Train2Game News: Make Something Unreal Live winners game comes to app store

Warlock of Firetop MountainTrain2Game Student studio and Make Something Unreal Live 2012 winners, Commando Kiwi, have released their first game on to the app store.

The game, Warlock of Firetop Mountain: Lost Chapters, was created by the students in their spare time for last years Make Something Unreal Live contest, held by Epic. The game was created using the UDK software and is based on the very first Fighting Fantasy novel, Warlock of Firetop Mountain which was written by Ian Livingstone and Steve Jackson.

The studio, which consists of Cat Forsyth, Martyn Whittel, Tom Chipchase, Jonny Robinson, Ashley Taylor, Adam Sherratt, Aaron Reeve, Andrew Smallwood, Tom Constable and Ezekiel Morris, have been working on the game since the beginning of 2012.

The students won the competition after demonstrating their game to a number of industry professionals, including Peter Molyneux, Cliff Bleszinski and Jon Hare. The final descision was that of Ian Livingstone and Steve Jackson who decided Commando Kiwi’s game best captured the essence of Fighting Fantasy.

The game is a third person action game which puts you in the shoes of the adventurer who is travelling through the deadly Firetop Mountain in search of the fabled treasure of the all-powerful Warlock. The game features enemies and locations from the classic book with a battle system based on the system from the book its self. The unique combat system based uses skill and luck combinations made famous by the series of novels in an intuitive Active Time Battle System.

The game is available for free to download now from the app store.

You can re-live the Commando Kiwi story in the video below:

Train2Game News: Play As A Pokémon In 3D

Pokémon Mystery DungeonPokémon Mystery Dungeon: Gates To Infinity To Be Launched Across Europe On 17th May

The popular Pokémon Mystery Dungeon series appears in vibrant and colourful 3D for the first time on Nintendo 3DS and Nintendo 3DS XL

The European launch of the all-new Pokémon Mystery Dungeon: Gates to Infinity game on Nintendo 3DS and Nintendo 3DS XL introduces a vast world populated only by Pokémon. Here, you too have become a Pokémon and can choose to play as Pikachu, Snivy, Tepig, Oshawott, or Axew as the game makes its European debut on 17th May 2013.

It is your mission to battle your way through Mystery Dungeons that have sprung up across this world, and to uncover a fiendish plot that threatens your new home and its Pokémon inhabitants. No dungeon will appear in the same way twice, so an infinite number of possibilities can unfold.  

In this new game, players can discover Mystery Dungeons accessible only through Magnagates, mysterious portals activated when the Nintendo 3DS system’s cameras are used to scan round objects in the real world, such as footballs or clock faces. Once a Magnagate is discovered, the player becomes a different Pokémon to step through it and tackle the Mystery Dungeon that lies beyond. Items and money that players receive through successfully completing a dungeon revealed by a Magnagate can be used in the main adventure, too.

Pokémon Mystery Dungeon: Gates to Infinity also introduces wireless multiplayer features, allowing as many as four people to work together to battle through dungeons.

Pokémon Mystery Dungeon: Gates to Infinity will be available at retail and also as a download on Nintendo eShop on Nintendo 3DS and Nintendo 3DS XL from 17th May. For more information, visit: www.pokemon.co.uk/MysteryDungeon.


For more information:
Official
Pokémon UK Website: http://www.pokemon.com/uk
Nintendo 3DS Guided Tour:
http://guidedtour.nintendo.co.uk

Nintendo 3DS on Facebook: https://facebook.com/Nintendo3DSUK

Nintendo UK on Twitter: https://twitter.com/nintendouk

Nintendo UK on YouTube: http://www.youtube.com/nintendouk

Train2Game News: UK Top 20 game charts – 25.02.13

Crysis 3Crysis 3 knocks last week’s number 1 Aliens: Colonial Marines down to number 5, debuting ahead of Metal Gear Rising: Revengeance which begins life at number 2. Two new entries at number 1 and 2 is a first for 2013. Four out of the eight UK All Formats number 1’s so far this year are represented by 3 different EA titles.

