Train2Game News Student launches Gamatier

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Leasing online and mobile games with real time management tools is the future of games distribution

Gamatier is a brand new product that lets online and mobile games Publishers and Developers lease games, alongside options to buy. Listing hundreds of different titles, Gamatier will offer bespoke usage options to suit both parties, with Publishers able to decide how they want to access to a game and Developers able to retain ownership.

Publishers and Developers can now lease and manage games for use on Android through the platform, with iOS, Windows and online, arriving soon. The platform and embedded SDK are completely changing the traditional model of selling games, empowering both Publishers and Developers with real time management, advertising, analytics and distribution tools.

The website and SDK have been created by a UK Development team who studied with Games Development course provider Train2Game. Their aim is to create a more effective way of distributing and managing online games. The applications of Gamatier are huge for the games industry. The platform has now launched, the team are planning rapid expansion and currently seeking investment to take the platform to the next level.

John Esslemont, Founder, Gamatier “I have been selling games for a long time and that’s how I came up with Gamatier. I was getting frustrated because once I’d developed a game and given it to a Publisher, it was gone and no longer owned my creation. There was no platform for management; it was bad news for a Developer, often not getting a share of a product’s success.”

“That’s when I created Gamatier; I wanted to give Developers the power to keep making money from their games after they were released. I came up with the concept of leasing games through an online platform. Why sell your game when leasing will let you retain ownership of the IP and you can continue to control your product?”

“Using Gamatier there are huge benefits for Publishers too, they have a store filled with games that they can choose from and many options of how they want to buy or lease games. Leasing allows for reduced initial outlay and management of further investment in a game. The options available to Publishers allow the most effective way to gain revenue based on analytics and implement changes using the platform in real time, such as: exclusive leasing, advertising and other monetisation options.”

“The unique SDK we’ve developed provides extensive, innovative and intuitive options and services, which integrate into our hosting platform. Developers retain ownership of their title and how it is used. Publishers who buy or lease games achieve control over the games ads, analytics, branding, in house ads and lots more via our real-time dashboard.”

“One thing that has been essential to getting Gamatier off the ground is Train2Game; we would not be making our dreams come true if not for its guidance. We think the Gamatier method of leasing games is more efficient, manageable and cost effective. We predict our product will dramatically change how Publishers and Developers buy and sell games.”

www.gamatier.com
www.train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News World of Tanks on PS4

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World of Tanks continues its dominance as Wargaming today announced that their wildly popular World of Tanks will make its way to Sony’s PlayStation®4, including platform specific features and exclusive bonuses only for PlayStation gamers.

With over 150 million registered players across PC, console and mobile around the globe, the next target for World of Tanks is PlayStation®4, bringing a slew of new features to the battle. Complete DUALSHOCK®4 functionality means players will feel, hear and touch the battle like never before by incorporating light bar and controller speaker capabilities, as well as touchpad support.

World of Tanks on PlayStation®4 will also support other key platform features, including Share Play and PlayStation®Vita Remote Play, as well as revamped controls designed to optimize the handheld experience. Exclusive to the PlayStation®4, for a limited time only, are two new maps.

Most excitingly, World of Tanks on PlayStation®4 is free to all PlayStation® account holders with no PlayStation®Plus membership needed in order to play. Gamers who have PS Plus membership, however, will gain access to a number of exclusive benefits and items, including a free premium tank with exclusive camouflage, three days of Premium Account time and special discounts on other purchases.

For more information about World of Tanks on PlayStation®4, visit: PS4.WorldofTanks.com

Train2Game News Student in local paper

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Warhammer app Developer interviewed by local newspaper

The Train2Game blog recently posted an article about Derp Studios releasing a fully licensed accompany App for the incredibly popular Warhammer 40,000 table top game.

Since we highlighted this incredible feat, the story has been placed in the popular regional newspaper The Gloucestershire Echo.
Chris Ledger who heads up Derp has been working with the Train2Game Communications team on the launch of the App.

