanted to study Game Design all my life. I’ve always been a gamer and Train2Game just popped up and it was a perfect opportunity to study in my own time and yeah really give me the opportunity to grow.

What sort of things are you doing with it now?
Well since I’ve been on the Train2Game course for so long, I’ve made a lot of contacts, worked on a few personal projects and recently I’ve just joined Icey Monty, where we developed Tamarex.

How did the idea for Tamarex come about?
Well, before we worked on a project that ran into some circumstances and we had to stop. So really we wanted to come up with a really easy fun idea that we could just sit down and work on. The idea for a Tamagotchi game came around and of course, my generation, everyone had a Tamagotchi! I thought it would be fun to make a fresh take on the Tamagotchi genre. That’s where the idea for Tamarex came around.

So what’s the idea behind Tamarex?
Ah, the idea behind Tamarex. OK well, the idea behind Tamarex is that you take care of a pet Dinosaur. We didn’t really want to go for the usual Cats and Dogs. We found that the Dinosaur was a bit funny, a bit quirky. So yeah you have to take care of a pet Dinosaur, you can feed it, you have to wash it, you have to clean up after it, you can play with and yeah that’s it.

Were you a big fan of the Tamagotchi when you were younger then?
Oh definitely! I think every kid my age, at the time, had a Tamagotchi and we all used to palm it off on our parents when we went to school.

Yeah I remember doing the same thing! So how’s the course helping you get to making the game?
Well there’s no bounds, it’s helped me massively! Just understanding game design and game development was a help too. I think that if I hadn’t done the course, I wouldn’t be where I am now. It’s just helped me so much, it’s unbelievable!

Is that where you met the other members of Icey Monty?
Yes! John and Nick, both Train2Game students and they’re both programmers. We met through the forums, we did a couple of projects together and then decided we would go for a commercial release eventually, which was Tamarex!

Where can people find out more about the studio?
We’ve got a website which is www.iceymonty.com we also have a Facebook page at IceyMonty. Or you can come and chat to us on the forums at http://www.forum.train2game.com we are all on there.

Excellent, so it’s all going pretty well then?
Yeah, it’s going fabulous actually!

When is the game going to be out?
We have scheduled the release for this Sunday! If everything goes well with Apple, and they decide the game’s going to be released then it should be this Sunday, hopefully, fingers crossed! It will be on the Android store as well.

Excellent, brilliant news! Thank you very much Lee
Thank you very much Mark

And good luck with everything
Cheers

Train2Game News: Search for a Star, last chance to sign up!

Aardvark Swift’s Search For A Star 2013 set to be the biggest year in the competition’s history

Students looking to showcase their work to the industry are joining Search For A Star competition in record numbers as registration closing date (the first of March) approaches.

Search For A Star the nationwide competition for student games developers and programmers will soon reach the final stages of its registration process. With 100 entries so far, this year will set the record for the most entries to the competition and is set to be the biggest year in the competition’s history. The final opportunity to register for the competition is the first of March.

Search for a Star is a nationwide competition designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education (universities, blended learning courses and colleges) and is an excellent chance to shine the spotlight on students studying video games related subjects (including computer science and computer games programming) and also highlight the UK’s leading courses.

The register and find out more about the competition go to www.aswift.com/searchforastar/

Daniel Collinson, last year’s Search For A Star Winner and now an employee at Sony Evolution, said: “I’m happy to hear that more and more people are interested in the Search for a Star competition. People who are passionate about getting into the industry MUST take part as it makes such a huge difference.

Even just taking part looks good on your CV as you are keen to try other things outside of your University modules. Employers want people that not only study hard, but demonstrate that they really are passionate and keen to get into the industry, this is done by doing personal projects in their spare time, taking part in game jams and of course competitions such as Search for a Star.

The competition will teach candidates the type of interviewing processes that real studios do. I personally never had a real interview before so the skills I learnt from the competition helped me land my dream job working for Sony Evolution. I will be following this year’s competition and can’t wait to see the games from stage 2, good luck to all, it’s a very nerve wrecking and exciting process.”

Created by Aardvark Swift the competition is contributed to by some of the UK Games Industry’s most respected video games developers. Included in the judging panel are representatives from: The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

All entrants receive CV and Portfolio advice from Aardvark Swift, up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

The register for the competition and find out more about the competition go to www.aswift.com/searchforastar/

Train2Game News: New Facebook video channel for Developers

Facebook Developers LiveFacebook have launched a new video channel which could be incredibly useful for Train2Game students.

Facebook has launched a video channel, known as Developers Live, to help developers stay up to date with the latest technology news and tutorials. The curated channel features live, recorded and interactive broadcasts.

Through this new channel, Facebook aims to give developers a central place to learn about the latest tools and to give them access to the product managers and engineers who created them.

Initially, Developers Live will cover:

• Mobile development – how to go deeper and grow your apps with Facebook

• Game development – how to build better games across web and mobile

• Websites and publishing – how to use Facebook to drive traffic

The first Developers Live event is schedule for February 19th and will feature Facebook’s director of product, Doug Purdy. Mr Purdy will discuss the top three things every mobile developer needs to know in 2013.

This could prove to be incredibly valuable for Train2Game students and give them insight in to what other Developers are thinking and working towards. I advice all Train2Game students to get involved with this new initiative.