All formats
Week ending 23 February 2013
POS.  TITLE  PUBLISHER  LAST
WEEK 
1 CRYSIS 3 EA GAMES
2 METAL GEAR RISING: REVENGEANCE KONAMI
3 FIFA 13 EA SPORTS 3
4 CALL OF DUTY: BLACK OPS II ACTIVISION 4
5 ALIENS: COLONIAL MARINES SEGA 1
6 DEAD SPACE 3 EA GAMES 2
7 FAR CRY 3 UBISOFT 5
8 NEED FOR SPEED MOST WANTED EA GAMES 7
9 ASSASSIN’S CREED III UBISOFT 6
10 HITMAN ABSOLUTION SQUARE ENIX 11
11 JUST DANCE 4 UBISOFT 8
12 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 12
13 SONIC & ALL STARS RACING TRANSFORMED SEGA 9
14 SKYLANDERS GIANTS SKYLANDERS 13
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
16 HALO 4 MICROSOFT 10
17 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 16
18 GRAND THEFT AUTO IV XBOX 360 CLASSICS 20
19 THE SIMS 3 EA GAMES
20 FORZA MOTORSPORT 4 MICROSOFT

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

Train2Game News: Chimpact competition!

ChimpactIt could be you! Realise your dream of creating the next big gaming character

Yippee! Entertainment launches competition to design a chimp to join Chuck’s family in Chimpact

Calling all: crayonists, felt tippers, doodlers, painters, artists, designers, games animation enthusiasts and children who like to draw on their parent’s walls. Yippee! Entertainment is launching a competition to design a character to feature in the Windows version of its on-going games series; Chimpact. Entries are required to create a chimp similar to those in the game and any level of artistic ability will be considered for the top prize.

The competition is open from the 25th February to the 12th April. The final judging decision will be made on the 3rd May. Entrants can be submitted in physical form in the UK or digitally; drawings, photos or any type of picture, will be accepted. Though in the US, only digital images can be submitted via the competition’s website.

The competition is open to all ages and backgrounds: enthusiasts, students, gamers, artists, children of any age and even grandparents, anyone in the UK and the US can enter. Winning entries will be chosen from both the UK and the US and will appear in respective versions of the game. The winners will be decided by the Yippee! Entertainment team and the judging criteria will include: Originality, Use of Colour and costume design.

The winning competition entries will be created by the Yippee Entertainment team and put into future versions of Chimpact on Windows 8 and Windows Phone via an update. The UK based winner will have the opportunity to visit the Yippee! Entertainment studio in Manchester, to see how the game is made and to meet the team.

Full details of the competition and submit your entry, here: www.chimpact.com/competition

Facebook: www.facebook.com/chimpact

Twitter: @chimpact_chuck

Chimpact is currently available on the Windows 8 store here

Train2Game News: Games news round up – 22.02.13

Barack Obama speaks at the Rodon Group in PennsylvaniaIt’s the end of the week so Train2Game News will bring you some of the news stories of the week!

United States president, Barack Obama, revealed he was in favour of computer programming lessons in schools as part of a Google+ discussion. He said computers and videogames excited youngsters and spurred them on to learn. He referred to Facebook founder Mark Zuckerberg, saying he taught himself to program due to his interest in games. He said he wanted people to understand the principles involved in a career in videogames such as maths, science and design.

Following the troubles THQ had they have sold the rights to the WWE video game series to 2K. 2K are more than familiar with sports titles having previously developed the entire NBA series of games since 2011. The series, which will continue to be developed by Yukes in Japan and will combine the studio’s signature gameplay with 2K’s commitment to authenticity in this years WWE ’14.

In addition 2K Games and Irrational Games today announced that production of downloadable content has recently begun for their forthcoming BioShock Infinite and revealed details of the BioShock Infinite Season Pass. Three all-new add-on packs are in development that will provide hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons. The BioShock Infinite Season Pass will be available on March 26, 2013 when the game is planned to launch.

Despite Sony showing the currently-available PS Move controller being used with PS4 during the console’s unveiling event on Wednesday, the firm says the new console will not support the use of the standard DualShock 3 controller. The reasons are unclear since the DS3 controller uses the same industry-standard Bluetooth 2.0 tech as the Move controller to connect with PS3, which suggests PS4 will have Bluetooth 2.0 capabilities.

Commander Shepard’s story is finally coming to an end with the announcement of the last bit of single player DLC. Available on March 5th, Mass Effect: Citadel will see Shepard “explore and discover new locations across the vast, deep-space station” while reconnecting with some recognizable characters from the series past. Mass Effect was truly a great game, a save game that lasted six years across three games. Commander Shepard and the crew of the Normandy shall be missed.

Train2Game News: Smart device games outselling handheld

Smart devicesGames on smart devices are outselling games on Nintendo and Sony handheld consoles. This is excellent news for Train2Game students looking to break in to the industry.

The final quarter of the year’s sales are normally the best for devices such as the 3DS and VITA, thanks to all the package deals around Christmas time. This time however iOS and Android games completely eclipsed the games sales of the consoles.