The Train2Game team bought the story to the attention of The Gloucestershire Echo as part of Train2Game’s ongoing commitment to supporting students and their development as professionals in the video games and related industries.

If you would like to hear more about Derp creating the ultimate fully licensed Games Workshop App, make sure to keep an eye on the Train2Game blog.

Read the full interview on the Gloucestershire Echo here

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Star Wars Battlefront Beta

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Since Star Wars™ Battlefront™ was revealed in April at Star Wars™ Celebration, many have been asking if there would be a Beta. Today, EA are thrilled to finally be able to answer that question, and the answer is yes!

Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta is a technical test and will feature Walker Assault on Hoth and a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will give you the chance to play as two of the most iconic characters in the Star Wars™ universe: Darth Vader and Luke Skywalker. The Beta will also feature a Survival Mission on Tatooine, where you and a Rebel friend must fight back waves of Imperial forces.

In addition to those two modes, EA have announced a brand-new mode that will be available in the Beta, Drop Zone. More details on Drop Zone will be revealed in the weeks ahead.

As part of the Star Wars Battlefront Beta the Star Wars Battlefront Companion experience app was announced. Available during the Beta at www.StarWarsBattlefront.com, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion app also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up!

The Star Wars Battlefront Companion will be available on web and in the Apple App Store™ and Google Play™ store prior to the release of Star Wars Battlefront on November 17.

More info regarding the Star Wars Battlefront Beta will be revealed in the weeks ahead.

Train2Game News Sheldon Gilmore in The Advertiser

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Train2Game student Sheldon Gilmore featured in local newspaper

Iron Man enthusiast interviewed in Herts Advertiser newspaper and online video

After originally appearing on the official Train2Game blog, Train2Game’s resident Iron Man has received a write up in his local paper and a video interview on the paper’s website.

Sheldon Gilman has featured many times on the Train2Game blog and even contributes regular blog updates charting his progress in creating awesome Cosplay. His local newspaper in Hertfordshire has now featured him in the newspaper in a story all about his cosplay ambitions and also interviewed him at his family home for the paper’s website.

Sheldon has been working with the Train2Game Communications team who are regularly charting his progress on the blog. The Train2Game team bought the story to the attention of The Herts Advertiser as part of Train2Game’s ongoing commitment to supporting students and their development as professionals in the video games and related industries.

If you would like to hear more about Sheldon and his progress creating the ultimate Iron Man suit, make sure to keep an eye on the Train2Game blog.

Read the full interview and watch the video here

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Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News UK Stand at Gamescom Immensely Popular

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UK stand at gamescom expo generates £31m in potential business for exhibitors at Ukie’s most successful event to date

Ukie’s royal stand at the gamescom expo in August has achieved a record £31m potential business for UK games businesses and attracted over 2,500 visitors, making it the games trade network’s most successful since they started running the UK stand in 2012.

The UK was also the official country partner for this year’s expo, further raising the profile of the UK’s games and interactive entertainment sector to an international audience. Fittingly, the stand this year was the biggest that Ukie has ever had at gamescom, with 60 companies represented on the stand during the three day event.

Ukie held networking events on the stand, with a drinks reception sponsored by Multiplay and Dovetail Games, and a second networking event sponsored by UKTI Germany and UKTI Korea. Visitors to the stand topped another Ukie high, with over 2,500 people visiting, including investors, overseas platforms, VIPs and international press.

The Royal Box presentation area was a new addition to the stand, and was used by companies to showcase new games, host press announcements, and deliver industry insider seminars, covering a range of subjects including UK tax credits, investments, and a talk from Women in Games. 

Dr Jo Twist, CEO of Ukie, said, “We are always proud to represent the community of UK games companies at gamescom, and to do so this year as the official country partner made it an even better opportunity to promote the fantastic work that is being done in the UK. The size and buzz of this year’s stand is a real testament to the growth that we are seeing in the sector and being able to bring these businesses to a global audience is something that Ukie is really honoured to do every year. We look forward to making 2016 even bigger and better than this year’s brilliant achievement.”