If you would like to find out more you can visit Developers Live on Facebook

Train2Game News: Games Industry Jobs – 06.02.13

Train2Game news is bringing you more jobs to try and help you make that all important first step in to the gaming industry.

DEVELOPER

Job Title Programmer – Hello Games
Job Category Programming
Skills Required Gameplay, Graphics / Engine
Location Guildford, UK & Europe

 

Job Description Hello Games, the bright new star of the indie scene, is hiring. It’s pretty awesome. Here’s the “job description” – make fun games, drink tea, win awards and talk nonsense. You can have total creative freedom too, if you want.

Hello Games is a tiny team and it’s going to stay that way. It’d be nice to become the next big thing though, which is going to take at least a couple more friends. This is your chance to become a big part of a small team with big ideas.

We’re looking for anyone who likes making games, and is awesome. Specifically we’re really interested in new fresh talent to fill the role below.

Programmers
We’re looking for enthusiastic programmers interested in owning a project from start to finish. Here’s some things we think you should have:

  • Examples of some previous games and side projects.
  • Good academic record, especially Maths.
  • Experienced in C++ and 3D programming.
  • A love of playing and making games
  • An interest in bringing existing games to new platforms

About Hello Games
Hello Games wants to make games that will put a stoopid grin on your face. They have set forth on a brave journey of discovery and adventure to bring some new, funky coloured pixels to the world.

Joe Danger was their first title, a triple A game developed by the talented team of four for XBLA and PSN. Since then they have been joined by some more talented people from around the globe. Together they will all unleash the charm and creativity that has been stopping them from sleeping at night.

And it’s only just begun. Drop what you’re doing and come join them!

Application Instructions
Please send CVs and portfolios to:
jobs@hellogames.co.uk

ART

Job Title Cinematic Animator – On-site or Remote – up to 220 EURO a day – Games
Job Category Art / Animation
Skills Required Animator
Location Germany
Job Description  

Location: On-site Frankfurt or Remote from home
Salary: Up to 220 EURO a day
Job Type: Contract from 10th Feb to 20th Feb 2013
Project: 1st Person Video Game Cinematic

My client is a specialist visual outsourcer to mainstream game developers as well the broadcast and feature film industry. As a result of a video game contract they are now looking to hire a Freelance Cinematic Animator to work either on-site in their Frankfurt studio or remotely from home. It is a short contract but an awesome project and there might be chance to work on future projects for the studio.

REQUIREMENTS / RESPONSIBILITIES:
You will be need to have experience of MotionBuilder and be responsible for layout of some cutscenes (prior to mocap). The cutscenes are first-person and the task is to block out the scenes and roughly animate the camera (which is supposed to be the head of the player).

A competitive day rate is on offer and the potential for work on other projects.

To ensure a speedy application please email your up to date CV in MS WORD FORMAT and Show Reel to officemanager@opmjobs.com or call me Jon direct on +44 (0) 1206 214425 if you have any queries.

So what are you waiting for? Don’t miss out on this great opportunity!

DESIGN

Game Designer

London

11 Month Contract

Start ASAP

£200 to £250 per day
STR are working closely with an award winning studio who are leading the way with interactive entertainment. Following this success and due to new exciting projects an excellent opportunity has arisen for an experienced Games Designer to join their team starting as soon as possible within a long term contract.
Game Designers are expected to bring their creative skills to bear in a team environment to delight customers and raise the quality of the features and products they are working on. Ideally we are looking for experience across multiple platforms and Apps, able to translate high level vision into quality designs and prototypes. Previous work with sports apps is an advantage. You must be comfortable working within a fast paced, busy team who rapidly produce prototypes and deliver high quality work as expected.

You will be focused on creating and implementing detailed interactive design mechanics that are fun and innovative and deliver highly engaging consumer experiences.

Responsibilities will also require collaboration creatively with external partners, brands and content providers
Key skills and experience required:

Proven ability to design detailed mechanics from concept and prototype to production
To develop workable product designs from high level creative direction
To work as part of a team, with artists and programmers, to fine tune interactive mechanics
A deep understanding of production pipelines and experience with in-development tool-sets
Outstanding verbal and written communication skills
High attention to detail
Knowledge of scripting or programming languages such as LUA, Kismet or XML and visualisation packages such as Visio or In Design
Passion for sports and interactive entertainment

On offer is a long term contract starting ASAP, full time Monday to Friday based on-site with our clients studios in London, easily commutable from many surrounding areas.

To apply please send your CV and Portfolio to cjacques@strgroup.co.uk or call Charlene Jacques on 02392 322362

QA

Job Title Embedded Tester
Job Category QA / Localisation
Skills Required QA Tester
Location Guildford
Job Description This is an excellent opportunity for a future high flying individual to join the 22cans team. We are seeking an embedded tester to work closely with our Development team on the production of Godus.

Key accountabilities
-Testing of games features in full partnership with the development team.
-Working closely with design and code to highlight weaknesses and areas for improvement during feature testing.
-Ensure the build remains stable, reporting of issues by verification testing and automated smoke testing.
– Meticulous logging and organisation of bugs .
– Generation of multiple test and bug reports.

Success Criteria
At least 1 game shipped in a similar role

Understanding of the software development process

Good understanding of mobile devices

Technical understanding of game features

Excellent interpersonal and written communication skills

Self-starter

Desired
Previous experience in QA is an advantage

Familiar with bug tracking software

Attitude and desire ‘to go far’ in the games industry

You can apply here.