A breakdown of the data also indicates that iOS games made three-and-a-half times more money than Android ones over the period but Android games are growing at a faster rate.

The data covers global sales between October and December 2012 and comes despite the fact that games for the PlayStation Vita and 3DS typically cost more than their smartphone equivalents. In-game ad revenues were excluded.

Despite the findings, the researchers said they believed the Japanese firms would release further handhelds.

The Portable Gaming Report by IDC and App Annie is the first of its kind produced by the companies. It helps build on NPD’s influential monthly study of US games sales which does not include smartphone and tablet games.

IDC’s Lewis Ward said “If you rewind the clock a year you will find the dedicated handhelds were clearly ahead, and this year they are more or less tied with an edge going to Android and iOS games.

“If we fast forward to the end of 2013 we should see a decisive edge for smartphone and tablet gaming.

“I think a further version of the Vita could be the last dedicated handheld from Sony, but I suspect Nintendo will continue for a while. They are three to four times as large as Sony in this business and I think they have a much more defensible niche.”

All this data is good news for Train2Game students as the mobile market is much easier to develop for than the console market and with the mobile market growing to even bigger and better heights there should be more chance of developing a financially successful game.

Train2Game News: Sony’s big announcement revealed!

PS4 Controller

Last night Sony made their big announcement that gamers around the world were waiting for with baited breath. Their big announcement was the reveal of… a controller.

Sony have not yet given a look at the next console but they have stated it will be called the PlayStation 4 and they unveiled some of the specifications for it. Their new console has 8GB of unified memory so the PS4 can do a lot more at once. The CPU behind that is the x86 which should be more than powerful enough to keep that 8GB of unified memory running nicely.

There was no mention of a disc drive in the machine. This may mean that their isn’t one and it will be all digital but what Sony did confirm is that it WON’T be backwards compatible but it WILL play second hand games. This could be proof there is actually a disk drive.

Older games may eventually reach the Cloud. Despite that, while browsing the store, Sony said that with the hit of the “X” button, you’ll be able to play games before you purchase them. The way they insinuated the concept, it sounds similar to going to the library and reading the books right there in the building. Any cloud services that they are talking about will be rolled out in phases, so it doesn’t sound like this will be fully functional at launch.

Sony did reveal they have a vision for an online world. It is very ambitious and staying connected with friends is a priority. As they demonstrated during an animation in one of their videos, they want you walking the streets staring into your smartphone and tablet keeping up with whatever’s happening with your friends on PSN. Those friends can don their real names and faces, too. The ability to keep your reverent online alias is still a possibility. This is a rather funny choice from Sony, considering they had the worst breach of online security in recent memory and are probably still paying for it.

In addition to this Sony have also added a “Share” button to the new controller they revealed. This will work in the same way as Facebook’s share button to share any video clips of your games if you are particularly proud of something. When you hit the Share button it will take you to a mini video editor letting you clip your video to what you want before displaying it on Facebook and Twitter. You’ll also be able to stream yourself live through Ustream and people can interact with you and your game to the point you’ll be able to let players take over your game and play for you. It’s remote access on your console.

There is also an option called Remote Play that will be available. It’s similar to the PS3 and Vita’s cross-play except that it acts more like the Wii U’s Gamepad functionality. As marketed, the compatibility can take a game from the PS4 and put it on the Vita with “full” functionality – meaning full graphic capability. The game they demo was a more cartoony game than something heavy like Crysis or Watch Dogs and it’s probably not going to work with every game, nor did they say it would. It’d be highly unlikely that a future Crysis game would fair well at the same graphical capability on the Vita but Sony may suprise us yet.

Finally let’s get to the new controller they unveiled. The controller will keep its inventive and memorable name, just like the console: DualShock 4. The changes in its design are immediately apparent, but not terribly ugly. It might take getting used to for some. The edges aren’t as rounded and it certainly looks curvier. One of the biggest change is the touch pad in the middle which I can imagine will be used in games in the same way the Vita utilises it. Flanking the pad at the top of the controller is also the “Share” button I mentioned earlier and an “Options” button. There is also an addition of a headphone jack. The size of the jack has not yet been confirmed however.

There is also a light bar that sits on the back portion of the controller that gives a “simpler, more friendly way to identify players.” The controller also acts as the old Sixaxis should have except that the DualShock 4 can read depth in front of the controller and the light bar helps read its position in space in conjunction with a stereo camera.

There was absolutely no sign of the console and no mention of a price during the event but Sony did announce that the PlayStation 4 will be available for Christmas this year.