The stand also saw the return of the UK Game of the Show Award, sponsored by Green Man Gaming, which was awarded to Robo Pixel Games’ upcoming release Gunnihilation. James Batten, Art Director at Robo Pixel Games, said “We’re thrilled and amazed Gunnihilation won UK Game of the Show, there are so many other amazing projects going on out there – we’re in disbelief! Thanks so much to everyone in, on and around Ukie at gamescom 2015!’

The Ukie staff on the stand were once again joined by three student helpers, who were sponsored to attend the expo as part of the Ukie Student Membership Scheme. The students were selected as part of the programme’s sponsorship award to get the next generation of games talent attending relevant games events.

Train2Game News Derp Studios release Warhammer app

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Train2Game students create licensed Tactical Objectives App for Games Workshop’s Warhammer 40,000 table-top game

Derp Studios to release officially licensed App to accompany latest version of popular sci-fi battle game

Independent Video Games and Apps developer, Derp Studios, has created a tactical objectives App to accompany the Warhammer 40,000 board game. The team which includes Train2Game students has been working with Games Workshop to create the App.

The App has been designed to assist in playing the latest version of the popular table top game, offering a digital version of tactical objectives cards which previously were only available on limited edition print runs. This is one of the first ever officially licensed Tactical Objectives Apps which supports the Warhammer 40,000 board game.

Derp Studios join prestigious companies already working with Games Workshop and Warhammer. Games publisher THQ are an official licensee of the popular brand. The company also creates a series of figures based on JRR Tolkien’s Lord of the Rings trilogy in association with Warner Brothers.

Games Workshop was founded in 1975 in Nottingham is listed on the London Stock Exchange. The incredibly successful UK based company declared revenues of £119.1m in May 2015 for the previous fiscal year.

Train2Game spoke with Derp Studios CEO, Chris Ledger, about the App and working with this incredibly popular brand.

Derp Studios

Chris Ledger, CEO and Lead Designer of Derp Studios, “Derp Studios was formed late 2011 during Make Something Unreal Live 2012 hosted by Train2Game and Epic Games, where we developed a mobile title based on the Fighting Fantasy IP.  Since then we’ve done a couple of self-funded projects and most recently we have become Games Workshop Licensees!”

“The team is made up of core team members and contributors, some Train2Game and some not associated. Both Max Dymond and I are Train2Game students. Max is studying the Art and Animation course and I studied Game Design. I quite enjoyed my course.  It was documentation heavy and there was plenty to keep me going.  I haven’t technically finished the course as of yet since I’ve been running my own studio, however the course definitely helped show the ropes. Applying that knowledge to the real world has certainly got me places. Also, to those students that are torn between study and finding a job in the industry, its okay to put the course on hold, its flexible learning and you can always come back to it.”

Creation of the App

“The Warhammer 40,000:  Tactical Objectives App is one of the first hobby Apps to directly support the Warhammer 40,000 table-top board game.  The aim of the App is to enable players who don’t have a physical copy of either the regular or faction based Tactical Objectives cards to be able to own their factions deck, since the physical copies are on limited print runs. So the app is fairly niche as it appeals to Warhammer 40,000 table-top players, however that doesn’t mean the target audience is small in any way!”

“A few other companies have tried their hands at hobby apps with their own IP’s and there are a few third party apps as well like army list builders and dice rollers being the most common.  Some have worked out well, others not so well.  The WH40k: Tactical Objectives app is the equivalent to the game’s physical tactical objective cards in every way, only digitalised and the maths calculated for you when you score points, draw, discard and achieve objectives.”

“Originally players had to roll 2 D6 (or a D66, two 6 sided dice), to generate objectives from the rulebook each turn.  You had to re-roll any duplicate objectives though which could get frustrating and you then had to make a note of which ones you had.  The physical cards sped that process up and the app further speeds things up by calculating points and adhering to parameters, as well as meeting the demand of players wanting faction based tactical objectives, which as I mentioned before are on limited print cycles.”

“I got sick of rolling D66’s and I used my uber documentation skills and fortunate position in running my own game dev team to write up some high concepts and pitches, which I then sent off to the Games Workshop licensing team who loved the idea.”

“So for all you game designers/app designers out there.  Documentation is still important!  Don’t shrug it off as it can get you places!”

Games Workshop/Warhammer 40,000

“The relationship with Games Workshop began during the beginning of Warhammer 40,000 7th Edition which was released at the end of last year (2014).  The Maelstrom of War missions were the thing everyone was playing (and are still playing today).  I wanted to get myself some regular tactical objective cards but they sold out like hot cakes, especially since they were only a fiver.”

“Games Workshop are really good work alongside with.  They’ve been really supportive and have provided a lot of assets for us to use.  So far it’s been nothing but positive and a really enjoyable experience!”

“We get given digital assets for use in the app which have been originally made for print runs.  So when we get some huge art pieces, I usually sit there mesmerised by all the detail.”

“I have recently visited their HQ in Nottingham, which is also home to Warhammer World, a museum of over 200,000 miniatures, featuring some MASSIVE insanely detailed dioramas.  Also the fact Black Library, Games Workshop and Forgeworld and a massive gaming hall are all in the same room, I was truly the definition of a kid in a candy store.  My wallet is still burning.  On the plus side, my Tau Empire army has some awesome Forgeworld models in it now!”

What’s next

“For Derp Studios this app alone is a big milestone in the company!  I’m not sure what the future holds for more hobby apps within the Warhammer 40,000 IP, however if I’m unable to produce another hobby app then I’d happily make a small licensed video game for them.”

“The app is nearly finished; it’s just being polished up lots and constant testing of in app purchases and things like that. It’s released later this quarter.”

“I’d like to keep working alongside Games Workshop.  They really appreciate what we’re doing and we’re extremely grateful for being accepted as licensees. I have some ideas of what I would like to do but nothing solid at the moment.”

“I’m always writing down designs and ideas and to keep my skills sharp in Unreal Engine 4 I usually dabble with reconstructing a Dire Consequences remake, which I’m pretty pleased about.”

Website:  www.derpstudios.com
Facebook:  www.facebook.com/derpstudios
Twitter:  www.twitter.com/derpstudios

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2game News Streamframe project management available worldwide

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Streamline Media Group announced today that its new proprietary cloud-based project management platform specifically designed for video game development, Streamframe, is now commercially available to users globally.

During its testing phase Streamframe has already served an integral part for thousands of developers creating games worldwide. For more information and to start using Streamframe, visit: www.streamframe.com

“The complexity of game development has moved beyond spreadsheets and one-dimensional systems”, said Alexander Fernandez, CEO of Streamline Media Group. “Teams today need a unified development platform that brings together art, code, production and administration into one place so that they can have a holistic view of their project and its effect upon the organization. Streamframe does just that while also tracking all the individual changes taking place during the course of development. For the first time teams are able to get a general overview and immediately deep dive into the state of play.”

Streamframe builds projects quickly through a sophisticated framework that incorporates tracking of resources, time and finances. Teams collaborate, manage clients, feedback and workflows all through a socially powered interface. Clients stay informed on every aspect of a project whenever they want by simply logging into Streamframe’s Client access to view project status. The ability to implement any necessary changes to development quickly and seamlessly leads to a massive reduction in turnaround times. While most project management tools are static, Streamframe is highly responsive and allows on-the-fly adjustments to free creativity and prevent lags in project timelines.

To register and learn more about Steamframe visit: www.streamframe.com

Train2Game News Introducing Heresy Studios

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Train2Game catch-up with Steven Herod CEO of student studio

This week Tain2Game spoke with Steven Herod in regards to his student studio Heresy Studios. Heresy is a student studio, made up a majority of Train2Game students. It’s working on multiple projects and operating an ‘all welcome’ policy when it comes to recruiting new team members.

The team are great advocates of ‘learning through doing’ and have recruited many team members through the offer of creating portfolio content. Train2Game spoke to Steven about what the team are currently working on, recruitment and what Heresy has planned in the future.