If you would like to watch the two hour announcement, you can do so by going to http://www.ustream.tv/channel/playstation-live—english-2

Train2Game News: Train2Game Student’s game on Kickstarter

ScavengersTrain2Game Student, Robert Ramsay, has been working on a game with London games studio, Boss Level. You can now support the game and your fellow student on Kickstarter.

Boss Level, a digital gaming startup, based in the Dalston area of London, today announced their Kickstarter campaign to fund the beta phase of their upcoming title Scavengers. Scavengers is a turn-based strategy game in the style of X-Com, playable directly through a web browser across PCs, mobiles, tablets and Smart TVs without plug-ins. However, what truly distinguishes Scavengers is that despite playing across these myriad platforms with their different screen sizes and input methods, players will be playing exactly the same game, no matter where they are. This true cross-platform functionality is highlighted by the ability of players on different platforms to play against each other at the same time, a feat not yet achieved by any other games on the market.

Nick Brown, CEO of Boss Level, said “We’re really excited about finally bringing Scavengers to the wider public, both for them to play it, but even more importantly, for them to contribute to it. Scavengers really is a world first in that no matter where you play the game and on what platform, you will be able to play exactly the SAME game with everybody else in the world at the same time. We hope that this Kickstarter campaign is just the tip of the iceberg when it comes to working with our players as collectively we build a massively fun and engaging shared experience that is open to all.”

The crowd-funding approach of Kickstarter perfectly incorporates the ethos of Scavengers as being “open-to-all” whether it be via contributing or playing. The Kickstarter “rewards” on offer thank pledgers by enabling them to design large aspects of the game and the Boss Level team are excited to see the level of creativity they expect this to release. In addition, the successful conclusion of the beta stage will see the release of the Editor through which players will be able to freely mod large sections of the game’s graphic, audio and map assets and then distribute these assets via social media. Finally Scavengers is also entirely free-to-play further ensuring one of the most open player bases ever, requiring as it does no up-front purchases of hardware, software or licences to access the game.

Robert Ramsay, from Paisley, has been working at the studio for 10 months as a Graphics Artist. He got the position when he showed the studio his impressive art and the speed and skill he utilised when making 3D models, which proved that he would be confident in the position. When Robert was asked about working on the game he said “I can see how I would approach this game, I know what styles to research and what my job would entail. Talking to Nick, the Boss, we agreed upon various aspects of the sprites and scenery, the angles that things would be viewed at and the types of colouring and tones that would make the game stand out.”

Robert was also asked to implement a workflow for creating and importing the assets because this being a new technology, nobody had really done this before. This was challenging but ultimately fun and really allowed him to draw on the diverse skills he’d picked up over the lifetime of the course.

You can support Robert and Boss Level in their creation of Scavengers by donating to the Kickstarter which you can find, here: http://www.kickstarter.com/projects/428530696/scavengers-beta

If you want to find out more about the game, go to: www.playscavengers.com

Train2Game News: Microsoft offers points for Windows Store apps

W8CompThis is another great opportunity for Train2Game students who have a game idea and just want an excuse to get working on it! From now until 30 April, Microsoft will give you points towards a prize of your choice for every app you upload to the Windows Store.

Who is eligible to participate in the UK App Builder Reward Programme?

Open to individuals who are eighteen years or over at the date of entry and who have the applicable UK Windows Store and/or Windows Phone Developer Account.

What is the timeframe of the UK App Builder Reward Programme?

The programme is open for apps that are published between Monday 4th Feb 2013 to Tuesday 30th April 2013. App builders will have up to Sunday 19th May 2013 to claim points for their app(s) (see the “How Do I Claim My Points” section). The points must be redeemed for rewards by Tuesday 31st May 2013 (see the “Redeeming Points For Rewards” section).

What apps are eligible for the UK App Builder Reward Programme?

Windows Store and Windows Phone apps published between Monday 4th Feb and Tuesday 30th April 2013 are eligible for the programme. Furthermore, in order to earn points for your app, it must certain requirements. Click here for full details.

How do I earn the additional bonus point by incorporating Windows Azure Services:

  • Compute – Web/Worker Role, Azure Mobile Services and Azure Media Services.
  • Storage – Blobs, Tables, Queries.
  • Database – Windows Azure SQL Database

To validate that you are using one of the Windows Azure Services, please provide your Windows Azure Subscription ID and Live ID so this can be verified when you are claiming your apps for points.

How do I claim my points?