Steven Herod, CEO, Heresy Games: “I’m classed as the team leader/boss but within the group I have four team leaders, Chris is Team Leader on the frosty Pigeon project, Jason is running the House project, Myself and Valo are running Ming In Space Project, Mauro and Heather are running Desert Raiders (Newest addition to the list).”

“We came together, well let me start from the beginning, I started the course and made that first game on construct 2, Asteroid dodger game, And I thought about how to expand it and make is an actual decent game, Me and My bestfriend (Cara, She quit XD), started to the make the group.”

“As I was getting really eager to make something happen and Cara basically put it all off I started asking around the forum for some people to work with me, that’s where I got Heather to join. She spent most her weekends working on the logo, different panda images etc. She became a very valuable member.”

“At the same time I was talking to an artist called slinkydink (Not her real name) and she was supposed to help with the company logo (heather’s logo was for the actual game), Slinky kept putting it off and it never got done BUT she set up a TeamSpeak channel and started inviting people from the course.”

“This is where we got one of our artists: Vampii (Not her real name, She’s really called Nair) So Nair has been doing some concept art ideas, different animal images etc. and she introduced me to Mauro (Her son’s godmother’s son or something like that) and he immediately started on some artwork too.”

“This is when I decided Ming In Space is going to be huge and 3D XD, So this prompted me to recruit like crazy,  Whilst all of this was happening I was a part of a Train2Game developers group on Skype which was set up by one of the students, (Think its Richard S) and I’ve grabbed a couple of developers from there, One of whom is Valo (He’s done some unity terrains and is really taking to this teamwork business ideas).”

“One night I stayed up until about 5am messaging a lot of people on Train2Game course that had posted about working on projects etc. And we’ve got ourselves a nice range of QA Level Designs and just Designers too, many of whom are on the About Us section of the website but since we’ve increased in numbers I need to update that. There are many members I could write about but then you’d just be here for ages XD”

“I feel we all work extremely well together, most of us have the course in common (This is my recruitment selling point, I can say that because we’ll from the course we can all help when it comes to coursework except from the projects later on because I don’t think we can help but none of us are at this stage yet.)

“We’re always accepting new members to be honest, although it might sound stupid to accept endless amount of members its actually quite smart. Some people won’t be here for the actual studios set up, some members just want some portfolio work, some people just want to be a part of something. By accepting every member possibly it allows me to manage several different projects and elect team leaders for each project, and when we release these projects, we will see who’s done what, who we want for the founding party of the company and who is not pulling their weight (If we find anyone not really pulling their weight we will address this formally, maybe see if they want to work on another project and find out what exactly they want, If they don’t want to be a part of it then we’ll suggest they stay as a background member until they time or something like that).”

“Not all of our members are Train2Game. An old best friend/neighbour is mad on gaming so immediately I’ve got him involved and some of his arty friends involved so I’m teaching them about Unity, (Can’t teach them construct2 very well without them having the licence to release stuff but I’ll buy them that in the future.)”

“But in terms of living in different locations, The campus forum, Facebook, Skype and TeamSpeak solve that right away, also drop box is key here too, Naturally it can be difficult explaining things without being able to sit next to someone as say look at that there BUT Skype has screenshare :P”

“In my opinion, The Train2Game course has been fantastic so far, (Little hiccup with TIGA but if they don’t want to accredit us then fine, I’ll be successful without them :P.) But in terms of the actual course, the work I’m really enjoying it, I’m super looking forward to my projects at the end, The TMA’s could maybe be a bit harder than multiple choice questions but on the other hand they are just checkpoints really so I’ll see what the projects are like,, ABSOLUTELY love the Unity book, It’s got everything in it!!”

“Long term goals, Be Bigger than Microsoft, XD, Or own Microsoft,, Whichever comes first, but no, seriously I’m going to open and run a studios in Manchester and Mauro is going to run the studios in London. We’re going to be the best game developers ever and we will owe each other for our success. Like I said though, some people aren’t here for the long run, I know some people just want some money and portfolio work which when they get this and leave we’ll keep their info for when we’re a huge success and they want to come back, and we’ll either welcome them back with open arms or assign them to the mail room (Depends how they left).”

“By making actual games instead of brainstorming and saying that’s cool has really given such a better understanding of how to make the games, what is needed, and how to improve. An example is for a Construct 2 mess around project I made a level select screen, it didn’t really thrill me but then because I had learnt it in Train2Game I used an array to set it up and BAM much better, So using that example project I’ve shown some people and they’ve adapted their ways and Chris even said that without actually making the level select screen he had no idea how it really worked (If you understand?)”

“We want to release at least 1 game by Christmas (It’s doable) but if not then March is the ultimate final deadline. Ambitions for the games; Ming in Space is going to be a best seller, the mobile games will do extremely well and help us fund the studios, Project 64 is going to be the killer.”

“The kickstarter project: That’s For Ming In Space as you probably know, it was an idea to attempt to get some funding for that game but also to test out what we need for funding, like I don’t think we’ll get a backer on there this time around because we’re so new to it, but by doing it with a semi ready project we get the understanding of what we need for the next crowd funding. Fingers crossed we get a backer for it BUT who knows??”

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Peterborough hosts CityLAN event

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Peterborough is set to be transformed into a mecca for UK gamers this August as 20,000 people descend on the inaugural  CityLAN event in the city, featuring some of the biggest stars in European gaming.

Held at the ABAX Stadium (home to Peterborough Football club) and Future Business Centre the event will feature key players in the European Gaming League (EGL) and UbiSoft Lead Game Designer Tim Browne (currently developing the new Assassin’s Creed Syndicate), who will join via video link from France to deliver a keynote address.

Other attendees include renowned Peterborough e-Gamer Ash Dubh who has close to 500,000 YouTube subscribers and Dr Mata Haggis, Professor of Creative and Entertainment Games at Breda University of Applies Sciences in The Netherlands.

There will also be a strong focus on careers in technology, with an active push to engage with students and younger people. Local organisation Digital People in Peterborough (DPiP) will be using hardware from robotics firm Arduino to teach visitors how to build a robot as part of this section of the event. There will be further talks and Q&As on computing, app design and development and wearable technology.

With a exhibitors, gamers and attendees alike expected to gobble through terabytes of data between August 20th and 23rd, CityLAN is being powered by four dedicated, pure fibre gigabit speed network connections provided by  CityFibre. The connections are part of CityFibre’s recently completed 90km network installation in Peterborough called the Peterborough CORE.

Along with hundreds of gaming demos, live play sessions and high profile exhibits, all reliant on a strong network connection, live gaming sessions, streamed speaker slots and demonstrations will be live-streamed to a big screen in Cathedral Square in Peterborough city centre and around the world.

Both CityLAN and CityFibre have worked in close partnership and consultation to ensure the network is able to support all the demands of running an event that is amongst the most data hungry in the world. An experienced team of engineers will closely monitor the connections throughout the event.

Terry Harris, Director at CityLAN said: “Bringing an event of this size to Peterborough is massively exciting. Some of the names attending are superstars in their own right and there is a huge appetite from the British gaming community to attend.

“Having CityFibre as a partner is something we are most thankful for – as many gamers know exceptional Internet and ultra-low latency is a must and with so many people in attendance a robust connection is one of  the most important ingredient to CityLANs success. We’re confident all our attendees – from gamers to those watching key note addresses from overseas will enjoy a high quality experience throughout.”

CityFibre City Development Manager, Andrew Starnes added: “ We’ve been turning Peterborough into a ‘Gigabit City’ and the response we’ve had from local businesses shows just how digitally focused this region is. We’re very proud to be able to bring these dedicated lines, which will provide some of the fastest speeds in the world, to the CityLAN event to ensure it’s a true Gigabit Games.”

To find out more and book tickets go to http://www.citylan.co.uk/live/