  • Firstly, develop and publish your Windows Store and/or Windows Phone app.
  • Secondly, register and sign in to the UK App Builder Reward Programme
  • Then, submit your app in the ‘claim points’ section. Be sure to include the name, URL of your app. In order to claim bonus points, be sure to include your Windows Azure details and/or existing Windows Phone or Windows Store app details if ported.

What happens to the points that I don’t use?

Any unused and remaining points earned in this reward programme that are not used before Friday 31st May cannot be carried forward to any future reward programmes and will, therefore, be lost. So, make sure you use your points before the programme finishes. App builders will have up to Sunday 14th April 2013 to claim points for their app(s). The points must be redeemed for rewards by Sunday 28th April 2013.

How do I ensure the points I claim are updated on the UK App Builder Reward Programme?

To ensure that your points are allocated effectively and efficiently, please ensure that you accurately input your Windows Store and/or Windows Phone developer details (publisher details, full name, and email according to the developer account).

When will I receive my points once I have claimed them on the website?

Please note that processing time is not immediate and not in real time. Points will be awarded after 5-10 working days. We will do our best to turn this around as soon as possible. But please bear with us and only contact us if you have not received your points after 10 working days you have claimed your point online. As outlined before, you can help by ensuring your publisher name, for the Windows Store and/or Windows Phone details are correct.

What is the maximum number of points I can earn?

There is no maximum in the number of points you can earn but all points earned must be redeemed by 31st May, and, there is a maximum number of points we have on offer for each point category. See below for the maximum of points we will allocate to each category.

General Points for Apps
Publish a Windows Store App 50 Points
Maximum of 60,000 points available across the whole rewards programme.
Publish a Windows Phone App 25 Points
Maximum of 12,500 points available across the whole rewards programme.
Bonus Points
Your Windows Store or Phone App incorporate one or more Windows Azure Services 25 Points
Maximum of 12,500 points available across the whole rewards programme.
Your app Windows Store app is ported from Windows Phone or Windows Phone app is ported from Windows Store. 25 Points
Maximum of 12,500 bonus points available across the whole rewards programme for WP>W8.
Maximum of 6,250 bonus points available across the whole rewards programme for W8>WP.

When will I receive my reward once I have redeemed my points?

You will receive your reward within 6 weeks of redeeming your points

What if I am a Windows Store or Windows Phone developer residing outside of the UK?

Sorry, but this programme is available to residents in the UK only (Northern Ireland excluded).

Is there a discussion forum I can join?

Yes, join us on the UK App Builder LinkedIn group here http://linkd.in/ukw8apps.

I have more questions, who can I ask?

Please email us on enquiries@my-rewards.com.

Train2Game News: Icey Monty visits Yippee! Entertainment

Icey Monty and Yippee! EntertainmentThis week the guys at Icey Monty had the privilege of heading over to Yippee! Entertainment as part of a Train2Game scheme to connect students with established games makers.

Yippee! Entertainment are the creators of Chimpact, the monkey-swinging title which hit number one on the Windows Store. Veterans of the UK’s gaming industry, members of the Yippee! team have worked on games such as: FIFA, Mario Artist Paint Studio, The Simpsons and The Rugrats.

The Train2Game student studio, made up of Lee Sainsbury, Nick Walker and John Esslemont, were taken on the visit to get an insight into the Yippee! team’s experiences as a start-up studio, take a look behind the scenes at Chimpact, see the team’s latest project in development and be given advice on video game design and development.

The visit

Icey Monty sat down with Steve Ruddy, Technical Director at Yippee! Entertainment, to discuss the tech they use for their titles. The Icey Monty boys were blown away by some of the things they were shown, and it really gave them an insight into how professional studios develop tech to manage time scales and repetitive tasks, and how to use tech to really polish a game.

They then met with Kevin Green, Lead Artist at Yippee! Entertainment. Icey Monty then discussed the importance of documentation, how to decide on the best design to proceed with and how to go about creating an interesting and innovative GUI. They learnt a lot about how to make the correct design decisions and talked about making an overall enjoyable title.

Icey Monty, were asked to show a short demonstration of Tamarex, their first title for mobile which is yet to be released. It was well received by the Yippee! Team and they got some great feedback on how to improve the game.

It was a pleasure for Icey Monty to meet the Yippee! team and get to see how a professional studio operates, to see what top mobile developers are currently working on. The students are incredibly grateful and wanted to thank Yippee! for giving up their time.

Special thanks to Lorraine Starr, Commercial Director at Yippee! Entertainment, for additionally giving the team a tour of media city and making sure they were well looked after.